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About Me

  1. This is a re-recording and re-upload to YouTube of my current build as the last one had a few errors I missed. Link to new Video - Launchbox | Bigbox | 500+ Platforms | 400+ Playlists | 500,000+ Games | The ridiculous collection. I'm having issues where some videos stick. I've closed / disabled everything I can but it only helps a little. My specs are pretty good (32GB RAM, Octocore, 8GB Video) so I don't think it's that...? If you'd like a video of the playlists, let me know. As always, comments and criticisms welcome. 🎮
  2. Version 2021.3

    433 downloads

    This has 371 Playlists. I believe I'm at the end of compiling by build. As ever, there are always more that can be added but I think for now I'm going to take a break. Here are all the Playlists I've found and created along the way, hopefully this is helpful to some. Check out my other downloads, there's a pack full of the Images that goes along with this. Comments are welcome!
  3. Version 0.4.1

    229 downloads

    OFILb (Obby's Flashpoint Importer for LaunchBox) OFILb (pronounced "Awful-B") is an importer tool for LaunchBox that allows one to add platforms and playlists from BlueMaxima's Flashpoint project to their collection. It is fully automated and only requires the user to provide the paths to the LaunchBox/Flashpoint installs, choose which Platforms/Playlists they wish to import, and select between a few import mode options. Once the import is started the current progress is displayed and any errors that occur are shown to the user, with resolvable errors including a prompt for what the user would like to do. After the process has completed LaunchBox can be started and the games from Flashpoint can be played like those from any other Platform. For Platforms, the importer is capable of importing each game/animation along with any additional apps, images, and most of the metadata fields (i.e. Title, Description, etc, see below). Function This utility makes use of its sister project CLIFp (Command-line Interface for Flashpoint) to allow LaunchBox to actually start and exit the games correctly. It is automatically deployed into your Flashpoint installation (updated if necessary) at the end of a successful import and the latest version of CLIFp will be included in each release of this utility so it is not generally something the end-user needs to concern themselves with. Before making any changes to your LaunchBox collection any XML files that will be altered are automatically backed up (only one backup is maintained at once so any previous backup will be overwritten) and if any unrecoverable errors occur during the import any partial changes are reverted and the backups are restored; however, while LaunchBox itself also makes periodic backups of your XML data it is strongly suggested that you consider making a manual backup of your LaunchBox\Data folder to be safe. No responsibility is held for the loss of data due to use of this tool. OFILb can safely be used multiple times on the same collection to update the selected Platforms and Playlists if that have already been imported previously. The method with which to handle existing entries is selected within the program before each import. The import time will vary, correlated with how many Platforms/Playlists you have selected, but more significantly the image mode you choose, which is expanded on later. Importing the entire collection usually takes 5-10 minutes with the recommended settings but can take longer with a more basic PC. The vast majority of the processing time is due to the plethora of images that have to be copied/symlinked when games processed so the speed of your storage device is the most significant factor. Running the importer for updates should be significantly faster it first checks to see if the source image from the new import source is actually different than your current one before copying/linking it. You will still be able to use the standard Flashpoint launcher as normal after completing an import. Compatability Flashpoint Infinity/Flashpoint Ultimate This tool was made with the express purpose of using it with Flashpoint Ultimate (i.e. all games/animations pre-downloaded), but since the 0.2 rewrite of CLIFp it should work with Infinity as well. Just note that use with Infinity is not tested as rigorously. General While testing for 100% compatibility is infeasible given the size of Flashpoint, OFILb was designed with full compatibility in mind. The ":message:" feature of Flashpoint, commonly used to automatically show usage instructions for some games before they are started, is supported. The entries that use it are added as additional-apps to their respective games as they once were when Flashpoint came packaged with LaunchBox. All messages are displayed in a pop-up dialog via CLIFp. Viewing extras (which are simply a folder) is also supported and the corresponding additional apps that open these folders will be added when importing a platform. Since Flashpoint originally used LaunchBox as its launcher, most fields within Flashpoint have a one-to-one equivalent (or close enough equivalent) LaunchBox field. That being said there are a few fields that are unique to Flashpoint that do not have matching field and so they are simply excluded during the import, resulting in a relatively minor loss of information for each game in your collection. Version Matching Each release of this application targets a specific version or versions of BlueMaxima's Flashpoint and while newer releases will sometimes contain general improvements to functionality, they will largely be created to match the changes made between each Flashpoint release and therefore maintain compatibility. These matches are shown below: *See: https://github.com/oblivioncth/OFILb#version-matching* Using a version of OFILb that does not target the version of Flashpoint you wish to use it with is highly discouraged as some features may not work correctly or at all and in some cases the utility may fail to function entirely or even damage the Flashpoint install it is used with. Metadata Fields Currently the following fields in LaunchBox will be populated for each game, which is limited by what is available within Flashpoint: Title Series Developer Publisher Platform Sort Title Date Added Date Modified Broken Flag Play Mode Status Region Notes Source Release Date Version Library Usage Primary Usage 1) Ensure Flashpoint and LaunchBox are both not running 2) Manually specify or browse for the path to your LaunchBox install, the utility will let you know if there are any problems. If everything is OK the icon next to the install path will change to a green check 3) Manually specify or browse for the path to your Flashpoint install, the utility will let you know if there are any problems. If everything is OK the icon next to the install path will change to a green check 4) The lists of available Platforms and Playlists will quickly load 5) Select which Platforms and Playlists you want to import. Existing entries that are considered an update will be highlighted in green 6) If importing Playlists, select a Playlist Game Mode. These are described with the nearby Help button in the program, but here is a basic overview of their differences: Selected Platforms Only - Only games that are present within the selected platforms will be included Force All - All games in the playlist will be included, importing portions of unselected platforms as required. 7) If any entries you have selected are for updates you may select update mode settings. These are described with the nearby Help button in the program, but here is a basic overview of their differences: (Exclusive) New Only - Only adds new games (Exclusive) New & Existing - Adds new games and updates the non-user specific metadata for games already in your collection (Applies to either of the above) Remove Missing - Removes any games from your collection for the selected Platforms that are no longer in Flashpoint 8 ) Select a method to handle game images. These are described with the nearby Help button in the program, but here is a basic overview of their differences: Copy - Copies all relevant images from Flashpoint into your LaunchBox install (slow import) Reference - Changes your LaunchBox install configuration to directly use the Flashpoint images in-place (slow image refresh) Symlink - Creates a symbolic link to all relevant images from Flashpoint into your LaunchBox install. Overall the best option 9) Press the "Start Import" button The symbolic link related options for handling images require the importer to be run as an administrator or for you to enable Developer Mode within Windows 10 Example: Tag Filter In the Tools menu is an option to show the Tag Filter Editor, through which you can customize which titles will be imported based on their tags. Tags are listed alphabetically, nested under their categories names so that you can select or unselect an entire category easily. Exclusions take precedence, so if a title features a single tag that you have unselected it will not be included in the import. All tags are included by default. Other Features If for whatever reason you want to only deploy or update CLIFp there is an option for doing so in the Tools menu Animations are not included by default since LaunchBox is more games oriented; however, you can choose to include them using the relevant check-able option in the Tools menu The playlist import feature is "smart" in the sense that it won't include games that you aren't importing. So if you only want to import the Flash platform for example and a couple playlists, you wont have to worry about useless entries in the playlist that point to games from other platforms you didn't import. This of course does not apply if you are using the "Force All" playlist game mode. Limitations Although general compatibility is quite high, compatibility with every single title cannot be assured. Issues with a title or group of titles will be fixed as they are discovered. The "smart" feature of the Playlist import portion of the tool has the drawback that only games that were included in the same import will be considered for that playlist. If you previously imported a Platform and now want to import a Playlist that contains games from that Platform you must make sure you select it again for it to be updated/re-imported in order for those games to be added to that Playlist. Alternatively, you can use the "Force All" playlist game mode, but this will also possibly add new platforms you did not previously import. If you are using Infinity you will be able to play any game that is imported, even if it hasn't been played yet in Flashpoint; images for the games however will not be present until they've been seen/loaded in Flashpoint at least once and require the importer to be ran again afterwards. The requirement to have the images load in Flashpoint's launcher first is one I can do nothing about, but I hope to eventually make it so you don't need to run the importer again if you're using the LaunchBox symlink option for images. Help/Bugs/Feature requests If you have a bug or feature request I ask that you submit an issue on the GitHub page for this tool, but if you just want to ask a question, discuss the tool in general, or are having issues getting it working for reasons you don't think are due to a bug then please just make a post here. Since sometimes the line between the two can be blurry don't feel afraid to use the wrong system, it isn't a huge deal. GitHub OFILb: https://github.com/oblivioncth/OFILb CLIFp: https://github.com/oblivioncth/CLIFp
  4. Mcfly Playlists View File This has 371 Playlists. I believe I'm at the end of compiling by build. As ever, there are always more that can be added but I think for now I'm going to take a break. Here are all the Playlists I've found and created along the way, hopefully this is helpful to some. Check out my other downloads, there's a pack full of the Images that goes along with this. Comments are welcome! Submitter Mcfly. Submitted 08/06/2021 Category Playlists  
  5. Obby's Flashpoint Importer for LaunchBox View File OFILb (Obby's Flashpoint Importer for LaunchBox) OFILb (pronounced "Awful-B") is an importer tool for LaunchBox that allows one to add platforms and playlists from BlueMaxima's Flashpoint project to their collection. It is fully automated and only requires the user to provide the paths to the LaunchBox/Flashpoint installs, choose which Platforms/Playlists they wish to import, and select between a few import mode options. Once the import is started the current progress is displayed and any errors that occur are shown to the user, with resolvable errors including a prompt for what the user would like to do. After the process has completed LaunchBox can be started and the games from Flashpoint can be played like those from any other Platform. For Platforms, the importer is capable of importing each game/animation along with any additional apps, images, and most of the metadata fields (i.e. Title, Description, etc, see below). Function This utility makes use of its sister project CLIFp (Command-line Interface for Flashpoint) to allow LaunchBox to actually start and exit the games correctly. It is automatically deployed into your Flashpoint installation (updated if necessary) at the end of a successful import and the latest version of CLIFp will be included in each release of this utility so it is not generally something the end-user needs to concern themselves with. Before making any changes to your LaunchBox collection any XML files that will be altered are automatically backed up (only one backup is maintained at once so any previous backup will be overwritten) and if any unrecoverable errors occur during the import any partial changes are reverted and the backups are restored; however, while LaunchBox itself also makes periodic backups of your XML data it is strongly suggested that you consider making a manual backup of your LaunchBox\Data folder to be safe. No responsibility is held for the loss of data due to use of this tool. OFILb can safely be used multiple times on the same collection to update the selected Platforms and Playlists if that have already been imported previously. The method with which to handle existing entries is selected within the program before each import. The import time will vary, correlated with how many Platforms/Playlists you have selected, but more significantly the image mode you choose, which is expanded on later. Importing the entire collection usually takes 5-10 minutes with the recommended settings but can take longer with a more basic PC. The vast majority of the processing time is due to the plethora of images that have to be copied/symlinked when games processed so the speed of your storage device is the most significant factor. Running the importer for updates should be significantly faster it first checks to see if the source image from the new import source is actually different than your current one before copying/linking it. You will still be able to use the standard Flashpoint launcher as normal after completing an import. Compatability Flashpoint Infinity/Flashpoint Ultimate This tool was made with the express purpose of using it with Flashpoint Ultimate (i.e. all games/animations pre-downloaded), but since the 0.2 rewrite of CLIFp it should work with Infinity as well. Just note that use with Infinity is not tested as rigorously. General While testing for 100% compatibility is infeasible given the size of Flashpoint, OFILb was designed with full compatibility in mind. The ":message:" feature of Flashpoint, commonly used to automatically show usage instructions for some games before they are started, is supported. The entries that use it are added as additional-apps to their respective games as they once were when Flashpoint came packaged with LaunchBox. All messages are displayed in a pop-up dialog via CLIFp. Viewing extras (which are simply a folder) is also supported and the corresponding additional apps that open these folders will be added when importing a platform. Since Flashpoint originally used LaunchBox as its launcher, most fields within Flashpoint have a one-to-one equivalent (or close enough equivalent) LaunchBox field. That being said there are a few fields that are unique to Flashpoint that do not have matching field and so they are simply excluded during the import, resulting in a relatively minor loss of information for each game in your collection. Version Matching Each release of this application targets a specific version or versions of BlueMaxima's Flashpoint and while newer releases will sometimes contain general improvements to functionality, they will largely be created to match the changes made between each Flashpoint release and therefore maintain compatibility. These matches are shown below: *See: https://github.com/oblivioncth/OFILb#version-matching* Using a version of OFILb that does not target the version of Flashpoint you wish to use it with is highly discouraged as some features may not work correctly or at all and in some cases the utility may fail to function entirely or even damage the Flashpoint install it is used with. Metadata Fields Currently the following fields in LaunchBox will be populated for each game, which is limited by what is available within Flashpoint: Title Series Developer Publisher Platform Sort Title Date Added Date Modified Broken Flag Play Mode Status Region Notes Source Release Date Version Library Usage Primary Usage 1) Ensure Flashpoint and LaunchBox are both not running 2) Manually specify or browse for the path to your LaunchBox install, the utility will let you know if there are any problems. If everything is OK the icon next to the install path will change to a green check 3) Manually specify or browse for the path to your Flashpoint install, the utility will let you know if there are any problems. If everything is OK the icon next to the install path will change to a green check 4) The lists of available Platforms and Playlists will quickly load 5) Select which Platforms and Playlists you want to import. Existing entries that are considered an update will be highlighted in green 6) If importing Playlists, select a Playlist Game Mode. These are described with the nearby Help button in the program, but here is a basic overview of their differences: Selected Platforms Only - Only games that are present within the selected platforms will be included Force All - All games in the playlist will be included, importing portions of unselected platforms as required. 7) If any entries you have selected are for updates you may select update mode settings. These are described with the nearby Help button in the program, but here is a basic overview of their differences: (Exclusive) New Only - Only adds new games (Exclusive) New & Existing - Adds new games and updates the non-user specific metadata for games already in your collection (Applies to either of the above) Remove Missing - Removes any games from your collection for the selected Platforms that are no longer in Flashpoint 8 ) Select a method to handle game images. These are described with the nearby Help button in the program, but here is a basic overview of their differences: Copy - Copies all relevant images from Flashpoint into your LaunchBox install (slow import) Reference - Changes your LaunchBox install configuration to directly use the Flashpoint images in-place (slow image refresh) Symlink - Creates a symbolic link to all relevant images from Flashpoint into your LaunchBox install. Overall the best option 9) Press the "Start Import" button The symbolic link related options for handling images require the importer to be run as an administrator or for you to enable Developer Mode within Windows 10 Example: Tag Filter In the Tools menu is an option to show the Tag Filter Editor, through which you can customize which titles will be imported based on their tags. Tags are listed alphabetically, nested under their categories names so that you can select or unselect an entire category easily. Exclusions take precedence, so if a title features a single tag that you have unselected it will not be included in the import. All tags are included by default. Other Features If for whatever reason you want to only deploy or update CLIFp there is an option for doing so in the Tools menu Animations are not included by default since LaunchBox is more games oriented; however, you can choose to include them using the relevant check-able option in the Tools menu The playlist import feature is "smart" in the sense that it won't include games that you aren't importing. So if you only want to import the Flash platform for example and a couple playlists, you wont have to worry about useless entries in the playlist that point to games from other platforms you didn't import. This of course does not apply if you are using the "Force All" playlist game mode. Limitations Although general compatibility is quite high, compatibility with every single title cannot be assured. Issues with a title or group of titles will be fixed as they are discovered. The "smart" feature of the Playlist import portion of the tool has the drawback that only games that were included in the same import will be considered for that playlist. If you previously imported a Platform and now want to import a Playlist that contains games from that Platform you must make sure you select it again for it to be updated/re-imported in order for those games to be added to that Playlist. Alternatively, you can use the "Force All" playlist game mode, but this will also possibly add new platforms you did not previously import. If you are using Infinity you will be able to play any game that is imported, even if it hasn't been played yet in Flashpoint; images for the games however will not be present until they've been seen/loaded in Flashpoint at least once and require the importer to be ran again afterwards. The requirement to have the images load in Flashpoint's launcher first is one I can do nothing about, but I hope to eventually make it so you don't need to run the importer again if you're using the LaunchBox symlink option for images. Help/Bugs/Feature requests If you have a bug or feature request I ask that you submit an issue on the GitHub page for this tool, but if you just want to ask a question, discuss the tool in general, or are having issues getting it working for reasons you don't think are due to a bug then please just make a post here. Since sometimes the line between the two can be blurry don't feel afraid to use the wrong system, it isn't a huge deal. GitHub OFILb: https://github.com/oblivioncth/OFILb CLIFp: https://github.com/oblivioncth/CLIFp Submitter oblivioncth Submitted 08/27/2020 Category Third-party Apps and Plugins  
  6. 173 downloads

    I made this custom Launchbox icon for personal use and wanted to share it with the community. I wish I had more to give but it's a small gesture to say thanks for all your help and making this the best frontend on the market. Also I'm sorry if this is posted in the wrong section but I did not find an option for icons.
  7. Launchbox Icon View File I made this custom Launchbox icon for personal use and wanted to share it with the community. I wish I had more to give but it's a small gesture to say thanks for all your help and making this the best frontend on the market. Also I'm sorry if this is posted in the wrong section but I did not find an option for icons. Submitter RebelResurrected Submitted 03/13/2021 Category LaunchBox Custom Badges  
  8. All Platforms Theme Video View File An idea to create a platform category where all platforms are in one place. Submitter ivan.cavazos Submitted 01/20/2021 Category Platform Theme Videos  
  9. Version 1.0.0

    531 downloads

    An idea to create a platform category where all platforms are in one place.
  10. Version 1.1.0

    425 downloads

    This startup theme is a modified version of keltogael's minimal, I wanted a theme to go along with the new modern looking Colorful by viking which is already my main theme. The theme is really simple, rather than show the game loaded, it uses the platform as "splash screen", same as minimal, but instead of the logos of each platform i found more pleasing to show the controller. Icons used are from the Noun Project. The .psd file is included so you can add your own platforms (save your .png on platforms folder, copy and edit the .xml to match the .png name and platform name) and translate the "loading" text. I'll update it if I add more platforms. [important] There's NO game shutdown screen, if you use this theme, you should disable shutdown screens.
  11. Im trying to have platform bezels setup on retroarch but there doesnt seem to be any info out there on how to make this work. Does anyone have a link of any kind on where I need to add these and have them active? Id like to slowly add game specific bezels eventually but I thought I would start with something a bit easier first. These are the bezels I have downloaded and look to use
  12. Version 1.0.0

    377 downloads

    I connected the switch to Launchbox. So I made a platform video for it. Please enjoy.? more to come....
  13. Nintendo Switch Platform Video View File I connected the switch to Launchbox. So I made a platform video for it. Please enjoy.? more to come.... Submitter Mo3Mo3 Submitted 06/03/2020 Category Platform Theme Videos  
  14. Minimal-Colorful View File This startup theme is a modified version of keltogael's minimal, I wanted a theme to go along with the new modern looking Colorful by viking which is already my main theme. The theme is really simple, rather than show the game loaded, it uses the platform as "splash screen", same as minimal, but instead of the logos of each platform i found more pleasing to show the controller. Icons used are from the Noun Project. The .psd file is included so you can add your own platforms (save your .png on platforms folder, copy and edit the .xml to match the .png name and platform name) and translate the "loading" text. I'll update it if I add more platforms. [important] There's NO game shutdown screen, if you use this theme, you should disable shutdown screens. Submitter Palada Submitted 09/12/2019 Category Startup Themes  
  15. Arne

    Playlists

    Fairly new to Launchbox/Bigbox, after 2 years of Learning Ins and outs of Retropie/Recalbox. I would like to know how to add a Favorites option on main Platform wheel without switching over to playlist...ect. I want to set this up in a Bartop, so ease of use for people playing it is important. Tried to create a platform called favorites, but it was not placed in main platform list. Also, how does one add a playlist option to the main platform wheel, or do you have to set a button up on controller to switch back and forth between views? Thanks.
  16. Jeffe

    ARCADE!!!

    I'm tackling the Arcade platform and wanted to throw some ideas out to the community to see what everyone's thoughts are: 1. Game titles with parentheses or brackets should be removed since the parser removes those and it makes it difficult to find in a search in LaunchBox. Does anyone know of any other ASCII characters we should avoid in game titles? 2. I've run across several games with the same name in Arcade but they are different games (Badlands, Super Dodge Ball, etc.) I posted to change them to "Super Dodge Ball: Neo Geo" and "Badlands: Atari" because if the game title is the same name, the metadata won't differentiate in LaunchBox. This is the method I used, but I'm curious if anyone has better ideas. 3. I'm also migrating all games from platforms that are now being used as playlists (Sega Model 1, 2, 3, Naomi, Sammy Atomisewave, etc.) and putting them all in Arcade. I'm making sure that all media is being merged so nothing gets lost. What is everyone's thoughts of removing platforms that are now playlists? 4. Could we create a platform to move all the casino/fruit games out of Arcade since they are not arcade games? Please let me know what everyone thinks. Together we can make this the best videogame database on the internet! -Jeffe10
  17. Hi, Not sure what has happened here but i seem to have two "ALL's" under Platforms as in picture. And it doesn't allow me to delete one? Also shows double ups of games when i click on one "ALL" but if i click the other "ALL" seems normal. Is there somewhere in the config file that i can remove one? Thanks heaps.
  18. Hello everyone! Long time since I was on here, but the weather is bad now in the northeast and with some off time, i have gotten back to my arcade. So when I last left off, I was working on trying to configure in bulk, a way to setup my u360 joystick to load with each platform or genre quickly rather than settingit up for each and every game. Does any one know if this is possible? The last version of LB I had was 7.11 and recently updated it to 7.15 (I think that is the latest version). The goal is to setup one profile for each game that demands 8 way, 4 way, 2 way, etc... and assign it quickly through LB. Yes? No? Thoughts? Many thanks!
  19. Hey, good morning guys, how are you all doing? I have a quick technical inquiry about Big Box and Custom Themes. I want to utilize a different Platform Video Set and Clear Logos per Theme. So for example, for the CityHunter Theme I want to use the standard Cinematix Platform Video Set, along with the default Clear Logos. And for the Unified 1.2 Theme I want to use the Unified Platform Video Set, along with the Silver Ring - Clear Logo set. How would I set this up, so that when I choose the City Hunter theme, the desired Platform Video and Clear Logo Set shows up, and likewise when I choose the Unified 1.2 Theme?. Thank you guys and have a nice day.
  20. My plan for my Big Box arcade is to create three main sections (platforms) as umbrella categories: Arcade, Living Room, Office. Arcade would feature only video and laserdisc games found in the arcades. Under arcade, I would have nests for years, decades, and categories (trackball, Williams Classics, light gun, Daphne, Naomi, et al). Living room would be consoles and handheld only, so I would have nests for those (sub) platforms: Atari 2600, NES, Bally Astrocade, et al. Office would be for computers only, so I would have nests for those (sub) platforms: Apple II, TRS 80, Atari 8-Bit, et al. The point to this is to make my Big Box build less crowded with options; after launch there would be three main rabbit holes as choices, followed by the systems in that choice. Is there any way to do this? I know we're not supposed to mess with platforms, but, for example, I would rather have Daphne under arcade and not as its own platform. Thanks in advance for any and all suggestions and/or how-to guides.
  21. I've tried searching for this, and it has probably been answered somewhere else, but i'm having problems getting the automatically created Arcade playlists to show in Bigbox AFTER clicking "Arcade". Might parent/child-playlist be a Bigbox theme-dependant thing? I'm using Cityhunter theme with the platforms scrolling horizontally in the lower thirds of the screen.
  22. As of the update to LaunchBox v8.8 beta 3, the Platform Categories view (in LaunchBox and in BigBox) is listing the Platform Categories AND all of the Platforms together in one big list. How can I get back to the Platform Categories view with the Platforms nested under each category? Thanks, Scott
  23. My platforms were in alphabetical order in LB since I installed it for the first time a couple months ago (then bought Big Box) , the last couple beta's the order was the same but on Both my PC and my cabinet the platform order now seems random. Is this a bug or am I missing something? Big Box is still in alphabetical order and Launchbox.net is good too but desktop is wacked.
  24. Is there an "other platforms" option in LB/BB? The one FE I know that has it is GameEX. You go to a game screen where the description, year released, etc. is and there is a separate menu that lists all the other versons and platforms there are of the same game. So you can just scroll through each item without having to go to that game screen and it instantly shows you the movies of what that game looks like. I find it very useful to be able to go to any version of "donkey kong" let's say, and then scroll through to see every different version and what it looks like. So I can instantly see the arcade version compared to the Atari XXXX version. And I can click that menu to go play that version instead if I want.
  25. Hi all! Currently I have one big platform called "Arcade", and I was wondering what would be the procedure to split that into CPS1, NeoGeo etc within LaunchBox ? I saw the third-party program (Lightspeed MAME importer, as recommended by Brad in an "old" MAME video on youtube), but found the warnings from LordMonkus, and therefore I didn't dare to use it. Any suggestions apart from going through each single game one-by-one?
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