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Found 24 results

  1. Version 2.5

    1,242 downloads

    Handhelds specially designed for RetroArch. Hope U Enjoy!! 😘 Youtube Tutorial PSP.cfg custom_viewport_width = "1598" custom_viewport_height = "907" custom_viewport_x = "155" custom_viewport_y = "31" video_scale = "3.000000" GBA.cfg custom_viewport_width = "1304" custom_viewport_height = "869" custom_viewport_x = "309" custom_viewport_y = "104" video_aspect_ratio = "2.649999" video_scale = "8.000000" DS_V2.cfg (Hybrid/Top) input_overlay_hide_in_menu = "false" custom_viewport_width = "1705" custom_viewport_height = "961" custom_viewport_x = "107" custom_viewport_y = "59"
  2. Version 1.0.0

    65 downloads

    Hey! I am sharing my "RAW" files for 3d double boxes i created/collected/scaned, in hope to find people who have some as well for share. It is exceedingly hard to find spines and good scans for some games. So , i hope this helps someone in their project and hopefully will share some back All this raw files i used in my "psp double box project" it has 228 files I am also including PSP template psd. Thanks!
  3. PSP Box RAW files View File Hey! I am sharing my "RAW" files for 3d double boxes i created/collected/scaned, in hope to find people who have some as well for share. It is exceedingly hard to find spines and good scans for some games. So , i hope this helps someone in their project and hopefully will share some back All this raw files i used in my "psp double box project" it has 228 files I am also including PSP template psd. Thanks! Submitter Undertherainbow Submitted 11/12/2018 Category Game Box Art  
  4. having issues when uploading my PSP ROM's to launchbox where its not differentiating between the files internals and the actual game therefore not uploading the game properly. any help with this?
  5. Handhelds Overlays (Designed by ÁlvaroMG) View File Handhelds specially designed for RetroArch. Hope U Enjoy!! 😘 Youtube Tutorial PSP.cfg custom_viewport_width = "1598" custom_viewport_height = "907" custom_viewport_x = "155" custom_viewport_y = "31" video_scale = "3.000000" GBA.cfg custom_viewport_width = "1304" custom_viewport_height = "869" custom_viewport_x = "309" custom_viewport_y = "104" video_aspect_ratio = "2.649999" video_scale = "8.000000" DS_V2.cfg (Hybrid/Top) input_overlay_hide_in_menu = "false" custom_viewport_width = "1705" custom_viewport_height = "961" custom_viewport_x = "107" custom_viewport_y = "59" Submitter sakt1moko Submitted 05/05/2018 Category Platform Bezels/Overlays  
  6. Retroarch is not working with PPSSPP. When I try to open a game it just goes to a black screen. When running in debug this is what I get. Any help is appreciated. RetroArch [INFO] :: Loading dynamic libretro core from: "C:\Users\James\Downloads\Emulators\RetroArch\cores\ppsspp_libretro.dll" RetroArch [INFO] :: [overrides] no core-specific overrides found at C:\Users\James\Downloads\Emulators\RetroArch\config\PPSSPP\PPSSPP.cfg. RetroArch [INFO] :: [overrides] no game-specific overrides found at C:\Users\James\Downloads\Emulators\RetroArch\config\PPSSPP\Dead or Alive - Paradise.cfg. RetroArch [INFO] :: Shaders: preset directory: C:\Users\James\Downloads\Emulators\RetroArch\shaders\presets RetroArch [INFO] :: Shaders: no game-specific preset found at C:\Users\James\Downloads\Emulators\RetroArch\shaders\presets\PPSSPP\Dead or Alive - Paradise.cgp. RetroArch [INFO] :: Shaders: no game-specific preset found at C:\Users\James\Downloads\Emulators\RetroArch\shaders\presets\PPSSPP\Dead or Alive - Paradise.glslp. RetroArch [INFO] :: Shaders: no core-specific preset found at C:\Users\James\Downloads\Emulators\RetroArch\shaders\presets\PPSSPP\PPSSPP.cgp. RetroArch [INFO] :: Shaders: no core-specific preset found at C:\Users\James\Downloads\Emulators\RetroArch\shaders\presets\PPSSPP\PPSSPP.glslp. RetroArch [INFO] :: Environ SET_VARIABLES. RetroArch [INFO] :: Remaps: remap directory: C:\Users\James\Downloads\Emulators\RetroArch\config\remaps RetroArch [INFO] :: Remaps: no game-specific remap found at C:\Users\James\Downloads\Emulators\RetroArch\config\remaps\PPSSPP\Dead or Alive - Paradise.rmp. RetroArch [INFO] :: Remaps: no core-specific remap found at C:\Users\James\Downloads\Emulators\RetroArch\config\remaps\PPSSPP\PPSSPP.rmp. RetroArch [INFO] :: Redirecting save file to "C:\Users\James\Downloads\Emulators\RetroArch\saves\Dead or Alive - Paradise.srm". RetroArch [INFO] :: Redirecting savestate to "C:\Users\James\Downloads\Emulators\RetroArch\states\Dead or Alive - Paradise.state". RetroArch [INFO] :: Environ GET_LOG_INTERFACE. RetroArch [INFO] :: Environ SYSTEM_DIRECTORY: "C:\Users\James\Downloads\Emulators\RetroArch\system". RetroArch [INFO] :: Content loading skipped. Implementation will load it on its own. RetroArch [INFO] :: Environ SET_INPUT_DESCRIPTORS: RetroArch [INFO] :: RetroPad, User 1, Button "B (bottom)" => "Cross" RetroArch [INFO] :: RetroPad, User 1, Button "Y (left)" => "Square" RetroArch [INFO] :: RetroPad, User 1, Button "Select" => "Select" RetroArch [INFO] :: RetroPad, User 1, Button "Start" => "Start" RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up" RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down" RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left" RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right" RetroArch [INFO] :: RetroPad, User 1, Button "A (right)" => "Circle" RetroArch [INFO] :: RetroPad, User 1, Button "X (up)" => "Triangle" RetroArch [INFO] :: RetroPad, User 1, Button "L" => "L" RetroArch [INFO] :: RetroPad, User 1, Button "R" => "R" RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: XRGB8888. RetroArch [INFO] :: Environ SET_HW_RENDER. RetroArch [INFO] :: Requesting OpenGL context. RetroArch [INFO] :: Environ GET_USERNAME: "". RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_internal_resolution: RetroArch [INFO] :: 480x272 RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_output_resolution: RetroArch [INFO] :: 480x272 RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_button_preference: RetroArch [INFO] :: cross RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_fast_memory: RetroArch [INFO] :: enabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_set_rounding_mode: RetroArch [INFO] :: enabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_vertex_cache: RetroArch [INFO] :: enabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_gpu_hardware_transform: RetroArch [INFO] :: enabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_frameskip: RetroArch [INFO] :: 0 RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_audio_latency: RetroArch [INFO] :: 0 RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_framerate_limit: RetroArch [INFO] :: 0 RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_language: RetroArch [INFO] :: automatic RetroArch [INFO] :: Environ GET_LANGUAGE: "0". RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_auto_frameskip: RetroArch [INFO] :: disabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_block_transfer_gpu: RetroArch [INFO] :: enabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_texture_scaling_type: RetroArch [INFO] :: xbrz RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_texture_scaling_level: RetroArch [INFO] :: 1 RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_internal_shader: RetroArch [INFO] :: off RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_texture_anisotropic_filtering: RetroArch [INFO] :: off RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_texture_deposterize: RetroArch [INFO] :: disabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_separate_io_thread: RetroArch [INFO] :: disabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_unsafe_func_replacements: RetroArch [INFO] :: enabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_sound_speedhack: RetroArch [INFO] :: disabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_cpu_core: RetroArch [INFO] :: jit RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_locked_cpu_speed: RetroArch [INFO] :: off RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_rendering_mode: RetroArch [INFO] :: read_framebuffers_to_memory_gpu RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_force_max_fps: RetroArch [INFO] :: disabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_prescale_uv: RetroArch [INFO] :: disabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_threaded_input: RetroArch [INFO] :: disabled RetroArch [INFO] :: CHEEVOS system RAM: 0000000000000000 0 RetroArch [INFO] :: CHEEVOS save RAM: 0000000000000000 0 RetroArch [INFO] :: CHEEVOS video RAM: 0000000000000000 0 RetroArch [INFO] :: CHEEVOS RTC: 0000000000000000 0 RetroArch [INFO] :: Skipping SRAM load.. RetroArch [INFO] :: Version of libretro API: 1 RetroArch [INFO] :: Compiled against API: 1 RetroArch [INFO] :: Set audio input rate to: 44100.00 Hz. RetroArch [INFO] :: Video @ 968x544 RetroArch [INFO] :: Using HW render, OpenGL driver forced. RetroArch [INFO] :: Found GL context: wgl RetroArch [INFO] :: Detecting screen resolution 1920x1080. RetroArch [INFO] :: [WGL]: wglSwapInterval(1) RetroArch [INFO] :: [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 960/PCIe/SSE2. RetroArch [INFO] :: [GL]: Version: 4.5.0 NVIDIA 378.66. RetroArch [INFO] :: GL: Using resolution 968x544 RetroArch [INFO] :: [GL]: Default shader backend found: glsl. RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend. RetroArch [INFO] :: Checking GLSL shader support ... RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: [GL]: Using 1 textures. RetroArch [INFO] :: [GL]: Loaded 1 program(s). RetroArch [INFO] :: [GL]: Initializing HW render (512 x 512). RetroArch [INFO] :: [GL]: Max texture size: 16384 px, renderbuffer size: 16384 px. RetroArch [INFO] :: [GL]: Supports FBO (render-to-texture). RetroArch [INFO] :: Found XInput v1.4. RetroArch [INFO] :: Found XInput controller, user #0 RetroArch [INFO] :: Enumerating DInput joypads ... RetroArch [INFO] :: Device #0 PID: {0213} VID:{0E6F} RetroArch [INFO] :: Done enumerating DInput joypads ... RetroArch [INFO] :: Found joypad driver: "xinput". RetroArch [INFO] :: Autodetect: 37 profiles found. RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency. RetroArch [INFO] :: Autodetect: selected configuration: C:\Users\James\Downloads\Emulators\RetroArch\autoconfig\xinput\XInput_Controller_User_1.cfg RetroArch [INFO] :: Found menu display driver: "menu_display_gl". RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: Loading history file: [C:\Users\James\Downloads\Emulators\RetroArch\content_history.lpl]. RetroArch [INFO] :: Loading history file: [C:\Users\James\Downloads\Emulators\RetroArch\content_music_history.lpl]. RetroArch [INFO] :: Loading history file: [C:\Users\James\Downloads\Emulators\RetroArch\content_video_history.lpl]. RetroArch [INFO] :: Loading history file: [C:\Users\James\Downloads\Emulators\RetroArch\content_image_history.lpl]. RetroArch [INFO] :: [GL]: VSync => on RetroArch [INFO] :: [WGL]: wglSwapInterval(1) RetroArch [libretro INFO] :: GPU Vendor : NVIDIA Corporation ; renderer: GeForce GTX 960/PCIe/SSE2 version str: 4.5.0 NVIDIA 378.66 ; GLSL version str: 4.50 NVIDIARetroArch [libretro INFO] :: Checking for GL driver bugs... vendor=1 model='GeForce GTX 960/PCIe/SSE2'RetroArch [libretro INFO] :: Not a VFS path: C:\Users\James\Downloads\Emulators\RetroArch\system\PPSSPP\PSP/shaders . Reading local directory.RetroArch [INFO] :: Paused.
  7. As far as I can tell, since updating to 8.1 LB this is happening, my PPSSPP emulation will not run a game properly, but only within LB... I get a STOPPED RESPONDING error, I've tried updating PPSSPP in case something was corrupted, no good....I CAN right-click a game in Launchbox and launch only PPSSPP and it plays a game fine, from within its own menu....but if I open ANY PSP game within LB I get a crash... (see image) Anything else I can try?
  8. Silent Hill Collection Theme Pack By Belekai Big silent hill fan, thought it deserved its own collection theme, so i made one:) Might as well share it Pack Includes: 1 x 1080p - Theme Video - 10Mbps Bitrate mp4 x264 8 x Theme Music 9 x Clear Logos 9 x Graded Backgrounds 3 x Misc Bonus Backgrounds Direct Download Link: Google Drive (151 mb) A few sample images: *-*-*-*-*-*-*-*-* Special Thanks *-*-*-*-*-*-*-*-* Video Music: Not Tommrrow - Metal Cover By Daniel Tidwell https://www.youtube.com/user/metaldaniel03/ Video Graphics: HD Character Renders By Violet 2010 - DeviantArt https://violet-2010.deviantart.com/ Silent_Hill_Collection.mp4
  9. Version 1.0.0

    86 downloads

    Simple PSP Minis Logo
  10. Sony PSP Minis Clear Logo View File Simple PSP Minis Logo Submitter GuroDragon Submitted 01/08/2018 Category Platform Clear Logos  
  11. Hello, this is probably my first problem so far. I am having trouble getting the sony psp to launch using PPSSPP emulator. I have watched the video, i have added many numerous emulators without issue. Im using the latest launchbox, latest ppsspp and I already added the emulator. Platform name: Sony PSP How this happened. I first tried the retroarch psp emulator, i didnt like it so i setup PPSSPP instead. when i right click a game it shows the default launch Retroarch. It shows "launch with" PPSSPP so that works only. When I click a game, it looks like it tries to load and just doesnt, ive already tried numerous things PLZ HELP K
  12. Version 1.0.0

    125 downloads

    DID YOU KNOW THAT THE RINGS ARE SHAPED LIKE A PSP!? lol I really miss playing my PSP, I still have one but sadly it dosn't work anymore, Hopefully ebay sells good ones
  13. PSP Silver Ring Clear Game Logo Set View File DID YOU KNOW THAT THE RINGS ARE SHAPED LIKE A PSP!? lol I really miss playing my PSP, I still have one but sadly it dosn't work anymore, Hopefully ebay sells good ones Submitter SuperSprayer40 Submitted 09/22/2017 Category Platform Clear Logos  
  14. Hi, I am using retroarch for psp games and it looks GREAT! But, I get this error each time I run the game. It works if I close th window but how do I address this? Thanks,
  15. Super Danganronpa 2 Sayonaya Zetsubou Gakuen Game Media Pack View File Description: Jabberwock Island-Once a popular tourist destination, you and your classmates at Hope's Peak Academy have been brought to this island by your teacher. Everyone seems to be having fun...until Monokuma returns and restarts his murderous game! Trapped on this island of mutual killing, your only hope rests in solving the islands mysteries. Can't wait to add these in to the database! Found a very useful for making any kind of box art you desire! https://vgboxart.com/ BGM: common creative music Media Pack Includes: Box - 3D Box - Front Clear Logo Screenshot Fanart Background Front D.F.T.B.A Super_Dangan_Ronpa_2_Goodbye_Academy_of_Despair_-_Teaser_JP_-_PSP.mp4 Submitter RetroGaming Submitted 02/24/2017 Category Game Media Packs  
  16. Super Danganronpa 2: Sayonaya Zetsubou Gakuen 3D Box Art View File Super Danganronpa 2: Sayonaya Zetsubou Gakuen 3D Box Art... I decided to created something more challenging than my first attemp. I love this template layou and might decide to use it more... This is yet another Japanese game from PSP not yet in LB Database. I am working on the whole game media pack but was excite after completing this piece so I thought I'd upload and share it then get back to work... If you need templates for games, movies, consoles: http://vgboxart.com/ Game Description: Jabberwock Island-Once a popular tourist destination, you and your classmates at Hope's Peak Academy have been brought to this island by your teacher. Everyone seems to be having fun...until Monokuma returns and restarts his murderous game! Trapped on this island of mutual killing, your only hope rests in solving the islands mysteries. D.F.T.B.A Submitter RetroGaming Submitted 02/24/2017 Category Game Box Art  
  17. Saint Seiya Omega Ultimate Cosmos Clear Logos x5 View File Saint Seiya Omega Ultimate Cosmos 5 diferrent clear logos Submitter RetroGaming Submitted 02/24/2017 Category Game Clear Logos  
  18. Cinematic Video Theme - PSP Pack #2 View File Cinematic videothemes of the games: Saint Seiya Omega Ultimate Cosmos x2 themes This is my first attempt at creating content like this and I worked really hard on it hope you enjoy the work and the time and love put into it! Submitter RetroGaming Submitted 02/24/2017 Category Game Theme Videos  
  19. ok so I am always using certain rom sources for all my games but, I never got anytning like the screen shots show. I have 5 PSP games but, I have no idea on how to make them into .iso files etc... I have isobuster but still knew to that app. Please help someone if possible... thanks in advance. fyi, yes I searched the interwebs countless times...idk what these file types even are.
  20. Hi Jason, Please, remove Sony PSP Mini System. It doesn´t exist. It´s just a type of psp games. Thx! and Regards
  21. Hey, So I've requested a PSP game that has snuck itself into the PS1 section to be deleted. http://gamesdb.launchbox-app.com/games/details/59325 For some reason it has gotten 5 rejections and 4 approvals. Just wondering why someone would reject what clearly is a PSP game released in 2010... as far as I've seen this was its first release and not been out on the PS1 before. Even the info on the LB page has 2010 in it and a PSP boxart. A bit confused by this to be honest. What will happen if it just keeps going with about even rejects/approvals? Is there a move platform option I'm missing? Cheers guys
  22. I started working on adding some PSP games into my collection, and when I got to "disc" art, I ran into the issue of wanting transparent PNG UMD images with non-square borders. I found a post over here about this: http://www.hyperspin-fe.com/files/file/11592-sony-psp-umd-carts/ The post includes a nice PNG which could probably be used as an overlay / frame / template for Photoshop, making the process of building transparent PNG UMD images easier & faster. I had some crazy pop-ups when downloading the image from that site so I'm attaching it here. This image could probably serve as the basis for a Photoshop template file. I'm not super up on stuff like creating transparent masks, and I know some other people on this board are crazy good with graphics, so I figured I'd post it to get the ball rolling.
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