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Found 4 results

  1. I am trying to emulate the TRS-80 Color Computer. After a long search I found an emulator that worked on my 64-bit version of Windows, VCC. Now I wanna use this emulator with Launchbox but when I add the emulator and try to launch a game it just opens the program where I then have to manually select the cassette from my drive. This is quite annoying so I was wondering if anyone could help me out here. Be it the correct parameters to use with VCC or another emulator for the TRS-80 that works with Launchbox.
  2. Hi All, I am keen to start a list of common command-line parameters we can all use for getting games to run, So I will start =) -autoconfig - Restores video and performance settings to default for the current hardware detected. Ignores settings inside any .cfg files until this parameter is removed. -dev - Enables developer mode. Also disables the automatic loading of menu background maps and stops the quit dialog from appearing on exit. -condebug - Logs all console output into the console.log text file. -console - Starts the game with the developer console enabled. -toconsole - Starts the engine directly in the console, unless a map is specified with +map. -dxlevel <level> - Forces a specific DirectX version when launching the game. This is useful if your graphics hardware is older, and gets significantly better performance in an earlier version of DirectX. Below are the most common modes used: -dxlevel 80 -dxlevel 81 -dxlevel 90 -dxlevel 95 -dxlevel 98 -fullscreen - Forces the engine to start in fullscreen mode. -windowed or -sw - Forces the engine to start in windowed mode. -16bpp or -32bpp - Forces the selected color mode (bit depth). GoldSource only -w <width> - Forces the engine to start with resolution set to <width>. -h <height> - Forces the engine to start with resolution set to <height>. This launch option does not need to be set in the presence of -w. The width value will determine the height automatically. -refresh <rate> - Force a specific refresh rate. SOURCE https://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947
  3. So this has been driving me crazy for way too long. All i want is for my various arcade systems to display their system specific overlays when running a rom. I want my CPS1 one games to use the CPS1 overlay, the CPS2 games to use the CPS2 overlay, the Konami classics to use their Konami Classics overlay, etc. Ill try to explain what I have done but maybe I am doing something wrong that is keeping this from working. I load up launchbox and click on manage emulators. First off I do have an "Arcade" category that covers all of my games. This is using the mame_libretro core. My parameters for this Associated Platform are: -L "cores\mame_libretro -c "config\mame_libretro.cfg" with the default box checked. This works all fine and great and I can use the MAME overlay and shaders with no problem. When I create an Associated Platform Capcom Play System with the Default Command Line Parameters set to -L "cores\fbalpha2012_cps1_libretro.dll" -c "config\fbalpha2012_cps1_libretro.cfg" with the Default Emulator box checked Launchbox continues to open Retroarch with the mame-libretro core. This also happens no matter what order I change in the Default Emulator boxes between the mame core and the fbalpha 2012 cps1 core. Also, I get the same outcome when I setup the CPS2 and CPS3 cores. The only way I can get Retroarch to fire up if I select to play a cps1 game is if I change the Default Line Parameters for Arcade under the Associated Platform column in the Manage Emulators menu to the fb alpha parameters. Another thing that I find weird is that if I open retroarch, load up a core, and then load the config file for that core the application closes down. Not sure if this is normal. I would love any help, if possible. I tried to include as much information as I could in this post to help further a solution. The only thing that I have not tried is deleting all of my games within Launchbox and then re-importing each platform individually and setting up their parameters, rather than importing them all as just a general Arcade category using one MAME core to run them all.
  4. Once I have Setup Future Pinball as my emulator i would like to be able to launch the game but it requires the Full path. This changes for each table here is a command line example ex: /open "D:/Emulator/Future Pinball/Tables/Funhouse/Funhouse.fpt" /play /exit I would like to use a Parameters to represent the selected table %Full Path% %Full Path% %File Name with Extension% How could I accomplish this?
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