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  1. View MAME High scores in Game Details - A plugin for LaunchBox/BigBox View File View MAME High scores in Game Details - A plugin for LaunchBox/BigBox Use this plugin to see a games top 3 high scores in the Game Details. Features Shows high scores for most games in your Arcade platform in the Game Details. After playing a MAME Arcade game that saves its' high scores [and is supported by the included hi2txt program], this adds a Custom Field called "Hi-Scores" to the game. It will store 1st, 2nd and 3rd place and appear in the Game Details when the game is selected. What's needed (3) files that are included in the downloaded zip file (the plugin) MAME configured to save high scores Saved high score files (These are automatically generated by MAME [once configured to save them] in the "hi" and/or “nvram” subfolders of your MAME emulator) What it won't do Show high scores for games using emulators other than MAME. MAME does not save high scores for all arcade machines, so not all games are supported by this plugin. Contributors @jayjay and @JoeViking245 A HUGE Special Thanks goes to GreatStone’s utility “hi2txt”. This utility converts MAME’s high score files into a readable format which ultimately makes this plugin possible!! http://greatstone.free.fr/hi2txt/index.html Installation and setup instructions: Step 1: Installing the Plugin Step 2: Making sure MAME is set up to save high scores Installing the Plugin: Download the plugin, LB-BB_Hi_Scores_v1.0.zip, from the LaunchBox download section After you’ve downloaded the zip file, be sure to unblock it in Windows by right clicking it, selecting Properties, and clicking Unblock Open the zip file and extract/copy the "Hi_Scores" folder into ..\LaunchBox\Plugins e.g D:\LaunchBox\Plugins\ If you have previously installed “MAME Hi-Score Display - A plugin for BigBox”, you will only to copy the “HiScoreCustomField.dll” file into that same folder. Otherwise all 3 files are required. The 2 plugins will not conflict with each other. Setting up MAME to save high scores: Using a recent official MAME release – By default, plugins are enabled in MAME. You can verify this by looking at the “mame.ini” file located in the root MAME install folder. Open “mame.ini” and scroll down to (or press Control + F and search for) “Scripting Options”. “plugins” should be set to 1. If it’s 0 (zero), change it to 1. Next, open “plugin.ini” also located in MAME’s root directory and change “hiscore” to 1. If you have an older release of MAME, you may need to do the following steps. Go to this website: http://www.mameworld.info/highscore/download.htm and download a copy of the file hiscore.dat that corresponds to your version of MAME. The file (hiscoredat.zip) will need to be unzipped. Place the file hiscore.dat in your MAME/Plugins folder Open up your MAME.ini file in a text editor. In newer versions, this file will be in the same directory as the MAME.exe Press control + F and search for “Scripting Options” Next to the word Plugins, type “1” no quotes Next to the word Plugin, type “hiscore” no quotes It will look like this: How to use: Start LaunchBox or BigBox Go into the "Arcade" Platform Select a game, run it, then close it Now select a different game, then go back (poor man’s version to refresh the Game Details) If the game has saved high scores, they will now appear in that game’s Detail pane Depending on the BigBox theme you use, the amount of data shown in the Game Details may be limited. So you might need to go into Options, Game Details and deselect some of the Details. Be sure that “Custom Fields” is checked. Submitter JoeViking245 Submitted 12/04/2019 Category Third-party Apps and Plugins  
  2. SteamLauncher View File SteamLauncher Plugin for LaunchBox Introduction SteamLauncher is a LaunchBox plugin designed to allow roms/emulators to easily be launched through Steam, directly from the LaunchBox/BigBox interface, without any complicated setup or technical know-how. Simply follow the instructions for installation (see Installation section), enable the plugin (see How to Use section), and then launch any game as you normally would. Updates/Notices If you have ANY problems with the plugin, I want to know about them. While you are free to post on the plugin thread or send me a PM, the most effective/fastest way to speak with me personally is via Steam. If I am at my computer, I will answer your message immediately. My Steam alias is lahma0. You can click on my alias to open my Steam profile to add me as a friend, or you can copy/paste the following URL into your address bar: steam://friends/add/76561198237461630 MAME Compatibility Fix It was recently observed that MAME crashes when launched through a non-Steam shortcut in the latest version of the Steam client. This problem is not directly related to this plugin but being that this plugin relies upon non-Steam shortcuts, it meant that launching MAME via this plugin no longer worked. After a lot of investigation and tinkering by @cammelspit and @JedExodus, @JedExodus managed to find a fix for the issue. Whether launching MAME directly in Steam via a non-Steam shortcut or via LaunchBox/BigBox using this plugin, the fix is to simply modify the launch parameters to include the following: -joystickprovider xinput -keyboardprovider win32 If one of these parameters already exists when modifying MAME within LaunchBox, you will obviously need to replace it (don't just add a 2nd instance of '-joystickprovider' or '-keyboardprovider'). You can safely ignore any popups/warnings that LaunchBox displays about pause screen compatibility. If you have any problems, feel free to join the plugin support thread by clicking the 'Get Support' button on the right hand side of this page. 6/18/2019 - New Update Adds Resilient Method for Resolving VTable Offsets (Beta v0.9.3.0) This update makes some significant changes in the way the plugin finds the needed vtable offsets when interfacing with the Steam client DLL. This should finally solve the problem of Steam updates breaking compatibility with the plugin. 5/13/2019 - A New Beta Update is Available (Beta v0.9.2.0) This new update to the March 2019 Beta fixes some reported issues and contains many small optimizations. If you are new to the plugin, please read the "March 2019 Beta" notice below as well as the rest of the documentation. For a list of changes, please see the Change Log at the bottom of the page. REMEMBER, if you're updating from an old version and want to back it up before replacing it with the update, it must be moved ENTIRELY outside of the LaunchBox root directory or ANY of its subdirectories. Having 2 copies of the plugin ANYWHERE within the LaunchBox directory structure simultaneously WILL cause big problems. 3/16/2019 - Major Overhaul of SteamLauncher - New Beta Available for Download (Beta v0.9.1.0) There is a new beta version of the plugin available for download. I’ve been working hard over the last few months to complete this major overhaul of the plugin, and I’ve decided to release this beta for those wanting an early peek at the new features. This new version works in a fundamentally different way when compared to the old version. The biggest change is that there is now a universal toggle to enable/disable the plugin, and when enabled, any game/emulator launched through LaunchBox/BigBox will now be launched via Steam, without the need to select the “Launch via Steam” context menu item. Nearly all of the limitations of the old plugin are now eliminated, enabling features such as compressed rom support, non-default emulator configs (“Launch with [...]”), and startup/shutdown screen support. The old version of the plugin will still be available for those who prefer to wait for a stable release. However, the current beta still retains the old “Launch via Steam” context menu item whenever the universal Steam launching toggle is disabled. This should make it easy to switch between the old plugin’s Steam launching feature and the new beta’s universal Steam launching feature. A moderate amount of testing has been done on the new version, but seeing as this is a beta, there may still be some bugs under certain edge cases. If you find anything, please report your findings in the plugin’s forum thread. Before using the new beta, please read the new “How to Use” section in the documentation below. While in transition to the new plugin, please excuse the messy, unorganized documentation. It will be completely overhauled once a stable release of the new plugin is available. If you want to back up your existing "SteamLauncher" directory prior to installing the beta, MAKE SURE you do NOT leave it inside of the "Plugins" directory OR ANYWHERE ELSE within the directory structure of LaunchBox.. Move it outside of the LaunchBox directory entirely.. If you have 2 copies of "SteamLauncher.dll" ANYWHERE within the LaunchBox directory structure simultaneously, VERY WEIRD THINGS WILL HAPPEN. Strictly speaking, you probably do not have to delete your existing config.xml file before upgrading to the beta, but if you have any problems, close LaunchBox, delete config.xml, and then run LaunchBox again (it will create a new config.xml file when the plugin loads.) 5/26/2018 As of v0.9.0.2, the plugin now supports PC/Windows games, DOSBox games, and ScummVM games in addition to emulated games (roms). UNBLOCK DLL AFTER DOWNLOADING @neil9000 reminded me that Windows automatically "blocks" DLL files that are downloaded from the internet, so after following the instructions and placing the plugin DLL in your LaunchBox plugins directory, you need to right click the DLL, click 'Properties', and check the box at the bottom of the dialog that is labeled 'Unblock'. Features Here are just a few of the features or benefits provided by using this plugin: Allow LaunchBox to do what its good at - be the sole organizer and maintainer of your rom collection, without having to duplicate its functionality in Steam (something it was not designed for) Keep your Steam library clean and uncluttered by hundreds of emulator/rom shortcuts Get all of the benefits of Steam's excellent overlay system while playing any rom or emulator Take advantage of Steam's infinitely customizable controller configuration (bindings) for both the Steam Controller and nearly all other DirectInput/XInput controllers Use per-rom or per-emulator controller configurations that are automatically remembered between gaming sessions (without having to create convoluted Steam shortcuts for every rom) Bypass or improve upon many emulators' extremely limited controller bindings and hotkey options Share your "currently playing" status with Steam friends for whatever rom you launched from LaunchBox/BigBox. Example: “YourSteamAlias is currently playing 'Super Metroid (SNES)'” Features (New/Current Version) Here are a list of the features added in the March 2019 beta update: Compressed rom files are now supported (should work the same as when the plugin is not enabled) Startup/shutdown screens should work normally (as they do when the plugin is not enabled) Non-default emulator configurations are now supported (when you right click a game and choose a “Launch with” option) There are other additional features included with the new beta that will be explained at a later date or upon release of a stable/final version. Requirements .NET Framework 4.7+ Steam for Windows LaunchBox Installation Extract the 'SteamLauncher' directory from the compressed package into your LaunchBox plugins directory Right click the SteamLauncher.dll file, click 'Properties', and look at the bottom of the dialog (on the 'General' tab) for a checkbox labeled 'Unblock'; if you see it, check that checkbox and click 'OK'; if you don't see it, then you are done Example: If LaunchBox is located at 'C:\LaunchBox', you would copy the 'SteamLauncher' directory to 'C:\LaunchBox\Plugins'. This would result in 'SteamLauncher.dll' and any additional files (if any) being inside the directory 'C:\LaunchBox\Plugins\SteamLauncher'. It would be greatly appreciated if you would leave a comment/review on this page with a bit of feedback after installing the plugin and trying it out. Even just a short comment such as, "It works for me" or "Not working" would help out a lot. The plugin was tested on a very limited number of setups and environments prior to release, so any small amount of feedback will help in gauging whether the plugin generally works for most people or whether more testing is needed. How to Use New/Current Version After installing the plugin, there is now a simple ON/OFF toggle to enable the new functionality. In LaunchBox, this toggle can be found at the bottom of the “Tools” menu. In BigBox, this toggle can be found near the bottom of the root system menu (go back one level after starting BigBox). The new functionality is OFF by default. To turn it ON, simply click the menu item. When enabled, the menu item text will end with “(ON)” as displayed in the image below. When this option is turned ON, the old plugin’s “Launch via Steam” context menu item will be unavailable. LaunchBox BigBox Original/Old Plugin (Deprecated Information - For new users, simply ignore this. The current version no longer requires this.) Simply bring up the rom's context menu in LaunchBox (in BigBox or normal mode) and click the option at the bottom of the menu labeled "Launch via Steam" Note: Currently SteamLauncher will only launch the rom using its default emulator. If you wish to use a different emulator with that particular rom, you will have to go into that rom's settings and change its default emulator (or change the default emulator for the entire platform associated with that rom.) Customize Platform Names When roms are launched with the plugin, the title of the game, as Steam sees it, will be in the format of: "Game Title (Platform Name)" Example: Super Mario Bros. (Nintendo Entertainment System) For whatever reason, you may want to keep the long "official" name of the platform in LaunchBox, but use a shortened, abbreviated, or different platform name inside of Steam. The plugin has this functionality available, and it can be enabled by following these instructions: Open the SteamLauncher directory and look for a file named 'config.xml' If you do not see the file, you need to launch at least 1 game with the plugin, and then manually close LaunchBox, and the file should then appear in the directory Open the file with a text editor, and look for the line labeled, '<CustomPlatformNames>' Anywhere under this line, and before the line labeled, '</CustomPlatformNames>', you can add as many new lines as desired in the format of: <Platform Name="Original LaunchBox Platform Name" Custom="Custom Platform Name" /> You may already see a couple of example lines in place with fake platform names which you can copy/paste and modify to add your own custom platform names After making your changes, simply save the file, close it, and then reopen LaunchBox The next time you launch a game, you should see your new custom platform name substituting the real platform name in Steam (an easy place to see the title of the game you're playing is in the Steam overlay) Just to reiterate, here is an example of what the aforementioned lines look like in my config file: <CustomPlatformNames> <Platform Name="Super Nintendo Entertainment System" Custom="SNES" /> <Platform Name="Nintendo Entertainment System" Custom="NES" /> <Platform Name="Nintendo Game Boy Advance" Custom="Nintendo GBA" /> <Platform Name="Nintendo Game Boy Color" Custom="Nintendo GBC" /> </CustomPlatformNames> Known Issues There appears to be a significant bug in the Steam Client right now that can cause problems with controller bindings under a variety of situations for certain users. If you launch a rom/emulator with LaunchBox and your controller bindings don't seem to be working, simply exit the game and launch it again. This may happen the very first time you try to launch a game using the SteamLauncher plugin (one time total after freshly installing the plugin, not on every new session in LaunchBox). If it happens frequently, please report the problem so further workarounds can be investigated. Support Unfortunately I don't run a dedicated call center to provide technical support... However, if you need help with any technical issues or bugs (see 'Debug Logs'), want to suggest a new feature (I am very open to any ideas), just want to chat, or anything else related to the plugin, feel free to send me a PM or shoot me an email at the address listed below. Contact Information Alias: Lahma Email: lahma0@gmail.com GitHub Project URL: https://github.com/lahma69/SteamLauncher (Does not yet reflect the changes made in the March 2019 Beta or newer versions. I will be updating the GitHub as soon as I can.) LaunchBox Community Forums Profile: https://forums.launchbox-app.com/profile/89710-lahma/ Debug Logs To provide help with any technical problems or to investigate a bug, I will need a copy of the debug log that is generated whenever debug logs are enabled in the configuration file. To enable debug logs follow these instructions: Close LaunchBox/BigBox (this is important.. changes to the config while LB/BB is running will be overwritten) Locate the file named 'config.xml' in the SteamLauncher directory and open it with a text editor Find the line that looks like this: <DebugLogEnabled>false</DebugLogEnabled> Change the word 'false' to 'true' (do not include the quotation marks) Save the file and close it Now simply repeat whatever behavior was causing the issue and/or bug, and after you're sure you've replicated the behavior, manually close LaunchBox Again, look inside the SteamLauncher directory, but this time looks for a file named 'debug.log' (there may be more than one sequentially named log files if there was an enormous amount of output, but this is unlikely if debugging was turned on just briefly) Zip up the one or more log files and attach them to your message, along with the details of your particular setup (Windows version, 32-bit or 64-bit, LaunchBox version, Steam version, SteamLauncher plugin version, etc). The more information the better. Source Code https://github.com/lahma69/SteamLauncher Legal Stuff ©2017 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. Submitter Lahma Submitted 02/11/2018 Category Third-party Apps and Plugins  
  3. MAME Software Lists Import Tool - plugin View File Use this plugin to filter and import MAME Software Lists into LaunchBox. Features:- Choose to import clones as Additional Apps, separately or not at all - Skip Prototypes (filter option) - Skip Non Supported games (filter option) - Import the selected (filtered) Console/Computer games into LaunchBox - Adds the appropriate command to each imported games' Command Line (ex. a2600 -cart) - Copy the filtered selection of roms to a separate folder (optional) (After copying files, they will automatically be imported) - If a newly imported game is tagged as not supported by MAME, it will be marked as "Broken". Will also check existing games in the Platform being imported to (in case MAME updated its' status) *New v3.0 - New Audit Feature. Compare your existing softlist Platform against the MAME hash.xml. Will cross check Title and Rom names. - Select the respective hash.xml and Platform - Click Audit (last page) - Any differences along with a brief description will be shown. - Option to select files (if any) and have them removed from your LaunchBox Platform. - Will check main Titles as well as Additional Apps (if you imported them that way). This does NOT check rom integrity. That's between you and Clrmamepro (or related utility). What's needed: - (2) dll files included in the zip file Starting with v2.0, only need the (1) dll file included in the zip. - MAME Software List hash files (located in the "hash" sub folder of your Mame's main folder) - MAME Software List roms* and BIOS files (only if you want to actually play them) *The rom set needs to be either a Split set or a Non-Merged set for a full import - If you plan to not import clones, any type set will work. What it won't do: - Filter/Sort by Region (it's a MAME hash file limitation) - Determine if/what BIOS files are needed - Import Metadata and Media (just use LaunchBoxs' built-in Tool) How to: - Copy the "ImportMameSoftwareLists" folder from the zip file to your ..\LaunchBox\Plugins folder. - Navigate to that folder and unblock the 2 dll files. (Right click, Properties, and click Unblock) *New in v1.31 - Start LaunchBox. Click on "Tools" and select "Import MAME Software Lists". Note: - The "Destination Folder" is required even if you don't plan to copy the files. It's needed to set up the Application Folder for the games when Importing. See what's new in Change Log. * MESS xml * To see MAME's Overall and Emulation status [Preliminary/Good/Imperfect]in the Import Mame Software Lists plugin, you will need to have the MESS xml file that matches your version of MAME. messxxx.xml (where 'xxx' is the MAME version. i.e. mess215.xml) This file needs to be located in the same folder as the plugin (..\LaunchBox\Plugins\ImportMameSoftwareLists\) and can be download from: http://www.progettosnaps.net/mess/ These files are [relatively] large (24MB+) and will slow down the screen updates when selecting different consoles/computers. Use "Shrink_MESSxml.exe" to reduce the mess xml file size to a little over 1MB to eliminate slow screen updates. (April-2020 V2.0 is available. Reduces file size even more.) After 1st making a backup, it then removes unneeded data from the xml file. Place only the one 'shrunken' xml file in the plugin folder. ..\LaunchBox\Plugins\ImportMameSoftwareLists\mess215.xml (a 'shrunken' mess215.xml is included with v1.30) The Import Mame Software Lists plugin will search for "mess*.xml". So as you update, just replace the old xml file (mess215.xml) with the new one (mess216.xml). ONLY HAVE ONE MESS XML FILE IN THE PLUGIN FOLDER AT A TIME! v1.32 includes mess219.xml (shrunken, of course) Other Notes: (things I've learned) - Software List folder/file locations: - *Associated Platform Command line parameters - MAME and CDROMS Submitter JoeViking245 Submitted 09/08/2019 Category Third-party Apps and Plugins
  4. Hey Folks, I am a total noob here. I have put the PCSX2 Configurator into my plugins folder (I did extract it). When I right click on a game, I don't show any plugins. Does anyone have some advice on how to get this to work?
  5. EpicFail ScummVM Launcher NEW View File Version 4.0.0 Now works with the ThirdParty folder. Also added a way to convert the BatRunner roms to launch straight from Launchbox instead of running through the batrunner and bat files. This feature is new. Version 3.4.0 Big changes in this one. Some may like it, some may hate it. I now rewrite your ini file to help you out and maintain portability. New game menu item to Configure ScummVM. ScummVM will open with that game selected. No need to scroll through a big list to find/guess the specific game to configure. When using my menu items to configure scummvm, I will automatically rewrite absolute paths as relative paths to your ini file. I also gave you the Configure ScummVM from the Tools drop down. During generation of the *.bat launchers I will check that you have the emulator set up, if not I will fix it for you. Can't change ScummVM path or launcher path now. Just go with it, life will be better. Simple and Advanced modes. Advanced mode is what your used to. Simple mode is one click setup, creates full list of launchers, and emulator creation. It will ask if you want to filter the non english languages. It should be easy if it works the way I intend. click on the Tools->ScummVM Import Tool (simple) click on the Tools->Import->Rom Files to import the bat files as ScummVM games. Now scummvm can be portable easily in 3.3.1-plugin, you can rewriting the ini file. One click will read every single setting out of the ini file and find all absolute paths, check if the path is valid, than convert then to be relative to the launchbox directory. I owe you guys some new instructions. Updated with relative path for better travel! ONLY the DLL is updated... See the update note below lots of new stuff. uses launchbox built in ScummVM by default uses a local scummvm.ini by default, import existing to a local or create new fresh local scummvm.ini, all built in find and remove existing epicfail files. better rom names for smoother mass import BatRunner.exe installed from gui, must stay in your launchbox folder, point to it as your scummvm emulator. (BatRunner.exe is just the ScummVMimport.dll renamed and move to the launchbox main directory. Will prompt you when you create your launcher bat files. So its automatic you won't have do any thing to create it) Just point to it as the application for you scummvm emulator if your using the bat files. Updated filtering with priority duplicate control. ------------------------------------------------------------------------------------------------------------------ Older Version 2.0.5 from the videos ScummVMLauncher.exe NEW AND IMPROVED - NOW WITH RETROARCH FEATURE This is the scummvm launching system I use with launchbox. Most importantly this allows you to get art and videos for BB. It works for me, so I'm sharing it. SETUP LAUNCHERS: Put these ScummVMLauncher.exe files in your scummvm directory same directory as your scummvm.exe. I'm using 1.9.0.2-win32 currently. If you already setup my old launcher you can just delete the files and the launchers folder. This is how I use it. 1st is to open your ScummVM and do a "Mass Add" if you don't know what that is hold the shift button down and the add button on scummvm will change. You could skip this if you already have your games loaded in scummvm, but I recommend starting fresh. After that close the scummvm program and assuming you have the microsoft .net framework installed run the ScummVMLauncher.exe. From the window, select Tools->load scummvm.ini this will attempt to automatically find your file in %appdata%ScummVM/, if its not there just navigate to the directory that you keep it and select your scummvm.ini file, then select open. This will grab the scummvm.ini file selected and parse it. You should see the gui populate and look similar to the screenshot. The gui should be intuitive. Filter the games the way you want to. Select Tools->Generate Launchers SETUP IN LAUNCHBOX: Setup the emulator for ScummVM and pick the ScummVMLauncher.exe file as the executable. import roms - pick the launchers folder to import. Enjoy in BB, with art and videos! Submitter epicfail Submitted 02/17/2017 Category Third-party Apps and Plugins  
  6. Version 3.11.3b4

    420 downloads

    Use this plugin to filter and import MAME Software Lists into LaunchBox. Features:- Choose to import clones as Additional Apps, separately or not at all - Skip Prototypes (filter option) - Skip Non Supported games (filter option) - Import the selected (filtered) Console/Computer games into LaunchBox - Adds the appropriate command to each imported games' Command Line (ex. a2600 -cart) - Copy the filtered selection of roms to a separate folder (optional) (After copying files, they will automatically be imported) - If a newly imported game is tagged as not supported by MAME, it will be marked as "Broken". Will also check existing games in the Platform being imported to (in case MAME updated its' status) *New v3.0 - New Audit Feature. Compare your existing softlist Platform against the MAME hash.xml. Will cross check Title and Rom names. - Select the respective hash.xml and Platform - Click Audit (last page) - Any differences along with a brief description will be shown. - Option to select files (if any) and have them removed from your LaunchBox Platform. - Will check main Titles as well as Additional Apps (if you imported them that way). This does NOT check rom integrity. That's between you and Clrmamepro (or related utility). What's needed: - (2) dll files included in the zip file Starting with v2.0, only need the (1) dll file included in the zip. - MAME Software List hash files (located in the "hash" sub folder of your Mame's main folder) - MAME Software List roms* and BIOS files (only if you want to actually play them) *The rom set needs to be either a Split set or a Non-Merged set for a full import - If you plan to not import clones, any type set will work. What it won't do: - Filter/Sort by Region (it's a MAME hash file limitation) - Determine if/what BIOS files are needed - Import Metadata and Media (just use LaunchBoxs' built-in Tool) How to: - Copy the "ImportMameSoftwareLists" folder from the zip file to your ..\LaunchBox\Plugins folder. - Navigate to that folder and unblock the 2 dll files. (Right click, Properties, and click Unblock) *New in v1.31 - Start LaunchBox. Click on "Tools" and select "Import MAME Software Lists". Note: - The "Destination Folder" is required even if you don't plan to copy the files. It's needed to set up the Application Folder for the games when Importing. See what's new in Change Log. * MESS xml * To see MAME's Overall and Emulation status [Preliminary/Good/Imperfect]in the Import Mame Software Lists plugin, you will need to have the MESS xml file that matches your version of MAME. messxxx.xml (where 'xxx' is the MAME version. i.e. mess215.xml) This file needs to be located in the same folder as the plugin (..\LaunchBox\Plugins\ImportMameSoftwareLists\) and can be download from: http://www.progettosnaps.net/mess/ These files are [relatively] large (24MB+) and will slow down the screen updates when selecting different consoles/computers. Use "Shrink_MESSxml.exe" to reduce the mess xml file size to a little over 1MB to eliminate slow screen updates. (April-2020 V2.0 is available. Reduces file size even more.) After 1st making a backup, it then removes unneeded data from the xml file. Place only the one 'shrunken' xml file in the plugin folder. ..\LaunchBox\Plugins\ImportMameSoftwareLists\mess215.xml (a 'shrunken' mess215.xml is included with v1.30) The Import Mame Software Lists plugin will search for "mess*.xml". So as you update, just replace the old xml file (mess215.xml) with the new one (mess216.xml). ONLY HAVE ONE MESS XML FILE IN THE PLUGIN FOLDER AT A TIME! v1.32 includes mess219.xml (shrunken, of course) Other Notes: (things I've learned) - Software List folder/file locations: - *Associated Platform Command line parameters - MAME and CDROMS
  7. Version 1.02

    35 downloads

    This is a BigBox plugin that allows you to launch a game/application directly from the Platform Wheel View level. Setup: - Right click on the downloaded LaunchPlatform.zip and click "Unblock" and then OK - Open the zip file and copy the folder "LaunchPlatform into your ../LaunchBox/Plugins/ folder - Open LaunchBox and create a new Platform. (i.e. Music Box Alpha) - In the lower right hand corner click "Add" - Fill in (at minimum) Title: Platform: (select the Platform you just created) (click on "Launching") Application Path: - Click OK - Now click "Tools" and [at the bottom] click "Launch Platform Setup" - Oh... you might first want to create a backup of the Theme folder you use for BigBox. You shouldn't need it, but always a good idea. - Step 1 In the Available Themes List will be all themes you have. Click on the one you use (the one you backed up) then click "Setup Theme". This will now be listed in the Modified Themes List. At any time you can undo the changes made by selecting the Theme in the Modified Themes List and click "Restore Theme". - Step 2 Select the Platform (Music Box Alpha) in the Available Platforms List and click "Add Platform" (or you can just double-click it). This will move it to the Platforms Ready List. When you are done, click "Done". - Now start BigBox. (look for the 3 horizontal lines in the upper left, click it and click "BigBox") - Scroll through your Platforms wheel until you find your new Platform and select it. If all goes well, this will directly launch your program (Music Box Alpha) without going into the games wheel. And if things really go well, when your system is in Attract Mode, it may stop on this Platform, but then move on to the next Platform without trying to go to the games wheel. @jayjay is the brains behind getting this to work, but I'm the one that threw it all together. So credit goes to where credit is due. (you decide ) If something's not working right, go ahead and post here and it'll get looked at. And possibly even get resolved.
  8. Version 1.0.2

    544 downloads

    About Plugin that scrapes information from HowLongToBeat.com and adds custom fields with game lengths information. I made this plugin to add length information for certain games, mostly rpgs. This adds 3 custom fields for Main Story, Main + Extra and Completionist length. You can configure which ones you want to add by editing the file HLTBPlugin.xml. Because there's no oficial API from HLTB, I had to parse the HTML, which means that as soon as they change something on the HTML this plugin probably will stop working... Install Extract files (dll + xml) to : Launchbox/Plugins/HLTBPlugin. Config (HLTBPlugin.xml) MainStoryLength: Enable/disable main story length update. Default: true. MainExtraLength: Enable/disable main story + extra length update. Default: true. CompletionistLength: Enable/disable completionist length update. Default: true. MainStoryFieldName: Change main story length custom field name. Default: Main Story Length MainExtraFieldName: Change main story + extra length custom field name. Default: Main + Extra Length CompletionistFieldName: Change completionist length custom field name. Default: Completionist Length Note: If you change the fields names it will not update the games that already have information, so you will end up with duplicated fields with different names and you will have to manually delete them (edit game -> custom fields tab). So config the first time and stick with that. Usage Access the option by right-click a game (only one game, no massive update yet). A window will popup with all the games found and you can choose which one correspond to your game. If there's no results you can manually change the search words (e.g. Metal Gear Ac!d will get no results but you can then change the search to Metal Gear Acid). You can use the "Arrange By" option to order the games by length. Lengths are shown with leading zeroes because is the only way to properly order the games since custom fields are strings and not integers. Tested on version 8.9. I think you need a premium license because custom fields are not supported in free license (not sure). I have no relation with HowLongToBeat.com, if you like their work please go and support them. Public Repository https://github.com/matiasponsml/HLTBPlugin
  9. Launch Platforms View File This is a BigBox plugin that allows you to launch a game/application directly from the Platform Wheel View level. Setup: - Right click on the downloaded LaunchPlatform.zip and click "Unblock" and then OK - Open the zip file and copy the folder "LaunchPlatform into your ../LaunchBox/Plugins/ folder - Open LaunchBox and create a new Platform. (i.e. Music Box Alpha) - In the lower right hand corner click "Add" - Fill in (at minimum) Title: Platform: (select the Platform you just created) (click on "Launching") Application Path: - Click OK - Now click "Tools" and [at the bottom] click "Launch Platform Setup" - Oh... you might first want to create a backup of the Theme folder you use for BigBox. You shouldn't need it, but always a good idea. - Step 1 In the Available Themes List will be all themes you have. Click on the one you use (the one you backed up) then click "Setup Theme". This will now be listed in the Modified Themes List. At any time you can undo the changes made by selecting the Theme in the Modified Themes List and click "Restore Theme". - Step 2 Select the Platform (Music Box Alpha) in the Available Platforms List and click "Add Platform" (or you can just double-click it). This will move it to the Platforms Ready List. When you are done, click "Done". - Now start BigBox. (look for the 3 horizontal lines in the upper left, click it and click "BigBox") - Scroll through your Platforms wheel until you find your new Platform and select it. If all goes well, this will directly launch your program (Music Box Alpha) without going into the games wheel. And if things really go well, when your system is in Attract Mode, it may stop on this Platform, but then move on to the next Platform without trying to go to the games wheel. @jayjay is the brains behind getting this to work, but I'm the one that threw it all together. So credit goes to where credit is due. (you decide ) If something's not working right, go ahead and post here and it'll get looked at. And possibly even get resolved. Submitter JoeViking245 Submitted 07/07/2020 Category Third-party Apps and Plugins  
  10. Version Beta 0.9.3.0

    1,014 downloads

    SteamLauncher Plugin for LaunchBox Introduction SteamLauncher is a LaunchBox plugin designed to allow roms/emulators to easily be launched through Steam, directly from the LaunchBox/BigBox interface, without any complicated setup or technical know-how. Simply follow the instructions for installation (see Installation section), enable the plugin (see How to Use section), and then launch any game as you normally would. Updates/Notices If you have ANY problems with the plugin, I want to know about them. While you are free to post on the plugin thread or send me a PM, the most effective/fastest way to speak with me personally is via Steam. If I am at my computer, I will answer your message immediately. My Steam alias is lahma0. You can click on my alias to open my Steam profile to add me as a friend, or you can copy/paste the following URL into your address bar: steam://friends/add/76561198237461630 MAME Compatibility Fix It was recently observed that MAME crashes when launched through a non-Steam shortcut in the latest version of the Steam client. This problem is not directly related to this plugin but being that this plugin relies upon non-Steam shortcuts, it meant that launching MAME via this plugin no longer worked. After a lot of investigation and tinkering by @cammelspit and @JedExodus, @JedExodus managed to find a fix for the issue. Whether launching MAME directly in Steam via a non-Steam shortcut or via LaunchBox/BigBox using this plugin, the fix is to simply modify the launch parameters to include the following: -joystickprovider xinput -keyboardprovider win32 If one of these parameters already exists when modifying MAME within LaunchBox, you will obviously need to replace it (don't just add a 2nd instance of '-joystickprovider' or '-keyboardprovider'). You can safely ignore any popups/warnings that LaunchBox displays about pause screen compatibility. If you have any problems, feel free to join the plugin support thread by clicking the 'Get Support' button on the right hand side of this page. 6/18/2019 - New Update Adds Resilient Method for Resolving VTable Offsets (Beta v0.9.3.0) This update makes some significant changes in the way the plugin finds the needed vtable offsets when interfacing with the Steam client DLL. This should finally solve the problem of Steam updates breaking compatibility with the plugin. 5/13/2019 - A New Beta Update is Available (Beta v0.9.2.0) This new update to the March 2019 Beta fixes some reported issues and contains many small optimizations. If you are new to the plugin, please read the "March 2019 Beta" notice below as well as the rest of the documentation. For a list of changes, please see the Change Log at the bottom of the page. REMEMBER, if you're updating from an old version and want to back it up before replacing it with the update, it must be moved ENTIRELY outside of the LaunchBox root directory or ANY of its subdirectories. Having 2 copies of the plugin ANYWHERE within the LaunchBox directory structure simultaneously WILL cause big problems. 3/16/2019 - Major Overhaul of SteamLauncher - New Beta Available for Download (Beta v0.9.1.0) There is a new beta version of the plugin available for download. I’ve been working hard over the last few months to complete this major overhaul of the plugin, and I’ve decided to release this beta for those wanting an early peek at the new features. This new version works in a fundamentally different way when compared to the old version. The biggest change is that there is now a universal toggle to enable/disable the plugin, and when enabled, any game/emulator launched through LaunchBox/BigBox will now be launched via Steam, without the need to select the “Launch via Steam” context menu item. Nearly all of the limitations of the old plugin are now eliminated, enabling features such as compressed rom support, non-default emulator configs (“Launch with [...]”), and startup/shutdown screen support. The old version of the plugin will still be available for those who prefer to wait for a stable release. However, the current beta still retains the old “Launch via Steam” context menu item whenever the universal Steam launching toggle is disabled. This should make it easy to switch between the old plugin’s Steam launching feature and the new beta’s universal Steam launching feature. A moderate amount of testing has been done on the new version, but seeing as this is a beta, there may still be some bugs under certain edge cases. If you find anything, please report your findings in the plugin’s forum thread. Before using the new beta, please read the new “How to Use” section in the documentation below. While in transition to the new plugin, please excuse the messy, unorganized documentation. It will be completely overhauled once a stable release of the new plugin is available. If you want to back up your existing "SteamLauncher" directory prior to installing the beta, MAKE SURE you do NOT leave it inside of the "Plugins" directory OR ANYWHERE ELSE within the directory structure of LaunchBox.. Move it outside of the LaunchBox directory entirely.. If you have 2 copies of "SteamLauncher.dll" ANYWHERE within the LaunchBox directory structure simultaneously, VERY WEIRD THINGS WILL HAPPEN. Strictly speaking, you probably do not have to delete your existing config.xml file before upgrading to the beta, but if you have any problems, close LaunchBox, delete config.xml, and then run LaunchBox again (it will create a new config.xml file when the plugin loads.) 5/26/2018 As of v0.9.0.2, the plugin now supports PC/Windows games, DOSBox games, and ScummVM games in addition to emulated games (roms). UNBLOCK DLL AFTER DOWNLOADING @neil9000 reminded me that Windows automatically "blocks" DLL files that are downloaded from the internet, so after following the instructions and placing the plugin DLL in your LaunchBox plugins directory, you need to right click the DLL, click 'Properties', and check the box at the bottom of the dialog that is labeled 'Unblock'. Features Here are just a few of the features or benefits provided by using this plugin: Allow LaunchBox to do what its good at - be the sole organizer and maintainer of your rom collection, without having to duplicate its functionality in Steam (something it was not designed for) Keep your Steam library clean and uncluttered by hundreds of emulator/rom shortcuts Get all of the benefits of Steam's excellent overlay system while playing any rom or emulator Take advantage of Steam's infinitely customizable controller configuration (bindings) for both the Steam Controller and nearly all other DirectInput/XInput controllers Use per-rom or per-emulator controller configurations that are automatically remembered between gaming sessions (without having to create convoluted Steam shortcuts for every rom) Bypass or improve upon many emulators' extremely limited controller bindings and hotkey options Share your "currently playing" status with Steam friends for whatever rom you launched from LaunchBox/BigBox. Example: “YourSteamAlias is currently playing 'Super Metroid (SNES)'” Features (New/Current Version) Here are a list of the features added in the March 2019 beta update: Compressed rom files are now supported (should work the same as when the plugin is not enabled) Startup/shutdown screens should work normally (as they do when the plugin is not enabled) Non-default emulator configurations are now supported (when you right click a game and choose a “Launch with” option) There are other additional features included with the new beta that will be explained at a later date or upon release of a stable/final version. Requirements .NET Framework 4.7+ Steam for Windows LaunchBox Installation Extract the 'SteamLauncher' directory from the compressed package into your LaunchBox plugins directory Right click the SteamLauncher.dll file, click 'Properties', and look at the bottom of the dialog (on the 'General' tab) for a checkbox labeled 'Unblock'; if you see it, check that checkbox and click 'OK'; if you don't see it, then you are done Example: If LaunchBox is located at 'C:\LaunchBox', you would copy the 'SteamLauncher' directory to 'C:\LaunchBox\Plugins'. This would result in 'SteamLauncher.dll' and any additional files (if any) being inside the directory 'C:\LaunchBox\Plugins\SteamLauncher'. It would be greatly appreciated if you would leave a comment/review on this page with a bit of feedback after installing the plugin and trying it out. Even just a short comment such as, "It works for me" or "Not working" would help out a lot. The plugin was tested on a very limited number of setups and environments prior to release, so any small amount of feedback will help in gauging whether the plugin generally works for most people or whether more testing is needed. How to Use New/Current Version After installing the plugin, there is now a simple ON/OFF toggle to enable the new functionality. In LaunchBox, this toggle can be found at the bottom of the “Tools” menu. In BigBox, this toggle can be found near the bottom of the root system menu (go back one level after starting BigBox). The new functionality is OFF by default. To turn it ON, simply click the menu item. When enabled, the menu item text will end with “(ON)” as displayed in the image below. When this option is turned ON, the old plugin’s “Launch via Steam” context menu item will be unavailable. LaunchBox BigBox Original/Old Plugin (Deprecated Information - For new users, simply ignore this. The current version no longer requires this.) Simply bring up the rom's context menu in LaunchBox (in BigBox or normal mode) and click the option at the bottom of the menu labeled "Launch via Steam" Note: Currently SteamLauncher will only launch the rom using its default emulator. If you wish to use a different emulator with that particular rom, you will have to go into that rom's settings and change its default emulator (or change the default emulator for the entire platform associated with that rom.) Customize Platform Names When roms are launched with the plugin, the title of the game, as Steam sees it, will be in the format of: "Game Title (Platform Name)" Example: Super Mario Bros. (Nintendo Entertainment System) For whatever reason, you may want to keep the long "official" name of the platform in LaunchBox, but use a shortened, abbreviated, or different platform name inside of Steam. The plugin has this functionality available, and it can be enabled by following these instructions: Open the SteamLauncher directory and look for a file named 'config.xml' If you do not see the file, you need to launch at least 1 game with the plugin, and then manually close LaunchBox, and the file should then appear in the directory Open the file with a text editor, and look for the line labeled, '<CustomPlatformNames>' Anywhere under this line, and before the line labeled, '</CustomPlatformNames>', you can add as many new lines as desired in the format of: <Platform Name="Original LaunchBox Platform Name" Custom="Custom Platform Name" /> You may already see a couple of example lines in place with fake platform names which you can copy/paste and modify to add your own custom platform names After making your changes, simply save the file, close it, and then reopen LaunchBox The next time you launch a game, you should see your new custom platform name substituting the real platform name in Steam (an easy place to see the title of the game you're playing is in the Steam overlay) Just to reiterate, here is an example of what the aforementioned lines look like in my config file: <CustomPlatformNames> <Platform Name="Super Nintendo Entertainment System" Custom="SNES" /> <Platform Name="Nintendo Entertainment System" Custom="NES" /> <Platform Name="Nintendo Game Boy Advance" Custom="Nintendo GBA" /> <Platform Name="Nintendo Game Boy Color" Custom="Nintendo GBC" /> </CustomPlatformNames> Known Issues There appears to be a significant bug in the Steam Client right now that can cause problems with controller bindings under a variety of situations for certain users. If you launch a rom/emulator with LaunchBox and your controller bindings don't seem to be working, simply exit the game and launch it again. This may happen the very first time you try to launch a game using the SteamLauncher plugin (one time total after freshly installing the plugin, not on every new session in LaunchBox). If it happens frequently, please report the problem so further workarounds can be investigated. Support Unfortunately I don't run a dedicated call center to provide technical support... However, if you need help with any technical issues or bugs (see 'Debug Logs'), want to suggest a new feature (I am very open to any ideas), just want to chat, or anything else related to the plugin, feel free to send me a PM or shoot me an email at the address listed below. Contact Information Alias: Lahma Email: lahma0@gmail.com GitHub Project URL: https://github.com/lahma69/SteamLauncher (Does not yet reflect the changes made in the March 2019 Beta or newer versions. I will be updating the GitHub as soon as I can.) LaunchBox Community Forums Profile: https://forums.launchbox-app.com/profile/89710-lahma/ Debug Logs To provide help with any technical problems or to investigate a bug, I will need a copy of the debug log that is generated whenever debug logs are enabled in the configuration file. To enable debug logs follow these instructions: Close LaunchBox/BigBox (this is important.. changes to the config while LB/BB is running will be overwritten) Locate the file named 'config.xml' in the SteamLauncher directory and open it with a text editor Find the line that looks like this: <DebugLogEnabled>false</DebugLogEnabled> Change the word 'false' to 'true' (do not include the quotation marks) Save the file and close it Now simply repeat whatever behavior was causing the issue and/or bug, and after you're sure you've replicated the behavior, manually close LaunchBox Again, look inside the SteamLauncher directory, but this time looks for a file named 'debug.log' (there may be more than one sequentially named log files if there was an enormous amount of output, but this is unlikely if debugging was turned on just briefly) Zip up the one or more log files and attach them to your message, along with the details of your particular setup (Windows version, 32-bit or 64-bit, LaunchBox version, Steam version, SteamLauncher plugin version, etc). The more information the better. Source Code https://github.com/lahma69/SteamLauncher Legal Stuff ©2017 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.
  11. Version 4.0.0-plugin

    5,156 downloads

    Version 4.0.0 Now works with the ThirdParty folder. Also added a way to convert the BatRunner roms to launch straight from Launchbox instead of running through the batrunner and bat files. This feature is new. Version 3.4.0 Big changes in this one. Some may like it, some may hate it. I now rewrite your ini file to help you out and maintain portability. New game menu item to Configure ScummVM. ScummVM will open with that game selected. No need to scroll through a big list to find/guess the specific game to configure. When using my menu items to configure scummvm, I will automatically rewrite absolute paths as relative paths to your ini file. I also gave you the Configure ScummVM from the Tools drop down. During generation of the *.bat launchers I will check that you have the emulator set up, if not I will fix it for you. Can't change ScummVM path or launcher path now. Just go with it, life will be better. Simple and Advanced modes. Advanced mode is what your used to. Simple mode is one click setup, creates full list of launchers, and emulator creation. It will ask if you want to filter the non english languages. It should be easy if it works the way I intend. click on the Tools->ScummVM Import Tool (simple) click on the Tools->Import->Rom Files to import the bat files as ScummVM games. Now scummvm can be portable easily in 3.3.1-plugin, you can rewriting the ini file. One click will read every single setting out of the ini file and find all absolute paths, check if the path is valid, than convert then to be relative to the launchbox directory. I owe you guys some new instructions. Updated with relative path for better travel! ONLY the DLL is updated... See the update note below lots of new stuff. uses launchbox built in ScummVM by default uses a local scummvm.ini by default, import existing to a local or create new fresh local scummvm.ini, all built in find and remove existing epicfail files. better rom names for smoother mass import BatRunner.exe installed from gui, must stay in your launchbox folder, point to it as your scummvm emulator. (BatRunner.exe is just the ScummVMimport.dll renamed and move to the launchbox main directory. Will prompt you when you create your launcher bat files. So its automatic you won't have do any thing to create it) Just point to it as the application for you scummvm emulator if your using the bat files. Updated filtering with priority duplicate control. ------------------------------------------------------------------------------------------------------------------ Older Version 2.0.5 from the videos ScummVMLauncher.exe NEW AND IMPROVED - NOW WITH RETROARCH FEATURE This is the scummvm launching system I use with launchbox. Most importantly this allows you to get art and videos for BB. It works for me, so I'm sharing it. SETUP LAUNCHERS: Put these ScummVMLauncher.exe files in your scummvm directory same directory as your scummvm.exe. I'm using 1.9.0.2-win32 currently. If you already setup my old launcher you can just delete the files and the launchers folder. This is how I use it. 1st is to open your ScummVM and do a "Mass Add" if you don't know what that is hold the shift button down and the add button on scummvm will change. You could skip this if you already have your games loaded in scummvm, but I recommend starting fresh. After that close the scummvm program and assuming you have the microsoft .net framework installed run the ScummVMLauncher.exe. From the window, select Tools->load scummvm.ini this will attempt to automatically find your file in %appdata%ScummVM/, if its not there just navigate to the directory that you keep it and select your scummvm.ini file, then select open. This will grab the scummvm.ini file selected and parse it. You should see the gui populate and look similar to the screenshot. The gui should be intuitive. Filter the games the way you want to. Select Tools->Generate Launchers SETUP IN LAUNCHBOX: Setup the emulator for ScummVM and pick the ScummVMLauncher.exe file as the executable. import roms - pick the launchers folder to import. Enjoy in BB, with art and videos!
  12. I'm not sure if anyone else would use this but I've found it helpful and figured I could share it. I created a little plug-in to audit my BannerBox custom images so I can easily find which games do not have custom images. BannerBox images won't show up in the standard LaunchBox audit because it uses custom images in the following path for game banners: LaunchBox\Themes\BannerBox\Images\Games\Custom Images 1\{Game Platform}\{Game Title or Game ID.png} Installation Extract BannerBoxAudit.dll from the attached ZIP file and place it in your LaunchBox\Plugins directory. Depending on your windows settings, you may need to unblock the DLL for it to work. Usage To check all games in your library, click tools > BannerBox Audit. I find it useful to sort by the Banner image column to identify any games with missing banners. You can also right click a game and audit one game at a time. BannerBoxAudit.zip
  13. Version AddToGamesDb v.Next

    1,750 downloads

    *** Updated for Initial Support for LaunchBox v.Next *** AddToGamesDb: A plugin to help automate the process of submitting all of your game information and images from your collection to the LaunchBox Games Database. About the Plugin This plugin makes use of an application traditionally used in automated testing (Selenium) to automate the process of submitting games to the LaunchBox Games Database. It will open an instance of your default browser (provided that browser is either Chrome or Firefox. If some other browser is your default, it will try to open Chrome), and attempt to submit the selected game to the LaunchBox Games Database based on the information provided in your collection. If the game does not exist in the database, it will create a new game entry and submit it to the database. If you have added additional information or images to a game that already exists in the database, it will enter the title and platform, then pause to let you choose the existing game, then add any additional information from your collection to the LaunchBox Games Database. Installation Instructions Note: For this plugin to work, you will need to have either Chrome or Firefox installed. If you have both installed, it will use whichever you have set as your default browser. If you are using Firefox as your default browser and have enabled Firefox Profiles, please note that this will run under the default profile. For any and all other cases, Chrome is the preferred browser. Unzip everything to the Plugins folder. Usage Instructions Note: If, in editing your collection, you are prompted to download an update for the LaunchBox Games Database, afterward you will need to close and re-open LaunchBox for the plugin to detect the changes. Open LaunchBox and browse to a game that is either missing from the Games Database, has additional information not in the database, or has images not in the database -- right click that game, and select the appropriate option, it will show either: Add Game to LaunchBox Games Database Update Game in LaunchBox Games Database Add New Images to LaunchBox Games Database The first time you run the plugin, you may be prompted to login to LaunchBox Games Database. If so, the plugin will pause here to allow you to login as normal. Check "Remember Me" to skip this step going forward. Your login information is not read or stored in the code, it is stored in Chrome or Firefox's normal AppData cache on your system. If you do not login, the plugin will time-out after 5 minutes and close the browser. Depending on the game, you may be prompted with a screen that identifies similar titles and you will be asked to either select the correct title, or click the button to add a new game. If so, the plugin will pause here until you make your desired selection, then automation will resume for the remainder of the process. Logging By default, the logging is only set to a general "Info" level and up that contains generic start and submission successful messages, along with any errors encountered. If you continue to encounter an error somewhere along the way, please take the following steps: Browse to the plugin's folder -- LaunchBox\Plugins\AddToGamesDb Open NLog.dll.nlog in Notepad or another text editor. Scroll down to the bottom and find the <rules> section of the configuration. Find this line: <logger name="*" minlevel="Info" writeTo="file" /> And change it to this: <logger name="*" minlevel="Trace" writeTo="file" /> Try to submit the problem game, if it is a particular game causing the issue, or another game in general otherwise. Browse to the log file in the plugin's folder -- LaunchBox\Plugins\AddToGamesDb\log\AddToGamesDb.log Feel free to post the error and preceding trace either on the plugin's support page or PM me either the entire log or the part pertaining to the last issue, whichever is easier for you. From there, I'll investigate and make any updates necessary. Supported Fields Auto-population of the following fields is currently supported: Name/Title Platform Release Date ESRB Developers Publishers Genres Wikipedia URL Overview Max Players Cooperative Images Known Issues Context Menu (right-click menu) does not refresh on Audit window. If you update the information for a game in LaunchBox (clicking Edit from the right-click menu for the game), you will need to click away from the game (click some other game, for example), and then right-click on the updated game again for the context menu to update. Even without doing so, however, the correct process should run even though the text and icon on the menu haven't yet updated. A lot of work has gone into stabilizing the initial release and this latest release, but if you encounter any issues, please let me know and I will be glad to work with you to update the plugin accordingly. Thanks, Jason, for providing your amazing software and thanks again to Jason, the LaunchBox staff and the community for your support in developing this plugin.
  14. Version 1.0a

    134 downloads

    MAME Hi-Score Display - A plugin for BigBox Use this plugin to view a games high scores from BigBox’s Game Menu. Features Creates a menu item called “View Hi-Scores” that allows you to display high scores for most games in your Arcade platform directly in BigBox. What's needed (3) files that are included in the downloaded zip file (the plugin) 2 lines of text added to the "TextGamesView.xaml" file for your current BigBox Theme MAME configured to save high scores Saved high score files (These are automatically generated by MAME once it’s configured to save them in the "hi" and/or “nvram” subfolders of your MAME emulator) What it won't do Show high scores for games using emulators other than MAME. Show high scores for games in LaunchBox. MAME is not built to save high scores the same way (or at all) for all arcade machines, so not all games are supported by this plugin Contributors @jayjay – The one who came up with the idea and did all the hard stuff. @JoeViking245 – The one who helped with all the easy stuff. @fromlostdays – The one who made these instructions easier to follow. A HUGE Special Thanks goes to GreatStone’s utility “hi2txt”. This utility converts MAME’s high score files into a readable format which ultimately makes this plugin possible!! http://greatstone.free.fr/hi2txt/index.html Installation and setup instructions: Step 1: Installing the Plugin Step 2: Editing your BigBox Theme to add support for the Plugin Step 3: Making sure MAME is set up to save high scores Installing the Plugin: Download the plugin, Mame_Hi_Scores_v1.0.zip, from the LaunchBox download section After you’ve downloaded the zip file, be sure to unblock it in Windows by right clicking it, selecting Properties, and clicking Unblock Open the zip file and extract/copy the "Hi_Scores" folder into ..\LaunchBox\Plugins Editing Your BigBox Theme to add support for the Plugin: You just need to add two lines of text, each in a specific place, in one of the theme’s .xaml files so that your theme can display the Hi -Scores. This should work for all themes. Go to the "Views" folder of the theme you are using and find the file "TextGamesView.xaml". e.g. D:\LaunchBox\Themes\my_current_theme\Views\TextGamesView.xaml Right click on "TextGamesView.xaml" and select Edit Insert the following line after the last existing "xmlns" entry located near the top of the file: xmlns:hsc="clr-namespace:Mame_Hi_Scores;assembly=Mame_Hi_Scores" It will look similar to this: Now scroll all the way down to the bottom of the document. Insert the following line* just above the text "</Canvas>": <hsc:Hi_Scores Height="{Binding Source={x:Static SystemParameters.PrimaryScreenHeight}}" Width="{Binding Source={x:Static SystemParameters.PrimaryScreenWidth}}" HorizontalAlignment="Center" VerticalAlignment="Center"/> *NOTE: The word “canvas” may show up multiple times in the document. You’re looking for the last instance of it, at the very bottom of the text just above </UserControl>. Also note that the indentation of the line doesn’t matter. The above is one single line of text, so be sure and copy and paste the entire line. Depending on your text editor, it may ‘wrap around’ and look like two lines, which is not a problem. It will look similar to this: Save and close TextGamesView.xaml . Setting up MAME to save high scores: Using a recent official MAME release – If you have an older release of MAME, you may need to do the following steps instead. Congrats! You’re all setup! Now that you’ve setup the plugin, why not give it a try? How to use: Start BigBox Go into the "Arcade" Platform Select a game Near the bottom of the Menu (if the selected game has a high score file saved) you'll see "View Hi-Scores" Select "View Hi-Scores" to see your high scores for that game!
  15. Shutdown/Outro Videos View File Installing this plugin adds "Shutdown Video" functionality when closing Big Box. How To Use This Plugin Download the plugin. Unzip to the plugins folder. Add a video to the LaunchBox\Videos folder named shutdown.mp4 (if you need a shutdown video, some of the startup videos work great for this as well) That's it. The next time you close Big Box, your shutdown video will play. Thanks for your time, thanks to the community, and I hope you enjoy. Submitter UnderwoodNC Submitted 07/08/2017 Category Third-party Apps and Plugins  
  16. Version 1.0.0

    200 downloads

    Installing this plugin adds "Shutdown Video" functionality when closing Big Box. How To Use This Plugin Download the plugin. Unzip to the plugins folder. Add a video to the LaunchBox\Videos folder named shutdown.mp4 (if you need a shutdown video, some of the startup videos work great for this as well) That's it. The next time you close Big Box, your shutdown video will play. Thanks for your time, thanks to the community, and I hope you enjoy.
  17. Version 0.4.0.0

    470 downloads

    This is a test release of Steam Tools for LaunchBox. To install, unzip the contents of the ZIP into LaunchBox's Plugins folder. This plugin now supports being in a subfolder. Current Features: Basic Steam game import functionality Options Menu Automatic custom field if using LB Premium for use in playlists Optional automatic Hiding of uninstalled Steam games Optional automatic Un-Hiding of installed Steam games Background task for automatic updating of Installed/Uninstalled fields Basic loading of Metadata from Steam Option to download Clear Logos, Steam-Grid, and Header (as Fanart) images from Steam Source Code: https://github.com/Nielk1/LaunchBoxSteamToolsPlugin
  18. Version 2.0.0

    141 downloads

    View MAME High scores in Game Details - A plugin for LaunchBox/BigBox Use this plugin to see a games top 3 high scores in the Game Details. Features Shows high scores for most games in your Arcade platform in the Game Details. After playing a MAME Arcade game that saves its' high scores [and is supported by the included hi2txt program], this adds a Custom Field called "Hi-Scores" to the game. It will store 1st, 2nd and 3rd place and appear in the Game Details when the game is selected. What's needed (3) files that are included in the downloaded zip file (the plugin) MAME configured to save high scores Saved high score files (These are automatically generated by MAME [once configured to save them] in the "hi" and/or “nvram” subfolders of your MAME emulator) What it won't do Show high scores for games using emulators other than MAME. MAME does not save high scores for all arcade machines, so not all games are supported by this plugin. Contributors @jayjay and @JoeViking245 A HUGE Special Thanks goes to GreatStone’s utility “hi2txt”. This utility converts MAME’s high score files into a readable format which ultimately makes this plugin possible!! http://greatstone.free.fr/hi2txt/index.html Installation and setup instructions: Step 1: Installing the Plugin Step 2: Making sure MAME is set up to save high scores Installing the Plugin: Download the plugin, LB-BB_Hi_Scores_v1.0.zip, from the LaunchBox download section After you’ve downloaded the zip file, be sure to unblock it in Windows by right clicking it, selecting Properties, and clicking Unblock Open the zip file and extract/copy the "Hi_Scores" folder into ..\LaunchBox\Plugins e.g D:\LaunchBox\Plugins\ If you have previously installed “MAME Hi-Score Display - A plugin for BigBox”, you will only to copy the “HiScoreCustomField.dll” file into that same folder. Otherwise all 3 files are required. The 2 plugins will not conflict with each other. Setting up MAME to save high scores: Using a recent official MAME release – By default, plugins are enabled in MAME. You can verify this by looking at the “mame.ini” file located in the root MAME install folder. Open “mame.ini” and scroll down to (or press Control + F and search for) “Scripting Options”. “plugins” should be set to 1. If it’s 0 (zero), change it to 1. Next, open “plugin.ini” also located in MAME’s root directory and change “hiscore” to 1. If you have an older release of MAME, you may need to do the following steps. Go to this website: http://www.mameworld.info/highscore/download.htm and download a copy of the file hiscore.dat that corresponds to your version of MAME. The file (hiscoredat.zip) will need to be unzipped. Place the file hiscore.dat in your MAME/Plugins folder Open up your MAME.ini file in a text editor. In newer versions, this file will be in the same directory as the MAME.exe Press control + F and search for “Scripting Options” Next to the word Plugins, type “1” no quotes Next to the word Plugin, type “hiscore” no quotes It will look like this: How to use: Start LaunchBox or BigBox Go into the "Arcade" Platform Select a game, run it, then close it Now select a different game, then go back (poor man’s version to refresh the Game Details) If the game has saved high scores, they will now appear in that game’s Detail pane Depending on the BigBox theme you use, the amount of data shown in the Game Details may be limited. So you might need to go into Options, Game Details and deselect some of the Details. Be sure that “Custom Fields” is checked.
  19. Steam Tools Plugin View File This is a test release of Steam Tools for LaunchBox. To install, unzip the contents of the ZIP into LaunchBox's Plugins folder. This plugin now supports being in a subfolder. Current Features: Basic Steam game import functionality Options Menu Automatic custom field if using LB Premium for use in playlists Optional automatic Hiding of uninstalled Steam games Optional automatic Un-Hiding of installed Steam games Background task for automatic updating of Installed/Uninstalled fields Basic loading of Metadata from Steam Option to download Clear Logos, Steam-Grid, and Header (as Fanart) images from Steam Source Code: https://github.com/Nielk1/LaunchBoxSteamToolsPlugin Submitter Nielk1 Submitted 05/19/2017 Category Third-party Apps and Plugins  
  20. Version 1.1

    68 downloads

    Edit: This is now a builtin LaunchBox feature as of release 10.7-beta-1. Resets a games Play Count to 0 (zero). Place the "ResetPlayCount.dll" file into your ..\LaunchBox\Plugins\ folder. *edit* Right click ResetPlayCount.dll, select Properties and click "Unblock". Start LaunchBox. Select just one, multiple or all (Ctrl+A) games. Right-click and then click on "Reset Play Count" located at (or near) the bottom of the popup menu. There is no "Please Confirm" nor "Play Counts have been reset to 0 (zero)" message boxes. It just does it as soon as you click it. (V1.0) *edit* Version 1.1 adds a confirmation message box. ResetPlayCount.dll - 6KB
  21. MAME Hi-Score Display - A plugin for BigBox View File MAME Hi-Score Display - A plugin for BigBox Use this plugin to view a games high scores from BigBox’s Game Menu. Features Creates a menu item called “View Hi-Scores” that allows you to display high scores for most games in your Arcade platform directly in BigBox. What's needed (3) files that are included in the downloaded zip file (the plugin) 2 lines of text added to the "TextGamesView.xaml" file for your current BigBox Theme MAME configured to save high scores Saved high score files (These are automatically generated by MAME once it’s configured to save them in the "hi" and/or “nvram” subfolders of your MAME emulator) What it won't do Show high scores for games using emulators other than MAME. Show high scores for games in LaunchBox. MAME is not built to save high scores the same way (or at all) for all arcade machines, so not all games are supported by this plugin Contributors @jayjay – The one who came up with the idea and did all the hard stuff. @JoeViking245 – The one who helped with all the easy stuff. @fromlostdays – The one who made these instructions easier to follow. A HUGE Special Thanks goes to GreatStone’s utility “hi2txt”. This utility converts MAME’s high score files into a readable format which ultimately makes this plugin possible!! http://greatstone.free.fr/hi2txt/index.html Installation and setup instructions: Step 1: Installing the Plugin Step 2: Editing your BigBox Theme to add support for the Plugin Step 3: Making sure MAME is set up to save high scores Installing the Plugin: Download the plugin, Mame_Hi_Scores_v1.0.zip, from the LaunchBox download section After you’ve downloaded the zip file, be sure to unblock it in Windows by right clicking it, selecting Properties, and clicking Unblock Open the zip file and extract/copy the "Hi_Scores" folder into ..\LaunchBox\Plugins Editing Your BigBox Theme to add support for the Plugin: You just need to add two lines of text, each in a specific place, in one of the theme’s .xaml files so that your theme can display the Hi -Scores. This should work for all themes. Go to the "Views" folder of the theme you are using and find the file "TextGamesView.xaml". e.g. D:\LaunchBox\Themes\my_current_theme\Views\TextGamesView.xaml Right click on "TextGamesView.xaml" and select Edit Insert the following line after the last existing "xmlns" entry located near the top of the file: xmlns:hsc="clr-namespace:Mame_Hi_Scores;assembly=Mame_Hi_Scores" It will look similar to this: Now scroll all the way down to the bottom of the document. Insert the following line* just above the text "</Canvas>": <hsc:Hi_Scores Height="{Binding Source={x:Static SystemParameters.PrimaryScreenHeight}}" Width="{Binding Source={x:Static SystemParameters.PrimaryScreenWidth}}" HorizontalAlignment="Center" VerticalAlignment="Center"/> *NOTE: The word “canvas” may show up multiple times in the document. You’re looking for the last instance of it, at the very bottom of the text just above </UserControl>. Also note that the indentation of the line doesn’t matter. The above is one single line of text, so be sure and copy and paste the entire line. Depending on your text editor, it may ‘wrap around’ and look like two lines, which is not a problem. It will look similar to this: Save and close TextGamesView.xaml . Setting up MAME to save high scores: Using a recent official MAME release – If you have an older release of MAME, you may need to do the following steps instead. Congrats! You’re all setup! Now that you’ve setup the plugin, why not give it a try? How to use: Start BigBox Go into the "Arcade" Platform Select a game Near the bottom of the Menu (if the selected game has a high score file saved) you'll see "View Hi-Scores" Select "View Hi-Scores" to see your high scores for that game! Submitter JoeViking245 Submitted 11/10/2019 Category Third-party Apps and Plugins
  22. AxLauchBox v1.00 =============== Hey everyone i present to you my Second Launchbox plugin AxLaunchbox. With this plugin you will be able to launch all you're favourite shockwave flash games and movies all within launchbox Instructions Unzip the contents of the file into your launchbox plugins folder , all dll's must go into the folder for this plugin to work. There is also a file called dummy.exe you can put that in there too, import your games as Flash on launchbox and point emulator to dummy.exe , this will allow you to be reminded if needed that you launch the games by right clicking and clicking Launch with Axlaunchbox just a place holder so launchbox thinks there is an emulator there.Yot do not need to use the dummy.exe if you do not wish. Unfortunalty you will have to find your own images for the covers until I or one of the launchbox team codes a Flash scraper Enjoy Feedback and drinks are very much appreciated , Thankyou Superfurry(Paul) AxLaunchbox.rar
  23. Add To Games DB View File *** Updated for Initial Support for LaunchBox v.Next *** AddToGamesDb: A plugin to help automate the process of submitting all of your game information and images from your collection to the LaunchBox Games Database. About the Plugin This plugin makes use of an application traditionally used in automated testing (Selenium) to automate the process of submitting games to the LaunchBox Games Database. It will open an instance of your default browser (provided that browser is either Chrome or Firefox. If some other browser is your default, it will try to open Chrome), and attempt to submit the selected game to the LaunchBox Games Database based on the information provided in your collection. If the game does not exist in the database, it will create a new game entry and submit it to the database. If you have added additional information or images to a game that already exists in the database, it will enter the title and platform, then pause to let you choose the existing game, then add any additional information from your collection to the LaunchBox Games Database. Installation Instructions Note: For this plugin to work, you will need to have either Chrome or Firefox installed. If you have both installed, it will use whichever you have set as your default browser. If you are using Firefox as your default browser and have enabled Firefox Profiles, please note that this will run under the default profile. For any and all other cases, Chrome is the preferred browser. Unzip everything to the Plugins folder. Usage Instructions Note: If, in editing your collection, you are prompted to download an update for the LaunchBox Games Database, afterward you will need to close and re-open LaunchBox for the plugin to detect the changes. Open LaunchBox and browse to a game that is either missing from the Games Database, has additional information not in the database, or has images not in the database -- right click that game, and select the appropriate option, it will show either: Add Game to LaunchBox Games Database Update Game in LaunchBox Games Database Add New Images to LaunchBox Games Database The first time you run the plugin, you may be prompted to login to LaunchBox Games Database. If so, the plugin will pause here to allow you to login as normal. Check "Remember Me" to skip this step going forward. Your login information is not read or stored in the code, it is stored in Chrome or Firefox's normal AppData cache on your system. If you do not login, the plugin will time-out after 5 minutes and close the browser. Depending on the game, you may be prompted with a screen that identifies similar titles and you will be asked to either select the correct title, or click the button to add a new game. If so, the plugin will pause here until you make your desired selection, then automation will resume for the remainder of the process. Logging By default, the logging is only set to a general "Info" level and up that contains generic start and submission successful messages, along with any errors encountered. If you continue to encounter an error somewhere along the way, please take the following steps: Browse to the plugin's folder -- LaunchBox\Plugins\AddToGamesDb Open NLog.dll.nlog in Notepad or another text editor. Scroll down to the bottom and find the <rules> section of the configuration. Find this line: <logger name="*" minlevel="Info" writeTo="file" /> And change it to this: <logger name="*" minlevel="Trace" writeTo="file" /> Try to submit the problem game, if it is a particular game causing the issue, or another game in general otherwise. Browse to the log file in the plugin's folder -- LaunchBox\Plugins\AddToGamesDb\log\AddToGamesDb.log Feel free to post the error and preceding trace either on the plugin's support page or PM me either the entire log or the part pertaining to the last issue, whichever is easier for you. From there, I'll investigate and make any updates necessary. Supported Fields Auto-population of the following fields is currently supported: Name/Title Platform Release Date ESRB Developers Publishers Genres Wikipedia URL Overview Max Players Cooperative Images Known Issues Context Menu (right-click menu) does not refresh on Audit window. If you update the information for a game in LaunchBox (clicking Edit from the right-click menu for the game), you will need to click away from the game (click some other game, for example), and then right-click on the updated game again for the context menu to update. Even without doing so, however, the correct process should run even though the text and icon on the menu haven't yet updated. A lot of work has gone into stabilizing the initial release and this latest release, but if you encounter any issues, please let me know and I will be glad to work with you to update the plugin accordingly. Thanks, Jason, for providing your amazing software and thanks again to Jason, the LaunchBox staff and the community for your support in developing this plugin. Submitter UnderwoodNC Submitted 05/20/2017 Category Third-party Apps and Plugins  
  24. Don't know if anybody would be interested in this but I am working on a little plugin/EXE to help sort out Images for games in the Launchbox collection. It's been written in VB.net and there is nothing special about it, it just does the job it was written for, or at least it does on my system. I will say this is my very first post in any forum so please be gentle with me, I have no idea what I am doing here, just making it up as I go...……. WooHoo a you-tube video I am also learning VB.net while writing the plugin, used VB6 in the past and now on VB.net 2017 so a big leap, Would anybody be interested in testing it on there system? If I can figure out how to get it out there. Butler_Soft.zip
  25. Reset Play Count to zero - Plugin View File Edit: This is now a builtin LaunchBox feature as of release 10.7-beta-1. Resets a games Play Count to 0 (zero). Place the "ResetPlayCount.dll" file into your ..\LaunchBox\Plugins\ folder. *edit* Right click ResetPlayCount.dll, select Properties and click "Unblock". Start LaunchBox. Select just one, multiple or all (Ctrl+A) games. Right-click and then click on "Reset Play Count" located at (or near) the bottom of the popup menu. There is no "Please Confirm" nor "Play Counts have been reset to 0 (zero)" message boxes. It just does it as soon as you click it. (V1.0) *edit* Version 1.1 adds a confirmation message box. ResetPlayCount.dll - 6KB Submitter JoeViking245 Submitted 06/22/2019 Category Third-party Apps and Plugins  
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