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Found 20 results

  1. Hi, I've been setting up exodos games in LaunchBox via Rocketlauncher. When running a game directly from RocketLauncher, dosbox opens, launches the game in fullscreen, and the bezel displays correctly. When launching from Launchbox, the game launches, but it is hidden behind the game startup screen. I've tried the individual and combinations of startup override settings, but nothing works other than disabling the startup screen, which is a shame as that's a pretty cool feature. Looks like its some sort of window focus issue. Would be glad to try any other tweaks/settings if anyone ha
  2. RocketLauncher for LaunchBox (beta) View File RocketLauncher for LaunchBox * This is a standalone application. What it is: RocketLauncher for LaunchBox automates the configuration of RocketLauncher so that you can quickly and easily get setup to use bezels, fades, and other RocketLauncher features. This app will read your LaunchBox configuration, convert the platforms to their RocketLauncher-friendly naming convention, let you choose RocketLauncher features to enable, and then write everything into RocketLauncher's configuration files.
  3. Starting a series of setup videos for LaunchBox x RetroArch x RocketLauncher. Platform: Apogee BK-01 Emulator: RetroArch Core: MAME Driver: apogee Romset: MAME softwarelist Video - Table of Contents This is how you properly load the MAME core in RetroArch using softwarelists. In the video I cover the following: 1. Usage Instructions - How to load the cassettes through RetroArch (RA), switching between fully and partially emulated keyboard, load data blocks and play. 2. Identify Media Type - How to identify which media type to use and in which slot as well as crosscheck
  4. Hey all, I posted this on the RocketLauncher forums but thought you guys might also like to use them. I'm making bezels for use with RocketLauncher. They're designed for 1920x1080 displays. I'll be making each to be as least distracting as possible while at the same time still filling in those ugly black bars. I've created a logo background for each system. See here for a few examples: I've also enhanced some of my old handheld bezels like so: You can view all the bezels here: https://mega.nz/#F!WYkGkaoA!oILq-t4Ohofc-dy-6qcG7A Ju
  5. hey all, i have been told to post here my problem to see if it can be resolved. First thing i should say is that i had a few problems with the System to begin with. I installed the roms as you normally would but ran into problems launching them through RocketLauncher as it was not sending the file to RL it was sending the Full path to file which meant as i was a hyperspin user the RL was being sent a shortcut lnk file as the rom (Its set up this way in RL so it can pass the rom audit with all roms being detected) so i was told on discord that in order to use cemu properly its best to set
  6. I have downloaded a pack of Actionmax shooter games and I wanted to add them to LaunchBox. They play well from the batch file but I am having difficulty adding them to rocket launcher or directly to launchbox. Mad Dog, Mad Dog 2 etc...
  7. I've updated the video tutorial for setting up ScummVM with Launchbox and Rocketlauncher. Please let me know if you find that it doesn't work or you run into any issues with the new video. Your voice is heard here. Thanks. Go to this link for the files used in this video. https://mega.nz/#!m8ZVSS7Z!GCNRE6b_MvY3CcfV_t_qSb5cSFcM0AtA4xyZTtjvZkU I've read that some people are having issues using ScummVM within Launchbox. I understand Jason has some potential fixes in mind to make importing ScummVM a simpler process (hell, he may have already fixed this for all I k
  8. Omen Bezels View File Here are my bezels/overlays for RetroArch and RocketLauncher. They are designed to make figuring out a system's controls easily. Some systems have multiple layouts for different controller mappings (pictured are 4 N64 layouts). I will release a template soon, so you can make your own bezels. Submitter Omen Submitted 02/27/2018 Category Platform Bezels/Overlays  
  9. Hello, I'd be grateful if someone could help with this. I have multiple versions of many games for the Commodore c64. I know my problem has something to do with my folder hierarchy or file naming. I just don't know how to go about organizing to fix the problem. Example: California Games has several versions, from different sceners of the time, so I have them laid out like this: California Games (Epyx) <- Folder [ESI] <- Folder California Games (Disk 1 Side 1).d64 California Games (Disk 1 Side 2).d64 [REM] <
  10. MAME games launch and run fine through the RocketLauncher UI. I disabled 7zip as well as made sure RocketLauncher in launchbox is set to NOT extract zip files. Are there any other troubleshooting tips I could try?
  11. HI! any of the Rocketlauncher users ever get bezels to display on Nintendo BS-X Satellaview. I get the two black borders on each side and have my _Default folder setup and names correctly, but no bezels. Thanks!
  12. Fade Screens for RocketLauncher View File Since LB will likely get loading screens soon, I've decided to share my RocketLauncher fade screens. Included is a template so you can make your own fade screens. Submitter Omen Submitted 02/27/2018 Category Third-party Apps and Plugins  
  13. I got the rocket launcher to make overlays happen for each my systems but the issue is when I get to sega game gear. I need to push scale to 1.45 and have rest at 1.0.
  14. I'm trying to run rocketlauncher on my pc and i get an error that says this cappp can not on your pc anybodyelse getting this issue with rockelauncher Thanks
  15. Hi, I recently has started taking another jab at RL and got it setup and running via various video tutorials. My new problem now is that when it launches MAME 1.77 it just shows a black MAME screen that says "loading game 0%" and it stays like that. When I press ESC, it doesnt close the window and I have to hit the taskmanager to close the MAME 1.77 by force. These are very small roms files and disable 7z and rom checking in RL, but the game will not load. Outside of RL and only using LB, i have no issues. I want to use RL because i have been told that this is how to ha
  16. Okay so, I used Launchbox --> Retroarch before but rocketlauncher offered a lot of nice features so i decided to give it ago. Forever later after i finally got it working properly i noticed i don't have custom configs for every console i'm using inside Retroarch (nintendo64, nes etc). So i looked through RocketLauncher and i found the "CLI Parameters" which i assume stand for something along the lines of 'command-line parameters'. Which is great, it's the same as the the option in launchbox called "Default Command-Line Parameters" where you put in your config source per console. Thing is i
  17. Hi, I'm having issues with some roms not running correctly from LaunchBox, although they run fine if run via the RocketLauncher UI. I'm using the default command line parameters provided by Launchbox when selecting Rocket Launcher as the emulator. Basically, instead of the game launching, the rom file opens up in 7zip. Other 7zip roms work fine from Launchbox. The ones that don't work in Launchbox do work when run from the Rocketlauncher UI, so I know the rom is good. There's nothing in the RL log, so it looks like the command isn't getting that far. it looks more like its jus
  18. ----This was posted in the RocketLauncher forums as well,so I basically copy and pasted the post to here..I figured a lot of my media might possibly be valuable to this community,even though it's purpose is for RocketLauncher----- -----EDIT: I'm not sure why my text is all black from here down,or if it's just my screen and doesn't effect anyone else,but sorry if it is----- Hey all! For anyone that does not know me,I have been running a Youtube channel for a while now,and collecting all sorts of media to fill Pause with,as well as making Fade screens and other various frontend artwork
  19. After seeing jaythompson's awesome RLauncher demo, I figured I'd post my own. I have a love/hate relationship with RLauncher, but I do feel it adds a lot to the LB experience, especially Fade Screens and the Pause menu. Not only can you customize fade in and fade out screens on a per platform level, but also on a per game level, which I highlight toward the end of the video. About halfway through the video I show off Game Manual support, which you can use in game via RLauncher's pause menu, which is also highly customizable. The video is 5 minutes long but I think it's worth it. If anyone is h
  20. I was watching the last stream and I saw many people saying that hate RL and how it acts or has bugs? Can you elaborate on what is the negative effect of using it versus the builtin system of emulators of LB? What are the pros and cons? I have everything configured in RL and things work great so far and is independent of the front-end I use. Some have mentioned "What parts do you want integrated into LB from RL"? Thanks!
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