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About Me

Found 6 results

  1. Version 2.1.7

    1,780 downloads

    MAME 0.217 NO NAG What better way to celebrate Christmas than with a new MAME release The most exciting thing this month is the recovery of the Sega Model 1 coprocessor TGP programs for Star Wars Arcade and Wing War, making these games fully playable. We’ve been working on Virtua Fighter as well, and while the graphics are greatly improved, there are still some gameplay issues as of this release. In other arcade emulation news, sasuke has been busy fixing long-standing graphical issues in Nichibutsu games, and AJR has made some nice improvements to the early SNK 6502-based games. On the home system side, there are some nice Sam Coupé improvements from TwistedTom, support for Apple II paddle controllers, a better Apple II color palette, and significant improvements to Acorn RiscPC emulation. TV game emulation is progressing steadily, with two Lexibook systems, the Jungle Soft Zone 40, and the MiWi 16-in-1 now working. There are many changes coming down the pike in 2020 for MAME with lots of changes on the development side. This is will be my final No Nag. Happy New year everyone.
  2. MAME No Nag View File MAME 0.217 NO NAG What better way to celebrate Christmas than with a new MAME release The most exciting thing this month is the recovery of the Sega Model 1 coprocessor TGP programs for Star Wars Arcade and Wing War, making these games fully playable. We’ve been working on Virtua Fighter as well, and while the graphics are greatly improved, there are still some gameplay issues as of this release. In other arcade emulation news, sasuke has been busy fixing long-standing graphical issues in Nichibutsu games, and AJR has made some nice improvements to the early SNK 6502-based games. On the home system side, there are some nice Sam Coupé improvements from TwistedTom, support for Apple II paddle controllers, a better Apple II color palette, and significant improvements to Acorn RiscPC emulation. TV game emulation is progressing steadily, with two Lexibook systems, the Jungle Soft Zone 40, and the MiWi 16-in-1 now working. There are many changes coming down the pike in 2020 for MAME with lots of changes on the development side. This is will be my final No Nag. Happy New year everyone. Submitter NJDave71 Submitted 08/31/2018 Category Third-party Apps and Plugins  
  3. i don't usually download or promote 3rd party builds of MAME outside of the Official Websites. but I ran across a build that has always been missing. Default Artwork with Zip Support Check out this you tube video. If you are looking for Realistic Bezels in MAME and you don't have them head over to the video below and grab these files. there are currently 7 parts with previews. *Note the Zip File contains various .ini files and these will not work on your machine unless you replace the paths with your own or add MAME Default. Look at your existing MAME.ini for the paths and backup your ini folder and mame.ini Once you have fixed the paths your games will look like the ones in the video. all the bezels are 1920X1080. if the game view is hidden or cut off by the bezel hit "~" key within the game and use the up and down arrow to navigate to vertical and horizontal Position and Stretch and tweak the settings. Here is the link to the project by John Merrit https://forums.libretro.com/t/arcade-overlays/4084 Happy Gaming
  4. I figured there may be some MAME experts on this board who would know about this stuff. I've been working on trying to figure out how to get inputs from AntiMicro and AutoHotKey going into MAME successfully, which has been a crazy rabbit hole of silliness. So, at this point I am working with MAME 178 and have already gone through the process of updating my ROM collection for 178. I was able to locate a NoNag patch for 178, but all the references I can find to the "Force DirectInput" patch are old and the source files where those changes are supposedly made no longer exist in the MAME souce code. Also in my research I've found that MAME has the options (both command line and ini) to set the keyboardprovider, mouseprovider, lightgunprovider, and joystickerprovider options to whatever you want, including dinput for DirectInput. It kinda seems like the whole "force dinput via source code patch" thing has been made obsolete by these new features. Can any MAME-heads on here confirm this is the case? I'm still tempted to compile my own MAME since I can (theoretically) make one optimized for multi-core CPUs, My machines all have at least 4 CPU cores so I'd imagine I'll get a mild performance boost out of that. Along the same "long running patches which are now obsolete" lines, I also found that MKChamp has announced he's no longer making hiscore patches after version 178 and has switched over to using a Lua plugin based solution instead. Has anybody tried this out? I'd imagine because this is an official plug-in it's the cleaner solution to use long term, but I haven't messed with it yet.
  5. mame64.exe v0.178 no startup screens View File Windows Mame x64 version 0.178 compiled without warning or information screens on startup Source modification: src/frontend/mame/ui/ui.cpp @@ -284,6 +284,9 @@ void mame_ui_manager::display_startup_screens(bool first_time) bool show_warnings = true, show_mandatory_fileman = true; int state; + // HACK disable all startup screens + show_gameinfo = show_warnings = show_mandatory_fileman = false; + Submitter Panget Submitted 10/01/16 Category Third-party Apps and Plugins  
  6. Version 0.178

    87 downloads

    Windows Mame x64 version 0.178 compiled without warning or information screens on startup Source modification: src/frontend/mame/ui/ui.cpp @@ -284,6 +284,9 @@ void mame_ui_manager::display_startup_screens(bool first_time) bool show_warnings = true, show_mandatory_fileman = true; int state; + // HACK disable all startup screens + show_gameinfo = show_warnings = show_mandatory_fileman = false; +
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