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Showing results for tags 'retroarch cores'.
I've been fighting with this for an hour now reading forum posts, watching videos, and nothing has worked. I'm trying to play a 3DS game using Citra 2018, it works fine in the retroarch outside of launchbox, but inside i click on it and it does nothing. I go to manage my emulators, i download the exe file that the wizard directs me to from inside of launchbox, i put everywhere where all of the videos say to put them, I open up the exe that i linked to launchbox, and i go to download the core, it says it downloaded it, but then it doesn't. It says it does, but i go to the main page and go to "load core" and there is nothing there (other than a cloud controller option). I don't know what i'm supposed to do to make this work inside of launch box, and when i go to the manage emulator and i see all of the cores they all say "core missing" and when i click on them it says "The Retroarch core is missing. Download it to ensure the platforms using them work as expected" but i can't download them, because they won't "stick" in retroarch when i do. what am I doing wrong here?
There's an incomplete list of cores in the "Edit Emulator > Associated Platform" tab inside of LaunchBox I have multiple Cores installed in RetroArch that are not showing up in this list inside of LaunchBox. How do I add the cores that are missing?
So I have tried searching on the internet for an answer to this problem. I have an arcade machine (pretty freaking BA if I do say so myself...) I have dedicated coin and start buttons (obviously) and I use the stand alone MAME for most arcade games. However, i like to use retroarch for MAME for certain games because I can easily apply CRT looking shaders rather than trying to setup HLSL on MAME which never ends up giving me the results I want...Street Fighter 2 is one example. The problem is I have the coin/select button mapped as the hotkey for retroarch and I cannot use the coin button to insert coins... I started out with a raspberry pi which uses retroarch for everything and never had this problem. I also have retropie/emulationstation on Ubuntu and also do not have this issue. Is this a windows issue? Actually, I don't care if it's a Windows issue as much as I hope someone else has come across this and has a solution for it. I can always go back to using the stand alone version of MAME, but I really like the shaders for a some arcade games. Any ideas?
Hi. Sorry if this question has already been annswered I like Retroarch for it shaders, but when emulating Arcade, the games uses differents cores. Retroarch without Launchbox test a core after another, automatically, until the game starts. Launchbox don't do that... Launchbox just use the core defined in the configuration. My question is if you can put more than one core in the list of dll, defined in "associated platforms" of retroarch, and what would be the correct way of writing it to work. Thank you very much.