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  1. Chadmando's Super Pause Menu! Please scroll down for further information, the latest updates, as well as installation instructions. Thank you! Latest version can be downloaded here: Introducing Chadmando's Super Pause Menu... A feature rich pause menu plugin for launchbox. Features: Highly customizable By default, nice large text for large monitors and television screens No autohotkey coding neccesary if simply needing to send keys (Auto detection of keys) AutoHotkey injection option Clock (I call this a feature because I lose track of time playing games) Multiple save states (up to 100 if wanted!), with accompanied timestamps and screenshots Manual launched internally and saves your page within current play session thanks to xpdf tools (Takes a few seconds to load upon first launch, then instantly after that) Currently compatible with loading/game over screens with launchbox 11.9 Preloaded with suggested settings for Demul, Dolphin 5.0, Sega Model 2, ePSXe, Mame, Mednafen, PCSX2 (v1.6.0) Project 64, Retroarch, SNES9x, Sega Model 2, Supermodel 3, Visual boy advance-M and Visual boy advance-M Git, plus any you want to add in manually with easy setup using default settings. Theme profile switcher. Great for multi-platform emulators such as retroarch. Ability to use animated gif backgrounds. Includes a controls menu when a controller image is found within the folders- Super pause menu\Images\Controls\[Platform]\ or Super pause menu\Images\Controls\[Platform]\[Game Name]\ Game controls images override platform control images. Screenshots: Quick install and setup: -Download the latest Pause menu compressed zip file from the top of the post. -Once downloaded right click on the zip file, go to properties and click on the box "Unblock" then click "apply" and close the dialog. -Next right click on the file again and choose: Extract All.. when the browse menu pops up choose your launchbox directory and click extract. A dialog will pop up asking you you to merge the plugins folder, choose "Yes". You will now have a new folder in the launchbox directory labeled Super pause menu, and a dll file in the Plugins folder named Super Pause Menu.dll Installation is complete. -Quick Setup/Change default hotkeys If your emulator is on the list it is enabled by default with the default menu hotkeys, and the given default hotkeys of the emulator. Launch pause menu (quick press): Shift or Xbox Guide button Navigate pause menu: Up down arrows, or Up down on player 1 Xinput's D pad controller Menu select item: Enter, or A on player 1 Xinput's D pad controller Back: Backspace, or B on player 1 Xinput's D pad controller Menu navigation keys are universal and shared among all emulators. You may need to change your video settings within the emulator itself for the pause menu to work. If Launchbox's pause menu already works with the specified emulator, so should this. The best video settings are borderless window mode using a direct3d plugin. For dolphin specifically you'll probably need to match this. See the notes section in my settings program for my recommended settings. Some settings may not work for your system/graphics card in which you will want to play with the "Emulator Settings" page of my Settings program. I personally tested my settings on a nvidia gtx 970 card. The same settings don't all work using my sons computer with a AMD card, but I was able to tweak some minor settings and had them all working. If you would like to change the default menu navigation keys or any other settings, a new menu item is now added into launchbox. Open up launchbox, click on the settings icon-> Tools-> Super Pause Menu Settings Once the menu is loaded click on the checkboxes to enable/ disable any of the default emulator settings. If the emulator selection box come up blank try and hit the Refresh List button. Next, double click on emulator of choice to change settings. The emulator name and executable will show up at the top when loaded. Click on the "Menu keys" button on the left side. Double click on the hotkey form (white square) to change the desired hotkey. When the menu pops up hold down your key of choice and click on the "submit" box. ***If using an Xbox controller ensure to use the "Xinput" choice or it will not work properly** The pause menu is Xbox guide button compatible and I highly recommend it. The program is designed to be launched with a quick press of button, so that if you decided to use an Xbox button you can turn off the controller without activating the menu. Once you are happy with your menu keys, click on save. When you are done with the settings you can close the window. Start a game with Bigbox or launchbox, let it run for a few seconds (the program needs a few seconds to initialize) and quick press your chosen pause key, the menu should now pop up! Pressing the pause key again, or selecting "Resume" will bring you back to the game. Customization:There are several customization options available, feel free to play around with them. One thing you may find weird is I made all my sizings based on on percent of your screen width and height. This is because I wanted the pause menu to be compatible with any resolution, to look the same no matter which monitor you are using. If the pause menu is not looking right/ any scaling issues you can force a specific resolution on the "Emulator Scaling/DPI Settings" page. Update Log: ------------------------------------------------------------- v1.9.7 Fixed Dinput joystick support, added XY axis input for dinput analog sticks. Added anti-lockup measures to suspended emulators. If the emulator is unable to resume after a suspension, the pause menu will force kill the emulator after 5 seconds. Tweaked the behavior of the pause menu to resume games for better compatibility. Tested in launchbox/BigBox version 11.11. v1.9.6 Changed the way the menu launches for better compatibility. Re-compiled the .dll, should have fixed issue where the settings program sometimes would not launch from the tools menu of launchbox. Tested in launchbox version 11.11. v1.9.5 Added multiple monitor support! The pause menu will now detect whichever monitor your emulator is running (if it is the active application) and will automatically open up on that monitor. This came with much more hurdles to overcome with font scaling issues, but I am pleased with the end result. Added a mute emulator option in the settings program under the "Emulator Settings" page. The Pause menu is now more bigbox/launchbox aware, when opened with these launchers it will ignore and not latch on to any external running emulators. Semi-fixed a weird issue where the menu would not launch if the a game was launched twice. I think this is a restriction with of how launchbox handles opening applications before starting a game. Since I am not so saavy with visual basic, I opted for a workaround. The menu will now remain silently open after closing a game. If it detects another launch of the same emulator it will assume it is that same game and reload itself with the same profile, images , layout, etc. From my limited testing so far I have had no issues with the menu not opening anymore. This comes with the added bonus of launching the manual instantly on the second launch. Added context menu items for the pause menu icon in the notification area. Reload, and Settings. Added a Launch/reload Pause menu button to the settings program for testing out new layouts/hotkeys. v1.9.0 Added the ability to simultaneously use the keyboard and joystick to control the menu! The "Menu Keys" menu within the settings program is now separated into two sections. The default joystick mapping is Xinput controller 1, the pause key is the guide button, up and down on the D pad for navigation, A for select and B is for back. Added a sounds option within Customize Menu to disable/enable navigation sounds, and added a new profile theme for gameboy advance, where it uses the gameboy screen for the save/load screenshots. The background image is not my own creation, just wanted to add something new. I added the new theme to retroarch and visualboy advance emulators. I think I finally ironed out all the DPI/Scaling issues. Since I have a 4K monitor myself I wanted to make sure it looks the same in 4K as it did in any other resolution. The pause menu should now detect the dpi settings of the monitor of the active window, and adjust accordingly. While testing out I was able to switch resolutions/text scaling on the fly and the menu looked the same after every launch. v1.8.0 Added a controls menu! When an image exists, a new Controls item will be added to your pause menu. The menu will look for images placed in \LaunchBox\Super pause menu\Images\Controls\[Platform Name]\ or \LaunchBox\Super pause menu\Images\Controls\[Platform Name]\[Game Name]\ . The images can be any filename with a png, gif, jpg, or jpeg extension. If multiple images exist within the same folder, one will be selected at random. This new setting can be disabled within the settings program. I have personally found the best look is to have a transparent background. I also added a new option to use the Cart/Disk 3D or 2D image to replace the menu title. v1.7.1 Fixed some clock flickering issues that were really bad with 4k resolutions, changed the Default background to Default.png for better consistency, fixed a window sizing issue at the launch of the menu. v1.7.0 Added sounds to the menu navigation to give it a little more life. The sounds folder is located in Launchbox/Super pause menu/Sounds/Default. Currently the three sound files are for Back, Move, and select. You can replace these files if you like, or if you prefer to have no sounds you can delete this folder altogether. I plan on adding some settings options for this feature in the future. v1.6.0 Added animated gif support to backgrounds using activeX IE plugin, requested by Krakerman a while back. Semi-fixed broken platform image title option in "Customize menu -> Replace menu title with image if it exists". When used it will look for your platforms clear logo image in \LaunchBox\Images\Platforms\[Platform Name]\Clear Logo\[Platform Name].png, jpeg, or jpg. v1.5 Fixed Super Pause Menu wasn't working at all in Launchbox 11.9, but was working in the 11.10-2 beta. The new dll in this version works for both versions of Launchbox. v1.5 Added Customized Menu profile switcher V1.4 New update, Super Pause Menu V1.4. Changed it so the menu keys are now universal and not on a per emulator basis. Once updated make sure to change your menu keys settings, as they will be set to the default settings. Also, as requested, I added a new game/platform background setting in the "Customize menu" section that is enabled by default. If this settings is enabled, any platform images, (no matter the filename) placed in the "Launchbox/Super pause menu/Backgrounds/<PLATFORM NAME>/" will randomly be used as the background image. Likewise with game titles placed in the folder "Launchbox/Super pause menu/Backgrounds/<PLATFORM NAME>/<GAME TITLE>". Game title images (if any exists), will take priority over platform image, and platform image will take priority over any other chosen background. The folder names for the game titles need to not have any special characters (such as ":") and are typically replaced with underscores. To assist the user having try and type out and convert the folder names themselves, a new folder is created for both the platform and game title every time the pause menu is launched, as long as the emulator is enabled in the pause menu settings. ------------------------------------------------------------- Older versions: V1.50 and newer can be found on the new download page: https://forums.launchbox-app.com/files/file/2842-super-pause-menu/ Super pause menu V1.4.zip Super pause menu V1.3.zip Even older versions here: https://forums.launchbox-app.com/topic/48306-chadmandos-super-pause-menu-for-windows-update-v10-released/
  2. Version 1.0.0

    23 downloads

    The goal of Hands-On is to display physical information about the game you're playing without having to exit the emulator. It was first designed with arcade games in mind so if all your media is in place you'll see control diagrams, the game's physical control panel, an image of the full cabinet as well as 'Clear logo', 'Advertisement Flyer - Front' and 'Platform Clear Logo' all on one screen. Rather than show your controller mappings -- Retro808's Game Controls pause theme is excellent for that -- I just wanted to better see how many buttons, sticks, or pedals an arcade game had and what it physically looked like. Coincidentally, while working on my theme Antny released their Transparent Control Panels pack which provides exactly the kind of true-to-life, close up images I was aiming to incorporate. Really worth grabbing if you like the idea of my theme. What about consoles and handhelds? That's where the setup gets a wee bit more complicated. I didn't find that there were a lot of game-specific control images out there so for consoles I focused on showing the hardware, controller, and cart/disc. Case in point, until I started working on this I had no idea the Virtual Boy had buttons on the back of the controller! Having that kind of reference at hand really helps keep in mind the hardware you're emulating. To accomplish a similar look to the arcade side I've created two separate directories you'll need to copy over named 'HW_Console' and 'HW_Control'. These contain my incomplete set of custom images based on my personal preference. But good news: since they're separate from the directories that LaunchBox scrapes you can freely replace mine with any hardware images you'd like without screwing up your existing setup. Most of mine came from Evan Amos who has provided hundreds of high quality images for Wikipedia. I hope to keep expanding the console and controller selection over time as a separate release. Look for it here. How to set it up In the zip you'll find the following folders and files: Hands-On Pause Theme v1.0 README.txt LaunchBox Images HW_Console HW_Controller PauseThemes Hands-On Pause Theme Fonts (be sure to install the included font) Images Default.xaml These are the folders that need to be placed within your LaunchBox install. 'HW_Console' and 'HW_Controller' folders go into your Launchbox\Images directory. 'Hands-On Pause Theme' goes into your LaunchBox\PauseThemes directory. Finally, go to LaunchBox > Tools > Options and under 'Game Pause' select the new 'Hands-On Pause Theme' entry. You're ready to go! NOTES on the theme's behavior: I never use the menu options on pause themes so I condensed them down to a single line at the bottom middle of the screen. Press up/down to cycle through the options for Save, Load, Achievements, etc. The arcade cabinet image sits on top of your arcade clear logo. This is intentional to keep the cabinet images at a good size while making the platform logos more visible for consoles. It's not my favorite thing but I couldn't figure out how to hide just the arcade platform logo. All of the images look much better if you can get transparent PNGs. Cabinet photos seem to frequently have solid backgrounds so they look a little odd. Pause Often! If you have more than one image scraped for LaunchBox's default types the pause theme will cycle through them. I couldn't find a way to control this behavior but have grown to like the surprise of different images. For consoles the theme pulls both a cart image and a disc image. If you somehow have an image of each type for the same game, they'll both be displayed on top of each other. See below for how to edit that. How to customize it Simply replace my 'HW_Console' or 'HW_Controller' images with whatever PNG files you want. Make sure they are named exactly how your platforms are named in LaunchBox. My versions have a shadow pre-applied to match the other images in the theme so yours might look a little flat. The theme only supports PNG files by default. If you'd like to use JPG instead, edit Line 133 and Line 156 of Default.xaml to replace the '.png' with the file extension you're using. If there are any elements you don't like or don't want to see, open the Default.xaml file and delete them. Don't want to see cart or disc images? Delete the section below <!-- For Consoles: Disc Image -->, etc. I tried to label everything as clearly as possible. If you're looking for great sources of controller, console, and platform images check out these releases. They're fantastic and expansive! Dan Patrick's Platform Logos Professionally Redrawn AsparagusTrevor's Controllers - Outlined Colour, Controllers - Stencil Platform Images, and System Media - Stencil Sources & Design I use Juketsu's Slipstream Startup Theme so I based mine on their matching pause theme. It's fairly heavily edited, mostly retaining the font, color, and default background image. Thanks Juketsu for OKing my reuse of the files. Custom controller and console images largely based on Evan Amos' work at The Vanamo Online Game Museum on Wikipedia. Custom Platforms Covered in 1.0 North American territory, original model hardware, personal selections: 3DO (predominantly Panasonic model) Atari 2600 (Woody) Atari Lynx (both styles) Fairchild Channel F Mattel Intellivision NEC TurboGrafx-CD (CD add-on and DUO options available) NEC TurboGrafx-16 Neo Geo AES Nintendo 64 Nintendo Entertainment System Nintendo Game Boy Advance (GBA, SP, Micro models) Nintendo Game Boy (Original, Color, Pocket models) Nintendo GameCube Nintendo Virtual Boy Sega 32X Sega CD (Model 1 with Genesis) Sega Dreamcast Sega Game Gear Sega Genesis (Model 1) SNK Neo Geo Pocket Color (Color model only) Sony PlayStation (launch model) Super Nintendo Entertainment System THANKS! I hope you all like my first pause theme, let me know if there's anything you'd like to change and I can try to help you customize it.
  3. Hands-On Pause Theme View File The goal of Hands-On is to display physical information about the game you're playing without having to exit the emulator. It was first designed with arcade games in mind so if all your media is in place you'll see control diagrams, the game's physical control panel, an image of the full cabinet as well as 'Clear logo', 'Advertisement Flyer - Front' and 'Platform Clear Logo' all on one screen. Rather than show your controller mappings -- Retro808's Game Controls pause theme is excellent for that -- I just wanted to better see how many buttons, sticks, or pedals an arcade game had and what it physically looked like. Coincidentally, while working on my theme Antny released their Transparent Control Panels pack which provides exactly the kind of true-to-life, close up images I was aiming to incorporate. Really worth grabbing if you like the idea of my theme. What about consoles and handhelds? That's where the setup gets a wee bit more complicated. I didn't find that there were a lot of game-specific control images out there so for consoles I focused on showing the hardware, controller, and cart/disc. Case in point, until I started working on this I had no idea the Virtual Boy had buttons on the back of the controller! Having that kind of reference at hand really helps keep in mind the hardware you're emulating. To accomplish a similar look to the arcade side I've created two separate directories you'll need to copy over named 'HW_Console' and 'HW_Control'. These contain my incomplete set of custom images based on my personal preference. But good news: since they're separate from the directories that LaunchBox scrapes you can freely replace mine with any hardware images you'd like without screwing up your existing setup. Most of mine came from Evan Amos who has provided hundreds of high quality images for Wikipedia. I hope to keep expanding the console and controller selection over time as a separate release. Look for it here. How to set it up In the zip you'll find the following folders and files: Hands-On Pause Theme v1.0 README.txt LaunchBox Images HW_Console HW_Controller PauseThemes Hands-On Pause Theme Fonts (be sure to install the included font) Images Default.xaml These are the folders that need to be placed within your LaunchBox install. 'HW_Console' and 'HW_Controller' folders go into your Launchbox\Images directory. 'Hands-On Pause Theme' goes into your LaunchBox\PauseThemes directory. Finally, go to LaunchBox > Tools > Options and under 'Game Pause' select the new 'Hands-On Pause Theme' entry. You're ready to go! NOTES on the theme's behavior: I never use the menu options on pause themes so I condensed them down to a single line at the bottom middle of the screen. Press up/down to cycle through the options for Save, Load, Achievements, etc. The arcade cabinet image sits on top of your arcade clear logo. This is intentional to keep the cabinet images at a good size while making the platform logos more visible for consoles. It's not my favorite thing but I couldn't figure out how to hide just the arcade platform logo. All of the images look much better if you can get transparent PNGs. Cabinet photos seem to frequently have solid backgrounds so they look a little odd. Pause Often! If you have more than one image scraped for LaunchBox's default types the pause theme will cycle through them. I couldn't find a way to control this behavior but have grown to like the surprise of different images. For consoles the theme pulls both a cart image and a disc image. If you somehow have an image of each type for the same game, they'll both be displayed on top of each other. See below for how to edit that. How to customize it Simply replace my 'HW_Console' or 'HW_Controller' images with whatever PNG files you want. Make sure they are named exactly how your platforms are named in LaunchBox. My versions have a shadow pre-applied to match the other images in the theme so yours might look a little flat. The theme only supports PNG files by default. If you'd like to use JPG instead, edit Line 133 and Line 156 of Default.xaml to replace the '.png' with the file extension you're using. If there are any elements you don't like or don't want to see, open the Default.xaml file and delete them. Don't want to see cart or disc images? Delete the section below <!-- For Consoles: Disc Image -->, etc. I tried to label everything as clearly as possible. If you're looking for great sources of controller, console, and platform images check out these releases. They're fantastic and expansive! Dan Patrick's Platform Logos Professionally Redrawn AsparagusTrevor's Controllers - Outlined Colour, Controllers - Stencil Platform Images, and System Media - Stencil Sources & Design I use Juketsu's Slipstream Startup Theme so I based mine on their matching pause theme. It's fairly heavily edited, mostly retaining the font, color, and default background image. Thanks Juketsu for OKing my reuse of the files. Custom controller and console images largely based on Evan Amos' work at The Vanamo Online Game Museum on Wikipedia. Custom Platforms Covered in 1.0 North American territory, original model hardware, personal selections: 3DO (predominantly Panasonic model) Atari 2600 (Woody) Atari Lynx (both styles) Fairchild Channel F Mattel Intellivision NEC TurboGrafx-CD (CD add-on and DUO options available) NEC TurboGrafx-16 Neo Geo AES Nintendo 64 Nintendo Entertainment System Nintendo Game Boy Advance (GBA, SP, Micro models) Nintendo Game Boy (Original, Color, Pocket models) Nintendo GameCube Nintendo Virtual Boy Sega 32X Sega CD (Model 1 with Genesis) Sega Dreamcast Sega Game Gear Sega Genesis (Model 1) SNK Neo Geo Pocket Color (Color model only) Sony PlayStation (launch model) Super Nintendo Entertainment System THANKS! I hope you all like my first pause theme, let me know if there's anything you'd like to change and I can try to help you customize it. Submitter ShawnS Submitted 08/04/2022 Category Pause Themes  
  4. WootLauncher View File WootLauncher provides game load/exit screens, bezels/overlays and a pause menu with built-in PDF viewer for manuals, as well as support for emulator savestates and images of control mappings. I looked into using RL but didn't feel like going through the trouble of setting it up, so I instead ironically went through loads of trouble creating this plugin. It's not meant to do everything RL does (caveat: I've never used RL), but maybe it does enough and you'll find it useful. It's designed to be easy to setup but also quite customizable. It will not support all emulators but should support "enough"; tested with RetroArch, MAME, Dolphin, Demul, and PCSX2 which I think are the more common ones used (anyway what I use). It should work with other emulators, too. In addition to the built-in look-and-feel, WL can be integrated with Bigbox themes for a seamless experience; here it is integrated with FluxCRT: WootLauncher-v1.3.mp4 The PDF bundled with the download describes how to quickly setup and also how to customize ... so I'll not repeat that here. You can also download the PDF guide separately. Please use the support thread if you have any questions or spot bugs. When reporting issues, supply the log file and any relevant screenshots to help troubleshoot. It's worth mentioning this is not compatible with the new built-in game startup screens for LB/BB, and it likely never will be as it uses a different window management strategy. Absolute requirements for using WootLauncher are: 1. LaunchBox / BigBox version >= 9.2 2. Disable built-in LB/BB startup and pause screens (see PDF) 3. Do not try to use both RL and WootLauncher; it will not go well 4. Configure your emulators to run in windowed mode NOTE: If criteria 1 and 2 are not met, the plugin will simply disable itself. ADDITIONAL PLUGINS: This DLL (Ao.Bigbox.Dropins.dll) contains additional plugins besides WootLauncher, but they are inactivated by default. You can activate these other plugins by editing the DLL's config file (Ao.Bigbox.Dropins.dll.config). See the Ao.Bigbox Customs download page for additional details about these other plugins. Submitter eatkinola Submitted 12/22/2018 Category Third-party Apps and Plugins
  5. I have a problem using RetroArch when i use Game Pause saving and load wont work but using other emulator like pcsx2 work fine. any suggestion ?
  6. I'm trying to set up the Pause Menu in BigBox. I can activate it using my keyboard (I set it to the P key), but not my Xbox Series X controller. I tried setting it to the Share button, but nothing happens. I then tried setting it to Start+Back, but still nothing. However, the controller buttons I set are able to close the pause menu after it's open! This means it's just halfway working. I'm guessing it's some kind of window focus issue? Any solutions? BigBox is fully up-to-date, and I'm running on Windows 10.
  7. I set up Launchbox to use the Xbox controller Guide button to pull up the BigBox pause screen/menu. This works great for every platform...except Steam. When running a Steam game from BB, when I hit the Guide button, it does pull up the BB pause screen. But when I select "Resume Game", I am take to the Steam BigPicture home page. I then have to go into the Steam Library and "restart" the game, even though it is already running. This makes no sense. When starting a game directly from Steam without BB running, the guide button brings up the Steam in-game overlay correctly - allowing me to choose "Resume Game", "On-Screen Keyboard", etc. In my Steam controller settings, the "Guide button focuses Steam" is disabled. Just to be sure, I enabled that, but the issue was unchanged. Ideally, I'd like to change the Steam overlay to a different button altogether to remove any overlap using the Guide button in BB so I could access both separately. However, Steam has the Overlay locked to the Guide button with no way to change it - save for disabling the Guide button completely, which then breaks the ability to even bring up the BB Pause Menu when in Steam. So at the very least, I'd like to find a way to correct the issue where the Steam BigPicture home page is brought up instead of the game overlay menu. Any ideas on how to correct this?
  8. Hey guys, I'm hyped about the additions of pause screens. LB's constant updates are the reason I think it's the best front end available. However, I'm a bit confused on how to get the pause screens to function the way I like. After watching ETA Prime's tutorial video on getting the pause screen functioning I've gotten it to work, but only in this state: As you can see the pause function works, but it doesn't pull up the menu like in the LB tutorial video. That's what I'm trying to get done. For reference, the only emulator I'm using is RetroArch and I followed the video's instructions to a tee, but with no results. The script Google Docs document also states that RetroArch doesn't need the use of any scripts. Lastly, note that I've disabled all keyboard functions within RetroArch besides opening the RA menu and exiting the program so I can play computer games without accidentally saving/loading states and doing various hotkeys with a keyboard input. Just wanted to note that in case that's the reason something is broken.
  9. So far MAME is the only emulator I'm using outside of RetroArch. With every RA core the BigBox pause menu opens just fine but with MAME it will pause the game but not present the Pause Menu. In LaunchBox it works perfectly so it's something specific to BigBox or maybe the COLORFUL theme I'm using, right? Had a look around but didn't see any posts with this specific version of pause menu problems. Appreciate any suggestions, I'm still new with LB, and BB especially.
  10. I have keyboard automation set up in Bigbox and it is working well for the most part. I have the Hold Key set up as my P1 Coin button which is mapped to "5" using an Ultimarc I-PAC2. My P1 Start button triggers the pause screen (mapped to "1" using the IPAC). This works great for a while and then just stops working entirely. The only way to fix it is to restart Bigbox (full reboot or just exit and restart Bigbox - both work). The buttons continue to work for their ordinary functions. I've tried using the keyboard itself when this happens and that won't work either. It doesn't seem to matter what type of rom or emulator I'm using - I've witnessed it occur on both MAME and Retroarch. I've turned off all built-in button shift functionality on the IPAC to ensure nothing is clashing. Any ideas on what might be causing this?
  11. Version 1.0.2

    518 downloads

    Ok, so this is a re-make of the PausePie theme by @faeran. He made a very nice and clean pause theme that I love and have used since it was first released, Thank you Faeran! I modified and tweaked it quite a bit so that it would match the startup theme I made called Simple Detailed Startup. Credit goes to faeran for the original work, most of which is still in use. Please enjoy this pause menu and keep on gaming! @faeran, I will be glad to remove this if you request at anytime. What is it? This is a very simple pause menu with some basic animated GIF's. It displays info about the game and artwork. Designed to go best with the Colorful Theme by @viking How to use it: Just unzip this to your Launchbox PauseThemes folder and then select it in BigBox and Launchbox. I hope I am not forgetting anything, please let me know if you have any problems or questions. PS: I have also made a Startup Theme to match.
  12. Simple Detailed Pause Theme View File Ok, so this is a re-make of the PausePie theme by @faeran. He made a very nice and clean pause theme that I love and have used since it was first released, Thank you Faeran! I modified and tweaked it quite a bit so that it would match the startup theme I made called Simple Detailed Startup. Credit goes to faeran for the original work, most of which is still in use. Please enjoy this pause menu and keep on gaming! @faeran, I will be glad to remove this if you request at anytime. What is it? This is a very simple pause menu with some basic animated GIF's. It displays info about the game and artwork. Designed to go best with the Colorful Theme by @viking How to use it: Just unzip this to your Launchbox PauseThemes folder and then select it in BigBox and Launchbox. I hope I am not forgetting anything, please let me know if you have any problems or questions. PS: I have also made a Startup Theme to match. Submitter cemfundog Submitted 10/29/2019 Category Pause Themes  
  13. It would be awesome if a pause feature could be added like the one that is available in rocket launcher. Particularly a way to pause and have quick access to manuals, strategy guides and magazines. For instance if I was playing castlevania 2 on the nes it would be cool if I could pause it and go into a menu to view a strategy guide or a copy of nintendo power with the castlevania 2 strategy guide in it. Is this possible?
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