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About Me

  1. ===========Dreamstate's - 4K and 8K - Realistic Vertical MAME Overlays=========== These overlays are in 2160X3840 and 4000X7111 resolution. I'll be making these with a focus on the artwork and not the game play. There's already lots of overlays available If you like a large game screen with minimal artwork. It's very easy to add those others to an overlay zip file like this so I leave that to you. I use these as show pieces when I want to just watch the game go through it's attract mode and admire the cabinet art. I hit crop when it's time for game play. My goal is to create something that doesn't look like a photo. Rather, a window view of a real arcade cabinet. The lighting on these overlays will primarily be neutral so most people should not have an issue with them being too dark or too bright. I've completed some that are darker and I'll post them for those of you who prefer that but going forward they'll be neutrally illuminated. I also prefer accuracy when it comes to the dimensions and perspective of the artwork, and whenever possible, English instructions since I don't know how to read any other language but English. High levels of detail are a priority at this resolution as well. Overlays will be posted here occasionally and in non alphabetical order when I complete them. As you would expect, they take a long time to complete and I have lots of other artwork to make and round up just to have all the needed material to start one of these pieces. Thanks and credit to individuals who's work I have used in the completion of each overlay is in the text file found in each zip file. Huge thanks to: Jorg Ehrenstein, Q*ris, Franz Cros, Mike Holly, Denis Braun, Ivan Arcade, Joshua Axelrod, Gib Ranx, Frame, Raspbear, Etienne Macgyver, Paul Swan, Spinhacker, Orionsangel, Ken, Nightvoice, Arsinvictus, Papashine, Briball, MrRetrolust, Thoggo, Jibmums and many others for the contributions they've made to the community and inspiration they have given me. Radarscope 8k radarscp.zip
  2. Vertical Aspirations Console Bezels View File This is the bezel set I created for use with vertically oriented monitors, and is the companion set for the Vertical Aspirations BigBox theme. The set includes the major consoles (*pre analog controls) NES, SNES, Sega Genesis, Sega Master System, Atari 2600, etc, etc. Each Retroarch console has two Overlay Borders. One with bezel and one without. I did this so you can use something like the HSM Mega Bezel Reflection Shader with the overlay if you are so inclined. I've noticed the shader is a little resource hungry so I've included the bezel versions here in case that shader slows your system down too much. If your system is fast enough. I highly recommend using the HSM shader. I have also included in the set, per-game bezels for Vectrex that utilize the overlays that were included in the physical games as well as several per game bezels for Intellevision that include the physical overlays that were included with the games for use with the game pads. (see below) This is nice so you can see what controls do what for the game you are playing. I may create a set like this for ColecoVision in the future. There is also a generic MAME Bezel I've included in the folder created by Chad Wedlake from his youtube channel. All the console bezels in this folder are derivative of his MAME bezels. As with the Vertical Aspirations BigBox theme, you'll need to be running Windows in portrait mode for these to be of any use to you. *At this point I'm not considering making bezels for newer generation consoles that use analog sticks on the controllers. This set was built with Arcade Cabinets in mind that do not typically use analog stick controls. Submitter JaysArcade Submitted 08/22/2020 Category Platform Bezels/Overlays
  3. SteamLauncher View File SteamLauncher A LaunchBox plugin designed to allow roms/emulators to easily be launched with Steam, directly from the LaunchBox/BigBox interface, without any complicated setup or technical know-how. Simply enable SteamLauncher and all LaunchBox/BigBox game/rom launches will be intercepted and launched via Steam. This will provide access to the Steam overlay, custom controller configurations, and will display the game/rom your are currently playing to any of your Steam friends. Features Here are a few of the features provided by SteamLauncher: Allow LaunchBox to do what its good at - be the sole organizer and maintainer of your rom/game collection, without having to duplicate its functionality in Steam (something it was not designed for). Keep the Steam library clean and uncluttered by hundreds of emulator/rom shortcuts. Get all of the benefits of Steam's excellent overlay system while playing any rom or emulator. Take advantage of Steam's infinitely customizable controller configuration (bindings) for both the Steam Controller and nearly all other DirectInput/XInput controllers. Use per-rom/per-emulator/per-game controller configurations that are automatically remembered between gaming sessions (without having to create convoluted Steam shortcuts for every rom). Bypass or improve upon many emulators' extremely limited controller bindings and hotkey options. Share the game/rom currently being played with Steam friends (ex: JohnDoe is currently playing 'Super Metroid (SNES)'). Requirements .NET Core 3.1 Steam for Windows LaunchBox/BigBox Getting Started Installation Download the latest plugin release from the LaunchBox forum plugin download page. This GitHub repository is meant as more of a resource for developers. While test builds and other pre-release packages may occassionally be posted on GitHub, the latest public release builds will always be posted on the LaunchBox forum plugin download page first: LaunchBox Plugin Download: https://forums.launchbox-app.com/files/file/972-steamlauncher/ Extract the 'SteamLauncher' directory from the compressed package into your LaunchBox plugins directory. Example: If LaunchBox is located at 'C:\LaunchBox', you would copy the 'SteamLauncher' directory to 'C:\LaunchBox\Plugins'. This would result in 'SteamLauncher.dll' and any additional files being inside the directory 'C:\LaunchBox\Plugins\SteamLauncher'. How to Use Note: Obviously, Steam must be running to launch games via Steam so one can either manually start Steam before opening LaunchBox/BigBox or SteamLauncher will automatically launch Steam when needed. To launch a game/rom/emulator in LaunchBox/BigBox via Steam: Ensure SteamLauncher is enabled by using 1 of the 2 following methods: Selecting the 'Tools' menu item and clicking 'Use SteamLauncher'. When SteamLauncher is enabled the menu item will be labeled '(ON)'. This menu item can also be found in BigBox. Selecting the 'Tools' menu item and clicking 'SteamLauncher Settings', resulting in the SteamLauncher settings dialog being displayed. By then checking the checkbox labeled 'Enable SteamLauncher' and clicking the 'Save' button, SteamLauncher will be enabled. The SteamLauncher settings dialog cannot be accessed in BigBox. Once SteamLauncher is enabled, all games/roms/emulators will be intercepted by SteamLauncher and launched through Steam. Customize Platform Names When games/roms are launched with SteamLauncher enabled, the title and platform of the game/rom will be displayed in one's Steam status in the format of: 'Game Title (Platform Name)'. Example: Super Mario Bros. (Nintendo Entertainment System) Friends on Steam will see this title in one's status whenever a particular game/rom is being played. If desired, the platform name displayed can be customized. For example, the platform 'Nintendo Entertainment System' can be changed to 'NES'. This customization can be performed by navigating to the 'Platform Names' tab in the SteamLauncher settings dialog. Note: To entirely omit a platform name from one's Steam status, leave the 'Custom Platform Name' entry blank (as seen in the 'Windows' entry in the screenshot below). Selective Use The 'Selective Use' feature allows one to precisely customize the circumstances under which SteamLauncher will be enabled/disabled. The settings for this feature can be found in the 'Selective Use' tab in the SteamLauncher settings dialog. Filter Mode 'Filter Mode' defines how the entries in the 'Filter List' will be applied. Blacklist: SteamLauncher will always be enabled except when a matching filter is found. Whitelist: SteamLauncher will always be disabled except when a matching filter is found. Off: Disable the 'Selective Use' feature entirely. Filters List The 'Filters List' is a list of user defined filters that control when SteamLauncher will be enabled/disabled. Enable: This checkbox must be checked for a particular filter list entry to be enabled. If not checked, it will be completely ignored. Description: Used purely as a means of helping the user describe what the filter list entry does. It is entirely optional and has no impact on the actual functionality of the entry. Filter String: This is the string which is matched against the target 'Filter Type', dictating whether or not this entry matches a particular game title, platform name, etc. The filter string is not case sensitive and it supports 2 types of wildcards: '*' Wilcard: matches one or more of any character. '?' Wildcard: matches any single character. Filter Type: Dicates what field the 'Filter String' is compared against. The 'Filter Type' options are: Game Title: Title of the game or rom (ex: Celeste, Super Mario World, Donkey Kong Country, etc). Platform Name: Name of the platform (ex: Windows, Nintendo 64, Sony Playstation, etc). Emulator Title: Title of the emulator (ex: Retroarch, Dolphin, Cemu, etc). Exe Path: The path of the game or emulator EXE file (ex: 'C:\PC_Games\GOG\*', 'D:\*', '*\DOSBox\*', etc). Additional Application Name: Name of an 'Additional App' (a LaunchBox feature which allows you to specify additional commands to run for a game). Status: A field in LaunchBox's metadata for games (right click game, 'Edit' -> 'Edit Metadata') which specifies what platform/launcher/store a game was imported from (ex: '*Xbox*', '*Microsoft Store*', '*GOG*', etc). Ignore Custom Fields: Enabling this feature causes SteamLauncher to ignore all 'SLEnabled' custom field entries. What are 'SLEnabled' custom field entries? Right click on a game in LaunchBox, click 'Edit' -> 'Edit Metadata', and then select the 'Custom Fields' menu item. By adding a new entry named 'SLEnabled' and setting its value to '1' or '0', SteamLauncher can be made to always be enabled for this game (1) or always be disabled for this game (0). This custom field value will always take precedent over all other filtering features (filter strings, filter modes, etc). The only exception to this is when 'Ignore Custom Fields' is enabled (which will cause all 'SLEnabled' custom field entries to be ignored). VTables 'Automatic Online Updates' 'Automatic Online Updates' of vtables definitions can be enabled/disabled in the 'Miscellaneous' tab of the SteamLauncher settings dialog. For SteamLauncher to properly work it has to access internal Steam features that are not meant to be accessed by developers outside of Valve. To access these undocumented, unexported functions, SteamLauncher uses a set of definitions which define what these functions are, their function signatures (their parameters, return values, and how to call them), and where to find them within the Steam client DLL. These definitions can change whenever Valve releases a new Steam update and if they change significantly, they can cause SteamLauncher to stop working correctly. In order for SteamLauncher to continue working properly, without the author manually patching the plugin and releasing a new SteamLauncher update every time this happens, an online database was created that can be updated when one of these changes happens, allowing SteamLauncher to continue functioning normally. If 'Automatic Online Updates' is enabled, SteamLauncher will automatically check for new updates every time LaunchBox/BigBox is launched. If new definitions are available, it will silently update and continue working normally. If automatic updates are not enabled, one can manually check for new updates by clicking the 'Force Update' button. Support If you have ANY problems with the plugin, I want to know about them. If you need help with any technical issue (see 'Logs'), want to suggest a new feature (I'm very open to any ideas), just want to chat, or anything else related to the plugin, visit the support thread at the link below. I am also available to chat on Steam for any urgent issues or if more direct help is needed. Plugin Support Thread: https://forums.launchbox-app.com/topic/43142-steamlauncher/ Logs To provide help with any technical problems or to investigate a bug, I will need a copy of the debug log that is generated whenever 'Log Level' is set to 'Verbose'. To enable and collect 'Verbose' debug logs, do the following: Open the SteamLauncher settings dialog. Click the dropdown box under 'Log Level' and select 'Verbose'. Click the 'Save' button. Restart LaunchBox/BigBox. Now simply repeat whatever behavior was causing the issue and/or bug, and after you're sure you've replicated the behavior, close LaunchBox/BigBox. Look inside of the SteamLauncher directory for a file named 'debug.log' (there may be more than one sequentially named log file if there was an enormous amount of output but this is unlikely if verbose logging was turned on just briefly). Open this 'debug.log' file in a text editor, copy its entire contents, and paste/upload it to pastebin.com. In the SteamLauncher support thread, provide the PasteBin URL, the details of the problem you encountered, and the particulars of your setup (Windows version, 32-bit or 64-bit, LaunchBox version, Steam version, SteamLauncher plugin version, etc). The more information the better. Contact Information Alias: Lahma Email: lahma0@gmail.com Steam Alias: lahma0 Friend me on Steam: You can click on my alias above or you can copy/paste the following URL into your address bar: steam://friends/add/76561198237461630 GitHub Project URL: https://github.com/lahma0/SteamLauncher LaunchBox Community Forums Profile: https://forums.launchbox-app.com/profile/89710-lahma/ Plugin Support Thread: https://forums.launchbox-app.com/topic/43142-steamlauncher/ Credits ChippiHeppu: Logo m4dengi: steamclient_tracker (unfortunately, no longer updated) cammelspit: Help with developing the idea and direction for the project Nielk1: Initial inspiration for the project and just a talented programmer to bounce ideas off of Helpful members of the LaunchBox community: The_Keeper86, JedExodus, FromLostDays, HTPCei, Corgana, Benuno, Neil9000 (sorry for anyone I'm forgetting) Known Issues MAME Compatibility Fix It has been observed that MAME crashes when launched through a non-Steam shortcut. This problem is not directly related to SteamLauncher, but since SteamLauncher relies on non-Steam shortcuts, launching MAME via SteamLauncher was no longer working. After a lot of investigation and tinkering by some dedicated users on the LaunchBox forums (cammelspit and JedExodus), a fix was eventually found for the issue. Whether launching MAME directly via a non-Steam shortcut or via SteamLauncher using LaunchBox/BigBox, the fix is simply to modify the launch parameters to include the following: -joystickprovider xinput -keyboardprovider win32 If one of these parameters already exists when modifying MAME within LaunchBox, you will obviously need to replace it (don't just add a 2nd instance of '-joystickprovider' or '-keyboardprovider'). You can safely ignore any popups/warnings that LaunchBox displays about pause screen compatibility. Legal Stuff ©2022 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. Submitter Lahma Submitted 02/11/2018 Category Third-party Apps and Plugins  
  4. Version 1.0.1

    249 downloads

    Created this idea , of an hybrid animated control with a Classic Playstation 1 console style. Full HD 1920x1080 Resolution 16:9 Screen Ratio Animated Buttons Recommended Video scale settings: (for a 16:9 screen ratio monitor) SETTINGS >> VIDEO >> SCALING INTEGER SCALE: OFF ASPECT RATIO: 4:3 CROP OVERSCAN: ON Use this setting on fullscreen and you should be good to go. NOTE: Buttons should be responsive to touch/mouse clicks, But was intended to be used as a decorative/cosmetic overlay/border. DO NOT use on systems without hard controls (joypads/keyboards) as it doesn´t have access to the retroarch menu, you'll be stuck! (Mobile compatibily coming in the future) See it in action:
  5. Version 1.1

    90 downloads

    1920X1080 Base resolution But should be compatible with wider displays. as elements arranges to the left and right independently of the resolution. (set AUTO SCALE OVERLAY to ON). Animated Controller buttons . Select-able in-screen bezel. American/International logos and fonts (selectable clicking the SNES logo). (only for the nintendo logos version) Dark Theme. RECOMMENDED SETTINGS RETRO ARCH VIDEO DRIVER: - Use Vulkan or any Open GL driver (Direct X drivers are buggy with animated overlays) VIDEO SCALING: - Set the screen scaling to 4:3 in a 16.9 display to get a fullscreen perfect overlay fit. Otherwise set the video scaling manually to fit your device display. Integer Scale set to OFF OVERLAY SETTINGS: Set the “AUTO SCALE OVERLAY” option to ON in non wide displays. (square displays like crt tv’s, vga monitors, lcd panels, etc.) Otherwise you’ll get displaced controls. Set Overlay Opacity to 1.0 Set Show Inputs on Overlay to: Physical (Controller) Set Show Inputs from Port to: 1 MEGA BEZEL PRESET
  6. These Realistic Arcade Bezels were made by me and tested on Windows 10 with MameUI and Retroarch running at 1920x1080. Thanks to HyperSpaceMadness, ArsInvictus, Duimon, Dreamstate, Mr. RetroLust & MQC. As well as Mr. Do and others in the community that have gained access and scanned and restored arcade bezels. Most of these realistic arcade bezels could not have been made without them. Check out my youtube channel here - https://www.youtube.com/orionsangel
  7. Version 1.1

    218 downloads

    UPDATES IN NEW VERSION New elements arrangement. No more black empty sides on ultra wide displays.(set the "AUTO SCALE OVERLAY" option to ON for non wide displays). Optimized fonts in panels and buttons. Redesigned face buttons (A B X Y L R). Corrected main grey color brightness. Corrected purple color (blue removed). Redesigned side panels. In-screen bezel removed (won't interfere with shaders) Selectable Dark theme addition. CONFIGURATION TIPS RETROARCH VIDEO DRIVER: Use Vulkan or any Open GL driver (DirectX drivers are buggy withanimated overlays) VIDEO SCALING: Set the screen scaling to 4:3 in a 16.9 display to get a fullscreenperfect overlay fit. Otherwise set the video scaling manually to fityour device display. - Integer Scale set to OFF OVERLAY SETTINGS: Set the "AUTO SCALE OVERLAY" option to ON in non wide displays.(square displays like crt tv's, vga monitors, lcd panels, etc.) Otherwise you'll get displaced controls. Set Overlay Opacity to 1.0 Set Show Inputs on Overlay to: Physical(Controller) Set Show Inputs from Port to: 1 CREDITS Special thanks to Reddit user Kuroiryuu for the dark theme idea, and help in color and font optimizations. Overlay config created with the RetroPad editor by Valent-in. Nintendo logos by Dan Patrick and David Pustansky.
  8. Version 1..1

    91 downloads

    1920X1080 Base resolution Fully compatible with the overlay AUTO-SCALE option Animated controller buttons Optional In-screen tube borders (bezel) Dark Theme Portrait Mode included Animated Fast-Forward Button (only on portrait mode) MEGA BEZEL PRESETS (Light and Dark) MEGA BEZEL PRESETS DARK LIGHT RECOMMENDED LANDSCAPE MODE SETTINGS OVERLAY SETTINGS: Enable the AUTO SCALE OVERLAY option. As this overlay is made by elements that stick to the edges, no matter what resolution is used. With this, the overlay won't look deformed if it's not used on a 16:9 display. Set "Show Inputs on Overlay" to "Physical (controller)" Or to "OFF" if overlay flashes on button presses. On the overlay settings set the OVERLAY OPACITY TO 1.0 VIDEO SCALING FOR LANDSCAPE/HORIZONTAL MODE For an aspect ratio screen of 16:9 set the video scaling to 4:3 non integer. And go Full screen. RECOMMENDED PORTRAIT MODE SETTINGS OVERLAY SETTINGS (NOT NEEDED IN UPDATE 1.1) Use the same Overlay setting as for landscape mode. But Also Enable the AUTO ROTATE OVERLAY setting And in your phone enable the AUTO- ROTATION TOGGLE. This would auto switch the overlay to landscape if its hold horizontally, and auto switch to portrait mode if its held vertically. If for some reason it wont switch to portrait mode, and it stays in the landscape mode on the middle of the screen, I added a button on top " SWITCH TO PORTRAIT MODE" touch/click that to force the portrait mode. VIDEO SCALING FOR PORTRAIT MODE For some reason, Auto scaling for portrait overlays is only functional in horizontal elements. Meaning that vertical elements, wont align or stick to the top and bottom of the display. With this in mind, i made the portrait overlay with only horizontal elements. I tested this overlay on phones with screens of an aspect ratio of 16:9, 18.5:9 and 20:9. With these results: - On a screen ratio display of 16:9 set video scaling to 16:10 - On a screen ratio of 18.5:9 and 20:9 set video scaling to 4:3 NOTE ABOUT ANIMATED RESET AND FAST FORWARD BUTTONS RetroArch only allows to "animate" controller buttons, so to "cheat" this limitation, and create an animated non controller buttons, i used a combination of controller buttons. For example if you push in you controller the buttons R3+Y you'll see the reset button animate, but the emulator won't reset. (set a combination hotkey if you want it to). For the FAST FORWARD button, i set it to the R2 button, as i use that button in general for that function.
  9. Zombeaver's Retroarch Platform Overlays (Bezels) View File These are from my very-far-from-being-finished Retroarch overlay project. I've been meaning to put these up for a while now, but was waiting to cover more systems but... who knows how long it'll take to get through more, so I figured I'd put up what I have so far. Originally I was just going to create some for Arcade stuff, but then decided to branch out into some other platforms as well. Like I said, this has a really long way to go before it's anywhere close to done. Current platforms covered: CPS1 (5 overlays; 4 horizontal / 1 vertical) CPS2 (4 overlays; 2 horizontal / 2 vertical) MAME (4 overlays; 1 horizontal / 3 vertical) Neo Geo (1 overlay) NES (6 overlays) Sega Dreamcast (1 overlay) Sega Genesis (4 overlays) Sega Saturn (2 overlays) Sharp X68000 (2 overlays) SNES (3 overlays) Sony Playstation (3 bezels of differing widths) Other image/video projects: Submitter Zombeaver Submitted 11/15/2017 Category Platform Bezels/Overlays
  10. NES - Animated overlay for Retroarch View File 1920X1080 Base resolution Fully compatible with the overlay AUTO-SCALE option Animated controller buttons Optional In-screen tube borders (bezel) Dark Theme Portrait Mode included Animated Fast-Forward Button (only on portrait mode) MEGA BEZEL PRESETS (Light and Dark) MEGA BEZEL PRESETS DARK LIGHT RECOMMENDED LANDSCAPE MODE SETTINGS OVERLAY SETTINGS: Enable the AUTO SCALE OVERLAY option. As this overlay is made by elements that stick to the edges, no matter what resolution is used. With this, the overlay won't look deformed if it's not used on a 16:9 display. Set "Show Inputs on Overlay" to "Physical (controller)" Or to "OFF" if overlay flashes on button presses. On the overlay settings set the OVERLAY OPACITY TO 1.0 VIDEO SCALING FOR LANDSCAPE/HORIZONTAL MODE For an aspect ratio screen of 16:9 set the video scaling to 4:3 non integer. And go Full screen. RECOMMENDED PORTRAIT MODE SETTINGS OVERLAY SETTINGS (NOT NEEDED IN UPDATE 1.1) Use the same Overlay setting as for landscape mode. But Also Enable the AUTO ROTATE OVERLAY setting And in your phone enable the AUTO- ROTATION TOGGLE. This would auto switch the overlay to landscape if its hold horizontally, and auto switch to portrait mode if its held vertically. If for some reason it wont switch to portrait mode, and it stays in the landscape mode on the middle of the screen, I added a button on top " SWITCH TO PORTRAIT MODE" touch/click that to force the portrait mode. VIDEO SCALING FOR PORTRAIT MODE For some reason, Auto scaling for portrait overlays is only functional in horizontal elements. Meaning that vertical elements, wont align or stick to the top and bottom of the display. With this in mind, i made the portrait overlay with only horizontal elements. I tested this overlay on phones with screens of an aspect ratio of 16:9, 18.5:9 and 20:9. With these results: - On a screen ratio display of 16:9 set video scaling to 16:10 - On a screen ratio of 18.5:9 and 20:9 set video scaling to 4:3 NOTE ABOUT ANIMATED RESET AND FAST FORWARD BUTTONS RetroArch only allows to "animate" controller buttons, so to "cheat" this limitation, and create an animated non controller buttons, i used a combination of controller buttons. For example if you push in you controller the buttons R3+Y you'll see the reset button animate, but the emulator won't reset. (set a combination hotkey if you want it to). For the FAST FORWARD button, i set it to the R2 button, as i use that button in general for that function. Submitter fercho Submitted 10/28/2022 Category Platform Bezels/Overlays  
  11. PACK 1: https://mega.nz/file/Q9lkHCAJ#tSYp1yCcsFO-ubVO4IeP8jTeetLtdwhvlspsS1TSEz8 PACK 2: https://mega.nz/file/ok1gCS7S#ljpIsjxElsdElxk2_SGkFen9vFHc12OGQe9kTecVmW0 PACK 3: https://mega.nz/file/1pV22S7I#7U2EDRyv9TqC5XUt5tSt4l__-1On6_EApvAB6MARtvU PACK 4: https://mega.nz/file/pxUCjBDa#HilFBFJD21ogg7uAnHngb4JqTqOiep2fX7tsI5H40JA PACK 5: https://mega.nz/file/YsMkgBaQ#vYYbeHd2FtLDp8gDpezE_zPnYXPzwxr54FJU1vz8kAE PACK 6: https://mega.nz/file/1t1FVaqR#QA3R6sdRzA8ovWULIvlBDAxm9xSEa8Mq-XCQ0rb7lko
  12. Super Famicom - Animated Overlay for Retroarch View File 1920X1080 Base resolution But should be compatible with wider displays. as elements arranges to the left and right independently of the resolution. (set AUTO SCALE OVERLAY to ON). Animated Controller buttons . Select-able in-screen bezel. American/International logos and fonts (selectable clicking the SNES logo). (only for the nintendo logos version) Dark Theme. RECOMMENDED SETTINGS RETRO ARCH VIDEO DRIVER: - Use Vulkan or any Open GL driver (Direct X drivers are buggy with animated overlays) VIDEO SCALING: - Set the screen scaling to 4:3 in a 16.9 display to get a fullscreen perfect overlay fit. Otherwise set the video scaling manually to fit your device display. Integer Scale set to OFF OVERLAY SETTINGS: Set the “AUTO SCALE OVERLAY” option to ON in non wide displays. (square displays like crt tv’s, vga monitors, lcd panels, etc.) Otherwise you’ll get displaced controls. Set Overlay Opacity to 1.0 Set Show Inputs on Overlay to: Physical (Controller) Set Show Inputs from Port to: 1 MEGA BEZEL PRESET Submitter fercho Submitted 09/18/2022 Category Platform Bezels/Overlays  
  13. Version 1.0.1

    146 downloads

    Decorative and animated border- overlay for Retroarch, Based on the original Sega Megadrive console design. 3 AND 6 BUTTON OVERLAYS Click on the MODE button to switch RECOMMENDED VIDEO SETTINGS For a proper full screen display on a 16:9 screen: SETTINGS \ VIDEO \ SCALING \ INTEGER SCALE: OFF ASPECT RATIO 4:3 CROP OVERSCAN: OFF ENABLE BUTTONS ANIMATION SETTINGS \ ON-SCREEN DISPLAY \ ON-SCREEN OVERLAY Set : SHOW INPUTS ON OVERLAY TO : PHYSICAL (CONTROLLER) RECOMMENDED 6 BUTTON CONFIGURATION INSTRUCTIONAL VIDEO: https://www.youtube.com/watch?v=gw38OqigS8o&t=140s For a proper distribution in the buttons for the 6 button mode, Mortal Kombat and Street Fighter games were taken as main example. For MORTAL KOMBAT games overlay controller mapping is: X and A are set for High and Low Punch, Y and B are for Run and Block, Z and C are High and Low Kick For STREET FIGHTER games overlay controller mapping is: X Y Z are light, medium and hard punch A B C are light, medium and hard kick RETROARCH BUTTON INPUT CONFIGURATION For the defaults 3 button configuration, recommended mapping should be Overlay A button should be Retroarch Y button Overlay B button should be Retroarch B button Overlay C button should be Retroarch A button RECOMMENDED SETTINGS FOR THE 6 BUTTON MODE - First set your controller in the main input settings, to match your game pad: SETTINGS \ INPUT \ PORT 1 CONTROLS - LOAD ANY 6 BUTTON GAME Open the main menu quick menu \ controls \ port 1 Step in the each button and press left/right to change options set the buttons like this: A BUTTON = C B BUTTON = A X BUTTON = Z Y BUTTON = X L BUTTON = Y R BUTTON = B - GO BACK (press backspace on the keyboard ) MANAGE REMAP FILES \ SAVE GAME REMAP FILES (this way input mapping should be done for each 6 button game) - OR Store your 6 button roms in a dedicated folder and instead choose: SAVE CONTENT DIRECTORY REMAP FILE ( THIS WAY YOU DONT HAVE TO DO THIS FOR EVERY GAME )
  14. Version 1.0.0

    123 downloads

    4 NES bezels with screens, enjoy Shiv
  15. Version NETCore 0.9.8.3

    2,081 downloads

    SteamLauncher A LaunchBox plugin designed to allow roms/emulators to easily be launched with Steam, directly from the LaunchBox/BigBox interface, without any complicated setup or technical know-how. Simply enable SteamLauncher and all LaunchBox/BigBox game/rom launches will be intercepted and launched via Steam. This will provide access to the Steam overlay, custom controller configurations, and will display the game/rom your are currently playing to any of your Steam friends. Features Here are a few of the features provided by SteamLauncher: Allow LaunchBox to do what its good at - be the sole organizer and maintainer of your rom/game collection, without having to duplicate its functionality in Steam (something it was not designed for). Keep the Steam library clean and uncluttered by hundreds of emulator/rom shortcuts. Get all of the benefits of Steam's excellent overlay system while playing any rom or emulator. Take advantage of Steam's infinitely customizable controller configuration (bindings) for both the Steam Controller and nearly all other DirectInput/XInput controllers. Use per-rom/per-emulator/per-game controller configurations that are automatically remembered between gaming sessions (without having to create convoluted Steam shortcuts for every rom). Bypass or improve upon many emulators' extremely limited controller bindings and hotkey options. Share the game/rom currently being played with Steam friends (ex: JohnDoe is currently playing 'Super Metroid (SNES)'). Requirements .NET Core 3.1 Steam for Windows LaunchBox/BigBox Getting Started Installation Download the latest plugin release from the LaunchBox forum plugin download page. This GitHub repository is meant as more of a resource for developers. While test builds and other pre-release packages may occassionally be posted on GitHub, the latest public release builds will always be posted on the LaunchBox forum plugin download page first: LaunchBox Plugin Download: https://forums.launchbox-app.com/files/file/972-steamlauncher/ Extract the 'SteamLauncher' directory from the compressed package into your LaunchBox plugins directory. Example: If LaunchBox is located at 'C:\LaunchBox', you would copy the 'SteamLauncher' directory to 'C:\LaunchBox\Plugins'. This would result in 'SteamLauncher.dll' and any additional files being inside the directory 'C:\LaunchBox\Plugins\SteamLauncher'. How to Use Note: Obviously, Steam must be running to launch games via Steam so one can either manually start Steam before opening LaunchBox/BigBox or SteamLauncher will automatically launch Steam when needed. To launch a game/rom/emulator in LaunchBox/BigBox via Steam: Ensure SteamLauncher is enabled by using 1 of the 2 following methods: Selecting the 'Tools' menu item and clicking 'Use SteamLauncher'. When SteamLauncher is enabled the menu item will be labeled '(ON)'. This menu item can also be found in BigBox. Selecting the 'Tools' menu item and clicking 'SteamLauncher Settings', resulting in the SteamLauncher settings dialog being displayed. By then checking the checkbox labeled 'Enable SteamLauncher' and clicking the 'Save' button, SteamLauncher will be enabled. The SteamLauncher settings dialog cannot be accessed in BigBox. Once SteamLauncher is enabled, all games/roms/emulators will be intercepted by SteamLauncher and launched through Steam. Customize Platform Names When games/roms are launched with SteamLauncher enabled, the title and platform of the game/rom will be displayed in one's Steam status in the format of: 'Game Title (Platform Name)'. Example: Super Mario Bros. (Nintendo Entertainment System) Friends on Steam will see this title in one's status whenever a particular game/rom is being played. If desired, the platform name displayed can be customized. For example, the platform 'Nintendo Entertainment System' can be changed to 'NES'. This customization can be performed by navigating to the 'Platform Names' tab in the SteamLauncher settings dialog. Note: To entirely omit a platform name from one's Steam status, leave the 'Custom Platform Name' entry blank (as seen in the 'Windows' entry in the screenshot below). Selective Use The 'Selective Use' feature allows one to precisely customize the circumstances under which SteamLauncher will be enabled/disabled. The settings for this feature can be found in the 'Selective Use' tab in the SteamLauncher settings dialog. Filter Mode 'Filter Mode' defines how the entries in the 'Filter List' will be applied. Blacklist: SteamLauncher will always be enabled except when a matching filter is found. Whitelist: SteamLauncher will always be disabled except when a matching filter is found. Off: Disable the 'Selective Use' feature entirely. Filters List The 'Filters List' is a list of user defined filters that control when SteamLauncher will be enabled/disabled. Enable: This checkbox must be checked for a particular filter list entry to be enabled. If not checked, it will be completely ignored. Description: Used purely as a means of helping the user describe what the filter list entry does. It is entirely optional and has no impact on the actual functionality of the entry. Filter String: This is the string which is matched against the target 'Filter Type', dictating whether or not this entry matches a particular game title, platform name, etc. The filter string is not case sensitive and it supports 2 types of wildcards: '*' Wilcard: matches one or more of any character. '?' Wildcard: matches any single character. Filter Type: Dicates what field the 'Filter String' is compared against. The 'Filter Type' options are: Game Title: Title of the game or rom (ex: Celeste, Super Mario World, Donkey Kong Country, etc). Platform Name: Name of the platform (ex: Windows, Nintendo 64, Sony Playstation, etc). Emulator Title: Title of the emulator (ex: Retroarch, Dolphin, Cemu, etc). Exe Path: The path of the game or emulator EXE file (ex: 'C:\PC_Games\GOG\*', 'D:\*', '*\DOSBox\*', etc). Additional Application Name: Name of an 'Additional App' (a LaunchBox feature which allows you to specify additional commands to run for a game). Status: A field in LaunchBox's metadata for games (right click game, 'Edit' -> 'Edit Metadata') which specifies what platform/launcher/store a game was imported from (ex: '*Xbox*', '*Microsoft Store*', '*GOG*', etc). Ignore Custom Fields: Enabling this feature causes SteamLauncher to ignore all 'SLEnabled' custom field entries. What are 'SLEnabled' custom field entries? Right click on a game in LaunchBox, click 'Edit' -> 'Edit Metadata', and then select the 'Custom Fields' menu item. By adding a new entry named 'SLEnabled' and setting its value to '1' or '0', SteamLauncher can be made to always be enabled for this game (1) or always be disabled for this game (0). This custom field value will always take precedent over all other filtering features (filter strings, filter modes, etc). The only exception to this is when 'Ignore Custom Fields' is enabled (which will cause all 'SLEnabled' custom field entries to be ignored). VTables 'Automatic Online Updates' 'Automatic Online Updates' of vtables definitions can be enabled/disabled in the 'Miscellaneous' tab of the SteamLauncher settings dialog. For SteamLauncher to properly work it has to access internal Steam features that are not meant to be accessed by developers outside of Valve. To access these undocumented, unexported functions, SteamLauncher uses a set of definitions which define what these functions are, their function signatures (their parameters, return values, and how to call them), and where to find them within the Steam client DLL. These definitions can change whenever Valve releases a new Steam update and if they change significantly, they can cause SteamLauncher to stop working correctly. In order for SteamLauncher to continue working properly, without the author manually patching the plugin and releasing a new SteamLauncher update every time this happens, an online database was created that can be updated when one of these changes happens, allowing SteamLauncher to continue functioning normally. If 'Automatic Online Updates' is enabled, SteamLauncher will automatically check for new updates every time LaunchBox/BigBox is launched. If new definitions are available, it will silently update and continue working normally. If automatic updates are not enabled, one can manually check for new updates by clicking the 'Force Update' button. Support If you have ANY problems with the plugin, I want to know about them. If you need help with any technical issue (see 'Logs'), want to suggest a new feature (I'm very open to any ideas), just want to chat, or anything else related to the plugin, visit the support thread at the link below. I am also available to chat on Steam for any urgent issues or if more direct help is needed. Plugin Support Thread: https://forums.launchbox-app.com/topic/43142-steamlauncher/ Logs To provide help with any technical problems or to investigate a bug, I will need a copy of the debug log that is generated whenever 'Log Level' is set to 'Verbose'. To enable and collect 'Verbose' debug logs, do the following: Open the SteamLauncher settings dialog. Click the dropdown box under 'Log Level' and select 'Verbose'. Click the 'Save' button. Restart LaunchBox/BigBox. Now simply repeat whatever behavior was causing the issue and/or bug, and after you're sure you've replicated the behavior, close LaunchBox/BigBox. Look inside of the SteamLauncher directory for a file named 'debug.log' (there may be more than one sequentially named log file if there was an enormous amount of output but this is unlikely if verbose logging was turned on just briefly). Open this 'debug.log' file in a text editor, copy its entire contents, and paste/upload it to pastebin.com. In the SteamLauncher support thread, provide the PasteBin URL, the details of the problem you encountered, and the particulars of your setup (Windows version, 32-bit or 64-bit, LaunchBox version, Steam version, SteamLauncher plugin version, etc). The more information the better. Contact Information Alias: Lahma Email: lahma0@gmail.com Steam Alias: lahma0 Friend me on Steam: You can click on my alias above or you can copy/paste the following URL into your address bar: steam://friends/add/76561198237461630 GitHub Project URL: https://github.com/lahma0/SteamLauncher LaunchBox Community Forums Profile: https://forums.launchbox-app.com/profile/89710-lahma/ Plugin Support Thread: https://forums.launchbox-app.com/topic/43142-steamlauncher/ Credits ChippiHeppu: Logo m4dengi: steamclient_tracker (unfortunately, no longer updated) cammelspit: Help with developing the idea and direction for the project Nielk1: Initial inspiration for the project and just a talented programmer to bounce ideas off of Helpful members of the LaunchBox community: The_Keeper86, JedExodus, FromLostDays, HTPCei, Corgana, Benuno, Neil9000 (sorry for anyone I'm forgetting) Known Issues MAME Compatibility Fix It has been observed that MAME crashes when launched through a non-Steam shortcut. This problem is not directly related to SteamLauncher, but since SteamLauncher relies on non-Steam shortcuts, launching MAME via SteamLauncher was no longer working. After a lot of investigation and tinkering by some dedicated users on the LaunchBox forums (cammelspit and JedExodus), a fix was eventually found for the issue. Whether launching MAME directly via a non-Steam shortcut or via SteamLauncher using LaunchBox/BigBox, the fix is simply to modify the launch parameters to include the following: -joystickprovider xinput -keyboardprovider win32 If one of these parameters already exists when modifying MAME within LaunchBox, you will obviously need to replace it (don't just add a 2nd instance of '-joystickprovider' or '-keyboardprovider'). You can safely ignore any popups/warnings that LaunchBox displays about pause screen compatibility. Legal Stuff ©2022 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.
  16. Sega MegaDrive - Animated Overlay for Retroarch View File Decorative and animated border- overlay for Retroarch, Based on the original Sega Megadrive console design. 3 AND 6 BUTTON OVERLAYS Click on the MODE button to switch RECOMMENDED VIDEO SETTINGS For a proper full screen display on a 16:9 screen: SETTINGS \ VIDEO \ SCALING \ INTEGER SCALE: OFF ASPECT RATIO 4:3 CROP OVERSCAN: OFF ENABLE BUTTONS ANIMATION SETTINGS \ ON-SCREEN DISPLAY \ ON-SCREEN OVERLAY Set : SHOW INPUTS ON OVERLAY TO : PHYSICAL (CONTROLLER) RECOMMENDED 6 BUTTON CONFIGURATION INSTRUCTIONAL VIDEO: https://www.youtube.com/watch?v=gw38OqigS8o&t=140s For a proper distribution in the buttons for the 6 button mode, Mortal Kombat and Street Fighter games were taken as main example. For MORTAL KOMBAT games overlay controller mapping is: X and A are set for High and Low Punch, Y and B are for Run and Block, Z and C are High and Low Kick For STREET FIGHTER games overlay controller mapping is: X Y Z are light, medium and hard punch A B C are light, medium and hard kick RETROARCH BUTTON INPUT CONFIGURATION For the defaults 3 button configuration, recommended mapping should be Overlay A button should be Retroarch Y button Overlay B button should be Retroarch B button Overlay C button should be Retroarch A button RECOMMENDED SETTINGS FOR THE 6 BUTTON MODE - First set your controller in the main input settings, to match your game pad: SETTINGS \ INPUT \ PORT 1 CONTROLS - LOAD ANY 6 BUTTON GAME Open the main menu quick menu \ controls \ port 1 Step in the each button and press left/right to change options set the buttons like this: A BUTTON = C B BUTTON = A X BUTTON = Z Y BUTTON = X L BUTTON = Y R BUTTON = B - GO BACK (press backspace on the keyboard ) MANAGE REMAP FILES \ SAVE GAME REMAP FILES (this way input mapping should be done for each 6 button game) - OR Store your 6 button roms in a dedicated folder and instead choose: SAVE CONTENT DIRECTORY REMAP FILE ( THIS WAY YOU DONT HAVE TO DO THIS FOR EVERY GAME ) Submitter fercho Submitted 07/02/2022 Category Platform Bezels/Overlays  
  17. Version 1.0.0

    41 downloads

    This is a complement to my recent Intellivision controller images upload. It adds those controller overlays to the fantastic work of @Mr. RetroLust and their fantastic Lights Off bezels, specifically the 1970s CRT. I did do some editing to their bezel -- lightening the reflection, flipping the bezel horizontally, darkening everything, and adding the appropriate channel #3 -- but got their approval to include it in this release. Many many thanks to @MrRetrolust for their work and inspiration! How To Set Up Included in the zip download are all the image and config files you'll need, stored in the folders you need to copy them into. Note that your game files need to have the same naming structure for them to automatically show the bezels. My titles are based on the way LaunchBox scraped the data when I set up Intellivision so you *should* be good if you did the same. retroarch\config\FreeIntv These files tell Retroarch to automatically apply each overlay when the game is launched, so you don't have to manually set each one. retroarch\overlays\GameBezels\Intellivision You may need to create the GameBezels and Intellivision folders. I believe several other bezel packs also utilize this folder structure. These are the images and config files for each game. If you wanted to tweak any of my designs, this is where you would do it. Sources & Design The image of the Intellivision controller comes from Ricky Romero on Dribbble. I edited it to cover the game overlays somewhat realistically and add some shadowing effects. There are additional darkening and shadow effects applied to the on-screen overlays so they don't stand out quite as much. The overlays themselves come from various sources but were mainly copied from intvfunhouse.com (and by extension, Psycho Stormtrooper and the LaunchBox Games Database). Very little editing has been done to the overlays to clean them up. Some received a basic sharpening, some blemishes were cleaned up, and the tops of a few were split apart so the titles show more legibly above the frame. These are NOT meant to look 100% exactly like they do when nestled in a real Intellivision controller. Unique Overlays Most Intellivision games came with two identical overlays for Player 1 and Player 2, but some ambitious releases used unique designs and functions across multiple overlays. In these cases you can see an additional controller peeking out from behind the front one. That's an indication that there are more than one overlays for that title and you can find the rest in my Intellivision controller images upload. Mr. BASIC Meets Bits 'n Bytes Melody Blaster Microsurgeon Triple Challenge (Checkers, Chess, Backgammon) USCF Chess World Series Major League Baseball Games Included I did not create an overlay or controller image for demo, test, prototype, unreleased, or homebrew titles. Basically this is just the retail releases and any handmade overlays that Psycho Stormtrooper had contributed in the past. Below is a list of the games with overlays that I created: ABPA Backgammon ~ Backgammon (World) Advanced Dungeons & Dragons (USA, Europe) Advanced Dungeons & Dragons - Treasure of Tarmin (USA) Air Strike (USA) (Proto) Armor Battle (USA, Europe) Astrosmash (USA, Europe) Atlantis (USA, Europe) Auto Racing (World) B-17 Bomber (USA, Europe) Beamrider (USA, Europe) Beauty & the Beast (USA, Europe) Blockade Runner (USA) Body Slam! - Super Pro Wrestling (USA) Bomb Squad (USA) Boxing (World) Bump 'n' Jump (USA) BurgerTime (USA, Europe) Buzz Bombers (USA, Europe) (Alt 1) Buzz Bombers (USA, Europe) Carnival (USA, Europe) Centipede (USA) Championship Tennis (Europe) Checkers ~ Draughts (USA, Europe) Chip Shot - Super Pro Golf (USA) Commando (USA) Congo Bongo (USA) Defender (USA) Demon Attack (USA, Europe) Dig Dug (USA) Diner (USA) Donkey Kong (USA, Europe) Donkey Kong Junior (USA, Europe) Dracula (USA, Europe) Dragonfire (USA, Europe) Dreadnaught Factor, The (USA) Duncan's Thin Ice (USA) Electric Company, The - Math Fun (USA, Europe) Electric Company, The - Word Fun (USA, Europe) Fathom (USA, Europe) Frog Bog (World) Frogger (USA, Europe) Happy Trails (USA, Europe) Horse Racing (World) Hover Force (USA) Ice Trek (USA, Europe) Jetsons' Ways with Words, The (USA) Kool-Aid Man (USA) Lady Bug (USA, Europe) Las Vegas Poker & Blackjack (World) Las Vegas Roulette (World) Learning Fun I - Math Master, Factor Fun (USA) Learning Fun II - Word Wizard, Memory Fun (USA) Lock 'N' Chase (USA, Europe) (Rev 1) Lock 'N' Chase (USA, Europe) Loco-Motion (USA) Magic Carousel (USA) (Proto) (Alt 1) Magic Carousel (USA) (Proto) Major League Baseball ~ Big League Baseball ~ Baseball (World) Masters of the Universe - The Power of He-Man (USA, Europe) Melody Blaster (USA, Europe) Microsurgeon (USA, Europe) Mind Strike (USA, Europe) Minotaur (USA) Mission X (USA, Europe) Motocross (USA) Mountain Madness - Super Pro Skiing (USA) Mouse Trap (USA, Europe) Mr. BASIC Meets Bits 'N Bytes (USA)(Mr. BASIC) Mr. BASIC Meets Bits 'N Bytes (USA) (LEFT Vampire Bats) Mr. BASIC Meets Bits 'N Bytes (USA)(LEFT The Cannon) Mr. BASIC Meets Bits 'N Bytes (USA)(RIGHT The Cannon) NASL Soccer ~ Soccer (World) NBA Basketball ~ Basketball (USA, Europe) NFL Football ~ Football (World) NHL Hockey ~ Hockey (World) Night Stalker (World) Nova Blast (USA, Europe) Pac-Man (USA) (Atarisoft) Pac-Man (USA) (INTV Corp.) Party Line - Blow Out (USA) (Proto) PBA Bowling ~ Bowling (World) PGA Golf ~ Golf (World) Pinball (USA) Pitfall! (USA, Europe) Pole Position (USA) Popeye (USA, Europe) Q-bert (USA, Europe) Reversi (USA, Europe) River Raid (USA, Europe) (Beta) River Raid (USA, Europe) Royal Dealer (USA, Europe) Safecracker (USA, Europe) Scooby Doo's Maze Chase (USA, Europe) Sea Battle (World) Sewer Sam (USA) Shark! Shark! (USA, Europe) Sharp Shot (USA, Europe) Slam Dunk - Super Pro Basketball (USA) Slap Shot - Super Pro Hockey (USA) SNAFU (World) Space Armada (World) Space Battle (World) Space Hawk (USA, Europe) Space Spartans (USA, Europe) Spiker - Super Pro Volleyball (USA) Stadium Mud Buggies (USA) Stampede (USA, Europe) Star Strike (World) Star Wars - The Empire Strikes Back (USA, Europe) Sub Hunt (USA, Europe) Super Cobra (Europe, Canada) Super Pro Decathlon (USA) Super Pro Football (USA) Swords & Serpents (USA, Europe) Tennis (World) Thunder Castle (USA) Tower of Doom (USA) Triple Action (World) Triple Challenge - Chess, Checkers, Backgammon (USA) Triple Challenge - Chess, Checkers, Backgammon (USA)(Backgammon) Triple Challenge - Chess, Checkers, Backgammon (USA)(LEFT Chess) Triple Challenge - Chess, Checkers, Backgammon (USA)(RIGHT Chess) TRON Deadly Discs (USA, Europe) TRON Maze-A-Tron (USA, Europe) TRON Solar Sailer (USA, Europe) Tropical Trouble (USA, Europe) Truckin' (USA) Turbo (USA, Europe) Tutankham (Europe) US Ski Team Skiing ~ Skiing (World) USCF Chess ~ Chess (USA, Europe) Utopia (USA, Europe) Vectron (USA, Europe) (Alt 1) Vectron (USA, Europe) Venture (USA, Europe) White Water! (USA, Europe) World Championship Baseball (USA) World Cup Football (Europe) World Series Major League Baseball (USA) [LEFT American League] World Series Major League Baseball (USA)(RIGHT National League) Worm Whomper (USA, Europe) Zaxxon (USA, Europe)
  18. Super Nintendo - Animated Overlay for Retroarch (UPDATE) View File UPDATES IN NEW VERSION New elements arrangement. No more black empty sides on ultra wide displays.(set the "AUTO SCALE OVERLAY" option to ON for non wide displays). Optimized fonts in panels and buttons. Redesigned face buttons (A B X Y L R). Corrected main grey color brightness. Corrected purple color (blue removed). Redesigned side panels. In-screen bezel removed (won't interfere with shaders) Selectable Dark theme addition. CONFIGURATION TIPS RETROARCH VIDEO DRIVER: Use Vulkan or any Open GL driver (DirectX drivers are buggy withanimated overlays) VIDEO SCALING: Set the screen scaling to 4:3 in a 16.9 display to get a fullscreenperfect overlay fit. Otherwise set the video scaling manually to fityour device display. - Integer Scale set to OFF OVERLAY SETTINGS: Set the "AUTO SCALE OVERLAY" option to ON in non wide displays.(square displays like crt tv's, vga monitors, lcd panels, etc.) Otherwise you'll get displaced controls. Set Overlay Opacity to 1.0 Set Show Inputs on Overlay to: Physical(Controller) Set Show Inputs from Port to: 1 CREDITS Special thanks to Reddit user Kuroiryuu for the dark theme idea, and help in color and font optimizations. Overlay config created with the RetroPad editor by Valent-in. Nintendo logos by Dan Patrick and David Pustansky. Submitter fercho Submitted 07/20/2022 Category Platform Bezels/Overlays  
  19. Version 1.0.0

    27 downloads

    This is a custom Retroarch overlay for the Sega Game Gear. I made it by merging these overlays: -OrionAngel's Game Gear Overlay (Used texture for screen glare) -flatuswalrus's Better/Fixed Game Gear Overlay (Used most of console) -Images of a master system background and game gear logo I found on google Included are four versions, so you can pick between having logos and a glass screen. I also included the source pictures, if anyone wants to modify it in the future. And yes, I know the screen is off center. It bugs me a bit too, but I'm not skilled enough at photo editing to fix it.
  20. Zkyo's Game Gear Console Overlay View File This is a custom Retroarch overlay for the Sega Game Gear. I made it by merging these overlays: -OrionAngel's Game Gear Overlay (Used texture for screen glare) -flatuswalrus's Better/Fixed Game Gear Overlay (Used most of console) -Images of a master system background and game gear logo I found on google Included are four versions, so you can pick between having logos and a glass screen. I also included the source pictures, if anyone wants to modify it in the future. And yes, I know the screen is off center. It bugs me a bit too, but I'm not skilled enough at photo editing to fix it. Submitter Zkyo Submitted 07/02/2022 Category Platform Bezels/Overlays
  21. Zkyo's Virtual Boy Console Overlay View File This is a custom Retroarch overlay for the Virtual boy. I made it by merging the aspects I liked from these three overlays: -OrionAngel's VB Overlay -Mr. RetroLust's Lights Out VB Overlay -nosh01's VB Bezel Included are four versions, so you can pick between a transparent bezel and glass screen. I also included the source pictures, if anyone wants to modify it in the future. Submitter Zkyo Submitted 06/28/2022 Category Platform Bezels/Overlays  
  22. Version 1.0.0

    17 downloads

    This is a custom Retroarch overlay for the Virtual boy. I made it by merging the aspects I liked from these three overlays: -OrionAngel's VB Overlay -Mr. RetroLust's Lights Out VB Overlay -nosh01's VB Bezel Included are four versions, so you can pick between a transparent bezel and glass screen. I also included the source pictures, if anyone wants to modify it in the future.
  23. Version 1.0.0

    696 downloads

    Machtendo - Bezels Set ( v1.0 = 175 Bezels) - LaunchBox Community Appreciation Hello, all! I was inspired by the work of a few users here in the community to teach myself how to use Photoshop and I wanted to create my own unique set of bezels. I taught myself just enough Photoshop to accomplish what I'd hoped to accomplish. I made these for myself because I loved so many of the different styles and sets I'd seen on here, which varied widely - but I wanted a more uniformed set that I felt would work well with Viking's Colorful (Dark) Theme. I decided that I'd go ahead and post them here, to express my gratitude for all the hard work everyone has put in to make LaunchBox what it is. Since I am interested to learn more Photoshop, I think I'm going to continue experimenting with these. If the community seems to like them, I'll post an update every so often. If anyone has any feedback or tips, I'm always willing to learn! Resolution: 1920 x 1080 Usage: I use these in RetroArch, I personally set the Configuration up by Content Directory in the ../config/[emulator] folder. In these config files, I point to the overlay file path with integer scaling turned on, with the opacity set to 1.0. I'll post a sample config later on. Categories: Generic or Abstract = 6 Platforms = 129 Games\Series = 10 Games\Individual = 30 Total = 175 Credit for the original artwork: @Orionsangel - @JRPGod - @nadonate - @Kondorito - @ci2own - @harryoke Also, super appreciative of @Jason Carr for creating and maintaining LaunchBox in the first place
  24. Version 1.0.1

    165 downloads

    Border/Overlay/Bezel for Final Fantasy VI. Designed for use with retroarch on 16:9 displays. Unzip and drop the .png and config file in 'Overlays' folder in retroarch directory.
  25. Version 1.0.0

    312 downloads

    A 16:9 bezel/overlay themed for Castlevania Symphony of the Night (PS1) Designed for use with retroarch or launchbox. Unzip and drop into 'overlays' folder for retroarch use. (Mednafen PSX Core)
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