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About Me

Found 6 results

  1. Version 2.1.5

    1,510 downloads

    MAME 0.215 NO NAG A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added. Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver. We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11.
  2. MAME No Nag View File MAME 0.215 NO NAG A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added. Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver. We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11. Submitter NJDave71 Submitted 08/31/2018 Category Third-party Apps and Plugins  
  3. i don't usually download or promote 3rd party builds of MAME outside of the Official Websites. but I ran across a build that has always been missing. Default Artwork with Zip Support Check out this you tube video. If you are looking for Realistic Bezels in MAME and you don't have them head over to the video below and grab these files. there are currently 7 parts with previews. *Note the Zip File contains various .ini files and these will not work on your machine unless you replace the paths with your own or add MAME Default. Look at your existing MAME.ini for the paths and backup your ini folder and mame.ini Once you have fixed the paths your games will look like the ones in the video. all the bezels are 1920X1080. if the game view is hidden or cut off by the bezel hit "~" key within the game and use the up and down arrow to navigate to vertical and horizontal Position and Stretch and tweak the settings. Here is the link to the project by John Merrit https://forums.libretro.com/t/arcade-overlays/4084 Happy Gaming
  4. I figured there may be some MAME experts on this board who would know about this stuff. I've been working on trying to figure out how to get inputs from AntiMicro and AutoHotKey going into MAME successfully, which has been a crazy rabbit hole of silliness. So, at this point I am working with MAME 178 and have already gone through the process of updating my ROM collection for 178. I was able to locate a NoNag patch for 178, but all the references I can find to the "Force DirectInput" patch are old and the source files where those changes are supposedly made no longer exist in the MAME souce code. Also in my research I've found that MAME has the options (both command line and ini) to set the keyboardprovider, mouseprovider, lightgunprovider, and joystickerprovider options to whatever you want, including dinput for DirectInput. It kinda seems like the whole "force dinput via source code patch" thing has been made obsolete by these new features. Can any MAME-heads on here confirm this is the case? I'm still tempted to compile my own MAME since I can (theoretically) make one optimized for multi-core CPUs, My machines all have at least 4 CPU cores so I'd imagine I'll get a mild performance boost out of that. Along the same "long running patches which are now obsolete" lines, I also found that MKChamp has announced he's no longer making hiscore patches after version 178 and has switched over to using a Lua plugin based solution instead. Has anybody tried this out? I'd imagine because this is an official plug-in it's the cleaner solution to use long term, but I haven't messed with it yet.
  5. mame64.exe v0.178 no startup screens View File Windows Mame x64 version 0.178 compiled without warning or information screens on startup Source modification: src/frontend/mame/ui/ui.cpp @@ -284,6 +284,9 @@ void mame_ui_manager::display_startup_screens(bool first_time) bool show_warnings = true, show_mandatory_fileman = true; int state; + // HACK disable all startup screens + show_gameinfo = show_warnings = show_mandatory_fileman = false; + Submitter Panget Submitted 10/01/16 Category Third-party Apps and Plugins  
  6. Version 0.178

    87 downloads

    Windows Mame x64 version 0.178 compiled without warning or information screens on startup Source modification: src/frontend/mame/ui/ui.cpp @@ -284,6 +284,9 @@ void mame_ui_manager::display_startup_screens(bool first_time) bool show_warnings = true, show_mandatory_fileman = true; int state; + // HACK disable all startup screens + show_gameinfo = show_warnings = show_mandatory_fileman = false; +
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