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About Me

  1. Version 1.0.1

    50 downloads

    Created this idea , of an hybrid animated control with a Classic Playstation 1 console style. Full HD 1920x1080 Resolution 16:9 Screen Ratio Animated Buttons Recommended Video scale settings: (for a 16:9 screen ratio monitor) SETTINGS >> VIDEO >> SCALING INTEGER SCALE: OFF ASPECT RATIO: 4:3 CROP OVERSCAN: ON Use this setting on fullscreen and you should be good to go. NOTE: Buttons should be responsive to touch/mouse clicks, But was intended to be used as a decorative/cosmetic overlay/border. DO NOT use on systems without hard controls (joypads/keyboards) as it doesn´t have access to the retroarch menu, you'll be stuck! (Mobile compatibily coming in the future) See it in action:
  2. These custom console themed overlays were edited and assembled by me to play your retro console games with a unique nostalgic bezel on Retroarch. Please enjoy and have fun. Please give me credit and the others involved if you use it on your Youtube channel. Thanks. Most of the original artwork came from ReignStumble. Credit is given to RetroKenesis for the bezel frames. You can download all my console themed overlays here - http://bit.ly/2nbRtPs Here's a Tutorial on how to add them to Retroarch. https://youtu.be/sy5bemxVgHY
  3. SOQUEROEU TV Backgrounds View File Soqueroeu TV Backgrounds Backgrounds for Mega Bezel Shader on Retroarch ---------------------------------------------------------------------------- NOTE: This new package requires updated Retroarch versions (1.9.8 or higher) and Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. ------------------------------------- This is about my original TV backgrounds for use in conjuction with HyperspaceMadness Mega Bezel Reflection Shader. I think lots of people would be pleased to play old games using an actual CRT TV, so I created my own project as a nice way to have a simulated TV… INSIDE your actual TV or monitor. Believe me, this works pretty well! Please consider my work with this project as complete. New backgrounds may or may not eventually appear. Feedback is really welcome. I hope everybody enjoys SOQUEROEU – Mega Bezel TV Backgrounds! ----------------------------------------- What is SOQUEREU - Mega Bezel TV Backgrounds? My TV backgrounds are meant to be used with Retroarch. They are not conventional screen overlays: included presets automatically load configurations for Mega Bezel Reflection shader to obtain maximum retro-feeling. In fact, they are designed to work as an addon to the shader and cannot be used standalone like standard overlays as they don’t have any trasparent region for tube. Why? My idea is to develop special backgrounds to be used while playing close to big screens. Taking inspiration from other designers projects, I started creating my own backgrounds in Photoshop featuring simple TV images. They are intended to as little space for the image tube as possible, bringing comfort for those who play close to big screens. Users may find several spots to improve my work, after all I’m still tranining my skill with graphical tools! Btw, I tried to develop a wide variation of colors and shapes, so they wouldn’t result repetitive. I hope people will enjoy playing games and customizing their experience with my assets. What is Mega Bezel Reflection Shader? This is a collection of special shaders with lots of customization possibilities, as well as beautiful real-time tube reflections! They were developed by HyperSpaceMadness, with feedback from many people who like old games. In my opinion, this is one of the biggest contributions to the retrogaming emulation scene. Requirements Retroarch 1.9.8 or later with simple presets enabled. Slang shaders previously installed in your Retroarch (download from Retroarch’s update menu). Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. Features (v2.0) All backgrouns 16:9 @ 3840x2160 (4K) png format; Day and night presets for a comfortable experience (Night need normal preset for reference); No need for additional advanced preset adjustments; Flat and curve screen presets (NEW); Some graphics have color variations (NEW); Generic graphics for systems without their own TV (NEW); Added Nintendo Wii 16x9 preset (NEW); Added Sega Dreamcast preset (NEW); Systems included: 3DO Atari 2600 NEC PCE Super Grafx NEC PC Engine NEC PC Engine CD NEC PC Engine Duo NEC PC-FX NEC Turbo Duo NEC Turbo Grafx 16 NEC Turbo Grafx CD Nintendo Famicom Nintendo Famicom FDS Nintendo GameCube Nintendo N64 Nintendo NES Nintendo Super Famicom Nintendo Super Game Boy Nintendo Super NES Nintendo Wii (4x3 and 16x9) Sega Dreamcast Sega Mark III Sega Master System Sega Saturn Sega SG-1000 Sega CD Sega Genesis SNK NeoGeo AES Sony Playstation Sony Playstation 2 (4x3 only) To learn more about Mega Bezel Shader, please visit HSM's Forum Libretro page . ------------------------------------------- How to use these backgrounds? This guide assumes that you already use Mega Bezel shaders. It means you must have the Mega Bezel shader pack previously installed. If you haven't used these special shaders yet, look for additional information further down in this document. These backgrouns are in 16:9 @ 3840x2160 format. Presets will always use the Standard version of Mega Bezel. Please note, there are no presets with Advanced parameter in this package. Shader presets use relative path. You can then unzip this pack to any folder from the Retroarch root folder if you wish. If you choose a location other than this guide, consider the locations you determine to find shader presets. 1 - Inside the downloaded .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to Retroarch/shaders/ 2 - When a game is running, load a shader preset. Find presets in one of these directories: Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console-Night Once applied, a shader preset might look like this: NOTE: Some shader generated bezels are combined with a bezel built into the graphic. If you want more freedom to create your own bezel, you can use "solid" graphics available for some of them. This may require editing the file paths in the preset. Beginning Users if it's your first experience with Mega Bezel Shaders, here the complete instructions: 1 - You must have Retroarch 1.9.8 or later (you will not be able to load in previous versions). 2 - You will need Slang shaders previously installed in your Retroarch. Download them from Retroarch's update menu. NOTE: You will only be able to see the Slang Shaders in the Retroarch download list if video drivers is set to Vulkan. It may be necessary to save changes and restart your Retroarch. 3 - You will need Shader Mega Bezel pack. Find the links on the MegaBezel page. 4 - If you have previous versions of Mega Bezel installed, you need to delete the old shader pack. Do not overwrite files, this can cause crashes. 5 - After downloading Mega Bezel pack, see inside the .zip there is a folder called bezel. Copy this folder into the following directory: Retroarch/shaders/shaders_slang. 6 - After downloading the TV Backgrounds pack, inside the .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to: Retroarch/shaders. 7 - Open Retroarch and go to driver options (Settings>Driver>Video). Set the video driver to Vulkan. It also works with GLCore, but seems to be faster with Vulkan. 8 - Still in Retroarch, go to Settings>Video>Scale. Set integer value scale to OFF. Set the screen aspect ratio to match your monitor, for example 16: 9. 9 - When a game is running, load a shader preset. Find presets in one of these directories: /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console-Night Note: A shader preset can take between 5 and 10 seconds to load. On first use, small stutters may occur when navigating through the parameter menus. The loading time can also be a little longer. This happens because the shader is caching the changes. Wait and trust! 10 - If any background appears upside down, access the shader parameters and modify the Flip Viewport Vertical option, in the [FLIP & ROTATE] section. 11 - If you want to change shader parameters, you should know that MegaBezel offers several customization options. Once you have desired result, you can save preset to Core (active core), content directory or whole system. I recommend you save by applying to platform/console folder contents, as each system operates with different display resolutions and a customization may present unwanted results for some other core. IMPORTANT: When saving a preset, make sure you have the Simple Presets feature set to ON. This will save a preset that has a reference to the preset you loaded, along with any parameter changes you made. This is what will keep your presets loading correctly when the shader is updated in the future. Have a good time! Submitter soqueroeu Submitted 07/30/2021 Category Platform Bezels/Overlays  
  4. I'm trying to play dos games on retroarch as I found out I can use save states through it. Some games like "Star Wars: Dark Forces" don't have the option to save the game unless you beat the level which can take a LONG time, not really good for casual gaming to me. Others like "Earthsiege" I can lose the level after already spending a LONG time on that level. How to I set up the game so I can play it on Dosbox Pure through Retroarch? From what I read online it looks like the game needs to be in a zip file and loaded like a rom. Unfortunately some of my Dos games are already unzipped, do I need to redownload the game and start the game all over to get Launchbox to play them? I've already played three missions on "Dark Forces." Also what if Retroarch is having trouble running the game? I would really like the choice to play the game both through retroarch and directly through Launchbox if that doesn't work.
  5. Version 2.0

    348 downloads

    Soqueroeu TV Backgrounds Backgrounds for Mega Bezel Shader on Retroarch ---------------------------------------------------------------------------- NOTE: This new package requires updated Retroarch versions (1.9.8 or higher) and Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. ------------------------------------- This is about my original TV backgrounds for use in conjuction with HyperspaceMadness Mega Bezel Reflection Shader. I think lots of people would be pleased to play old games using an actual CRT TV, so I created my own project as a nice way to have a simulated TV… INSIDE your actual TV or monitor. Believe me, this works pretty well! Please consider my work with this project as complete. New backgrounds may or may not eventually appear. Feedback is really welcome. I hope everybody enjoys SOQUEROEU – Mega Bezel TV Backgrounds! ----------------------------------------- What is SOQUEREU - Mega Bezel TV Backgrounds? My TV backgrounds are meant to be used with Retroarch. They are not conventional screen overlays: included presets automatically load configurations for Mega Bezel Reflection shader to obtain maximum retro-feeling. In fact, they are designed to work as an addon to the shader and cannot be used standalone like standard overlays as they don’t have any trasparent region for tube. Why? My idea is to develop special backgrounds to be used while playing close to big screens. Taking inspiration from other designers projects, I started creating my own backgrounds in Photoshop featuring simple TV images. They are intended to as little space for the image tube as possible, bringing comfort for those who play close to big screens. Users may find several spots to improve my work, after all I’m still tranining my skill with graphical tools! Btw, I tried to develop a wide variation of colors and shapes, so they wouldn’t result repetitive. I hope people will enjoy playing games and customizing their experience with my assets. What is Mega Bezel Reflection Shader? This is a collection of special shaders with lots of customization possibilities, as well as beautiful real-time tube reflections! They were developed by HyperSpaceMadness, with feedback from many people who like old games. In my opinion, this is one of the biggest contributions to the retrogaming emulation scene. Requirements Retroarch 1.9.8 or later with simple presets enabled. Slang shaders previously installed in your Retroarch (download from Retroarch’s update menu). Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. Features (v2.0) All backgrouns 16:9 @ 3840x2160 (4K) png format; Day and night presets for a comfortable experience (Night need normal preset for reference); No need for additional advanced preset adjustments; Flat and curve screen presets (NEW); Some graphics have color variations (NEW); Generic graphics for systems without their own TV (NEW); Added Nintendo Wii 16x9 preset (NEW); Added Sega Dreamcast preset (NEW); Systems included: 3DO Atari 2600 NEC PCE Super Grafx NEC PC Engine NEC PC Engine CD NEC PC Engine Duo NEC PC-FX NEC Turbo Duo NEC Turbo Grafx 16 NEC Turbo Grafx CD Nintendo Famicom Nintendo Famicom FDS Nintendo GameCube Nintendo N64 Nintendo NES Nintendo Super Famicom Nintendo Super Game Boy Nintendo Super NES Nintendo Wii (4x3 and 16x9) Sega Dreamcast Sega Mark III Sega Master System Sega Saturn Sega SG-1000 Sega CD Sega Genesis SNK NeoGeo AES Sony Playstation Sony Playstation 2 (4x3 only) To learn more about Mega Bezel Shader, please visit HSM's Forum Libretro page . ------------------------------------------- How to use these backgrounds? This guide assumes that you already use Mega Bezel shaders. It means you must have the Mega Bezel shader pack previously installed. If you haven't used these special shaders yet, look for additional information further down in this document. These backgrouns are in 16:9 @ 3840x2160 format. Presets will always use the Standard version of Mega Bezel. Please note, there are no presets with Advanced parameter in this package. Shader presets use relative path. You can then unzip this pack to any folder from the Retroarch root folder if you wish. If you choose a location other than this guide, consider the locations you determine to find shader presets. 1 - Inside the downloaded .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to Retroarch/shaders/ 2 - When a game is running, load a shader preset. Find presets in one of these directories: Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console-Night Once applied, a shader preset might look like this: NOTE: Some shader generated bezels are combined with a bezel built into the graphic. If you want more freedom to create your own bezel, you can use "solid" graphics available for some of them. This may require editing the file paths in the preset. Beginning Users if it's your first experience with Mega Bezel Shaders, here the complete instructions: 1 - You must have Retroarch 1.9.8 or later (you will not be able to load in previous versions). 2 - You will need Slang shaders previously installed in your Retroarch. Download them from Retroarch's update menu. NOTE: You will only be able to see the Slang Shaders in the Retroarch download list if video drivers is set to Vulkan. It may be necessary to save changes and restart your Retroarch. 3 - You will need Shader Mega Bezel pack. Find the links on the MegaBezel page. 4 - If you have previous versions of Mega Bezel installed, you need to delete the old shader pack. Do not overwrite files, this can cause crashes. 5 - After downloading Mega Bezel pack, see inside the .zip there is a folder called bezel. Copy this folder into the following directory: Retroarch/shaders/shaders_slang. 6 - After downloading the TV Backgrounds pack, inside the .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to: Retroarch/shaders. 7 - Open Retroarch and go to driver options (Settings>Driver>Video). Set the video driver to Vulkan. It also works with GLCore, but seems to be faster with Vulkan. 8 - Still in Retroarch, go to Settings>Video>Scale. Set integer value scale to OFF. Set the screen aspect ratio to match your monitor, for example 16: 9. 9 - When a game is running, load a shader preset. Find presets in one of these directories: /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console-Night Note: A shader preset can take between 5 and 10 seconds to load. On first use, small stutters may occur when navigating through the parameter menus. The loading time can also be a little longer. This happens because the shader is caching the changes. Wait and trust! 10 - If any background appears upside down, access the shader parameters and modify the Flip Viewport Vertical option, in the [FLIP & ROTATE] section. 11 - If you want to change shader parameters, you should know that MegaBezel offers several customization options. Once you have desired result, you can save preset to Core (active core), content directory or whole system. I recommend you save by applying to platform/console folder contents, as each system operates with different display resolutions and a customization may present unwanted results for some other core. IMPORTANT: When saving a preset, make sure you have the Simple Presets feature set to ON. This will save a preset that has a reference to the preset you loaded, along with any parameter changes you made. This is what will keep your presets loading correctly when the shader is updated in the future. Have a good time!
  6. I'm a bit at my wits end and frankly kind of miserable trying to understand what seems to be wrong. Games run fine on retroarch itself, although the game directory itself does seem to have 2 copies of each game, one unplayable, presumably the bin file or the formerly zipped file that used to be in the folder. Retroarch itself will open from Launchbox when I right click on a game and opt to open Retroarch standalone instead of trying to launch the game itself, or 'Launch with.. > Retroarch > (emulatorcoregoeshere.libretro) Doing the latter presents me with a brief hourglass mouse animation followed by nothing opening. I was hoping to ask or be referred to a thread in case this is considered a common or known issue with the current version of Launchbox. Would it be in my interest to try and do a rollback? Do I need to figure out the buildbot link posted next to retroarch in emulator details in order for compatibility to work? is some flaw in syntax the probable culprit?
  7. Playstation 1 - Animated Console Pad for Retroarch View File Created this idea , of an hybrid animated control with a Classic Playstation 1 console style. Full HD 1920x1080 Resolution 16:9 Screen Ratio Animated Buttons (Buttons should be responsive to touch/mouse clicks, But was intended to be used as a decorative/cosmetic overlay/border.) See it in action: Submitter fercho Submitted 05/15/2022 Category Platform Bezels/Overlays  
  8. These Arcade Bezels were made by me and tested on Windows 10 with MameUI and Retroarch running at 1920x1080. Here are all my bezels so far in one large pack - https://bit.ly/2TWXkZQ Thanks to HyperSpaceMadness, ArsInvictus, Duimon & MQC. As well as Mr. Do and those in the community that have gained access or scanned and restored bezels. Most of these bezels could not have been made without them. Check out my youtube channel here - https://www.youtube.com/orionsangel
  9. I'm having trouble opening Sega CD games on Launchbox. They'd open fine when I use Retroarch by itself but when I use Launchbox, they just refused to open. Under the Default Line-Command Parameters, I left it untouched as -L "cores\genesis_plus_gx_libretro.dll". This core works fine in Launchbox for my Genesis games but not the Sega CD games. I've also double-checked that all Bios files are in the correct system folder in Retroarch, all the Sega CD games on Launchbox are cue files, etc and they seem to be in order. Am I missing something? Thank you for your help
  10. I was originally running Mame by itself through Launchbox and for some reason only half my games would work. So I decided to run it through retroarch since I was already running SNES, NES, Atari etc. The Mame games run perfectly in retroarch using the Mame 2010 core, but when I try to play a game from Launchbox it doesn’t do anything. I have the associated platform as Arcade and the correct core to match but nothing I try is working. Like I said NES SNES ATARI GAMECUBE N64 all work perfectly in Launchbox from Retroarch so I’m not sure why Mame isn’t.
  11. Launchbox 12.7 I'm trying to setup FinalBurn Neo for my arcade roms, but without success. Directly through retroarch, using the core FinalBurn Neo 1.0.0.03, I can make it work. It seems that Launchbox doesn't have the core I'm using in retroarch. Can anybody help me?
  12. I have a problem using RetroArch when i use Game Pause saving and load wont work but using other emulator like pcsx2 work fine. any suggestion ?
  13. Hey LaunchBox, I'm hoping you can help me with a weird issue I'm having. I have RetroArch 64-bit side loaded onto my Nvidia Shield TV and with the latest versions of LaunchBox for Android (0.41 & 0.42) I can't seem to launch any systems through RetroArch. I keep getting a black screen. I can see that RetroArch launches but I have to force close it cause it doesn't go passed the black screen. I'm pretty fluent in tinkering with RetorArch so I'm positive the core configs are correct. I have LaunchBox pointing to the sideloaded 64-bit RetroArch and then also pointed it to the appropriate core (I've also tried with multiple cores). I've tried this with a side loaded 32-bit RetroArch as well as both versions on the Play Store but just ain't having any luck with it. This doesn't seem to be an issue with my standalone emulators (Dolphin, DraStic, Mupen64 FZ, PPSSPP, ReDream, Yaba Sanshiro) as those all launch as intended. I can also confirm that I can run RetroArch and load all those systems/games through there just fine as well. Seems to be a an issue with the script or something communicating between LaunchBox and RetroArch. Thanks in advance and let me know if you need me to provide anything else!
  14. Good Morning! I am having trouble with getting my NeoGeo games to launch from LB. I can open Retroarch from LB and select the game and a core (FB Alpha 2012 seems to work) but when I goto associated platforms for retroarch within LB and set the core to FB Alpha 2012 Libretro (or any other neogeo core), they won't start from LB. I click on the game and it doesn't do anything and even if I right click and say launch with retroarch and the associated core, it doesn't want to work. I must have the bios in the right spot if it works from retroarch directly yes? Anything else I should look at? Thanks!
  15. Version 1.0.0

    218 downloads

    I love the designs by ÁlvaroMG but his DS design layout didn't work out for me. So I recreated it in a way to use the hybrid/top 2:1 ratio. I made this with Retroarch in mind so results may vary if you use a different emulator. Settings: 1080p: (1920 × 1080) 1870 Width 928 Height 1440p: (2560 x 1440) 2493 Width 1237 Height hybrid/top Hybrid Layout: Ratio 2:1 NDS.cfg
  16. Version 1.0.5

    88 downloads

    A 16:9 bezel/overlay Screen inspired by the game boy color design for modern screens. Unzip and drop into 'overlays' folder for retroarch use. includes the color variants of the game boy color
  17. Game boy Color (1920x1080) Bezel Overlay View File A 16:9 bezel/overlay themed for the GameBoy color handheld Unzip and drop into 'overlays' folder for retroarch use. Submitter Urban_o Submitted 11/26/2021 Category Platform Bezels/Overlays  
  18. Hey guys. I was looking forward to the new RetroArch integration but things have gone awry in my case. In demo video - https://youtu.be/vXfkDPg9cJU?t=86 - after importing a Rom the user is then asked about configuring RetroArch and selecting BIOS etc, however I am on 12.3 and I do not get this option at all. I select RetroArch from the dropdown list and it then just skips anything to do about RetroArch or the core and just has the same prompts as previous versions about copy rom files etc. I went to manage > emulators and deleted RetroArch from there, and then reinstalled it from manage > retroarch > install, and it seemed to install fine, but now all my games that were using retroarch without any issue don't load and say that the emulator cannot be found. If i manually edit a game (such as a PS1 game) the emulator field is blank (despite manage > emulation > retroarch showing as associated with PS1) but if select RetroArch for that field and try and play the game then nothing happens. Literally selecting play means nothing happens. There doesn't seem any way to have RetroArch install and then ask you about all the BIOS etc for your existing libraries. I am at a total loss here. I have no idea how I am supposed to launch a PS1 or PS2 game with RetroArch since there is seemingly nothing in LaunchBox that asks me where the PS1 & PS2 BIOS are? If I delete RetroArch and delete a library, when i important Roms again i get no prompt to install RetroArch and select BIOS etc like the YT video shows. Is there any part of the RetroArch manager that allows me to apply RetroArch, cores, BIOS to an existing library, say PS1?
  19. I posted this on the Libretro forum some time ago, but wanted to see if anyone here has found a way to do this. Is it possible to implement a screen gap option into the Citra core like desmume has for the regular DS? This is a very neat feature as it allows you to customise the layout for a border overlay. I have found a very nice border overlay for the 3DS but it is not useable without the simple screen gap option.
  20. I'm trying to set up RetroArch and I have been following the tutorial (1) up to about 5:20 when it goes "associated platforms." I want to emulate PlayStation 1 games but the emulator "Beetle PSX HW" doesn't seem to be on the list of associated platforms. I tried adding a platform by adding "Playstation 1" under [Associated Platfroms] and choosing the file in the Cores folder for [Core] but I don't know what the [Extra Command-Line Parameters] are supposed to be. I assume the [Default Emulator] box should be checked although I hear different PS emulators have different advantages for different games so I might want more than one. Also what is M3U and do I want to check it? 1.
  21. Version 1.0.0

    401 downloads

    To commemorate the upcoming Genesis Mini, I created some new 4K overlays. Some of these will be fine for other systems, but they match the 80s / 90s Genesis style best. These are inspired by the official overlays, but by no means exact copies. To use, enable integer scaling, and use 4:3 apect ratio.
  22. I am using the new Android App of Launchbox on my Galaxy Tab 6s Lite and it works well. sure there is a lot of room for improvements compared to the Windows version but I like it. only real downside for me in my set up is that Launchbox is not giving Retroarch the correct system naming, which results in strange naming in the saves and states folder. In Windows everything works like charm. I am using Launchbox on one Android Tablett, Shield and Windows. through all three systems I am using an application to sync these saves and states, so I can continue my game wherever I want to. that's the idea. and it works if I only use Retroarch for this. On Android Launchbox gives a new "code" as the system for every game. I played yesterday a handful of GameBoy Advance Games and each game has its own folder. is this something that can be solved with one of the next iteration / updates of Launchbox or is this an issue with Android and transferring things from one application to another? I hope there will be a solution for this because this would be the reason not to use Launchbox anymore 😞
  23. Hello all, I am having some issues with controller configuration and hoping someone can help. I play my games using Big Box launched through SteamLink. I recently bought some Vilros Retro Gaming USB controllers. I have setup custom controller config and set the parameters in LaunchBox to use them. All of that works great. However, if I launch Big Box from Steam (both on the PC and using SteamLink), the controllers no longer work correctly inside RetroArch. The controllers work in Big Box and in SteamLink just fine. Its just once I am in game. I went to the quick menu to check the config and everything is working fine. I tested it launching from the PC, launching it from Steam and launch it from SteamLink. Only Steam and SteamLink cause this issue. Has anyone else experienced this issue? Any help would be greatly appreciated. I like use these controllers but need to use the SteamLink as I play in a different room from the PC. I also don’t want to build another PC or use the Raspberry Pi. Also, as a side note. I noticed that when launching from Steam and SteamLink, that the RetroArch control configuration loads 4 times with two controllers plugged in. I think once I saw it load 6 times. See attached image. While taking these screenshots, I also noticed that from the PC it says Retro-bit Genesis and from Steam it says XInput Controller.
  24. I added some new roms and when I tried to launch them from launch box using retroarch it does nothing. No error, no anything. I tried it from big box and it went from "now loading" back to the game page. But if I load it directly through retroarch it works fine. I checked the path to make sure It wasn't loading up a previous version, and it isn't. Not sure how to fix this.
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