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Showing results for tags 'pause/freeze'.
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Hey guys, I'm hyped about the additions of pause screens. LB's constant updates are the reason I think it's the best front end available. However, I'm a bit confused on how to get the pause screens to function the way I like. After watching ETA Prime's tutorial video on getting the pause screen functioning I've gotten it to work, but only in this state: As you can see the pause function works, but it doesn't pull up the menu like in the LB tutorial video. That's what I'm trying to get done. For reference, the only emulator I'm using is RetroArch and I followed the video's instructions to a tee, but with no results. The script Google Docs document also states that RetroArch doesn't need the use of any scripts. Lastly, note that I've disabled all keyboard functions within RetroArch besides opening the RA menu and exiting the program so I can play computer games without accidentally saving/loading states and doing various hotkeys with a keyboard input. Just wanted to note that in case that's the reason something is broken.
@Jason Carr Hey Jason. It's been a while since I said hello. Loving the new additions to LB/BB. You are truly a wizard Just wanted to report a bug I'm encountering on using the pause screen within RA. For some reason the pause screen isn't working when I go into full-screen mode within RA, but it works perfectly fine outside of full-screen mode. I've re-downloaded the latest version of RA just to make sure that it wasn't a problem with my config files, but the pause screen works completely when the game isn't in full-screen mode for both LB and BB, but full-screen mode somehow overrides the pause screen config, even though all of my settings are correct and I've enabled the check box 'Forceful Pause Screen Activation' within my RA emulator configuration within LB. I've tried everything and have watched ETA Prime's tutorial on the new pause screen feature in his tutorial on your YT channel and followed his instructions exactly. Just for your knowledge, I'm using a Windows 7 64-bit PC, in case that makes any difference. I made a thread about this earlier in case you want more details https://forums.launchbox-app.com/topic/50731-having-trouble-with-pause-screen/
Hi, I'm DoDoTheDuke. This is my first time in this forum, and I am far from professional. I just recently put PCSX2 1.5 on my LaunchBox, and so far so good. Except for the AMD Radeon HD 7310 Graphics Card , that runs most games around 45%, but I can still play them 😜. My main problem now is ... I use my save/load state way to often. Mostly to get re-rolls and item drops in RPG's. Smaller Platforms like SNES , NDS , PSX , etc.... the emulators would let you save/load a billion and one times. What I am trying to find a solution to is this EE/iR5900-32 Recompiler Reset. Then of course the emultor freezing until it can reload the backup sstate. I know that I can pause the emulator, then save/load, but I love being able to do it whenever without timing out. So my question is ... Is there a way to go into one of the inis config files, and switch or change some of the rules to stop it from pause/freeze after save/load state over usage? Here is my latest emulog. PCSX2 1.5.0-20180913195659 - compiled on Sep 13 2018 Savestate version: 0x9a0d0000 Host Machine Init: Operating System = Microsoft Windows 10 Home (build 15063), 64-bit Physical RAM = 5849 MB CPU name = AMD E1-1500 APU with Radeon(tm) HD Graphics Vendor/Model = AuthenticAMD (stepping 00) CPU speed = 1.475 ghz (2 logical threads) x86PType = Standard OEM x86Flags = 178bfbff 00802209 x86EFlags = 2fd3fbff x86 Features Detected: SSE2.. SSE3.. SSSE3 SSE4a Reserving memory for recompilers... Loading plugins from C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\plugins... Bound GS: gsdx32-sse2.dll [GSdx 20160105132032 (MSVC 19.00, SSE2) 1.0.0] Bound PAD: lilypad.dll [LilyPad (20151231175709) 0.11.0] Bound SPU2: spu2-x.dll [SPU2-X 20151231175709 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz (20151231175709ll) 0.9.0] Bound USB: USBnull.dll [USBnull Driver 20151231175709 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20151231175709 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20151231175709 0.5.0] (GameDB) 9768 games on record (loaded in 956ms) Plugins loaded successfully. HLE Notice: ELF does not have a path. Windows 10.0.15063 Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: C:\Users\DooDooTheDuke\LaunchBox\Games\Sony Playstation 2\Arc The Lad - Twilight Of The Spirits (UNDUB) (USA).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1739367 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v02.30(20/02/2008) Console BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20080220-175343,ROMconf,PS20230WC20080220.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.31;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC Windows 10.0.15063 Current Renderer: Direct3D9 (Hardware mode) AMD Radeon HD 7310 Graphics (188.8.131.524) ELF (cdrom0:\SCUS_972.31;1) Game CRC = 0xE7B6CFA2, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.31;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SCUS_972.31;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SCUS_972.31;1 0 00100000 00158a71 ...................... Loaded, cdrom0:¥SCUS_972.31;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. BootDev = BootDir = BootName = scps_000.00 BootDevice = 1 Rom Date = 2008/02/20 rxfile : device changed 1 rxfile : device changed 1 initializing CD (0) ... complete IOP Modules Load Start Iop Rebooting : modules/IOPRP243.IMG Get Reboot Request From EE rxfile : start execute request queue thread 0 PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.1 Copyright 1999-2001 (C) Sony Computer Entertainment Inc. rxfile : Reboot Iop 'cdrom0:¥MODULES¥IOPRP243.IMG;1' Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) rxfile : Load file 'cdrom0:¥IOPCONF.CNF;1' (139  Bytes) rxfile : Load module 'cdrom0:¥MODULES¥SIO2MAN.IRX;1' loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 rxfile : Load module 'cdrom0:¥MODULES¥PADMAN.IRX;1' loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 rxfile : Load module 'cdrom0:¥MODULES¥MCMAN.IRX;1' loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg loadmodule: id 27, ret 2 rxfile : Load module 'cdrom0:¥MODULES¥MCSERV.IRX;1' loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg loadmodule: id 28, ret 2 rxfile : Load module 'cdrom0:¥MODULES¥LIBSD.IRX;1' loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 29, ret 0 rxfile : Load module 'cdrom0:¥MODULES¥RXSNDDRV.IRX;1' loadmodule: fname cdrom0:¥MODULES¥RXSNDDRV.IRX;1 args 0 arg snddrv : completed to initialize SE system snddrv : completed to initialize ADPCM stream system. snddrv : completed to initialize PCM stream system Start RX - sound RPC server Installed sound driver version 1.00 free memory : 128300 byte free max block : 127E00 byte snddrv : start DMA procedure loadmodule: id 30, ret 0 IOP Modules Load End Device[HOST ] -- Device[CDROM] OK Device[MCARD] OK Device[HDD ] -- rxfile : Load file 'cdrom0:¥SYSTEM.INI;1' (119  Bytes) Number :SCUS-97231 Version :100 VMode :NTSC Country :USA Warning :NO rxfile : disk type = 20 rxsndstr : registed format 'PCM stream' : 1 rxsndstr : registed format 'ADPCM stream' : 0 (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. Decommitting host memory for virtual systems... EE/iR5900-32 Recompiler Reset Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...