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About Me

  1. Version 1.0.0

    656 downloads

    This is a complete collection of 2D Boxes for the Original Sony PlayStation Japan Region. There are two versions. A version with all the covers squared off and a version with all the covers in CD Jewel case templates. The collection is complete and named after the 2019-3-31 ReDump rom set. There are also around 220 extra Boxes in the set that were not included in the ReDump rom set. Please note that some of the original files were not very high quality scans. This collection was originally a collaboration between @aorin1 , @diskmach and Myself in making the 3D Box set that I have now converted to 2D Boxes for this collection. LIST OF BOXES IN THIS COLLECTION: LIST.txt
  2. Version 2.0.0

    250 downloads

    Back to share the complimentary set of PS2 high res disc art that goes hand-in-hand with my 2.5D box art! To my knowledge there is not a complete set of PS2 NTSC disc art out there so I am here to share mine! This set yet again like the majority of my sets includes high resolution and uniformity. This set was complied from a very nice full high res scan set. This set will be part of a uniform series with more platforms to come that use the same exact DVD style template along with same size dimensions and high resolution artwork. This set like all of my sets includes a uniform "Playstation 2" banner when scrolling through your games for nice uniformity. This is all 1,790 released NTSC PS2 games following the no-intro naming scheme. When dropping these in your Launchbox build there may be a few boxes that do not autoload due to the name differences between how Launchbox scrapes the games and what no-intro names them. Therefore you may have to manually update a few images to your liking or use an alternate name within Launchbox itself. Also contained within this set are two sub folders. One folder contains 14 discs that received special edition releases and the other folder contains all the games that had a second disc (not including many of the bonus sound track or dvd movies). This should cover anything but as always if anyone notices any errors please let me know. Enjoy! You may also download my matching PS2 box fronts here.
  3. Version 1.0.1

    94 downloads

    Created this idea , of an hybrid animated control with a Classic Playstation 1 console style. Full HD 1920x1080 Resolution 16:9 Screen Ratio Animated Buttons Recommended Video scale settings: (for a 16:9 screen ratio monitor) SETTINGS >> VIDEO >> SCALING INTEGER SCALE: OFF ASPECT RATIO: 4:3 CROP OVERSCAN: ON Use this setting on fullscreen and you should be good to go. NOTE: Buttons should be responsive to touch/mouse clicks, But was intended to be used as a decorative/cosmetic overlay/border. DO NOT use on systems without hard controls (joypads/keyboards) as it doesn´t have access to the retroarch menu, you'll be stuck! (Mobile compatibily coming in the future) See it in action:
  4. Playstation 1 - Animated Console Pad for Retroarch View File Created this idea , of an hybrid animated control with a Classic Playstation 1 console style. Full HD 1920x1080 Resolution 16:9 Screen Ratio Animated Buttons (Buttons should be responsive to touch/mouse clicks, But was intended to be used as a decorative/cosmetic overlay/border.) See it in action: Submitter fercho Submitted 05/15/2022 Category Platform Bezels/Overlays  
  5. I understand that in order to import playstation games you need to import the .cue file, if the game has multiple discs do you need to import every cue file? For example, a four disc game must import four cue files?
  6. Version 2.0.0

    467 downloads

    Hey all, got yet another MASSIVE "2.5D" set that admittedly took too much time, but I digress. There are a few other PS2 sets that do exist out there however the difference here is the colors are more accurate, the resolution is higher and the set is uniform. This set was complied from a very nice full high res scan set. This set will be part of a uniform series with more platforms to come that use the same exact DVD case style template along with same size dimensions and high resolution artwork. This set like all of my sets includes a uniform "Playstation 2" banner when scrolling through your games for nice uniformity. This is all 1,790 released NTSC PS2 games following the no-intro naming scheme. When dropping these in your Launchbox build there may be a few boxes that do not autoload due to the name differences between how Launchbox scrapes the games and what no-intro names them. Therefore you may have to manually update a few images to your liking or use an alternate name within Launchbox itself. Also contained within this set is a second folder with 14 games that received special edition releases. This should cover anything but as always if anyone notices any errors please let me know. Enjoy! Also for those interested, you will find I have a matching PS2 disc art set which you can find here.
  7. Version 1.0.0

    915 downloads

    This is a sound effects pack from the Playstation 5's menu. These are really nice, high quality sounds and they were recorded with background music off. I ripped them from this source: "https://www.youtube.com/watch?v=Mdh1G7TQhVM&t=0s". I made sure there was zero popping in the audio. There's two sets here with the startup sound too. It's good to go! Enjoy! To use these, simply download and unzip the file. Place the folder into your "LaunchBox/Sounds" folder. Then launch BigBox and go into the "Options" select "Sound" and change the "Sound Pack" to "PS5".
  8. Hi! I want to use PSX2PSP to convert all my games to .pbp (compressed format, recognized by RetroArc core Beetle PSX HW), but this software need to have only one .bin by games. When a game have more than one .bin, I need to combine them, and I don't want to do it one by one (I have 3000 games). I can't find something to batch it... (a friend made me a .bat that do it, but I have no more sound...) Thank you very much for your help !
  9. Version 1.0.0

    3,015 downloads

    Made the covers to match these covers So they all look the same, if there are any mistakes or missing covers let me know at jayrox1965@yahoo.co.uk and I will try to change/add them.
  10. ABeezy's Sony Playstation 2 Disc Fronts View File Back to share the complimentary set of PS2 high res disc art that goes hand-in-hand with my 2.5D box art! To my knowledge there is not a complete set of PS2 NTSC disc art out there so I am here to share mine! This set yet again like the majority of my sets includes high resolution and uniformity. This set was complied from a very nice full high res scan set. This set will be part of a uniform series with more platforms to come that use the same exact DVD style template along with same size dimensions and high resolution artwork. This set like all of my sets includes a uniform "Playstation 2" banner when scrolling through your games for nice uniformity. This is all 1,790 released NTSC PS2 games following the no-intro naming scheme. When dropping these in your Launchbox build there may be a few boxes that do not autoload due to the name differences between how Launchbox scrapes the games and what no-intro names them. Therefore you may have to manually update a few images to your liking or use an alternate name within Launchbox itself. Also contained within this set are two sub folders. One folder contains 14 discs that received special edition releases and the other folder contains all the games that had a second disc (not including many of the bonus sound track or dvd movies). This should cover anything but as always if anyone notices any errors please let me know. Enjoy! Submitter ABeezy13 Submitted 11/03/2021 Category Game Cart Images  
  11. I found a video on it, but it says to click "add a game" in the menu, but it's a 4 year old video and that menu doesn't exist on my launch box, so what is the new way to do it?
  12. PS1 USA covers made to match the PAL ones View File Made the covers to match these covers So they all look the same, if there are any mistakes or missing covers let me know at jayrox1965@yahoo.co.uk and I will try to change/add them. Submitter jayrox Submitted 07/12/2021 Category Game Box Art  
  13. ABeezy's Sony Playstation 2 2.5D Box Fronts View File Hey all, got yet another MASSIVE "2.5D" set that admittedly took too much time, but I digress. There are a few other PS2 sets that do exist out there however the difference here is the colors are more accurate, the resolution is higher and the set is uniform. This set was complied from a very nice full high res scan set. This set will be part of a uniform series with more platforms to come that use the same exact DVD case style template along with same size dimensions and high resolution artwork. This set like all of my sets includes a uniform "Playstation 2" banner when scrolling through your games for nice uniformity. This is all 1,790 released NTSC PS2 games following the no-intro naming scheme. When dropping these in your Launchbox build there may be a few boxes that do not autoload due to the name differences between how Launchbox scrapes the games and what no-intro names them. Therefore you may have to manually update a few images to your liking or use an alternate name within Launchbox itself. Also contained within this set is a second folder with 14 games that received special edition releases. This should cover anything but as always if anyone notices any errors please let me know. Enjoy! Submitter ABeezy13 Submitted 03/07/2021 Category Game Box Art  
  14. PS5 UI Sounds (High Quality) View File This is a sound effects pack from the Playstation 5's menu. These are really nice, high quality sounds and they were recorded with background music off. I ripped them from this source: "https://www.youtube.com/watch?v=Mdh1G7TQhVM&t=0s". I made sure there was zero popping in the audio. There's two sets here with the startup sound too. It's good to go! Enjoy! To use these, simply download and unzip the file. Place the folder into your "LaunchBox/Sounds" folder. Then launch BigBox and go into the "Options" select "Sound" and change the "Sound Pack" to "PS5". Submitter Dan Patrick Submitted 02/20/2021 Category Big Box Sound Packs  
  15. Marquees - Sony Playstation View File Custom Marquees for the Sony Playstation platform. Examples: Submitter igotdvds Submitted 03/02/2017 Category Game Marquee Images  
  16. Version 1.0.0

    17 downloads

    This is the front and rear artwork for the slipcase, as well as the disc art for the third Interactive Sampler CD for the original PlayStation. The media was scanned manually by me.
  17. Interactive CD Sampler Disc Volume 3/3.5 Box & Disc Art View File This is the front and rear artwork for the slipcase, as well as the disc art for the third Interactive Sampler CD for the original PlayStation. The media was scanned manually by me. Submitter CondoningIrony Submitted 09/02/2020 Category Game Media  
  18. Version 1.0.0

    11 downloads

    This is the front and rear artwork for the slipcase, as well as the disc art for the second Interactive Sampler CD for the original PlayStation. The media was scanned manually by me.
  19. Interactive CD Sampler Disc Volume 2 Box & Disc Art View File This is the front and rear artwork for the slipcase, as well as the disc art for the second Interactive Sampler CD for the original PlayStation. The media was scanned manually by me. Submitter CondoningIrony Submitted 09/02/2020 Category Game Media  
  20. Version 1.0.0

    14 downloads

    This is the front and rear artwork for the slipcase, as well as the disc art for the first Interactive Sampler CD for the original PlayStation. The media was scanned manually by me.
  21. Interactive CD Sampler Disc Volume 1 Box & Disc Art View File This is the front and rear artwork for the slipcase, as well as the disc art for the first Interactive Sampler CD for the original PlayStation. The media was scanned manually by me. Submitter CondoningIrony Submitted 09/02/2020 Category Game Media  
  22. Current version date: 8-30-18 - Updated overrides to use new aspect ratio numbers for Retroarch 1.7.4 (they will not work correctly with older versions). Older versions of the overrides are still available for older versions of Retroarch. Introduction: There were two overall goals with these: Goal #1 was to ensure that the image was properly scaled to the top and bottom of the screen for all of my games. Something you'll notice if you play a lot of PSX games using RA Beetle PSX is that the aspect ratio settings that work best (scale to the top and bottom) for one game doesn't necessarily do the same for another game. This is because there's a wide array of resolution modes used in the PSX library that are entirely game-dependent, so what works for one thing won't necessarily work for another. Thankfully, overrides give us the flexibility to custom tailor these as we need from one game to another. What I found worked best was one of three scenarios: "AR Setting 1" Aspect Ratio = Core Provided Integer Scaling = Off "AR Setting 2" Aspect Ratio = Custom Custom Viewport Width = 1600 (5x) Custom Viewport Height = 1200 (5x) Integer Scaling = On Other Aspect Ratio = Custom Custom Viewport Width = [customized per game] Custom Viewport Height = [customized per game] Custom Viewport X = [customized per game] Custom Viewport Y = [customized per game] Integer Scaling = Off Most games fall into one of the first two categories. AR Setting 1 is what I'm using as a Core Override base. AR Setting 2 was used in per-game overrides as needed and when something more unusual came up I created a per-game override using custom width, height, X, and Y settings. Goal #2 was to setup each game to use the appropriate controller settings for that specific game. During the lifetime of the PSX there was quite a range of controllers, starting with the regular old d-pad-only gamepad up through the original dual shock controller. Support for the later controllers varied by game. The original pad (called "PS1 Joypad" in Retroarch) + Analog to digital type = Left Stick is used as the Core Override base. If the game supported it, either Dual Analog or Dual Shock was used as an override. For these, the analog to digital type is set to none (because otherwise you'll still be sending d-inputs) unless it's one of the instances where a game actually supported the vibration function of the dual shock controller but did not support actual analog input (there are a number of such cases); for those the analog to digital type is set to left stick just like the original PS1 Joypad ones, but you'll have vibration as well. Complete PSX and Saturn Audit Sheet 483 PSX / 109 Saturn titles covered The sheet shows what was used for each game along with the name of the relevant override file. The file name is important because it must match the filename of the game you want to use it with exactly in order for Retroarch to know that it needs to apply it. This means you're going to need to rename the configs to match your game if it's named differently. On that note, I'm using .m3us for all multi-disc games (.pbps would work as well), which means that there's only one override for those games (because it just needs to match the .m3u/.pbp filename) but if you don't use one of those and just have several disc images that you individually direct at Retroarch, separate overrides would need to be made to match each disc filename. You should really be using either .m3u or .pbp for those though... Another caveat is that these are designed for a 1080p display; if you're using a different resolution, the AR settings more than likely won't be correct for you. If a game used AR Setting 1 and the original controller, no game override is necessary as those are covered by the core override. Also, these are designed for the Core Option settings of Renderer = Software and Internal Resolution = 1x (native). You might be able to get away with alternate settings for those, depending on the game, but I can't guarantee the AR settings will be correct. This is the full list of core options (from retroarch-core-options.cfg) that I normally use for Beetle PSX HW (note that 32-bit color depth doesn't actually do anything in software rendering, but I leave it there for when I do want to try out either vulkan or opengl renderers, at which point I turn dithering mode to off; the PGXP options don't do anything in software mode either): One final note is that I'm using the CRT-Hyllian-Multipass shader in the core override (Beetle PSX HW.cfg) so that will apply to all your games unless you change it in the core override. You can edit the Beetle PSX HW.cfg file and change the "video shader = " line to a different shader or just remove the entire line. You could also just do this via Quick Menu -> Save Core Override, but you'll need to be careful that you don't accidentally overwrite a setting that you actually need as a base for these to work (listed below). CRT-Hyllian-Multipass is a good one because it looks good, it's super lightweight, and it looks correct even without integer scaling (which is super important for these). CRT-Aperture is a good choice as well. Oh, and a final final note (we'll call this Goal #3) is that there are some PSX (and Saturn) games (primarily fighting games) that are in interlaced 480i format. I made some custom deinterlacing shader presets that I use for these games to remove interlacing artifacts and it's enabled in their overrides (they're noted on the audit sheet). The presets are included below. These just need to be placed in the base Retroarch\shaders folder. The overrides need to be placed in your Retroarch\config folder so the path should look like Retroarch\config\Beetle PSX HW\[config name].cfg Notes on the Saturn overrides can be found here and here. Beetle PSX HW Overrides 8-30-18 (RA 1.7.4+).zip Beetle Saturn Overrides 8-30-18 (RA 1.7.4+).zip CRT Deinterlacing.zip PLEASE NOTE: If you're using Retroarch version 1.7.8+ some changes were made to how shaders were handled, which means you'll need to use the files in the attachment below rather than "CRT Deinterlacing.zip" above. Be aware that you'll also need to rename the presets to match your own files, just like with the overrides. 1.7.8+ Deinterlacing.7z Older (pre RA 1.7.4) versions: Let me know if you have any questions or issues! Obviously this isn't everything in the PSX library - I curate my library so I've "only" got a little under 500 PSX games but this makes a big dent.
  23. Sony Playstation 2D Box Pack - Japan (3911) (2 Versions) View File This is a complete collection of 2D Boxes for the Original Sony PlayStation Japan Region. There are two versions. A version with all the covers squared off and a version with all the covers in CD Jewel case templates. The collection is complete and named after the 2019-3-31 ReDump rom set. There are also around 220 extra Boxes in the set that were not included in the ReDump rom set. Please note that some of the original files were not very high quality scans. This collection was originally a collaboration between @aorin1 , @diskmach and Myself in making the 3D Box set that I have now converted to 2D Boxes for this collection. LIST OF BOXES IN THIS COLLECTION: LIST.txt Submitter Robin55 Submitted 06/14/2020 Category Game Box Art  
  24. I recently added PS1 games to Big/LaunchBox but when I go to the platform wheel I just get the blank and generic font for playstation as opposed to the logo. Is there anyway to get the logo and force it to appear or not?
  25. Version 1.0.0

    552 downloads

    Custom Marquees for the Sony Playstation platform. Examples:
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