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About Me

  1. These custom console themed overlays were edited and assembled by me to play your retro console games with a unique nostalgic bezel on Retroarch. Please enjoy and have fun. Please give me credit and the others involved if you use it on your Youtube channel. Thanks. The Mega Bezel Reflection Shader is by Hyperspacemadness Some of the original artwork came from ReignStumble Credit is given to RetroKenesis for the bezel frames You can download my updated console themed bezels here - https://www.mediafire.com/file/nae92pk4834fbqb/ConsoledThemedBezelsByOrionsangelHSM.zip/file You can download all my older console themed overlays here - https://www.mediafire.com/file/ngh4h47lr4d0i45/OrionsangelRetroarchOverlays.zip Here's a Tutorial on how to add them to Retroarch. Older versions...
  2. Version 1.0.1

    249 downloads

    Created this idea , of an hybrid animated control with a Classic Playstation 1 console style. Full HD 1920x1080 Resolution 16:9 Screen Ratio Animated Buttons Recommended Video scale settings: (for a 16:9 screen ratio monitor) SETTINGS >> VIDEO >> SCALING INTEGER SCALE: OFF ASPECT RATIO: 4:3 CROP OVERSCAN: ON Use this setting on fullscreen and you should be good to go. NOTE: Buttons should be responsive to touch/mouse clicks, But was intended to be used as a decorative/cosmetic overlay/border. DO NOT use on systems without hard controls (joypads/keyboards) as it doesn´t have access to the retroarch menu, you'll be stuck! (Mobile compatibily coming in the future) See it in action:
  3. Version 1.4.1

    266 downloads

    Some bezels in style of "nosh01" to work with retroarch cores fullscreen Amstrad-CPC-Bezel-16x9-2560x1440 APF-Imagination-Machine-Bezel-16x9-2560x1440 Apple-II-Bezel-16x9-2560x1440 Apple-MacOS-Bezel-16x9-2560x1440 Atari-800-Bezel-16x9-2560x1440 Atari-Lynx-Bezel-16x9-2560x1440 Casio-PV-1000-Bezel-16x9-2560x1440 Commodore-16-Bezel-16x9-2560x1440 Commodore-128-Bezel-16x9-2560x1440 Commodore-Amiga-CD32-Bezel-16x9-2560x1440 Commodore-CDTV-Bezel-16x9-2560x1440 Epoch-Game-Pocket-Computer-Bezel-16x9-2560x1440 Epoch-Super-Cassette-Vision-Bezel-16x9-2560x1440 Fairchild_Channel_F-Bezel-16x9-2560x1440 FM-Towns-Marty-Bezel-16x9-2560x1440 Funtech-Super-Acan-Bezel-16x9-2560x1440 GCE_Vectrex-Bezel-16x9-2560x1440 Mattel-Intellivision-Bezel-16x9-2560x1440 MegaDuck-Bezel-16x9-2560x1440 Microsoft-MSX-Bezel-16x9-2560x1440 Microsoft-XBOX-Bezel-16x9-2560x1440 (Not yet in Retroarch) MS-DOS-Bezel-16x9-2560x1440 NEC-PC9800-Bezel-16x9-2560x1440 Nintendo-3DS-Bezel-16x9-2560x1440 Nintendo-DS-Bezel-16x9-2560x1440 Nintendo-Game-Boy-Advance-Bezel-16x9-2560x1440 Nintendo-Game-Boy-Bezel-16x9-2560x1440 Nintendo-Game-Boy-Color-Bezel-16x9-2560x1440 Nintendo-Gamecube-Bezel-16x9-2560x1440 Nintendo-Virtual-Boy-Bezel-16x9-2560x1440 Nintendo-Wii-Bezel-16x9-2560x1440 Sega-Dreamcast-Bezel-16x9-2560x1440 Sega-Game-Gear-Bezel-16x9-2560x1440 Sega-Pico-Bezel-16x9-2560x1440 Sharp-1x-Bezel-16x9-2560x1440 Sharp-x6800-Bezel-16x9-2560x1440 Sinclair_ZXSpectrum-Bezel-16x9-2560x1440 SNK-Neo-Geo-AES-Bezel-16x9-2560x1440 SNK-Neo-Geo-Pocket-Color-Bezel-16x9-2560x1440 Sony-Playstation-2-Bezel-16x9-2560x1440 Tiger-Game-Com-Bezel-16x9-2560x1440 Watara-Supervision-Bezel-16x9-2560x1440
  4. These Realistic Arcade Bezels were made by me and tested on Windows 10 with MameUI and Retroarch running at 1920x1080. Thanks to HyperSpaceMadness, ArsInvictus, Duimon, Dreamstate, Mr. RetroLust & MQC. As well as Mr. Do and others in the community that have gained access and scanned and restored arcade bezels. Most of these realistic arcade bezels could not have been made without them. Check out my youtube channel here - https://www.youtube.com/orionsangel
  5. Version 1.1

    218 downloads

    UPDATES IN NEW VERSION New elements arrangement. No more black empty sides on ultra wide displays.(set the "AUTO SCALE OVERLAY" option to ON for non wide displays). Optimized fonts in panels and buttons. Redesigned face buttons (A B X Y L R). Corrected main grey color brightness. Corrected purple color (blue removed). Redesigned side panels. In-screen bezel removed (won't interfere with shaders) Selectable Dark theme addition. CONFIGURATION TIPS RETROARCH VIDEO DRIVER: Use Vulkan or any Open GL driver (DirectX drivers are buggy withanimated overlays) VIDEO SCALING: Set the screen scaling to 4:3 in a 16.9 display to get a fullscreenperfect overlay fit. Otherwise set the video scaling manually to fityour device display. - Integer Scale set to OFF OVERLAY SETTINGS: Set the "AUTO SCALE OVERLAY" option to ON in non wide displays.(square displays like crt tv's, vga monitors, lcd panels, etc.) Otherwise you'll get displaced controls. Set Overlay Opacity to 1.0 Set Show Inputs on Overlay to: Physical(Controller) Set Show Inputs from Port to: 1 CREDITS Special thanks to Reddit user Kuroiryuu for the dark theme idea, and help in color and font optimizations. Overlay config created with the RetroPad editor by Valent-in. Nintendo logos by Dan Patrick and David Pustansky.
  6. Version 1..1

    91 downloads

    1920X1080 Base resolution Fully compatible with the overlay AUTO-SCALE option Animated controller buttons Optional In-screen tube borders (bezel) Dark Theme Portrait Mode included Animated Fast-Forward Button (only on portrait mode) MEGA BEZEL PRESETS (Light and Dark) MEGA BEZEL PRESETS DARK LIGHT RECOMMENDED LANDSCAPE MODE SETTINGS OVERLAY SETTINGS: Enable the AUTO SCALE OVERLAY option. As this overlay is made by elements that stick to the edges, no matter what resolution is used. With this, the overlay won't look deformed if it's not used on a 16:9 display. Set "Show Inputs on Overlay" to "Physical (controller)" Or to "OFF" if overlay flashes on button presses. On the overlay settings set the OVERLAY OPACITY TO 1.0 VIDEO SCALING FOR LANDSCAPE/HORIZONTAL MODE For an aspect ratio screen of 16:9 set the video scaling to 4:3 non integer. And go Full screen. RECOMMENDED PORTRAIT MODE SETTINGS OVERLAY SETTINGS (NOT NEEDED IN UPDATE 1.1) Use the same Overlay setting as for landscape mode. But Also Enable the AUTO ROTATE OVERLAY setting And in your phone enable the AUTO- ROTATION TOGGLE. This would auto switch the overlay to landscape if its hold horizontally, and auto switch to portrait mode if its held vertically. If for some reason it wont switch to portrait mode, and it stays in the landscape mode on the middle of the screen, I added a button on top " SWITCH TO PORTRAIT MODE" touch/click that to force the portrait mode. VIDEO SCALING FOR PORTRAIT MODE For some reason, Auto scaling for portrait overlays is only functional in horizontal elements. Meaning that vertical elements, wont align or stick to the top and bottom of the display. With this in mind, i made the portrait overlay with only horizontal elements. I tested this overlay on phones with screens of an aspect ratio of 16:9, 18.5:9 and 20:9. With these results: - On a screen ratio display of 16:9 set video scaling to 16:10 - On a screen ratio of 18.5:9 and 20:9 set video scaling to 4:3 NOTE ABOUT ANIMATED RESET AND FAST FORWARD BUTTONS RetroArch only allows to "animate" controller buttons, so to "cheat" this limitation, and create an animated non controller buttons, i used a combination of controller buttons. For example if you push in you controller the buttons R3+Y you'll see the reset button animate, but the emulator won't reset. (set a combination hotkey if you want it to). For the FAST FORWARD button, i set it to the R2 button, as i use that button in general for that function.
  7. Hi - noob question I am trying to set up Retroarch with a hard wired PS3 controller. The PC recognised the controller and I can test button pushes with GamePad Detector. Retroarch 1.14.0 also recognises the controller. However, I dont understand the button mapping. On Port1 Controls (Settings > Input > Port1 Controls) the up/down/left/right are mapped to Seek + 60 Seconds etc (see screenshot) So, in game when I press up it seeks + 60 seconds forwards. I am really confused. Any advice very much appreciated Dom
  8. Hi everyone, I have a problem with some roms for NeoGeoCD, for example with Street Hoops, WIndjammers and Soccer Brawl. As an emulator I use RetroArch v1.10.3, as a Core I use SNK Neo Geo CD and as a BIOS I use the UniversalBios 3.3 (but I also downloaded and tested all the others such as front-sp1.bin, neocd.bin, top-sp1. bin etc...). The ROMs I use are verified on redump.org. The problem I have is with the sound effects being heard intermittently or completely disappearing. Music, on the other hand, works great. At the bottom I put a link to a Windjammer video to make you understand the problem. What I tried to do to solve the problem was to use all the BIOS, change the game region, disable the speedhack and the loading skip, change various audio related RetroArch settings such as the audio driver, disable the mixer, changing the latency and other things, but none of these things helped solve the problem! I also tried using a clean install of RetroArch, without going through Launchbox, but I have the exact same problem. Instead, I searched for a different emulator and found NeoRaine. With this the sounds FX are OK, but the music doesn't. But this is not important, the important thing is that I realized that it is probably some problem with RetroArch and not with the ROM or my PC. in the Street Hoops video you can see that even after selecting the team, the opening music of the NeoGeo MVS starts, why? There isn't that music in the original or at least not at that moment of the game! I searched desperately on Google and Youtube but I couldn't find anything about this problem, I saw that many peoples have problems with music but not with SFX. Could anyone with these games please try, or help me understand what the problem might be? Thanks!
  9. I have a problem using RetroArch when i use Game Pause saving and load wont work but using other emulator like pcsx2 work fine. any suggestion ?
  10. Can someone help me, when I start a final burn neo or mame game I get a black screen. The input still works but it has a black screen
  11. Hi i have imported successfully Bally Astrocade to launchbox but unfortunately i cannot get the emulator to work. I have seen some information on the forum but still i cannot figure it out. I have tried mame and retroarch but no success. On retroarch i have tried Mame, mame2014 and MESS core i get a flash of a window and then dissapears. I have also read that i have to do MESS bioses to system folder of Retroarch and i did. With-regards MAME i do not even get the flash window. I have also put the bioses on rom folder of MAME. Any help would be appreciated.
  12. Version 1.2.0

    575 downloads

    First of all i wanna thank @Mr. RetroLust, you can find the official post here Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels with his awesome work. This is just a mass scripted conversion of Mr. Retrolust work added a Mega Bezel shader and some manual tweaks for retroarch, all credits to @Mr. RetroLust and Mega Bezel Community. First a warning, this is for 4K and 1080P resolutions only!! it wont work as intended in other screen resolutions. Instructions: 1- Choose and unzip your config.zip (1080p or 4k) to the retroarch folder, it has the individual game cfgs for finalburn neo and mame cores already has the "mega bezel shader pack" included. regardless of what core run what, the rom names are shared, so for the sake of simplicity, with the exception of the core main .cfg files (MAME.cfg / FinalBurn Neo.cfg) all the other game individual .cfg files are exactly the same. 2. extract "shaders_v110.zip" to the shader folder, it has the default retroarch ":\shaders\shaders_slang\" shaders and the mega bezel special shaders in ":\shaders\shaders_slang\bezel\Mega_Bezel\Presets\", this pack presets in the klyze folder Or you can go to Mega Bezel Community and add the latest version manually, just dont forget to add my presets. Games with flat overlay have a dedicated flat shader, but some look good with either flat or curved, so its up to you. 2a. if you think the mega bezel shader is too taxing for your pc just download "Normal Shaders pack" and overwrite the megabezel ones. 3. unzip all the "overlays_partX.zip" files and place them in the overlay folder ":\overlays\Arcade4k\" This was tested in a clean retroarch install, so if you have a retroarch with some weird settings you may have to adjust the main core cfgs yourself. Again, this was a mass conversion, so you may find some unexpected issues i missed, so just give me some feedback.
  13. Hey LaunchBox, I'm hoping you can help me with a weird issue I'm having. I have RetroArch 64-bit side loaded onto my Nvidia Shield TV and with the latest versions of LaunchBox for Android (0.41 & 0.42) I can't seem to launch any systems through RetroArch. I keep getting a black screen. I can see that RetroArch launches but I have to force close it cause it doesn't go passed the black screen. I'm pretty fluent in tinkering with RetorArch so I'm positive the core configs are correct. I have LaunchBox pointing to the sideloaded 64-bit RetroArch and then also pointed it to the appropriate core (I've also tried with multiple cores). I've tried this with a side loaded 32-bit RetroArch as well as both versions on the Play Store but just ain't having any luck with it. This doesn't seem to be an issue with my standalone emulators (Dolphin, DraStic, Mupen64 FZ, PPSSPP, ReDream, Yaba Sanshiro) as those all launch as intended. I can also confirm that I can run RetroArch and load all those systems/games through there just fine as well. Seems to be a an issue with the script or something communicating between LaunchBox and RetroArch. Thanks in advance and let me know if you need me to provide anything else!
  14. Zombeaver's Retroarch Platform Overlays (Bezels) View File These are from my very-far-from-being-finished Retroarch overlay project. I've been meaning to put these up for a while now, but was waiting to cover more systems but... who knows how long it'll take to get through more, so I figured I'd put up what I have so far. Originally I was just going to create some for Arcade stuff, but then decided to branch out into some other platforms as well. Like I said, this has a really long way to go before it's anywhere close to done. Current platforms covered: CPS1 (5 overlays; 4 horizontal / 1 vertical) CPS2 (4 overlays; 2 horizontal / 2 vertical) MAME (4 overlays; 1 horizontal / 3 vertical) Neo Geo (1 overlay) NES (6 overlays) Sega Dreamcast (1 overlay) Sega Genesis (4 overlays) Sega Saturn (2 overlays) Sharp X68000 (2 overlays) SNES (3 overlays) Sony Playstation (3 bezels of differing widths) Other image/video projects: Submitter Zombeaver Submitted 11/15/2017 Category Platform Bezels/Overlays
  15. Hello. I come to you because I noticed an "error" in launch box and big box. Let me explain. some games with retroachievements are not recognized in LB and BB. I have also tested the retroachievements badges plugin which does not recognize them either. here are some screens. here on LB As you can see at the bottom in the red box no achievements available. No Badges. Nothing on the pause Menu. And nothing in the game menu in BB. But... Perfectly valid under retroarch and it triggers normally. I first thought it was due to the game. I then re-downloaded several versions of the game. I also checked the crc 32 which corresponds to the version of the retroachievements site. Then I tried another game which has not been altered by a patch and it is the same. It's not a very big problem but if one of you has the solution it could be really appreciable. thank you
  16. NES - Animated overlay for Retroarch View File 1920X1080 Base resolution Fully compatible with the overlay AUTO-SCALE option Animated controller buttons Optional In-screen tube borders (bezel) Dark Theme Portrait Mode included Animated Fast-Forward Button (only on portrait mode) MEGA BEZEL PRESETS (Light and Dark) MEGA BEZEL PRESETS DARK LIGHT RECOMMENDED LANDSCAPE MODE SETTINGS OVERLAY SETTINGS: Enable the AUTO SCALE OVERLAY option. As this overlay is made by elements that stick to the edges, no matter what resolution is used. With this, the overlay won't look deformed if it's not used on a 16:9 display. Set "Show Inputs on Overlay" to "Physical (controller)" Or to "OFF" if overlay flashes on button presses. On the overlay settings set the OVERLAY OPACITY TO 1.0 VIDEO SCALING FOR LANDSCAPE/HORIZONTAL MODE For an aspect ratio screen of 16:9 set the video scaling to 4:3 non integer. And go Full screen. RECOMMENDED PORTRAIT MODE SETTINGS OVERLAY SETTINGS (NOT NEEDED IN UPDATE 1.1) Use the same Overlay setting as for landscape mode. But Also Enable the AUTO ROTATE OVERLAY setting And in your phone enable the AUTO- ROTATION TOGGLE. This would auto switch the overlay to landscape if its hold horizontally, and auto switch to portrait mode if its held vertically. If for some reason it wont switch to portrait mode, and it stays in the landscape mode on the middle of the screen, I added a button on top " SWITCH TO PORTRAIT MODE" touch/click that to force the portrait mode. VIDEO SCALING FOR PORTRAIT MODE For some reason, Auto scaling for portrait overlays is only functional in horizontal elements. Meaning that vertical elements, wont align or stick to the top and bottom of the display. With this in mind, i made the portrait overlay with only horizontal elements. I tested this overlay on phones with screens of an aspect ratio of 16:9, 18.5:9 and 20:9. With these results: - On a screen ratio display of 16:9 set video scaling to 16:10 - On a screen ratio of 18.5:9 and 20:9 set video scaling to 4:3 NOTE ABOUT ANIMATED RESET AND FAST FORWARD BUTTONS RetroArch only allows to "animate" controller buttons, so to "cheat" this limitation, and create an animated non controller buttons, i used a combination of controller buttons. For example if you push in you controller the buttons R3+Y you'll see the reset button animate, but the emulator won't reset. (set a combination hotkey if you want it to). For the FAST FORWARD button, i set it to the R2 button, as i use that button in general for that function. Submitter fercho Submitted 10/28/2022 Category Platform Bezels/Overlays  
  17. Version 1.0.0

    15 downloads

    Background artwork for the MAME games Asteroids Deluxe (astdelux.zip) and Space Invaders (invaders.zip). The backgrounds are made for the RetroArch core "Arcade (MAME - Current)", which is the latest version of MAME. Older RetroArch cores are NOT supported! Place the files inside the artwork folder: RetroArch\system\mame\artwork Do not change the name of the files and don't unpack them, otherwise MAME will not recognize the files correctly! MAME should use the backgrounds automatically. If not, press TAB on your keyboard to open the MAME menu, navigate to Video Options >> Screen #0 and select "Upright_Artwork".
  18. PACK 1: https://mega.nz/file/Q9lkHCAJ#tSYp1yCcsFO-ubVO4IeP8jTeetLtdwhvlspsS1TSEz8 PACK 2: https://mega.nz/file/ok1gCS7S#ljpIsjxElsdElxk2_SGkFen9vFHc12OGQe9kTecVmW0 PACK 3: https://mega.nz/file/1pV22S7I#7U2EDRyv9TqC5XUt5tSt4l__-1On6_EApvAB6MARtvU PACK 4: https://mega.nz/file/pxUCjBDa#HilFBFJD21ogg7uAnHngb4JqTqOiep2fX7tsI5H40JA PACK 5: https://mega.nz/file/YsMkgBaQ#vYYbeHd2FtLDp8gDpezE_zPnYXPzwxr54FJU1vz8kAE PACK 6: https://mega.nz/file/1t1FVaqR#QA3R6sdRzA8ovWULIvlBDAxm9xSEa8Mq-XCQ0rb7lko
  19. I installed launchbox and I'm running games with mame roms. When I fetched mame roms directory, I selected retroarch as runtime application. But when the game runs, the graphics are very bad and I would like to enable scanlines when playing any game through retroarch through launchbox. Is there any tutorial for those who don't know anything about these emulators?
  20. Version 2.1

    756 downloads

    Soqueroeu TV Backgrounds Backgrounds for Mega Bezel Shader on Retroarch ---------------------------------------------------------------------------- NOTE: This new package requires updated Retroarch versions (1.9.8 or higher) and Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. ------------------------------------- This is about my original TV backgrounds for use in conjuction with HyperspaceMadness Mega Bezel Reflection Shader. I think lots of people would be pleased to play old games using an actual CRT TV, so I created my own project as a nice way to have a simulated TV… INSIDE your actual TV or monitor. Believe me, this works pretty well! Please consider my work with this project as complete. New backgrounds may or may not eventually appear. Feedback is really welcome. I hope everybody enjoys SOQUEROEU – Mega Bezel TV Backgrounds! ----------------------------------------- What is SOQUEREU - Mega Bezel TV Backgrounds? My TV backgrounds are meant to be used with Retroarch. They are not conventional screen overlays: included presets automatically load configurations for Mega Bezel Reflection shader to obtain maximum retro-feeling. In fact, they are designed to work as an addon to the shader and cannot be used standalone like standard overlays as they don’t have any trasparent region for tube. Why? My idea is to develop special backgrounds to be used while playing close to big screens. Taking inspiration from other designers projects, I started creating my own backgrounds in Photoshop featuring simple TV images. They are intended to as little space for the image tube as possible, bringing comfort for those who play close to big screens. Users may find several spots to improve my work, after all I’m still tranining my skill with graphical tools! Btw, I tried to develop a wide variation of colors and shapes, so they wouldn’t result repetitive. I hope people will enjoy playing games and customizing their experience with my assets. What is Mega Bezel Reflection Shader? This is a collection of special shaders with lots of customization possibilities, as well as beautiful real-time tube reflections! They were developed by HyperSpaceMadness, with feedback from many people who like old games. In my opinion, this is one of the biggest contributions to the retrogaming emulation scene. Requirements Retroarch 1.9.8 or later with simple presets enabled. Slang shaders previously installed in your Retroarch (download from Retroarch’s update menu). Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. Features (v2.1) All backgrouns 16:9 @ 3840x2160 (4K) png format; Day and night presets for a comfortable experience (Night need normal preset for reference); No need for additional advanced preset adjustments; Flat and curve screen presets (NEW); Some graphics have color variations (NEW); Generic graphics for systems without their own TV (NEW); Added Nintendo Wii 16x9 preset (NEW); Added Sega Dreamcast preset (NEW); Systems included: 3DO Atari 2600 NEC PCE Super Grafx NEC PC Engine NEC PC Engine CD NEC PC Engine Duo NEC PC-FX NEC Turbo Duo NEC Turbo Grafx 16 NEC Turbo Grafx CD Nintendo Famicom Nintendo Famicom FDS Nintendo GameCube Nintendo N64 Nintendo NES Nintendo Super Famicom Nintendo Super Game Boy Nintendo Super NES Nintendo Wii (4x3 and 16x9) Sega Dreamcast Sega Mark III Sega Master System Sega Saturn Sega SG-1000 Sega CD Sega Genesis SNK NeoGeo AES Sony Playstation Sony Playstation 2 (4x3 only) To learn more about Mega Bezel Shader, please visit HSM's Forum Libretro page . ------------------------------------------- How to use these backgrounds? This guide assumes that you already use Mega Bezel shaders. It means you must have the Mega Bezel shader pack previously installed. If you haven't used these special shaders yet, look for additional information further down in this document. These backgrouns are in 16:9 @ 3840x2160 format. Presets will always use the Standard version of Mega Bezel. Please note, there are no presets with Advanced parameter in this package. Shader presets use relative path. You can then unzip this pack to any folder from the Retroarch root folder if you wish. If you choose a location other than this guide, consider the locations you determine to find shader presets. 1 - Inside the downloaded .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to Retroarch/shaders/ 2 - When a game is running, load a shader preset. Find presets in one of these directories: Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console-Night Once applied, a shader preset might look like this: NOTE: Some shader generated bezels are combined with a bezel built into the graphic. If you want more freedom to create your own bezel, you can use "solid" graphics available for some of them. This may require editing the file paths in the preset. Beginning Users if it's your first experience with Mega Bezel Shaders, here the complete instructions: 1 - You must have Retroarch 1.9.8 or later (you will not be able to load in previous versions). 2 - You will need Slang shaders previously installed in your Retroarch. Download them from Retroarch's update menu. NOTE: You will only be able to see the Slang Shaders in the Retroarch download list if video drivers is set to Vulkan. It may be necessary to save changes and restart your Retroarch. 3 - You will need Shader Mega Bezel pack. Find the links on the MegaBezel page. 4 - If you have previous versions of Mega Bezel installed, you need to delete the old shader pack. Do not overwrite files, this can cause crashes. 5 - After downloading Mega Bezel pack, see inside the .zip there is a folder called bezel. Copy this folder into the following directory: Retroarch/shaders/shaders_slang. 6 - After downloading the TV Backgrounds pack, inside the .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to: Retroarch/shaders. 7 - Open Retroarch and go to driver options (Settings>Driver>Video). Set the video driver to Vulkan. It also works with GLCore, but seems to be faster with Vulkan. 8 - Still in Retroarch, go to Settings>Video>Scale. Set integer value scale to OFF. Set the screen aspect ratio to match your monitor, for example 16: 9. 9 - When a game is running, load a shader preset. Find presets in one of these directories: /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console-Night Note: A shader preset can take between 5 and 10 seconds to load. On first use, small stutters may occur when navigating through the parameter menus. The loading time can also be a little longer. This happens because the shader is caching the changes. Wait and trust! 10 - If any background appears upside down, access the shader parameters and modify the Flip Viewport Vertical option, in the [FLIP & ROTATE] section. 11 - If you want to change shader parameters, you should know that MegaBezel offers several customization options. Once you have desired result, you can save preset to Core (active core), content directory or whole system. I recommend you save by applying to platform/console folder contents, as each system operates with different display resolutions and a customization may present unwanted results for some other core. IMPORTANT: When saving a preset, make sure you have the Simple Presets feature set to ON. This will save a preset that has a reference to the preset you loaded, along with any parameter changes you made. This is what will keep your presets loading correctly when the shader is updated in the future. Have a good time!
  21. Mr. RetroLust's Mame 4K Bezels - non official retroarch conversion - (4K and 1080p only!!) View File First of all i wanna thank @Mr. RetroLust, you can find the official post here Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels with his awesome work. This is just a mass scripted conversion of Mr. Retrolust work added a Mega Bezel shader and some manual tweaks for retroarch, all credits to @Mr. RetroLust and Mega Bezel Community. First a warning, this is for 4K and 1080P resolutions only!! it wont work as intended in other screen resolutions. Instructions: 1- Choose and unzip your config.zip (1080p or 4k) to the retroarch folder, it has the individual game cfgs for finalburn neo and mame cores and mega bezel shader already setup. regardless of what core run what, the rom names are shared, so for the sake of simplicity, with the exception of the core main .cfg files (MAME.cfg / FinalBurn Neo.cfg) all the other game individual .cfg files are exactly the same. 2. extract "shaders_v110.zip" to the shader folder, it has the default retroarch ":\shaders\shaders_slang\" shaders and the mega bezel special shaders in ":\shaders\shaders_slang\bezel\Mega_Bezel\Presets\", this pack presets in the klyze folder Or you can go to Mega Bezel Community and add the latest version manually, just dont forget to add my presets. The shader is curved by default and looks great in most games but you may find flat is the way to go in some games. to change that, go to "shader > shader parameters > curved = 0" > save shader game override for that game. (P.S. in a future update each games will have the proper flat / curved shader) 2a. if you think the mega bezel shader is too taxing for you pc just choose a simple shader the in \shaders\shaders__Slang\ folder (ex. CRT geom) and save core preset. 3. unzip all the "overlays_partX.zip" files and place them in the overlay folder ":\overlays\Arcade4k\" This was tested in a clean retroarch install, so if you have a retroarch with some weird settings you may have to adjust the main core cfgs yourself. Again, this was a mass conversion, so you may find some unexpected issues i missed, so just give me some feedback. Submitter klyze_pt Submitted 09/15/2022 Category Platform Bezels/Overlays  
  22. Version 1.0.0

    15 downloads

    This script was born to resolve this issues: you want to save disk space you are a rom/iso collector that uses dat file to check your collection with rom manager tool. Actually you cannot find any DAT that support CHD files, so to save disk space you are forced to compress all your isos or cue/bin images in .zip or .7z format you want to play with compressed iso, bin/cue games without extract files you don't want specify cd image extension in command line, but only zip file extension. This script automatically will search for chd, iso, cue, bin (in this order) contained in compressed file. This script can use one of the following tools to mount compressed cd image files: WinArchiver => recommended tool with the best performance. It supports .zip, .7z and rar format. It is a commercial software with a trial period. Prismo File Mount => good tool, totally free, it supports only .zip files. Bad performance with large compressed file, so I don't recommended it for PS2, PS3, PS4 and Wii emulation Daemon Tools => really bad performance, it is free with lite version. It supports only .zip files. Futhermore the script supports these emulators: 1) Retroarch with all cores Command line structure: ZipMountAndRun nameOfCoreOfRetroarchWithoutExtension zipfileWithExtension Real example for Dreamcast emulation: ZipMountAndRun flycast_libretro "4 Wheel Thunder (Europe) (En,Fr).zip" 2) PCSX2 in standalone mode Command line structure: ZipMountAndRun pcsx2 zipfileWithExtension Real example for PS2 emulation: ZipMountAndRun pcsx2 "Ace Combat - Squadron Leader (Europe, Australia) (En,Fr,De,Es,It).zip" 3) Dolphin in standalone mode Command line structure: ZipMountAndRun dolphin zipfileWithExtension Real example for Gamecube emulation: ZipMountAndRun dolphin "Casper - Spirit Dimensions (Europe) (En,Fr,De,Es,It).zip" 4) Mednafen in standalone mode Command line structure: ZipMountAndRun mednafen zipfileWithExtension Real example for Saturn emulation: ZipMountAndRun mednafen "2Tax Gold (Japan).zip" How install the tool for mounting Search setup on google Download and install the tool Create a virtual drive and remember the letter that you should set in my script How to install my script in Launchbox 1) Copy the downloaded file in Launchbox Emulators folder assuring that my script was saved inside own folder: LaunchBox root folder -> Emulators -> ZipMountAndRun -> ZipMountAndRun.cmd See the image below 2) Set variables in my script for setting the tool for mounting files and its directory and the directories of emulators. Please open my script with a text editor and fill " Variables to set" section Variable name => Descrition mountTool => define the tool used for mounting. Value accepted are winarchiver, pfm, daemon daemonPath => path of Daemon Tools Lite, if you install it in default folder it is not necessary to change it winarchiverPath => path of WinArchiver, if you install it in default folder it is not necessary to change it letterForMounting => it is the letter used from virtual drive. This letter must be equals to virtual drive letter that you have created in previous phase. retroArchPath => retroarch path. if your retroarch folder is called "RetroArch" in your Emulators folder don't change the setting. pcsx2Path => PCSX2 path. if you have saved the PCSX2 emulator in RetroArch system folder then don't change the setting. If you have PCSX2 installed in the folder LaunchBox root\Emulators\PCSX2 then you can change this variable to "..\PCSX2" (without quotes) dolphinPath => path for dolphin standalone emulator. if your dolphing folder is called "Dolphin" in your Emulators folder don't change the setting. mednafenPath => path for Mednafen standalone emulator. if your Mednafen folder is called "Mednafen" in your Emulators folder don't change the setting. All the paths that you can set can be absolute or relative. By default the paths of emulators in my script use relative paths. 3) Add ZipMountAndRun like emulators in Launchbox Click on Tools -> Manage -> Emulators Click Add button Insert "ZipMountAndRun" in emulator name textfield Select ZipMountAndRun in Emulators\ZipMountAndRun folder Copy other settings in image below 4) Edit linked platform for ZipMountAndRun emulator Click on Tools -> Manage -> Emulators Select ZipMountAndRun and click on Edit button Select linked platform on the left bar Fill rows like image below including your preferred platforms I hope you can apprecciate my sharing and enjoy your games!!
  23. Hey guys trying to build slowly a good lib with arcade, msdos etc. I have a question which as many times as I google it or tryied, can't figure out what is happening. 1. isntalled Retroarch with doxbox pure, done and working 2. Intstalled MS dos (extracted games) as folder in launchbox done and working Now the issue is this. As many times as I change the controls in Retroarch > Input it doesn't reflect the changes when I run the game from within Launchbox. The settings are saved in Retroarch so I am not sure what I am doing wrong. Any suggestions?
  24. Mount compressed cd images and play View File This script was born to resolve this issues: you want to save disk space you are a rom/iso collector that uses dat file to check your collection with rom manager tool. Actually you cannot find any DAT that support CHD files, so to save disk space you are forced to compress all your isos or cue/bin images in .zip or .7z format you want to play with compressed iso, bin/cue games without extract files This script use 3 different tools that can mount compressed files: WinArchiver => recommended tool with the best performance. It supports .zip, .7z and rar format. It is a commercial software with a trial period. Prismo File Mount => good tool, totally free, it supports only .zip files. Bad performance with large compressed file, so I don't recommended it for PS2, PS3, PS4 and Wii emulation Daemon Tools => really bad performance, it is free with lite version. It supports only .zip files. Futhermore the script supports these emulators: 1) Retroarch with all cores Command line structure: ZipMountAndRun nameOfCoreOfRetroarchWithoutExtension zipfileWithExtension Real example for Dreamcast emulation: ZipMountAndRun flycast_libretro "4 Wheel Thunder (Europe) (En,Fr).zip" 2) PCSX2 in standalone mode Command line structure: ZipMountAndRun pcsx2 zipfileWithExtension Real example for PS2 emulation: ZipMountAndRun pcsx2 "Ace Combat - Squadron Leader (Europe, Australia) (En,Fr,De,Es,It).zip" 3) Dolphin in standalone mode Command line structure: ZipMountAndRun dolphin zipfileWithExtension Real example for Gamecube emulation: ZipMountAndRun dolphin "Casper - Spirit Dimensions (Europe) (En,Fr,De,Es,It).zip" 4) Mednafen in standalone mode Command line structure: ZipMountAndRun mednafen zipfileWithExtension Real example for Saturn emulation: ZipMountAndRun mednafen "2Tax Gold (Japan).zip" How install the tool for mounting Search setup on google Download and install the tool Create a virtual drive and remember the letter that you should set in my script How to install my script in Launchbox 1) Copy the downloaded file in Launchbox Emulators folder assuring that my script was saved inside own folder: LaunchBox root folder -> Emulators -> ZipMountAndRun -> ZipMountAndRun.cmd See the image below 2) Set variables in my script for setting the tool for mounting files and its directory and the directories of emulators. Please open my script with a text editor and fill " Variables to set" section Variable name => Descrition mountTool => define the tool used for mounting. Value accepted are winarchiver, pfm, daemon daemonPath => path of Daemon Tools Lite, if you install it in default folder it is not necessary to change it winarchiverPath => path of WinArchiver, if you install it in default folder it is not necessary to change it letterForMounting => it is the letter used from virtual drive. This letter must be equals to virtual drive letter that you have created in previous phase. retroArchPath => retroarch path. if your retroarch folder is called "RetroArch" in your Emulators folder don't change the setting. pcsx2Path => PCSX2 path. if you have saved the PCSX2 emulator in RetroArch system folder then don't change the setting. If you have PCSX2 installed in the folder LaunchBox root\Emulators\PCSX2 then you can change this variable to "..\PCSX2" (without quotes) dolphinPath => path for dolphin standalone emulator. if your dolphing folder is called "Dolphin" in your Emulators folder don't change the setting. mednafenPath => path for Mednafen standalone emulator. if your Mednafen folder is called "Mednafen" in your Emulators folder don't change the setting. All the paths that you can set can be absolute or relative. By default the paths of emulators in my script use relative paths. 3) Add ZipMountAndRun like emulators in Launchbox Click on Tools -> Manage -> Emulators Click Add button Insert "ZipMountAndRun" in emulator name textfield Select ZipMountAndRun in Emulators\ZipMountAndRun folder Copy other settings in image below 4) Edit linked platform for ZipMountAndRun emulator Click on Tools -> Manage -> Emulators Select ZipMountAndRun and click on Edit button Select linked platform on the left bar Fill rows like image below including your preferred platforms I hope you can apprecciate my sharing and enjoy your games!! Submitter Anthes Submitted 09/01/2022 Category Third-party Apps and Plugins  
  25. Scarletic's Bezels View File Some bezels in style of "nosh01" to work with retroarch cores fullscreen Amstrad-CPC-Bezel-16x9-2560x1440 APF-Imagination-Machine-Bezel-16x9-2560x1440 Apple-II-Bezel-16x9-2560x1440 Apple-MacOS-Bezel-16x9-2560x1440 Atari-800-Bezel-16x9-2560x1440 Atari-Lynx-Bezel-16x9-2560x1440 Casio-PV-1000-Bezel-16x9-2560x1440 Commodore-16-Bezel-16x9-2560x1440 Commodore-128-Bezel-16x9-2560x1440 Commodore-Amiga-CD32-Bezel-16x9-2560x1440 Commodore-CDTV-Bezel-16x9-2560x1440 Epoch-Game-Pocket-Computer-Bezel-16x9-2560x1440 Epoch-Super-Cassette-Vision-Bezel-16x9-2560x1440 Fairchild_Channel_F-Bezel-16x9-2560x1440 FM-Towns-Marty-Bezel-16x9-2560x1440 Funtech-Super-Acan-Bezel-16x9-2560x1440 GCE_Vectrex-Bezel-16x9-2560x1440 Mattel-Intellivision-Bezel-16x9-2560x1440 MegaDuck-Bezel-16x9-2560x1440 Microsoft-MSX-Bezel-16x9-2560x1440 Microsoft-XBOX-Bezel-16x9-2560x1440 (Not yet in Retroarch) MS-DOS-Bezel-16x9-2560x1440 NEC-PC9800-Bezel-16x9-2560x1440 Nintendo-3DS-Bezel-16x9-2560x1440 Nintendo-DS-Bezel-16x9-2560x1440 Nintendo-Game-Boy-Advance-Bezel-16x9-2560x1440 Nintendo-Game-Boy-Bezel-16x9-2560x1440 Nintendo-Game-Boy-Color-Bezel-16x9-2560x1440 Nintendo-Gamecube-Bezel-16x9-2560x1440 Nintendo-Virtual-Boy-Bezel-16x9-2560x1440 Nintendo-Wii-Bezel-16x9-2560x1440 Sega-Dreamcast-Bezel-16x9-2560x1440 Sega-Game-Gear-Bezel-16x9-2560x1440 Sega-Pico-Bezel-16x9-2560x1440 Sharp-1x-Bezel-16x9-2560x1440 Sharp-x6800-Bezel-16x9-2560x1440 Sinclair_ZXSpectrum-Bezel-16x9-2560x1440 SNK-Neo-Geo-AES-Bezel-16x9-2560x1440 SNK-Neo-Geo-Pocket-Color-Bezel-16x9-2560x1440 Sony-Playstation-2-Bezel-16x9-2560x1440 Tiger-Game-Com-Bezel-16x9-2560x1440 Watara-Supervision-Bezel-16x9-2560x1440 Submitter Scarletic Submitted 08/24/2022 Category Platform Bezels/Overlays  
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