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Found 32 results

  1. I recently added PS1 games to Big/LaunchBox but when I go to the platform wheel I just get the blank and generic font for playstation as opposed to the logo. Is there anyway to get the logo and force it to appear or not?
  2. Version 1.0.0

    30 downloads

    This video is a shortened edit of the PlayStation Classic commercial, made to fit BigBox better. Link to Clear Logo: How to: Add the following 20 games to a new playlist (and mark it as included on your platform-list, if you want it to appear as a console). Battle Arena Toshinden Cool Boarders 2 Destruction Derby Final Fantasy VII Grand Theft Auto Intelligent Qube Jumping Flash Metal Gear Solid Mr Driller Oddworld: Abe’s Oddysee Rayman Resident Evil Director’s Cut Revelations: Persona Ridge Racer Type 4 Super Puzzle Fighter II Turbo Syphon Filter Tekken 3 Tom Clancy’s Rainbow Six Twisted Metal Wild Arms
  3. Version 1.0.0

    22 downloads

    This clear logo is for the mini console PlayStation Classic from 2018. How to: Add the following 20 games to a new playlist (and mark it as included on your platform-list, if you want it to appear as a console). Battle Arena Toshinden Cool Boarders 2 Destruction Derby Final Fantasy VII Grand Theft Auto Intelligent Qube Jumping Flash Metal Gear Solid Mr Driller Oddworld: Abe’s Oddysee Rayman Resident Evil Director’s Cut Revelations: Persona Ridge Racer Type 4 Super Puzzle Fighter II Turbo Syphon Filter Tekken 3 Tom Clancy’s Rainbow Six Twisted Metal Wild Arms Link to platform video:
  4. PlayStation Classic (2018 mini console) - Clear Logo View File This clear logo is for the mini console PlayStation Classic from 2018. How to: Add the following 20 games to a new playlist (and mark it as included on your platform-list, if you want it to appear as a console). Battle Arena Toshinden Cool Boarders 2 Destruction Derby Final Fantasy VII Grand Theft Auto Intelligent Qube Jumping Flash Metal Gear Solid Mr Driller Oddworld: Abe’s Oddysee Rayman Resident Evil Director’s Cut Revelations: Persona Ridge Racer Type 4 Super Puzzle Fighter II Turbo Syphon Filter Tekken 3 Tom Clancy’s Rainbow Six Twisted Metal Wild Arms Link to platform video: Submitter buxilaks Submitted 06/09/2019 Category Platform Clear Logos  
  5. PlayStation Classic (2018 mini console) - Platform Video View File This video is a shortened edit of the PlayStation Classic commercial, made to fit BigBox better. Link to Clear Logo: How to: Add the following 20 games to a new playlist (and mark it as included on your platform-list, if you want it to appear as a console). Battle Arena Toshinden Cool Boarders 2 Destruction Derby Final Fantasy VII Grand Theft Auto Intelligent Qube Jumping Flash Metal Gear Solid Mr Driller Oddworld: Abe’s Oddysee Rayman Resident Evil Director’s Cut Revelations: Persona Ridge Racer Type 4 Super Puzzle Fighter II Turbo Syphon Filter Tekken 3 Tom Clancy’s Rainbow Six Twisted Metal Wild Arms Submitter buxilaks Submitted 06/09/2019 Category Platform Theme Videos  
  6. Hi! I want to use PSX2PSP to convert all my games to .pbp (compressed format, recognized by RetroArc core Beetle PSX HW), but this software need to have only one .bin by games. When a game have more than one .bin, I need to combine them, and I don't want to do it one by one (I have 3000 games). I can't find something to batch it... (a friend made me a .bat that do it, but I have no more sound...) Thank you very much for your help !
  7. Current version date: 8-30-18 - Updated overrides to use new aspect ratio numbers for Retroarch 1.7.4 (they will not work correctly with older versions). Older versions of the overrides are still available for older versions of Retroarch. Introduction: There were two overall goals with these: Goal #1 was to ensure that the image was properly scaled to the top and bottom of the screen for all of my games. Something you'll notice if you play a lot of PSX games using RA Beetle PSX is that the aspect ratio settings that work best (scale to the top and bottom) for one game doesn't necessarily do the same for another game. This is because there's a wide array of resolution modes used in the PSX library that are entirely game-dependent, so what works for one thing won't necessarily work for another. Thankfully, overrides give us the flexibility to custom tailor these as we need from one game to another. What I found worked best was one of three scenarios: "AR Setting 1" Aspect Ratio = Core Provided Integer Scaling = Off "AR Setting 2" Aspect Ratio = Custom Custom Viewport Width = 1600 (5x) Custom Viewport Height = 1200 (5x) Integer Scaling = On Other Aspect Ratio = Custom Custom Viewport Width = [customized per game] Custom Viewport Height = [customized per game] Custom Viewport X = [customized per game] Custom Viewport Y = [customized per game] Integer Scaling = Off Most games fall into one of the first two categories. AR Setting 1 is what I'm using as a Core Override base. AR Setting 2 was used in per-game overrides as needed and when something more unusual came up I created a per-game override using custom width, height, X, and Y settings. Goal #2 was to setup each game to use the appropriate controller settings for that specific game. During the lifetime of the PSX there was quite a range of controllers, starting with the regular old d-pad-only gamepad up through the original dual shock controller. Support for the later controllers varied by game. The original pad (called "PS1 Joypad" in Retroarch) + Analog to digital type = Left Stick is used as the Core Override base. If the game supported it, either Dual Analog or Dual Shock was used as an override. For these, the analog to digital type is set to none (because otherwise you'll still be sending d-inputs) unless it's one of the instances where a game actually supported the vibration function of the dual shock controller but did not support actual analog input (there are a number of such cases); for those the analog to digital type is set to left stick just like the original PS1 Joypad ones, but you'll have vibration as well. Complete PSX and Saturn Audit Sheet 483 PSX / 109 Saturn titles covered The sheet shows what was used for each game along with the name of the relevant override file. The file name is important because it must match the filename of the game you want to use it with exactly in order for Retroarch to know that it needs to apply it. This means you're going to need to rename the configs to match your game if it's named differently. On that note, I'm using .m3us for all multi-disc games (.pbps would work as well), which means that there's only one override for those games (because it just needs to match the .m3u/.pbp filename) but if you don't use one of those and just have several disc images that you individually direct at Retroarch, separate overrides would need to be made to match each disc filename. You should really be using either .m3u or .pbp for those though... Another caveat is that these are designed for a 1080p display; if you're using a different resolution, the AR settings more than likely won't be correct for you. If a game used AR Setting 1 and the original controller, no game override is necessary as those are covered by the core override. Also, these are designed for the Core Option settings of Renderer = Software and Internal Resolution = 1x (native). You might be able to get away with alternate settings for those, depending on the game, but I can't guarantee the AR settings will be correct. This is the full list of core options (from retroarch-core-options.cfg) that I normally use for Beetle PSX HW (note that 32-bit color depth doesn't actually do anything in software rendering, but I leave it there for when I do want to try out either vulkan or opengl renderers, at which point I turn dithering mode to off; the PGXP options don't do anything in software mode either): One final note is that I'm using the CRT-Hyllian-Multipass shader in the core override (Beetle PSX HW.cfg) so that will apply to all your games unless you change it in the core override. You can edit the Beetle PSX HW.cfg file and change the "video shader = " line to a different shader or just remove the entire line. You could also just do this via Quick Menu -> Save Core Override, but you'll need to be careful that you don't accidentally overwrite a setting that you actually need as a base for these to work (listed below). CRT-Hyllian-Multipass is a good one because it looks good, it's super lightweight, and it looks correct even without integer scaling (which is super important for these). CRT-Aperture is a good choice as well. Oh, and a final final note (we'll call this Goal #3) is that there are some PSX (and Saturn) games (primarily fighting games) that are in interlaced 480i format. I made some custom deinterlacing shader presets that I use for these games to remove interlacing artifacts and it's enabled in their overrides (they're noted on the audit sheet). The presets are included below. These just need to be placed in the base Retroarch\shaders folder. The overrides need to be placed in your Retroarch\config folder so the path should look like Retroarch\config\Beetle PSX HW\[config name].cfg Notes on the Saturn overrides can be found here and here. Beetle PSX HW Overrides 8-30-18 (RA 1.7.4+).zip Beetle Saturn Overrides 8-30-18 (RA 1.7.4+).zip CRT Deinterlacing.zip Older (pre RA 1.7.4) versions: Let me know if you have any questions or issues! Obviously this isn't everything in the PSX library - I curate my library so I've "only" got a little under 500 PSX games but this makes a big dent.
  8. So, recently I've been trying to play some of my PS1 roms through retroarch and launchbox, but I've been having this weird issue. When I go to launch a game, the game will launch, and task manager will show that retroarch is running the game, but the retroarch window will not appear. My settings all seem correct, and when I launch the games through retroarch without using launchbox, all seems to be working. Any advice?
  9. Shro2016 1:1 Pack - Sony PlayStation View File This file contains the complete 1:1 cover set for all Sony PlayStation games released in the US/EU regions plus a few extra Japanese releases (1,810 images in total). All files have been created by myself using the various repositories on the Internet for source materials and all have been adapted to suit the 1:1 file ratio and all have had a custom PlayStation overlay applied so that they appear uniform in the set. The file format is JPG to keep file size small and hopeful better performance on low spec machines. The file dimensions are all 500x500 1:1 Packs for other consoles will be added shortly. Submitter shro2016 Submitted 03/12/2019 Category Game Box Art  
  10. Version 1.0.0

    53 downloads

    This file contains the complete 1:1 cover set for all Sony PlayStation games released in the US/EU regions plus a few extra Japanese releases (1,810 images in total). All files have been created by myself using the various repositories on the Internet for source materials and all have been adapted to suit the 1:1 file ratio and all have had a custom PlayStation overlay applied so that they appear uniform in the set. The file format is JPG to keep file size small and hopeful better performance on low spec machines. The file dimensions are all 500x500 1:1 Packs for other consoles will be added shortly.
  11. Hello, semi-noob here, When trying to emulate Tony Hawk's Pro Skater (1) using ePSXe, I run into some weird screen issues and I wonder if any of you experienced the same behaviour and if so, have you found a way to fix this. And yes, I already tried to google the issue, but haven't found anything on this. At first I thought the ISO was just broken, so I found two new sources, tested both and got the same results each time. Issues are: Main Menu Screen, Character select screen or any screens (except the one when you play the game and skate around a level): horizontal screen flickering/flashing from top to bottom. Almost strobe-esque epilepsy inducing.. Objective screen, the splash-screen before each level that enumerates the objectives and tell you what to collect and such: black screen On the objective screen, you can still press the action button and the level will load as expected. Once a level is loaded everything works and the music also, but apart from that, it's just a mess. Any of you had this happen? Can it be fixed? Keep in mind I'm not very good with emulator configs.. I tweaked a thing or two here and there with a few tutorials but in all honesty I have no idea what i'm doing most the time.. PS. don't hesitate to tell me if i'm in the wrong forum thread.. will correct it SPECS: PC: Lenovo Processor: Intel Core i7 4710HQ 2.50GHz RAM: 16GB OS: WIN 8.1 Graphic Card: NVIDIA GeForce GTX 860M EPSXE Version: 2.0.5 Video Plugin: PEOPS OpenGL Driver 1.78 Video configs: see attached image
  12. Project 64 1.6 won't run when I choose a ROM in Launchbox. I tried making a batch file and pointing to that like in this thread https://forums.launchbox-app.com/topic/28760-project64/ but it didn't help. Is there a fix that doesn't require me to download another version of PJ64? I don't want to risk getting malware. When I try to launch PS1 games PCSXR comes up like it's being run itself and I have to choose the game manually through the PCSXR menu. Is there a configuration to get games to launch without actually showing the emulator/background? The PC is a cheap old eMachines Windows 7 PC with a crappy integrated nvidia card from like 9 years ago, so I'm stuck with these two emulators. Can only run 2D Retroarch cores (so no n64/ps1 cores even though they work fine on Ubuntu. Guessing it's a lack of OpenGL or something, PCSXR needs D3D plugins to run full speed with Windows).
  13. Hi All, Was wondering if anyone could recommend the 'best' settings to use in RetroArch for PS1 games. I am using the Beetle PSX HW core and I was hoping that it might be possible to get some advice on which settings are safe to tinker with? I do appreciate that different games may react differently to certain settings, but I am just looking for the options that are okay to change for all or most games? I have played with a few settings and although on some games they worked great and made the game look amazing, other games really didn't like them and caused crashes or visual glitches. System Specs are below to assist with any suggestions you might have; CPU : i5 3570k @ 3.5 Ghz GPU: NVIDIA GTX 770 RAM: 16GB DDR3 Any help is much appreciated. N.B: These are my emu machine specs, so please don't laugh I have a main PC with much better specs, I promise!
  14. Version 1.0.0

    300 downloads

    Custom Marquees for the Sony Playstation platform. Examples:
  15. Posting this here per request, be gentle its my first post, feel free to use it as you like! Youtube Dropbox: 1080P 720P 800x480 640x480 320x240 LaunchBox.mp4
  16. Hello, I'm using RetroArch and having trouble launching ps1 games from LaunchBox. "scph5500.bin", "scph5501.bin", and "scph5502.bin" are in the RA system folder and the md5 info matches. The BIOS directory is set in RA. I'm using Beetle PSX HW core ("mednafen_psx_hw_libretro.dlll") in my "Associated Platforms" setting. I added the .CUE in LaunchBox and its pointing to a .BIN with the same name. I can load this .CUE successfully in RetroArch and play it just fine but if I hit "Play" in LaunchBox it doesn't do anything. Anyone got any ideas?
  17. Version 1.0.0

    150 downloads

    I tend to keep my Translated and Japanese exclusive games separate from my North American/PAL region games in BigBox and have created this Sony Playstation (Japan) platform theme video. I Wanted to share with the community in case anyone else does the same with their collections and could use this in their setup. I do plan on redoing the video snap used for this theme in better quality so I will be updating this at a later date. Two different versions to choose from: Game Audio and Remixed Audio Platform Clear logo below *All artwork created/modified/compiled by: Riffman81*
  18. Sony Playstation JAPAN 16:9 1080p Platform Theme View File I tend to keep my Translated and Japanese exclusive games separate from my North American/PAL region games in BigBox and have created this Sony Playstation (Japan) platform theme video. I Wanted to share with the community in case anyone else does the same with their collections and could use this in their setup. I do plan on redoing the video snap used for this theme in better quality so I will be updating this at a later date. Two different versions to choose from: Game Audio and Remixed Audio Platform Clear logo below *All artwork created/modified/compiled by: Riffman81* Submitter Riffman81 Submitted 11/29/2017 Category Platform Theme Videos  
  19. Sony Playstation 3 3D Boxes (Selection of 40 with Cut Video Trailers Included) View File Collection of PlayStation 3D boxes I made. Most of these games are working or will be more playable soon on the Rpcs3 Emulator. Many of them are PlayStation Store only but I made boxes for them just so the collection looks neater. Submitter Robin55 Submitted 10/11/2017 Category Game Box Art  
  20. I have read through the forums but can not find how to import all of my ps1 games. It is the latest US playstation redump collection with 1719 roms. I think they are all in bin and cue format. Only around 1450 import. I Did the rom scan and the missing games are found but at the end it says 0 games imported. I did see where someone said to delete the LB xml file but i did not see this in the newest version of LB in the root of the LB install folder. Any help would be greatly appreciated. N64 roms imported great. Thank You for any help with this.
  21. Version .6

    218 downloads

    So, there wasn't an actual category for this, so I put it here because I think it best suits what I'm doing. So, there is a theme that I love, and it utilizes the ability to set an individual controller graphic per game, so to help with this, I thought it would be nice to have a template. Right now I only have PS1 and PS2 controllers in there but I'll update periodically to include more controllers. I might even fill some out with in-game controls. Anyway, I think I saw somewhere that this might be implemented as a feature in a future LB build, but that might not be the case, regardless, I know that specific themes can take advantage of this, so for anyone using those themes, I hope this helps make your library look a bit cooler and more helpful
  22. I have had 2 big projects for my own setup going on for months and had a great week for those Finally had the time to get a big chunck of PS1 bin/cue games renamed to a solid curated database og 1807 games. Some 823 done and about 70 more to collect and convert....Final push wont be so bad before getting to test some and add in that set config files made by someone here (@criticalcid iirc-little search needed) Bigger than that a dude (BippyM) popped up with the connections and knowledge to get Uae4Arm updated to allow for external launching on Android....this means the huge task of fixing up a database specifically for Commodore Amiga to utilise the Ultimate Amiga WHDLoad pack for Raspberry Pi...VERY exciting to have something that will be far auperior to the PUAE core in RetroArch (fyi love Libretro) All in all lots of time consumed by this stuff. The icing on the cake is that with a few additions from @slipsystem i can now have a LaunchBox/Bigbox setup on Android....well that is awesome for me. TaTa
  23. Controller Mapping View File So, there wasn't an actual category for this, so I put it here because I think it best suits what I'm doing. So, there is a theme that I love, and it utilizes the ability to set an individual controller graphic per game, so to help with this, I thought it would be nice to have a template. Right now I only have PS1 and PS2 controllers in there but I'll update periodically to include more controllers. I might even fill some out with in-game controls. Anyway, I think I saw somewhere that this might be implemented as a feature in a future LB build, but that might not be the case, regardless, I know that specific themes can take advantage of this, so for anyone using those themes, I hope this helps make your library look a bit cooler and more helpful Submitter Pyrometheous Submitted 05/31/2017 Category Game Media Packs  
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