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Found 221 results

  1. Version 1.0.0

    5 downloads

    To commemorate the upcoming Genesis Mini, I created some new 4K overlays. Some of these will be fine for other systems, but they match the 80s / 90s Genesis style best. These are inspired by the official overlays, but by no means exact copies. To use, enable integer scaling, and use 4:3 apect ratio.
  2. 4K Sega Genesis Mini Retroarch Overlays View File To commemorate the upcoming Genesis Mini, I created some new 4K overlays. Some of these will be fine for other systems, but they match the 80s / 90s Genesis style best. These are inspired by the official overlays, but by no means exact copies. To use, enable integer scaling, and use 4:3 apect ratio. Submitter Arcanthur Submitted 06/17/2019 Category Platform Bezels/Overlays  
  3. Can't seem to find the answer to this, though I found a very similar post, that seems to have gone unanswered: I have my bin/cue Neo Geo CD games loading directly from Retroarch using the FBAlpha core. But, I cannot seem to get these to launch form within Launchbox. I used to do this through RocketLauncher, but i'm sick and tired of using it and would like to streamline things. Any ideas? I'm probably missing something simple... i'm still a little new to LB.
  4. Hello, I seem to be having trouble with getting my retroarch emulator to run smoothly as far as vsync goes. I always have some screen tearing no matter what I do in retro arch. When i run other games or emulators they run quite smoothly. not sure if Retro Arch is just not good at implementing vsync. I have tried enabling vsync in retroarch, disabling it, turning on HARD Vsync and many combinations of these setting on or off but to no avail. I have also enabled and disabled vsync in my nvidia control panel. There is also a display of your monitors estimated refresh rate, i have tried manually adjusting it but since it fluctuates so much it seem impossible to get it to work. Is there anything else I can try or anything you would reccomend to work? I have also tried rolling back my nvidia driver. My specs are as follows 7/16/16 latest version of retro arch Core i7 Geforce 960m with latest drivers Windows 10 anniversary update. Also note I am on a laptop, and I do switch between the laptop display and my TV which may be causing the issue. Thanks
  5. Hi, i made a 1080p LOZ Minish Cap bezel using the Game Boy player based overlay made by DaneeBound i used integer scale in mgba retroarch but it doesn’t fill the whole screen area my pc has a 1366 x 768 display i want to know if there is a configuration that fills the screen area
  6. Current version date: 8-30-18 - Updated overrides to use new aspect ratio numbers for Retroarch 1.7.4 (they will not work correctly with older versions). Older versions of the overrides are still available for older versions of Retroarch. Introduction: There were two overall goals with these: Goal #1 was to ensure that the image was properly scaled to the top and bottom of the screen for all of my games. Something you'll notice if you play a lot of PSX games using RA Beetle PSX is that the aspect ratio settings that work best (scale to the top and bottom) for one game doesn't necessarily do the same for another game. This is because there's a wide array of resolution modes used in the PSX library that are entirely game-dependent, so what works for one thing won't necessarily work for another. Thankfully, overrides give us the flexibility to custom tailor these as we need from one game to another. What I found worked best was one of three scenarios: "AR Setting 1" Aspect Ratio = Core Provided Integer Scaling = Off "AR Setting 2" Aspect Ratio = Custom Custom Viewport Width = 1600 (5x) Custom Viewport Height = 1200 (5x) Integer Scaling = On Other Aspect Ratio = Custom Custom Viewport Width = [customized per game] Custom Viewport Height = [customized per game] Custom Viewport X = [customized per game] Custom Viewport Y = [customized per game] Integer Scaling = Off Most games fall into one of the first two categories. AR Setting 1 is what I'm using as a Core Override base. AR Setting 2 was used in per-game overrides as needed and when something more unusual came up I created a per-game override using custom width, height, X, and Y settings. Goal #2 was to setup each game to use the appropriate controller settings for that specific game. During the lifetime of the PSX there was quite a range of controllers, starting with the regular old d-pad-only gamepad up through the original dual shock controller. Support for the later controllers varied by game. The original pad (called "PS1 Joypad" in Retroarch) + Analog to digital type = Left Stick is used as the Core Override base. If the game supported it, either Dual Analog or Dual Shock was used as an override. For these, the analog to digital type is set to none (because otherwise you'll still be sending d-inputs) unless it's one of the instances where a game actually supported the vibration function of the dual shock controller but did not support actual analog input (there are a number of such cases); for those the analog to digital type is set to left stick just like the original PS1 Joypad ones, but you'll have vibration as well. Complete PSX and Saturn Audit Sheet 483 PSX / 109 Saturn titles covered The sheet shows what was used for each game along with the name of the relevant override file. The file name is important because it must match the filename of the game you want to use it with exactly in order for Retroarch to know that it needs to apply it. This means you're going to need to rename the configs to match your game if it's named differently. On that note, I'm using .m3us for all multi-disc games (.pbps would work as well), which means that there's only one override for those games (because it just needs to match the .m3u/.pbp filename) but if you don't use one of those and just have several disc images that you individually direct at Retroarch, separate overrides would need to be made to match each disc filename. You should really be using either .m3u or .pbp for those though... Another caveat is that these are designed for a 1080p display; if you're using a different resolution, the AR settings more than likely won't be correct for you. If a game used AR Setting 1 and the original controller, no game override is necessary as those are covered by the core override. Also, these are designed for the Core Option settings of Renderer = Software and Internal Resolution = 1x (native). You might be able to get away with alternate settings for those, depending on the game, but I can't guarantee the AR settings will be correct. This is the full list of core options (from retroarch-core-options.cfg) that I normally use for Beetle PSX HW (note that 32-bit color depth doesn't actually do anything in software rendering, but I leave it there for when I do want to try out either vulkan or opengl renderers, at which point I turn dithering mode to off; the PGXP options don't do anything in software mode either): One final note is that I'm using the CRT-Hyllian-Multipass shader in the core override (Beetle PSX HW.cfg) so that will apply to all your games unless you change it in the core override. You can edit the Beetle PSX HW.cfg file and change the "video shader = " line to a different shader or just remove the entire line. You could also just do this via Quick Menu -> Save Core Override, but you'll need to be careful that you don't accidentally overwrite a setting that you actually need as a base for these to work (listed below). CRT-Hyllian-Multipass is a good one because it looks good, it's super lightweight, and it looks correct even without integer scaling (which is super important for these). CRT-Aperture is a good choice as well. Oh, and a final final note (we'll call this Goal #3) is that there are some PSX (and Saturn) games (primarily fighting games) that are in interlaced 480i format. I made some custom deinterlacing shader presets that I use for these games to remove interlacing artifacts and it's enabled in their overrides (they're noted on the audit sheet). The presets are included below. These just need to be placed in the base Retroarch\shaders folder. The overrides need to be placed in your Retroarch\config folder so the path should look like Retroarch\config\Beetle PSX HW\[config name].cfg Notes on the Saturn overrides can be found here and here. Beetle PSX HW Overrides 8-30-18 (RA 1.7.4+).zip Beetle Saturn Overrides 8-30-18 (RA 1.7.4+).zip CRT Deinterlacing.zip Older (pre RA 1.7.4) versions: Let me know if you have any questions or issues! Obviously this isn't everything in the PSX library - I curate my library so I've "only" got a little under 500 PSX games but this makes a big dent.
  7. Recently went back into RA to add my PSX games to Launchbox, and where once they ran fine (I remember setting them up and testing several many months ago last year), now I only get a black screen when I start them up. I can hear them but not see them. Happens with both GL and Vulkan, and my BIOS files are in the right place, named correctly, and verified. Any idea how to fix the issue? My specs are as follows: Windows 8.1 3.8 GHz processor 16GB RAM AMD Radeon R7 370 graphics card Thanks!
  8. I need help getting my Sega CD ROMs to work in RetoArch on the PS Vita. I’m getting an error message when I try to run a game, plus some of my games arn’t even showing up when I scan the directory (like my Mad Dog games). I can’t get a single Sega CD game to work. All of my other ROMs work for my other systems like SNES, SGEN, etc... I really confused right now and I don’t really even understand how RetroArch for the PS Vita works. I’ve got other systems to work and for the games to show up when scan the directory. Please give me help like I’m a noob because I am really struggling getting everything to work.
  9. I need help getting my Sega CD ROMs to work in RetoArch on the PS Vita. I’m getting an error message when I try to run a game, plus some of my games arn’t even showing up when I scan the directory (like my Mad Dog games). I can’t get a single Sega CD game to work. All of my other ROMs work for my other systems like SNES, SGEN, etc...
  10. Hi all! i would really like to use MAME in Retroarch, but I can't seem to get games to launch. Every time I try, nothing happens or it opens and then crashes. I have the standalone MAME emulator, but I'd like to use Retroarch for its input mapping organization. The MAME rom version I have is 0.181. Which version of MAME do I use in Retroarch? Do I have to do anything with any BIOS files besides have them in the System folder? Is there anything I need to do in Launchbox itself? Any help would be appreciated! Thanks!
  11. figured out how to copy the post I'm going to post this answer in a few different areas on the forum. I have been trying to figure out how to launch retroarch mame for the systems that don't have a stand alone core. I have finally found a mostly elegant solution 1) Add a New Emulator - I have named mine RetroArch MAME console cores Add your retroarch.exe Make sure to check "Don't use quotes..." 2) Tab over to the Associated Platforms Here's the magic sauce example 1 "neocdz -cdrm \"%romfile%\"" example 2 "a5200 -rp \"F:\Roms\Atari 5200\" -cart \"%romfile%\"" example 3 "coleco -rp F:\Roms\ColecoVision\ -cart \"%romfile%\"" The reason for the "Don't use quotes" and adding this as a new emulator is because of the special thing we have to do to the command line using mostly the same arguments has standalone mame/mess you have to have all the arguments in double quotes " but because of how Windows handles long file names with spaces the locations have to be in quotes to. This throws retroarch/the windows commandline off. This is where the \ before the double quote at the beginning and the \ before the closing double quote per directory/location. Also we can use the launchbox variable %romfile% to help make this work. 3) On top of all that you also have to specify the rompath if the mame core hasn't generated an ini with the rompath. This is needed for the bios of the core you are loading. If all your mame console bios files are in the same dir you could just use that for each entry The core will generate ini files for each system after first run. 4) I also edited my retroarch core options file. I probably enable boot to bios but I don't at the moment. There is my setup for launching roms through retroarch mame. I hope this helps
  12. Hello again everyone, looking for more help on an issue. I have retroarch setup to run sega32x, genesis and sega master system. When I try to play sega32x in launchbox it goes to a black screen. When I try and run genesis and master games they all work. They are all on the same core in retroarch. Can anyone help me to get the sega32x games to run? Thank you.
  13. Version 1.0.0

    44 downloads

    OVERLAYS FOR RETROARCH SETTINGS Video Aspect Ratio: Custom Custom Aspect Ratio X Pos.: 640 (4K) / 320 (FHD) Custom Aspect Ratio Y Pos.: 120 (4K) / 60 (FHD) Custom Aspect Ratio Width: 2560 (4K) / 1280 (FHD) Custom Aspect Ratio Height: 1920 (4K) / 960 (FHD) Integer Scale: Off Overlay Overlay Opacity: 1.00 Overlay Scale: 1.00 Shaders zfast_crt + ewa_curvature Shader Passes: 2 Shader #0: zfast_crt Shader #0 Filter: Linear Shader #0 Scale: 5x Shader #1: ewa_curvature Shader #1 Filter: Linear Shader #1 Scale: Don't care Shader Parameters Scanline Darkness - Low: 9.00 Dark Pixel Brightness Boost: 1.30 Mask Effect Amount: 0.20 Mask/Scanline Fade: 0.30 EWA Curvature: 0.05
  14. Generic CRT Overlays - Integer Scale OFF (4K / FHD) View File OVERLAYS FOR RETROARCH HORIZONTAL SETTINGS Video Aspect Ratio: Custom Custom Aspect Ratio X Pos.: 480 (4K) / 240 (FHD) Custom Aspect Ratio Y Pos.: 0 Custom Aspect Ratio Width: 2880 (4K) / 1440 (FHD) Custom Aspect Ratio Height: 2160 (4K) / 1080 (FHD) Integer Scale: Off Overlay Overlay Opacity: 1.00 Overlay Scale: 1.00 VERTICAL - 8:9 ASPECT RATIO SETTINGS Video Aspect Ratio: Custom Custom Aspect Ratio X Pos.: 960 (4K) / 480 (FHD) Custom Aspect Ratio Y Pos.: 0 Custom Aspect Ratio Width: 1920 (4K) / 960 (FHD) Custom Aspect Ratio Height: 2160 (4K) / 1080 (FHD) Integer Scale: Off Overlay Overlay Opacity: 1.00 Overlay Scale: 1.00 Submitter lfan Submitted 03/09/2019 Category Platform Bezels/Overlays  
  15. Version 1.0.0

    58 downloads

    OVERLAYS FOR RETROARCH HORIZONTAL SETTINGS Video Aspect Ratio: Custom Custom Aspect Ratio X Pos.: 480 (4K) / 240 (FHD) Custom Aspect Ratio Y Pos.: 0 Custom Aspect Ratio Width: 2880 (4K) / 1440 (FHD) Custom Aspect Ratio Height: 2160 (4K) / 1080 (FHD) Integer Scale: Off Overlay Overlay Opacity: 1.00 Overlay Scale: 1.00 VERTICAL - 8:9 ASPECT RATIO SETTINGS Video Aspect Ratio: Custom Custom Aspect Ratio X Pos.: 960 (4K) / 480 (FHD) Custom Aspect Ratio Y Pos.: 0 Custom Aspect Ratio Width: 1920 (4K) / 960 (FHD) Custom Aspect Ratio Height: 2160 (4K) / 1080 (FHD) Integer Scale: Off Overlay Overlay Opacity: 1.00 Overlay Scale: 1.00
  16. Vintage Computer Monitor Overlays (4K / FHD) View File OVERLAYS FOR RETROARCH SETTINGS Video Aspect Ratio: Custom Custom Aspect Ratio X Pos.: 640 (4K) / 320 (FHD) Custom Aspect Ratio Y Pos.: 120 (4K) / 60 (FHD) Custom Aspect Ratio Width: 2560 (4K) / 1280 (FHD) Custom Aspect Ratio Height: 1920 (4K) / 960 (FHD) Integer Scale: Off Overlay Overlay Opacity: 1.00 Overlay Scale: 1.00 Shaders zfast_crt + ewa_curvature Shader Passes: 2 Shader #0: zfast_crt Shader #0 Filter: Linear Shader #0 Scale: 5x Shader #1: ewa_curvature Shader #1 Filter: Linear Shader #1 Scale: Don't care Shader Parameters Scanline Darkness - Low: 9.00 Dark Pixel Brightness Boost: 1.30 Mask Effect Amount: 0.20 Mask/Scanline Fade: 0.30 EWA Curvature: 0.05 Submitter lfan Submitted 03/09/2019 Category Platform Bezels/Overlays  
  17. Good afternoon, For experimental purposes, I decided to setup Project 64 just to see how it compared to RetroArch. In terms of graphics, I'm actually pleasantly surprised and glad I took the time to set up the new emulator. For testing purposes, I decided to throw in Majora's Mask. To my surprise, I saw that the language text was set to Japanese by default in RetroArch. However, it comes up in English in Project 64. I wanted to know if anyone knows why this is, and more importantly, if anyone knows how to change the language text so I can play the game in English in RetroArch. Thank you.
  18. Hey, just installed launchbox to see what everyone is talking about so. I had a look at the official guide to install retroarch for launchbox but there where no instructions for putting an existing install in. On retro arch I am using a 64bit installer variant for windows at the default location with no custom directory settings. please help, Thanks EDIT: Solved by sundongak
  19. So I've followed this tutorial meticulously a few times AND , and still cannot get the games to load when clicking play. They DO WORK if I go into Bigbox/Game/Retroarch/Load Content.... The only difference is my Retroarch is v 1.6.0 , but the tutorial is for 1.2.2 and there is no option to do at 4:58 "turn on configuration per-core" Many thanks in advance
  20. Version 1.0.1

    26 downloads

    Here are the 6 Overlays/Borders used in Mega Man LC recreated for use with RetroArch and using the Bezel Project NES template. Enjoy!
  21. Mega Man Legacy Collection Bezels for RetroArch View File Here are the 6 Overlays/Borders used in Mega Man LC recreated for use with RetroArch and using the Bezel Project NES template. Enjoy! Submitter Riffman81 Submitted 02/10/2019 Category Game Media  
  22. Version 1.0.0

    70 downloads

    My desktop resolution is 2560x1440
  23. My GameBoy Games Bezels/Overlays View File My desktop resolution is 2560x1440 Submitter stevencostner Submitted 02/08/2019 Category Platform Bezels/Overlays  
  24. Version 1.0.0

    136 downloads

    Bezels/Overlays Version B include logo (Sega, Treasure etc..) My desktop resolution is 2560x1440 Shader crt-geom.glsl Retroarch resolution Aspect Ratio 19:14
  25. Version 1.0.1

    403 downloads

    My desktop resolution is 2560x1440 Shader crt-geom.glsl Retroarch resolution Aspect Ratio 19:14 Credits for the original Bezel/Overlay Super Mario World & Secret of Mana By nadonate
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