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Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels View File Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner Part of the "Lights Out - Realistic Bezels" series, for RetroArch bezels in this series see: https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/ About: 2000 Realistic bezels in 3840x2160 resolution for MAME. My goal was to make bezels for around 1300 MAME games I had in my collection but I ended up making around 700 bezels more. I started this project in 2019 and finished it in 2022. I used existing high quality artwork but also cleaned a lot of previously unavailable artwork which @Mr. Do had in his amazing collection. I searched high and low with google images to find existing artwork, which took me to Japanese websites oftenly using google translate and research to get to those obscure images. The quality isn't always as high but I made sure I always used the highest quality I could find. Note: These artwork packs are made for older versions of Mame, if you use Mame 0.226 and upwards and find these files don't work right please see this post as you need to have them in a different lay structure: NOTE: This original project uses a reflection and scratch layer to add a realistic effect, it defines the style of the project, this is not for everyone. But please don't request "a clean verion" as I haven't kept the layer formats for all these 2000 games, this project is what it is. ============== Installation: Place the zip files inside the packs in mame/artwork/ Also be sure to curve the screen in Mame effects, you can use the preset files I've included in the downloads but they are for an older version of Mame (0.198) so they might not work on newer versions. To learn more about effects in Mame be sure to read this well: https://docs.mamedev.org/advanced/hlsl.html ============== Credits: Most of the artwork used are from the most excellent @Mr. Do & the many team members: http://mrdo.mameworld.info/index.php For NeoGeo artwork much artwork came from: http://www.neogeosoft.com/ For Flyer artwork the amazing: https://flyers.arcade-museum.com/ and https://www.flyerfever.com/ Some artwork used from: https://www.verticalarcade.com/ which has amazing vertical bezels, be sure to pay them a visit. Special thanks to the following people, without them this project wouldn't be what it is: @ArsInvictus John Merrit, @Briball @cmgssilva @Orionsangel @Boz1978 @L4ZYD4NE @Manson976 UDb23 @IainSA TheGuru, Smitdogg, CAG, DrVectrex, tbombaci, italie, MAMEWorld, Ad_Enuff, UDb Raspbear, @destrowade @CKL @Thoggo @Antny @Dreamstate Submitter Mr. RetroLust Submitted 12/07/2019 Category Platform Bezels/Overlays
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These custom console themed overlays were edited and assembled by me to play your retro console games with a unique nostalgic bezel on Retroarch. Please enjoy and have fun. Please give me credit and the others involved if you use it on your Youtube channel. Thanks. The Mega Bezel Reflection Shader is by Hyperspacemadness Some of the original artwork came from ReignStumble Credit is given to RetroKenesis for the bezel frames You can download my updated console themed bezels here - https://www.mediafire.com/file/nae92pk4834fbqb/ConsoledThemedBezelsByOrionsangelHSM.zip/file You can download all my older console themed overlays here - https://www.mediafire.com/file/ngh4h47lr4d0i45/OrionsangelRetroarchOverlays.zip Here's a Tutorial on how to add them to Retroarch. Older versions...
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Version 1.0.1
246 downloads
Created this idea , of an hybrid animated control with a Classic Playstation 1 console style. Full HD 1920x1080 Resolution 16:9 Screen Ratio Animated Buttons Recommended Video scale settings: (for a 16:9 screen ratio monitor) SETTINGS >> VIDEO >> SCALING INTEGER SCALE: OFF ASPECT RATIO: 4:3 CROP OVERSCAN: ON Use this setting on fullscreen and you should be good to go. NOTE: Buttons should be responsive to touch/mouse clicks, But was intended to be used as a decorative/cosmetic overlay/border. DO NOT use on systems without hard controls (joypads/keyboards) as it doesn´t have access to the retroarch menu, you'll be stuck! (Mobile compatibily coming in the future) See it in action:- 13 comments
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Version 1.1
90 downloads
1920X1080 Base resolution But should be compatible with wider displays. as elements arranges to the left and right independently of the resolution. (set AUTO SCALE OVERLAY to ON). Animated Controller buttons . Select-able in-screen bezel. American/International logos and fonts (selectable clicking the SNES logo). (only for the nintendo logos version) Dark Theme. RECOMMENDED SETTINGS RETRO ARCH VIDEO DRIVER: - Use Vulkan or any Open GL driver (Direct X drivers are buggy with animated overlays) VIDEO SCALING: - Set the screen scaling to 4:3 in a 16.9 display to get a fullscreen perfect overlay fit. Otherwise set the video scaling manually to fit your device display. Integer Scale set to OFF OVERLAY SETTINGS: Set the “AUTO SCALE OVERLAY” option to ON in non wide displays. (square displays like crt tv’s, vga monitors, lcd panels, etc.) Otherwise you’ll get displaced controls. Set Overlay Opacity to 1.0 Set Show Inputs on Overlay to: Physical (Controller) Set Show Inputs from Port to: 1 MEGA BEZEL PRESET- 1 review
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Version 1.1
216 downloads
UPDATES IN NEW VERSION New elements arrangement. No more black empty sides on ultra wide displays.(set the "AUTO SCALE OVERLAY" option to ON for non wide displays). Optimized fonts in panels and buttons. Redesigned face buttons (A B X Y L R). Corrected main grey color brightness. Corrected purple color (blue removed). Redesigned side panels. In-screen bezel removed (won't interfere with shaders) Selectable Dark theme addition. CONFIGURATION TIPS RETROARCH VIDEO DRIVER: Use Vulkan or any Open GL driver (DirectX drivers are buggy withanimated overlays) VIDEO SCALING: Set the screen scaling to 4:3 in a 16.9 display to get a fullscreenperfect overlay fit. Otherwise set the video scaling manually to fityour device display. - Integer Scale set to OFF OVERLAY SETTINGS: Set the "AUTO SCALE OVERLAY" option to ON in non wide displays.(square displays like crt tv's, vga monitors, lcd panels, etc.) Otherwise you'll get displaced controls. Set Overlay Opacity to 1.0 Set Show Inputs on Overlay to: Physical(Controller) Set Show Inputs from Port to: 1 CREDITS Special thanks to Reddit user Kuroiryuu for the dark theme idea, and help in color and font optimizations. Overlay config created with the RetroPad editor by Valent-in. Nintendo logos by Dan Patrick and David Pustansky. -
Version 1..1
89 downloads
1920X1080 Base resolution Fully compatible with the overlay AUTO-SCALE option Animated controller buttons Optional In-screen tube borders (bezel) Dark Theme Portrait Mode included Animated Fast-Forward Button (only on portrait mode) MEGA BEZEL PRESETS (Light and Dark) MEGA BEZEL PRESETS DARK LIGHT RECOMMENDED LANDSCAPE MODE SETTINGS OVERLAY SETTINGS: Enable the AUTO SCALE OVERLAY option. As this overlay is made by elements that stick to the edges, no matter what resolution is used. With this, the overlay won't look deformed if it's not used on a 16:9 display. Set "Show Inputs on Overlay" to "Physical (controller)" Or to "OFF" if overlay flashes on button presses. On the overlay settings set the OVERLAY OPACITY TO 1.0 VIDEO SCALING FOR LANDSCAPE/HORIZONTAL MODE For an aspect ratio screen of 16:9 set the video scaling to 4:3 non integer. And go Full screen. RECOMMENDED PORTRAIT MODE SETTINGS OVERLAY SETTINGS (NOT NEEDED IN UPDATE 1.1) Use the same Overlay setting as for landscape mode. But Also Enable the AUTO ROTATE OVERLAY setting And in your phone enable the AUTO- ROTATION TOGGLE. This would auto switch the overlay to landscape if its hold horizontally, and auto switch to portrait mode if its held vertically. If for some reason it wont switch to portrait mode, and it stays in the landscape mode on the middle of the screen, I added a button on top " SWITCH TO PORTRAIT MODE" touch/click that to force the portrait mode. VIDEO SCALING FOR PORTRAIT MODE For some reason, Auto scaling for portrait overlays is only functional in horizontal elements. Meaning that vertical elements, wont align or stick to the top and bottom of the display. With this in mind, i made the portrait overlay with only horizontal elements. I tested this overlay on phones with screens of an aspect ratio of 16:9, 18.5:9 and 20:9. With these results: - On a screen ratio display of 16:9 set video scaling to 16:10 - On a screen ratio of 18.5:9 and 20:9 set video scaling to 4:3 NOTE ABOUT ANIMATED RESET AND FAST FORWARD BUTTONS RetroArch only allows to "animate" controller buttons, so to "cheat" this limitation, and create an animated non controller buttons, i used a combination of controller buttons. For example if you push in you controller the buttons R3+Y you'll see the reset button animate, but the emulator won't reset. (set a combination hotkey if you want it to). For the FAST FORWARD button, i set it to the R2 button, as i use that button in general for that function. -
Version 0.04
1,262 downloads
Mr. RetroLust created a series of bezels which is a masterpiece: Yet as he uses a rather old version of MAME, some of those bezels are not compatible with the latest releases which use a redisigned artwork system (MAME 0.226 onwards). as I intend to continue to enjoy his creations in optimal conditions, I have undertaken to update all the lay files and to correct recent incompatibilities. You will find here the integrality of this collection updated to the most recent artwork system. Based on the version 3.2 of its collection: I updated/edited all the lay files (but one*). Renamed some archives to respect romnames of latest MAME release (0.250 at the time of this writing). Merged some bezels in a zip file to remove any conflict with the classic artworks of Mr. Do. Replaced most of the screen overlays based on pics with lay-coded ones according to the latest MAME sources (ex: Circus). Added some color variations (ex: Barricade) Corrected some known bugs (ex: Dead Eye). Added a toggable gear shift view for racing games when possible (ex: Pole Position). Added generic horizontal and vertical bezels to use as fallback artworks for every game missing individual art file. If you spot a bug, or a game I forgot to add a gear shift, please indicate it in the comments, I will rectify it ASAP. *: For the moment I have not managed to update 'Golly! Ghost!' efficiently, the version included here is the original version of Mr. Retrolust and does not work with the new lay system. It is essential to use the included horizontal.ini and vertical.ini files to make the generic bezels work. The vector.ini and the vector-mono.ini are highly recommended but not essential. The raster.ini is only to be used if you use the D3D HLSL graphics mode. For my part I use BGFX for the rasters and the fantastic ArcCAbView 2.2 shader from Houb: Highly Recommended! https://www.emuline.org/topic/2598-arccabview-display-your-arcade-games-just-as-you-want/ All hail to Mr. RetroLust , he deserves all the credit. ************************************************************************************************************* If you found this release useful, you might like this post where I published an update of Dreamstate's beautiful vertical artworks: - Be sure to click on 'November 8' => -
Version 3.3
17,782 downloads
Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner Part of the "Lights Out - Realistic Bezels" series, for RetroArch bezels in this series see: https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/ About: 2000 Realistic bezels in 3840x2160 resolution for MAME. My goal was to make bezels for around 1300 MAME games I had in my collection but I ended up making around 700 bezels more. I started this project in 2019 and finished it in 2022. I used existing high quality artwork but also cleaned a lot of previously unavailable artwork which @Mr. Do had in his amazing collection. I searched high and low with google images to find existing artwork, which took me to Japanese websites oftenly using google translate and research to get to those obscure images. The quality isn't always as high but I made sure I always used the highest quality I could find. Note: These artwork packs are made for older versions of Mame, if you use Mame 0.226 and upwards and find these files don't work right please see this post as you need to have them in a different lay structure: NOTE: This original project uses a reflection and scratch layer to add a realistic effect, it defines the style of the project, this is not for everyone. But please don't request "a clean verion" as I haven't kept the layer formats for all these 2000 games, this project is what it is. ============== Installation: Place the zip files inside the packs in mame/artwork/ Also be sure to curve the screen in Mame effects, you can use the preset files I've included in the downloads but they are for an older version of Mame (0.198) so they might not work on newer versions. To learn more about effects in Mame be sure to read this well: https://docs.mamedev.org/advanced/hlsl.html ============== Credits: Most of the artwork used are from the most excellent @Mr. Do & the many team members: http://mrdo.mameworld.info/index.php For NeoGeo artwork much artwork came from: http://www.neogeosoft.com/ For Flyer artwork the amazing: https://flyers.arcade-museum.com/ and https://www.flyerfever.com/ Some artwork used from: https://www.verticalarcade.com/ which has amazing vertical bezels, be sure to pay them a visit. Special thanks to the following people, without them this project wouldn't be what it is: @ArsInvictus John Merrit, @Briball @cmgssilva @Orionsangel @Boz1978 @L4ZYD4NE @Manson976 UDb23 @IainSA TheGuru, Smitdogg, CAG, DrVectrex, tbombaci, italie, MAMEWorld, Ad_Enuff, UDb Raspbear, @destrowade @CKL @Thoggo @Antny @Dreamstate -
Mr. RetroLust's MAME Lights Out Bezels Revisited View File Mr. RetroLust created a series of bezels which is a masterpiece: Yet as he uses a rather old version of MAME, some of those bezels are not compatible with the latest releases which use a redisigned artwork system (MAME 0.226 onwards). as I intend to continue to enjoy his creations in optimal conditions, I have undertaken to update all the lay files and to correct recent incompatibilities. You will find here the integrality of this collection updated to the most recent artwork system. Based on the version 3.2 of its collection: I updated/edited all the lay files (but one*). Renamed some archives to respect romnames of latest MAME release (0.250 at the time of this writing). Merged some bezels in a zip file to remove any conflict with the classic artworks of Mr. Do. Replaced most of the screen overlays based on pics with lay-coded ones according to the latest MAME sources (ex: Circus). Added some color variations (ex: Barricade) Corrected some known bugs (ex: Dead Eye). Added a toggable gear shift view for racing games when possible (ex: Pole Position). Added generic horizontal and vertical bezels to use as fallback artworks for every game missing individual art file. If you spot a bug, or a game I forgot to add a gear shift, please indicate it in the comments, I will rectify it ASAP. *: For the moment I have not managed to update 'Golly! Ghost!' efficiently, the version included here is the original version of Mr. Retrolust and does not work with the new lay system. It is essential to use the included horizontal.ini and vertical.ini files to make the generic bezels work. The vector.ini and the vector-mono.ini are highly recommended but not essential. The raster.ini is only to be used if you use the D3D HLSL graphics mode. For my part I use BGFX for the rasters and the fantastic ArcCAbView 2.2 shader from Houb: Highly Recommended! https://www.emuline.org/topic/2598-arccabview-display-your-arcade-games-just-as-you-want/ All hail to Mr. RetroLust , he deserves all the credit. ************************************************************************************************************* If you found this release useful, you might like this post where I published an update of Dreamstate's beautiful vertical artworks: - Be sure to click on 'November 8' => Submitter kloug666 Submitted 11/29/2022 Category Platform Bezels/Overlays
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Version 1.0.0
88 downloads
Here is Pack #3 my Realistic Arcade Bezel Collection featuring the Mega Bezel Reflective Shader for #Retroarch. Big thanks to HSM for suggesting to me that I use it with my realistic arcade bezels. He was right they work well together. You can now finally download this third collection.- 2 comments
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- orionsangel
- arcade
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NES - Animated overlay for Retroarch View File 1920X1080 Base resolution Fully compatible with the overlay AUTO-SCALE option Animated controller buttons Optional In-screen tube borders (bezel) Dark Theme Portrait Mode included Animated Fast-Forward Button (only on portrait mode) MEGA BEZEL PRESETS (Light and Dark) MEGA BEZEL PRESETS DARK LIGHT RECOMMENDED LANDSCAPE MODE SETTINGS OVERLAY SETTINGS: Enable the AUTO SCALE OVERLAY option. As this overlay is made by elements that stick to the edges, no matter what resolution is used. With this, the overlay won't look deformed if it's not used on a 16:9 display. Set "Show Inputs on Overlay" to "Physical (controller)" Or to "OFF" if overlay flashes on button presses. On the overlay settings set the OVERLAY OPACITY TO 1.0 VIDEO SCALING FOR LANDSCAPE/HORIZONTAL MODE For an aspect ratio screen of 16:9 set the video scaling to 4:3 non integer. And go Full screen. RECOMMENDED PORTRAIT MODE SETTINGS OVERLAY SETTINGS (NOT NEEDED IN UPDATE 1.1) Use the same Overlay setting as for landscape mode. But Also Enable the AUTO ROTATE OVERLAY setting And in your phone enable the AUTO- ROTATION TOGGLE. This would auto switch the overlay to landscape if its hold horizontally, and auto switch to portrait mode if its held vertically. If for some reason it wont switch to portrait mode, and it stays in the landscape mode on the middle of the screen, I added a button on top " SWITCH TO PORTRAIT MODE" touch/click that to force the portrait mode. VIDEO SCALING FOR PORTRAIT MODE For some reason, Auto scaling for portrait overlays is only functional in horizontal elements. Meaning that vertical elements, wont align or stick to the top and bottom of the display. With this in mind, i made the portrait overlay with only horizontal elements. I tested this overlay on phones with screens of an aspect ratio of 16:9, 18.5:9 and 20:9. With these results: - On a screen ratio display of 16:9 set video scaling to 16:10 - On a screen ratio of 18.5:9 and 20:9 set video scaling to 4:3 NOTE ABOUT ANIMATED RESET AND FAST FORWARD BUTTONS RetroArch only allows to "animate" controller buttons, so to "cheat" this limitation, and create an animated non controller buttons, i used a combination of controller buttons. For example if you push in you controller the buttons R3+Y you'll see the reset button animate, but the emulator won't reset. (set a combination hotkey if you want it to). For the FAST FORWARD button, i set it to the R2 button, as i use that button in general for that function. Submitter fercho Submitted 10/28/2022 Category Platform Bezels/Overlays
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Super Famicom - Animated Overlay for Retroarch View File 1920X1080 Base resolution But should be compatible with wider displays. as elements arranges to the left and right independently of the resolution. (set AUTO SCALE OVERLAY to ON). Animated Controller buttons . Select-able in-screen bezel. American/International logos and fonts (selectable clicking the SNES logo). (only for the nintendo logos version) Dark Theme. RECOMMENDED SETTINGS RETRO ARCH VIDEO DRIVER: - Use Vulkan or any Open GL driver (Direct X drivers are buggy with animated overlays) VIDEO SCALING: - Set the screen scaling to 4:3 in a 16.9 display to get a fullscreen perfect overlay fit. Otherwise set the video scaling manually to fit your device display. Integer Scale set to OFF OVERLAY SETTINGS: Set the “AUTO SCALE OVERLAY” option to ON in non wide displays. (square displays like crt tv’s, vga monitors, lcd panels, etc.) Otherwise you’ll get displaced controls. Set Overlay Opacity to 1.0 Set Show Inputs on Overlay to: Physical (Controller) Set Show Inputs from Port to: 1 MEGA BEZEL PRESET Submitter fercho Submitted 09/18/2022 Category Platform Bezels/Overlays
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- super famicom
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Version 2.1
755 downloads
Soqueroeu TV Backgrounds Backgrounds for Mega Bezel Shader on Retroarch ---------------------------------------------------------------------------- NOTE: This new package requires updated Retroarch versions (1.9.8 or higher) and Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. ------------------------------------- This is about my original TV backgrounds for use in conjuction with HyperspaceMadness Mega Bezel Reflection Shader. I think lots of people would be pleased to play old games using an actual CRT TV, so I created my own project as a nice way to have a simulated TV… INSIDE your actual TV or monitor. Believe me, this works pretty well! Please consider my work with this project as complete. New backgrounds may or may not eventually appear. Feedback is really welcome. I hope everybody enjoys SOQUEROEU – Mega Bezel TV Backgrounds! ----------------------------------------- What is SOQUEREU - Mega Bezel TV Backgrounds? My TV backgrounds are meant to be used with Retroarch. They are not conventional screen overlays: included presets automatically load configurations for Mega Bezel Reflection shader to obtain maximum retro-feeling. In fact, they are designed to work as an addon to the shader and cannot be used standalone like standard overlays as they don’t have any trasparent region for tube. Why? My idea is to develop special backgrounds to be used while playing close to big screens. Taking inspiration from other designers projects, I started creating my own backgrounds in Photoshop featuring simple TV images. They are intended to as little space for the image tube as possible, bringing comfort for those who play close to big screens. Users may find several spots to improve my work, after all I’m still tranining my skill with graphical tools! Btw, I tried to develop a wide variation of colors and shapes, so they wouldn’t result repetitive. I hope people will enjoy playing games and customizing their experience with my assets. What is Mega Bezel Reflection Shader? This is a collection of special shaders with lots of customization possibilities, as well as beautiful real-time tube reflections! They were developed by HyperSpaceMadness, with feedback from many people who like old games. In my opinion, this is one of the biggest contributions to the retrogaming emulation scene. Requirements Retroarch 1.9.8 or later with simple presets enabled. Slang shaders previously installed in your Retroarch (download from Retroarch’s update menu). Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. Features (v2.1) All backgrouns 16:9 @ 3840x2160 (4K) png format; Day and night presets for a comfortable experience (Night need normal preset for reference); No need for additional advanced preset adjustments; Flat and curve screen presets (NEW); Some graphics have color variations (NEW); Generic graphics for systems without their own TV (NEW); Added Nintendo Wii 16x9 preset (NEW); Added Sega Dreamcast preset (NEW); Systems included: 3DO Atari 2600 NEC PCE Super Grafx NEC PC Engine NEC PC Engine CD NEC PC Engine Duo NEC PC-FX NEC Turbo Duo NEC Turbo Grafx 16 NEC Turbo Grafx CD Nintendo Famicom Nintendo Famicom FDS Nintendo GameCube Nintendo N64 Nintendo NES Nintendo Super Famicom Nintendo Super Game Boy Nintendo Super NES Nintendo Wii (4x3 and 16x9) Sega Dreamcast Sega Mark III Sega Master System Sega Saturn Sega SG-1000 Sega CD Sega Genesis SNK NeoGeo AES Sony Playstation Sony Playstation 2 (4x3 only) To learn more about Mega Bezel Shader, please visit HSM's Forum Libretro page . ------------------------------------------- How to use these backgrounds? This guide assumes that you already use Mega Bezel shaders. It means you must have the Mega Bezel shader pack previously installed. If you haven't used these special shaders yet, look for additional information further down in this document. These backgrouns are in 16:9 @ 3840x2160 format. Presets will always use the Standard version of Mega Bezel. Please note, there are no presets with Advanced parameter in this package. Shader presets use relative path. You can then unzip this pack to any folder from the Retroarch root folder if you wish. If you choose a location other than this guide, consider the locations you determine to find shader presets. 1 - Inside the downloaded .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to Retroarch/shaders/ 2 - When a game is running, load a shader preset. Find presets in one of these directories: Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console-Night Once applied, a shader preset might look like this: NOTE: Some shader generated bezels are combined with a bezel built into the graphic. If you want more freedom to create your own bezel, you can use "solid" graphics available for some of them. This may require editing the file paths in the preset. Beginning Users if it's your first experience with Mega Bezel Shaders, here the complete instructions: 1 - You must have Retroarch 1.9.8 or later (you will not be able to load in previous versions). 2 - You will need Slang shaders previously installed in your Retroarch. Download them from Retroarch's update menu. NOTE: You will only be able to see the Slang Shaders in the Retroarch download list if video drivers is set to Vulkan. It may be necessary to save changes and restart your Retroarch. 3 - You will need Shader Mega Bezel pack. Find the links on the MegaBezel page. 4 - If you have previous versions of Mega Bezel installed, you need to delete the old shader pack. Do not overwrite files, this can cause crashes. 5 - After downloading Mega Bezel pack, see inside the .zip there is a folder called bezel. Copy this folder into the following directory: Retroarch/shaders/shaders_slang. 6 - After downloading the TV Backgrounds pack, inside the .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to: Retroarch/shaders. 7 - Open Retroarch and go to driver options (Settings>Driver>Video). Set the video driver to Vulkan. It also works with GLCore, but seems to be faster with Vulkan. 8 - Still in Retroarch, go to Settings>Video>Scale. Set integer value scale to OFF. Set the screen aspect ratio to match your monitor, for example 16: 9. 9 - When a game is running, load a shader preset. Find presets in one of these directories: /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console-Night Note: A shader preset can take between 5 and 10 seconds to load. On first use, small stutters may occur when navigating through the parameter menus. The loading time can also be a little longer. This happens because the shader is caching the changes. Wait and trust! 10 - If any background appears upside down, access the shader parameters and modify the Flip Viewport Vertical option, in the [FLIP & ROTATE] section. 11 - If you want to change shader parameters, you should know that MegaBezel offers several customization options. Once you have desired result, you can save preset to Core (active core), content directory or whole system. I recommend you save by applying to platform/console folder contents, as each system operates with different display resolutions and a customization may present unwanted results for some other core. IMPORTANT: When saving a preset, make sure you have the Simple Presets feature set to ON. This will save a preset that has a reference to the preset you loaded, along with any parameter changes you made. This is what will keep your presets loading correctly when the shader is updated in the future. Have a good time!- 21 comments
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Version 1.0.1
145 downloads
Decorative and animated border- overlay for Retroarch, Based on the original Sega Megadrive console design. 3 AND 6 BUTTON OVERLAYS Click on the MODE button to switch RECOMMENDED VIDEO SETTINGS For a proper full screen display on a 16:9 screen: SETTINGS \ VIDEO \ SCALING \ INTEGER SCALE: OFF ASPECT RATIO 4:3 CROP OVERSCAN: OFF ENABLE BUTTONS ANIMATION SETTINGS \ ON-SCREEN DISPLAY \ ON-SCREEN OVERLAY Set : SHOW INPUTS ON OVERLAY TO : PHYSICAL (CONTROLLER) RECOMMENDED 6 BUTTON CONFIGURATION INSTRUCTIONAL VIDEO: https://www.youtube.com/watch?v=gw38OqigS8o&t=140s For a proper distribution in the buttons for the 6 button mode, Mortal Kombat and Street Fighter games were taken as main example. For MORTAL KOMBAT games overlay controller mapping is: X and A are set for High and Low Punch, Y and B are for Run and Block, Z and C are High and Low Kick For STREET FIGHTER games overlay controller mapping is: X Y Z are light, medium and hard punch A B C are light, medium and hard kick RETROARCH BUTTON INPUT CONFIGURATION For the defaults 3 button configuration, recommended mapping should be Overlay A button should be Retroarch Y button Overlay B button should be Retroarch B button Overlay C button should be Retroarch A button RECOMMENDED SETTINGS FOR THE 6 BUTTON MODE - First set your controller in the main input settings, to match your game pad: SETTINGS \ INPUT \ PORT 1 CONTROLS - LOAD ANY 6 BUTTON GAME Open the main menu quick menu \ controls \ port 1 Step in the each button and press left/right to change options set the buttons like this: A BUTTON = C B BUTTON = A X BUTTON = Z Y BUTTON = X L BUTTON = Y R BUTTON = B - GO BACK (press backspace on the keyboard ) MANAGE REMAP FILES \ SAVE GAME REMAP FILES (this way input mapping should be done for each 6 button game) - OR Store your 6 button roms in a dedicated folder and instead choose: SAVE CONTENT DIRECTORY REMAP FILE ( THIS WAY YOU DONT HAVE TO DO THIS FOR EVERY GAME ) -
Sega MegaDrive - Animated Overlay for Retroarch View File Decorative and animated border- overlay for Retroarch, Based on the original Sega Megadrive console design. 3 AND 6 BUTTON OVERLAYS Click on the MODE button to switch RECOMMENDED VIDEO SETTINGS For a proper full screen display on a 16:9 screen: SETTINGS \ VIDEO \ SCALING \ INTEGER SCALE: OFF ASPECT RATIO 4:3 CROP OVERSCAN: OFF ENABLE BUTTONS ANIMATION SETTINGS \ ON-SCREEN DISPLAY \ ON-SCREEN OVERLAY Set : SHOW INPUTS ON OVERLAY TO : PHYSICAL (CONTROLLER) RECOMMENDED 6 BUTTON CONFIGURATION INSTRUCTIONAL VIDEO: https://www.youtube.com/watch?v=gw38OqigS8o&t=140s For a proper distribution in the buttons for the 6 button mode, Mortal Kombat and Street Fighter games were taken as main example. For MORTAL KOMBAT games overlay controller mapping is: X and A are set for High and Low Punch, Y and B are for Run and Block, Z and C are High and Low Kick For STREET FIGHTER games overlay controller mapping is: X Y Z are light, medium and hard punch A B C are light, medium and hard kick RETROARCH BUTTON INPUT CONFIGURATION For the defaults 3 button configuration, recommended mapping should be Overlay A button should be Retroarch Y button Overlay B button should be Retroarch B button Overlay C button should be Retroarch A button RECOMMENDED SETTINGS FOR THE 6 BUTTON MODE - First set your controller in the main input settings, to match your game pad: SETTINGS \ INPUT \ PORT 1 CONTROLS - LOAD ANY 6 BUTTON GAME Open the main menu quick menu \ controls \ port 1 Step in the each button and press left/right to change options set the buttons like this: A BUTTON = C B BUTTON = A X BUTTON = Z Y BUTTON = X L BUTTON = Y R BUTTON = B - GO BACK (press backspace on the keyboard ) MANAGE REMAP FILES \ SAVE GAME REMAP FILES (this way input mapping should be done for each 6 button game) - OR Store your 6 button roms in a dedicated folder and instead choose: SAVE CONTENT DIRECTORY REMAP FILE ( THIS WAY YOU DONT HAVE TO DO THIS FOR EVERY GAME ) Submitter fercho Submitted 07/02/2022 Category Platform Bezels/Overlays
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Super Nintendo - Animated Overlay for Retroarch (UPDATE) View File UPDATES IN NEW VERSION New elements arrangement. No more black empty sides on ultra wide displays.(set the "AUTO SCALE OVERLAY" option to ON for non wide displays). Optimized fonts in panels and buttons. Redesigned face buttons (A B X Y L R). Corrected main grey color brightness. Corrected purple color (blue removed). Redesigned side panels. In-screen bezel removed (won't interfere with shaders) Selectable Dark theme addition. CONFIGURATION TIPS RETROARCH VIDEO DRIVER: Use Vulkan or any Open GL driver (DirectX drivers are buggy withanimated overlays) VIDEO SCALING: Set the screen scaling to 4:3 in a 16.9 display to get a fullscreenperfect overlay fit. Otherwise set the video scaling manually to fityour device display. - Integer Scale set to OFF OVERLAY SETTINGS: Set the "AUTO SCALE OVERLAY" option to ON in non wide displays.(square displays like crt tv's, vga monitors, lcd panels, etc.) Otherwise you'll get displaced controls. Set Overlay Opacity to 1.0 Set Show Inputs on Overlay to: Physical(Controller) Set Show Inputs from Port to: 1 CREDITS Special thanks to Reddit user Kuroiryuu for the dark theme idea, and help in color and font optimizations. Overlay config created with the RetroPad editor by Valent-in. Nintendo logos by Dan Patrick and David Pustansky. Submitter fercho Submitted 07/20/2022 Category Platform Bezels/Overlays
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Version 1.0.0
307 downloads
Hello everyone! I made this Overlays to use simultaneously with Retroarch + Launchbox, as it contains their logos. Obviously they can be used for Retroarch alone, of course! I thank the original creators for each material used! They are all 1080p overlays based 4:3 displays. Use to your home console systems INSTRUCTIONS: Unzip to Retroarch's overlays folder SCALING SETTINGS: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 310 Custom Aspect Ratio (Y Position): 68 Custom Aspect Ratio (Width): 1300 Custom Aspect Ratio (Height): 975 Shader: anyone for flat screen Have a good time! -
SOQUEROEU TV Backgrounds View File Soqueroeu TV Backgrounds Backgrounds for Mega Bezel Shader on Retroarch ---------------------------------------------------------------------------- NOTE: This new package requires updated Retroarch versions (1.9.8 or higher) and Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. ------------------------------------- This is about my original TV backgrounds for use in conjuction with HyperspaceMadness Mega Bezel Reflection Shader. I think lots of people would be pleased to play old games using an actual CRT TV, so I created my own project as a nice way to have a simulated TV… INSIDE your actual TV or monitor. Believe me, this works pretty well! Please consider my work with this project as complete. New backgrounds may or may not eventually appear. Feedback is really welcome. I hope everybody enjoys SOQUEROEU – Mega Bezel TV Backgrounds! ----------------------------------------- What is SOQUEREU - Mega Bezel TV Backgrounds? My TV backgrounds are meant to be used with Retroarch. They are not conventional screen overlays: included presets automatically load configurations for Mega Bezel Reflection shader to obtain maximum retro-feeling. In fact, they are designed to work as an addon to the shader and cannot be used standalone like standard overlays as they don’t have any trasparent region for tube. Why? My idea is to develop special backgrounds to be used while playing close to big screens. Taking inspiration from other designers projects, I started creating my own backgrounds in Photoshop featuring simple TV images. They are intended to as little space for the image tube as possible, bringing comfort for those who play close to big screens. Users may find several spots to improve my work, after all I’m still tranining my skill with graphical tools! Btw, I tried to develop a wide variation of colors and shapes, so they wouldn’t result repetitive. I hope people will enjoy playing games and customizing their experience with my assets. What is Mega Bezel Reflection Shader? This is a collection of special shaders with lots of customization possibilities, as well as beautiful real-time tube reflections! They were developed by HyperSpaceMadness, with feedback from many people who like old games. In my opinion, this is one of the biggest contributions to the retrogaming emulation scene. Requirements Retroarch 1.9.8 or later with simple presets enabled. Slang shaders previously installed in your Retroarch (download from Retroarch’s update menu). Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. Features (v2.0) All backgrouns 16:9 @ 3840x2160 (4K) png format; Day and night presets for a comfortable experience (Night need normal preset for reference); No need for additional advanced preset adjustments; Flat and curve screen presets (NEW); Some graphics have color variations (NEW); Generic graphics for systems without their own TV (NEW); Added Nintendo Wii 16x9 preset (NEW); Added Sega Dreamcast preset (NEW); Systems included: 3DO Atari 2600 NEC PCE Super Grafx NEC PC Engine NEC PC Engine CD NEC PC Engine Duo NEC PC-FX NEC Turbo Duo NEC Turbo Grafx 16 NEC Turbo Grafx CD Nintendo Famicom Nintendo Famicom FDS Nintendo GameCube Nintendo N64 Nintendo NES Nintendo Super Famicom Nintendo Super Game Boy Nintendo Super NES Nintendo Wii (4x3 and 16x9) Sega Dreamcast Sega Mark III Sega Master System Sega Saturn Sega SG-1000 Sega CD Sega Genesis SNK NeoGeo AES Sony Playstation Sony Playstation 2 (4x3 only) To learn more about Mega Bezel Shader, please visit HSM's Forum Libretro page . ------------------------------------------- How to use these backgrounds? This guide assumes that you already use Mega Bezel shaders. It means you must have the Mega Bezel shader pack previously installed. If you haven't used these special shaders yet, look for additional information further down in this document. These backgrouns are in 16:9 @ 3840x2160 format. Presets will always use the Standard version of Mega Bezel. Please note, there are no presets with Advanced parameter in this package. Shader presets use relative path. You can then unzip this pack to any folder from the Retroarch root folder if you wish. If you choose a location other than this guide, consider the locations you determine to find shader presets. 1 - Inside the downloaded .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to Retroarch/shaders/ 2 - When a game is running, load a shader preset. Find presets in one of these directories: Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console-Night Once applied, a shader preset might look like this: NOTE: Some shader generated bezels are combined with a bezel built into the graphic. If you want more freedom to create your own bezel, you can use "solid" graphics available for some of them. This may require editing the file paths in the preset. Beginning Users if it's your first experience with Mega Bezel Shaders, here the complete instructions: 1 - You must have Retroarch 1.9.8 or later (you will not be able to load in previous versions). 2 - You will need Slang shaders previously installed in your Retroarch. Download them from Retroarch's update menu. NOTE: You will only be able to see the Slang Shaders in the Retroarch download list if video drivers is set to Vulkan. It may be necessary to save changes and restart your Retroarch. 3 - You will need Shader Mega Bezel pack. Find the links on the MegaBezel page. 4 - If you have previous versions of Mega Bezel installed, you need to delete the old shader pack. Do not overwrite files, this can cause crashes. 5 - After downloading Mega Bezel pack, see inside the .zip there is a folder called bezel. Copy this folder into the following directory: Retroarch/shaders/shaders_slang. 6 - After downloading the TV Backgrounds pack, inside the .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to: Retroarch/shaders. 7 - Open Retroarch and go to driver options (Settings>Driver>Video). Set the video driver to Vulkan. It also works with GLCore, but seems to be faster with Vulkan. 8 - Still in Retroarch, go to Settings>Video>Scale. Set integer value scale to OFF. Set the screen aspect ratio to match your monitor, for example 16: 9. 9 - When a game is running, load a shader preset. Find presets in one of these directories: /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console-Night Note: A shader preset can take between 5 and 10 seconds to load. On first use, small stutters may occur when navigating through the parameter menus. The loading time can also be a little longer. This happens because the shader is caching the changes. Wait and trust! 10 - If any background appears upside down, access the shader parameters and modify the Flip Viewport Vertical option, in the [FLIP & ROTATE] section. 11 - If you want to change shader parameters, you should know that MegaBezel offers several customization options. Once you have desired result, you can save preset to Core (active core), content directory or whole system. I recommend you save by applying to platform/console folder contents, as each system operates with different display resolutions and a customization may present unwanted results for some other core. IMPORTANT: When saving a preset, make sure you have the Simple Presets feature set to ON. This will save a preset that has a reference to the preset you loaded, along with any parameter changes you made. This is what will keep your presets loading correctly when the shader is updated in the future. Have a good time! Submitter soqueroeu Submitted 07/30/2021 Category Platform Bezels/Overlays
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Playstation 1 - Animated Overlay for Retroarch View File Created this idea , of an hybrid animated control with a Classic Playstation 1 console style. Full HD 1920x1080 Resolution 16:9 Screen Ratio Animated Buttons Recommended Video scale settings: (for a 16:9 screen ratio monitor) SETTINGS >> VIDEO >> SCALING INTEGER SCALE: OFF ASPECT RATIO: 4:3 CROP OVERSCAN: ON Use this setting on fullscreen and you should be good to go. NOTE: Buttons should be responsive to touch/mouse clicks, But was intended to be used as a decorative/cosmetic overlay/border. DO NOT use on systems without hard controls (joypads/keyboards) as it doesn´t have access to the retroarch menu, you'll be stuck! (Mobile compatibily coming in the future) See it in action: Submitter fercho Submitted 05/15/2022 Category Platform Bezels/Overlays
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My LucasArts Bezels/Overlays for ScummVM View File Tested in Retroarch 1.9.3 My desktop resolution is 2560x1440 Shader crt-geom.glsl Submitter Aniv Cuderoes Submitted 06/20/2021 Category Platform Bezels/Overlays
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Version 1.0.0
1,212 downloads
Following @CriticalCid awesome Unified theme project, and so you can seamlessly transition from the theme to the emulator, this pack consists of each of the +200 system backgrounds, made as overlays in 1080p, 3 variations each. IMPORTANT (In case you will be using these pngs with Retroarch): Overlays require at least one image (.png) and a configuration file (.cfg) in order to activate them. The configuration file should have the exact same name as the image file. DO NOT use spaces in the filenames (for this pack you will need to remove the spaces from the file names). These files (the png and its corresponding cfg) should be placed together in the libretro overlay folder. In order to activate an overlay, go to the RetroArch Settings menu. Find the Onscreen Display submenu. From this menu you can activate the Overlay system and select which overlay file to display. Example: 4:3 with integer scale 4:3 with integer scale and a drop shadow 4:3 full screen