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  1. I was asked to post my program here that I started over on the RetroArch Forums. Shout-out to lordmonkus. You can update your RetroArch Nightly builds and Cores in a few clicks instead of manually off the website. It is still in testing, if you experience a bug or crash, send me a message. Download https://stellarupdater.github.io Check for new versions as this is in development. Please update only once per day to conserve Libretro server bandwidth. Program requires 7-zip installed in order to unzip the files. ----------------------------------------------------------------------------------------------------------------------------------------------------- How it works: It analyzes http://buildbot.libretro.com/nightly/windows/ Gets the latest 7z file Extracts and overwrites exe's to your RetroArch folder Updates latest cores How to use: All you need is the exe. It's portable, no install. Select your RetroArch folder, click Update. It will download the latest Nightly 7z and extract only retroarch.exe and retroarch_debug.exe to your folder. The Check button will preview the file URL before downloading. It should not overwrite your configs, but keep a backup before updating. If RetroArch is installed in Program Files folder, you may need to Run As Administrator. Menu Options New Install - Installs RetroArch, Redistributables, & Cores. Replaces Configs with default. Upgrade - Upgrades RetroArch to the latest version, including Redistributables and Configs. RetroArch - Updates RetroArch to the latest version, excluding Redistributables and Configs. RA + Cores - Updates RetroArch and currently installed Cores. Cores - Updates currently installed Cores. New Cores - Installs Cores that are newly releseased or missing from your current install. Redist - Installs Redistributables. Helpful if RetroArch won't start after update. New Install: To install RetroArch and Cores for first time use (Large download): Create a RetroArch folder on your computer Select the folder Select New Install from the Download menu. Don't use this option to Update or if you already have it installed. Please conserve Libretro bandwidth. If you don't need Nightly alpha builds, consider using the Stable version1 before installing. Cores Update: Select your RetroArch main folder Select Cores from the Download menu Click the Check button to preview download (optional) Click Update It will check if Server Core Dates are more recent than PC Core Dates. Downloads only Cores you currently have, won't add more. Temp zip files are stored in %appdata% and deleted when complete. To Exclude Core from Updates Download List Click Check Button → Uncheck the Cores you don't want to update → Close Out → Click Update It won't save the checkbox states (for now), you will need to exclude again each time you update. Keep a backup of your important cores in case of accidentally overwriting Requirements: 7-Zip or WinRAR to extract 7z Older Windows may need .NET Framework 4.5 installed. Old versions of Windows 7 may need to be updated to SP1 Run as Administrator if accessing Program Files path (should be default). Notes: Only a few updated cores are released on the Server each day, not all. Server Time might be ahead of your PC Time, making some cores appear newer. Buildbot Displayed Modified Times are not the same as the Parsable HTML Times. This software is in Beta Testing.
  2. Using the same idea as @le_el ( this post ), I modified the code to split the main core and the info file, and all new cores have yours own options. Ideal to use a different shaders/overlays/remaps/overrides for each system. Instruction: Windows Place the two files in “cores” folder and run the .bat. The main core and the info file will be splitted. If run the .bat again, the splitted files will be recreated. Android (by @le_el) Copy from /data/data/com.retroarch/cores/ and /data/data/com.retroarch/info/ (you may need root), and put on somefolder\cores\ and somefolder\info. Run the .bat from inside the somefolder\cores\ folder and it will do it’s job. Then put back the new files from both folders back into/data/data/com.retroarch/cores/ and /data/data/com.retroarch/info/ (again, you may need root). If the Android’s retroarch can allow to change the core/info folder to the sdcard or main memory, it should be easier and avoid the need of root. Thanks, @le_el, for your method and, @RetroFans, for testing. --------------------------------------------------------------------------------- SEGA SYSTEMS --------------------------------------------------------------------------------- Genesis Plus GX - GN | CD | GG | MS | SG Windows - Download Android - Download --------------------------------------------------------------------------------- PicoDrive - GN | CD | 32X | MS Windows - Download Android - Download --------------------------------------------------------------------------------- Gearsystem - MS | GG Windows - Download Android - Download --------------------------------------------------------------------------------- NINTENDO SYSTEMS --------------------------------------------------------------------------------- Mesen - NES | NFC | FDS Windows - Download Android - Download The custom palette “MesenPalette” is the same for all cores. Windows - Download (Alt) Android - Download (Alt) Alt. Version: The custom palette is diferente for all cores. [Nintendo] MesenPalette.pal [Famicom] M_NFCPalette.pal [Famicom Disk System] M_FDSPalette.pal --------------------------------------------------------------------------------- Snes9x - SNES | SFC Windows - Download Android - Download --------------------------------------------------------------------------------- nSide Balanced - SNES | SFC Windows - Download Android - Download --------------------------------------------------------------------------------- SameBoy - GB | GBC Windows - Download Android - Download --------------------------------------------------------------------------------- Gambatte - GB | GBC Windows - Download Android - Download --------------------------------------------------------------------------------- Gearboy - GB | GBC Windows - Download Android - Download --------------------------------------------------------------------------------- NEC SYSTEMS --------------------------------------------------------------------------------- Beetle PCE FAST - PCE | CD | TGX | TCD Windows - Download Android - Download --------------------------------------------------------------------------------- SNK SYSTEMS --------------------------------------------------------------------------------- FB Alpha 2012 Neo Geo - MVS | AES Windows - Download Android - Download --------------------------------------------------------------------------------- More systems coming soon.
  3. Omen

    Omen Bezels

    Omen Bezels View File Here are my bezels/overlays for RetroArch and RocketLauncher. They are designed to make figuring out a system's controls easily. Some systems have multiple layouts for different controller mappings (pictured are 4 N64 layouts). I will release a template soon, so you can make your own bezels. Submitter Omen Submitted 02/27/2018 Category Platform Bezels/Overlays  
  4. figured out how to copy the post I'm going to post this answer in a few different areas on the forum. I have been trying to figure out how to launch retroarch mame for the systems that don't have a stand alone core. I have finally found a mostly elegant solution 1) Add a New Emulator - I have named mine RetroArch MAME console cores Add your retroarch.exe Make sure to check "Don't use quotes..." 2) Tab over to the Associated Platforms Here's the magic sauce example 1 "neocdz -cdrm \"%romfile%\"" example 2 "a5200 -rp \"F:\Roms\Atari 5200\" -cart \"%romfile%\"" example 3 "coleco -rp F:\Roms\ColecoVision\ -cart \"%romfile%\"" The reason for the "Don't use quotes" and adding this as a new emulator is because of the special thing we have to do to the command line using mostly the same arguments has standalone mame/mess you have to have all the arguments in double quotes " but because of how Windows handles long file names with spaces the locations have to be in quotes to. This throws retroarch/the windows commandline off. This is where the \ before the double quote at the beginning and the \ before the closing double quote per directory/location. Also we can use the launchbox variable %romfile% to help make this work. 3) On top of all that you also have to specify the rompath if the mame core hasn't generated an ini with the rompath. This is needed for the bios of the core you are loading. If all your mame console bios files are in the same dir you could just use that for each entry The core will generate ini files for each system after first run. 4) I also edited my retroarch core options file. I probably enable boot to bios but I don't at the moment. There is my setup for launching roms through retroarch mame. I hope this helps
  5. ivan.cavazos

    Retroarch no funciona

    I use retroarch to emulate virtual boy and mame with the cores mednafen_vb and mame2016 I have the correct cores selected where the emulators are and when opening a retroarch game does not do anything.
  6. orphen92

    Retroarch neo geo cd

    Hello boys, I want to launch my neo geo cd with retroarch but when i launch it i have this error: [libretro INFO] Starting game from command line:Z:\Roms\SNK Neo Geo CD\sonicwi2.zip [libretro INFO] ARGUV[0]=Z:\Roms\SNK [libretro WARN] Driver Z:\Roms\SNK not found -1 [libretro WARN] Game not found: sonicwi2 [libretro INFO] RES:-2 In my rom folder i have: -aero fighters 2 (1994)(snk)(jp-us)[!][sonic wings 2].chd -sonicwi2.zip -neocd.zip -neocdz.zip -neogeo.zip I have check my neocd Hash files and all is good. Can you help me please? Thanks you very much
  7. Despite my best efforts and placing the tos.img in the retroarch system directory when loading a game file retroarch crashes.. does anyone have the hatari core in retroarch working?
  8. snoopaloop83

    Retroarch and Vsync

    Hello, I seem to be having trouble with getting my retroarch emulator to run smoothly as far as vsync goes. I always have some screen tearing no matter what I do in retro arch. When i run other games or emulators they run quite smoothly. not sure if Retro Arch is just not good at implementing vsync. I have tried enabling vsync in retroarch, disabling it, turning on HARD Vsync and many combinations of these setting on or off but to no avail. I have also enabled and disabled vsync in my nvidia control panel. There is also a display of your monitors estimated refresh rate, i have tried manually adjusting it but since it fluctuates so much it seem impossible to get it to work. Is there anything else I can try or anything you would reccomend to work? I have also tried rolling back my nvidia driver. My specs are as follows 7/16/16 latest version of retro arch Core i7 Geforce 960m with latest drivers Windows 10 anniversary update. Also note I am on a laptop, and I do switch between the laptop display and my TV which may be causing the issue. Thanks
  9. Seems like when I fix something another problem occurs. I just went to play a two player game on the SEGA Megadrive through RetroArch and the controls magically screwed up on their own as I certainly did not attempt to change anything. What has happened is in the input menu for player 1 and 2 at the very top where it normally says RetroPad, or gives the option for it, that is no longer an option. The controls work for player 1 but the buttons do not work for player 2 and player 2's d-pad also controls player 1's d-pad. I tried the NES and RetroPad is an option in RA's input options but it makes no difference as it is doing exactly as I described for the SEGA Megadrive. What the hell is going on?! Has anyone has this happen before. I deleted my config files for RA in the main directory and started RA back up again, but no difference. I am giving up for the night as I am too frustrated as I have been trying for nearly an hour to no avail but if anyone would be kind enough to shed some light if they know it would be greatly appreciated.
  10. TentaclePentacle

    Retroarch PSP games black screen

    Retroarch is not working with PPSSPP. When I try to open a game it just goes to a black screen. When running in debug this is what I get. Any help is appreciated. RetroArch [INFO] :: Loading dynamic libretro core from: "C:\Users\James\Downloads\Emulators\RetroArch\cores\ppsspp_libretro.dll" RetroArch [INFO] :: [overrides] no core-specific overrides found at C:\Users\James\Downloads\Emulators\RetroArch\config\PPSSPP\PPSSPP.cfg. RetroArch [INFO] :: [overrides] no game-specific overrides found at C:\Users\James\Downloads\Emulators\RetroArch\config\PPSSPP\Dead or Alive - Paradise.cfg. RetroArch [INFO] :: Shaders: preset directory: C:\Users\James\Downloads\Emulators\RetroArch\shaders\presets RetroArch [INFO] :: Shaders: no game-specific preset found at C:\Users\James\Downloads\Emulators\RetroArch\shaders\presets\PPSSPP\Dead or Alive - Paradise.cgp. RetroArch [INFO] :: Shaders: no game-specific preset found at C:\Users\James\Downloads\Emulators\RetroArch\shaders\presets\PPSSPP\Dead or Alive - Paradise.glslp. RetroArch [INFO] :: Shaders: no core-specific preset found at C:\Users\James\Downloads\Emulators\RetroArch\shaders\presets\PPSSPP\PPSSPP.cgp. RetroArch [INFO] :: Shaders: no core-specific preset found at C:\Users\James\Downloads\Emulators\RetroArch\shaders\presets\PPSSPP\PPSSPP.glslp. RetroArch [INFO] :: Environ SET_VARIABLES. RetroArch [INFO] :: Remaps: remap directory: C:\Users\James\Downloads\Emulators\RetroArch\config\remaps RetroArch [INFO] :: Remaps: no game-specific remap found at C:\Users\James\Downloads\Emulators\RetroArch\config\remaps\PPSSPP\Dead or Alive - Paradise.rmp. RetroArch [INFO] :: Remaps: no core-specific remap found at C:\Users\James\Downloads\Emulators\RetroArch\config\remaps\PPSSPP\PPSSPP.rmp. RetroArch [INFO] :: Redirecting save file to "C:\Users\James\Downloads\Emulators\RetroArch\saves\Dead or Alive - Paradise.srm". RetroArch [INFO] :: Redirecting savestate to "C:\Users\James\Downloads\Emulators\RetroArch\states\Dead or Alive - Paradise.state". RetroArch [INFO] :: Environ GET_LOG_INTERFACE. RetroArch [INFO] :: Environ SYSTEM_DIRECTORY: "C:\Users\James\Downloads\Emulators\RetroArch\system". RetroArch [INFO] :: Content loading skipped. Implementation will load it on its own. RetroArch [INFO] :: Environ SET_INPUT_DESCRIPTORS: RetroArch [INFO] :: RetroPad, User 1, Button "B (bottom)" => "Cross" RetroArch [INFO] :: RetroPad, User 1, Button "Y (left)" => "Square" RetroArch [INFO] :: RetroPad, User 1, Button "Select" => "Select" RetroArch [INFO] :: RetroPad, User 1, Button "Start" => "Start" RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up" RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down" RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left" RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right" RetroArch [INFO] :: RetroPad, User 1, Button "A (right)" => "Circle" RetroArch [INFO] :: RetroPad, User 1, Button "X (up)" => "Triangle" RetroArch [INFO] :: RetroPad, User 1, Button "L" => "L" RetroArch [INFO] :: RetroPad, User 1, Button "R" => "R" RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: XRGB8888. RetroArch [INFO] :: Environ SET_HW_RENDER. RetroArch [INFO] :: Requesting OpenGL context. RetroArch [INFO] :: Environ GET_USERNAME: "". RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_internal_resolution: RetroArch [INFO] :: 480x272 RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_output_resolution: RetroArch [INFO] :: 480x272 RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_button_preference: RetroArch [INFO] :: cross RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_fast_memory: RetroArch [INFO] :: enabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_set_rounding_mode: RetroArch [INFO] :: enabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_vertex_cache: RetroArch [INFO] :: enabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_gpu_hardware_transform: RetroArch [INFO] :: enabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_frameskip: RetroArch [INFO] :: 0 RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_audio_latency: RetroArch [INFO] :: 0 RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_framerate_limit: RetroArch [INFO] :: 0 RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_language: RetroArch [INFO] :: automatic RetroArch [INFO] :: Environ GET_LANGUAGE: "0". RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_auto_frameskip: RetroArch [INFO] :: disabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_block_transfer_gpu: RetroArch [INFO] :: enabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_texture_scaling_type: RetroArch [INFO] :: xbrz RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_texture_scaling_level: RetroArch [INFO] :: 1 RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_internal_shader: RetroArch [INFO] :: off RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_texture_anisotropic_filtering: RetroArch [INFO] :: off RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_texture_deposterize: RetroArch [INFO] :: disabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_separate_io_thread: RetroArch [INFO] :: disabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_unsafe_func_replacements: RetroArch [INFO] :: enabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_sound_speedhack: RetroArch [INFO] :: disabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_cpu_core: RetroArch [INFO] :: jit RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_locked_cpu_speed: RetroArch [INFO] :: off RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_rendering_mode: RetroArch [INFO] :: read_framebuffers_to_memory_gpu RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_force_max_fps: RetroArch [INFO] :: disabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_prescale_uv: RetroArch [INFO] :: disabled RetroArch [INFO] :: Environ GET_VARIABLE ppsspp_threaded_input: RetroArch [INFO] :: disabled RetroArch [INFO] :: CHEEVOS system RAM: 0000000000000000 0 RetroArch [INFO] :: CHEEVOS save RAM: 0000000000000000 0 RetroArch [INFO] :: CHEEVOS video RAM: 0000000000000000 0 RetroArch [INFO] :: CHEEVOS RTC: 0000000000000000 0 RetroArch [INFO] :: Skipping SRAM load.. RetroArch [INFO] :: Version of libretro API: 1 RetroArch [INFO] :: Compiled against API: 1 RetroArch [INFO] :: Set audio input rate to: 44100.00 Hz. RetroArch [INFO] :: Video @ 968x544 RetroArch [INFO] :: Using HW render, OpenGL driver forced. RetroArch [INFO] :: Found GL context: wgl RetroArch [INFO] :: Detecting screen resolution 1920x1080. RetroArch [INFO] :: [WGL]: wglSwapInterval(1) RetroArch [INFO] :: [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 960/PCIe/SSE2. RetroArch [INFO] :: [GL]: Version: 4.5.0 NVIDIA 378.66. RetroArch [INFO] :: GL: Using resolution 968x544 RetroArch [INFO] :: [GL]: Default shader backend found: glsl. RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend. RetroArch [INFO] :: Checking GLSL shader support ... RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: [GL]: Using 1 textures. RetroArch [INFO] :: [GL]: Loaded 1 program(s). RetroArch [INFO] :: [GL]: Initializing HW render (512 x 512). RetroArch [INFO] :: [GL]: Max texture size: 16384 px, renderbuffer size: 16384 px. RetroArch [INFO] :: [GL]: Supports FBO (render-to-texture). RetroArch [INFO] :: Found XInput v1.4. RetroArch [INFO] :: Found XInput controller, user #0 RetroArch [INFO] :: Enumerating DInput joypads ... RetroArch [INFO] :: Device #0 PID: {0213} VID:{0E6F} RetroArch [INFO] :: Done enumerating DInput joypads ... RetroArch [INFO] :: Found joypad driver: "xinput". RetroArch [INFO] :: Autodetect: 37 profiles found. RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency. RetroArch [INFO] :: Autodetect: selected configuration: C:\Users\James\Downloads\Emulators\RetroArch\autoconfig\xinput\XInput_Controller_User_1.cfg RetroArch [INFO] :: Found menu display driver: "menu_display_gl". RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: Loading history file: [C:\Users\James\Downloads\Emulators\RetroArch\content_history.lpl]. RetroArch [INFO] :: Loading history file: [C:\Users\James\Downloads\Emulators\RetroArch\content_music_history.lpl]. RetroArch [INFO] :: Loading history file: [C:\Users\James\Downloads\Emulators\RetroArch\content_video_history.lpl]. RetroArch [INFO] :: Loading history file: [C:\Users\James\Downloads\Emulators\RetroArch\content_image_history.lpl]. RetroArch [INFO] :: [GL]: VSync => on RetroArch [INFO] :: [WGL]: wglSwapInterval(1) RetroArch [libretro INFO] :: GPU Vendor : NVIDIA Corporation ; renderer: GeForce GTX 960/PCIe/SSE2 version str: 4.5.0 NVIDIA 378.66 ; GLSL version str: 4.50 NVIDIARetroArch [libretro INFO] :: Checking for GL driver bugs... vendor=1 model='GeForce GTX 960/PCIe/SSE2'RetroArch [libretro INFO] :: Not a VFS path: C:\Users\James\Downloads\Emulators\RetroArch\system\PPSSPP\PSP/shaders . Reading local directory.RetroArch [INFO] :: Paused.
  11. I know how to add the handheld border shaders through RetroArch like the GBA one which was included in RetroArch's initial download or shader update here: I find it much more enjoyable playing like this. Though I want to be able to add ones that I have downloaded like this Atari Lynx one: Problem is it does not have a .cfg file, it just came with the following:The .ini just has the following information in it: I know the short answer to this would just be to create a .cfg file, but I have tried and not succeeded. Has anyone done this before and if so would someone be so kind as to walk through it together and then hopefully others may benefit from it too. I have searched but have not found any tutorials or discussion detailing exactly this. Also, one more question. For systems that one may be using the same core like gambatte_libretro.cfg for the GB and GBC but wish to have different custom configure in order to have a different handheld border shader if you copy your gambatte_libretro.cfg in the RA config folder and name it to something like gambatte2_libretro.cfg will it show up in the RA UI options? Thank you in advance.
  12. Ok, just getting Retroarch 1.4.1 configured. I have a few custom setups for controls, all with the usual xInput controller (XB1). Some changes I've noticed: - Control input changes now apply to the Retroarch UI. Has this always been the case? For instance when configuring NES control, I prefer to have left button (x) be NES B and down (A) be NES A. This makes it more comfortable as the right thumb rests on the inside buttons. This also appears to be changing the "confirm" and "cancel" buttons in the UI as well to X as confirm and A as cancel. I don't recall this happening in 1.3.6. - I can't seem to double up controls. I have NES directional control mapped to the d-pad, but I would also like the left analog stick mapped to NES directional control. This gives the player (my guests) the choice of using either the joystick or d-pad. It worked fine in 1.3.6 but I can't seem to figure out how to do this in the new version.
  13. hi guys i got one questiona about shaders , does anybody know about shaders like crt.geom but without crt? I mean shader just for changing geometry of corner? thanxs
  14. Starting a series of setup videos for LaunchBox x RetroArch x RocketLauncher. Platform: Apogee BK-01 Emulator: RetroArch Core: MAME Driver: apogee Romset: MAME softwarelist Video - Table of Contents This is how you properly load the MAME core in RetroArch using softwarelists. In the video I cover the following: 1. Usage Instructions - How to load the cassettes through RetroArch (RA), switching between fully and partially emulated keyboard, load data blocks and play. 2. Identify Media Type - How to identify which media type to use and in which slot as well as crosscheck driver maturity to know whether emulation is possible or not for other MAME systems using MESSUI. 3. Edit RetroArch AHK - To load this system through RocketLauncher (RL), you will need to modify the AHK module. I'll show you how to do it to add this system and get it running in RL through RA. 4. Platform Overview - Lightly touching on how the Emulator and Associated Platforms are setup in LaunchBox before an in-depth walkthrough stepping you through the process and thinking behind it. 5. MAME Folder Structures - How to correctly place your MAME softwarelist roms and softwarelist bios files so they load correctly through RA without altering Emulator or Associated Platforms in Launchbox beyond the basic script. 6. Platform Setup - A detailed walkthrough of setting up and importing softwarelist roms. In this case, we don't use the Hash descriptions because this Russian system uses the same naming convention as the shortlist title. 7. Apogee Media Pack - Discuss the Clear logos [x104] I created about three years ago for HyperSpin. Download found here in the download section. 8. Troubleshooting - Briefly discuss the retroarch-core-options.cfg and provide an example of what will work with this setup. Apogee Testimonials: Emulator: Associated Platforms: Bit of history about me: I've been in the emulation scene over 24 years and just recently came out of a 2 years hiatus. I started a website to record the systems I've started collecting, curating and emulating again; I have an FTP server for hosting everything and Discord Channel that you're welcome to join to come and pick my brains about system setups. Everything is free and I'm doing this as my hobby. I'll try to reply to comments in this thread, as well as, the video if you need further instructions. Please let me know if this was useful or not by leaving a comment in my YouTube video, liking, subscribing and sharing to someone else in the community. I have been banned for life from the HyperSpin community for trying to redistribute media and setup non supported systems such as the one in the video here. I had about 500 systems setup before I took my 2 year hiatus and plan to help this community grow through this video series. Website: http://www.emulationclub.com/ Facebook Group: https://www.facebook.com/EmulationClub/ Discord Channel Invite (I'm most active here): https://discord.gg/9jWkE4V
  15. NEC PC Engine: How to Setup on LaunchBox with RetroArch in Under 10 Minutes!
  16. Hello everyone, Noob here. First post. I've just finished setting up Launchbox and donating. So far loving how much easier this is than HyperSpin. I'm setting my rom paths for the first time with Atari 2600 roms, Stella in Retroarch. I point to roms, download media, and finish. Then when choosing a game to play, it plays the .mp4 movie instead. I'm having to change the .mp4 to .bin every time. Anyone know how I can avoid this in the future or have the emulator only choose to play .bin files? I swear I've searched everywhere! Thank you so much in advance for any advice!
  17. One of my favorite features and very useful most of time, is the possibility of control the volume level with controller automation, The problem is with Retroarch, if I try to use adjust the volume with control automation while I'm playing , Retroarch shows a bottom/left message that says "null", afterward the control does not respond anymore, so I must close the game, this happen both Launch Box & Big Bog. Do you have the same problem? Is a config problem? thank you guys
  18. Hi, i am trying to setup Saturn for the first time, i have a full tosec set and am trying to use beetle saturn in retroarch. However i have a problem everything imported into launchbox just fine but nothing will launch. When i try to launch any game i get Visual C++runtime error from Retroarch, this is the same Retroarch that a lot of my other systems use so i know it works, but to double check i downloaded a fresh Retroarch same issue. I also get the same error when trying to launch a game directly from retroarch as well, i have the bios files so that shouldnt be the issue either. Anyone have any idea whats going on here? Im attaching some screenshots to help demonstrate the issue. Thanks in advance.
  19. Hi All, Was wondering if anyone could recommend the 'best' settings to use in RetroArch for PS1 games. I am using the Beetle PSX HW core and I was hoping that it might be possible to get some advice on which settings are safe to tinker with? I do appreciate that different games may react differently to certain settings, but I am just looking for the options that are okay to change for all or most games? I have played with a few settings and although on some games they worked great and made the game look amazing, other games really didn't like them and caused crashes or visual glitches. System Specs are below to assist with any suggestions you might have; CPU : i5 3570k @ 3.5 Ghz GPU: NVIDIA GTX 770 RAM: 16GB DDR3 Any help is much appreciated. N.B: These are my emu machine specs, so please don't laugh I have a main PC with much better specs, I promise!
  20. It keeps sending me to the BIOS screen with "Drive Empty" messages! I've tried everything I can think of, running the .cue files, the other files, all of it! What the heck do I do?!
  21. Thatman84

    Polls by RetroArch devs

    Polls for retroarch menu changes https://forums.libretro.com/t/polls-for-upcoming-changes-have-your-say/15759
  22. strigoimare

    PSX Emulation via Retroarch Cores

    Hello, folks I am currently delving into PSX emulation on PC, and I would like to know your experiences with the current PSX emulators in Retroarch (Beetle, Beetle HW and PCSX ReARMed). The word on the street seems to be that Beetle HW is the best of the bunch, but for some arcane reason, I apparently cannot run it successfully. I am currently using RA 1.7.1, and everything is updated neatly. When I try to load content with the Beetle HW core loaded up, all I get is a screen pop and bam, back to desktop/Launchbox. So, I would like to hear from you about your experiences with it, while I try to fix this problem somehow. Thanks! EDIT 1 - Well, for some reason, my RA had the wrong folder for BIOS... now I can load the core, but the PSX games hang at startup, black screen. I'll now try to use the Quick Menu to fiddle with options and see what works.
  23. I've installed MAME core in RA, and most of the games work just fine. But a few, like Dig Dug, give me an error as posted in the image below. I also tried retroarch MAME 2016's core.
  24. AlmightyTurboman

    Retroarch shaders on 4k tv

    I recently bought a Sony 4k tv. After hooking up my pc with bigbox on it, I noticed all of my retroarch games were running at half speed. I fixed this by changing my crt shader from royale to zfast. I am alright with this change except when it comes to my Gameboy games. I miss playing them with the Gameboy borders. Is there anything I can do to get all of these shaders running full speed, or at least the Gameboy ones. Thanks for any help!
  25. jokerf1

    Bally Astrocade games not launching

    Hi i have imported successfully Bally Astrocade to launchbox but unfortunately i cannot get the emulator to work. I have seen some information on the forum but still i cannot figure it out. I have tried mame and retroarch but no success. On retroarch i have tried Mame, mame2014 and MESS core i get a flash of a window and then dissapears. I have also read that i have to do MESS bioses to system folder of Retroarch and i did. With-regards MAME i do not even get the flash window. I have also put the bioses on rom folder of MAME. Any help would be appreciated.
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