Introducing Vulkan PSX renderer for Beetle/Mednafen PSX
There's a new article up on Libretro about a new renderer option for Mednafen PSX that uses Vulkan. I haven't tried it out yet. I'm not a big fan of upscaling for PSX personally, but I know a lot of people are. The article's full of a lot of wonderful technobabble like "PSX renders one primitive at a time, so it is quite obvious that we need to aggressively batch primitives."
Pfffsh...well yeah. Everybody knows that.