Jump to content
LaunchBox Community Forums

Search the Community

Showing results for tags 'psx'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • LaunchBox
    • Android
    • Beta Testing
    • Collections and Builds
    • Features
    • Linux
    • News and Updates
    • Noobs
    • Troubleshooting
    • Website/Forum Support
  • User-Created Content and Downloads
    • Big Box Custom Themes
    • Big Box Sound Packs
    • Big Box Startup Videos
    • Custom Theme Tutorials
    • Game Media
    • LaunchBox for Android Custom Themes
    • LaunchBox for Windows Custom Themes
    • Pause Themes
    • Platform Media
    • Playlists & Playlist Media
    • Startup Themes
    • Third-Party Applications and Plugins (Released)
    • Third-Party Applications and Plugins (Development and Beta Testing)
    • Videos
  • LaunchBox Games Database
    • News and Updates
    • Contributions
    • Features
    • Troubleshooting
  • Off Topic
    • DOSBox
    • Emulation
    • Games
    • Monkeys
    • Buy / Sell / Trade

Categories

  • Big Box
    • Custom Themes
    • Startup Themes
    • Pause Themes
    • Sound Packs
    • Startup Videos
  • LaunchBox for Windows
    • Custom Themes
    • Custom Badges
  • LaunchBox for Android
    • Custom Themes
  • Third-party Apps and Plugins
  • Game Media
    • 3DO Interactive Multiplayer
    • Aamber Pegasus
    • Acorn Achimedes
    • Acorn Atom
    • Acorn Electron
    • ALF TV Game
    • Amstrad CPC
    • Amstrad GX4000
    • Android
    • APF Imagination Machine
    • Apogee BK-01
    • Apple II
    • Apple IIGS
    • Apple Mac OS
    • Arcade
    • Atari 800
    • Atari 2600
    • Atari 5200
    • Atari 7800
    • Atari Jaguar
    • Atari Jaguar CD
    • Atari Lynx
    • Atari ST
    • Atari XEGS
    • Bally Astrocade
    • Bandai Super Vision 8000
    • BBC Microcomputer System
    • Camputers Lynx
    • Casio Loopy
    • Casio PV-1000
    • Coleco ADAM
    • ColecoVision
    • Commodore 64
    • Commodore 128
    • Commodore Amiga
    • Commodore Amiga CD32
    • Commodore CDTV
    • Commodore MAX Machine
    • Commodore PET
    • Commodore Plus 4
    • Commodore VIC-20
    • Dragon 32/64
    • EACA EG2000 Colour Genie
    • Elektronika BK
    • Emerson Arcadia 2001
    • Enterprise
    • Entex Adventure Vision
    • Epoch Game Pocket Computer
    • Epoch Super Cassette Vision
    • Exelvision EXL 100
    • Exidy Sorcerer
    • Fairchild Channel F
    • Fujitsu FM Towns Marty
    • Fujitsu FM-7
    • Funtech Super Acan
    • Game Wave Family Entertainment System
    • GamePark GP32
    • GameWave
    • GCE Vectrex
    • Hartung Game Master
    • Hector HRX
    • Interton VC 4000
    • Jupiter Ace
    • Lviv PC-01
    • Magnavox Odyssey
    • Magnavox Odyssey 2
    • Matra and Hachette Alice
    • Mattel Aquarius
    • Mattel HyperScan
    • Mattel Intellivision
    • Mega Duck
    • Memotech MTX512
    • Microsoft MSX
    • Microsoft MSX2
    • Microsoft MSX2+
    • Microsoft Xbox
    • Microsoft Xbox 360
    • MS-DOS
    • MUGEN
    • Namco System 22
    • NEC PC-8801
    • NEC PC-9801
    • NEC PC-FX
    • NEC TurboGrafx-16
    • NEC TurboGrafx-CD
    • Nintendo 3DS
    • Nintendo 64
    • Nintendo 64DD
    • Nintendo DS
    • Nintendo Entertainment System
    • Nintendo Famicom Disk System
    • Nintendo Game & Watch
    • Nintendo Game Boy
    • Nintendo Game Boy Advance
    • Nintendo Game Boy Color
    • Nintendo GameCube
    • Nintendo Pokemon Mini
    • Nintendo Satellaview
    • Nintendo Switch
    • Nintendo Virtual Boy
    • Nintendo Wii
    • Nintendo Wii U
    • Nokia N-Gage
    • Nuon
    • OpenBOR
    • Oric Atmos
    • Orion-128
    • Othello Multivision
    • PC Engine SuperGrafx
    • Philips CD-i
    • Philips VG 5000
    • Philips Videopac+
    • Pinball
    • Radio-86RK Mikrosha
    • RCA Studio II
    • SAM Coupé
    • Sammy Atomiswave
    • ScummVM
    • Sega 32X
    • Sega CD
    • Sega CD 32X
    • Sega Dreamcast
    • Sega Dreamcast VMU
    • Sega Game Gear
    • Sega Genesis
    • Sega Hikaru
    • Sega Master System
    • Sega Model 1
    • Sega Model 2
    • Sega Model 3
    • Sega Naomi
    • Sega Naomi 2
    • Sega Pico
    • Sega Saturn
    • Sega SC-3000
    • Sega SG-1000
    • Sega ST-V
    • Sega System 16
    • Sega System 32
    • Sega Triforce
    • Sharp MZ-2500
    • Sharp X1
    • Sharp X68000
    • Sinclair ZX Spectrum
    • Sinclair ZX-81
    • SNK Neo Geo AES
    • SNK Neo Geo CD
    • SNK Neo Geo MVS
    • SNK Neo Geo Pocket
    • SNK Neo Geo Pocket Color
    • Sony Playstation
    • Sony Playstation 2
    • Sony Playstation 3
    • Sony PocketStation
    • Sony PSP
    • Sony PSP Minis
    • Sord M5
    • Spectravideo
    • Super Nintendo Entertainment System
    • Taito Type X
    • Tandy TRS-80
    • Tapwave Zodiac
    • Texas Instruments TI 99/4A
    • Thomson MO/TO
    • Tiger Electronics Handheld
    • Tiger Game.com
    • Tomy Tutor
    • Touhou Project
    • TRS-80 Color Computer
    • Vector-06C
    • VTech CreatiVision
    • VTech Socrates
    • Watara Supervision
    • Web Browser
    • Windows
    • Windows 3.X
    • WonderSwan
    • WonderSwan Color
    • WoW Action Max
    • XaviXPORT
    • ZiNc
  • Platform Media
    • Platform Theme Videos
    • Platform Console Images
    • Platform Backgrounds
    • Platform Banners
    • Platform Clear Logos
    • Platform Bezels/Overlays
    • Platform Media Packs
    • Platform Default Image Packs
    • Platform Templates
  • Playlists & Playlist Media
    • Playlists
    • Playlist Theme Videos
    • Playlist Backgrounds
    • Playlist Banners
    • Playlist Clear Logos
    • Playlist Media Packs
  • LaunchBox/Big Box Media

Blogs

  • Jason's Devotions
  • Thatmans Blog
  • THAT NINTENDO SWITCH EARLY REVEAL WAS FROM A STOLEN CONSOLE
  • Version 8.8
  • Game Theme Videos
  • Exclusive Bezels
  • Save Up Your Time by Outsourcing Creative Graphic Design
  • cocktail mass settings mame 4 launchbox?
  • Bigg Homi
  • aj gaming2357

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

  1. Version 1.0.1

    94 downloads

    Created this idea , of an hybrid animated control with a Classic Playstation 1 console style. Full HD 1920x1080 Resolution 16:9 Screen Ratio Animated Buttons Recommended Video scale settings: (for a 16:9 screen ratio monitor) SETTINGS >> VIDEO >> SCALING INTEGER SCALE: OFF ASPECT RATIO: 4:3 CROP OVERSCAN: ON Use this setting on fullscreen and you should be good to go. NOTE: Buttons should be responsive to touch/mouse clicks, But was intended to be used as a decorative/cosmetic overlay/border. DO NOT use on systems without hard controls (joypads/keyboards) as it doesn´t have access to the retroarch menu, you'll be stuck! (Mobile compatibily coming in the future) See it in action:
  2. Playstation 1 - Animated Console Pad for Retroarch View File Created this idea , of an hybrid animated control with a Classic Playstation 1 console style. Full HD 1920x1080 Resolution 16:9 Screen Ratio Animated Buttons (Buttons should be responsive to touch/mouse clicks, But was intended to be used as a decorative/cosmetic overlay/border.) See it in action: Submitter fercho Submitted 05/15/2022 Category Platform Bezels/Overlays  
  3. Hi! I want to use PSX2PSP to convert all my games to .pbp (compressed format, recognized by RetroArc core Beetle PSX HW), but this software need to have only one .bin by games. When a game have more than one .bin, I need to combine them, and I don't want to do it one by one (I have 3000 games). I can't find something to batch it... (a friend made me a .bat that do it, but I have no more sound...) Thank you very much for your help !
  4. Version 1.0.0

    3,015 downloads

    Made the covers to match these covers So they all look the same, if there are any mistakes or missing covers let me know at jayrox1965@yahoo.co.uk and I will try to change/add them.
  5. PS1 USA covers made to match the PAL ones View File Made the covers to match these covers So they all look the same, if there are any mistakes or missing covers let me know at jayrox1965@yahoo.co.uk and I will try to change/add them. Submitter jayrox Submitted 07/12/2021 Category Game Box Art  
  6. Hey, everyone, I'm a little bit of a noob to emulation, but I'm using an Optiplex PC with windows 10 as an emulation machine. I've got BigBox as the front end, and it's going in a cabinet with arcade controls and two USB ports for controllers. I have 2 USB PS2 controllers. The highest I go with consoles is PS1, PS2, and Gamecube. I use Dolphin for Gamecube and a separate emulator for PS2 games. But I use the swanstation core in Retroarch to play PS1 games. I've mapped both controllers in the console emulators, and they work great for both players except for the PS1 games. The emulator recognizes both controllers, but only player 1 works. Player 2 can't join any multiplayer games. I've mapped and remapped. I checked the Dolphin.ini file, and it shows SIDevice1=6. I have the latest version of Retroarch too. This is infuriating. Can someone please help? What am I missing here?
  7. Current version date: 8-30-18 - Updated overrides to use new aspect ratio numbers for Retroarch 1.7.4 (they will not work correctly with older versions). Older versions of the overrides are still available for older versions of Retroarch. Introduction: There were two overall goals with these: Goal #1 was to ensure that the image was properly scaled to the top and bottom of the screen for all of my games. Something you'll notice if you play a lot of PSX games using RA Beetle PSX is that the aspect ratio settings that work best (scale to the top and bottom) for one game doesn't necessarily do the same for another game. This is because there's a wide array of resolution modes used in the PSX library that are entirely game-dependent, so what works for one thing won't necessarily work for another. Thankfully, overrides give us the flexibility to custom tailor these as we need from one game to another. What I found worked best was one of three scenarios: "AR Setting 1" Aspect Ratio = Core Provided Integer Scaling = Off "AR Setting 2" Aspect Ratio = Custom Custom Viewport Width = 1600 (5x) Custom Viewport Height = 1200 (5x) Integer Scaling = On Other Aspect Ratio = Custom Custom Viewport Width = [customized per game] Custom Viewport Height = [customized per game] Custom Viewport X = [customized per game] Custom Viewport Y = [customized per game] Integer Scaling = Off Most games fall into one of the first two categories. AR Setting 1 is what I'm using as a Core Override base. AR Setting 2 was used in per-game overrides as needed and when something more unusual came up I created a per-game override using custom width, height, X, and Y settings. Goal #2 was to setup each game to use the appropriate controller settings for that specific game. During the lifetime of the PSX there was quite a range of controllers, starting with the regular old d-pad-only gamepad up through the original dual shock controller. Support for the later controllers varied by game. The original pad (called "PS1 Joypad" in Retroarch) + Analog to digital type = Left Stick is used as the Core Override base. If the game supported it, either Dual Analog or Dual Shock was used as an override. For these, the analog to digital type is set to none (because otherwise you'll still be sending d-inputs) unless it's one of the instances where a game actually supported the vibration function of the dual shock controller but did not support actual analog input (there are a number of such cases); for those the analog to digital type is set to left stick just like the original PS1 Joypad ones, but you'll have vibration as well. Complete PSX and Saturn Audit Sheet 483 PSX / 109 Saturn titles covered The sheet shows what was used for each game along with the name of the relevant override file. The file name is important because it must match the filename of the game you want to use it with exactly in order for Retroarch to know that it needs to apply it. This means you're going to need to rename the configs to match your game if it's named differently. On that note, I'm using .m3us for all multi-disc games (.pbps would work as well), which means that there's only one override for those games (because it just needs to match the .m3u/.pbp filename) but if you don't use one of those and just have several disc images that you individually direct at Retroarch, separate overrides would need to be made to match each disc filename. You should really be using either .m3u or .pbp for those though... Another caveat is that these are designed for a 1080p display; if you're using a different resolution, the AR settings more than likely won't be correct for you. If a game used AR Setting 1 and the original controller, no game override is necessary as those are covered by the core override. Also, these are designed for the Core Option settings of Renderer = Software and Internal Resolution = 1x (native). You might be able to get away with alternate settings for those, depending on the game, but I can't guarantee the AR settings will be correct. This is the full list of core options (from retroarch-core-options.cfg) that I normally use for Beetle PSX HW (note that 32-bit color depth doesn't actually do anything in software rendering, but I leave it there for when I do want to try out either vulkan or opengl renderers, at which point I turn dithering mode to off; the PGXP options don't do anything in software mode either): One final note is that I'm using the CRT-Hyllian-Multipass shader in the core override (Beetle PSX HW.cfg) so that will apply to all your games unless you change it in the core override. You can edit the Beetle PSX HW.cfg file and change the "video shader = " line to a different shader or just remove the entire line. You could also just do this via Quick Menu -> Save Core Override, but you'll need to be careful that you don't accidentally overwrite a setting that you actually need as a base for these to work (listed below). CRT-Hyllian-Multipass is a good one because it looks good, it's super lightweight, and it looks correct even without integer scaling (which is super important for these). CRT-Aperture is a good choice as well. Oh, and a final final note (we'll call this Goal #3) is that there are some PSX (and Saturn) games (primarily fighting games) that are in interlaced 480i format. I made some custom deinterlacing shader presets that I use for these games to remove interlacing artifacts and it's enabled in their overrides (they're noted on the audit sheet). The presets are included below. These just need to be placed in the base Retroarch\shaders folder. The overrides need to be placed in your Retroarch\config folder so the path should look like Retroarch\config\Beetle PSX HW\[config name].cfg Notes on the Saturn overrides can be found here and here. Beetle PSX HW Overrides 8-30-18 (RA 1.7.4+).zip Beetle Saturn Overrides 8-30-18 (RA 1.7.4+).zip CRT Deinterlacing.zip PLEASE NOTE: If you're using Retroarch version 1.7.8+ some changes were made to how shaders were handled, which means you'll need to use the files in the attachment below rather than "CRT Deinterlacing.zip" above. Be aware that you'll also need to rename the presets to match your own files, just like with the overrides. 1.7.8+ Deinterlacing.7z Older (pre RA 1.7.4) versions: Let me know if you have any questions or issues! Obviously this isn't everything in the PSX library - I curate my library so I've "only" got a little under 500 PSX games but this makes a big dent.
  8. Version 1.0.0

    359 downloads

    Video themes for the Medal of Honor Series Medal of Honor: Pacific Assault Medal of Honor: Allied Assault Medal of Honor (2010) Medal of Honor: Warfighter Medal of Honor: Airborne Medal of Honor: Underground (PS1) Medal of Honor: European Assault (PS2/Xbox/Gamecube) Medal of Honor: Frontline (PS2/Xbox/Gamecube) Medal of Honor: Rising Sun (PS2/Xbox/Gamecube) Medal of Honor: Vanguard (PS2/Wii) Medal of Honor (PS1) Medal of Honor Collection
  9. When configuring retroarch at the Launchbox platform, I could not find the core I wanted to use when running PSX using retroarch (The core Beetle PSX HW), that's such a shame because that is the core with the best customizations at least for me
  10. I ended up using ePSXe vs Retro Arch as I went through the forums, but I am noticing some faster games (Like DDR, Bust A Groove for instance) I get some severe lag in these games. Even Lunar has a small bit of noticable lag during big combat, and I'm wondering if this is common or if there is a setting I should look into? I followed a lot of the 'best settings' like 1x overclocking etc, but I still notice these smaller issues. I do play with a wireless controller so I am expecting that lag, but it's gameplay lag I am struggling with. I play on my gaming PC (Way over-kill for emulation) on my 4K TV at that res.
  11. Medal of Honor Series View File Video themes for the Medal of Honor Series Medal of Honor: Pacific Assault Medal of Honor: Allied Assault Medal of Honor (2010) Medal of Honor: Warfighter Medal of Honor: Airborne Medal of Honor: Underground (PS1) Medal of Honor: European Assault (PS2/Xbox/Gamecube) Medal of Honor: Frontline (PS2/Xbox/Gamecube) Medal of Honor: Rising Sun (PS2/Xbox/Gamecube) Medal of Honor: Vanguard (PS2/Wii) Medal of Honor (PS1) Medal of Honor Collection Submitter Obsidian74 Submitted 11/06/2019 Category Game Theme Videos  
  12. Project 64 1.6 won't run when I choose a ROM in Launchbox. I tried making a batch file and pointing to that like in this thread https://forums.launchbox-app.com/topic/28760-project64/ but it didn't help. Is there a fix that doesn't require me to download another version of PJ64? I don't want to risk getting malware. When I try to launch PS1 games PCSXR comes up like it's being run itself and I have to choose the game manually through the PCSXR menu. Is there a configuration to get games to launch without actually showing the emulator/background? The PC is a cheap old eMachines Windows 7 PC with a crappy integrated nvidia card from like 9 years ago, so I'm stuck with these two emulators. Can only run 2D Retroarch cores (so no n64/ps1 cores even though they work fine on Ubuntu. Guessing it's a lack of OpenGL or something, PCSXR needs D3D plugins to run full speed with Windows).
  13. Hi. Been spending the last 6 weeks or so setting up an emulation system. Now encountering an issue which is exclusive to Big Box. Trying to play PS1 games in particular the wipeout series. Spent ages trying to map negcon controls but eventually got that working. I am now experiencing massive slowdown, stuttering audio and video. This only happens when running Big Box. I can run the games through Retroarch with the Mednafen Beetle PSX HW core with 16X antialiasing and 8X internal resolution without any issues. I do not have any issues when launching the games through Launchbox either. They run at a fluid 60fps perfectly. Big Box is definitely causing problems. FMV intros are fine but as soon as the game has loaded before even playing, just sat on the menu the slowdown is horrendous. Why would Big Box cause this when the games run fine outside of it. I noticed the same issue playing Mushihimesama Black label through Mame 0.201 also. When things got busy (and things do on that bullet hell shooter) its slowed to a crawl. I have checked the CPU usage and RAM and both are fine (maybe a bit high on RAM at 80% with Retroarch Beetle PSX HW). It's an older PC but my specs run everything great except for when Big Box is running also. Intel Quad Core Q9400 overclocked to 3.45 Ghz 6gb ddr2 800mhz ram. Nvidia GTX 750ti
  14. Version 1.0.0

    155 downloads

    This clear logo is for the mini console PlayStation Classic from 2018. How to: Add the following 20 games to a new playlist (and mark it as included on your platform-list, if you want it to appear as a console). Battle Arena Toshinden Cool Boarders 2 Destruction Derby Final Fantasy VII Grand Theft Auto Intelligent Qube Jumping Flash Metal Gear Solid Mr Driller Oddworld: Abe’s Oddysee Rayman Resident Evil Director’s Cut Revelations: Persona Ridge Racer Type 4 Super Puzzle Fighter II Turbo Syphon Filter Tekken 3 Tom Clancy’s Rainbow Six Twisted Metal Wild Arms Link to platform video:
  15. Version 1.0.0

    169 downloads

    This video is a shortened edit of the PlayStation Classic commercial, made to fit BigBox better. Link to Clear Logo: How to: Add the following 20 games to a new playlist (and mark it as included on your platform-list, if you want it to appear as a console). Battle Arena Toshinden Cool Boarders 2 Destruction Derby Final Fantasy VII Grand Theft Auto Intelligent Qube Jumping Flash Metal Gear Solid Mr Driller Oddworld: Abe’s Oddysee Rayman Resident Evil Director’s Cut Revelations: Persona Ridge Racer Type 4 Super Puzzle Fighter II Turbo Syphon Filter Tekken 3 Tom Clancy’s Rainbow Six Twisted Metal Wild Arms
  16. PlayStation Classic (2018 mini console) - Clear Logo View File This clear logo is for the mini console PlayStation Classic from 2018. How to: Add the following 20 games to a new playlist (and mark it as included on your platform-list, if you want it to appear as a console). Battle Arena Toshinden Cool Boarders 2 Destruction Derby Final Fantasy VII Grand Theft Auto Intelligent Qube Jumping Flash Metal Gear Solid Mr Driller Oddworld: Abe’s Oddysee Rayman Resident Evil Director’s Cut Revelations: Persona Ridge Racer Type 4 Super Puzzle Fighter II Turbo Syphon Filter Tekken 3 Tom Clancy’s Rainbow Six Twisted Metal Wild Arms Link to platform video: Submitter buxilaks Submitted 06/09/2019 Category Platform Clear Logos  
  17. PlayStation Classic (2018 mini console) - Platform Video View File This video is a shortened edit of the PlayStation Classic commercial, made to fit BigBox better. Link to Clear Logo: How to: Add the following 20 games to a new playlist (and mark it as included on your platform-list, if you want it to appear as a console). Battle Arena Toshinden Cool Boarders 2 Destruction Derby Final Fantasy VII Grand Theft Auto Intelligent Qube Jumping Flash Metal Gear Solid Mr Driller Oddworld: Abe’s Oddysee Rayman Resident Evil Director’s Cut Revelations: Persona Ridge Racer Type 4 Super Puzzle Fighter II Turbo Syphon Filter Tekken 3 Tom Clancy’s Rainbow Six Twisted Metal Wild Arms Submitter buxilaks Submitted 06/09/2019 Category Platform Theme Videos  
  18. Hello, semi-noob here, When trying to emulate Tony Hawk's Pro Skater (1) using ePSXe, I run into some weird screen issues and I wonder if any of you experienced the same behaviour and if so, have you found a way to fix this. And yes, I already tried to google the issue, but haven't found anything on this. At first I thought the ISO was just broken, so I found two new sources, tested both and got the same results each time. Issues are: Main Menu Screen, Character select screen or any screens (except the one when you play the game and skate around a level): horizontal screen flickering/flashing from top to bottom. Almost strobe-esque epilepsy inducing.. Objective screen, the splash-screen before each level that enumerates the objectives and tell you what to collect and such: black screen On the objective screen, you can still press the action button and the level will load as expected. Once a level is loaded everything works and the music also, but apart from that, it's just a mess. Any of you had this happen? Can it be fixed? Keep in mind I'm not very good with emulator configs.. I tweaked a thing or two here and there with a few tutorials but in all honesty I have no idea what i'm doing most the time.. PS. don't hesitate to tell me if i'm in the wrong forum thread.. will correct it SPECS: PC: Lenovo Processor: Intel Core i7 4710HQ 2.50GHz RAM: 16GB OS: WIN 8.1 Graphic Card: NVIDIA GeForce GTX 860M EPSXE Version: 2.0.5 Video Plugin: PEOPS OpenGL Driver 1.78 Video configs: see attached image
  19. Hi guys, I am spending the last few weeks putting all my effort on this core to save more storage on my drive mainly using chd games but as long as I've been playing around with it is not giving me an easy time. I am finding some difficulties when running PAL games. Some of the won't load (they do in bin/cue or pbp on ePSXe) or they are showing faults on the bios screen and the overall aspect ratio (screen grabs below). I have tried different settings in the core options but it doesn't seem to change anything. What I want to avoid after a huge batch convert of all my PAL games into chd, which are a ton, is spending hours checking one by one if they work properly on Mednafen. Any suggestions? Many thanks!
  20. Hi all, I have gathered a full set of US PSX games plus not a few PAL ones as well so my aim here is to save some space. After weeks of playing around and reading I have come up with different ways of combining games with multiple bins (normally audio tracks) into one, which is pretty straightforward to be honest. After this I tend to convert them into PBP files but since it is painfully taking a lifetime to convert every single game one by one I am seriously considering batch converting them to CHD. (I was using ePSXe first and now RA Mednafen HW). Everything is OK until this point BUT I have realised after combining bin files some games, they lose audio tracks and while playing I can hear, for instance, the sound effects but not the music. This has happened to me recently with Wipeout 3. My ideal world is to be able to: 1) Combine every single game to has just one cue/bin without losing any audio information and prepare them to 2) Batch conversion to CHD. This also without losing any kind of information from the prior cue/bin. Nor data or audio wise. My methods of combining bin files are: Daemon Tools Lite + Img Burn: mounting the .cue with Daemon in a virtual drive and creating and image from disc with the latter software. UltraIso: opening the .cue or main .bin and converting the game (again) into cue/bin. I am keen on suggestions of every kind or if you have a different workflow/pipeline for achieving this. Many thanks if you read this! This is driving me crazy.
  21. Hi All, Was wondering if anyone could recommend the 'best' settings to use in RetroArch for PS1 games. I am using the Beetle PSX HW core and I was hoping that it might be possible to get some advice on which settings are safe to tinker with? I do appreciate that different games may react differently to certain settings, but I am just looking for the options that are okay to change for all or most games? I have played with a few settings and although on some games they worked great and made the game look amazing, other games really didn't like them and caused crashes or visual glitches. System Specs are below to assist with any suggestions you might have; CPU : i5 3570k @ 3.5 Ghz GPU: NVIDIA GTX 770 RAM: 16GB DDR3 Any help is much appreciated. N.B: These are my emu machine specs, so please don't laugh I have a main PC with much better specs, I promise!
  22. Hello, folks I am currently delving into PSX emulation on PC, and I would like to know your experiences with the current PSX emulators in Retroarch (Beetle, Beetle HW and PCSX ReARMed). The word on the street seems to be that Beetle HW is the best of the bunch, but for some arcane reason, I apparently cannot run it successfully. I am currently using RA 1.7.1, and everything is updated neatly. When I try to load content with the Beetle HW core loaded up, all I get is a screen pop and bam, back to desktop/Launchbox. So, I would like to hear from you about your experiences with it, while I try to fix this problem somehow. Thanks! EDIT 1 - Well, for some reason, my RA had the wrong folder for BIOS... now I can load the core, but the PSX games hang at startup, black screen. I'll now try to use the Quick Menu to fiddle with options and see what works.
  23. Hello LaunchBox Community, What are your thoughts on Games DB and LaunchBox adding serials (like catalogue numbers)? An example will be SLUS-00001 which is for Air Combat. I think it is great to have it. Regards!
  24. Posting this here per request, be gentle its my first post, feel free to use it as you like! Youtube Dropbox: 1080P 720P 800x480 640x480 320x240 LaunchBox.mp4
  25. Hello, I'm using RetroArch and having trouble launching ps1 games from LaunchBox. "scph5500.bin", "scph5501.bin", and "scph5502.bin" are in the RA system folder and the md5 info matches. The BIOS directory is set in RA. I'm using Beetle PSX HW core ("mednafen_psx_hw_libretro.dlll") in my "Associated Platforms" setting. I added the .CUE in LaunchBox and its pointing to a .BIN with the same name. I can load this .CUE successfully in RetroArch and play it just fine but if I hit "Play" in LaunchBox it doesn't do anything. Anyone got any ideas?
×
×
  • Create New...