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Found 207 results

  1. So I've followed this tutorial meticulously a few times AND , and still cannot get the games to load when clicking play. They DO WORK if I go into Bigbox/Game/Retroarch/Load Content.... The only difference is my Retroarch is v 1.6.0 , but the tutorial is for 1.2.2 and there is no option to do at 4:58 "turn on configuration per-core" Many thanks in advance
  2. Version 1.0.1


    Here are the 6 Overlays/Borders used in Mega Man LC recreated for use with RetroArch and using the Bezel Project NES template. Enjoy!
  3. Mega Man Legacy Collection Bezels for RetroArch View File Here are the 6 Overlays/Borders used in Mega Man LC recreated for use with RetroArch and using the Bezel Project NES template. Enjoy! Submitter Riffman81 Submitted 02/10/2019 Category Game Media  
  4. Version 1.0.0


    My desktop resolution is 2560x1440
  5. stevencostner

    My GameBoy Games Bezels/Overlays

    My GameBoy Games Bezels/Overlays View File My desktop resolution is 2560x1440 Submitter stevencostner Submitted 02/08/2019 Category Platform Bezels/Overlays  
  6. Version 1.0.0


    Bezels/Overlays Version B include logo (Sega, Treasure etc..) My desktop resolution is 2560x1440 Shader crt-geom.glsl Retroarch resolution Aspect Ratio 19:14
  7. Version 1.0.1


    My desktop resolution is 2560x1440 Shader crt-geom.glsl Retroarch resolution Aspect Ratio 19:14 Credits for the original Bezel/Overlay Super Mario World & Secret of Mana By nadonate
  8. Super Mario Bros. 3 NES - Bezel Overlay View File A 16:9 overlay/bezel for Super Mario Bros. 3 (NES) it comes with two different styles this one and other with only the background curtains You can use it with retroarch or launchbox via a retroarch core. Unzip into the overlays folder in retroarch to use If anyone have any questions or have a issue with the overlay feel free to comment. Enjoy! Submitter ASR-94 Submitted 02/07/2019 Category Platform Bezels/Overlays  
  9. Version 1.0.0


    A 16:9 overlay/bezel for Super Mario Bros. 3 (NES) it comes with two different styles this one and other with only the background curtains You can use it with retroarch or launchbox via a retroarch core. Unzip into the overlays folder in retroarch to use If anyone have any questions or have a issue with the overlay feel free to comment. Enjoy!
  10. Guwanges

    Multiple Controller Setup

    So I just got going with BigBox and I'm loving everything so far. But I need one thing to work that I'm having a helluva time with. Basically I have an Xbox360 Arcade Stick plugged in at all times as my go-to player1 controller. Works great in BigBox/Emulators. Fantastic. Now, I also want a 2nd controller that I can keep plugged in as player2, which is a PS4 dualshock controller. It's working... kind of. I'm able to use the player2 (PS4) controller in BigBox, but the button mappings are off. In particular the start button is mapped to L2 and no button combos seem to execute the emulator shutdown command (set to back + start on my xbox360 player1 controller). So, that's a problem. Why don't i just launch games with the player1 controller, you ask? Well, because I don't only want the player2 controller for an ACTUAL player2, but also as an alternative controller (when I want to use the pad rather than arcade stick). If I can even sort this bit of business out, my next problem is in Retroarch. Retroarch registers the player2 (PS4) controller fine, but when I start a game with it, it apparently sets it as player1, but of course I want to have different button mappings which I would set to player2 in Retroarch, but it's forcing player1's mappings. Any help with any of this would be greatlly appreciated.
  11. It keeps sending me to the BIOS screen with "Drive Empty" messages! I've tried everything I can think of, running the .cue files, the other files, all of it! What the heck do I do?!
  12. Hi, i am trying to setup Saturn for the first time, i have a full tosec set and am trying to use beetle saturn in retroarch. However i have a problem everything imported into launchbox just fine but nothing will launch. When i try to launch any game i get Visual C++runtime error from Retroarch, this is the same Retroarch that a lot of my other systems use so i know it works, but to double check i downloaded a fresh Retroarch same issue. I also get the same error when trying to launch a game directly from retroarch as well, i have the bios files so that shouldnt be the issue either. Anyone have any idea whats going on here? Im attaching some screenshots to help demonstrate the issue. Thanks in advance.
  13. I was asked to post my program here that I started over on the RetroArch Forums. Shout-out to lordmonkus. You can update your RetroArch Nightly builds and Cores in a few clicks instead of manually off the website. It is still in testing, if you experience a bug or crash, send me a message. Download https://stellarupdater.github.io Check for new versions as this is in development. Please update only once per day to conserve Libretro server bandwidth. Program requires 7-zip installed in order to unzip the files. ----------------------------------------------------------------------------------------------------------------------------------------------------- How it works: It analyzes http://buildbot.libretro.com/nightly/windows/ Gets the latest 7z file Extracts and overwrites exe's to your RetroArch folder Updates latest cores How to use: All you need is the exe. It's portable, no install. Select your RetroArch folder, click Update. It will download the latest Nightly 7z and extract only retroarch.exe and retroarch_debug.exe to your folder. The Check button will preview the file URL before downloading. It should not overwrite your configs, but keep a backup before updating. If RetroArch is installed in Program Files folder, you may need to Run As Administrator. Menu Options New Install - Installs RetroArch, Redistributables, & Cores. Replaces Configs with default. Upgrade - Upgrades RetroArch to the latest version, including Redistributables and Configs. RetroArch - Updates RetroArch to the latest version, excluding Redistributables and Configs. RA + Cores - Updates RetroArch and currently installed Cores. Cores - Updates currently installed Cores. New Cores - Installs Cores that are newly releseased or missing from your current install. Redist - Installs Redistributables. Helpful if RetroArch won't start after update. New Install: To install RetroArch and Cores for first time use (Large download): Create a RetroArch folder on your computer Select the folder Select New Install from the Download menu. Don't use this option to Update or if you already have it installed. Please conserve Libretro bandwidth. If you don't need Nightly alpha builds, consider using the Stable version1 before installing. Cores Update: Select your RetroArch main folder Select Cores from the Download menu Click the Check button to preview download (optional) Click Update It will check if Server Core Dates are more recent than PC Core Dates. Downloads only Cores you currently have, won't add more. Temp zip files are stored in %appdata% and deleted when complete. To Exclude Core from Updates Download List Click Check Button → Uncheck the Cores you don't want to update → Close Out → Click Update It won't save the checkbox states (for now), you will need to exclude again each time you update. Keep a backup of your important cores in case of accidentally overwriting Requirements: 7-Zip or WinRAR to extract 7z Older Windows may need .NET Framework 4.5 installed. Old versions of Windows 7 may need to be updated to SP1 Run as Administrator if accessing Program Files path (should be default). Notes: Only a few updated cores are released on the Server each day, not all. Server Time might be ahead of your PC Time, making some cores appear newer. Buildbot Displayed Modified Times are not the same as the Parsable HTML Times. This software is in Beta Testing.
  14. joelfabiani

    Xbox One (UWP Port)

    Hi guys, With yesterday news from retroarch launching an xbox port (dev mode) on early 2019 I've been wondering, is it feasible to LaunchBox to do the same? Swiching between retail/dev mode to play new and retro games with the outstanding interface of LB would be amazing. Thank you,
  15. Version 1.0.0


    I wanted to give back with some of my own Platform overlays/bezels I use via Launchbox & Retroarch My_1080p_Overlays.zip
  16. When I crank up Reicast's internal resolution to something like 1920x1440, it looks great, and runs great when I'm using Retroarch on its own. However if I launch the same games via Launchbox, Retroarch is crashing when using any Reicast internal resolution other that 640x480. Is there a conflicting configuration somewhere that Launchbox would care about? One that doesn't Retroarch when running independently? Update: Looks like the crashing is dependent on shaders, everything works great with no shaders enabled, once enabled starting a game from Launchbox crashes Retroarch. Update 2: Narrowed it down further to crashing only when a shader alters geometry, I can work around that but I'm still curious why this would only come into play when launching from Launchbox?
  17. Hi! I stumbled upon a problem with the NAOMI and NAOMI 2 system. I tried different emulators and each one has his own problems. Can't figure it out. If hope to get one of these emulators to work. First Emulator: DEMUL v0.7 alpha I can get DEMUL to launch through Launchbox but it give me the error:"Unable to find 'epr-21576d.ic27' in romset naomi". But that file is located in the directory that I assigned to the games and roms. The type of game rom files are *.zip and contains type *.ic* files. Maybe I'm using incompatibele rom files? In the settings menu I tried already the 3 different rom options (gdrimage, gdrCHD, gdrDEMUL). What's the correct one with these type of files? Command lines (-run=naomi -rom=) are put in the right place, Correct boxes are checked. Note: I also use DEMUL for Sammy Atomiswave and that works perfect with launchbox. Once you put in the proper command line (-run=awave -rom=) and check the right boxes. Second Emulator: RetroArch 1.7.5 with reicast core Starting the game in RetroArch through Launchbox works, the game starts but I get black screen. I know the game is in running the background because I hear sound when I use the controls. I used the epr-21576g.ic27 (2048kB) that I renamed and put in the ...\system\dc\ folder. Help Thx a bunch!
  18. This issues has been driving me nuts for weeks. I can’t seem to figure it out. I’m trying to configure Retroarch for the first time. I want to use it to emulate NES, SNES, Sega Genesis, etc on my Arcade. The arcade has an Xtension 2 player control panel, configured for keyboard inputs. Works just fine with MAME games & the standalone MAME emulator. But I’m just focusing on NES & Retroarch for now. This should be simple, since I just need to enter control inputs for up, down, left, right, A, B, Start & Select. I just can’t figure out Retroarch. I’ll load the NES core in Retroarch (NestopiaUE), then go to Input and then Input User 1 Binds. I assume these are the general inputs for Retroarch overall. Not sure if I need to setup a config file for each core tho. This should be simple, but it’s not. I head down to the User 1 D-pad settings. The correct settings should be up, down, left, right arrow keys. When I press enter to change & then press down on my joystick, the key is changed to keypad2, not down. So all my settings are set to keypad8, keypad2, keypad4, keypad6. It doesn’t matter if I enter inputs with the joystick or arrow keys on the keyboard. Doesn’t matter if the keyboard number lock is on or off. So when I launch an NES game, the joystick controls do not work. I’m at a loss how to fix. I suppose I could manually change the config file in notepad++, but I cannot locate the config file on my hard drive, and I’m not sure if config files need to be made for each core. And if individual config files need to be created, how do I get them to launch with each Retroarch core? Setting up my Arcade has been a ongoing battle every step of the way. So damn frustrating. This shit is going to take me years. Any help appreciated.
  19. Hi guys, I am spending the last few weeks putting all my effort on this core to save more storage on my drive mainly using chd games but as long as I've been playing around with it is not giving me an easy time. I am finding some difficulties when running PAL games. Some of the won't load (they do in bin/cue or pbp on ePSXe) or they are showing faults on the bios screen and the overall aspect ratio (screen grabs below). I have tried different settings in the core options but it doesn't seem to change anything. What I want to avoid after a huge batch convert of all my PAL games into chd, which are a ton, is spending hours checking one by one if they work properly on Mednafen. Any suggestions? Many thanks!
  20. Like many people here I am a RetroArch whore That means I use Overlays to add borders to some things...To fair I dont actually use many overlays but then again my setup has never been polished and tends to be a testing ground more than an actual game machine. Cant help but tinker.... Anyway I totally love bezel artwork and enjoy collecting bezels for all systems (not so much Arcade) I would love to put a big global pack together in Metalzoic's Mega Bezel Pack style (if your familiar) for everything except Arcade.....PM me if your interested. I guess the size of a pack like that will probably need a home on a decent server. I expect EmuMovies is the obvious place if they will have it. So here are my ongoing projects.... Adding Overlays to the Libretro Repo's...They are free to download from the below links. Just click "clone" and "download as zip" Console Type Mainly or Collections like @Nyny77 and @nosh at the moment. https://github.com/libretro/overlay-borders Arcade Type (RetroArch is well suited to Arcade Overlays....best use MAME or RocketLauncher) https://github.com/libretro/arcade-overlays I also just started helping out @JamesBaker with his Bezel efforts All that info will be here eventually http://emulationguide.com/james-baker or his YouTube https://www.youtube.com/channel/UCxNgRrtLSth94xOHNUHqUfw @MetalVinnie are you cool for me to share your New Black Box NES bezels in the above places? (When time permits) If you missed those they are here I LOVE A BEZEL
  21. Hello, To clarify my question I want to launch an arcade rom through Retroarch but use a different core than what I usually use. For example the rom I want to launch is the 6-player version of X-Men Arcade and the core I usually run with all my arcade roms is mame2016, but because of screen issues I want to run X-Men with the basic mame core. This is what the game looks like running mame2016: and this is what it looks like running mame: I want it to look like the second image and the only way to do so is to run the basic mame core. So my question is that is it possible to launch X-Men with the basic mame core through LaunchBox while still being able to launch all my other arcade roms with the mame2016 core? Thank in advance!
  22. retroFuture

    MAME Lag Reduction

    I'm very impressed with RetroArch's lag-reducing run-ahead system. However, I'm very disappointed that it doesn't work with the MAME core (due to lack of save-states). The FinalBurn Alpha core in RA is great because of the runahead feature, but it would be fantastic if the MAME core could also utilise this amazing feature (especially as MAME supports more games than FBA). I am currently using the standalone version of MAME (0.198), but the lag is noticeable. Does anyone have any suggestions on how to reduce it? Thanks
  23. These custom console themed overlays were made by me to play retro console games on Retroarch. I wanted these overlays to evoke a nostalgic feeling. Please enjoy and have fun. Please give me credit if you use it on your channel. Thanks. You can download them here - https://bit.ly/2qRffPJ Here's a Tutorial on how to add them to Retroarch. Please donate if you can. So I can keep bringing you more bezels. It's appreciated. 👍 https://www.paypal.me/orionsangel
  24. Hi guys, im using the latest version of retroarch, ive downloaded the mupen core and im able to play my n64 games. Only thing is, on Mario 64 or Ocarina of Time it wont save my Gamesession. If i restart the game theres no SaveGame. Does anyone else encounter this problem? If i use the parallel core, the save works on mario 64, but it wont on ocarina of time. I dunno anymore what to do. Maybe someone of u knows a solution for my prob. and well yeah, im using launchbox / bigbox premium as my frontend
  25. Castlevania II: Simon's Quest - Bezel Overlay View File A 16:9 bezel/overlay themed for Castlevania II: Simon's Quest Designed for use with retroarch or launchbox. Unzip and drop into 'overlays' folder for retroarch use. Submitter nadonate Submitted 11/05/2018 Category Platform Bezels/Overlays