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About Me

  1. Version 2.0.0

    279 downloads

    Hey Guys, Here are all 296 released NTSC Nintendo 64 front carts. These are all high-res and much better then what is currently out there. I have decided to do this set because N64 could use some love and these are all accurate carts with the appropriate cart colors for each game that offered a colored variant. I have named them using the no-intro naming scheme (as all my files will eventually be updated to this format). When dropping these in your Launchbox build there are a handful that do not auto-load; you will have to manually update your game name in Launchbox. Feel free to also check out and download my N64 box art which can be located here. I have completely updated my N64 cart pack as this is one of the first sets I did.... I have gone ahead and redid this set with much higher quality images and created a high resolution cart template, including more accurate gold carts, and the other colored carts. This set also better eliminates light sources on the cart itself for better viewing in LB/BB. Also included once again are the 15 alternate release carts along with a NEW added BONUS, the 7 unique PAL only releases. These files are much larger in both size and dimensions and provide for a better viewing experience so I suggest you download these and delete my old set (or any N64 set you have as this is the best out there). The N64 logo that can be found on every cart is also now uniform as I like to do on my sets keeping the authenticity.
  2. N64 Save Converter Tools View File This is for anyone who backup N64 Save Files from Retail Cartridge, EverDrive Flash Cartridge, or Controller Pak and want to use it on N64 Emulator that only support SRM File. These tools also helps if you want to import N64 Save File from Emulator to Retail Cartridge, EverDrive Flash Cartridge, or Controller Pak. Convert EEP to SRM with Batch Script (Not Recommended) 1) Place all EEP Save Files in the same directory where you extracted. 2) Run "EEP to SRM.bat" This Batch Script will rename all EEP Save Files to SRM Save File Format. Convert EEP/MPK to SRM Drag EEP Save File or MPK Save File to "pj64tosrm_32bit.exe" or "pj64tosrm_64bit.exe" Only drag one file at a time. Convert SRA/FLA to SRM 1) Run "ED64-Saveswap.exe" and select SRA Save File or FLA Save File. 2) Leave everything as default and click on "- Convert file -" This will create another SRA/FLA Save File by swap a Save Data to be compatible with N64 Emulators that only reads SRM Save Files. 3) Drag SRA Save File or FLA Save File to "pj64tosrm_32bit.exe" or "pj64tosrm_64bit.exe" Only drag one file at a time. Convert SRM to EEP with Batch Script (1KB/2KB Size only) If SRM Save File size is 290KB. Skip to "Convert SRM to EEP/MPK" instead. 1) Place all SRM Save Files in the same directory where you extracted. 2) Run "SRM to EEP.bat" This Batch Script will rename all SRM Save Files back to EEP Save File Format. Convert SRM to EEP/MPK Drag SRM Save File to "pj64tosrm_32bit.exe" or "pj64tosrm_64bit.exe" Only drag one file at a time. Convert SRM to SRA/FLA 1) Drag SRM Save File to "pj64tosrm_32bit.exe" or "pj64tosrm_64bit.exe" Only drag one file at a time. 2) Run "ED64-Saveswap.exe" and select SRA Save File or FLA Save File. 3) Leave everything as default and click on "- Convert file -" This will create another SRA/FLA Save File by swap a Save Data back to original form to be compatible with N64 Retail Cartridge or EverDrive Flash Cart. Credits All credits goes to the people who made these Tools Software happened. ED64-Saveswap by saturnu pj64tosrm by Higor (heuripedes Submitter ABOhiccups Submitted 04/28/2022 Category Third-party Apps and Plugins  
  3. Version 1.0.0

    3 downloads

    This is for anyone who backup N64 Save Files from Retail Cartridge, EverDrive Flash Cartridge, or Controller Pak and want to use it on N64 Emulator that only support SRM File. These tools also helps if you want to import N64 Save File from Emulator to Retail Cartridge, EverDrive Flash Cartridge, or Controller Pak. Convert EEP to SRM with Batch Script (Not Recommended) 1) Place all EEP Save Files in the same directory where you extracted. 2) Run "EEP to SRM.bat" This Batch Script will rename all EEP Save Files to SRM Save File Format. Convert EEP/MPK to SRM Drag EEP Save File or MPK Save File to "pj64tosrm_32bit.exe" or "pj64tosrm_64bit.exe" Only drag one file at a time. Convert SRA/FLA to SRM 1) Run "ED64-Saveswap.exe" and select SRA Save File or FLA Save File. 2) Leave everything as default and click on "- Convert file -" This will create another SRA/FLA Save File by swap a Save Data to be compatible with N64 Emulators that only reads SRM Save Files. 3) Drag SRA Save File or FLA Save File to "pj64tosrm_32bit.exe" or "pj64tosrm_64bit.exe" Only drag one file at a time. Convert SRM to EEP with Batch Script (1KB/2KB Size only) If SRM Save File size is 290KB. Skip to "Convert SRM to EEP/MPK" instead. 1) Place all SRM Save Files in the same directory where you extracted. 2) Run "SRM to EEP.bat" This Batch Script will rename all SRM Save Files back to EEP Save File Format. Convert SRM to EEP/MPK Drag SRM Save File to "pj64tosrm_32bit.exe" or "pj64tosrm_64bit.exe" Only drag one file at a time. Convert SRM to SRA/FLA 1) Drag SRM Save File to "pj64tosrm_32bit.exe" or "pj64tosrm_64bit.exe" Only drag one file at a time. 2) Run "ED64-Saveswap.exe" and select SRA Save File or FLA Save File. 3) Leave everything as default and click on "- Convert file -" This will create another SRA/FLA Save File by swap a Save Data back to original form to be compatible with N64 Retail Cartridge or EverDrive Flash Cart. Credits All credits goes to the people who made these Tools Software happened. ED64-Saveswap by saturnu pj64tosrm by Higor (heuripedes
  4. N64 Save Converter Tools View File This is for anyone who backup N64 Save Files from Retail Cartridge, EverDrive Flash Cartridge, or Controller Pak and want to use it on N64 Emulator that only support SRM File. These tools also helps if you want to import N64 Save File from Emulator to Retail Cartridge, EverDrive Flash Cartridge, or Controller Pak. Convert EEP to SRM with Batch Script (Not Recommended) 1) Place all EEP Save Files in the same directory where you extracted. 2) Run "EEP to SRM.bat" This Batch Script will rename all EEP Save Files to SRM Save File Format. Convert EEP/MPK to SRM Drag EEP Save File or MPK Save File to "pj64tosrm_32bit.exe" or "pj64tosrm_64bit.exe" Only drag one file at a time. Convert SRA/FLA to SRM 1) Run "ED64-Saveswap.exe" and select SRA Save File or FLA Save File. 2) Leave everything as default and click on "- Convert file -" This will create another SRA/FLA Save File by swap a Save Data to be compatible with N64 Emulators that only reads SRM Save Files. 3) Drag SRA Save File or FLA Save File to "pj64tosrm_32bit.exe" or "pj64tosrm_64bit.exe" Only drag one file at a time. Convert SRM to EEP with Batch Script (1KB/2KB Size only) If SRM Save File size is 290KB. Skip to "Convert SRM to EEP/MPK" instead. 1) Place all SRM Save Files in the same directory where you extracted. 2) Run "SRM to EEP.bat" This Batch Script will rename all SRM Save Files back to EEP Save File Format. Convert SRM to EEP/MPK Drag SRM Save File to "pj64tosrm_32bit.exe" or "pj64tosrm_64bit.exe" Only drag one file at a time. Convert SRM to SRA/FLA 1) Drag SRM Save File to "pj64tosrm_32bit.exe" or "pj64tosrm_64bit.exe" Only drag one file at a time. 2) Run "ED64-Saveswap.exe" and select SRA Save File or FLA Save File. 3) Leave everything as default and click on "- Convert file -" This will create another SRA/FLA Save File by swap a Save Data back to original form to be compatible with N64 Retail Cartridge or EverDrive Flash Cart. Credits All credits goes to the people who made these Tools Software happened. ED64-Saveswap by saturnu pj64tosrm by Higor (heuripedes Submitter ABOhiccups Submitted 04/21/2022 Category Third-party Apps and Plugins  
  5. After testing most of the library with the 'widescreen 16:9 adjusted' option in the Mupen64Plus core in RetroArch, I have made a list of titles that work with this option with no pop-in. There are a few titles that actually have native widescreen. A surprising amount of titles work with the 'adjusted' option. Remember there is no stretching here, only anamorphic. Edit: After more testing the list has been revised with some titles being removed and some added. Download RetrArch Widescreen N64 Config Files Place these config files in the Mupen64Plus-Next folder which is located in RetroArch's config folder. I am also providing the config files for Retroarch to save everyone some time. These are on a per game basis so make sure your games are named the same as the config files. In the zip file will be the core config file and a Retroarch config file. The resolution has been set to 1280x720 and set to Wide Adjusted, everything else is default. The Retroarch config file contains the custom resolution I set for every game here. This is because of the way the N64 handles resolutions by leaving lots of space between the image and the edge of the screen. I essentially zoomed in to counteract this. This was especially handy for games like Jet Force Gemini where the game can be presented in a 4:3 16:9 Letterbox. Just zoom in and you have a full screen 16:9 image. Native Widescreen Titles (set IN GAME option to wide/16:9. Also change RetroArch setting to display 16;9 and NOT 'core provided' as it will not auto adjust when you set this in game) 007: The World Is Not Enough Banjo-Tooie Donkey Kong 64 GoldenEye 007 Mickey's Speedway USA Mission: Impossible Perfect Dark Starshot: Space Circus Fever Titles that work with '16:9 Adjusted' Option with Mupen64Plus Core within RetroArch 1080º Snowboarding AeroGauge All Star Tennis 99 Automobili Lamborghini Bassmasters 2000 Batman Beyond: Return of the Joker Bio F.R.E.A.K.S. Blues Brothers 2000 Bomberman 64: The Second Attack! Bomberman Hero Carmageddon 64 Charlie Blast's Territory Chopper Attack Choro Q 64 2: Hachamecha Grand Prix Race Clay Fighter 63 1/3 Clay Fighter: Sculptor's Cut Cruis'n Exotica Densha de Go! 64 Destruction Derby 64 Diddy Kong Racing ECW Hardcore Revolution F1 Racing Championship Flying Dragon Gauntlet Legends Hercules: The Legendary Journeys Hot Wheels Turbo Racing Hybrid Heaven Indy Racing 2000 International Track & Field 2000 Jet Force Gemini John Romero's Daikatana Killer Instinct Gold Knife Edge: Nose Gunner Kobe Bryant in NBA Courtside Mia Hamm Soccer 64 Milo's Astro Lanes Mini Racers Monaco Grand Prix Monopoly Nagano Winter Olympics '98 NBA in the Zone '98 NBA Jam 99 NBA Showtime: NBA on NBC NFL Blitz NFL Blitz 2000 NFL Blitz 2001 NFL Blitz: Special Edition Nuclear Strike 64 Olympic Hockey 98 PGA European Tour Pokémon Stadium Pokémon Stadium 2 Quest 64 Rally Challenge 2000 Ready 2 Rumble Boxing Roadsters Rugrats: Scavenger Hunt Rush 2: Extreme Racing USA San Francisco Rush: Extreme Racing San Francisco Rush 2049 Shadowgate 64: Trials of the Four Towers Sin and Punishment Snowboard Kids Snowboard Kids 2 South Park Star Wars: Shadows of the Empire Stunt Racer 64 Superman: The New Superman Adventures Top Gear Overdrive Turok 2: Seeds of Evil Turok 3: Shadow of Oblivion Twisted Edge Extreme Snowboarding War Gods Wave Race 64 WCW Mayhem WCW Nitro WCW/nWo Revenge Wetrix Wildwaters World Driver Championship WWF Attitude WWF No Mercy WWF War Zone WWF WrestleMania 2000 Xena: Warrior Princess: The Talisman of Fate Mario Kart 64 Super Mario 64 Super Smash Bros. The Legend of Zelda: Majora's Mask The Legend of Zelda: Ocarina of Time Titles that Achieve 16:9 With Texture Packs
  6. I have a version of the 1964 (N64) emulator that allows you to run Goldeneye and Perfect Dark in a silky smooth 60fps, and keyboard and mouse support. its absolutely the best option for emulating these games but I can't get it to work within Launchbox. When I try to run the game, it simply takes me to the rom browser screen of the emulator but doesn't auto start the game like other emulators do. I'm assuming there is a something I need to do in the command line. Does anyone know how to get this emulator up and running in Launchbox? Everytime I open both perfect dark and golden eye in launchbox it opens 1964 with an error message saying "error opening this file, please refresh the rom list". Please help!!!!!
  7. I have a version of the 1964 (N64) emulator that allows you to run Goldeneye and Perfect Dark in a silky smooth 60fps, its absolutely the best option for emulating these games but I can't get it to work within Launchbox. When I try to run the game, it simply takes me to the rom browser screen of the emulator but doesn't auto start the game like other emulators do. I'm assuming there is a something I need to do in the command line. Does anyone know how to get this emulator up and running in Launchbox? Thanks.
  8. Nintendo 64 3D Cart Vector View File Nintendo 64 3D Cart Vector 550 x 444 correct labels missing: Mario no Photopie (Japan) Template credits for BBB Submitter juniorunderground Submitted 10/13/2021 Category Game Cart Images  
  9. Version 1.0.0

    34 downloads

    Nintendo 64 3D Cart Vector 550 x 444 correct labels missing: Mario no Photopie (Japan) Template credits for BBB
  10. Nintendo 64 Realistic 3D Cart View File Nintendo 64 Realistic 3D Cart 550 x 441 correct labels Submitter juniorunderground Submitted 10/13/2021 Category Game Cart Images  
  11. Version 1.0.0

    51 downloads

    Nintendo 64 Realistic 3D Cart 550 x 441 correct labels
  12. Nintendo 64 2D Cart View File Nintendo 64 2D Cart 550 x 368 correct labels Submitter juniorunderground Submitted 10/13/2021 Category Game Cart Images  
  13. Version 1.0.0

    69 downloads

    Nintendo 64 2D Cart 550 x 368 correct labels
  14. Version 1.0.0

    465 downloads

    Hey Guys, Just like the new high-res N64 carts, here are all 296 released NTSC Nintendo 64 box art fronts. These are all high-res and are all a uniform size. They are much better then what is currently out there. I have decided to do this set because N64 could use some love and these are all accurate to what was released. I have named them using the no-intro naming scheme (as all my files will eventually be updated to this format). When dropping these in your Launchbox build there are a handful that do not auto-load; you will have to manually update your game name in Launchbox. If anyone notices any issues or anything let me know otherwise enjoy!
  15. Version 1.0.0

    387 downloads

    Hi all, Follow 3D covers of the N64 (HD version). I treated all covers with Photoshop but I'm a beginner hope enjoy my work. They use the Launchbox name pattern but it works perfectly on any frontend. Claudio
  16. Version 1.0.0

    372 downloads

    Hi all, Follow my "New Standard" for 3D covers "BOX MODE" (HD/UHD version). 316 files - 1600x1938 They use the rom name pattern but it works perfectly on any frontend. Enjoy!! Cauptain Inc. - cauptain@gmail.com - youtube.com/c/cauptain
  17. Version 1.0

    237 downloads

    Hi all, After some time I return with my new Nintendo 64 3D Covers set (FHD version). They use Launchbox name pattern and is part of my personal build, Projeto Launchbox. I used my modified template from @Mr. RetroLust. Thank you very much Sir!! 304 files - 1778 x1164 Enjoy!! Cauptain Inc. - cauptain@gmail.com - www.facebook.com/groups/projetolaunchbox
  18. Hi, Sorry i know this is a really noob question! I am new to N64 emulation and was wondering on some other opinions on what emulator to use. I've been toying around with Project 64, most games work well enough for me (not too bothered about upscaling etc) but there's too many that I'm struggling to get playable. (most recent example being Pokemon stadium, I'm getting a tonne of graphical glitches in menus and also flickering in the borders whilst in a battle) I've seen online that there maybe an option to change the graphics plugins possible, any guidance on that would be appreciated. A bit of background info is that i have been trying to avoid retro arch as previous experience for me has been rough (prior to using launch/bigbox) but if that is the going consensus on the most reliable emulator I'm happy to give it another shot. Not sure if necessary but PC specs are as follows: I7-4770, GTX 780 3GB, 16GB RAM, All games and emulators on a 4TB external drive. Cheers !
  19. Projeto Launchbox - 3D Covers - Nintendo 64 View File Hi all, After some time I return with my new Nintendo 64 3D Covers set (FHD version). They use Launchbox name pattern and is part of my personal build, Projeto Launchbox. I used my modified template from @Mr. RetroLust. Thank you very much Sir!! 304 files - 1778 x1164 Enjoy!! Cauptain Inc. - cauptain@gmail.com - www.facebook.com/groups/projetolaunchbox Submitter Cauptain Submitted 08/13/2020 Category Game Box Art  
  20. ABeezy's Nintendo 64 Box Fronts View File Hey Guys, Just like the new high-res N64 carts, here are all 296 released NTSC Nintendo 64 box art fronts. These are all high-res and are all a uniform size. They are much better then what is currently out there. I have decided to do this set because N64 could use some love and these are all accurate to what was released. I have named them using the no-intro naming scheme (as all my files will eventually be updated to this format). When dropping these in your Launchbox build there are a handful that do not auto-load; you will have to manually update your game name in Launchbox. If anyone notices any issues or anything let me know otherwise enjoy! Submitter ABeezy13 Submitted 08/07/2020 Category Game Box Art  
  21. ABeezy's Nintendo 64 Carts View File Hey Guys, Here are all 296 released NTSC Nintendo 64 front carts. These are all high-res and much better then what is currently out there. I have decided to do this set because N64 could use some love and these are all accurate carts with the appropriate cart colors for each game that offered a colored variant. I have named them using the no-intro naming scheme (as all my files will eventually be updated to this format). When dropping these in your Launchbox build there are a handful that do not auto-load; you will have to manually update your game name in Launchbox. If anyone notices any issues or anything let me know otherwise enjoy! Submitter ABeezy13 Submitted 08/06/2020 Category Game Cart Images  
  22. so I have A question how many Nintendo 64 games release in Europe Japan USA all combine and please give me a list
  23. I managed to get Gamecube functioning on Launchbox / Big Box with the Dolphin standalone emulator, however, when I try and launch any Nintendo 64 game it does nothing,... I tried Mupen on RetroArch and it look as if it was going to start to populate from the bottom on the taskbar but it looked like it just immediately shut down... Also would like some potential help with emulating Dreamcast, Sega Saturn / Sega CD if anyone has the time of day? Any help would be greatly appreciated! Thanks!
  24. Hi guys, I have a bios file for N64 and i am wondering how can I use it or in which directory it should be placed for Project64 to load it. Thanks in advance
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