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Showing results for tags 'port'.
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Aeon MQ7 [Preview Version] View File This is a loose port / interpretation of the Aeon MQ7 skin for Kodi. It’s one of my absolute favorite skins for Kodi and was a huge inspiration for my first BigBox theme: CriticalZone After @NJDave71 already brought Aeon Nox to BigBox I thought it would be time to bring Aeon MQ as well. This theme was designed for 16:9 and 16:10 aspect ratios and tested on 1920x1080 and 1920x1200 resolutions! This is just an early preview version that I built last September. Due to my new job I hadn’t much time to finish
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Unified View File This theme is a port of the HyperSpin Unified Widescreen Megatheme project, which was originally started by gibbawho and continued by many other talented artists over the years. It’s supposed to bring a unified look (hence the name) across all platforms while giving every platform it’s own individual touch. I’ve tried to stay very close to the original look and feel but also took some creative freedom, especially when it comes to the new fading info panel at the bottom of the screen. This theme was designed for 16:9 screens and dis
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Version 1.2
15,816 downloads
This theme is a port of the HyperSpin Unified Widescreen Megatheme project, which was originally started by gibbawho and continued by many other talented artists over the years. It’s supposed to bring a unified look (hence the name) across all platforms while giving every platform it’s own individual touch. I’ve tried to stay very close to the original look and feel but also took some creative freedom, especially when it comes to the new fading info panel at the bottom of the screen. This theme was designed for 16:9 screens and display resolutions only. Big Box will automatically scale -
Version 0.3
2,719 downloads
This is a loose port / interpretation of the Aeon MQ7 skin for Kodi. It’s one of my absolute favorite skins for Kodi and was a huge inspiration for my first BigBox theme: CriticalZone After @NJDave71 already brought Aeon Nox to BigBox I thought it would be time to bring Aeon MQ as well. This theme was designed for 16:9 and 16:10 aspect ratios and tested on 1920x1080 and 1920x1200 resolutions! This is just an early preview version that I built last September. Due to my new job I hadn’t much time to finish it up as an extensive theme like CriticalZone. I used the holidays to polis -
Hi guys, With yesterday news from retroarch launching an xbox port (dev mode) on early 2019 I've been wondering, is it feasible to LaunchBox to do the same? Swiching between retail/dev mode to play new and retro games with the outstanding interface of LB would be amazing. Thank you,
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Ok so currently I have 2 zero second encoder (Bought here), as well as a bliss-box 4-play (purchased here), which is an all in 1 usb controller adapter. It allows you to use any systems controller on the pc. Anyway back to my trouble. My problem is primarily based on the Zero second encoders, as sometimes when I load them they come up as controller 1 and 2, but sometimes they come up as controller 3 and 4. How do I set these up, so that they don't change. I would like to set them up so that they always get 1 and 2 and the bliss-box grabs 3,4,5,6. I was trying to play mame yeste
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- joystick
- controller
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Hello all! TLDR; I created a theme a couple years ago in XBMC and approached Jason about porting it as a front-end look for launch box. At the time, he wasn't ready to focus on the aesthetics of his young application much, but in revisiting launch-box recently I was excited to see the Big Box development as a stable option within the application. I'd like to port my theme to Big Box, but want to partner with a developer so I can focus on the design work and actually complete the project. --------------------------------------- I think this is a professional looking design with a next-ge
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- visual studio
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Hi all, I've been trying to find a way to automatically swap the joystick ports when loading a C64 rom. Many games use Port 1 as the default for Joystick 1, however a number of games have Port 2 assigned as the default controller. In CCS64 I believe Alt+F10 will swap ports when you launch the application, but does anyone know of a way to send this to CC64 on load or a way to configure per game? Just would rather not have to mess with hitting Alt+F10 whenever I load a ROM that has the joystick swapped to the other port. I am guessing I could map that combination someone to my Xbox One con
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- commodore 64
- port
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