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Found 24 results

  1. Hi, I made this script to start DeSmuMe (Stand-alone. Not RetroArch) in fullscreen automatically. These are the steps for using the script: 1) Extract the attached file "desmume.zip" in the folder where you have the executable of the emulator. 2) Open "desmume.vbs" with a text editor and replace "DeSmuME_0.9.11_x86.exe" with your executable file name. Save the file "desmume.vbs" 3) On launchbox go to Tools / Manage Emulators, select your DeSmuMe emulator and click Edit. 4) In "Emulator Application Path" select "desmume.vbs" file (Filter All Files in Browse) instead of the emulator executable. In "Default command-line parameters" enter "/rompath:" Check the option "No space before ROM" Click ok 4) Play Little Red Riding Hood's Zombie BBQ (If you bought it ) I'm a noob in vbscript, if you know an easier way to solve this problem, tips are welcome. (Sorry for bad Great Britainnnish) desmume.zip
  2. Does anybody know how I can find out the full path of ROM file for Running or Exit Scripts? My intention is to run "vmrun.exe" - where I can pass the full path of the rom file - in my case this is a VMX file: I am reading about the variable "%1%" in many threads here, but this seems only work, when I use a separate AHK script. But I don't want mess my LaunchBox with additional AHK scripts. If possible - I would like make use of the onboard possibilities of LauchBoxs "Running Script" and "Exit Script" freature ...
  3. Version 1.0.0

    33 downloads

    Allows you to Easily use multiple instances of Bigbox on each PC to improve speeds in navigation by splitting up platforms and running them from a single app. Also allows you to customize each instance to use different themes, platform videos, etc.. Includes a ReadMe in the folder I wrote this AHK script to make it easy to run multiple instances of Bigbox on the same PC. The reason I did this was I noticed my main LB/BB rig was getting so big that navigation was starting to slow down, especially in arcade using the newer themes. It was even worse on the older PC's thoughout he house. I got the idea that maybe if I split the platforms up into different copies of LB/BB I might get a smoother experience, especially on older PC's and it worked. The script can be easily changed and customized to your needs. It's simple to change the images, background, layout, number of instances, etc. with much more than Notepad++. It takes a little work to set things up, but works pretty well after your done. Just extract it and put the "The Game Zone" folder where you want. Here is what you need do to Prepare: - this is most of the work 1. Make a copy of your Launchbox folder before doing anything just as a backup in case you have a boo-boo and something gets messed up. That makes it easy to go back. I'd leave it alone until finished. 2. If your game media, including roms, (images, videos, music, manuals) is within your Launchbox folder, you will need to move or make a copy of it all to a centralized location Outside the default Launchbox folder. This excludes your Platform Categories, Platforms, Playlists folders and startup videos. Mine is actually on a shared NAS folder. This keeps you from creating and having multiple copies of your roms and game media in a later step. 3. Next, you need to edit the paths to each of them in the "Folders" section of Launchbox by right clicking on a platform, then Edit > Folders (tab) and navigate each of them to where you put the media OR edit the Platform xml (../Launchbox/Data/Platforms) files with Notepad++ so Launchbox uses the new centralized media locations. Notepad++ is faster and easier, but more chance of errors. 4. After your media is in a centralized location, you can delete it all from your default Launchbox folders. 5. Next, make multiple copies of your edited Launchbox folder and rename them the following (only if you wish to use the script "As Is"): LB-Arcade LB-Retro LB-Modern by default the script uses your normal Launchbox instance for the Master system. 6. Lastly, you will need to edit the AHK script to match the different path instances that you have chosen. Mine are as follows and what the script is using by default: D:\Gaming\Apps\LB-Arcade D:\Gaming\Apps\LB-Retro D:\Gaming\Apps\LB-Modern D:\Gaming\Apps\LaunchBox (master system with all platforms) After everything is all set up and working, you can play with modding to your taste and needs. TIPS: I do all my maintenance work in my master instance and use Syncthings to copy the appropriate platform xml files to the appropriate LB instances, that way I do the work once and the other instances are updated automatically. Yep, I'm lazy! There is a shortcut in the folder to drop on the desktop. You might have to fix the icon for it (copy of it in the "The Game Zone" folder), since my paths may be different than yours. I think that's it. This is my first AHK script and was fun learning about AHK. You can do much more with it than I imagined. Feel free to post questions, comments, suggestions and share what you come up with. -Enjoy
  4. The Game Zone (Multiple BB Instances via AHK script) View File Allows you to Easily use multiple instances of Bigbox on each PC to improve speeds in navigation by splitting up platforms and running them from a single app. Also allows you to customize each instance to use different themes, platform videos, etc.. Includes a ReadMe in the folder I wrote this AHK script to make it easy to run multiple instances of Bigbox on the same PC. The reason I did this was I noticed my main LB/BB rig was getting so big that navigation was starting to slow down, especially in arcade using the newer themes. It was even worse on the older PC's thoughout he house. I got the idea that maybe if I split the platforms up into different copies of LB/BB I might get a smoother experience, especially on older PC's and it worked. The script can be easily changed and customized to your needs. It's simple to change the images, background, layout, number of instances, etc. with much more than Notepad++. It takes a little work to set things up, but works pretty well after your done. Just extract it and put the "The Game Zone" folder where you want. Here is what you need do to Prepare: - this is most of the work 1. Make a copy of your Launchbox folder before doing anything just as a backup in case you have a boo-boo and something gets messed up. That makes it easy to go back. I'd leave it alone until finished. 2. If your game media, including roms, (images, videos, music, manuals) is within your Launchbox folder, you will need to move or make a copy of it all to a centralized location Outside the default Launchbox folder. This excludes your Platform Categories, Platforms, Playlists folders and startup videos. Mine is actually on a shared NAS folder. This keeps you from creating and having multiple copies of your roms and game media in a later step. 3. Next, you need to edit the paths to each of them in the "Folders" section of Launchbox by right clicking on a platform, then Edit > Folders (tab) and navigate each of them to where you put the media OR edit the Platform xml (../Launchbox/Data/Platforms) files with Notepad++ so Launchbox uses the new centralized media locations. Notepad++ is faster and easier, but more chance of errors. 4. After your media is in a centralized location, you can delete it all from your default Launchbox folders. 5. Next, make multiple copies of your edited Launchbox folder and rename them the following (only if you wish to use the script "As Is"): LB-Arcade LB-Retro LB-Modern by default the script uses your normal Launchbox instance for the Master system. 6. Lastly, you will need to edit the AHK script to match the different path instances that you have chosen. Mine are as follows and what the script is using by default: D:\Gaming\Apps\LB-Arcade D:\Gaming\Apps\LB-Retro D:\Gaming\Apps\LB-Modern D:\Gaming\Apps\LaunchBox (master system with all platforms) After everything is all set up and working, you can play with modding to your taste and needs. TIPS: I do all my maintenance work in my master instance and use Syncthings to copy the appropriate platform xml files to the appropriate LB instances, that way I do the work once and the other instances are updated automatically. Yep, I'm lazy! There is a shortcut in the folder to drop on the desktop. You might have to fix the icon for it (copy of it in the "The Game Zone" folder), since my paths may be different than yours. I think that's it. This is my first AHK script and was fun learning about AHK. You can do much more with it than I imagined. Feel free to post questions, comments, suggestions and share what you come up with. -Enjoy Submitter The Papaw Submitted 05/25/2022 Category Third-party Apps and Plugins  
  5. Hello, First post here. I've been trying to find a way to get antimicro to run then launch a game. Then, when the game exits, so does antimicro. This is my first time scripting and it looks like I've got it right. It works in Launchbox, but in Big Box the shell [cmd window] stays active on the screen instead of the game. At this point I would need keyboard or mouse interaction to continue, which I do not want. Any suggestions? Here's my script so far: cd C:\Program Files (x86)\AntiMicro start antimicro.exe cd C:\LaunchBox\Games\Windows\Mortal Kombat 4 start /b /wait mk4.exe cd C:\Program Files (x86)\AntiMicro taskkill /F /IM antimicro.exe
  6. I'm asking for help with the AHK hotkey script. I got help here regarding AHK scripts for PCSX2. And I googled further, but there are some things that I haven't been able to solve. I want to make the desired hotkey action when the select button is pressed and the arrow key of the xbox360 (x-input) pad is pressed. For example, if you press the DPAD right button while holding down the select button, the save slot will change to the next slot, and if you press the DPAD left button while holding down the select button, the save slot will change to the previous slot. I also want to create a combination of a select button and an analog joystick. The purpose is to configure the hotkeys as above. I desperately want help. Thank you for your interest. Here is the script I made. Joy5:: Joy6:: Joy7:: Joy8:: Press= SetTimer, WatchAxis, 5 return WatchAxis: { GetKeyState, SelectButton, Joy7 GetKeyState, StartButton, Joy8 GetKeyState, L1Button, Joy5 GetKeyState, R1Button, Joy6 GetKeyState JoyZButtons, JoyZ JoyZButtons := Round(JoyZButtons) PressPrev= %Press% PressNext= %Press% if (SelectButton = "D") { if (L1Button = "D") { ; Load state SendInput {F3} Sleep 750 } else if (R1Button = "D") { ; Save state SendInput {F1} Sleep 750 } else if (JoyZButtons > 60) { ; Prev slot Press=LZ if Press= %PressPrev% return SendInput, {Shift down}{F2 down} Sleep 750 SendInput, {F2 up}{Shift up} Press= } else if (JoyZButtons < 40) { ; Next slot Press=RZ if Press= %PressNext% return SendInput {F2} Sleep 750 Press= } else if (StartButton = "D") { ; This section closes PCSX2 when pressing Escape WinClose, ahk_exe {{{StartupEXE}}} } } }
  7. This is probably a long shot. Not sure if this would even be possible but I thought i'd throw it out there, see if someone with scripting knowledge could help me out. I have well over 1000 rom hacks across different systems, and i've made separate platforms for each system with rom hacks. Each platform has an XML file in LaunchBox\Data\Platforms and I'd like to figure out if there is a way to create a new text file named from part of the <ApplicationPath> tag, then copy the <Notes> tag to the associated file. Example: Create Legend of Zelda [ROMHACK] (Triforce Power) (v3.6).txt from <ApplicationPath>Games\Nintendo Entertainment System (Hacks)\Legend of Zelda [ROMHACK] (Triforce Power) (v3.6).zip</ApplicationPath> , then take everything between the <Notes></Notes> tags and copy that into the associated text file Hopefully that makes sense. Obviously, if it would need to take everything between the tags, rather than just a section, I could deal with that (if the system can deal with the backslashes or create a directory structure matching the full path between the tag) Also interested in doing the reverse, finding the rom name based on the text file name, then just copying the contents of the text file into the <Notes> tag for the associated game in the XML file
  8. Hi All, I am looking for ahk script that will allow me to hold "button 10" on my arcade stick for 5 seconds to exit out of an emulator. The code below that was submitted in the noob script section will exit on key press only. $joy10:: ; my start button { Process, Close, {{{StartupEXE}}} ;closes emulator } thanks in advance bman
  9. Version 1.0.0

    33 downloads

    I had a lot of duplicate MS-DOS games, and when I tried to use the "Consolidate roms for MS-DOS" tool, it would just say "The selected platform is not an emulated ROM-based platform." But I had so many duplicates that not consolidating them was not an option. So I wrote a script that imitates what the tool did for my PlayStation library. It seemed to work for me; now I only see one entry per game and I have the option of "additional apps" for the others. Usage instructions: - Download Python: https://www.python.org/downloads/ - Double click on the script or run it via command line `python path/to/file` - Enter a full path to the platform you wish to consolidate - Note: the platform should not have been consolidated already (i.e., it should have no additional apps for any game) - Platform XML files are located at LaunchBox\Data\Platforms - Script will generate a file called {file name}-consolidated; backup your previous XML file and then rename the new file to take its place - Make sure to remove all other XML files for the newly consolidated platform from the Data\Platforms folder or Launchbox may use one of those old/undesired files Here is the original question I asked on the forums about solving this:
  10. Platform Consolidation Script View File I had a lot of duplicate MS-DOS games, and when I tried to use the "Consolidate roms for MS-DOS" tool, it would just say "The selected platform is not an emulated ROM-based platform." But I had so many duplicates that not consolidating them was not an option. So I wrote a script that imitates what the tool did for my PlayStation library. It seemed to work for me; now I only see one entry per game and I have the option of "additional apps" for the others. Usage instructions: - Download Python: https://www.python.org/downloads/ - Double click on the script or run it via command line `python path/to/file` - Enter a full path to the platform you wish to consolidate - Note: the platform should not have been consolidated already (i.e., it should have no additional apps for any game) - Platform XML files are located at LaunchBox\Data\Platforms - Script will generate a file called {file name}-consolidated; backup your previous XML file and then rename the new file to take its place - Make sure to remove all other XML files for the newly consolidated platform from the Data\Platforms folder or Launchbox may use one of those old/undesired files Here is the original question I asked on the forums about solving this: Submitter ikinsey Submitted 04/24/2020 Category Third-party Apps and Plugins
  11. Hello, currently I have created a small script with AutoHotKey in "Tools -> Manage Emulators -> Running AutoHotkey Script", which allows me to associate the 2 buttons of the joystick 2, as second player for Dragon's Lair. The code is as follows: ; Start 2 2Joy7:: Send, 2 return ; Coin 2 2Joy9:: Send, 6 return I have already configured the keys in the DaphneLoader.exe configuration: Dragon's Lair -> Configure -> Input: Start 2 = Primary Key -> 2 Coin 2 = Primary Key -> 6 When I start it from LaunchBox or BigBox the keys on the keyboard work. Instead on the joystick of the second player, only the button associated with the "key 6" (2Joy9) of the keyboard (the one that gives the token) works for me. The other button (start 2 - 2Joy7) does not want it to work. And the button number is right, because if I start the AutoHotkey script on Windows and press one of the two joystick buttons with the notepad active, the correct keyboard input is sent. What's wrong? Thx!
  12. Hi everyone. Been a while since I've been able to get on here. I have found bits of information on this topic that for a complete newb the basics are missing. Basically what I am trying to do is get joytokey to start and end any time I open a visual pinball game through LB. So far what I know is a batch file needs to be made in order to get joy to key to exit when exiting the game because a script will only start joytokey and not exit upon leaving the game. I don't know if it makes a difference but I did have to turn off each tables association with an emulator to get it to launch properly so none of them have an "emulator" per say through launchbox because it won't auto launch the game and instead brings up the emulator as if I am loading the table and still need to hit play to start the table. My assumption then is I may have to do that for each game that is unless I can script it to go through the emulator and automatically hit play after the table loads like it does without the emulator association. Cool with it either way, just don't know the nitty gritty. Lets assume I know what has to be done terminology wise but that I don't know how to do any of it (writing scripts, creating the batch file proper, ect.) I can say that I had to make quite a few batch files for my dreamcast library and the CDI I believe (its been a while) so I know the basics of running the batch program by putting what you want made into a batch file into the proper folder with the batch program but lets assume here that - I don't know how to write scripts (very little programer knowledge) - I don't know how to specifically make a batch file for anything but the mentioned up above - Am not sure how to direct everything properly afterwords to make sure launchbox is reading everything right (ex. do I just redirect to the batch file instead of the "tablename".exe file?) Sorry to make this so wordy or if these are some stupid questions. The closest I get to doing anything script wise or anything related here is working on this launchbox project. I am just a humble retail manager ?. Thanks so much!!!!
  13. MAME to Demul Rom Copier (MAME .184 & demul07a_180816) View File So Derek (@DOS76), originally posted these scripts, and I saw that they were not copying over all of the files for these systems, and that there were now some errors thrown in. So I updated all of the scripts to include name changes, newly added games, and now the Naomi GD and Naomi GD2 scripts also copy over CHD files. Required Files: 1. These scripts obviously. 2. MAME .184b and demul07a_180816 2. A MAME .184 split or non-merged rom set. Searching mame dome of pleasure helps. (Non-merged is suggested for the best compatibility, even though it's much larger). 3. A MAME .184 CHD pack. This is optional, but the Naomi GD and Naomi GD2 games will either not run correctly or at all. The CHD pack only comes as "merged". How to Use: 1.Download the zip 2. Extract the contents of the zip to a folder (like your Demul folder). 3. Move the scripts (.bat) files to your MAME .184 roms folder. 4. Run each of the scripts 1 by 1, and when the script is done it will ask you to press a button to close the Windows Command Prompt. 5. It will create new folders, sorted to the top of your current view; These folders begin with _ so they move to the top. 6. Move those folders to a location of your choosing so that you can import them in to LaunchBox. 6.5 Make sure to set the "Scrape As" option for these platforms all to Arcade (Will automatically pop up during import when you type in a non-default System name) and check the box "Force using MAME Metadata" (That box is on the final screen with the rest of those check boxes). Remember, these are all Arcade MAME Games, so all of their metadata will be in there. 7. Make sure to also tell Demul where your MAME roms are located for parent and dependency reasons. You can add this in the Plugins and Bioses options menu in Deuml, pictured below. The Systems this script will copy games for: Naomi NaomiGD Naomi 2 Naomi 2 GD Sammy Atomiswave Hikaru Gaelco This script uses 2 commands, copy and xcopy, and I can only promise that it will work on Operating Systems that LaunchBox supports (Windows 7, Windows 8 / 8.1 and Windows 10 currently). If you have any questions, leave a comment on the download page or the thread. I will also post Derek's original script for the version of MAME he edited them for. To clarify, his scripts work on a older version of MAME and Demul. Submitter SentaiBrad Submitted 04/18/2017 Category Third-party Apps and Plugins
  14. Version 1.0.0

    499 downloads

    So Derek (@DOS76), originally posted these scripts, and I saw that they were not copying over all of the files for these systems, and that there were now some errors thrown in. So I updated all of the scripts to include name changes, newly added games, and now the Naomi GD and Naomi GD2 scripts also copy over CHD files. Required Files: 1. These scripts obviously. 2. MAME .184b and demul07a_180816 2. A MAME .184 split or non-merged rom set. Searching mame dome of pleasure helps. (Non-merged is suggested for the best compatibility, even though it's much larger). 3. A MAME .184 CHD pack. This is optional, but the Naomi GD and Naomi GD2 games will either not run correctly or at all. The CHD pack only comes as "merged". How to Use: 1.Download the zip 2. Extract the contents of the zip to a folder (like your Demul folder). 3. Move the scripts (.bat) files to your MAME .184 roms folder. 4. Run each of the scripts 1 by 1, and when the script is done it will ask you to press a button to close the Windows Command Prompt. 5. It will create new folders, sorted to the top of your current view; These folders begin with _ so they move to the top. 6. Move those folders to a location of your choosing so that you can import them in to LaunchBox. 6.5 Make sure to set the "Scrape As" option for these platforms all to Arcade (Will automatically pop up during import when you type in a non-default System name) and check the box "Force using MAME Metadata" (That box is on the final screen with the rest of those check boxes). Remember, these are all Arcade MAME Games, so all of their metadata will be in there. 7. Make sure to also tell Demul where your MAME roms are located for parent and dependency reasons. You can add this in the Plugins and Bioses options menu in Deuml, pictured below. The Systems this script will copy games for: Naomi NaomiGD Naomi 2 Naomi 2 GD Sammy Atomiswave Hikaru Gaelco This script uses 2 commands, copy and xcopy, and I can only promise that it will work on Operating Systems that LaunchBox supports (Windows 7, Windows 8 / 8.1 and Windows 10 currently). If you have any questions, leave a comment on the download page or the thread. I will also post Derek's original script for the version of MAME he edited them for. To clarify, his scripts work on a older version of MAME and Demul.
  15. Hi Everyone! I found it really hard to search for games when looking at a console and none are expanded. I wrote a little script that writes the name of each game on top of it's cover so I'll be able to find games easier and even use the browser's search functionality on a console. Here's the script and how to use it: 1. Create a new bookmark in your favorite browser 2. Enter the following name: "Launchbox - inject names" 3. As the URL, enter the following code: javascript:(function() { $('.box-item').each(function(){ let qElm = $(this); let boxWidth = this.clientWidth; let imgWidth = qElm.find('img')[0].clientWidth; let boxHeight = this.clientHeight; let imgHeight = qElm.find('img')[0].clientHeight; let hSpace = (boxHeight - imgHeight) / 2; let wSpace = (boxWidth - imgWidth) / 2; let name = $.trim(qElm.next().find('h3').text()); qElm.append(`<div style="position: absolute;bottom: ${hSpace + 5}px;left: ${wSpace}px;right: ${wSpace}px;color: white;display: flex;align-items: center;text-align: center;justify-content: center;background: rgba(0, 0, 0, 0.5)">${name}</div>`); });})() I usually put this in my bookmark bar for easy access. Look at the gif for a quick demo. I hope someone else will find this useful ? Notice that it might take a while if your rom collection for a specific console is huge ?
  16. When i close project 64 in bigbox with the hotkeys joy+joy button, it closes the game, but it stays frozen inside bigbox afterwards. What is the script for exiting project 64, isnt it alt+4 to completely close. Please help someone
  17. Hi everyone, I have 2 problems and I need your help. 1- In the applications of the games I add Xpadder to start before the game, and a bat to close it when it closes. With the new versions of LB now it opens to me and I close without being able to use it. 2- How can I do to load an xpadder profile directly with a script in applications? When I use nomousy I have the same problem mentioned in number 1. It opens nomousy and closes instantly without being able to function. I hope you can help me. From already a thousand thanks
  18. I have a nesicaxlive game which uses two files one to decrypt the game and the other to launch the game so I want to know if there is a way to launch the two files 1 then 2 Thanks
  19. Version 0.8.5

    228 downloads

    Hi, I made this script to start DeSmuMe (Stand-alone. Not RetroArch) in fullscreen automatically. These are the steps for using the script: 1) Extract the attached file "desmume.zip" in the folder where you have the executable of the emulator. 2) Open "desmume.vbs" with a text editor and replace "DeSmuME_0.9.11_x86.exe" with your executable file name. Save the file "desmume.vbs" 3) On launchbox go to Tools / Manage Emulators, select your DeSmuMe emulator and click Edit. 4) In "Emulator Application Path" select "desmume.vbs" file (Filter All Files in Browse) instead of the emulator executable. In "Default command-line parameters" enter "/rompath:" Check the option "No space before ROM" Click ok 4) Play Little Red Riding Hood's Zombie BBQ (If you bought it ) I'm a noob in vbscript, if you know an easier way to solve this problem, tips are welcome. (Sorry for bad Great Britainnnish)
  20. Here is a script I use to navigate Bigbox with controller buttons instead of the x/y axis or POV. Edit the controller numbers and buttons to suit. eg: 1JOY12 = 1st controller/joystick and button HID number 12 Edit sleep time to change the rapid fire. Its not suitable for games as it emulates the way the keyboard driver inputs. It only activates when BigBox is the main window so it wont interrupt games So press key, inputs, then if held after half a second rapid fires. It should feel exactly like using the arrow keys. Hopefully sometime soon the BigBox team will add remapping of navigation directions.... #IfWinActive, LaunchBox Big Box { 1Joy11:: { Send {Up} KeyWait 1Joy11, T0.5 If ErrorLevel While GetKeyState("1Joy11"){ Send {Up} Sleep 10 } } return 1Joy12:: { Send {Down} KeyWait 1Joy12, T0.5 If ErrorLevel While GetKeyState("1Joy12"){ Send {Down} Sleep 10 } } return 1Joy13:: { Send {Left} KeyWait 1Joy13, T0.5 If ErrorLevel While GetKeyState("1Joy13"){ Send {Left} Sleep 10 } } return 1Joy14:: { Send {Right} KeyWait 1Joy14, T0.5 If ErrorLevel While GetKeyState("1Joy14"){ Send {Right} Sleep 10 } } return }
  21. Script for removing ESRB logos from Steam trailers View File It seems that many people find it annoying that many trailers which get downloaded by LaunchBox from Steam begin with an ESRB or PEGI logo before the actual trailer starts. With this ffmpeg script you can batch remove the first seconds of all your trailers and cut these logos out of the videos without the need to re-encode them. NOTE: Besides this script you’ll need the free program ffmpeg. You can get it here: https://ffmpeg.zeranoe.com/builds/ You won’t have to install it. Just download the static version and extract it somewhere on your PC. How to use it: 1. Put my script in the “bin” folder of your ffmpeg installation. 2. Open the .cmd file with any text editor and edit the paths for your Steam/WIndows video folder and the output folder (where it should save the edited videos). Only change the placeholder names in capital letters and leave the rest as it is. 3. The number after the –ss command is the length you want to cut out at the beginning. I set it to 5 seconds but you can change it as you like. 4. Save the file and start it with a double-click. Wait until it’s finished. 5. Overwrite your old video files with the new ones from your output folder. Submitter CriticalCid Submitted 08/14/16 Category Third-party Apps and Plugins  
  22. Script To launch DesMume in fullscreen automatically with LaunchBox. View File Hi, I made this script to start DeSmuMe (Stand-alone. Not RetroArch) in fullscreen automatically. These are the steps for using the script: 1) Extract the attached file "desmume.zip" in the folder where you have the executable of the emulator. 2) Open "desmume.vbs" with a text editor and replace "DeSmuME_0.9.11_x86.exe" with your executable file name. Save the file "desmume.vbs" 3) On launchbox go to Tools / Manage Emulators, select your DeSmuMe emulator and click Edit. 4) In "Emulator Application Path" select "desmume.vbs" file (Filter All Files in Browse) instead of the emulator executable. In "Default command-line parameters" enter "/rompath:" Check the option "No space before ROM" Click ok 4) Play Little Red Riding Hood's Zombie BBQ (If you bought it ) I'm a noob in vbscript, if you know an easier way to solve this problem, tips are welcome. (Sorry for bad Great Britainnnish) Submitter Sdentau92 Submitted 08/17/16 Category Third-party Apps and Plugins
  23. how to run bat file with ahk script? any help? thanks
  24. Version 1.0.0

    128 downloads

    It seems that many people find it annoying that many trailers which get downloaded by LaunchBox from Steam begin with an ESRB or PEGI logo before the actual trailer starts. With this ffmpeg script you can batch remove the first seconds of all your trailers and cut these logos out of the videos without the need to re-encode them. NOTE: Besides this script you’ll need the free program ffmpeg. You can get it here: https://ffmpeg.zeranoe.com/builds/ You won’t have to install it. Just download the static version and extract it somewhere on your PC. How to use it: 1. Put my script in the “bin” folder of your ffmpeg installation. 2. Open the .cmd file with any text editor and edit the paths for your Steam/WIndows video folder and the output folder (where it should save the edited videos). Only change the placeholder names in capital letters and leave the rest as it is. 3. The number after the –ss command is the length you want to cut out at the beginning. I set it to 5 seconds but you can change it as you like. 4. Save the file and start it with a double-click. Wait until it’s finished. 5. Overwrite your old video files with the new ones from your output folder.
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