Jump to content
LaunchBox Community Forums

Search the Community

Showing results for tags 'plugin'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • LaunchBox
    • Android
    • Beta Testing
    • Collections and Builds
    • Features
    • Linux
    • News and Updates
    • Noobs
    • Troubleshooting
    • Website/Forum Support
  • User-Created Content and Downloads
    • Big Box Custom Themes
    • Big Box Sound Packs
    • Big Box Startup Videos
    • Custom Theme Tutorials
    • Game Media
    • LaunchBox Custom Themes
    • Pause Themes
    • Platform Media
    • Playlists & Playlist Media
    • Startup Themes
    • Third-Party Applications and Plugins (Released)
    • Third-Party Applications and Plugins (Development and Beta Testing)
    • Videos
  • LaunchBox Games Database
    • News and Updates
    • Contributions
    • Features
    • Troubleshooting
  • Off Topic
    • DOSBox
    • Emulation
    • Games
    • Monkeys
    • Buy / Sell / Trade

Categories

  • Big Box Custom Themes
    • Legacy Themes
  • LaunchBox Custom Themes
  • LaunchBox Custom Badges
  • Startup Themes
  • Pause Themes
  • Big Box Startup Videos
  • Big Box Sound Packs
  • Third-party Apps and Plugins
  • Game Media
    • Game Theme Videos
    • Game Media Packs
    • Game Marquee Images
    • Game Clear Logos
    • Game Box Art
    • Game Cart Images
    • Arcade Cabinets
  • Platform Media
    • Platform Theme Videos
    • Platform Console Images
    • Platform Backgrounds
    • Platform Banners
    • Platform Clear Logos
    • Platform Bezels/Overlays
    • Platform Media Packs
  • Playlists & Playlist Media
    • Playlists
    • Playlist Theme Videos
    • Playlist Backgrounds
    • Playlist Banners
    • Playlist Clear Logos
    • Playlist Media Packs
  • LaunchBox/Big Box Media

Blogs

  • Jason's Devotions
  • Thatmans Blog
  • THAT NINTENDO SWITCH EARLY REVEAL WAS FROM A STOLEN CONSOLE
  • Version 8.8
  • Game Theme Videos
  • Exclusive Bezels
  • Save Up Your Time by Outsourcing Creative Graphic Design
  • cocktail mass settings mame 4 launchbox?
  • Bigg Homi
  • aj gaming2357

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

  1. SteamLauncher View File SteamLauncher Plugin for LaunchBox Introduction SteamLauncher is a LaunchBox plugin designed to allow roms/emulators to easily be launched through Steam, directly from the LaunchBox/BigBox interface, without any complicated setup or technical know-how. Simply follow the instructions for installation (see Installation section), enable the plugin (see How to Use section), and then launch any game as you normally would. Updates/Notices If you have ANY problems with the plugin, I want to know about them. While you are free to post on the plugin thread or send me a PM, the most effective/fastest way to speak with me personally is via Steam. If I am at my computer, I will answer your message immediately. My Steam alias is lahma0. You can click on my alias to open my Steam profile to add me as a friend, or you can copy/paste the following URL into your address bar: steam://friends/add/76561198237461630 Important Note (Feb 2021): It has been a long while since I've posted updates to the plugin download page. I've been posting regular updates to the plugin support thread but due to being extremely busy/overwhelmed, I haven't kept up with keeping the plugin download page updated (mostly because I felt I needed to write up proper support docs and change logs when posting the updates in an official capacity). Since I last updated the plugin on the plugin download page, I have made a lot of very significant changes to the plugin (probably one of the biggest being the newly added Settings UI; access via "Tools -> SteamLauncher Settings" in LB). I'm going to resume posting updates to the plugin download page regardless of whether or not I have enough time to fully document each release as I want new users to be able to easily find a working copy of the plugin. Just be warned that the current documentation is out of date. Whenever I finally release v1.0 of the plugin, I will also post an entire rewrite of the plugin documentation along with new logos, images, and I will also update the source code on my Github. MAME Compatibility Fix It was recently observed that MAME crashes when launched through a non-Steam shortcut in the latest version of the Steam client. This problem is not directly related to this plugin but being that this plugin relies upon non-Steam shortcuts, it meant that launching MAME via this plugin no longer worked. After a lot of investigation and tinkering by @cammelspit and @JedExodus, @JedExodus managed to find a fix for the issue. Whether launching MAME directly in Steam via a non-Steam shortcut or via LaunchBox/BigBox using this plugin, the fix is to simply modify the launch parameters to include the following: -joystickprovider xinput -keyboardprovider win32 If one of these parameters already exists when modifying MAME within LaunchBox, you will obviously need to replace it (don't just add a 2nd instance of '-joystickprovider' or '-keyboardprovider'). You can safely ignore any popups/warnings that LaunchBox displays about pause screen compatibility. If you have any problems, feel free to join the plugin support thread by clicking the 'Get Support' button on the right hand side of this page. 6/18/2019 - New Update Adds Resilient Method for Resolving VTable Offsets (Beta v0.9.3.0) This update makes some significant changes in the way the plugin finds the needed vtable offsets when interfacing with the Steam client DLL. This should finally solve the problem of Steam updates breaking compatibility with the plugin. 5/13/2019 - A New Beta Update is Available (Beta v0.9.2.0) This new update to the March 2019 Beta fixes some reported issues and contains many small optimizations. If you are new to the plugin, please read the "March 2019 Beta" notice below as well as the rest of the documentation. For a list of changes, please see the Change Log at the bottom of the page. REMEMBER, if you're updating from an old version and want to back it up before replacing it with the update, it must be moved ENTIRELY outside of the LaunchBox root directory or ANY of its subdirectories. Having 2 copies of the plugin ANYWHERE within the LaunchBox directory structure simultaneously WILL cause big problems. 3/16/2019 - Major Overhaul of SteamLauncher - New Beta Available for Download (Beta v0.9.1.0) There is a new beta version of the plugin available for download. I’ve been working hard over the last few months to complete this major overhaul of the plugin, and I’ve decided to release this beta for those wanting an early peek at the new features. This new version works in a fundamentally different way when compared to the old version. The biggest change is that there is now a universal toggle to enable/disable the plugin, and when enabled, any game/emulator launched through LaunchBox/BigBox will now be launched via Steam, without the need to select the “Launch via Steam” context menu item. Nearly all of the limitations of the old plugin are now eliminated, enabling features such as compressed rom support, non-default emulator configs (“Launch with [...]”), and startup/shutdown screen support. The old version of the plugin will still be available for those who prefer to wait for a stable release. However, the current beta still retains the old “Launch via Steam” context menu item whenever the universal Steam launching toggle is disabled. This should make it easy to switch between the old plugin’s Steam launching feature and the new beta’s universal Steam launching feature. A moderate amount of testing has been done on the new version, but seeing as this is a beta, there may still be some bugs under certain edge cases. If you find anything, please report your findings in the plugin’s forum thread. Before using the new beta, please read the new “How to Use” section in the documentation below. While in transition to the new plugin, please excuse the messy, unorganized documentation. It will be completely overhauled once a stable release of the new plugin is available. If you want to back up your existing "SteamLauncher" directory prior to installing the beta, MAKE SURE you do NOT leave it inside of the "Plugins" directory OR ANYWHERE ELSE within the directory structure of LaunchBox.. Move it outside of the LaunchBox directory entirely.. If you have 2 copies of "SteamLauncher.dll" ANYWHERE within the LaunchBox directory structure simultaneously, VERY WEIRD THINGS WILL HAPPEN. Strictly speaking, you probably do not have to delete your existing config.xml file before upgrading to the beta, but if you have any problems, close LaunchBox, delete config.xml, and then run LaunchBox again (it will create a new config.xml file when the plugin loads.) 5/26/2018 As of v0.9.0.2, the plugin now supports PC/Windows games, DOSBox games, and ScummVM games in addition to emulated games (roms). UNBLOCK DLL AFTER DOWNLOADING @neil9000 reminded me that Windows automatically "blocks" DLL files that are downloaded from the internet, so after following the instructions and placing the plugin DLL in your LaunchBox plugins directory, you need to right click the DLL, click 'Properties', and check the box at the bottom of the dialog that is labeled 'Unblock'. Features Here are just a few of the features or benefits provided by using this plugin: Allow LaunchBox to do what its good at - be the sole organizer and maintainer of your rom collection, without having to duplicate its functionality in Steam (something it was not designed for) Keep your Steam library clean and uncluttered by hundreds of emulator/rom shortcuts Get all of the benefits of Steam's excellent overlay system while playing any rom or emulator Take advantage of Steam's infinitely customizable controller configuration (bindings) for both the Steam Controller and nearly all other DirectInput/XInput controllers Use per-rom or per-emulator controller configurations that are automatically remembered between gaming sessions (without having to create convoluted Steam shortcuts for every rom) Bypass or improve upon many emulators' extremely limited controller bindings and hotkey options Share your "currently playing" status with Steam friends for whatever rom you launched from LaunchBox/BigBox. Example: “YourSteamAlias is currently playing 'Super Metroid (SNES)'” Features (New/Current Version) Here are a list of the features added in the March 2019 beta update: Compressed rom files are now supported (should work the same as when the plugin is not enabled) Startup/shutdown screens should work normally (as they do when the plugin is not enabled) Non-default emulator configurations are now supported (when you right click a game and choose a “Launch with” option) There are other additional features included with the new beta that will be explained at a later date or upon release of a stable/final version. Requirements .NET Framework 4.7+ Steam for Windows LaunchBox Installation Extract the 'SteamLauncher' directory from the compressed package into your LaunchBox plugins directory Right click the SteamLauncher.dll file, click 'Properties', and look at the bottom of the dialog (on the 'General' tab) for a checkbox labeled 'Unblock'; if you see it, check that checkbox and click 'OK'; if you don't see it, then you are done Example: If LaunchBox is located at 'C:\LaunchBox', you would copy the 'SteamLauncher' directory to 'C:\LaunchBox\Plugins'. This would result in 'SteamLauncher.dll' and any additional files (if any) being inside the directory 'C:\LaunchBox\Plugins\SteamLauncher'. It would be greatly appreciated if you would leave a comment/review on this page with a bit of feedback after installing the plugin and trying it out. Even just a short comment such as, "It works for me" or "Not working" would help out a lot. The plugin was tested on a very limited number of setups and environments prior to release, so any small amount of feedback will help in gauging whether the plugin generally works for most people or whether more testing is needed. How to Use New/Current Version After installing the plugin, there is now a simple ON/OFF toggle to enable the new functionality. In LaunchBox, this toggle can be found at the bottom of the “Tools” menu. In BigBox, this toggle can be found near the bottom of the root system menu (go back one level after starting BigBox). The new functionality is OFF by default. To turn it ON, simply click the menu item. When enabled, the menu item text will end with “(ON)” as displayed in the image below. When this option is turned ON, the old plugin’s “Launch via Steam” context menu item will be unavailable. LaunchBox BigBox Original/Old Plugin (Deprecated Information - For new users, simply ignore this. The current version no longer requires this.) Simply bring up the rom's context menu in LaunchBox (in BigBox or normal mode) and click the option at the bottom of the menu labeled "Launch via Steam" Note: Currently SteamLauncher will only launch the rom using its default emulator. If you wish to use a different emulator with that particular rom, you will have to go into that rom's settings and change its default emulator (or change the default emulator for the entire platform associated with that rom.) Customize Platform Names When roms are launched with the plugin, the title of the game, as Steam sees it, will be in the format of: "Game Title (Platform Name)" Example: Super Mario Bros. (Nintendo Entertainment System) For whatever reason, you may want to keep the long "official" name of the platform in LaunchBox, but use a shortened, abbreviated, or different platform name inside of Steam. The plugin has this functionality available, and it can be enabled by following these instructions: Open the SteamLauncher directory and look for a file named 'config.xml' If you do not see the file, you need to launch at least 1 game with the plugin, and then manually close LaunchBox, and the file should then appear in the directory Open the file with a text editor, and look for the line labeled, '<CustomPlatformNames>' Anywhere under this line, and before the line labeled, '</CustomPlatformNames>', you can add as many new lines as desired in the format of: <Platform Name="Original LaunchBox Platform Name" Custom="Custom Platform Name" /> You may already see a couple of example lines in place with fake platform names which you can copy/paste and modify to add your own custom platform names After making your changes, simply save the file, close it, and then reopen LaunchBox The next time you launch a game, you should see your new custom platform name substituting the real platform name in Steam (an easy place to see the title of the game you're playing is in the Steam overlay) Just to reiterate, here is an example of what the aforementioned lines look like in my config file: <CustomPlatformNames> <Platform Name="Super Nintendo Entertainment System" Custom="SNES" /> <Platform Name="Nintendo Entertainment System" Custom="NES" /> <Platform Name="Nintendo Game Boy Advance" Custom="Nintendo GBA" /> <Platform Name="Nintendo Game Boy Color" Custom="Nintendo GBC" /> </CustomPlatformNames> Known Issues There appears to be a significant bug in the Steam Client right now that can cause problems with controller bindings under a variety of situations for certain users. If you launch a rom/emulator with LaunchBox and your controller bindings don't seem to be working, simply exit the game and launch it again. This may happen the very first time you try to launch a game using the SteamLauncher plugin (one time total after freshly installing the plugin, not on every new session in LaunchBox). If it happens frequently, please report the problem so further workarounds can be investigated. Support Unfortunately I don't run a dedicated call center to provide technical support... However, if you need help with any technical issues or bugs (see 'Debug Logs'), want to suggest a new feature (I am very open to any ideas), just want to chat, or anything else related to the plugin, feel free to send me a PM or shoot me an email at the address listed below. Contact Information Alias: Lahma Email: lahma0@gmail.com GitHub Project URL: https://github.com/lahma69/SteamLauncher (Does not yet reflect the changes made in the March 2019 Beta or newer versions. I will be updating the GitHub as soon as I can.) LaunchBox Community Forums Profile: https://forums.launchbox-app.com/profile/89710-lahma/ Debug Logs To provide help with any technical problems or to investigate a bug, I will need a copy of the debug log that is generated whenever debug logs are enabled in the configuration file. To enable debug logs follow these instructions: Close LaunchBox/BigBox (this is important.. changes to the config while LB/BB is running will be overwritten) Locate the file named 'config.xml' in the SteamLauncher directory and open it with a text editor Find the line that looks like this: <DebugLogEnabled>false</DebugLogEnabled> Change the word 'false' to 'true' (do not include the quotation marks) Save the file and close it Now simply repeat whatever behavior was causing the issue and/or bug, and after you're sure you've replicated the behavior, manually close LaunchBox Again, look inside the SteamLauncher directory, but this time looks for a file named 'debug.log' (there may be more than one sequentially named log files if there was an enormous amount of output, but this is unlikely if debugging was turned on just briefly) Zip up the one or more log files and attach them to your message, along with the details of your particular setup (Windows version, 32-bit or 64-bit, LaunchBox version, Steam version, SteamLauncher plugin version, etc). The more information the better. Source Code https://github.com/lahma69/SteamLauncher Legal Stuff ©2017 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. Submitter Lahma Submitted 02/11/2018 Category Third-party Apps and Plugins
  2. Version 1.0.0

    34 downloads

    Import games for use with Demul (Sega * Emulator). Purpose: This purpose of this plugin is to import only the MAME machines that can be emulated in Demul. A sort of MAME machine ‘filtered’ importer to supplement LaunchBox’s Import Tool. Why: LaunchBox can already import these machines (games) for you using the built-in Tools - Import - MAME Arcade Full Set. All you need to do is un-check the skip games unplayable in MAME checkbox. The concern is this results in over 6000 additional entries imported (even more if you uncheck any other boxes and include clones). And as in most cases, more is NOT always better. Alternatively you can also simply drag-and-drop the roms into LaunchBox. Which is great when you already have them sorted out. Included Systems: The list of machines included for this plugin was generated by running the command “demule.exe –listroms” using Demul v0.7 (Apr 28, 2018). The systems included are Naomi, Naomi 2, Atomiswave, Hikaru, Gaelco, Cave3rd (CV1000) and System SP. (Sega Dreamcast, though emulated, is not included in the list. [It’s not a MAME machine]) Naomi and Naomi 2 are each broken into 2 separate systems: Cartridge System (rom only) and GDROM (chd). What this plugin will do: Let you select some or all of the games in the selected system to import. Select games from just 1 or multiple systems. (though may only be a good idea for Naomi/Naomi 2 Cartridge System (and GDROM System, respectively) because of the different command lines needed between systems**) Import selected games into an existing Platform or create a new one. When creating a new Platform, assigns “Scrape as” to “Arcade”. (useful when downloading metadata and media) Attempt to automatically detect/select your Demul emulator. (But you can select any of your existing emulators.) (optional) Copy roms to a new location for the games you’re importing. (optional) Only import games that have a corresponding rom in your selected Source folder. (i.e. If you selected 20 games and you only have the roms for 5 of those, only those 5 games will get imported. What this plugin won’t do: Add Demul as a new emulator. Make Demul work for you. Filter parent and clone roms. Add the required command line to the emulator (**see below). ‘Bulk’ import into separate Platforms. Add metadata and media to the imported games. If copying roms (optional), only the games main rom file is copied. It will not look for nor copy any required BIOS, Device or chd files. Installing the plugin: After downloading the zip file, ‘Unblock’ the zip file. (Right click, Properties, and click Unblock) - Now copy the "DemulImporter" folder from the zip file into your ..\LaunchBox\Plugins\ folder. i.e. D:\LaunchBox\Plugins\DemulImporter\ Using the plugin: Click Tools and select Demul game Importer Select a system This will populate a list (in the middle) of all the games for that system. Select games By default, none of the games will be checked. As you start ‘checking’ games, they will get added to the list of games to be imported (on the right). Click again to remove them from the import list. Click Check All to add all games for the selected system to the import list. You guessed it, click Check None to uncheck all the boxes, removing them from the import list. At this point, you can select a different system and continue to add more games to the import list. Not recommended because of the different command line parameters needed for the different systems. (it'll make a mess when you go to ad them) Once you’re satisfies with your import list, click Next. Select a platform to import the games into You can select an existing platform from the dropdown list or click Add New Platform to create a new one. Select an emulator The plugin will automatically try to detect your Demul emulator from the ones you have in LaunchBox. If it isn’t already selected, look for it in the dropdown list. Select the folder where your roms are located (optional) If you wish to have your roms copied to a new location, type in (or better yet, Browse to) the folder [Source Folder] where they’re located. Select the folder where you want to tell LaunchBox the roms are located This is required to set each games Application Path. It’s also handy if you [optionally] choose to have your roms copied. Setup is done. It’s time to import. You have 2 options: Select Copy AND Import if you wish to have your roms copied to a new location and then the games imported into LaunchBox. Select Import Only to just import the games into LaunchBox. If you have a curated set of roms for the system you’re importing for, you can check Import games that only exist in the ROMs Source Folder. This is useful if, for example, you have a broken out set of roms just for Demul that consists of only the games you like. When selecting the games to import, select a system (i.e. Naomi Cartridge System) and then click Check All. You will need to add the Source Folder for where these rom are located (even if you don’t plan to copy them). During the final Import process, the plugin compares the list of games to be imported to the roms located in the Source Folder. If a game has a matching rom, it will be imported. Otherwise it’ll be skipped. Of course, if your “broken out set of roms just for Demul” are also already broken down by System, save yourself time and just drag-and-drop them into LaunchBox. When everything’s Complete, click Exit. NOTES: **Default Command-Line Parameters System Command Line Parameter Naomi -run=naomi -rom= System SP -run=naomi -rom= Gaelco -run=gaelco -rom= Atomiswave -run=awave -rom= Hikaru -run=hikaru -rom= Cave3rd -run=cave3rd -rom= Once import is completed, simply select the newly imported games and click Tools, Download Metadata and Media.... Information on getting these systems to run in Demul can be found here: https://forums.launchbox-app.com/topic/30622-sega-naomi-demul-in-launchbox/ Disclaimer: I personally only have a few of these games on my cab. So I’m not very familiar with the systems mentioned here. Also, I have no idea if Demul is even “the best” emulator for these systems. I just knew Demul had a definitive list of games it can emulate, that list was easy to get and probably isn’t going to change (it hasn’t since 2018). Which means I shouldn’t have to update the plugin (except for maybe fixing a programmer error here or there ).
  3. Version 0.3.2

    604 downloads

    DISCLAIMER: Use at your own risk! Please read and understand Youtube's terms of service. I will not be held liable for any mis-use of any product or service. This plugin makes use of a popular open source and unlicensed application, youtube-dl to download game videos. It first downloads videos from the link provided in the metadata from LaunchBox, skipping videos longer than a specified duration, and then searching for videos for missing games based on input search terms. It is intended for Modern Windows games as this was my need initially. It may work on other platforms but is not well tested. Installation Instructions: Note: For this plugin to work, you will need to have youtube-dl (included in .zip). Extract the contents of the .zip folder and place it in your LaunchBox plugins folder. Usage Instructions: Select a game or multiple games, right-click and select "Download Video Snap." Adjust the maximum duration if desired. The "Get Missing videos" checkbox sets weather or not to search for videos of games that don't have URL's in their metadata. Enter desired search terms for Missing videos. click "Start" to start the download process. Games will download asynchronously. resuming downloads is also supported natively. Known Issues: probably many that I am unaware of. Other: PLEASE NOTE: I AM NOT A DEVELOPER! I know very little about C# and programming in general, thus probably wont be able to address many issues that you may face. That being said I will try and fix things were I can. I've provided the spagetti source code for anyone to modify, improve, etc. (it seems you need to unblock the forms in the "Resources" folder -> RMB->properties->unblock) As of now, i'm more comfortable with the usability of the plugin, however there are still probably many issues, any comments to provide insight/improvement to the code etc. would be much appreciated. Thanks to @srxz for his source of Youtube Scraper of which this is based. Thanks: @srxz @JoeViking245 @C-Beats maikeru86
  4. Sega Model 3 Game Importer View File The intent of this plugin is to import MAME's Sega Model 3 roms that are supported in the Supermodel emulator. Sega Model 3 machines are not playable in MAME, but a MAME full romset does contain the roms for it. This is where Supermodel ["A Sega Model 3 Arcade Emulator"] comes into 'play'. And quite literally. There are currently 60 machines supported, of which 38 are clones. The plugin uses "Games.xml" to get the rom names, proper Titles and versions for the SM3 machines that Supermodel supports. This file is located inside the "Config" folder of your Supermodel installation. Required Files: This downloaded plugin Games.xml Not required for importing, but highly recommended: All Supermodel files (you know, like supermodel.exe, etc.) A MAME romset containing the necessary SM3 roms Using the plugin: Download and unblock the zip file. Copy the folder (which includes 1 file) inside the zip into your ../LaunchBox/Plugins folder. i.e. D:\LaunchBox\Plugins\ImportSegaModel3\ImportSegaModel3.dll Start LaunchBox. Select Tools, Import Supermodel Games.xml v1.00 The process from here should be fairly intuitive by just following the steps in the Import Wizard. Select the folder where Supermodel's Games.xml file is located (if not automatically selected). Select Games.xml. (if not automatically selected) Choose a Platform to import the games into (You can create a new one or use existing). If you choose an existing Platform, the imported games will be set to Emulator selected in the next step and will not affect any of the existing game's emulator. Select your Emulator. (I strongly recommend Supermodel. But you can choose any emu [and change it later]) Filter the clones (Options are to Import: All games individually, clones as additional apps, no clones). Select the roms’ source folder (Only required if you plan to copy them from their current location). Select the roms’ destination folder (This is required to set the Application Path for the games). Select Copy & Import or Import Only. Downloading Metadata: If you selected an existing Platform to import the roms into, Right click that Platform and select “Edit”. Make sure the Scrape As: is set to “Arcade” and then click “OK”. Click on one of the games, then press CTRL+A to select all games. Now click Tools and select Download Metadata and Media and follow the prompts. Be sure to check the box for: Search for game information and media from the LaunchBox Games Database (recommended). Check or un-check the media images/videos you wish to download. (You can also click "None" and download these at a later time) Click Yes, download and replace all existing metadata and media. Then click Finish. This plugin was "designed" to account for subsequent Supermodel updates. After a Supermodel update (which should include an updated Games.xml file), rerunning this plugin "should" account for any new additions, renamed roms and renamed titles/versions. Adding/changing those respectively in your Platform. It won't, however, account for any games that were completely removed. But I really don't think this will be an issue. If you're having issues getting Supermodel setup and running your games, a quick Goggle search will usually get you what you need. i.e. "LaunchBox Supermodel", "Supermodel <insert game title here>". For general (and some somewhat specific) information/help regarding Supermodel, see here: Installation - Supermodel: A Sega Model 3 Arcade Emulator (supermodel3.com). List of currently supported games per Games.xml (Aug 31, 2021): As always, I'm open to any and all comments and suggestions regarding this plugin you may have. Submitter JoeViking245 Submitted 08/31/2021 Category Third-party Apps and Plugins
  5. Sega Naomi, Naomi 2, Atomiswave, Hikaru, Gaelco game importer (for Demul) View File Import games for use with Demul (Sega * Emulator). Purpose: This purpose of this plugin is to import only the MAME machines that can be emulated in Demul. A sort of MAME machine ‘filtered’ importer to supplement LaunchBox’s Import Tool. Why: LaunchBox can already import these machines (games) for you using the built-in Tools - Import - MAME Arcade Full Set. All you need to do is un-check the skip games unplayable in MAME checkbox. The concern is this results in over 6000 additional entries imported (even more if you uncheck any other boxes and include clones). And as in most cases, more is NOT always better. Alternatively you can also simply drag-and-drop the roms into LaunchBox. Which is great when you already have them sorted out. Included Systems: The list of machines included for this plugin was generated by running the command “demule.exe –listroms” using Demul v0.7 (Apr 28, 2018). The systems included are Naomi, Naomi 2, Atomiswave, Hikaru, Gaelco, Cave3rd (CV1000) and System SP. (Sega Dreamcast, though emulated, is not included in the list. [It’s not a MAME machine]) Naomi and Naomi 2 are each broken into 2 separate systems: Cartridge System (rom only) and GDROM (chd). What this plugin will do: Let you select some or all of the games in the selected system to import. Select games from just 1 or multiple systems. (though may only be a good idea for Naomi/Naomi 2 Cartridge System (and GDROM System, respectively) because of the different command lines needed between systems**) Import selected games into an existing Platform or create a new one. When creating a new Platform, assigns “Scrape as” to “Arcade”. (useful when downloading metadata and media) Attempt to automatically detect/select your Demul emulator. (But you can select any of your existing emulators.) (optional) Copy roms to a new location for the games you’re importing. (optional) Only import games that have a corresponding rom in your selected Source folder. (i.e. If you selected 20 games and you only have the roms for 5 of those, only those 5 games will get imported. What this plugin won’t do: Add Demul as a new emulator. Make Demul work for you. Filter parent and clone roms. Add the required command line to the emulator (**see below). ‘Bulk’ import into separate Platforms. Add metadata and media to the imported games. If copying roms (optional), only the games main rom file is copied. It will not look for nor copy any required BIOS, Device or chd files. Installing the plugin: After downloading the zip file, ‘Unblock’ the zip file. (Right click, Properties, and click Unblock) - Now copy the "DemulImporter" folder from the zip file into your ..\LaunchBox\Plugins\ folder. i.e. D:\LaunchBox\Plugins\DemulImporter\ Using the plugin: Click Tools and select Demul game Importer Select a system This will populate a list (in the middle) of all the games for that system. Select games By default, none of the games will be checked. As you start ‘checking’ games, they will get added to the list of games to be imported (on the right). Click again to remove them from the import list. Click Check All to add all games for the selected system to the import list. You guessed it, click Check None to uncheck all the boxes, removing them from the import list. At this point, you can select a different system and continue to add more games to the import list. Not recommended because of the different command line parameters needed for the different systems. (it'll make a mess when you go to ad them) Once you’re satisfies with your import list, click Next. Select a platform to import the games into You can select an existing platform from the dropdown list or click Add New Platform to create a new one. Select an emulator The plugin will automatically try to detect your Demul emulator from the ones you have in LaunchBox. If it isn’t already selected, look for it in the dropdown list. Select the folder where your roms are located (optional) If you wish to have your roms copied to a new location, type in (or better yet, Browse to) the folder [Source Folder] where they’re located. Select the folder where you want to tell LaunchBox the roms are located This is required to set each games Application Path. It’s also handy if you [optionally] choose to have your roms copied. Setup is done. It’s time to import. You have 2 options: Select Copy AND Import if you wish to have your roms copied to a new location and then the games imported into LaunchBox. Select Import Only to just import the games into LaunchBox. If you have a curated set of roms for the system you’re importing for, you can check Import games that only exist in the ROMs Source Folder. This is useful if, for example, you have a broken out set of roms just for Demul that consists of only the games you like. When selecting the games to import, select a system (i.e. Naomi Cartridge System) and then click Check All. You will need to add the Source Folder for where these rom are located (even if you don’t plan to copy them). During the final Import process, the plugin compares the list of games to be imported to the roms located in the Source Folder. If a game has a matching rom, it will be imported. Otherwise it’ll be skipped. Of course, if your “broken out set of roms just for Demul” are also already broken down by System, save yourself time and just drag-and-drop them into LaunchBox. When everything’s Complete, click Exit. NOTES: **Default Command-Line Parameters System Command Line Parameter Naomi -run=naomi -rom= System SP -run=naomi -rom= Gaelco -run=gaelco -rom= Atomiswave -run=awave -rom= Hikaru -run=hikaru -rom= Cave3rd -run=cave3rd -rom= Once import is completed, simply select the newly imported games and click Tools, Download Metadata and Media.... Information on getting these systems to run in Demul can be found here: https://forums.launchbox-app.com/topic/30622-sega-naomi-demul-in-launchbox/ Disclaimer: I personally only have a few of these games on my cab. So I’m not very familiar with the systems mentioned here. Also, I have no idea if Demul is even “the best” emulator for these systems. I just knew Demul had a definitive list of games it can emulate, that list was easy to get and probably isn’t going to change (it hasn’t since 2018). Which means I shouldn’t have to update the plugin (except for maybe fixing a programmer error here or there ). Submitter JoeViking245 Submitted 09/07/2021 Category Third-party Apps and Plugins  
  6. Version 1.0.0

    31 downloads

    The intent of this plugin is to import MAME's Sega Model 3 roms that are supported in the Supermodel emulator. Sega Model 3 machines are not playable in MAME, but a MAME full romset does contain the roms for it. This is where Supermodel ["A Sega Model 3 Arcade Emulator"] comes into 'play'. And quite literally. There are currently 60 machines supported, of which 38 are clones. The plugin uses "Games.xml" to get the rom names, proper Titles and versions for the SM3 machines that Supermodel supports. This file is located inside the "Config" folder of your Supermodel installation. Required Files: This downloaded plugin Games.xml Not required for importing, but highly recommended: All Supermodel files (you know, like supermodel.exe, etc.) A MAME romset containing the necessary SM3 roms Using the plugin: Download and unblock the zip file. Copy the folder (which includes 1 file) inside the zip into your ../LaunchBox/Plugins folder. i.e. D:\LaunchBox\Plugins\ImportSegaModel3\ImportSegaModel3.dll Start LaunchBox. Select Tools, Import Supermodel Games.xml v1.00 The process from here should be fairly intuitive by just following the steps in the Import Wizard. Select the folder where Supermodel's Games.xml file is located (if not automatically selected). Select Games.xml. (if not automatically selected) Choose a Platform to import the games into (You can create a new one or use existing). If you choose an existing Platform, the imported games will be set to Emulator selected in the next step and will not affect any of the existing game's emulator. Select your Emulator. (I strongly recommend Supermodel. But you can choose any emu [and change it later]) Filter the clones (Options are to Import: All games individually, clones as additional apps, no clones). Select the roms’ source folder (Only required if you plan to copy them from their current location). Select the roms’ destination folder (This is required to set the Application Path for the games). Select Copy & Import or Import Only. Downloading Metadata: If you selected an existing Platform to import the roms into, Right click that Platform and select “Edit”. Make sure the Scrape As: is set to “Arcade” and then click “OK”. Click on one of the games, then press CTRL+A to select all games. Now click Tools and select Download Metadata and Media and follow the prompts. Be sure to check the box for: Search for game information and media from the LaunchBox Games Database (recommended). Check or un-check the media images/videos you wish to download. (You can also click "None" and download these at a later time) Click Yes, download and replace all existing metadata and media. Then click Finish. This plugin was "designed" to account for subsequent Supermodel updates. After a Supermodel update (which should include an updated Games.xml file), rerunning this plugin "should" account for any new additions, renamed roms and renamed titles/versions. Adding/changing those respectively in your Platform. It won't, however, account for any games that were completely removed. But I really don't think this will be an issue. If you're having issues getting Supermodel setup and running your games, a quick Goggle search will usually get you what you need. i.e. "LaunchBox Supermodel", "Supermodel <insert game title here>". For general (and some somewhat specific) information/help regarding Supermodel, see here: Installation - Supermodel: A Sega Model 3 Arcade Emulator (supermodel3.com). List of currently supported games per Games.xml (Aug 31, 2021): bassdx Sega Bass Fishing (USA, Deluxe) getbassdx Get Bass: Sega Bass Fishing (Japan, Deluxe) getbassur Get Bass: Sega Bass Fishing (Japan, Upright) getbass Get Bass: Sega Bass Fishing (Japan, Standard) daytona2 Daytona USA 2 - Battle on the Edge (Japan, Revision A) dayto2pe Daytona USA 2 - Power Edition (Japan) dirtdvls Dirt Devils (Export, Revision A) dirtdvlsu Dirt Devils (USA, Revision A) dirtdvlsau Dirt Devils (Australia, Revision A) dirtdvlsj Dirt Devils (Japan, Revision A) dirtdvlsg Dirt Devils (Export, Ver. G?) eca Emergency Call Ambulance (Export) ecap Emergency Call Ambulance (US location test?) ecau Emergency Call Ambulance (USA) ecaj Emergency Call Ambulance (Japan) fvipers2 Fighting Vipers 2 (Japan, Revision A) fvipers2o Fighting Vipers 2 (?) harley Harley-Davidson and L.A. Riders (Revision B) harleya Harley-Davidson and L.A. Riders (Revision A) lamachin L.A. Machineguns: Rage of the Machines (Japan) lemans24 Le Mans 24 (Japan, Revision B) lostwsga The Lost World (Japan, Revision A) lostwsgp The Lost World (Location Test) magtruck Magical Truck Adventure (Japan) oceanhun The Ocean Hunter (Japan) scud Scud Race (Export, Twin/DX) scudau Scud Race (Australia, Twin/DX) scuddx Scud Race (Export, Deluxe) scudplus Scud Race Plus (Export, Twin/DX, Revision A) scudplusa Scud Race Plus (Export, Twin/DX) skichamp Ski Champ (Japan) spikeofe Spikeout Final Edition (Export) spikeout Spikeout (Export, Revision C) srally2 Sega Rally 2 (Export) srally2p Sega Rally 2 (Prototype) srally2pa Sega Rally 2 (Prototype Version A) srally2dx Sega Rally 2 (Export, Deluxe) swtrilgy Star Wars Trilogy Arcade (Export, Revision A) swtrilgya Star Wars Trilogy Arcade (Export) swtrilgyp Star Wars Trilogy Arcade (Location Test, 16.09.98) vf3 Virtua Fighter 3 (Revision D) vf3a Virtua Fighter 3 (Revision A) vf3c Virtua Fighter 3 (Revision C) vf3tb Virtua Fighter 3 Team Battle (?) von2 Virtual On 2: Oratorio Tangram (Revision B) von254g Virtual On 2: Oratorio Tangram (Ver 5.4g) von2a Virtual On 2: Oratorio Tangram (Revision A) von2o Virtual On 2: Oratorio Tangram (?) vs2 Virtua Striker 2 (Step 2.0) vs215 Virtua Striker 2 (Step 1.5) vs215o Virtua Striker 2 (Step 1.5, older) vs298 Virtua Striker 2 '98 (Step 2.0) vs29815 Virtua Striker 2 '98 (Step 1.5) vs2v991 Virtua Striker 2 '99.1 (Revision B) vs299 Virtua Striker 2 '99 (?) vs29915 Virtua Striker 2 '99 (Step 1.5) vs299a Virtua Striker 2 '99 (Revision A) vs299b Virtua Striker 2 '99 (Revision B) As always, I'm open to any and all comments and suggestions regarding this plugin you may have.
  7. MAME Software Lists Import Tool - plugin View File Use this plugin to filter and import MAME Software Lists into LaunchBox. Features:- Choose to import clones as Additional Apps, separately or not at all - Skip Prototypes (filter option) - Skip Non Supported games (filter option) - Import the selected (filtered) Console/Computer games into LaunchBox - Adds the appropriate command to each imported games' Command Line (ex. a2600 -cart) - Copy the filtered selection of roms to a separate folder (optional) (After copying files, they will automatically be imported) - If a newly imported game is tagged as not supported by MAME, it will be marked as "Broken". Will also check existing games in the Platform being imported to (in case MAME updated its' status) *v4.0 New feature: Import only rom Titles that exist in your Source Folder. When you check the "Import only games that exist in the ROMs Source Folder" box, only those Titles will be imported. This will not remove any existing entries in LaunchBox. Only add new ones or modify existing ones (per MAME changes in the hash file). *New v3.0 - New Audit Feature. Compare your existing softlist Platform against the MAME hash.xml. Will cross check Title and Rom names. - Select the respective hash.xml and Platform - Click Audit (last page) - Any differences along with a brief description will be shown. - Option to select files (if any) and have them removed from your LaunchBox Platform. - Will check main Titles as well as Additional Apps (if you imported them that way). This does NOT check rom integrity. That's between you and Clrmamepro (or related utility). What's needed: - (2) dll files included in the zip file Starting with v2.0, only need the (1) dll file included in the zip. - MAME Software List hash files (located in the "hash" sub folder of your Mame's main folder) - MAME Software List roms* and BIOS files (only if you want to actually play them) *The rom set needs to be either a Split set or a Non-Merged set for a full import - If you plan to not import clones, any type set will work. What it won't do: - Filter/Sort by Region (it's a MAME hash file limitation) - Determine if/what BIOS files are needed - Import Metadata and Media (just use LaunchBoxs' built-in Tool) How to: - Copy the "ImportMameSoftwareLists" folder from the zip file to your ..\LaunchBox\Plugins folder. - Navigate to that folder and unblock the 2 dll files. (Right click, Properties, and click Unblock) *New in v1.31 - Start LaunchBox. Click on "Tools" and select "Import MAME Software Lists". Note: - The "Destination Folder" is required even if you don't plan to copy the files. It's needed to set up the Application Folder for the games when Importing. See what's new in Change Log. * MESS xml * To see MAME's Overall and Emulation status [Preliminary/Good/Imperfect]in the Import Mame Software Lists plugin, you will need to have the MESS xml file that matches your version of MAME. messxxx.xml (where 'xxx' is the MAME version. i.e. mess215.xml) This file needs to be located in the same folder as the plugin (..\LaunchBox\Plugins\ImportMameSoftwareLists\) and can be download from: http://www.progettosnaps.net/mess/ These files are [relatively] large (24MB+) and will slow down the screen updates when selecting different consoles/computers. Use "Shrink_MESSxml.exe" to reduce the mess xml file size to a little over 1MB to eliminate slow screen updates. (April-2020 V2.0 is available. Reduces file size even more.) After 1st making a backup, it then removes unneeded data from the xml file. Place only the one 'shrunken' xml file in the plugin folder. ..\LaunchBox\Plugins\ImportMameSoftwareLists\mess215.xml (a 'shrunken' mess215.xml is included with v1.30) The Import Mame Software Lists plugin will search for "mess*.xml". So as you update, just replace the old xml file (mess215.xml) with the new one (mess216.xml). ONLY HAVE ONE MESS XML FILE IN THE PLUGIN FOLDER AT A TIME! v1.32 includes mess219.xml (shrunken, of course) Other Notes: (things I've learned) - Software List folder/file locations: - *Associated Platform Command line parameters - MAME and CDROMS Submitter JoeViking245 Submitted 09/08/2019 Category Third-party Apps and Plugins
  8. Launch Platforms View File This is a BigBox plugin that allows you to launch a game/application directly from the Platform Wheel View level. Setup: - Right click on the downloaded LaunchPlatform.zip and click "Unblock" and then OK - Open the zip file and copy the folder "LaunchPlatform into your ../LaunchBox/Plugins/ folder - Open LaunchBox and create a new Platform. (i.e. Music Box Alpha) - In the lower right hand corner click "Add" - Fill in (at minimum) Title: Platform: (select the Platform you just created) (click on "Launching") Application Path: - Click OK - Now click "Tools" and [at the bottom] click "Launch Platform Setup" - Oh... you might first want to create a backup of the Theme folder you use for BigBox. You shouldn't need it, but always a good idea. - Step 1 In the Available Themes List will be all themes you have. Click on the one you use (the one you backed up) then click "Setup Theme". This will now be listed in the Modified Themes List. At any time you can undo the changes made by selecting the Theme in the Modified Themes List and click "Restore Theme". - Step 2 Select the Platform (Music Box Alpha) in the Available Platforms List and click "Add Platform" (or you can just double-click it). This will move it to the Platforms Ready List. When you are done, click "Done". - Now start BigBox. (look for the 3 horizontal lines in the upper left, click it and click "BigBox") - Scroll through your Platforms wheel until you find your new Platform and select it. If all goes well, this will directly launch your program (Music Box Alpha) without going into the games wheel. And if things really go well, when your system is in Attract Mode, it may stop on this Platform, but then move on to the next Platform without trying to go to the games wheel. @jayjay is the brains behind getting this to work, but I'm the one that threw it all together. So credit goes to where credit is due. (you decide ) If something's not working right, go ahead and post here and it'll get looked at. And possibly even get resolved. Submitter JoeViking245 Submitted 07/07/2020 Category Third-party Apps and Plugins  
  9. Version 4.03

    976 downloads

    Use this plugin to filter and import MAME Software Lists into LaunchBox. Features:- Choose to import clones as Additional Apps, separately or not at all - Skip Prototypes (filter option) - Skip Non Supported games (filter option) - Import the selected (filtered) Console/Computer games into LaunchBox - Adds the appropriate command to each imported games' Command Line (ex. a2600 -cart) - Copy the filtered selection of roms to a separate folder (optional) (After copying files, they will automatically be imported) - If a newly imported game is tagged as not supported by MAME, it will be marked as "Broken". Will also check existing games in the Platform being imported to (in case MAME updated its' status) *v4.0 New feature: Import only rom Titles that exist in your Source Folder. When you check the "Import only games that exist in the ROMs Source Folder" box, only those Titles will be imported. This will not remove any existing entries in LaunchBox. Only add new ones or modify existing ones (per MAME changes in the hash file). *New v3.0 - New Audit Feature. Compare your existing softlist Platform against the MAME hash.xml. Will cross check Title and Rom names. - Select the respective hash.xml and Platform - Click Audit (last page) - Any differences along with a brief description will be shown. - Option to select files (if any) and have them removed from your LaunchBox Platform. - Will check main Titles as well as Additional Apps (if you imported them that way). This does NOT check rom integrity. That's between you and Clrmamepro (or related utility). What's needed: - (2) dll files included in the zip file Starting with v2.0, only need the (1) dll file included in the zip. - MAME Software List hash files (located in the "hash" sub folder of your Mame's main folder) - MAME Software List roms* and BIOS files (only if you want to actually play them) *The rom set needs to be either a Split set or a Non-Merged set for a full import - If you plan to not import clones, any type set will work. What it won't do: - Filter/Sort by Region (it's a MAME hash file limitation) - Determine if/what BIOS files are needed - Import Metadata and Media (just use LaunchBoxs' built-in Tool) How to: - Copy the "ImportMameSoftwareLists" folder from the zip file to your ..\LaunchBox\Plugins folder. - Navigate to that folder and unblock the 2 dll files. (Right click, Properties, and click Unblock) *New in v1.31 - Start LaunchBox. Click on "Tools" and select "Import MAME Software Lists". Note: - The "Destination Folder" is required even if you don't plan to copy the files. It's needed to set up the Application Folder for the games when Importing. See what's new in Change Log. * MESS xml * To see MAME's Overall and Emulation status [Preliminary/Good/Imperfect]in the Import Mame Software Lists plugin, you will need to have the MESS xml file that matches your version of MAME. messxxx.xml (where 'xxx' is the MAME version. i.e. mess215.xml) This file needs to be located in the same folder as the plugin (..\LaunchBox\Plugins\ImportMameSoftwareLists\) and can be download from: http://www.progettosnaps.net/mess/ These files are [relatively] large (24MB+) and will slow down the screen updates when selecting different consoles/computers. Use "Shrink_MESSxml.exe" to reduce the mess xml file size to a little over 1MB to eliminate slow screen updates. (April-2020 V2.0 is available. Reduces file size even more.) After 1st making a backup, it then removes unneeded data from the xml file. Place only the one 'shrunken' xml file in the plugin folder. ..\LaunchBox\Plugins\ImportMameSoftwareLists\mess215.xml (a 'shrunken' mess215.xml is included with v1.30) The Import Mame Software Lists plugin will search for "mess*.xml". So as you update, just replace the old xml file (mess215.xml) with the new one (mess216.xml). ONLY HAVE ONE MESS XML FILE IN THE PLUGIN FOLDER AT A TIME! v1.32 includes mess219.xml (shrunken, of course) Other Notes: (things I've learned) - Software List folder/file locations: - *Associated Platform Command line parameters - MAME and CDROMS
  10. Vidsnap Scraper View File DISCLAIMER: Use at your own risk! Please read and understand Youtube's terms of service. I will not be held liable for any mis-use of any product or service. This plugin makes use of a popular open source and unlicensed application, youtube-dl to download game videos. It first downloads videos from the link provided in the metadata from LaunchBox, skipping videos longer than a specified duration, and then searching for videos for missing games based on input search terms. It is intended for Modern Windows games as this was my need initially. It may work on other platforms but is not well tested. Installation Instructions: Note: For this plugin to work, you will need to have youtube-dl (included in .zip). Extract the contents of the .zip folder and place it in your LaunchBox plugins folder. Usage Instructions: Select a game or multiple games, right-click and select "Download Video Snap." Adjust the maximum duration if desired. The "Get Missing videos" checkbox sets weather or not to search for videos of games that don't have URL's in their metadata. Enter desired search terms for Missing videos. click "Start" to start the download process. Games will download asynchronously. resuming downloads is also supported natively. Known Issues: probably many that I am unaware of. Other: PLEASE NOTE: I AM NOT A DEVELOPER! I know very little about C# and programming in general, thus probably wont be able to address many issues that you may face. That being said I will try and fix things were I can. I've provided the spagetti source code for anyone to modify, improve, etc. (it seems you need to unblock the forms in the "Resources" folder -> RMB->properties->unblock) As of now, i'm more comfortable with the usability of the plugin, however there are still probably many issues, any comments to provide insight/improvement to the code etc. would be much appreciated. Thanks to @srxz for his source of Youtube Scraper of which this is based. Thanks: @srxz @JoeViking245 @C-Beats maikeru86 Submitter maikeru1986 Submitted 12/16/2020 Category Third-party Apps and Plugins  
  11. Version 1.0.2

    40 downloads

    About: Use this plugin to quickly convert from a Hyperspin collection to a Launchbox playlist. Choose a Hyperspin database XML file and this program will compare the rom names for all games in the Hyperspin XML file to the rom names for all of your installed Launchbox games. Any games with matching rom names will be added to the new Launchbox playlist. Installation: Copy RB_CreatePlaylistFromHyperspinXML.dll to the LaunchBox/Plugins folder. Restart Launchbox. Usage: In Launchbox, select Tools->"Create playlist from Hyperspin XML" from the dropdown system menu. Select the Hyperspin XML file to import from. Choose which Launchbox platforms to pull games from. Enter a name for the new Launchbox playlist. Click "Create Playlist". Update History: 1.0.1 - Added the option to specify which platform(s) to search. - Added option to include hidden games. - Added option to include broken games. 1.0.2 - Available platforms are now listed in alphabetical order.
  12. Hyperspin2LaunchboxPlaylist View File About: Use this plugin to quickly convert from a Hyperspin collection to a Launchbox playlist. Choose a Hyperspin database XML file and this program will compare the rom names for all games in the Hyperspin XML file to the rom names for all of your installed Launchbox games. Any games with matching rom names will be added to the new Launchbox playlist. Installation: 1. Copy RB_CreatePlaylistFromHyperspinXML.dll to the LaunchBox/Plugins folder. 2. Restart Launchbox. Usage: 1. In Launchbox, select Tools->"Create playlist from Hyperspin XML" from the dropdown system menu. 2. Select the Hyperspin XML file to import from. 3. Enter a name for the new Launchbox playlist. 4. Click "Create Playlist". Submitter superrob3000 Submitted 07/05/2021 Category Third-party Apps and Plugins  
  13. Version 4.0.0-plugin

    7,107 downloads

    Version 4.0.0 Now works with the ThirdParty folder. Also added a way to convert the BatRunner roms to launch straight from Launchbox instead of running through the batrunner and bat files. This feature is new. Version 3.4.0 Big changes in this one. Some may like it, some may hate it. I now rewrite your ini file to help you out and maintain portability. New game menu item to Configure ScummVM. ScummVM will open with that game selected. No need to scroll through a big list to find/guess the specific game to configure. When using my menu items to configure scummvm, I will automatically rewrite absolute paths as relative paths to your ini file. I also gave you the Configure ScummVM from the Tools drop down. During generation of the *.bat launchers I will check that you have the emulator set up, if not I will fix it for you. Can't change ScummVM path or launcher path now. Just go with it, life will be better. Simple and Advanced modes. Advanced mode is what your used to. Simple mode is one click setup, creates full list of launchers, and emulator creation. It will ask if you want to filter the non english languages. It should be easy if it works the way I intend. click on the Tools->ScummVM Import Tool (simple) click on the Tools->Import->Rom Files to import the bat files as ScummVM games. Now scummvm can be portable easily in 3.3.1-plugin, you can rewriting the ini file. One click will read every single setting out of the ini file and find all absolute paths, check if the path is valid, than convert then to be relative to the launchbox directory. I owe you guys some new instructions. Updated with relative path for better travel! ONLY the DLL is updated... See the update note below lots of new stuff. uses launchbox built in ScummVM by default uses a local scummvm.ini by default, import existing to a local or create new fresh local scummvm.ini, all built in find and remove existing epicfail files. better rom names for smoother mass import BatRunner.exe installed from gui, must stay in your launchbox folder, point to it as your scummvm emulator. (BatRunner.exe is just the ScummVMimport.dll renamed and move to the launchbox main directory. Will prompt you when you create your launcher bat files. So its automatic you won't have do any thing to create it) Just point to it as the application for you scummvm emulator if your using the bat files. Updated filtering with priority duplicate control. ------------------------------------------------------------------------------------------------------------------ Older Version 2.0.5 from the videos ScummVMLauncher.exe NEW AND IMPROVED - NOW WITH RETROARCH FEATURE This is the scummvm launching system I use with launchbox. Most importantly this allows you to get art and videos for BB. It works for me, so I'm sharing it. SETUP LAUNCHERS: Put these ScummVMLauncher.exe files in your scummvm directory same directory as your scummvm.exe. I'm using 1.9.0.2-win32 currently. If you already setup my old launcher you can just delete the files and the launchers folder. This is how I use it. 1st is to open your ScummVM and do a "Mass Add" if you don't know what that is hold the shift button down and the add button on scummvm will change. You could skip this if you already have your games loaded in scummvm, but I recommend starting fresh. After that close the scummvm program and assuming you have the microsoft .net framework installed run the ScummVMLauncher.exe. From the window, select Tools->load scummvm.ini this will attempt to automatically find your file in %appdata%ScummVM/, if its not there just navigate to the directory that you keep it and select your scummvm.ini file, then select open. This will grab the scummvm.ini file selected and parse it. You should see the gui populate and look similar to the screenshot. The gui should be intuitive. Filter the games the way you want to. Select Tools->Generate Launchers SETUP IN LAUNCHBOX: Setup the emulator for ScummVM and pick the ScummVMLauncher.exe file as the executable. import roms - pick the launchers folder to import. Enjoy in BB, with art and videos!
  14. Chadmando's Super Pause Menu! Please scroll down for further information, the latest updates, as well as installation instructions. Thank you! Latest version can be downloaded here: Introducing Chadmando's Super Pause Menu... A feature rich pause menu plugin for launchbox. Features: Highly customizable By default, nice large text for large monitors and television screens No autohotkey coding neccesary if simply needing to send keys (Auto detection of keys) AutoHotkey injection option Clock (I call this a feature because I lose track of time playing games) Multiple save states (up to 100 if wanted!), with accompanied timestamps and screenshots Manual launched internally and saves your page within current play session thanks to xpdf tools (Takes a few seconds to load upon first launch, then instantly after that) Currently compatible with loading/game over screens with launchbox 11.9 Preloaded with suggested settings for Demul, Dolphin 5.0, Sega Model 2, ePSXe, Mame, Mednafen, PCSX2 (v1.6.0) Project 64, Retroarch, SNES9x, Sega Model 2, Supermodel 3, Visual boy advance-M and Visual boy advance-M Git, plus any you want to add in manually with easy setup using default settings. Theme profile switcher. Great for multi-platform emulators such as retroarch. Ability to use animated gif backgrounds. Includes a controls menu when a controller image is found within the folders- Super pause menu\Images\Controls\[Platform]\ or Super pause menu\Images\Controls\[Platform]\[Game Name]\ Game controls images override platform control images. Screenshots: Quick install and setup: -Download the latest Pause menu compressed zip file from the top of the post. -Once downloaded right click on the zip file, go to properties and click on the box "Unblock" then click "apply" and close the dialog. -Next right click on the file again and choose: Extract All.. when the browse menu pops up choose your launchbox directory and click extract. A dialog will pop up asking you you to merge the plugins folder, choose "Yes". You will now have a new folder in the launchbox directory labeled Super pause menu, and a dll file in the Plugins folder named Super Pause Menu.dll Installation is complete. -Quick Setup/Change default hotkeys If your emulator is on the list it is enabled by default with the default menu hotkeys, and the given default hotkeys of the emulator. Launch pause menu (quick press): Shift or Xbox Guide button Navigate pause menu: Up down arrows, or Up down on player 1 Xinput's D pad controller Menu select item: Enter, or A on player 1 Xinput's D pad controller Back: Backspace, or B on player 1 Xinput's D pad controller Menu navigation keys are universal and shared among all emulators. You may need to change your video settings within the emulator itself for the pause menu to work. If Launchbox's pause menu already works with the specified emulator, so should this. The best video settings are borderless window mode using a direct3d plugin. For dolphin specifically you'll probably need to match this. See the notes section in my settings program for my recommended settings. Some settings may not work for your system/graphics card in which you will want to play with the "Emulator Settings" page of my Settings program. I personally tested my settings on a nvidia gtx 970 card. The same settings don't all work using my sons computer with a AMD card, but I was able to tweak some minor settings and had them all working. If you would like to change the default menu navigation keys or any other settings, a new menu item is now added into launchbox. Open up launchbox, click on the settings icon-> Tools-> Super Pause Menu Settings Once the menu is loaded click on the checkboxes to enable/ disable any of the default emulator settings. If the emulator selection box come up blank try and hit the Refresh List button. Next, double click on emulator of choice to change settings. The emulator name and executable will show up at the top when loaded. Click on the "Menu keys" button on the left side. Double click on the hotkey form (white square) to change the desired hotkey. When the menu pops up hold down your key of choice and click on the "submit" box. ***If using an Xbox controller ensure to use the "Xinput" choice or it will not work properly** The pause menu is Xbox guide button compatible and I highly recommend it. The program is designed to be launched with a quick press of button, so that if you decided to use an Xbox button you can turn off the controller without activating the menu. Once you are happy with your menu keys, click on save. When you are done with the settings you can close the window. Start a game with Bigbox or launchbox, let it run for a few seconds (the program needs a few seconds to initialize) and quick press your chosen pause key, the menu should now pop up! Pressing the pause key again, or selecting "Resume" will bring you back to the game. Customization:There are several customization options available, feel free to play around with them. One thing you may find weird is I made all my sizings based on on percent of your screen width and height. This is because I wanted the pause menu to be compatible with any resolution, to look the same no matter which monitor you are using. If the pause menu is not looking right/ any scaling issues you can force a specific resolution on the "Emulator Scaling/DPI Settings" page. Update Log: ------------------------------------------------------------- v1.9.7 Fixed Dinput joystick support, added XY axis input for dinput analog sticks. Added anti-lockup measures to suspended emulators. If the emulator is unable to resume after a suspension, the pause menu will force kill the emulator after 5 seconds. Tweaked the behavior of the pause menu to resume games for better compatibility. Tested in launchbox/BigBox version 11.11. v1.9.6 Changed the way the menu launches for better compatibility. Re-compiled the .dll, should have fixed issue where the settings program sometimes would not launch from the tools menu of launchbox. Tested in launchbox version 11.11. v1.9.5 Added multiple monitor support! The pause menu will now detect whichever monitor your emulator is running (if it is the active application) and will automatically open up on that monitor. This came with much more hurdles to overcome with font scaling issues, but I am pleased with the end result. Added a mute emulator option in the settings program under the "Emulator Settings" page. The Pause menu is now more bigbox/launchbox aware, when opened with these launchers it will ignore and not latch on to any external running emulators. Semi-fixed a weird issue where the menu would not launch if the a game was launched twice. I think this is a restriction with of how launchbox handles opening applications before starting a game. Since I am not so saavy with visual basic, I opted for a workaround. The menu will now remain silently open after closing a game. If it detects another launch of the same emulator it will assume it is that same game and reload itself with the same profile, images , layout, etc. From my limited testing so far I have had no issues with the menu not opening anymore. This comes with the added bonus of launching the manual instantly on the second launch. Added context menu items for the pause menu icon in the notification area. Reload, and Settings. Added a Launch/reload Pause menu button to the settings program for testing out new layouts/hotkeys. v1.9.0 Added the ability to simultaneously use the keyboard and joystick to control the menu! The "Menu Keys" menu within the settings program is now separated into two sections. The default joystick mapping is Xinput controller 1, the pause key is the guide button, up and down on the D pad for navigation, A for select and B is for back. Added a sounds option within Customize Menu to disable/enable navigation sounds, and added a new profile theme for gameboy advance, where it uses the gameboy screen for the save/load screenshots. The background image is not my own creation, just wanted to add something new. I added the new theme to retroarch and visualboy advance emulators. I think I finally ironed out all the DPI/Scaling issues. Since I have a 4K monitor myself I wanted to make sure it looks the same in 4K as it did in any other resolution. The pause menu should now detect the dpi settings of the monitor of the active window, and adjust accordingly. While testing out I was able to switch resolutions/text scaling on the fly and the menu looked the same after every launch. v1.8.0 Added a controls menu! When an image exists, a new Controls item will be added to your pause menu. The menu will look for images placed in \LaunchBox\Super pause menu\Images\Controls\[Platform Name]\ or \LaunchBox\Super pause menu\Images\Controls\[Platform Name]\[Game Name]\ . The images can be any filename with a png, gif, jpg, or jpeg extension. If multiple images exist within the same folder, one will be selected at random. This new setting can be disabled within the settings program. I have personally found the best look is to have a transparent background. I also added a new option to use the Cart/Disk 3D or 2D image to replace the menu title. v1.7.1 Fixed some clock flickering issues that were really bad with 4k resolutions, changed the Default background to Default.png for better consistency, fixed a window sizing issue at the launch of the menu. v1.7.0 Added sounds to the menu navigation to give it a little more life. The sounds folder is located in Launchbox/Super pause menu/Sounds/Default. Currently the three sound files are for Back, Move, and select. You can replace these files if you like, or if you prefer to have no sounds you can delete this folder altogether. I plan on adding some settings options for this feature in the future. v1.6.0 Added animated gif support to backgrounds using activeX IE plugin, requested by Krakerman a while back. Semi-fixed broken platform image title option in "Customize menu -> Replace menu title with image if it exists". When used it will look for your platforms clear logo image in \LaunchBox\Images\Platforms\[Platform Name]\Clear Logo\[Platform Name].png, jpeg, or jpg. v1.5 Fixed Super Pause Menu wasn't working at all in Launchbox 11.9, but was working in the 11.10-2 beta. The new dll in this version works for both versions of Launchbox. v1.5 Added Customized Menu profile switcher V1.4 New update, Super Pause Menu V1.4. Changed it so the menu keys are now universal and not on a per emulator basis. Once updated make sure to change your menu keys settings, as they will be set to the default settings. Also, as requested, I added a new game/platform background setting in the "Customize menu" section that is enabled by default. If this settings is enabled, any platform images, (no matter the filename) placed in the "Launchbox/Super pause menu/Backgrounds/<PLATFORM NAME>/" will randomly be used as the background image. Likewise with game titles placed in the folder "Launchbox/Super pause menu/Backgrounds/<PLATFORM NAME>/<GAME TITLE>". Game title images (if any exists), will take priority over platform image, and platform image will take priority over any other chosen background. The folder names for the game titles need to not have any special characters (such as ":") and are typically replaced with underscores. To assist the user having try and type out and convert the folder names themselves, a new folder is created for both the platform and game title every time the pause menu is launched, as long as the emulator is enabled in the pause menu settings. ------------------------------------------------------------- Older versions: V1.50 and newer can be found on the new download page: https://forums.launchbox-app.com/files/file/2842-super-pause-menu/ Super pause menu V1.4.zip Super pause menu V1.3.zip Even older versions here: https://forums.launchbox-app.com/topic/48306-chadmandos-super-pause-menu-for-windows-update-v10-released/
  15. Version 1.0.0

    25 downloads

    (Bulk) Remove Additional Applications The intent of this plugin is to Remove the same** Additional Application for all games in a given Platform, all at one time. **Same is determined by the Additional Applications Application Name and Application Path. If they match exactly, they are the ‘same’. Why use this? Quite possibly because you used the Bulk Add Additional Applications plugin and you clicked “OK” before realizing you forgot to add in the Command-Line Parameters or it's simply not needed anymore. Setup: Download and extract "BulkRemoveAdditionalApps.dll" from the zip file and place it in your Plugins subfolder of LaunchBox. Right click the dll file, select Properties, and click "Unblock" (if it's there) and click OK. Using the plugin: - Click Tools and select "Bulk Remove Additional Apps". - Click the dropdown box and select a Platform. - Click Get to show the Additional Apps for that Platform.*** - Check the Remove box(s) for the Additional Apps you wish to delete. - Click Remove to delete/remove all occurrences of those selected Additional Apps.**** *** The plugin will 'combine' any Additional Apps that have the exact same Name AND App Path, and only display one of those. When you remove that "one", all occurrences (having the same Name and Path) will be removed. ***Example: You used the Bulk Add Additional Applications plugin to add an Additional App to 245 different games. You named it “My Run-Before App” and set the Application Path to “D:\MyApps\RunBefore.exe”. This plugin will only display it in the list once, instead of 245 times. (Because they all “have the exact same Name AND App Path”.) **** Once you click Remove, the apps you had selected will get removed/deleted forever. There is no undoing this once OK is clicked! (unless of course you have your backup file that was created with the LaunchBox built-in Automatic Backup feature.)
  16. (Bulk) Remove Additional Applications View File (Bulk) Remove Additional Applications The intent of this plugin is to Remove the same** Additional Application for all games in a given Platform, all at one time. **Same is determined by the Additional Applications Application Name and Application Path. If they match exactly, they are the ‘same’. Why use this? Quite possibly because you used the Bulk Add Additional Applications plugin and you clicked “OK” before realizing you forgot to add in the Command-Line Parameters or it's simply not needed anymore. Setup: Download and extract "BulkRemoveAdditionalApps.dll" from the zip file and place it in your Plugins subfolder of LaunchBox. Right click the dll file, select Properties, and click "Unblock" (if it's there) and click OK. Using the plugin: - Click Tools and select "Bulk Remove Additional Apps". - Click the dropdown box and select a Platform. - Click Get to show the Additional Apps for that Platform.*** - Check the Remove box(s) for the Additional Apps you wish to delete. - Click Remove to delete/remove all occurrences of those selected Additional Apps.**** *** The plugin will 'combine' any Additional Apps that have the exact same Name AND App Path, and only display one of those. When you remove that "one", all occurrences (having the same Name and Path) will be removed. ***Example: You used the Bulk Add Additional Applications plugin to add an Additional App to 245 different games. You named it “My Run-Before App” and set the Application Path to “D:\MyApps\RunBefore.exe”. This plugin will only display it in the list once, instead of 245 times. (Because they all “have the exact same Name AND App Path”.) **** Once you click Remove, the apps you had selected will get removed/deleted forever. There is no undoing this once OK is clicked! (unless of course you have your backup file that was created with the LaunchBox built-in Automatic Backup feature.) Submitter JoeViking245 Submitted 05/08/2021 Category Third-party Apps and Plugins  
  17. Version NETCore Alpha 0.9.7.6

    1,443 downloads

    SteamLauncher Plugin for LaunchBox Introduction SteamLauncher is a LaunchBox plugin designed to allow roms/emulators to easily be launched through Steam, directly from the LaunchBox/BigBox interface, without any complicated setup or technical know-how. Simply follow the instructions for installation (see Installation section), enable the plugin (see How to Use section), and then launch any game as you normally would. Updates/Notices If you have ANY problems with the plugin, I want to know about them. While you are free to post on the plugin thread or send me a PM, the most effective/fastest way to speak with me personally is via Steam. If I am at my computer, I will answer your message immediately. My Steam alias is lahma0. You can click on my alias to open my Steam profile to add me as a friend, or you can copy/paste the following URL into your address bar: steam://friends/add/76561198237461630 Important Note (Feb 2021): It has been a long while since I've posted updates to the plugin download page. I've been posting regular updates to the plugin support thread but due to being extremely busy/overwhelmed, I haven't kept up with keeping the plugin download page updated (mostly because I felt I needed to write up proper support docs and change logs when posting the updates in an official capacity). Since I last updated the plugin on the plugin download page, I have made a lot of very significant changes to the plugin (probably one of the biggest being the newly added Settings UI; access via "Tools -> SteamLauncher Settings" in LB). I'm going to resume posting updates to the plugin download page regardless of whether or not I have enough time to fully document each release as I want new users to be able to easily find a working copy of the plugin. Just be warned that the current documentation is out of date. Whenever I finally release v1.0 of the plugin, I will also post an entire rewrite of the plugin documentation along with new logos, images, and I will also update the source code on my Github. MAME Compatibility Fix It was recently observed that MAME crashes when launched through a non-Steam shortcut in the latest version of the Steam client. This problem is not directly related to this plugin but being that this plugin relies upon non-Steam shortcuts, it meant that launching MAME via this plugin no longer worked. After a lot of investigation and tinkering by @cammelspit and @JedExodus, @JedExodus managed to find a fix for the issue. Whether launching MAME directly in Steam via a non-Steam shortcut or via LaunchBox/BigBox using this plugin, the fix is to simply modify the launch parameters to include the following: -joystickprovider xinput -keyboardprovider win32 If one of these parameters already exists when modifying MAME within LaunchBox, you will obviously need to replace it (don't just add a 2nd instance of '-joystickprovider' or '-keyboardprovider'). You can safely ignore any popups/warnings that LaunchBox displays about pause screen compatibility. If you have any problems, feel free to join the plugin support thread by clicking the 'Get Support' button on the right hand side of this page. 6/18/2019 - New Update Adds Resilient Method for Resolving VTable Offsets (Beta v0.9.3.0) This update makes some significant changes in the way the plugin finds the needed vtable offsets when interfacing with the Steam client DLL. This should finally solve the problem of Steam updates breaking compatibility with the plugin. 5/13/2019 - A New Beta Update is Available (Beta v0.9.2.0) This new update to the March 2019 Beta fixes some reported issues and contains many small optimizations. If you are new to the plugin, please read the "March 2019 Beta" notice below as well as the rest of the documentation. For a list of changes, please see the Change Log at the bottom of the page. REMEMBER, if you're updating from an old version and want to back it up before replacing it with the update, it must be moved ENTIRELY outside of the LaunchBox root directory or ANY of its subdirectories. Having 2 copies of the plugin ANYWHERE within the LaunchBox directory structure simultaneously WILL cause big problems. 3/16/2019 - Major Overhaul of SteamLauncher - New Beta Available for Download (Beta v0.9.1.0) There is a new beta version of the plugin available for download. I’ve been working hard over the last few months to complete this major overhaul of the plugin, and I’ve decided to release this beta for those wanting an early peek at the new features. This new version works in a fundamentally different way when compared to the old version. The biggest change is that there is now a universal toggle to enable/disable the plugin, and when enabled, any game/emulator launched through LaunchBox/BigBox will now be launched via Steam, without the need to select the “Launch via Steam” context menu item. Nearly all of the limitations of the old plugin are now eliminated, enabling features such as compressed rom support, non-default emulator configs (“Launch with [...]”), and startup/shutdown screen support. The old version of the plugin will still be available for those who prefer to wait for a stable release. However, the current beta still retains the old “Launch via Steam” context menu item whenever the universal Steam launching toggle is disabled. This should make it easy to switch between the old plugin’s Steam launching feature and the new beta’s universal Steam launching feature. A moderate amount of testing has been done on the new version, but seeing as this is a beta, there may still be some bugs under certain edge cases. If you find anything, please report your findings in the plugin’s forum thread. Before using the new beta, please read the new “How to Use” section in the documentation below. While in transition to the new plugin, please excuse the messy, unorganized documentation. It will be completely overhauled once a stable release of the new plugin is available. If you want to back up your existing "SteamLauncher" directory prior to installing the beta, MAKE SURE you do NOT leave it inside of the "Plugins" directory OR ANYWHERE ELSE within the directory structure of LaunchBox.. Move it outside of the LaunchBox directory entirely.. If you have 2 copies of "SteamLauncher.dll" ANYWHERE within the LaunchBox directory structure simultaneously, VERY WEIRD THINGS WILL HAPPEN. Strictly speaking, you probably do not have to delete your existing config.xml file before upgrading to the beta, but if you have any problems, close LaunchBox, delete config.xml, and then run LaunchBox again (it will create a new config.xml file when the plugin loads.) 5/26/2018 As of v0.9.0.2, the plugin now supports PC/Windows games, DOSBox games, and ScummVM games in addition to emulated games (roms). UNBLOCK DLL AFTER DOWNLOADING @neil9000 reminded me that Windows automatically "blocks" DLL files that are downloaded from the internet, so after following the instructions and placing the plugin DLL in your LaunchBox plugins directory, you need to right click the DLL, click 'Properties', and check the box at the bottom of the dialog that is labeled 'Unblock'. Features Here are just a few of the features or benefits provided by using this plugin: Allow LaunchBox to do what its good at - be the sole organizer and maintainer of your rom collection, without having to duplicate its functionality in Steam (something it was not designed for) Keep your Steam library clean and uncluttered by hundreds of emulator/rom shortcuts Get all of the benefits of Steam's excellent overlay system while playing any rom or emulator Take advantage of Steam's infinitely customizable controller configuration (bindings) for both the Steam Controller and nearly all other DirectInput/XInput controllers Use per-rom or per-emulator controller configurations that are automatically remembered between gaming sessions (without having to create convoluted Steam shortcuts for every rom) Bypass or improve upon many emulators' extremely limited controller bindings and hotkey options Share your "currently playing" status with Steam friends for whatever rom you launched from LaunchBox/BigBox. Example: “YourSteamAlias is currently playing 'Super Metroid (SNES)'” Features (New/Current Version) Here are a list of the features added in the March 2019 beta update: Compressed rom files are now supported (should work the same as when the plugin is not enabled) Startup/shutdown screens should work normally (as they do when the plugin is not enabled) Non-default emulator configurations are now supported (when you right click a game and choose a “Launch with” option) There are other additional features included with the new beta that will be explained at a later date or upon release of a stable/final version. Requirements .NET Framework 4.7+ Steam for Windows LaunchBox Installation Extract the 'SteamLauncher' directory from the compressed package into your LaunchBox plugins directory Right click the SteamLauncher.dll file, click 'Properties', and look at the bottom of the dialog (on the 'General' tab) for a checkbox labeled 'Unblock'; if you see it, check that checkbox and click 'OK'; if you don't see it, then you are done Example: If LaunchBox is located at 'C:\LaunchBox', you would copy the 'SteamLauncher' directory to 'C:\LaunchBox\Plugins'. This would result in 'SteamLauncher.dll' and any additional files (if any) being inside the directory 'C:\LaunchBox\Plugins\SteamLauncher'. It would be greatly appreciated if you would leave a comment/review on this page with a bit of feedback after installing the plugin and trying it out. Even just a short comment such as, "It works for me" or "Not working" would help out a lot. The plugin was tested on a very limited number of setups and environments prior to release, so any small amount of feedback will help in gauging whether the plugin generally works for most people or whether more testing is needed. How to Use New/Current Version After installing the plugin, there is now a simple ON/OFF toggle to enable the new functionality. In LaunchBox, this toggle can be found at the bottom of the “Tools” menu. In BigBox, this toggle can be found near the bottom of the root system menu (go back one level after starting BigBox). The new functionality is OFF by default. To turn it ON, simply click the menu item. When enabled, the menu item text will end with “(ON)” as displayed in the image below. When this option is turned ON, the old plugin’s “Launch via Steam” context menu item will be unavailable. LaunchBox BigBox Original/Old Plugin (Deprecated Information - For new users, simply ignore this. The current version no longer requires this.) Simply bring up the rom's context menu in LaunchBox (in BigBox or normal mode) and click the option at the bottom of the menu labeled "Launch via Steam" Note: Currently SteamLauncher will only launch the rom using its default emulator. If you wish to use a different emulator with that particular rom, you will have to go into that rom's settings and change its default emulator (or change the default emulator for the entire platform associated with that rom.) Customize Platform Names When roms are launched with the plugin, the title of the game, as Steam sees it, will be in the format of: "Game Title (Platform Name)" Example: Super Mario Bros. (Nintendo Entertainment System) For whatever reason, you may want to keep the long "official" name of the platform in LaunchBox, but use a shortened, abbreviated, or different platform name inside of Steam. The plugin has this functionality available, and it can be enabled by following these instructions: Open the SteamLauncher directory and look for a file named 'config.xml' If you do not see the file, you need to launch at least 1 game with the plugin, and then manually close LaunchBox, and the file should then appear in the directory Open the file with a text editor, and look for the line labeled, '<CustomPlatformNames>' Anywhere under this line, and before the line labeled, '</CustomPlatformNames>', you can add as many new lines as desired in the format of: <Platform Name="Original LaunchBox Platform Name" Custom="Custom Platform Name" /> You may already see a couple of example lines in place with fake platform names which you can copy/paste and modify to add your own custom platform names After making your changes, simply save the file, close it, and then reopen LaunchBox The next time you launch a game, you should see your new custom platform name substituting the real platform name in Steam (an easy place to see the title of the game you're playing is in the Steam overlay) Just to reiterate, here is an example of what the aforementioned lines look like in my config file: <CustomPlatformNames> <Platform Name="Super Nintendo Entertainment System" Custom="SNES" /> <Platform Name="Nintendo Entertainment System" Custom="NES" /> <Platform Name="Nintendo Game Boy Advance" Custom="Nintendo GBA" /> <Platform Name="Nintendo Game Boy Color" Custom="Nintendo GBC" /> </CustomPlatformNames> Known Issues There appears to be a significant bug in the Steam Client right now that can cause problems with controller bindings under a variety of situations for certain users. If you launch a rom/emulator with LaunchBox and your controller bindings don't seem to be working, simply exit the game and launch it again. This may happen the very first time you try to launch a game using the SteamLauncher plugin (one time total after freshly installing the plugin, not on every new session in LaunchBox). If it happens frequently, please report the problem so further workarounds can be investigated. Support Unfortunately I don't run a dedicated call center to provide technical support... However, if you need help with any technical issues or bugs (see 'Debug Logs'), want to suggest a new feature (I am very open to any ideas), just want to chat, or anything else related to the plugin, feel free to send me a PM or shoot me an email at the address listed below. Contact Information Alias: Lahma Email: lahma0@gmail.com GitHub Project URL: https://github.com/lahma69/SteamLauncher (Does not yet reflect the changes made in the March 2019 Beta or newer versions. I will be updating the GitHub as soon as I can.) LaunchBox Community Forums Profile: https://forums.launchbox-app.com/profile/89710-lahma/ Debug Logs To provide help with any technical problems or to investigate a bug, I will need a copy of the debug log that is generated whenever debug logs are enabled in the configuration file. To enable debug logs follow these instructions: Close LaunchBox/BigBox (this is important.. changes to the config while LB/BB is running will be overwritten) Locate the file named 'config.xml' in the SteamLauncher directory and open it with a text editor Find the line that looks like this: <DebugLogEnabled>false</DebugLogEnabled> Change the word 'false' to 'true' (do not include the quotation marks) Save the file and close it Now simply repeat whatever behavior was causing the issue and/or bug, and after you're sure you've replicated the behavior, manually close LaunchBox Again, look inside the SteamLauncher directory, but this time looks for a file named 'debug.log' (there may be more than one sequentially named log files if there was an enormous amount of output, but this is unlikely if debugging was turned on just briefly) Zip up the one or more log files and attach them to your message, along with the details of your particular setup (Windows version, 32-bit or 64-bit, LaunchBox version, Steam version, SteamLauncher plugin version, etc). The more information the better. Source Code https://github.com/lahma69/SteamLauncher Legal Stuff ©2017 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.
  18. Add To Games DB View File *** Updated for Initial Support for LaunchBox v.Next *** AddToGamesDb: A plugin to help automate the process of submitting all of your game information and images from your collection to the LaunchBox Games Database. About the Plugin This plugin makes use of an application traditionally used in automated testing (Selenium) to automate the process of submitting games to the LaunchBox Games Database. It will open an instance of your default browser (provided that browser is either Chrome or Firefox. If some other browser is your default, it will try to open Chrome), and attempt to submit the selected game to the LaunchBox Games Database based on the information provided in your collection. If the game does not exist in the database, it will create a new game entry and submit it to the database. If you have added additional information or images to a game that already exists in the database, it will enter the title and platform, then pause to let you choose the existing game, then add any additional information from your collection to the LaunchBox Games Database. Installation Instructions Note: For this plugin to work, you will need to have either Chrome or Firefox installed. If you have both installed, it will use whichever you have set as your default browser. If you are using Firefox as your default browser and have enabled Firefox Profiles, please note that this will run under the default profile. For any and all other cases, Chrome is the preferred browser. Unzip everything to the Plugins folder. Usage Instructions Note: If, in editing your collection, you are prompted to download an update for the LaunchBox Games Database, afterward you will need to close and re-open LaunchBox for the plugin to detect the changes. Open LaunchBox and browse to a game that is either missing from the Games Database, has additional information not in the database, or has images not in the database -- right click that game, and select the appropriate option, it will show either: Add Game to LaunchBox Games Database Update Game in LaunchBox Games Database Add New Images to LaunchBox Games Database The first time you run the plugin, you may be prompted to login to LaunchBox Games Database. If so, the plugin will pause here to allow you to login as normal. Check "Remember Me" to skip this step going forward. Your login information is not read or stored in the code, it is stored in Chrome or Firefox's normal AppData cache on your system. If you do not login, the plugin will time-out after 5 minutes and close the browser. Depending on the game, you may be prompted with a screen that identifies similar titles and you will be asked to either select the correct title, or click the button to add a new game. If so, the plugin will pause here until you make your desired selection, then automation will resume for the remainder of the process. Logging By default, the logging is only set to a general "Info" level and up that contains generic start and submission successful messages, along with any errors encountered. If you continue to encounter an error somewhere along the way, please take the following steps: Browse to the plugin's folder -- LaunchBox\Plugins\AddToGamesDb Open NLog.dll.nlog in Notepad or another text editor. Scroll down to the bottom and find the <rules> section of the configuration. Find this line: <logger name="*" minlevel="Info" writeTo="file" /> And change it to this: <logger name="*" minlevel="Trace" writeTo="file" /> Try to submit the problem game, if it is a particular game causing the issue, or another game in general otherwise. Browse to the log file in the plugin's folder -- LaunchBox\Plugins\AddToGamesDb\log\AddToGamesDb.log Feel free to post the error and preceding trace either on the plugin's support page or PM me either the entire log or the part pertaining to the last issue, whichever is easier for you. From there, I'll investigate and make any updates necessary. Supported Fields Auto-population of the following fields is currently supported: Name/Title Platform Release Date ESRB Developers Publishers Genres Wikipedia URL Overview Max Players Cooperative Images Known Issues Context Menu (right-click menu) does not refresh on Audit window. If you update the information for a game in LaunchBox (clicking Edit from the right-click menu for the game), you will need to click away from the game (click some other game, for example), and then right-click on the updated game again for the context menu to update. Even without doing so, however, the correct process should run even though the text and icon on the menu haven't yet updated. A lot of work has gone into stabilizing the initial release and this latest release, but if you encounter any issues, please let me know and I will be glad to work with you to update the plugin accordingly. Thanks, Jason, for providing your amazing software and thanks again to Jason, the LaunchBox staff and the community for your support in developing this plugin. Submitter UnderwoodNC Submitted 05/20/2017 Category Third-party Apps and Plugins  
  19. Version AddToGamesDb v.Next

    2,036 downloads

    *** Updated for Initial Support for LaunchBox v.Next *** AddToGamesDb: A plugin to help automate the process of submitting all of your game information and images from your collection to the LaunchBox Games Database. About the Plugin This plugin makes use of an application traditionally used in automated testing (Selenium) to automate the process of submitting games to the LaunchBox Games Database. It will open an instance of your default browser (provided that browser is either Chrome or Firefox. If some other browser is your default, it will try to open Chrome), and attempt to submit the selected game to the LaunchBox Games Database based on the information provided in your collection. If the game does not exist in the database, it will create a new game entry and submit it to the database. If you have added additional information or images to a game that already exists in the database, it will enter the title and platform, then pause to let you choose the existing game, then add any additional information from your collection to the LaunchBox Games Database. Installation Instructions Note: For this plugin to work, you will need to have either Chrome or Firefox installed. If you have both installed, it will use whichever you have set as your default browser. If you are using Firefox as your default browser and have enabled Firefox Profiles, please note that this will run under the default profile. For any and all other cases, Chrome is the preferred browser. Unzip everything to the Plugins folder. Usage Instructions Note: If, in editing your collection, you are prompted to download an update for the LaunchBox Games Database, afterward you will need to close and re-open LaunchBox for the plugin to detect the changes. Open LaunchBox and browse to a game that is either missing from the Games Database, has additional information not in the database, or has images not in the database -- right click that game, and select the appropriate option, it will show either: Add Game to LaunchBox Games Database Update Game in LaunchBox Games Database Add New Images to LaunchBox Games Database The first time you run the plugin, you may be prompted to login to LaunchBox Games Database. If so, the plugin will pause here to allow you to login as normal. Check "Remember Me" to skip this step going forward. Your login information is not read or stored in the code, it is stored in Chrome or Firefox's normal AppData cache on your system. If you do not login, the plugin will time-out after 5 minutes and close the browser. Depending on the game, you may be prompted with a screen that identifies similar titles and you will be asked to either select the correct title, or click the button to add a new game. If so, the plugin will pause here until you make your desired selection, then automation will resume for the remainder of the process. Logging By default, the logging is only set to a general "Info" level and up that contains generic start and submission successful messages, along with any errors encountered. If you continue to encounter an error somewhere along the way, please take the following steps: Browse to the plugin's folder -- LaunchBox\Plugins\AddToGamesDb Open NLog.dll.nlog in Notepad or another text editor. Scroll down to the bottom and find the <rules> section of the configuration. Find this line: <logger name="*" minlevel="Info" writeTo="file" /> And change it to this: <logger name="*" minlevel="Trace" writeTo="file" /> Try to submit the problem game, if it is a particular game causing the issue, or another game in general otherwise. Browse to the log file in the plugin's folder -- LaunchBox\Plugins\AddToGamesDb\log\AddToGamesDb.log Feel free to post the error and preceding trace either on the plugin's support page or PM me either the entire log or the part pertaining to the last issue, whichever is easier for you. From there, I'll investigate and make any updates necessary. Supported Fields Auto-population of the following fields is currently supported: Name/Title Platform Release Date ESRB Developers Publishers Genres Wikipedia URL Overview Max Players Cooperative Images Known Issues Context Menu (right-click menu) does not refresh on Audit window. If you update the information for a game in LaunchBox (clicking Edit from the right-click menu for the game), you will need to click away from the game (click some other game, for example), and then right-click on the updated game again for the context menu to update. Even without doing so, however, the correct process should run even though the text and icon on the menu haven't yet updated. A lot of work has gone into stabilizing the initial release and this latest release, but if you encounter any issues, please let me know and I will be glad to work with you to update the plugin accordingly. Thanks, Jason, for providing your amazing software and thanks again to Jason, the LaunchBox staff and the community for your support in developing this plugin.
  20. Version 1.0.0

    141 downloads

    WikiPeek v1.00 by Superfurry A very simple plugin that will launch the full Wikipedia page of the game you have selected. 1.Extract into plugin folder. 2.Reload Launchbox or Bigbox. 3.Right click game and choose WikiPeek. Superfurry
  21. EpicFail ScummVM Launcher NEW View File Version 4.0.0 Now works with the ThirdParty folder. Also added a way to convert the BatRunner roms to launch straight from Launchbox instead of running through the batrunner and bat files. This feature is new. Version 3.4.0 Big changes in this one. Some may like it, some may hate it. I now rewrite your ini file to help you out and maintain portability. New game menu item to Configure ScummVM. ScummVM will open with that game selected. No need to scroll through a big list to find/guess the specific game to configure. When using my menu items to configure scummvm, I will automatically rewrite absolute paths as relative paths to your ini file. I also gave you the Configure ScummVM from the Tools drop down. During generation of the *.bat launchers I will check that you have the emulator set up, if not I will fix it for you. Can't change ScummVM path or launcher path now. Just go with it, life will be better. Simple and Advanced modes. Advanced mode is what your used to. Simple mode is one click setup, creates full list of launchers, and emulator creation. It will ask if you want to filter the non english languages. It should be easy if it works the way I intend. click on the Tools->ScummVM Import Tool (simple) click on the Tools->Import->Rom Files to import the bat files as ScummVM games. Now scummvm can be portable easily in 3.3.1-plugin, you can rewriting the ini file. One click will read every single setting out of the ini file and find all absolute paths, check if the path is valid, than convert then to be relative to the launchbox directory. I owe you guys some new instructions. Updated with relative path for better travel! ONLY the DLL is updated... See the update note below lots of new stuff. uses launchbox built in ScummVM by default uses a local scummvm.ini by default, import existing to a local or create new fresh local scummvm.ini, all built in find and remove existing epicfail files. better rom names for smoother mass import BatRunner.exe installed from gui, must stay in your launchbox folder, point to it as your scummvm emulator. (BatRunner.exe is just the ScummVMimport.dll renamed and move to the launchbox main directory. Will prompt you when you create your launcher bat files. So its automatic you won't have do any thing to create it) Just point to it as the application for you scummvm emulator if your using the bat files. Updated filtering with priority duplicate control. ------------------------------------------------------------------------------------------------------------------ Older Version 2.0.5 from the videos ScummVMLauncher.exe NEW AND IMPROVED - NOW WITH RETROARCH FEATURE This is the scummvm launching system I use with launchbox. Most importantly this allows you to get art and videos for BB. It works for me, so I'm sharing it. SETUP LAUNCHERS: Put these ScummVMLauncher.exe files in your scummvm directory same directory as your scummvm.exe. I'm using 1.9.0.2-win32 currently. If you already setup my old launcher you can just delete the files and the launchers folder. This is how I use it. 1st is to open your ScummVM and do a "Mass Add" if you don't know what that is hold the shift button down and the add button on scummvm will change. You could skip this if you already have your games loaded in scummvm, but I recommend starting fresh. After that close the scummvm program and assuming you have the microsoft .net framework installed run the ScummVMLauncher.exe. From the window, select Tools->load scummvm.ini this will attempt to automatically find your file in %appdata%ScummVM/, if its not there just navigate to the directory that you keep it and select your scummvm.ini file, then select open. This will grab the scummvm.ini file selected and parse it. You should see the gui populate and look similar to the screenshot. The gui should be intuitive. Filter the games the way you want to. Select Tools->Generate Launchers SETUP IN LAUNCHBOX: Setup the emulator for ScummVM and pick the ScummVMLauncher.exe file as the executable. import roms - pick the launchers folder to import. Enjoy in BB, with art and videos! Submitter epicfail Submitted 02/17/2017 Category Third-party Apps and Plugins  
  22. Version 1.0.2

    735 downloads

    About Plugin that scrapes information from HowLongToBeat.com and adds custom fields with game lengths information. I made this plugin to add length information for certain games, mostly rpgs. This adds 3 custom fields for Main Story, Main + Extra and Completionist length. You can configure which ones you want to add by editing the file HLTBPlugin.xml. Because there's no oficial API from HLTB, I had to parse the HTML, which means that as soon as they change something on the HTML this plugin probably will stop working... Install Extract files (dll + xml) to : Launchbox/Plugins/HLTBPlugin. Config (HLTBPlugin.xml) MainStoryLength: Enable/disable main story length update. Default: true. MainExtraLength: Enable/disable main story + extra length update. Default: true. CompletionistLength: Enable/disable completionist length update. Default: true. MainStoryFieldName: Change main story length custom field name. Default: Main Story Length MainExtraFieldName: Change main story + extra length custom field name. Default: Main + Extra Length CompletionistFieldName: Change completionist length custom field name. Default: Completionist Length Note: If you change the fields names it will not update the games that already have information, so you will end up with duplicated fields with different names and you will have to manually delete them (edit game -> custom fields tab). So config the first time and stick with that. Usage Access the option by right-click a game (only one game, no massive update yet). A window will popup with all the games found and you can choose which one correspond to your game. If there's no results you can manually change the search words (e.g. Metal Gear Ac!d will get no results but you can then change the search to Metal Gear Acid). You can use the "Arrange By" option to order the games by length. Lengths are shown with leading zeroes because is the only way to properly order the games since custom fields are strings and not integers. Tested on version 8.9. I think you need a premium license because custom fields are not supported in free license (not sure). I have no relation with HowLongToBeat.com, if you like their work please go and support them. Public Repository https://github.com/matiasponsml/HLTBPlugin
  23. Version 2.0.0.0

    994 downloads

    Overview Find Images on the web associated with your Platform and Game combo from AOL, Google, Bing, PicSearch and Yahoo Instructions Unzip ImageSearch and keep the folder ImageSearch and move this to your plugins folder in LaunchBox. What it does Adds Image Search to game detail in BigBox Adds Image Search to the game context menu in LaunchBox Adds an Image Search Configuration to Tools in LaunchBox How it Works Select a game from within LaunchBox and right click to bring up your context menu. choose Image Search and your default browser will display the images from AOL, Google, Bing, PicSearch and Yahoo. Find an image you like and then copy the URL and Paste it in the download form that has also opened and paste the URL. Click download to save your file. The file will be the renamed to the selected Title and save in the Plugin/ImageSearch/downloads folder. In BigBox make sure you have the details screen turned on. select a game and in the details screen choose Image Search and your default browser will display the images from AOL, Google, Bing, PicSearch and Yahoo. Find an image you like and then copy the URL and Paste it in the download form that has also opened and paste the URL. Click download to save your file. The file will be the renamed to the selected Title and save in the Plugin/ImageSearch/downloads folder. Under tools in LaunchBox only you can access the Image Search Configuration. Here you can make various changes 1. Choose if you want to display this in LaunchBox or BigBox 2. Select which Search engines you like to use 3. Change the default path of your Downloaded images. *note if you are using this in BigBox unhide the mouse pointer.
  24. View MAME High scores in Game Details - A plugin for LaunchBox/BigBox View File View MAME High scores in Game Details - A plugin for LaunchBox/BigBox Use this plugin to see a games top 3 high scores in the Game Details. Features Shows high scores for most games in your Arcade platform in the Game Details. After playing a MAME Arcade game that saves its' high scores [and is supported by the included hi2txt program], this adds a Custom Field called "Hi-Scores" to the game. It will store 1st, 2nd and 3rd place and appear in the Game Details when the game is selected. What's needed (3) files that are included in the downloaded zip file (the plugin) One file that is included in the Version 3.0 downloaded zip file MAME configured to save high scores Saved high score files (These are automatically generated by MAME [once configured to save them] in the "hi" and/or “nvram” subfolders of your MAME emulator) What it won't do Show high scores for games using emulators other than MAME. MAME does not save high scores for all arcade machines, so not all games are supported by this plugin. Contributors @jayjay and @JoeViking245 A HUGE Special Thanks goes to GreatStone’s utility “hi2txt”. This utility converts MAME’s high score files into a readable format which ultimately makes this plugin possible!! http://greatstone.free.fr/hi2txt/index.html Installation and setup instructions: Step 1: Installing the Plugin Step 2: Making sure MAME is set up to save high scores Installing the Plugin: Download the plugin, LB-BB_Hi_Scores_v1.0.zip, from the LaunchBox download section After you’ve downloaded the zip file, be sure to unblock it in Windows by right clicking it, selecting Properties, and clicking Unblock Open the zip file and extract/copy the "Hi_Scores" folder into ..\LaunchBox\Plugins e.g D:\LaunchBox\Plugins\ If you have previously installed “MAME Hi-Score Display - A plugin for BigBox”, you will only to copy the “HiScoreCustomField.dll” file into that same folder. Otherwise all 3 files are required. (Only one file is required with version 3.0) The 2 plugins will not conflict with each other. Setting up MAME to save high scores: Using a recent official MAME release – By default, plugins are enabled in MAME. You can verify this by looking at the “mame.ini” file located in the root MAME install folder. Open “mame.ini” and scroll down to (or press Control + F and search for) “Scripting Options”. “plugins” should be set to 1. If it’s 0 (zero), change it to 1. Next, open “plugin.ini” also located in MAME’s root directory and change “hiscore” to 1. If you have an older release of MAME, you may need to do the following steps. Go to this website: http://www.mameworld.info/highscore/download.htm and download a copy of the file hiscore.dat that corresponds to your version of MAME. The file (hiscoredat.zip) will need to be unzipped. Place the file hiscore.dat in your MAME/Plugins folder Open up your MAME.ini file in a text editor. In newer versions, this file will be in the same directory as the MAME.exe Press control + F and search for “Scripting Options” Next to the word Plugins, type “1” no quotes Next to the word Plugin, type “hiscore” no quotes It will look like this: How to use: Start LaunchBox or BigBox Go into the "Arcade" Platform Select a game, run it, then close it Now select a different game, then go back (poor man’s version to refresh the Game Details) If the game has saved high scores, they will now appear in that game’s Detail pane Depending on the BigBox theme you use, the amount of data shown in the Game Details may be limited. So you might need to go into Options, Game Details and deselect some of the Details. Be sure that “Custom Fields” is checked. Submitter JoeViking245 Submitted 12/04/2019 Category Third-party Apps and Plugins  
  25. Version 3.0

    214 downloads

    MAME Hi-Score Display - A plugin for BigBox Use this plugin to view a games high scores from BigBox’s Game Menu. Features Creates a menu item called “View Hi-Scores” that allows you to display high scores for most games in your Arcade platform directly in BigBox. What's needed (3) files that are included in the downloaded zip file (the plugin) Version 3.0 - One file that is included in the downloaded zip file (the plugin) 2 lines of text added to the "TextGamesView.xaml" file for your current BigBox Theme MAME configured to save high scores Saved high score files (These are automatically generated by MAME once it’s configured to save them in the "hi" and/or “nvram” subfolders of your MAME emulator) What it won't do Show high scores for games using emulators other than MAME. Show high scores for games in LaunchBox. MAME is not built to save high scores the same way (or at all) for all arcade machines, so not all games are supported by this plugin Contributors @jayjay – The one who came up with the idea and did all the hard stuff. @JoeViking245 – The one who helped with all the easy stuff. @fromlostdays – The one who made these instructions easier to follow. A HUGE Special Thanks goes to GreatStone’s utility “hi2txt”. This utility converts MAME’s high score files into a readable format which ultimately makes this plugin possible!! http://greatstone.free.fr/hi2txt/index.html Installation and setup instructions: Step 1: Installing the Plugin Step 2: Editing your BigBox Theme to add support for the Plugin Step 3: Making sure MAME is set up to save high scores Installing the Plugin: Download the plugin, Mame_Hi_Scores_v1.0.zip, Mame_Hi_Scores_v3.0.zip from the LaunchBox download section After you’ve downloaded the zip file, be sure to unblock it in Windows by right clicking it, selecting Properties, and clicking Unblock Open the zip file and extract/copy the "Hi_Scores" folder into ..\LaunchBox\Plugins Editing Your BigBox Theme to add support for the Plugin: You just need to add two lines of text, each in a specific place, in one of the theme’s .xaml files so that your theme can display the Hi -Scores. This should work for all themes. Go to the "Views" folder of the theme you are using and find the file "TextGamesView.xaml". e.g. D:\LaunchBox\Themes\my_current_theme\Views\TextGamesView.xaml Right click on "TextGamesView.xaml" and select Edit Insert the following line after the last existing "xmlns" entry located near the top of the file: xmlns:hsc="clr-namespace:Mame_Hi_Scores;assembly=Mame_Hi_Scores" It will look similar to this: Now scroll all the way down to the bottom of the document. Insert the following line* just above the text "</Canvas>": <hsc:Hi_Scores Height="{Binding Source={x:Static SystemParameters.PrimaryScreenHeight}}" Width="{Binding Source={x:Static SystemParameters.PrimaryScreenWidth}}" HorizontalAlignment="Center" VerticalAlignment="Center"/> *NOTE: The word “canvas” may show up multiple times in the document. You’re looking for the last instance of it, at the very bottom of the text just above </UserControl>. Also note that the indentation of the line doesn’t matter. The above is one single line of text, so be sure and copy and paste the entire line. Depending on your text editor, it may ‘wrap around’ and look like two lines, which is not a problem. It will look similar to this: Save and close TextGamesView.xaml . Setting up MAME to save high scores: Using a recent official MAME release – If you have an older release of MAME, you may need to do the following steps instead. Congrats! You’re all setup! Now that you’ve setup the plugin, why not give it a try? How to use: Start BigBox Go into the "Arcade" Platform Select a game Near the bottom of the Menu (if the selected game has a high score file saved) you'll see "View Local Hi-Scores" Select "View Local Hi-Scores" to see your high scores for that game!
×
×
  • Create New...