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Found 6 results

  1. Hi everyone, i finished my cabinet and started playing but noticed something terrible. When i use games on retroarch it doesn't saves or better, it does, but when i close it and open again the game, the save doesn't exist. I noticed even that if i close the content instead of forcing the closure of retroarch it works good but in my cabinet i cannot do that, to come back to the big box menù i use an ahk that force the closure of the emulators. Any suggestion to solve it? Thank you very much.
  2. Hey there, I'm trying to install LaunchBox (with Big Box) on an arcade cabinet. Everything works fine so far. The idea is that this arcade cabinet will be open for public (let's say around 50 people a day) and I don't want people to be able to fool around with the settings or being able to open game folders and mess with the files, etc... I just want it to be a closed off/monkey proof environment. So my question is: - Is there anyway to close off/hide these settings for the public (maybe by adding a password or something)? At the moment people can easily enter the "Options" and access/change almost EVERYTHING just by pressing ESC or Back one time. They can also select "Open Folder" and access the game files when a game is selected. There must be an easy way to block this off for the general public and I'm certain that many people would agree. Any tips?
  3. Hi all! Have just discovered this wonderful system to emulate and compilate everything in one place and after trying a couple of console systems so far, I am wondering if there is any way of saving the progress of the game. I am not sure if this is based on the emulator being used or if there is some universal way of doing it through LaunchBox. This is something configurable in Retroarch by means of a key combination. Not sure if it's the same here. Many thanks!
  4. Hi everybody, it tooks more time than i expected but i finished the first version. Currently it's an alpha, i need feedback. It's in debug mode with a window tracing all the work on the game treated. I link the github profile, there is all. https://github.com/daerlnaxe/Pack-My-Game Current version Alpha10 PackMyGame x64 PackMyGame x86 Help on the git-hub page (wiki in progress) What it do: It copies then compress everything about a game contained in the db of LaunchBox app. It generates a short xml file with the main information about the game It takes images, pdf manual, video, music, rom file. It takes also the cheatcode files if you fill the path ('GameName-.') It generates a tree view file. 7z and zip compression Why ? Because as a french gamer i wanted to save everything i fill about my games and keep it for later, just in case there was a problem. Note Use it only with roms. Don't move or delete files from the source (never) Ask before to overwrite roms, manuals, music, video that are in the working directory meanwhile the copy (the target directory) Currently it ask a global permission to overwrite for the image/pictures files, even if there is no image file in the the destination folder. The clones are added only if they are grouped with a main in LaunchBox Compression 7z and zip
  5. On systems that have multiple regions (ex. PlayStation) I would like the default game list to have a filter for North America. BigBox has the ability to set a filter like this but I do not see any way to save this filter nor make it the default when loading in the future. Hoping I'm missing something simple here? I know that I could create "playlists" in LaunchBox but that's not really what I'm after. I don't want a new platform, just to filter down an existing one. The other option I see is to sort all the games in LaunchBox by region and then bulk hide the ones I don't want. The already existing filter option is still the ideal method though, just need it to persist. Side note (feature request): Would be handy if the filter dialog could query a distinct pick list for a given field. Thanks a bunch for any help or info!
  6. Hi, I just tried installing launchbox and big box and it works great except for one thing. Saving game. I'm using ZSNES Emulation, in big box (I think even in launchbox) when I play game (say super mario world), There are 2 scenarios: 1. If I choose to play --> playing games --> then at one point the game ask if I wanted to save --> I choose save --> press escape to quit the games --> try to play again --> the game does not have that save point (It does not even create the .srm file)??? 2. If I choose to open zsnes --> then from the emulator menu choose to play the games --> then playing games --> following the same step as above --> when I try to play again --> the save point is actually getting saved (the .srm file is actually getting created). Why is that? Is there anyway to solve this, so I dont have to go to zsnes emulator first? kinda losing the purpose with all those fancy Graphic on big box, just to ended up opening it up through zsnes. Thank you
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