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About Me

  1. These custom console themed overlays were edited and assembled by me to play your retro console games with a unique nostalgic bezel on Retroarch. Please enjoy and have fun. Please give me credit and the others involved if you use it on your Youtube channel. Thanks. Most of the original artwork came from ReignStumble. Credit is given to RetroKenesis for the bezel frames. You can download all my console themed overlays here - http://bit.ly/2nbRtPs Here's a Tutorial on how to add them to Retroarch.
  2. I am using the new Android App of Launchbox on my Galaxy Tab 6s Lite and it works well. sure there is a lot of room for improvements compared to the Windows version but I like it. only real downside for me in my set up is that Launchbox is not giving Retroarch the correct system naming, which results in strange naming in the saves and states folder. In Windows everything works like charm. I am using Launchbox on one Android Tablett, Shield and Windows. through all three systems I am using an application to sync these saves and states, so I can continue my game wherever I want to. that's the idea. and it works if I only use Retroarch for this. On Android Launchbox gives a new "code" as the system for every game. I played yesterday a handful of GameBoy Advance Games and each game has its own folder. is this something that can be solved with one of the next iteration / updates of Launchbox or is this an issue with Android and transferring things from one application to another? I hope there will be a solution for this because this would be the reason not to use Launchbox anymore 😞
  3. These Arcade Bezels were made by me and tested on Windows 10 with MameUI and Retroarch running at 1920x1080. Here are my bezels in one large pack. https://bit.ly/2TWXkZQ It's over 5gb to download. This includes most of everything that I made except for the arcade bezels made using Hyperspacemadness's shader reflections. I hope to release those in their own pack sometime soon. Check out my youtube channel. https://www.youtube.com/orionsangel Here's a Tutorial on how to add my overlays to Mame. Donations are welcome and appreciated. ? https://www.paypal.me/orionsangel
  4. Hello all, I am having some issues with controller configuration and hoping someone can help. I play my games using Big Box launched through SteamLink. I recently bought some Vilros Retro Gaming USB controllers. I have setup custom controller config and set the parameters in LaunchBox to use them. All of that works great. However, if I launch Big Box from Steam (both on the PC and using SteamLink), the controllers no longer work correctly inside RetroArch. The controllers work in Big Box and in SteamLink just fine. Its just once I am in game. I went to the quick menu to check the config and everything is working fine. I tested it launching from the PC, launching it from Steam and launch it from SteamLink. Only Steam and SteamLink cause this issue. Has anyone else experienced this issue? Any help would be greatly appreciated. I like use these controllers but need to use the SteamLink as I play in a different room from the PC. I also don’t want to build another PC or use the Raspberry Pi. Also, as a side note. I noticed that when launching from Steam and SteamLink, that the RetroArch control configuration loads 4 times with two controllers plugged in. I think once I saw it load 6 times. See attached image. While taking these screenshots, I also noticed that from the PC it says Retro-bit Genesis and from Steam it says XInput Controller.
  5. I added some new roms and when I tried to launch them from launch box using retroarch it does nothing. No error, no anything. I tried it from big box and it went from "now loading" back to the game page. But if I load it directly through retroarch it works fine. I checked the path to make sure It wasn't loading up a previous version, and it isn't. Not sure how to fix this.
  6. Hi i have imported successfully Bally Astrocade to launchbox but unfortunately i cannot get the emulator to work. I have seen some information on the forum but still i cannot figure it out. I have tried mame and retroarch but no success. On retroarch i have tried Mame, mame2014 and MESS core i get a flash of a window and then dissapears. I have also read that i have to do MESS bioses to system folder of Retroarch and i did. With-regards MAME i do not even get the flash window. I have also put the bioses on rom folder of MAME. Any help would be appreciated.
  7. Version 0.5.0

    1,150 downloads

    These are from my very-far-from-being-finished Retroarch overlay project. I've been meaning to put these up for a while now, but was waiting to cover more systems but... who knows how long it'll take to get through more, so I figured I'd put up what I have so far. Originally I was just going to create some for Arcade stuff, but then decided to branch out into some other platforms as well. Like I said, this has a really long way to go before it's anywhere close to done. Current platforms covered: CPS1 (5 overlays; 4 horizontal / 1 vertical) CPS2 (4 overlays; 2 horizontal / 2 vertical) MAME (4 overlays; 1 horizontal / 3 vertical) Neo Geo (1 overlay) NES (6 overlays) Sega Dreamcast (1 overlay) Sega Genesis (4 overlays) Sega Saturn (2 overlays) Sharp X68000 (2 overlays) SNES (3 overlays) Sony Playstation (3 bezels of differing widths) Other image/video projects:
  8. Version 1.2.0

    117 downloads

    Soqueroeu TV Backgrounds Backgrounds for Mega Bezel Shader on Retroarch ---------------------------------------------------------------------------- This is about my original TV backgrounds for use in conjuction with HyperspaceMadness Mega Bezel Reflection Shader. I think lots of people would be pleased to play old games using an actual CRT TV, so I created my own project as a nice way to have a simulated TV… INSIDE your actual TV or monitor. Believe me, this works pretty well! Please consider my work with this project as complete. New backgrounds may or may not eventually appear. Feedback is really welcome. I hope everybody enjoys SOQUEROEU – Mega Bezel TV Backgrounds! What is SOQUEREU - Mega Bezel TV Backgrounds? My TV backgrounds are meant to be used with Retroarch. They are not conventional screen overlays: included presets automatically load configurations for Mega Bezel Reflection shader to obtain maximum retro-feeling. In fact, they are designed to work as an addon to the shader and cannot be used standalone like standard overlays as they don’t have any trasparent region for tube. Why? My idea is to develop special backgrounds to be used while playing close to big screens. Taking inspiration from other designers projects, I started creating my own backgrounds in Photoshop featuring simple TV images. They are intended to as little space for the image tube as possible, bringing comfort for those who play close to big screens. Users may find several spots to improve my work, after all I’m still tranining my skill with graphical tools! Btw, I tried to develop a wide variation of colors and shapes, so they wouldn’t result repetitive. I hope people will enjoy playing games and customizing their experience with my assets. What is Mega Bezel Reflection Shader? This is a collection of special shaders with lots of customization possibilities, as well as beautiful real-time tube reflections! They were developed by HyperSpaceMadness, with feedback from many people who like old games. In my opinion, this is one of the biggest contributions to the retrogaming emulation scene. Requirements Retroarch 1.9.1 or later with simple presets enabled Slang shaders previously installed in your Retroarch (download from Retroarch’s update menu). Shader Mega Bezel pack V 0.9.019 (2021-06-23) or later Features All backgrouns 16:9 @ 3840x2160 (4K) png format Independent, zero-config presets for night and day experience No need for additional advanced preset adjustments Systems included: 3DO Atari 2600 NEC PCE Super Grafx NEC PC Engine NEC PC Engine CD NEC PC Engine Duo NEC PC-FX NEC Turbo Duo NEC Turbo Grafx 16 NEC Turbo Grafx CD Nintendo Famicom Nintendo Famicom FDS Nintendo GameCube Nintendo N64 Nintendo NES Nintendo Super Famicom Nintendo Super NES Nintendo Wii (4x3 only) Sega Mark III Sega Master System Sega Saturn Sega SG-1000 Sega CD Sega Genesis SNK NeoGeo AES Sony Playstation Sony Playstation 2 (4x3 only) To learn more about Mega Bezel Shader, please visit HSM's Forum Libretro page: https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates/25512/1 . ------------------------------------------- How to use these backgrounds? This guide assumes that you already use Mega Bezel shaders. If you haven't used these special shaders yet, look for additional information further down in this document for first-time instructions. These backgrouns are in 16:9 @ 3840x2160 format. Presets will always use the Standard version of Mega Bezel. Please note, there are no presets with Advanced parameter in this package. 1 - Inside the downloaded .zip you will see a folder called Soqueroeu-TV-Backgrounds. Unzip this folder to: Retroarch / shaders / 2 - When a game is running, load a shader preset. Find presets at: Retroarch/shaders/Soqueroeu-TV-Backgrounds/presets/TV-Console or Retroarch/shaders/Soqueroeu-TV-Backgrounds/presets/TV-Console-Night ----------------- Beginning Users If this is your first use of Mega Bezel shaders, here are the complete instructions: 1 - You must have Retroarch 1.9.1 or later (you will not be able to load in previous versions). 2 - You need to have Slang shaders previously installed in your Retroarch. Download them from Retroarch's update menu. NOTE: You will only be able to see the Slang shaders in the Retroarch download list if video drivers is set to Vulkan. It may be necessary to save changes and restart your Retroarch. 3 - You will need Shader Mega Bezel pack. Find the links on the author's page at the Libretro forum: https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates/25512/1 4 - If you have previous versions of Mega Bezel installed, you need to delete the old shader pack. Do not overwrite files, this can cause crashes. 5 - After downloading Mega Bezel pack, see inside the .zip there is a folder called bezel. Copy this folder into the following directory: Retroarch/shaders/shaders_slang. 6 – After downloading the TV Backgrounds pack, inside the .zip you will see a folder called Soqueroeu-TV-Backgrounds. Unzip this folder to: Retroarch/shaders/ 7- Open Retroarch and go to driver options (Settings>Driver>Video). Set the video driver to Vulkan. It also works with GLCore, but seems to be faster with Vulkan. 8 - Still in Retroach, go to Settings>Video>Scale. Set integer value scale to OFF Set the screen aspect ratio to match your monitor, for example 16: 9. 9 - With a game running, load a shader preset. Find presets at: Retroarch/shaders/ Soqueroeu-TV-Backgrounds /presets/TV-Console or Retroarch/shaders/ Soqueroeu-TV-Backgrounds /presets/TV-Console-Night Note: A shader preset can take between 5 and 10 seconds to load. Wait and trust! 10 - If any background appears upside down, access the shader parameters and modify the Flip Viewport Vertical option, in the [FLIP & ROTATE] section. 11 – If you want to change shader parameters, you should know that MegaBezel offers several customization options. Once you have desired result, you can save preset to Core (active core), content directory or whole system. I recommend you save by applying to platform/console folder contents, as each system operates with different display resolutions and a customization may present unwanted results for some other core . IMPORTANT: When saving a preset, make sure you have the Simple Presets feature set to ON. This will save a preset that has a reference to the preset you loaded, along with any parameter changes you made. This is what will keep your presets loading correctly when the shader is updated in the future. Have a good time!
  9. I've been fighting with this for an hour now reading forum posts, watching videos, and nothing has worked. I'm trying to play a 3DS game using Citra 2018, it works fine in the retroarch outside of launchbox, but inside i click on it and it does nothing. I go to manage my emulators, i download the exe file that the wizard directs me to from inside of launchbox, i put everywhere where all of the videos say to put them, I open up the exe that i linked to launchbox, and i go to download the core, it says it downloaded it, but then it doesn't. It says it does, but i go to the main page and go to "load core" and there is nothing there (other than a cloud controller option). I don't know what i'm supposed to do to make this work inside of launch box, and when i go to the manage emulator and i see all of the cores they all say "core missing" and when i click on them it says "The Retroarch core is missing. Download it to ensure the platforms using them work as expected" but i can't download them, because they won't "stick" in retroarch when i do. what am I doing wrong here?
  10. SOQUEROEU TV Backgrounds View File Soqueroeu TV Backgrounds Backgrounds for Mega Bezel Shader on Retroarch ---------------------------------------------------------------------------- This is about my original TV backgrounds for use in conjuction with HyperspaceMadness Mega Bezel Reflection Shader. I think lots of people would be pleased to play old games using an actual CRT TV, so I created my own project as a nice way to have a simulated TV… INSIDE your actual TV or monitor. Believe me, this works pretty well! Please consider my work with this project as complete. New backgrounds may or may not eventually appear. Feedback is really welcome. I hope everybody enjoys SOQUEROEU – Mega Bezel TV Backgrounds! What is SOQUEREU - Mega Bezel TV Backgrounds? My TV backgrounds are meant to be used with Retroarch. They are not conventional screen overlays: included presets automatically load configurations for Mega Bezel Reflection shader to obtain maximum retro-feeling. In fact, they are designed to work as an addon to the shader and cannot be used standalone like standard overlays as they don’t have any trasparent region for tube. Why? My idea is to develop special backgrounds to be used while playing close to big screens. Taking inspiration from other designers projects, I started creating my own backgrounds in Photoshop featuring simple TV images. They are intended to as little space for the image tube as possible, bringing comfort for those who play close to big screens. Users may find several spots to improve my work, after all I’m still tranining my skill with graphical tools! Btw, I tried to develop a wide variation of colors and shapes, so they wouldn’t result repetitive. I hope people will enjoy playing games and customizing their experience with my assets. What is Mega Bezel Reflection Shader? This is a collection of special shaders with lots of customization possibilities, as well as beautiful real-time tube reflections! They were developed by HyperSpaceMadness, with feedback from many people who like old games. In my opinion, this is one of the biggest contributions to the retrogaming emulation scene. Requirements Retroarch 1.9.1 or later with simple presets enabled Slang shaders previously installed in your Retroarch (download from Retroarch’s update menu). Shader Mega Bezel pack V 0.9.019 (2021-06-23) or later Features All backgrouns 16:9 @ 3840x2160 (4K) png format Independent, zero-config presets for night and day experience No need for additional advanced preset adjustments Systems included: 3DO Atari 2600 NEC PCE Super Grafx NEC PC Engine NEC PC Engine CD NEC PC Engine Duo NEC PC-FX NEC Turbo Duo NEC Turbo Grafx 16 NEC Turbo Grafx CD Nintendo Famicom Nintendo Famicom FDS Nintendo GameCube Nintendo N64 Nintendo NES Nintendo Super Famicom Nintendo Super NES Nintendo Wii (4x3 only) Sega Mark III Sega Master System Sega Saturn Sega SG-1000 Sega CD Sega Genesis SNK NeoGeo AES Sony Playstation Sony Playstation 2 (4x3 only) To learn more about Mega Bezel Shader, please visit HSM's Forum Libretro page: https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates/25512/1 . ------------------------------------------- How to use these backgrounds? This guide assumes that you already use Mega Bezel shaders. If you haven't used these special shaders yet, look for additional information further down in this document for first-time instructions. These backgrouns are in 16:9 @ 3840x2160 format. Presets will always use the Standard version of Mega Bezel. Please note, there are no presets with Advanced parameter in this package. 1 - Inside the downloaded .zip you will see a folder called Soqueroeu-TV-Backgrounds. Unzip this folder to: Retroarch / shaders / 2 - When a game is running, load a shader preset. Find presets at: Retroarch/shaders/Soqueroeu-TV-Backgrounds/presets/TV-Console or Retroarch/shaders/Soqueroeu-TV-Backgrounds/presets/TV-Console-Night ----------------- Beginning Users If this is your first use of Mega Bezel shaders, here are the complete instructions: 1 - You must have Retroarch 1.9.1 or later (you will not be able to load in previous versions). 2 - You need to have Slang shaders previously installed in your Retroarch. Download them from Retroarch's update menu. NOTE: You will only be able to see the Slang shaders in the Retroarch download list if video drivers is set to Vulkan. It may be necessary to save changes and restart your Retroarch. 3 - You will need Shader Mega Bezel pack. Find the links on the author's page at the Libretro forum: https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates/25512/1 4 - If you have previous versions of Mega Bezel installed, you need to delete the old shader pack. Do not overwrite files, this can cause crashes. 5 - After downloading Mega Bezel pack, see inside the .zip there is a folder called bezel. Copy this folder into the following directory: Retroarch/shaders/shaders_slang. 6 – After downloading the TV Backgrounds pack, inside the .zip you will see a folder called Soqueroeu-TV-Backgrounds. Unzip this folder to: Retroarch/shaders/ 7- Open Retroarch and go to driver options (Settings>Driver>Video). Set the video driver to Vulkan. It also works with GLCore, but seems to be faster with Vulkan. 8 - Still in Retroach, go to Settings>Video>Scale. Set integer value scale to OFF Set the screen aspect ratio to match your monitor, for example 16: 9. 9 - With a game running, load a shader preset. Find presets at: Retroarch/shaders/ Soqueroeu-TV-Backgrounds /presets/TV-Console or Retroarch/shaders/ Soqueroeu-TV-Backgrounds /presets/TV-Console-Night Note: A shader preset can take between 5 and 10 seconds to load. Wait and trust! 10 - If any background appears upside down, access the shader parameters and modify the Flip Viewport Vertical option, in the [FLIP & ROTATE] section. 11 – If you want to change shader parameters, you should know that MegaBezel offers several customization options. Once you have desired result, you can save preset to Core (active core), content directory or whole system. I recommend you save by applying to platform/console folder contents, as each system operates with different display resolutions and a customization may present unwanted results for some other core . IMPORTANT: When saving a preset, make sure you have the Simple Presets feature set to ON. This will save a preset that has a reference to the preset you loaded, along with any parameter changes you made. This is what will keep your presets loading correctly when the shader is updated in the future. Have a good time! Submitter soqueroeu Submitted 07/30/2021 Category Platform Bezels/Overlays  
  11. Version 1.0.0

    1,782 downloads

    Hi guys! For two years, I've been taking advantage of the content made available by many people without sharing the little work I've done. I'm making up for this by offering you some custom bezels for retroarch. They are based on the "Bezels Project". Some of them are totally made and others are mixes of bezels found everywhere on the web and some are only slightly modified. Enjoy it ... "DeepL translation"
  12. Atari Jaguar Bezel Pack View File Made for RetroArch, Naming based on No-Intro. Submitter Beakerman Submitted 07/11/2021 Category Platform Bezels/Overlays  
  13. Version 1.0.0

    15 downloads

    Made for RetroArch, Naming based on No-Intro.
  14. There's an incomplete list of cores in the "Edit Emulator > Associated Platform" tab inside of LaunchBox I have multiple Cores installed in RetroArch that are not showing up in this list inside of LaunchBox. How do I add the cores that are missing?
  15. Version 1.0.0

    378 downloads

    Wasn't a fan of how small a screen all the gba bezels/overlays seemed to want me to have. It might be pixel perfect or w/e I dunno and I'm just a scrub, but I wasn't a fan. So I repurposed a wallpaper I found on google images. It's about as basic as you could expect from a bezel. Used mGBA in retroarch, all default settings except Integer Scaling turned ON. Oh I forgot to add, it's for a 1920x1080 display.
  16. How do I force LaunchBox to use a single instance of RetroArch? As I'm swapping between games in the LaunchBox library I'm ending up with dozens of RetroArch instances in my Windows 10 Taskbar, each running a different rom.
  17. Version 1.0.0

    502 downloads

    My desktop resolution is 2560x1440 Retroarch resolution Aspect Ratio 19:14
  18. My LucasArts Bezels/Overlays for ScummVM View File Tested in Retroarch 1.9.3 My desktop resolution is 2560x1440 Shader crt-geom.glsl Submitter Aniv Cuderoes Submitted 06/20/2021 Category Platform Bezels/Overlays  
  19. Version 1.0.0

    30 downloads

    Tested in Retroarch 1.9.3 My desktop resolution is 2560x1440 Shader crt-geom.glsl
  20. Hello, I've been looking through this forum and across the internet for a day and change now, and I've really wanted to avoid posting this before at least trying to find some way to make this work myself. I'm currently setting up some Dreamcast games, using RetroArch Flycast core. In RA, it works a treat, no bother at all. In LB, I get this screen: And this pops up in the bottom left: So, I right clicked the game, in this case, Street Fighter III: 3rd Strike (absolute banger of a game), and selected this file to launch it specifically: Which is this .gdi file here: It launches, no bother at all. However if I am just double clicking the title, I can tell it's using one of the .bin files, because I get the MAME/Naomi Error 01 business above. So it does work in LB, but only if I manually select this. Is there a way I can have LB look for say, the .gdi file only? Or set it so that it will only launch through a specificed version? Or perhaps there's something in RA I can do with the core settings to specify per title? I'm a bit miffed by this, would appreciate any help at all. And any questions I can answer to help this along, just ask. Thanks in advance for any help.
  21. I've been having a loooong standing issue getting my mame games running in LaunchBox, took a long break and now I'm back at it determined to make this work. To start fresh and skip the old details: I recently downloaded the new 0.231 non-merged romset. To keep things simple for troubleshooting, I picked ~30 games and got them to work in mame 0.231. I reinstalled RetroArch and downloaded the mame 2003 plus core and scan directory only would find 4 games. I figured this out by performing a manual scan and it found all the games in the directory, Appears to be a RA bug, but most of these games will not play in RA and says they are missing files. If I try to play the games in RA, the game loads then just navigates back to LaunchBox main menu. In LaunchBox, RA emulator I can install the mame-current core, perform a manual scan and play the games successfully. I've read all the info out there and perhaps I'm just missing something. Here are my questions What am I not understanding/missing about the romset and how to get it working with the RA emulator, mame 2003 plus core? I previously used the clrmame pro guide by CriticalCid to upgrade from 0.222 > 0.231 but still had issues. Do I need to rollback my new 0.231 to a certain version to work with mame 2003 plus core? I also downloaded the 0.231 CHD's, do I just add the respective folders to the ROM directory? I believe I found the samples, assume these are just dropped in the samples directory? Can anyone find my .xlsx file that had my parts list I researched? ? Thanks in advance for any clarity you can provide me!
  22. Hey guys, any help would be appreciated. I'm not sure what's happening, but in retroarch while using my arcade cabinet, down is up and up Is down on the joystick. I've changed it numerous times and it still reverts to going the wrong way. I've entered retroarch through the game, through launch box, I've done everything I know to do. However, I can't get this fixed. I've attached a video going through what exactly I'm talking about even showing the settings. Here's the video of what I'm talking about. https://youtu.be/h3zs81ORJT4 I honestly don't know where to go from here. MAME works perfectly.
  23. Flinkken

    Delicate issue

    Hello, I have a delicate issue which i have tried get my head around for some time now, ive tried googling a solution but allways end up nowhere or generally something about one end of the issue, I have a little Intel Nuc with bluetooth LMP 8 core 4.2 and i have connected 2 Playstation 4 controllers to this NUC, i use retroarch for emulating most of the emulators and two specific ones for gamecube and ps2 (dolphin and pcsx2) I also use Ds4windows Ryochan7 version 3.0.1 currently. Now to my issue, ive been trying to get my ps4 controllers to act as when i start either one of the controller in random order i want the first controller starting up to act as player 1 which i have created a profile named "player 1" in ds4windows and a "player 2" profile aswell, my problem is that whenever i switch to the other controller in one situation because of low battery example, that controller gets profile "player 1" as it should in ds4windows, but in retroarch i will have to remap buttons and reconfigure that controller as "input 1" if i switch controller. Maybe this is an easy configuration or its impossible to get it to work this way, does anyone have some thoughts on approach or ideas to make this happen? Br Flinkken
  24. Hi I think this is a looooong shot, since I can't find anything on this subject via Google, but does anyone know if it's possible to apply Pokes to games in Fuse running on Retroarch? I've recently made the switch from Spectaculator and have realised this feature seems to be missing. cheers!
  25. Hey guys, I just recently discovered that when scanning zipped files inside of playlist on retroarch, it runs insanely slow. Is there any magic settings or tweaks for the pc version to scan roms faster?
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