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  1. Introduction If you’ve tried your hand at PS2 emulation with PCSX2 for any length of time, you’ll know that it’s an impressive but thoroughly imperfect emulator that needs a guiding hand more than most. There’s really no one-size-fits-all setting solution when it comes to PCSX2 configuration (other than setting it to software mode and leaving it there, and even then you’ll still run into some issues, just much less frequently) which means that you really need to create configurations on a per-game basis to get the most out of it. This is often a slow, tedious, and incredibly time-consuming process of testing, making changes, reading wiki and forum posts, testing, making more changes, and then testing some more. In some cases, it’ll never be perfect, regardless of settings used but with some adjustments you can get it “pretty close”. Some cases are nigh on perfect and others are a broken mess with any setting (even software, in a few cases). There are a significant number of one-off fixes that are often necessary in games, from special hacks, to fixes like running all FMVs in software mode, to things like skipdraw for disabling buggy post-processing effects and TC offsets to fix sprite alignment issues - all kinds of things that are needed to offset various visual bugs brought on by upscaling. It’s just the nature of the thing. I’ve been using PCSX2 for a while now - since version 1.2.1 (2014). My Launchbox library had been a mishmash collection of configs for versions 1.2.1, 1.3.1, and 1.4.0 so several weeks ago I decided to finally break down and go through the process of updating all of these to 1.5.0 and then try to add more once that was complete. The thought occurred to me though, that if I was going to go to the trouble of doing this, I might as well share them here for others to use as well. That presented a question, however, as to how best to distribute them. PCSX2 is a bit more complicated when it comes to creating and using custom configs - you have to duplicate not one, but several .ini files that contain various settings that PCSX2 will use, and then direct these specific .inis to PCSX2 via command-line (--cfgpath “[path\to\the\config]”). User @alec100_94 created a great plugin for Launchbox called PCSX2 Configurator that helps automate the configuration creation process by duplicating sections of your current .inis into a new folder named after the game title, then injects the appropriate command-line parameters into that game’s Launchbox library entry. As an added bonus, it can even create independent memory cards for each game. I thought this might be a way to at least help simplify the process for people so they could more easily use the configs, so I contacted him about it about a week ago to get his thoughts on it. To my surprise, not only was he willing to help me in my attempt to streamline the process for people, he offered to come up with a way to incorporate the configs into the plugin and allow users to download and apply them directly from within Launchbox. So we had a lot of back and forth over the course of the last week and did a lot of testing and now we’ve ended up with something I’m really happy to say works very well. Exciting! Major props to Alec for all his hard work on this (and for putting up with all my picky crap ). Note: All tech support requests for the plugin itself need to be directed to Alec on the Launchbox Discord, not here. Our Discord server can be accessed here: https://discord.gg/AFxfhnv Go to the plugins channel and message @alec100_94#4327 Getting started All you need to do is download and install the plugin, then right-click on a Playstation 2 game in your library, and then click on the "PCSX2 Configurator" option at the bottom of the right-click menu. From here you can either click "Create Config" to create your own config (or overwrite your current config) or "Download Config" to download mine. If I've created a config for the game, the "Download Config" option will be enabled (lit) - if I haven't, it won't be (note that a takes a second or two for a match to be made, so "Download Config" won't immediately be lit even if I've created a config for it). If I've updated a config since you originally downloaded it, an update option will be lit which can be clicked to update the config to the newest version. Once you've downloaded or created a config, the "Remove Config" and "Configure with PCSX2" options will be usable. Clicking "Configure with PCSX2" will open PCSX2 for you to edit that config as you see fit. Once a config is present, the right-click "Configure" option will do this as well. The games must be scanned and matched with the LBGDB first! The LBGDB ID is how configs are matched, so you must do this first. Once they're scanned/matched you're ready to go - just right-click -> PCSX2 Configurator -> Download Config and you're all set! First and foremost, and I cannot stress this enough, is that these configs are designed specifically for PCSX2 1.5.0. The latest stable version - 1.4.0 - is more than a year old at this point and a ton of improvements have been added in the meantime. Some of these configs likely won’t work at all for 1.4.0 as there are hacks implemented in 1.5.0 that don’t even exist in 1.4.0, and the plugins have changed over time. You need to be using PCSX2 1.5.0 in order to use these configs. You can find the latest development builds (1.5.0) available here. I'll update this over time as needed, but the specific version I'm currently using is this one: pcsx2-v1.5.0-dev-2711-g8307cfc54-windows-x86.7z The configs Now that everything's squared away with the plugin, I'll be able to get back to working on more configs going forward. Right now I’m at 86 configs [EDIT: up to 244 currently]. Not a whole lot, I know, but it’s a start. I’m open to requests, but understand that I’ve already got a stack of about 200 more games that I have set aside to work through as a start (to-do list is at the bottom). I’m prioritizing stuff that’s 1) of interest to me and 2) don’t sound like they have huge game-breaking issues based on their PCSX2 wiki page. The PCSX2 compatibility wiki is kindof a mess that isn’t particularly well-documented and, in my experience, is frequently full of outdated and/or outright incorrect information, but it’s at least a sortof starting reference point for whether or not I decide to try out a game. Also try to keep in mind that this is often a very time-consuming process so don’t expect to see 20 new configs added in a day. In cases of really severe complications, it can be 30 minutes to multiple hours of testing and tweaking for one config. I have an ongoing spreadsheet detailing what’s in each config as well as some additional notes where appropriate and a rating of what I consider to be the relative significance of emulation issues present for that game, from minor/nonexistent to moderate to broken. Software mode is generally only used as a last-resort when no other hacks or fixes could resolve various issues brought on by hardware rendering, but be aware that there are some configs that use software rendering because of this. I’ll periodically be making updates in this thread to note new configs that are added, and of course the spreadsheet will be kept up to date. >> PCSX2 Config Spreadsheet << The configs are fairly moderate in terms of system requirements, as my PC is about 4 years old at this point (specs at the bottom) and can often push these a bit higher than what’s included in the configs, depending on the game, but realize that there’s going to be some variance in performance depending on your hardware. Because of this, I wanted to provide some tips below on how these can be altered to improve performance. Performance improvement tips (if necessary) If a config isn’t performing well on your PC, my first suggestion is to try enabling MTVU in speedhacks (if it isn’t already enabled for that config). Technically this can impact compatibility which is why I usually leave it off when I can get away with it, but generally speaking it causes very few issues so it’s a good place to start. Note that "preset" has to be unchecked at the bottom-left and speedhacks have to be enabled at the top-left. They will already be set in those positions for any downloaded configs, however. If MTVU alone doesn’t work, try dropping the scaling by 1x at a time until performance improves. Most of the configs use 4x scaling, which is middle-of-the-road. If performance is struggling, dropping that to 3x (or 2x) can make a big difference. One additional thing you can try is changing the sync mode in the SPU settings from timestretch to async. I mention this one last because it has the highest probability of causing problems, but compatibility is still quite good overall. Basically what this is doing is changing it so that audio and video no longer have to be 100% synced at all times, which sounds like a bad thing but in practice it’s not. With timestretch there can be times where, if the game is performing poorly, you’ll get this really awful, stuttery, warbled mess for the audio because it’s going out of its way to keep them in sync and it creates a bit of a mess. Async can make these problematic moments much less noticeable. It's useful for games that have occasional and brief dips in performance - if a game is just constantly running at 50% speed though, the only thing it's going to do is make the audio way out of sync from the game. Again though, I recommend starting with MTVU and reducing the scaling first. You can also try adjusting the EE Cycle Rate, but I don't recommend doing this unless you really have no other option. This has a significantly higher probability of breaking things, so leave it alone unless absolutely necessary. My hope is that the vast majority of people won’t have to change anything at all, but I wanted to give some pointers here in case your system is struggling. My current to-do list: My PC: i7 4770k CPU GTX 780 32 GB RAM 256GB SSD System Drive Windows 7 Pro (64-bit)
  2. Hi, I've been playing with Launchbox for a while and everything seems to work well for the most part, but I was wondering if there was a way or a specific command line option I should choose to see the Gamecube BIOS/startup and the PS2 BIOS/startup in Dolphin and PCSX2 respectively. They both start fine if I run the emulators by themselves but when launching through Launchbox it always skips the bios and goes directly to the game. I know this is a pretty trivial thing but I was wondering if there was a workaround to this or something I'm missing (Demul boots with BIOS fine through Launchbox). I'm aware that with ePSXe there's a command you can add to force it to launch the bios before starting the game.
  3. Hiya. First off, LaunchBox rules, and I love every bit of it. However, I'm trying to use a RetroArch core(PCSX ReArmed) For my Playstation games. They launch fine if I open RetroArch, and open a game file through the program, but if I try to launch the game through LaunchBox or Big Box itself, I will get a loading icon, but the game never launches. Is there an option or something I am missing, or any tips/tricks?
  4. Ev'ry Time I play PS2/PCSX2 Games with Launchbox My FPS always Dropping... But Without the RECORDER it's not laggy... Can you suggest me the BEST screen RECORDER? I mean, the best high performance SCREEN RECORDER for GAMING?
  5. Hey guys. How are you? I know that maybe this is simple for some or most of you, but I'm having a really hard time with this, and I am not being able to enjoy my games properly during my vacation time.. I have already tried to set the best configs. for my PCSX2, and I think I've already set up the Memory Cards correctly.. But as the saving function isn't working as it should, I feel that maybe I've done something wrong on the configuration process. Every time I am playing some game and chose to save it so I can quit and keep my progress, it seems that the system is doing what it is supposed to, and after it says "you are good to go", I quit the game. But after that, when I try to play the games again, and load from where I stopped last time, the games tells me that there is no saved data on the memory cards.. This is getting really annoying guys.. Can you guys help me to solve this? So I can start playing the games knowing that when I want to stop, is safe to save it on the memory cards and quit them.
  6. I have PCSX2 downloaded into Launchbox and it keeps coming up with an error saying the ISO files aren't found. Can someone give me incite to whats causing the problem?
  7. Hi guys, Wondering if there’s a way of loading the ps2 intro on loading of every game just like in ePSX for instance. Thank you.
  8. 1. Can I close a game window (a.k.a. 'pause' on PCSX2) and then 'resume' the game process again like on PCSX2? (Basically pressing ESC on PCSX2 to close and then hitting resume in the menu options). If so, what is the equivalent of PCSX2's 'pause' and 'resume' on Launchbox upon closing a game? 2. Can I close ('pause') a game and launch another title without creating another PCSX2 process (i.e. another PCSX2 console/window opens up) if there is already a running PCSX2 window open? 3. For some reason, launching a game via Launchbox and pressing F1 and or F3 on my keyboards (saving and loading save states) do not work unless I hit alt+tab or click on the pcsx2 console/window first. I'm on the latest PCSX2 dev build and running the latest ver. of Launchbox. Can someone enlighten me on this?
  9. PCSX2 Configurator View File PCSX2 Configurator v0.995 Alpha This is a configuration plugin for games being run in PCSX2 through Launchbox. It allows users to configure their games on a per-game basis, and download pre-optimized configurations, from right with LaunchBox. This version is an Alpha, Meaning it has some bugs that I will work with the community to resolve over time. Installation You will first need to have PCSX2 (>1.5.0-dev) setup as an emulator in LaunchBox. If you have used any previous version of PCSX2 Configurator, it is advised that you remove them before installing this version. After this has been setup simply download and extract the zip file, place the "PCSX2 Configurator" folder in your LaunchBox Plugins Directory. Then Start LaunchBox and the plugin will be installed. General Usage Straight out of the box, configs will automatically be downloaded and applied (also updated) for known games, without you (the user) really needing to do much at all. You can disable this on a per game basis using the "Use Remote Settings" flag from a games context (right click) menu in LaunchBox, in the "PCSX2 Configurator" Sub Menu. To create your own config for a game that does not have known settings, you simply use the "Configure" option from within LaunchBox, and then PCSX2 will be started allowing you to configure the settings that you want for that game. You can also use "Configure" to make changes to an existing config (Including Downloaded Ones), though currently any changes made will be overwritten if the config for the game is updated (The Plugin will notify you if this is the case). Settings The Plugin Settings Menu is located in LaunchBox's tools Menu. All settings with "Current" in the name are referring to how the base instance of PCSX2 is currently configured. The default settings make sense in most cases, and these settings should only really be tweaked if you fully understand what the setting actually does. Settings are applied by simply closing the settings window. These Settings will make no meaningful difference to downloaded Configs, and are in-part personal preference. Each of the options is explained breifly below: Use Independant Memory Cards? (default: On) - create a new formatted memory card (In Slot 1) for each game that is configured Use Current Plugin & Bios Files? (default: On) - retains current plugin and bios selection when configuring a game (un-checking this will require them to be re-configured for each game) Use Current GS Window Settings? (default: On) - retains current GS Window Settings (Vsync/Aspect Ratio/Custom Window Size) Use Current Program Log Settings? (default: On) - retains current Program Log Settings, The main purpose of this is to show/hide the console window Use Current Folder Settings? (default: Off) - retains current Folder Settings, This is generally only needed if default folders are not in use (e.g. your folders are in documents, but PCSX2 is in program files) Use Current VM Settings? (default: On) - retains current VM Settings, This Mostly denotes what custom patches/hacks/cheats are enabled, and will usually be overidden by downloaded configs Use Current GSdx Plugin Settings? (default: On) - retains current GSdx (Graphics Plugin) Settings, This will be overidden by downloaded configs Use Current SPU2-X Plugin Settings? (default : Off) - retains current SPU2-X (Sound Plugin) Settings, Not needed in most cases, may be overidden by downloaded configs Use Current LilyPad Plugin Settings? (default: Off) - retains current LilyPad (Controller Plugin) Settings, Not needed in most cases, could be useful if you like to play with a non-standard controller layout for some games Configuartions Directory (default: $PCSX2Dir\inis) - the loaction where per-game configurations are stored, This is in the Emulators ini folder by default though can be changed. you will need to chnage this if your PCSX2 Directory is in Program Files and you are not running LB as Admin This file also contains hidden settings: AllowAllSettings - ensures Presets are disabled and Game Fixes and Speed Hacks are enabled in PCSX2 EnableRemoteSettingsByDefault - Will Disable the "Use Remote Settings" flag for all newly imported games Alpha Testing & Bug Reporting As alluded to earlier this is an Alpha version (I originally wanted to call this release Beta but I don't have that much confidence in my code) and still has a multitude of issues. Most of these are known quantities and are listed in the "Issues" section on Github. If you have experience or notes about any of the known issues, or you feel that a known issue is affecting your experience, please leave a comment on the issue to start a discuission about a potential fix. If you find any other issues or have any other problems please post on the LaunchBox forums or contact me directly. All issues will be fixed/resolved eventually and then this will finally be repackaged as a stable 1.0 release. Credit & History This plugin was created by myself (alec100_94), and began life sometime in June 2017, when I was frustrated with not having a sensible solution for using different Settings with PS2 Games that integrated nicely with LaunchBox. Later that year fellow LaunchBox user Zombeaver messaged me, asking if it was possible to use his pre-made PCSX2 configs with my plugin, so I decided to work with him and add full support for them as a part of the plugin. The plugin has since gained popularity through the LaunchBox community and has evolved into something much more than what is was originally envisoned as. A lot of time and effort has gone into creating this plugin and I would like to say a massive thank you to everyone that has given it a shot. I would also like to say a special thank you to a few (awesome) members of the LaunchBox community who have been great and helped shape this plugin into what it currently is: Zombeaver Spectral ckp neil9000 kmoney Submitter alec100_94 Submitted 05/28/2017 Category Third-party Apps and Plugins  
  10. Hi, I'm DoDoTheDuke. This is my first time in this forum, and I am far from professional. I just recently put PCSX2 1.5 on my LaunchBox, and so far so good. Except for the AMD Radeon HD 7310 Graphics Card , that runs most games around 45%, but I can still play them 😜. My main problem now is ... I use my save/load state way to often. Mostly to get re-rolls and item drops in RPG's. Smaller Platforms like SNES , NDS , PSX , etc.... the emulators would let you save/load a billion and one times. What I am trying to find a solution to is this EE/iR5900-32 Recompiler Reset. Then of course the emultor freezing until it can reload the backup sstate. I know that I can pause the emulator, then save/load, but I love being able to do it whenever without timing out. So my question is ... Is there a way to go into one of the inis config files, and switch or change some of the rules to stop it from pause/freeze after save/load state over usage? Here is my latest emulog. PCSX2 1.5.0-20180913195659 - compiled on Sep 13 2018 Savestate version: 0x9a0d0000 Host Machine Init: Operating System = Microsoft Windows 10 Home (build 15063), 64-bit Physical RAM = 5849 MB CPU name = AMD E1-1500 APU with Radeon(tm) HD Graphics Vendor/Model = AuthenticAMD (stepping 00) CPU speed = 1.475 ghz (2 logical threads) x86PType = Standard OEM x86Flags = 178bfbff 00802209 x86EFlags = 2fd3fbff x86 Features Detected: SSE2.. SSE3.. SSSE3 SSE4a Reserving memory for recompilers... Loading plugins from C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\plugins... Bound GS: gsdx32-sse2.dll [GSdx 20160105132032 (MSVC 19.00, SSE2) 1.0.0] Bound PAD: lilypad.dll [LilyPad (20151231175709) 0.11.0] Bound SPU2: spu2-x.dll [SPU2-X 20151231175709 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz (20151231175709ll) 0.9.0] Bound USB: USBnull.dll [USBnull Driver 20151231175709 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20151231175709 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20151231175709 0.5.0] (GameDB) 9768 games on record (loaded in 956ms) Plugins loaded successfully. HLE Notice: ELF does not have a path. Windows 10.0.15063 Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: C:\Users\DooDooTheDuke\LaunchBox\Games\Sony Playstation 2\Arc The Lad - Twilight Of The Spirits (UNDUB) (USA).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1739367 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v02.30(20/02/2008) Console BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20080220-175343,ROMconf,PS20230WC20080220.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.31;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC Windows 10.0.15063 Current Renderer: Direct3D9 (Hardware mode) AMD Radeon HD 7310 Graphics (8.17.10.1404) ELF (cdrom0:\SCUS_972.31;1) Game CRC = 0xE7B6CFA2, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.31;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SCUS_972.31;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SCUS_972.31;1 0 00100000 00158a71 ...................... Loaded, cdrom0:¥SCUS_972.31;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. BootDev = BootDir = BootName = scps_000.00 BootDevice = 1 Rom Date = 2008/02/20 rxfile : device changed 1 rxfile : device changed 1 initializing CD (0) ... complete IOP Modules Load Start Iop Rebooting : modules/IOPRP243.IMG Get Reboot Request From EE rxfile : start execute request queue thread 0 PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.1 Copyright 1999-2001 (C) Sony Computer Entertainment Inc. rxfile : Reboot Iop 'cdrom0:¥MODULES¥IOPRP243.IMG;1' Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) rxfile : Load file 'cdrom0:¥IOPCONF.CNF;1' (139 [139] Bytes) rxfile : Load module 'cdrom0:¥MODULES¥SIO2MAN.IRX;1' loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 rxfile : Load module 'cdrom0:¥MODULES¥PADMAN.IRX;1' loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 rxfile : Load module 'cdrom0:¥MODULES¥MCMAN.IRX;1' loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg loadmodule: id 27, ret 2 rxfile : Load module 'cdrom0:¥MODULES¥MCSERV.IRX;1' loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg loadmodule: id 28, ret 2 rxfile : Load module 'cdrom0:¥MODULES¥LIBSD.IRX;1' loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 29, ret 0 rxfile : Load module 'cdrom0:¥MODULES¥RXSNDDRV.IRX;1' loadmodule: fname cdrom0:¥MODULES¥RXSNDDRV.IRX;1 args 0 arg snddrv : completed to initialize SE system snddrv : completed to initialize ADPCM stream system. snddrv : completed to initialize PCM stream system Start RX - sound RPC server Installed sound driver version 1.00 free memory : 128300 byte free max block : 127E00 byte snddrv : start DMA procedure loadmodule: id 30, ret 0 IOP Modules Load End Device[HOST ] -- Device[CDROM] OK Device[MCARD] OK Device[HDD ] -- rxfile : Load file 'cdrom0:¥SYSTEM.INI;1' (119 [119] Bytes) Number :SCUS-97231 Version :100 VMode :NTSC Country :USA Warning :NO rxfile : disk type = 20 rxsndstr : registed format 'PCM stream' : 1 rxsndstr : registed format 'ADPCM stream' : 0 (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. Decommitting host memory for virtual systems... EE/iR5900-32 Recompiler Reset Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...
  11. When I play any game in PCSX2 from Launchbox, if I press the save state or load state buttons (F1 and F3) it won't work. If I load the emulator first, and load the game, I can use these buttons. My configuration is I launch launchbox through Steam, then launch what ever game in launchbox. I don't think Steam is the issue, as the save states will work if I either launch the emulator from steam, or open the emulator instead of the game in launchbox. I rather just be able to open the game in launchbox and have it work, as I use a steam link often and navigating the emulator menus is a pain when doing that. Update: After trying again, save states worked for a whole session. About an hour. I then exited out and went right back in, and it loaded the last state at start up fine, but after that it stopped accepting the commands, either on key board or using the shortcuts on the controller. It seems like sometimes, the savestate/loadstate buttons will work momentarily upon loading the emulator from launchbox, and then stop accepting those buttons. And other times, it accepts the commands everytime. Update 2: I think I figured out a fix, will keep this up in case it helps anyone. Launchbox makes two windows, a PCSX2 window, and the game. If I alt-tab to the PCSX2 window, then back to the game window, it will work for the whole session.
  12. every time I keep trying to launch a PS2 game via Launch Box with PCSX2 I keep being told I need to install PCSX2 despite it being installed & despite it working alone as in not via Launch Box Has anybody else had a similar problem & does anybody please know how to correct it
  13. I recently set up Pcsx2 in Launch Box and it is working beautifully. I used the tutorial titled "LaunchBox Tutorials - Emulating PS2 with PCSX2" on YouTube to get it all set up. Great video but I have encountered one wired issue so far. When I launched a game of devil my cry I got this strange video effect where parts of the video overlap itself (See Pictures below) Also this doesn't happen during the first pre-rendered cut scene or in the menus only in the game engine stuff it would seem. I have no idea what is happening or how to fix it so any help would be welcome. and thank you in advance.
  14. ps2_rd1.1.zip View File I've created two batch files the first one, copy.bat simply copies the second file, check.bat into every sub folder in the directory it runs in. (I copy both files then run it from d:/launchbox/games/sony - playstation 2) BEFORE you copy the create file into every folder, EDIT it and make sure the paths are the same that you use, if not, you will NEED to change them. Ok, second file, check.bat, I use this as the rom file, import it into LB and choose "use folder name" when the option appears. I have all the PS2 games as folders so, for example, Gran Turismo 4 is : D:\LaunchBox\Games\Sony - Playstation 2\Gran Turismo 4 (USA) and it has a check.bat file inside it. The batch file will check the directory it runs from to see if there is a .ISO or a .BIN file present, if not, it will download it from your remote storage location (I use my google drive to store PS2 roms) You would have to mount your google drive using rclone or something similar, so it has a drive letter, and again, check the settings of the batch file to make sure the location is correct. In my case, for GT4, the location is : Z:\redump\Sony - Playstation 2\Gran Turismo 4 (USA) and therein lies a .ISO file. It will give you an option to download to local storage and once complete, will display a message and exit. You can play the game by running it again from within launchbox. NOTE - If you import your games this way, you then need to mass edit the emulator field and leave it BLANK otherwise it tries to use an emulator to run the batch file, which won't work. Any issues whatsoever, please post and i'll check, but it worked perfectly for me so far, 1800+ ps2 games in my library but it only downloads the ones I want to play Submitter locvez Submitted 12/31/2017 Category Third-party Apps and Plugins  
  15. Version 1.1

    19 downloads

    I've created two batch files the first one, copy.bat simply copies the second file, check.bat into every sub folder in the directory it runs in. (I copy both files then run it from d:/launchbox/games/sony - playstation 2) BEFORE you copy the create file into every folder, EDIT it and make sure the paths are the same that you use, if not, you will NEED to change them. Ok, second file, check.bat, I use this as the rom file, import it into LB and choose "use folder name" when the option appears. I have all the PS2 games as folders so, for example, Gran Turismo 4 is : D:\LaunchBox\Games\Sony - Playstation 2\Gran Turismo 4 (USA) and it has a check.bat file inside it. The batch file will check the directory it runs from to see if there is a .ISO or a .BIN file present, if not, it will download it from your remote storage location (I use my google drive to store PS2 roms) You would have to mount your google drive using rclone or something similar, so it has a drive letter, and again, check the settings of the batch file to make sure the location is correct. In my case, for GT4, the location is : Z:\redump\Sony - Playstation 2\Gran Turismo 4 (USA) and therein lies a .ISO file. It will give you an option to download to local storage and once complete, will display a message and exit. You can play the game by running it again from within launchbox. NOTE - If you import your games this way, you then need to mass edit the emulator field and leave it BLANK otherwise it tries to use an emulator to run the batch file, which won't work. Any issues whatsoever, please post and i'll check, but it worked perfectly for me so far, 1800+ ps2 games in my library but it only downloads the ones I want to play
  16. Hi, I've created two batch files the first one, copy.bat simply copies the second file, check.bat into every sub folder in the directory it runs in. (I copy both files then run it from d:/launchbox/games/sony - playstation 2) BEFORE you copy the create file into every folder, EDIT it and make sure the paths are the same that you use, if not, you will NEED to change them. Ok, second file, check.bat, I use this as the rom file, import it into LB and choose "use folder name" when the option appears. I have all the PS2 games as folders so, for example, Gran Turismo 4 is : D:\LaunchBox\Games\Sony - Playstation 2\Gran Turismo 4 (USA) and it has a check.bat file inside it. The batch file will check the directory it runs from to see if there is a .ISO or a .BIN file present, if not, it will download it from your remote storage location (I use my google drive to store PS2 roms) You would have to mount your google drive using rclone or something similar, so it has a drive letter, and again, check the settings of the batch file to make sure the location is correct. In my case, for GT4, the location is : Z:\redump\Sony - Playstation 2\Gran Turismo 4 (USA) and therein lies a .ISO file. It will give you an option to download to local storage and once complete, will display a message and exit. You can play the game by running it again from within launchbox. NOTE - If you import your games this way, you then need to mass edit the emulator field and leave it BLANK otherwise it tries to use an emulator to run the batch file, which won't work. Any issues whatsoever, please post and i'll check, but it worked perfectly for me so far, 1800+ ps2 games in my library but it only downloads the ones I want to play EDIT - Added version 1.1 of the tool. It now gives you the option to run the game once downloaded instead of exiting. If you have already downloaded it, you can copy both files to the PS2 folder and run copy.bat again ps2_rd1.1.zip
  17. ALIE

    Pcsx2 and shaders

    Just learned Pcsx2 supports shaders are the results worth it likes Retroarch. Also where do i get them and are they easily installed?
  18. Aargh, I just realized all of my PS2 games will not launch....I changed the games to launch LaunchBoxPCSX2.exe instead as advised and I get a 'loading generic profile' screen (see pic) and then the following error about unexpected parameter, then it fails to launch the emulator... To fix it and launch a game, I unchecked the box to load Customs shows in the last image I attached here, but I don't want to do this individually for the many, many PS2 games I have...I cannot move the games into the PCSX2 folder, they are in the launchbox\games\ps2 folder... How can I uncheck this option in bulk or otherwise fix this error with all my other games that have the check marked? Any help appreciated! - Brett
  19. Hello! First of all my thanks to the Launchbox staff for all the help I have received thus far. My problem is I am running Guitar Hero and Rock Band for the PS2 using the PCSX2 emulator. It runs everything fine except for my controllers? It see's my Logitech Dual Action, and my Guitar (XBox Wireless Receiver) in Lily Pad 0.11.0, but it will not let me assign buttons or use them in game. It will only assign keyboard commands. If anyone can give me a clue I would appreciate it. Windows 10, Core I7 7700K, 16GB ram.
  20. Hi, I have PCSX2 running fine with Big Box, I just wondered if there is a way to launch games without the PCSX2 window that pops up for a second when launching a game? I've tried a few things in the settings with no luck, any ides would be great
  21. Hello, First of all I've had launch box premium for 2 weeks now and it is awesome. Everything I could've wanted plus more. The only thing I'm having trouble with is exiting the pcsx2 emulator with controller automation. I can only use the ESC key on the keyboard. I've got about 13 other emulators working perfectly with it using a wireless Xbox 360 controller and holding back plus pushing start as an exit combo. I also don't believe pcsx2 has a controller config to do this within the emulator. I looked at this thread and followed the steps but it didn't quite work for me. Any help would be greatly appreciated. This is the very last step to having a complete big box setup with no mouse or keyboard. Edit: I just realized this may be in the wrong forum. Mods please move if necessary.
  22. I'm having an issue with save states in PCSX2 only when I start the game from Launchbox. If I load the game from within PCSX2, F1 saves and F3 will be able to load that save. If I start the game from within Launchbox, F1 shows that it's saving but F3 just keeps saying save slot 0 empty and I have to use shift-F3 to load the last save state I took when I loaded it directly in PCSX2. Details: PCSX2 V1.5.0 Launchbox 7.7 Loading GTA San Andreas Windows 10 pro
  23. Are there any good sites to find mem card saves for PCSX2? Im looking for saves for fighting games so I dont have to play through and unlock all the characters
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