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About Me

Found 11 results

  1. Version 1.0.0

    4,068 downloads

    This is a giant collection of platform logos drawn digitally by hand. This took well over 500 hours of work over 15 months. While console logos exist all over the internet, this collection aims to bring them to a higher level of polish and accuracy. The default logos in BigBox will now come from this set. It was extremely tedious to ensure a very high level of accuracy across thousands of files. So Many Versions! Each included platform has multiple logo variants. Basically, many consoles had different logos for different regions and time periods. There are also smaller variations such as with or without a trademark (tm). There are black and white versions for each of these. With all of these it can add up to over 50 small variations for one platform! This would be impossible to navigate so I’ve split them up into smaller categories. For each format (Normal, Large and SVG) there are Light and Dark folders. For either of those there are: “Color”, “Black & White” and “Just White” (or Just Black respectively). If you wanted to use a minimalistic dark theme, you could use the “Just White” versions for a contemporary look. If you wanted logos for a standard dark theme then you could use “Light - Color”. Official Versions Included Besides the many hand drawn logos, I’ve also curated multiple logos that are the OFFICIAL renderings. Meaning, vector art ripped from official sources such as websites and pdf manuals. Finding official source art in the wild is pretty uncommon and required many hours of digging. Most of the source art was not in color so most of these colors are still generated by me. Some of the platforms with official logos include: Atari Jaguar (from an official game box template) (extremely rare to see) Cave Logo (from Cave website) NES/Famicom (from NES/Famicom Classic website) Nes, Famicom, SNES, Super Famicom (from Nes, Famicom, SNES, Super Famicom Classic websites) Gameboy (bold version), Gameboy advance, Nintendo Gamecube (one color version), Nintendo DS, Nintendo 3DS, Nintendo Wii, Nintendo WiiU (from vector manuals) Nintendo Switch (from Nintendo website) Sony PS modern icon (from Playstation website) Sony Playstation 1 colored symbol (from PS1 vector service manual) Sony PocketStation (from vector manual) (Same as Wikipedia) Sony PS1, 2, 3, 4, 5, VR, Vita, PSP (from vector manual) Capcom Logo with official color (various arcade manuals) NEC logo (from NEC website) Various SNK and modern Neo Geo Logos (from SNK 40th anniversary Japanese site) Sega Dreamcast logo and PAL blue color and blue of Sega logo (from official Sega press disc from 1999) Sega Logo (from Sega Japanese website) Texas Instruments Logo (from TI website) Phillips Logo (from Philips website) Casio Logo (from Casio Website) Xbox one color icon, Game Pass, Series Logos (from Xbox website) Android modern logo (from Android website) Fujitsu logo (from Fujitsu website) Sadly, some of these wasted a lot of my time because I drew them and later found the official versions. The Drawing Process: My process for drawing a logo required many steps. I first did research on each logo. Then I would dig deep for the best references I could find. One rule I had was to never trust any image. I would compare multiple sources and make sure the source I chose was not fan made or some modern re-release that changed the logo. If a better source was found that showed differences from what I drew I would redraw it again (it sucked). I redrew the NEO GEO logo about 5 times before I was finally happy with it. Generally, source art would include box art images, adverts, brochures, and manual scans. Archive.org and Manualslib.com were a huge help for a lot of these scans. I would then use the pen tool in Adobe Illustrator and go to town! Sometimes if my source was really amazing, I could finish the whole logo in an hour and a half or so. Other times it would take much, much longer. Getting the correct color was always challenging and required intelligent guesswork. For example, with the classic Konami logo, I brought in 20 images. Gathered the color from all of those and found the average color for the red and orange. Then I’d tweak it slightly more, usually to improve saturation. When it came to fonts, I would always search for it but rarely found exact matches. If the font was found I’d obviously use it, but If not I’d have to hand draw it. However, a couple of the smaller taglines/subtitles do use a very close match. Hand drawing those fonts would do more harm than good. While drawing a logo I took great care to make things as visually pleasing as possible. Every little section of each letter of each logo was considered. Curves were carefully made to be smooth with as few anchor points as possible. Letters align with each other and angled letters all share the same angle. Hand drawing fonts is very tricky. Many logos were substantially harder than I’d anticipated. The Sega Saturn US logo for instance, drove me insane. It took over 40 hours to draw (not to mention wasted time from failed attempts months earlier). I used Adobe Illustrator to mimic every highlight, tiny color shift, shading and glow. When I was working on this logo, I’d come home from my graphic design day job and then spend 4 hours on it, which would only finish part of one letter. As I worked, I’d have a couple copies of the logo in the same file and a couple times it bottomed out 32GB of ram! Unique Versions This collection brings a few unique logos to the table. I’m just going to list a few. I created multiple new arcade and pinball logos, although previous arcade logos are here too. I highly polished the Daphne logo as it needed some love. I drew a detailed version of the TeknoParrot logo which seems to be uncommon in high resolution. I also created Sega system 16 and 32 arcade logos based on the exact font used in the Sega 32X and Sega CD (Copperplate Gothic Std 31AB stretched horizontally to 130%). The Capcom logos have stylized alternate versions based on a gradated version Capcom rarely uses. There are several other unique logos I could list here. White Outline - Default Versions Since these logos are replacing the default logos in BigBox, Faeran smartly requested that I create versions with white outlines around the outside. That way logos could be seen against any background color. I only made the outline versions for the options I gave to Faeran. I don’t plan on making outline versions for the rest of the variations. That said, the versions I did make are included here. The outline versions don’t look quite as nice in my opinion but they serve a very functional and important purpose. Solid black logos for some systems, like the PSP, would not be visible in certain themes without a white outline. However, theme creators or those wanting to add logos to a single theme, I would still recommend the non-outline versions for the cleanest look. Conclusion I included every platform and version that I wanted to. There are some more obscure ones I could draw but I didn’t see the need to seeing as how I've created 22,000 files as is. If I knew how much work this was going to take I would've never gotten myself into this (lol). I hope that you guys get a lot of enjoyment out of these. I’m glad I made them and it feels really good to finally be able to upload them. I made these originally for LaunchBox but they can be used elsewhere. I will always appreciate credit if you use them. Needless to say, I don’t own the rights to the logos and these are NEVER to be sold in any way. Thanks Special thanks to Juketstu and Faeran for their valuable feedback. Also, huge thanks again to Faeran and the LaunchBox team for using these as the new defaults for BigBox! If you like what you see here, please also check out my LaunchBox / BigBox logo collection:
  2. Version 1.0.0

    483 downloads

    While I am not the original creator of the LaunchBox / BigBox logos, I have the best versions available in this collection. After roughly 30 hours, I have redrawn and perfected the recognizable cube shape and have multiple variants for multiple use cases. All previously used versions are available here, as well as new versions that are slightly different. All my drawings use perspective correct line work making these the best versions of these logos. They come in three sizes Small (1920x1080 max), Large (3840x2160 max) and SVG which is a vector file type. A lot of the BigBox logos can’t be properly saved in SVG format so I included vector PDFs for all logos as well. The LaunchBox logo had some uneven shapes which I corrected. In addition, I noticed the entire LaunchBox logo is not a perfect cube. Its sides are actually rectangles. I never noticed this until now. Once I saw it, I created a separate perspective correct version. I created a further revised version as well, with thicker lines, consistent line widths and punchier colors. The same standard goes for the BigBox logos. The thicker LB logo also has a glass BigBox variant which took a solid amount of work to get right. I really tried to make the glass thick enough to not be too busy and easily visible large or small. I went back and forth on every shade of every gradient until I felt it looked pretty good against dark and light backgrounds. The only versions that are official are the original taller designs. I wanted to improve them as much as I could while still keeping all of the artist’s intent. Feel free to use these how you’d like. I’ll always appreciate credit. If you like what you see here, please also check out my extensive platform logo collection:
  3. Hello all: I am using The Bezel Project in connection with LB and I have noticed that some of the bezels won't load when I start the ROMs. For instance, the bezel for Majora's Mask will load, but Ocarina of Time will not. I have checked to confirm that the CFG and PNG file names in Retro Arch match the ROM names exactly. Does anyone have any ideas on what might be causing this issue? Thanks!
  4. Platform Logos Professionally Redrawn + Official Versions, New BigBox Defaults View File This is a giant collection of platform logos drawn digitally by hand. This took well over 500 hours of work over 15 months. While console logos exist all over the internet, this collection aims to bring them to a higher level of polish and accuracy. The default logos in BigBox will now come from this set. It was extremely tedious to ensure a very high level of accuracy across thousands of files. So Many Versions! Each included platform has multiple logo variants. Basically, many consoles had different logos for different regions and time periods. There are also smaller variations such as with or without a trademark (tm). There are black and white versions for each of these. With all of these it can add up to over 50 small variations for one platform! This would be impossible to navigate so I’ve split them up into smaller categories. For each format (Normal, Large and SVG) there are Light and Dark folders. In either of those is: “Color”, “Black & White” and “Just White” (or Just Black respectively). If you wanted to use a minimalistic dark theme, you could use the “Just White” versions for a contemporary look. If you wanted logos for a standard dark theme then you could use “Light - Color”. Official Versions Included Besides the many hand drawn logos, I’ve also curated multiple logos that are the OFFICIAL renderings. Meaning, vector art ripped from official sources such as websites and pdf manuals. Finding official source art in the wild is pretty uncommon and required many hours of digging. Most of the source art was not in color so most of these colors are still generated by me. Some of the platforms with official logos include: Atari Jaguar (from an official game box template) (extremely rare to see) Cave Logo (from Cave website) NES/Famicom (from NES/Famicom Classic website) Nes, Famicom, SNES, Super Famicom (from Nes, Famicom, SNES, Super Famicom Classic websites) Gameboy (bold version), Gameboy advance, Nintendo Gamecube (one color version), Nintendo DS, Nintendo 3DS, Nintendo Wii, Nintendo WiiU (from vector manuals) Nintendo Switch (from Nintendo website) Sony PS modern icon (from Playstation website) Sony Playstation 1 colored symbol (from PS1 vector service manual) Sony PocketStation (from vector manual) (Same as Wikipedia) Sony PS1, 2, 3, 4, 5, VR, Vita, PSP (from vector manual) Capcom Logo with official color (various arcade manuals) NEC logo (from NEC website) Various SNK and modern Neo Geo Logos (from SNK 40th anniversary Japanese site) Sega Dreamcast logo and PAL blue color and blue of Sega logo (from official Sega press disc from 1999) Sega Logo (from Sega Japanese website) Texas Instruments Logo (from TI website) Phillips Logo (from Philips website) Casio Logo (from Casio Website) Xbox one color icon, Game Pass, Series Logos (from Xbox website) Android modern logo (from Android website) Fujitsu logo (from Fujitsu website) Sadly, some of these wasted a lot of my time because I drew them and later found the official versions. The Drawing Process: My process for drawing a logo required many steps. I first did research on each logo. Then I would dig deep for the best references I could find. One rule I had was to never trust any image. I would compare multiple sources and make sure the source I chose was not fan made or some modern re-release that changed the logo. If a better source was found that showed differences from what I drew I would redraw it again (it sucked). I redrew the NEO GEO logo about 5 times before I was finally happy with it. Generally, source art would include box art images, adverts, brochures, and manual scans. Archive.org and Manualslib.com were a huge help for a lot of these scans. I would then use the pen tool in Adobe Illustrator and go to town! Sometimes if my source was really amazing, I could finish the whole logo in an hour and a half or so. Other times it would take much, much longer. Getting the correct color was always challenging and required intelligent guesswork. For example, with the classic Konami logo, I brought in 20 images. Gathered the color from all of those and found the average color for the red and orange. Then I’d tweak it slightly more, usually to improve saturation. When it came to fonts, I would always search for it but rarely found exact matches. If the font was found I’d obviously use it, but If not I’d have to hand draw it. However, a couple of the smaller taglines/subtitles do use a very close match. Hand drawing those fonts would do more harm than good. While drawing a logo I took great care to make things as visually pleasing as possible. Every little section of each letter of each logo was considered. Curves were carefully made to be smooth with as few anchor points as possible. Letters align with each other and angled letters all share the same angle. Hand drawing fonts is very tricky. Many logos were substantially harder than I’d anticipated. The Sega Saturn US logo for instance, drove me insane. It took over 40 hours to draw (not to mention wasted time from failed attempts months earlier). I used Adobe Illustrator to mimic every highlight, tiny color shift, shading and glow. When I was working on this logo, I’d come home from my graphic design day job and then spend 4 hours on it, which would only finish part of one letter. As I worked, I’d have a couple copies of the logo in the same file and a couple times it bottomed out 32GB of ram! Unique Versions This collection brings a few unique logos to the table. I’m just going to list a few. I created multiple new arcade and pinball logos, although previous arcade logos are here too. I highly polished the Daphne logo as it needed some love. I drew a detailed version of the TeknoParrot logo which seems to be uncommon in high resolution. I also created Sega system 16 and 32 arcade logos based on the exact font used in the Sega 32X and Sega CD (Copperplate Gothic Std 31AB stretched horizontally to 130%). The Capcom logos have stylized alternate versions based on a gradated version Capcom rarely uses. There are several other unique logos I could list here. White Outline - Default Versions Since these logos are replacing the default logos in BigBox, Faeran smartly requested that I create versions with white outlines around the outside. That way logos could be seen against any background color. I only made the outline versions for the options I gave to Faeran. I don’t plan on making outline versions for the rest of the variations. That said, the versions I did make are included here. The outline versions don’t look quite as nice in my opinion but they serve a very functional and important purpose. Solid black logos for some systems, like the PSP, would not be visible in certain themes without a white outline. However, theme creators or those wanting to add logos to a single theme, I would still recommend the non-outline versions for the cleanest look. Conclusion I included every platform and version that I wanted to. There are some more obscure ones I could draw but I didn’t see the need to seeing as how I've created 22,000 files as is. If I knew how much work this was going to take I would've never gotten myself into this (lol). I hope that you guys get a lot of enjoyment out of these. I’m glad I made them and it feels really good to finally be able to upload them. I made these originally for LaunchBox but they can be used elsewhere. I will always appreciate credit if you use them. Needless to say, I don’t own the rights to the logos and these are NEVER to be sold in any way. Thanks Special thanks to Juketstu and Faeran for their valuable feedback. Also, huge thanks again to Faeran and the LaunchBox team for using these as the new defaults for BigBox! If you like what you see here, please also check out my LaunchBox / BigBox logo collection: Submitter Dan Patrick Submitted 03/20/2022 Category Platform Clear Logos  
  5. Hello everyone, I've got a question. Is there any way to make png the default file format for game pictures being submitted by users? I see a lot of pictures especially CD's pics that are being submitted as jpg or jpeg which creates a white square border around the cd making look like crap. This is what I'm referring to Or am I missing something, please let me know. I want to thank the community for all its contributions. Please stay safe
  6. Version 2.0.0

    64 downloads

    I made these unofficial renders of the Official LaunchBox logo complete with transparent backgrounds. The SVG version is fully scalable without distortions, and is not simply an embedded PNG. It is true geometry (as seen if opened with a standard text editor). They took a few hours to create, but it was a side project. So, although the logo itself is likely a copyrighted asset, courtesy Unbroken Software, LLC., my work accomplished is 100% free to use. Some form of credit would be nice, though it is not required. Enjoy! P.S. Feedback is Welcome!
  7. Unofficial Launchbox Transparent PNG & SVG Logos - By JamesAndersonJr View File I made these renders of the Official LaunchBox logo complete with transparent backgrounds. The SVG version is fully scalable without distortions, and is not simply an embedded PNG. It is true geometry (as seen if opened with a standard text editor). They took a few hours to create, but it was a side project. So, although the logo itself is likely a copyrighted asset, courtesy Unbroken Software, LLC., my work accomplished is 100% free to use. Some form of credit would be nice, though it is not required. Enjoy! P.S. Feedback is Welcome! Submitter JamesAndersonJr Submitted 10/13/2021 Category LaunchBox/Big Box Media  
  8. I'm going through my LaunchBox images and videos and cleaning out any unwanted and duplicate media. I noticed that all the of my images have an identical .png and .jpg version. With over 10,000 games on my build, there could be a lot of storage freed up if duplicate files weren't needed. Are the .jpg and .png files used for separate purposes in LaunchBox and/or BigBox or can I trim out one of those file formats to free up space? Thanks!
  9. Version 1.0.0

    468 downloads

    This is a short compilation of banners that were missing and did not download when I created the Platforms in LaunchBox. I made them in the default style.
  10. Miscellaneous Platform Banners View File This is a short compilation of banners that were missing and did not download when I created the Platforms in LaunchBox. I made them in the default style. Submitter dragon57 Submitted 11/22/2017 Category Platform Banners  
  11. I started working on adding some PSP games into my collection, and when I got to "disc" art, I ran into the issue of wanting transparent PNG UMD images with non-square borders. I found a post over here about this: http://www.hyperspin-fe.com/files/file/11592-sony-psp-umd-carts/ The post includes a nice PNG which could probably be used as an overlay / frame / template for Photoshop, making the process of building transparent PNG UMD images easier & faster. I had some crazy pop-ups when downloading the image from that site so I'm attaching it here. This image could probably serve as the basis for a Photoshop template file. I'm not super up on stuff like creating transparent masks, and I know some other people on this board are crazy good with graphics, so I figured I'd post it to get the ball rolling.
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