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Found 228 results

  1. When launching a game in Launchbox on android, is it possible to load separate .cfg-files for each system, like what’s possible on Launchbox for Windows by typing in »-c coreconfigfilename.cfg« i think?) in emulator settings. This would solve the problems i am facing trying to set up my Nvidia Shield TV not having to remap the buttons each time i’m playing N64 with a N64 usb Retro-bit controller or Sega with a Sega usb Retro-bit controller each time.
  2. Hi everyone, I am trying to emulate Bandai Super Vision 8000. I managed to run this system on mame and mess thru launchbox by typing command line "sv8000 -cart". However I cannot run Bandai Super Vision 8000 or even Fairchild Channel F (although FreeChaF core does the trick) on Retroarch with mess2015, ume2015 mame cores. Would you please help me if there is any way to run first and second generation games on Retroarch with mess2015, ume2015 or mame core?
  3. Current version date: 8-30-18 - Updated overrides to use new aspect ratio numbers for Retroarch 1.7.4 (they will not work correctly with older versions). Older versions of the overrides are still available for older versions of Retroarch. Introduction: There were two overall goals with these: Goal #1 was to ensure that the image was properly scaled to the top and bottom of the screen for all of my games. Something you'll notice if you play a lot of PSX games using RA Beetle PSX is that the aspect ratio settings that work best (scale to the top and bottom) for one game doesn't necessarily do the same for another game. This is because there's a wide array of resolution modes used in the PSX library that are entirely game-dependent, so what works for one thing won't necessarily work for another. Thankfully, overrides give us the flexibility to custom tailor these as we need from one game to another. What I found worked best was one of three scenarios: "AR Setting 1" Aspect Ratio = Core Provided Integer Scaling = Off "AR Setting 2" Aspect Ratio = Custom Custom Viewport Width = 1600 (5x) Custom Viewport Height = 1200 (5x) Integer Scaling = On Other Aspect Ratio = Custom Custom Viewport Width = [customized per game] Custom Viewport Height = [customized per game] Custom Viewport X = [customized per game] Custom Viewport Y = [customized per game] Integer Scaling = Off Most games fall into one of the first two categories. AR Setting 1 is what I'm using as a Core Override base. AR Setting 2 was used in per-game overrides as needed and when something more unusual came up I created a per-game override using custom width, height, X, and Y settings. Goal #2 was to setup each game to use the appropriate controller settings for that specific game. During the lifetime of the PSX there was quite a range of controllers, starting with the regular old d-pad-only gamepad up through the original dual shock controller. Support for the later controllers varied by game. The original pad (called "PS1 Joypad" in Retroarch) + Analog to digital type = Left Stick is used as the Core Override base. If the game supported it, either Dual Analog or Dual Shock was used as an override. For these, the analog to digital type is set to none (because otherwise you'll still be sending d-inputs) unless it's one of the instances where a game actually supported the vibration function of the dual shock controller but did not support actual analog input (there are a number of such cases); for those the analog to digital type is set to left stick just like the original PS1 Joypad ones, but you'll have vibration as well. Complete PSX and Saturn Audit Sheet 483 PSX / 109 Saturn titles covered The sheet shows what was used for each game along with the name of the relevant override file. The file name is important because it must match the filename of the game you want to use it with exactly in order for Retroarch to know that it needs to apply it. This means you're going to need to rename the configs to match your game if it's named differently. On that note, I'm using .m3us for all multi-disc games (.pbps would work as well), which means that there's only one override for those games (because it just needs to match the .m3u/.pbp filename) but if you don't use one of those and just have several disc images that you individually direct at Retroarch, separate overrides would need to be made to match each disc filename. You should really be using either .m3u or .pbp for those though... Another caveat is that these are designed for a 1080p display; if you're using a different resolution, the AR settings more than likely won't be correct for you. If a game used AR Setting 1 and the original controller, no game override is necessary as those are covered by the core override. Also, these are designed for the Core Option settings of Renderer = Software and Internal Resolution = 1x (native). You might be able to get away with alternate settings for those, depending on the game, but I can't guarantee the AR settings will be correct. This is the full list of core options (from retroarch-core-options.cfg) that I normally use for Beetle PSX HW (note that 32-bit color depth doesn't actually do anything in software rendering, but I leave it there for when I do want to try out either vulkan or opengl renderers, at which point I turn dithering mode to off; the PGXP options don't do anything in software mode either): One final note is that I'm using the CRT-Hyllian-Multipass shader in the core override (Beetle PSX HW.cfg) so that will apply to all your games unless you change it in the core override. You can edit the Beetle PSX HW.cfg file and change the "video shader = " line to a different shader or just remove the entire line. You could also just do this via Quick Menu -> Save Core Override, but you'll need to be careful that you don't accidentally overwrite a setting that you actually need as a base for these to work (listed below). CRT-Hyllian-Multipass is a good one because it looks good, it's super lightweight, and it looks correct even without integer scaling (which is super important for these). CRT-Aperture is a good choice as well. Oh, and a final final note (we'll call this Goal #3) is that there are some PSX (and Saturn) games (primarily fighting games) that are in interlaced 480i format. I made some custom deinterlacing shader presets that I use for these games to remove interlacing artifacts and it's enabled in their overrides (they're noted on the audit sheet). The presets are included below. These just need to be placed in the base Retroarch\shaders folder. The overrides need to be placed in your Retroarch\config folder so the path should look like Retroarch\config\Beetle PSX HW\[config name].cfg Notes on the Saturn overrides can be found here and here. Beetle PSX HW Overrides 8-30-18 (RA 1.7.4+).zip Beetle Saturn Overrides 8-30-18 (RA 1.7.4+).zip CRT Deinterlacing.zip PLEASE NOTE: If you're using Retroarch version 1.7.8+ some changes were made to how shaders were handled, which means you'll need to use the files in the attachment below rather than "CRT Deinterlacing.zip" above. Be aware that you'll also need to rename the presets to match your own files, just like with the overrides. 1.7.8+ Deinterlacing.7z Older (pre RA 1.7.4) versions: Let me know if you have any questions or issues! Obviously this isn't everything in the PSX library - I curate my library so I've "only" got a little under 500 PSX games but this makes a big dent.
  4. RetroArch (Player 2) Xbox One Controller problem: Question: I set up many systems on RetroArch, both of my controllers (Xbox One Wired) are recognized and work, my problem is that I can use Player #1 Controller Analog Stick or D Pad, but on player #2 Controller all buttons work but I cannot use the left analog stick. Same problems different systems (SNES, CP1, CP2, MAME2014, FB Alpha) Any suggestion on where to look or how to fix this issue?
  5. Version 1.0.0

    231 downloads

    My desktop resolution is 2560x1440 Retroarch resolution Aspect Ratio 19:14
  6. Hi. Been spending the last 6 weeks or so setting up an emulation system. Now encountering an issue which is exclusive to Big Box. Trying to play PS1 games in particular the wipeout series. Spent ages trying to map negcon controls but eventually got that working. I am now experiencing massive slowdown, stuttering audio and video. This only happens when running Big Box. I can run the games through Retroarch with the Mednafen Beetle PSX HW core with 16X antialiasing and 8X internal resolution without any issues. I do not have any issues when launching the games through Launchbox either. They run at a fluid 60fps perfectly. Big Box is definitely causing problems. FMV intros are fine but as soon as the game has loaded before even playing, just sat on the menu the slowdown is horrendous. Why would Big Box cause this when the games run fine outside of it. I noticed the same issue playing Mushihimesama Black label through Mame 0.201 also. When things got busy (and things do on that bullet hell shooter) its slowed to a crawl. I have checked the CPU usage and RAM and both are fine (maybe a bit high on RAM at 80% with Retroarch Beetle PSX HW). It's an older PC but my specs run everything great except for when Big Box is running also. Intel Quad Core Q9400 overclocked to 3.45 Ghz 6gb ddr2 800mhz ram. Nvidia GTX 750ti
  7. Lately I've been getting some odd notifications when starting retroarch via launchbox. Here's what happens: I'll select a game while in BigBox mode. Then, when I press the guide button on my xbox one controller, I get the following notifications in retroarch: "Waiting for client" "Joined as Player 1" (then after about 25 seconds) "port remap failed" It's only after I receive the final message that I can do anything such as save/load state. Now, I realize LaunchBox has nothing to do with retroarch from a development standpoint, but when I start retroarch directly, I don't get any of these odd notifications. I would also like to point out that I'm not using any special launch parameters. Does anyone have an idea as to what could be causing this? Thank you in advance for your help!
  8. Version 1.0.0

    9 downloads

    A 16:9 overlay/bezel for The Legend Of Zelda - The Minish Cap (GBA) You can use it with retroarch or launchbox via a retroarch core. Unzip into the overlays folder in retroarch to use If anyone have any questions or have a issue with the overlay feel free to comment
  9. The Legend Of Zelda - The Minish Cap GBA - Bezel Overlay View File A 16:9 overlay/bezel for The Legend Of Zelda - The Minish Cap (GBA) You can use it with retroarch or launchbox via a retroarch core. Unzip into the overlays folder in retroarch to use If anyone have any questions or have a issue with the overlay feel free to comment Submitter ASR-94 Submitted 09/04/2019 Category Platform Bezels/Overlays  
  10. Has anyone successfully managed to get a negcon controller working in Retroarch?. If so could someone please help. Running beetle psx hw. Works fine with my xbox one pad. Trying to configure my negcon for driving games and it will not map correctly. Often it crashes retroarch during binding. The binding does not control in menu. I have been able to launch a game but this also crashes retroarch and cannot flip back to the menu. Need to open task manager and end task. Once got it to accept start game in game menu but it then crashed again.
  11. I added the Sega Genesis Mini wallpaper to Retroarch. You can download them here - https://bit.ly/2TxFs36 Now you can at least pretend you own a Sega Genesis Mini 😄
  12. Hello, The current command line for Colecovision in Retroarch specifies the MESS core which is no longer available for download. -L "cores\mess_libretro.dll" There is a MESS_2014 however it does not appear to work. (I made the following change to the command line incorporating MESS_2014): -L "cores\mess2014_libretro.dll" Again, it does not work I also tried the Blue MSX core, but I can't figure out how to use it to actually load a GAME in Launchbox. It loads the Colecovision BIOS for every game I select and nothing else. I think I need a command line (that I don't know). Would love to have Colecovision working in Launchbox (Bigbox) so thanks in advance for any tips!
  13. The TurboGrafx-16 and TurboGrafx-CD games that I have do work just fine in RetroArch, so long as I load the core manually and load the content manually in RetroArch. Attempting to launch any game from those platforms from LaunchBox or BigBox silently fails. I get the "now loading…" screen fade-in, then it fades back out to LaunchBox. Other systems that use RetroArch work just fine from LB/BB. Why is it just TG16/TGCD? Can anyone please help me to figure out why this is happening?
  14. One of my favorite features and very useful most of time, is the possibility of control the volume level with controller automation, The problem is with Retroarch, if I try to use adjust the volume with control automation while I'm playing , Retroarch shows a bottom/left message that says "null", afterward the control does not respond anymore, so I must close the game, this happen both Launch Box & Big Bog. Do you have the same problem? Is a config problem? thank you guys
  15. I was asked to post my program here that I started over on the RetroArch Forums. Shout-out to lordmonkus. You can update your RetroArch Nightly builds and Cores in a few clicks instead of manually off the website. It is still in testing, if you experience a bug or crash, send me a message. Download https://stellarupdater.github.io Check for new versions as this is in development. Please update only once per day to conserve Libretro server bandwidth. Program requires 7-zip installed in order to unzip the files. ----------------------------------------------------------------------------------------------------------------------------------------------------- How it works: It analyzes http://buildbot.libretro.com/nightly/windows/ Gets the latest 7z file Extracts and overwrites exe's to your RetroArch folder Updates latest cores How to use: All you need is the exe. It's portable, no install. Select your RetroArch folder, click Update. It will download the latest Nightly 7z and extract only retroarch.exe and retroarch_debug.exe to your folder. The Check button will preview the file URL before downloading. It should not overwrite your configs, but keep a backup before updating. If RetroArch is installed in Program Files folder, you may need to Run As Administrator. Menu Options New Install - Installs RetroArch, Redistributables, & Cores. Replaces Configs with default. Upgrade - Upgrades RetroArch to the latest version, including Redistributables and Configs. RetroArch - Updates RetroArch to the latest version, excluding Redistributables and Configs. RA + Cores - Updates RetroArch and currently installed Cores. Cores - Updates currently installed Cores. New Cores - Installs Cores that are newly released or missing from your current install. Redist - Installs Redistributables. Helpful if RetroArch won't start after update. New Install: To install RetroArch and Cores for first time use (Large download): Create a RetroArch folder on your computer Select the folder Select New Install from the Download menu. Don't use this option to Update or if you already have it installed. Please conserve Libretro bandwidth. If you don't need Nightly alpha builds, consider using the Stable version1 before installing. Cores Update: Select your RetroArch main folder Select Cores from the Download menu Click the Check button to preview download (optional) Click Update It will check if Server Core Dates are more recent than PC Core Dates. Downloads only Cores you currently have, won't add more. Temp zip files are stored in %appdata% and deleted when complete. To Exclude Core from Updates Download List Click Check Button → Uncheck the Cores you don't want to update → Close Out → Click Update It won't save the checkbox states (for now), you will need to exclude again each time you update. Keep a backup of your important cores in case of accidentally overwriting Requirements: 7-Zip or WinRAR to extract 7z Older Windows may need .NET Framework 4.5 installed. Old versions of Windows 7 may need to be updated to SP1 Run as Administrator if accessing Program Files path (should be default). Notes: Only a few updated cores are released on the Server each day, not all. Server Time might be ahead of your PC Time, making some cores appear newer. Buildbot Displayed Modified Times are not the same as the Parsable HTML Times. This software is in Beta Testing.
  16. Version 1.0.1

    41 downloads

    Here are the 6 Overlays/Borders used in Mega Man LC recreated for use with RetroArch and using the Bezel Project NES template. Enjoy!
  17. Version 1.0.0

    98 downloads

    A 16:9 bezel/overlay themed for the GameBoy color handheld Designed for use with retroarch or launchbox. Unzip and drop into 'overlays' folder for retroarch use. (Gambette core)
  18. @Jason Carr Hey Jason. It's been a while since I said hello. Loving the new additions to LB/BB. You are truly a wizard Just wanted to report a bug I'm encountering on using the pause screen within RA. For some reason the pause screen isn't working when I go into full-screen mode within RA, but it works perfectly fine outside of full-screen mode. I've re-downloaded the latest version of RA just to make sure that it wasn't a problem with my config files, but the pause screen works completely when the game isn't in full-screen mode for both LB and BB, but full-screen mode somehow overrides the pause screen config, even though all of my settings are correct and I've enabled the check box 'Forceful Pause Screen Activation' within my RA emulator configuration within LB. I've tried everything and have watched ETA Prime's tutorial on the new pause screen feature in his tutorial on your YT channel and followed his instructions exactly. Just for your knowledge, I'm using a Windows 7 64-bit PC, in case that makes any difference. I made a thread about this earlier in case you want more details https://forums.launchbox-app.com/topic/50731-having-trouble-with-pause-screen/
  19. Hi All Thought i would ask here first see if anyone managed to get around this issue. Retroarch is detecting my DS4 as a different device when its wired or wireless. Therefore if i setup the controller for wireless and i need to connect it to charge it whilst continuing to play i would need to remap all the buttons because they change with the device change. i managed to use the auto-config but that doesn't change the hotkeys so causes an issue with that. Is there a way to have Retroarch detect the controller as the same input device if its wired or wireless (Bluetooth).
  20. This issues has been driving me nuts for weeks. I can’t seem to figure it out. I’m trying to configure Retroarch for the first time. I want to use it to emulate NES, SNES, Sega Genesis, etc on my Arcade. The arcade has an Xtension 2 player control panel, configured for keyboard inputs. Works just fine with MAME games & the standalone MAME emulator. But I’m just focusing on NES & Retroarch for now. This should be simple, since I just need to enter control inputs for up, down, left, right, A, B, Start & Select. I just can’t figure out Retroarch. I’ll load the NES core in Retroarch (NestopiaUE), then go to Input and then Input User 1 Binds. I assume these are the general inputs for Retroarch overall. Not sure if I need to setup a config file for each core tho. This should be simple, but it’s not. I head down to the User 1 D-pad settings. The correct settings should be up, down, left, right arrow keys. When I press enter to change & then press down on my joystick, the key is changed to keypad2, not down. So all my settings are set to keypad8, keypad2, keypad4, keypad6. It doesn’t matter if I enter inputs with the joystick or arrow keys on the keyboard. Doesn’t matter if the keyboard number lock is on or off. So when I launch an NES game, the joystick controls do not work. I’m at a loss how to fix. I suppose I could manually change the config file in notepad++, but I cannot locate the config file on my hard drive, and I’m not sure if config files need to be made for each core. And if individual config files need to be created, how do I get them to launch with each Retroarch core? Setting up my Arcade has been a ongoing battle every step of the way. So damn frustrating. This shit is going to take me years. Any help appreciated.
  21. Hiya. First off, LaunchBox rules, and I love every bit of it. However, I'm trying to use a RetroArch core(PCSX ReArmed) For my Playstation games. They launch fine if I open RetroArch, and open a game file through the program, but if I try to launch the game through LaunchBox or Big Box itself, I will get a loading icon, but the game never launches. Is there an option or something I am missing, or any tips/tricks?
  22. Hi everyone, i finished my cabinet and started playing but noticed something terrible. When i use games on retroarch it doesn't saves or better, it does, but when i close it and open again the game, the save doesn't exist. I noticed even that if i close the content instead of forcing the closure of retroarch it works good but in my cabinet i cannot do that, to come back to the big box menù i use an ahk that force the closure of the emulators. Any suggestion to solve it? Thank you very much.
  23. Version 1.0.0

    97 downloads

    To commemorate the upcoming Genesis Mini, I created some new 4K overlays. Some of these will be fine for other systems, but they match the 80s / 90s Genesis style best. These are inspired by the official overlays, but by no means exact copies. To use, enable integer scaling, and use 4:3 apect ratio.
  24. 4K Sega Genesis Mini Retroarch Overlays View File To commemorate the upcoming Genesis Mini, I created some new 4K overlays. Some of these will be fine for other systems, but they match the 80s / 90s Genesis style best. These are inspired by the official overlays, but by no means exact copies. To use, enable integer scaling, and use 4:3 apect ratio. Submitter Arcanthur Submitted 06/17/2019 Category Platform Bezels/Overlays  
  25. Can't seem to find the answer to this, though I found a very similar post, that seems to have gone unanswered: I have my bin/cue Neo Geo CD games loading directly from Retroarch using the FBAlpha core. But, I cannot seem to get these to launch form within Launchbox. I used to do this through RocketLauncher, but i'm sick and tired of using it and would like to streamline things. Any ideas? I'm probably missing something simple... i'm still a little new to LB.
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