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About Me

  1. Version 1.0.1

    2,049 downloads

    IMPORTANT: I am not working for the Supermodel Team. This is in no way official. It's just me, admiring Ian and the teams amazing hard work. Presenting it in a way that is usable for PC, Controller and Mouse with minimal effort. A lot of people are turned away from this emulator because of the setup. Thinking it's broken or too much hard work. I want to change that and make things easy so people realise just how good Supermodel is. ONLY COFIGURATION FILES ARE AVALIABLE HERE. YOU MUST PROVIDE THE EMULATOR AND ROMS YOURSELF. YOU KNOW THE DRILL......DON'T ASK. Supermodel recently moved over to GitHub and got some quality of life updates inc: -Being able to use recent MAME roms. -Being able to save a LOT more on a per game basis. This enables us to setup and calibrate everything with just one instance of Supermodel. If you have been following along with my stuff then you know I have been on a Supermodel binge. I love this emulator.....but it is a pain in the ass to setup. This is more due to the nature of how the hardware worked not the emulator itself. Supermodel can be implemented into original hardware, arcade authentic setups as well as racing wheel setups, network multiplayer with multiple screens etc. Because of these factors Supermodel isn't pre setup for any specific use case, it's up to you to configure it for your specific use case. But lets face it, most of us are using a PC, Controller and a Mouse. I even made a tutorial that I was proud of......for 5 f***ing minutes. I kept discovering stuff every time I used the emulator, whether it be a fix, enhancement or an audio fix. Thwarting my attempt to provide a 'full complete everything covered' tutorial. So after that defeat I went on a mission...no...a vendetta, to pre configure and fix f***ing everything so people can just enjoy this emulator with a PC, Controller and Mouse. I may redo the tut at a later date but this is just a far more effective way to get everyone using Supermodel with no issue. It's been....long......and almost emotional. I can't tell you how scattered the info is on this platform and emulator with much of it being out of date. Including the documentation that comes with it. So I just tested the crap out of everything. All of my documentation is in the table below. With this pre configuration you will get: -Every Game Working with No Errors. (AS LONG AS YOU HAVE THE CORRECT ROMS) -2 Player Mouse Light Gun Support. The Lost World, The Ocean Hunter and L.A. Machineguns (yes I have calibrated for both players). For this to work the 2 mice you are using MUST be registering as MOUSE1 and MOUSE2. These are assigned in the order you plugged in the mice. If using a laptop with a touchpad, deactivate the touchpad THEN plug in your mice, as the touchpad may register as MOUSE1. If you have anything that could be considered as a mouse by windows unplug it, then plug in the 2 mice you are using. THE 2 MICE YOU ARE USING MUST BE THE FIRST 2 MICE PLUGGED IN, FROM HAVING NO MICE PLUGGED IN. -Audio Configured. Left at default the audio is quiet/loud and not balanced for most games as the baseline (not bassline) is not known. Supermodel simply sets it all to max by Default leaving some games really loud and others really quiet. So, Audio has been adjusted on a per game basis. This took ages and would probably need a video an hour long to explain. Just know that it was super confusing with the Balance option doing different things per game. Along with some games not having music on a separate MPEG board and some games also having audio options in their test menus, made it extra confusing. I adjusted every games volume to be 'about' the same db. -Test Menu Fixes. Every game that needed a test menu fix has had it done. For E.g. the Network Board Not Present issue and Feedback Lever issue in Star Wars. This includes setting many of these games Cabinet Type to 'normal' rather than leaving them set to Deluxe. Most of the Deluxe variants have more input options (clutch, fishing line etc) that aren't used or emulated, especially for use with a controller. All games are set to Free Play, Japanese games are in English and regions have been changed to USA where possible. -Analogue Steering Saturation & Analogue Calibration. All of the racing games have very twitchy steering by default. This is because of the Analogue Saturation not being correct or calibrated. Some of these games for e.g. Dirt Devils and ECA can be correctly calibrated in the test menu using 'Volume Setting' or whatever analogue calibration function the game has. Other racing games for e.g. Daytona 2 and Sega Rally 2 do not have an analogue steering calibration function in their test menus. However Supermodel has a InputJoy1XSaturation option that kinda does the same thing. By default these games with no native analogue configuration have a lot of 'dead zone' when the steering is fully locked. Meaning you can ease off the stick some of the way with no effect on the steering in game. I have tested every game and adjusted InputJoy1XSaturation so it is perfect for all the games without a native analogue calibration function while keeping all of the steering range. This makes all the racing games far more playable. Other games like Sega Bass Fishing also needed their analogue controls calibrating in the Volume Setting function in their test menus. For full details on this please see the table below. (A lot of testing went into this) -Enhancements. Some games benefit from having different modes activated in the test menu. For e.g. Sega Rally 2 'Game Type' set to 'Special' enables 3 laps per stage rather than just the one. Virtua Striker has Golden Goal and Penalty Shootout modes that are off by default, having a longer play time is also preferable in this type of game. There's also little changes like setting Speedometers to MPH from KPH. Please see the table below for more info. -Controls Have Been Pre Configured...yayyyy. Please see the images provided for button layouts. I have spent many hours on figuring out the best layouts to ensure no clashing inputs and intuitive controls, I could go into detail but again it would need a video an hour long to cover it all. Just know a 'dead zone' of 5% has been added to the analogue sticks to prevent saggy sticks from steering your car for you, or randomly entering directional inputs when you don't want. Also some games will use force feedback to vibrate your controller. I have provided a pre configured Supermodel.ini file for XINPUT and DINPUT. XINPUT (Xbox/Windows) is by far the preferred input method. This is because all XINPUT controllers are the same between controllers with their input IDs. This is great for making pre configurations because it's the same for everyone. If you are unsure as to what input system your controller uses a quick google search should tell you, or this should tell you https://gamepad-tester.com DINPUT is not so great for making pre configs as their input IDs can vary between controllers. I only really make pre configs with XINPUT in mind so please consider any DINPUT stuff here a bonus. So, now here comes a.......... DISCLAIMER: FOR THE DINPUT PRE CONFIG I USED A PS4 CONTROLLER. IF YOU ARE USING A DIFFERENT DINPUT CONTROLLER YOUR INPUTS COULD BE WRONG AS DINPUT CONTROLERS CAN VARY WITH INPUT IDs. TEST THIS IN GAME AND IF THEY ARE WRONG YOU'LL HAVE TO USE THE REMAPPING TOOL. ONLY THE BUTTON INPUTS WILL BE DIFFERENT, SKIP TO THE NEXT INPUT IF IT IS A DIRECTIONAL INPUT (IF YOU SEE POV or AXIS IN AN INPUT ENTRY ALREADY, SKIP IT). So with that out of the way: INSTRUCTIONS Waning: This will override any of you own settings. Backup everything first if you just want to test my configuration. If you already have Supermodel, simply download the NVRAM folder and Supermodel.ini and put them in the appropriate places. Download the most recent Supermodel Git version. Not SVNr as this is now old. Also download the Sega Model 3 UI if you want to (recommended). USE SEGA MODEL 3 UI - r860. It's the most recent one. Unzip both. Transfer the Include Folder, Snaps Folder and the Sega Model 3 UI -r860.exe, from the Model 3 UI folder into the Supermodel Git folder. ONLY TRANSFER THESE FILES. Use recent (I mean RECENT 0.236 or later) MAME Split or NON-Merged roms. If you don't already have them. DON'T USE MERGED ROMS. Parent roms should/have been used wherever possible. However some 'clones' need to be used, 'gatbassur' is the preferable version of Sega Bass Fishing due to I/O. 'scudplus' and 'vf3tb' are also clones, I consider these to be separate games in their own right as they have additional/different content so they are here as well as their parent rom counterpart. Virtua Striker 2 has a bunch of versions, I am using the parent roms of the main 3 versions/revisions, their content does differ slightly so I have all 3. This is essentially a 1 game 1 rom set. This is the set to use, place in ROMs folder or your preferred location: (You don't need the optional files for split roms, but I will list them anyway if you want to add them to your zip files). bassdx (this is only here because it's the parent rom for getbassur. bassdx will break, getbassur won't. NON-Merged rom users wont need this) dayto2pe daytona2 dirtdvls (Split rom will be missing optional file 'epr-19338a.bin'. Found in scud.zip) eca (Split rom will be missing optional file 'epr-19338a.bin'. Found in scud.zip) fvipers2 (Split rom will be missing optional file 'epr-18022.ic2'. Found in segabill.zip) getbassur (Only play this version of Sega Bass Fishing, all the others break/crash after 10 mins. If using a Split rom you'll need the parent rom 'bassdx' also) harley lamachin lemans24 (Split rom will be missing optional file 'epr-18261.ic9'. Found in stcc.zip) lostwsga magtruck oceanhun scud scudplus skichamp spikeofe spikeout srally2 swtrilgy vf3 (Split rom will be missing optional file 'epr-18022.ic2'. Found in segabill.zip) vf3tb von2 (Split rom will be missing optional file 'epr-18022.ic2'. Found in segabill.zip) vs2 (Split rom will be missing optional file 'epr-18022.ic2'. Found in segabill.zip) vs298 (Split rom will be missing optional file 'epr-18022.ic2'. Found in segabill.zip) vs2v991 (Split rom will be missing optional file 'epr-18022.ic2'. Found in segabill.zip) Download the NVRAM folder from this page and unzip. Move the NVRAM folder you just unzipped into Supermodels file system, replacing the NVRAM folder/files that are already there. Download the Supermodel.ini file for your input system, XINPUT or DINPUT and unzip. Move the Supermodel.ini you just unzipped into the Config folder, replacing the one that is already there. Run the Sega Model 3 UI -r860.exe. Press the Folder button in the bottom left corner, select the folder where the roms are located and click OK. If you need to, change your resolution. I have it set to 1920x1080. If you are getting slowdown drop the resolution to 1280x720. All other settings are set for a reason, so only touch them if you know what you are doing. Run a game and PLAY! Awesome Feature: Try using the WideScreen at the same time as WideBackround. This is essentially a widescreen hack giving a true anamorphic widescreen image. It works really well with most games, apart from Virtua Striker 2. IT WORKS LIKE REALLY REALLY GOOD. Any questions feel free to ask. Below is a list of everything that I have done per game. YOU DONT NEED TO DO ANY OF THIS. Consider this the documentation for this pre configuration. Please give this a read! A lot of hard work went into this. Not only have I listed everything that I have done I have also listed any cheats, region change codes and important information. You can also consider this a check list to get everything working and calibrated. Daytona USA 2: Battle on the Edge daytona2 Daytona USA 2: Power Edition dayto2pe Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using the Region Change Code. Japan is the default. -Link ID set to SINGLE. Fixes Network Board Not Present. -Setting Region to USA removes the option to switch between the Dennis St. James and the Takenobu Mitsuyoshi soundtracks. (Dennis) is the default when set to USA. However you can still play the alternate soundtrack version with a really easy cheat that is listed below. Analogue Steering Saturation & Calibration: -Steering was very twitchy due to the Analogue Saturation. The analogue steering is technically 1 to 1 however, there is actually quite a lot of 'dead zone' when you have the steering fully turned. I found you can ease off the control stick about a quarter of the way, from fully locked, before it actually started affecting the steering. I confirmed this in 1st Person view where you can see the drivers hand and steering wheel. I eased of the steering about a quarter of the way before the steering wheel moved and the steering started to react. The 'Input Test' within the test menu did not reflect this, giving values for the entire range of the left stick XAXIS. -So after some extensive testing I have changed the InputJoy1XSaturation to 155%, to compensate for this 'dead zone'. This makes the area of the analogue steering XAXIS wider giving way better control, without losing any actual in game steering 'range'. As soon as you ease of the stick the steering will react. -This 'kinda dead zone' would have been present on the original arcade machine hardware, but due to the amount of travel left and right on the steering wheel it wouldn't have been noticed. This adjustment is more of a "trueish" 1 to 1 and is much more appropriate for use with a controller. General Info: -Controller will vibrate with this game if you have that functionality. -More racing modes and 'number of laps customisation per difficulty' are available in the test menu when set to USA. All have been set to 8 Laps. Alternate Camera Views: -Press VR1 and VR2 (Y+A) at the same time to get a view from just behind the front left wheel well. -Press VR2 and VR3 (A+X) at the same time to get a view from just behind the front right wheel well. -Press VR2 (A) while already in view 2 to get a cockpit view. -Press VR4 (B), and while you are holding it press the other three (X+A+Y) at the same time to get a sky cam view. -Hold VR2 (A) or 3 (X) or 4 (B) and repeatedly tap Start for other alternate views. Cheats: -Hold Start when selecting a transmission for 'Time Lap' mode. No other cars on the track. -Hold Start when waiting for the race to start/load to play the alternate soundtrack. -Hold Start when selecting a track to play the mirrored version. -Light Up Fantasy Amusement Park - Rapidly tap Start during Lap 3 or Lap 4 to light up the road. Unlock Hornet Car - Battle on the Edge Version Only: -Before starting the game, move the gear stick into first gear. (Right Stick UP, before adding credits and or pressing Start. You don't need to hold the stick up) -At the course selection screen, move the stick into fourth gear. (Right Stick RIGHT, you don't need to hold the stick right) -Then Press View Buttons in this Order: 1(Y), 4(B), 2(A), 4(B), 1(Y), 2(A), 2+3 (A+B together), and 1(Y). You only have 8 seconds to pull this off and then quickly select a track if you dont want to play the beginner course. -If done correctly, you'll get the Hornet in place of the usual selection of cars. The cars stats can be modified using the view buttons and the steering wheel. Again you only have 8 seconds to do this, just set it all to max and have fun. Region Change Code: -In the main test menu, Push and Hold Start, then with Start Held, Press GREEN/VR4 (B), GREEN/VR4 (B), BLUE/VR2 (A), YELLOW/VR3 (X), RED/VR1 (Y), YELLOW/VR3 (X), BLUE/VR2 (A). -This brings you to a hidden region select screen where you can change to USA and other regions. Dirt Devils dirtdvls Test Menu Changes: -Oversteering issue fixed via calibrating the analogue controls with the 'Calibrate Control Devise' function in the test menu. Gas and Brake have also been correctly calibrated. -Speedometer set to MPH. KPH is the default. General Info: -Region dictated by rom. The parent rom 'dirtdvls' is Export region with no option to change to USA. This is fine as its in English. For USA use rom 'dirtdvlsu'. -Controller will vibrate with this game if you have that functionality. -Hold Shift UP in the Vehicle Select screen to toggle to Manual Transmission. Analogue Steering Saturation & Calibration: -As the analogue controls have been calibrated in the 'Calibrate Control Device' to fix the oversteering issue in the test menu there is NO need to adjust the InputJoy1XSaturation. Emergency Call Ambulance eca Test Menu Changes: -Siren Volume set to 1. It's really annoying otherwise. Default is 7. -Distance set to MILE. METRE is the default. Although because its the Export version Mile is actually Ft in game because of the metric system or something. ("you's a smart mother f***er") They just didn't label it correctly for the Export version. -Analogue Controls calibrated in the 'Volume Setting' function. Analogue Steering Saturation & Calibration: -As the analogue controls have been calibrated in the 'Volume Setting' within test menu there is NO need to adjust the InputJoy1XSaturation. General Info: -Region dictated by rom. The parent rom 'eca' is Export region with no option to change to USA. This is fine as its in English. For USA use rom 'ecau'. Cheat Code to Play as an EMT on Foot with a Stretcher: -On transmission select screen, highlight Manual Transmission -Push Gear shift Up, Up, Down, Down, Up Fighting Vipers 2 fvipers2 Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. General Info: -Controls are set to the Dreamcast port defaults. P=(X), K=(Y), G=(A). The Left Stick and D-Pad are usable at the same time. -A full moves list can be found here https://strategywiki.org/wiki/Fighting_Vipers_2/Moves Region Change Code: -Go to test menu then go into 'Game Assignments' -Set cursor at 'Country' line then press Left, Left, Left, Right, Right, Left. -This will then allow you to change the 'Country' to USA and others. Harley-Davidson & L.A. Riders harley Test Menu Changes: -Game Region set to USA. Only achievable by using Region Change Code. Export is the default. -Cabinet Type set to STANDARD. -Engine Volume set to 5. The default is 8. -Number of Stages set to 5. The default is 4. -Analogue Controls calibrated in the 'Volume Setting' function. Analogue Steering Saturation & Calibration: -As the analogue controls have been calibrated in the 'Volume Setting' in the test menu there is NO need to adjust the InputJoy1XSaturation. Cheats: Extra Music Track -When you select your bike press and hold the foot/rear brake (A). -Then select your transmission with the Start button. Hold the foot/rear brake (A) and the Start button until the race starts. -Now scroll through the music tracks and you'll find one called ''Jingle Bells''. Region Change Code: -Go to test menu then go into 'Game Assignments' -Press Shift Up, Shift Up, Shift Down, Shift Down, View, Music, View, Music -This brings up an additional region select option where you can select USA and other regions. L.A Machineguns: Rage of the Machines lamachin Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. -Cabinet Type set to STANDERED. (Not a typo, it's spelled like this in the test menu) -Calibrated for Accuracy in the 'Aim Set' function. Region Change Code: -In the main test menu push Start, Start, Service, Start, Start, Start, Service, Test. -This brings you to a hidden region select screen where you can change to USA and other regions. Le Mans 24 lemans24 Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. -Special Car set to SKYLINE. The default is NONE Analogue Steering Saturation & Calibration: -Steering is very twitchy due to the Analogue Saturation. Controls are a perfect 1 to 1 however it's still really difficult to control. -So after some extensive testing I have changed the InputJoy1XSaturation to 110%. This makes the area of the analogue steering XAXIS 'wider' giving way better control. -You do lose some steering range but the trade off is more than worth it and barely noticeable. Region Change Code: -In the main test menu press Start, Start, Service, Service, Start, Test. -This brings you to a hidden region select screen where you can change to USA and other regions. Lost World, The lostwsga IMPORTANT: -This game has a light gun and an analogue version. THIS IS ONLY CHNGEABLE IN THE Games.xml. -<input type="analog_gun1" /> is the analogue version. This is the default. -<input type="gun1" /> is the light gun version. -Games.xml MUST BE CHANGED TO <input type="gun1" /> (FOR BOTH PLAYERS) FOR 2 PLAYER MOUSE SUPPORT. -InputAutoTrigger in the .ini is ON. This allows you to simply press the reload button to reload. If this is OFF you'd need to hold reload and then press fire to reload. Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. -Calibrated for Accuracy in 'Gun Setting' option. General Info: -Crosshairs are ON in the .ini file. Region Change Code: -In the main test menu press Start, Start, Service, Start, Service, Test. -This brings you to a hidden region select screen where you can change to USA and other regions. Magical Truck Adventure magtruck Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Export is the default. -Christmas Mode is ON. Changes outfits of players. -Analogue Controls calibrated in the 'Device Settings' function. Region Change Code: -In the main test menu press Start, Start, Service, Start, Service, Test -This brings you to a hidden region select screen where you can change to USA and other regions. Ocean Hunter, The oceanhun Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. -Cabinet Type set to STANDARD. The default is DELUXE. -Analogue Controls calibrated for Accuracy in 'Volume Setting' function. Region Change Code: -Go to test menu then go into 'Game Assignments' and press 1P Start, 2P Start, 1P Start, 2P Start, 1P Start, 2P Start, 2P Start -This brings up an extra option. Select USA or other regions. Scud Race / Sega Super GT scud Scud Race Plus / Sega Super GT Plus scudplus Test Menu Changes: -Language/Game Region set to English/USA. No Region Change Code. USA and other regions selectable from 'Game Assignments'. Japan is the default. -SETTING TO USA CHANGES GAME TITLE TO SEGA SUPER GT. -Link ID set to SINGLE. Fixes Network Board Not Present. General Info: -Controller will vibrate with this game if you have that functionality. Analogue Steering Saturation & Calibration: -Steering is very twitchy due to the Analogue Saturation. The analogue steering is 1 to 1 however there is quite a lot of 'dead zone' when you have the steering fully turned, despite the values the test menu gives you. I found you can ease off the stick about a quarter of the way before it actually started affecting the steering. I confirmed this in 1st Person View where you can see the drivers hand and steering wheel, I eased of the steering about a quarter of the way before the steering wheel moved and the steering started to react. The 'Input Test' did not reflect this, giving values for the entire range of the control stick XAXIS. -So after some extensive testing I have changed the InputJoy1XSaturation to 155%, to compensate for this 'dead zone'. This makes the area of the analogue steering XAXIS wider giving way better control, without losing any actual in-game steering 'range'. As soon as you ease of the stick the steering will react. -This 'kinda dead zone' would have been present on the original hardware, but due to the amount of travel from left to right on the steering wheel it wouldn't have been noticed. This adjustment is more of a 'kinda true 1 to 1' and is much more appropriate for a controller. Sega Bass Fishing / Get Bass getbassur IMPORTANT: -Use 'getbassur' over every other version of Sega Bass Fishing. -Other versions will play for 10 mins and give an I/O error. This version (getbassur) doesn't break due to I/O as it doesn't have a 'line tension' input. -This also makes the controls pretty much the same as the Dreamcast port. Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. -Analogue Controls calibrated in the Volume Setting function within the test menu. -Game Time and Continue Time have been set to the maximum '3m50s'. Region Change Code: -In the main test menu, select CRT TEST and move to screen 2/2. -Push the Service Button 4 times, exit the CRT TEST. -Go into Game Assignments, push Service Button 3 times, then press and hold Service Button and then press Test. -This brings you to a hidden region select screen where you can change to other regions. Sega Rally 2 srally2 IMPORTANT: -This game will run slow and have graphical glitches if the PowerPCFrequency is left on 49. -Setting to a higher number will fix this. However if set too high the emulator will start to run slow. -PowerPCFrenquency set to 69 in the ini file. This fixes the issue. It's the sweet spot. Test Menu Changes: -Game Region set to USA. Only achievable by using Region Change Code. Export is the default. -Game Mode set to SPECIAL. This enables 3 Laps per stage. The default is NORMAL (1 Lap per stage). -Default View set to BEHIND. The default is Driver. -Speedometer set to MPH. Default is KMH. -Cabinet Type set to TWIN. The CLUTCH and other stuff are NOT used when set to TWIN, which is what we want. The default is DELUXE. -Coin Assignments set to Free Play. This helps with a bug where if you restart the game with credits loaded it may not display any graphics. Setting to Free Play helps with this. Analogue Steering Saturation & Calibration: -Steering is very twitchy due to the Analogue Saturation being 'short'. The analogue steering is 1 to 1 however there is quite a lot of 'dead zone' when you have the steering fully turned, despite the values the test menu gives you. I found you can ease off the stick about a quarter of the way before it actually started affecting the steering. -So after some extensive testing I have changed the InputJoy1XSaturation to 150%, to compensate for this 'dead zone'. This makes the area of the analogue steering XAXIS 'wider' giving way better control, without losing any actual in-game steering 'range'. As soon as you ease of the stick the steering will react. -This 'kinda dead zone' would have been present on the original hardware, but due to the amount of travel from left to right on the steering wheel it wouldn't have been noticed. This adjustment is more of a 'kinda true 1 to 1' and is much more appropriate for a controller. General Info: -Controller will vibrate with this game if you have that functionality. Cheats: -Unlock the Delta and Celica Cars - Press View Change and the Handbrake (A+Y) at the same time on the car select. -Better Time Display - Put in your name then hold View Change and Handbrake (A+Y) at the same time until the game starts. -Turn Off Music - Put in your name then hold Start until the game starts. Region Change Code: -In the main test menu using the Service Button:- -Do 4 short presses, 2 long (about 2 seconds per press), 2 short presses, then 1 long press (about 2 seconds). -This brings you to a hidden region select screen where you can change to other regions. Ski Champ skichamp IMPORTANT: -This game has an InputSkiY AXIS Input. Despite this being designated as a Y axis it's actually used for movement on the X axis. -IT'S NOT USED FOR UP AND DOWN MOTION. -It is for turning harder, like digging in the edges of the skis. This is how the original arcade hardware works. -This is assigned to the Right Stick. Move the Right Stick in the same direction as the Left Stick to turn harder. -There was no start button on OG hardware. You'd use the coloured buttons to set your view before adding credits, as adding credits auto starts the game. In the case of Free Play you simply press one of the coloured buttons to start your game in that view. When using the Start button to start the game in Free Play, Supermodel simply uses Button 3/Green instead as the is no actual 'start' button. -So in essence: If using Credits press the coloured button for the view you want before adding credits. If using Free Play simply start the game by pressing the coloured view button you want. Button 1/Blue = Far View (X) Button 2/Red = Mid View (A) Button 3/Green = 1st Person (B) Test Menu Changes: -Language/Game Region set to English/Export. Setting to USA kept crashing the game for me. Only achievable by using Region Change Code. Japan is the default. -Extend Time set to 25s. The game is pretty much impossible to complete otherwise. The default is 20s. -Analogue Controls calibrated in the Volume Setting function within the test menu. -Force Feedback MUST be enabled otherwise you'll get the 'Check Drive Board' error. Preventing you from playing the game. General Info: -Controller will vibrate with this game if you have that functionality. Region Change Code: -In the main test menu press Blue, Green, Blue, Green, Service, Service. -This brings you to a hidden region select screen where you can change to USA and other regions. Spikeout spikeout Spikeout Final Edition spikeofe Test Menu Changes: -Game Region set to USA. Only achievable by using Region Change Code. Export is the default. General Info: -To pick up an item press Beat+Charge+Down (X+A+Down, at the same time). I couldn't figure this out for ages. -There is a surprising amount of moves and combos. Here is a full list https://gamefaqs.gamespot.com/arcade/574616-spikeout/faqs/414 Spikeout Region Change Code: -Set cursor on Game Assignments. -Then press Button3(Charge), Start, Button4(Jump), Start, Start, Start, Button1(Shift), Start, Start. -This brings you to a hidden region select screen where you can change to USA and other regions. Spikeout Final Edition Region Change Code: -Set cursor on TIMER TEST. -Then press and hold the Service Button and enter the following: -Button4(Jump), Start, Button4(Jump), Start, THEN RELEASE SERVICE BUTTON, Button1(Shift), Start, Start, Start, Button3(Charge), Start, Start, Button1(Shift), Start, Test. -This brings you to a hidden region select screen where you can change to USA and other regions. Star Wars Trilogy Arcade swtrilgy IMPORTANT: -The bonus stages invert the YAXIS. Use the mouse for shooting sections and the controller for the bonus stages for correct AXIS input. -Coin Assignments set to Free Play. This helps with a bug where if you restart the game with credits loaded from a previous play session, it may not display any graphics. Setting to Free Play helps with this. Test Menu Changes: -Cabinet Type set to U/R. This prevents an issues with the 'Feedback Lever'. The default is DELUXE -Flip Lever is set to UP-->UP, DOWN-->DOWN. Despite this the XAXIS will still be inverted with the mouse & both the X & Y AXIS will be inverted with a controller. I have compensated for this with the control setup by inverting the MOUSE_XAXIS and inverting both X & Y AXIS on the controller left stick for use in the bonus stages. General Info: -The parent rom 'swtrilgy' is USA region. This game has a Region Change Code available, it will be listed below just for reference. Region Change Code: -In the main test menu using the Service Button, -Do 3 short presses, 2 long presses (about 2 seconds per press), 2 short presses then 1 long press (about 2 seconds). -This brings you to a hidden region select screen where you can change to USA and other regions. Virtua Fighter 3 vf3 Virtua Fighter 3 Team Battle vf3tb Test Menu Changes: -Language/Game Region set to English/USA. No Region Change Code, USA and other regions selectable from 'Game Assignments'. Japan is the default. -Show Command set to ON. -Stage Select set to CHALLENGER. The default is OFF. General Info: -Controls set to Dreamcast port defaults. The Left stick and D-Pad are usable at the same time. -A full moves list is here https://virtuafighter.com/commands/?ver=3tb Cheats: Different Costumes - Hold Start and then select your character with any button. Virtua Striker 2 vs2 Virtua Striker 2 '98 vs298 Virtua Striker 2 '99.1 vs2v991 Test Menu Changes: -'vs2 and 'vs2v991'Language/Game Region set to English/USA. No Region Change Code, USA and other regions selectable from 'Game Assignments'. Export is the default. -'vs298' Game Region set to USA. Only achievable by using Region Change Code. Japan is the default. -Game Time set to maximum 3m00s. Default is 2m00s -G Goal Mode (IF THERE'S A DRAW BY THE END OF THE MATCH) = (EXTRA TIME, NEXT GOAL WINS) Set to MAX Time 1m. OFF is the default. (If extra time goes 1m with no goals the match will go to a Penalty Knockout.) -P K Mode (PENALTY KNOCKOUT) Set to REAL. OFF is the default. (This will let penalties go on until there is a clear winner.) Virtua Striker 2 '98 Region Change Code: -Go to test menu then go into 'Game Assignments'. -Then press the Service Button once for about 5 seconds, then press the Service Button three times shortly, then press the Service Button one time for about 5 seconds again. -This brings you to a hidden region select screen where you can change to USA and other regions. Virtual On 2: Oratorio Tangram von2 Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Engineers Code. Japan is the default. -Play Time for all options is set to DEATHMATCH (No Timer). The default is 80 secs. General Info: -Using Macro Controls, Turn Left & Right are set to the right stick. Region Change Code: -In the main test menu press Start, Start, Service, Start, Start, Start, Service, Service, Test. -This brings you to a hidden region select screen where you can change to USA and other regions.
  2. These custom console themed overlays were edited and assembled by me to play your retro console games with a unique nostalgic bezel on Retroarch. Please enjoy and have fun. Please give me credit and the others involved if you use it on your Youtube channel. Thanks. The Mega Bezel Reflection Shader is by Hyperspacemadness Some of the original artwork came from ReignStumble Credit is given to RetroKenesis for the bezel frames You can download my updated console themed bezels here - https://www.mediafire.com/file/nae92pk4834fbqb/ConsoledThemedBezelsByOrionsangelHSM.zip/file You can download all my older console themed overlays here - https://www.mediafire.com/file/ngh4h47lr4d0i45/OrionsangelRetroarchOverlays.zip Here's a Tutorial on how to add them to Retroarch. Older versions...
  3. Version 1.0.0

    597 downloads

    This is a complete collection of 2D Boxes for the Sega Saturn Japan Region. There are 2 versions, a version with all Covers squared off and a version with all Covers in jewel case templates. LIST OF BOXES IN THIS COLLECTION:
  4. Sega Chihiro Platform Theme Video View File Sega Chihiro Arcade Platform Theme. Drop A Rating! Enjoy! Sega Chihiro Platform Theme Video.mp4 Submitter Cnells2000 Submitted 08/20/2022 Category Platform Theme Videos  
  5. Version 1.0.1

    322 downloads

    Import games for use with Demul (Sega * Emulator). Purpose: This purpose of this plugin is to import only the MAME machines that can be emulated in Demul. A sort of MAME machine ‘filtered’ importer to supplement LaunchBox’s Import Tool. Why: LaunchBox can already import these machines (games) for you using the built-in Tools - Import - MAME Arcade Full Set. All you need to do is un-check the skip games unplayable in MAME checkbox. The concern is this results in over 6000 additional entries imported (even more if you uncheck any other boxes and include clones). And as in most cases, more is NOT always better. Alternatively you can also simply drag-and-drop the roms into LaunchBox. Which is great when you already have them sorted out. Included Systems: The list of machines included for this plugin was generated by running the command “demule.exe –listroms” using Demul v0.7 (Apr 28, 2018). The systems included are Naomi, Naomi 2, Atomiswave, Hikaru, Gaelco, Cave3rd (CV1000) and System SP. (Sega Dreamcast, though emulated, is not included in the list. [It’s not a MAME machine]) Naomi and Naomi 2 are each broken into 2 separate systems: Cartridge System (rom only) and GDROM (chd). What this plugin will do: Let you select some or all of the games in the selected system to import. Select games from just 1 or multiple systems. (though may only be a good idea for Naomi/Naomi 2 Cartridge System (and GDROM System, respectively) because of the different command lines needed between systems**) Import selected games into an existing Platform or create a new one. When creating a new Platform, assigns “Scrape as” to “Arcade”. (useful when downloading metadata and media) Attempt to automatically detect/select your Demul emulator. (But you can select any of your existing emulators.) (optional) Copy roms to a new location for the games you’re importing. (optional) Only import games that have a corresponding rom in your selected Source folder. (i.e. If you selected 20 games and you only have the roms for 5 of those, only those 5 games will get imported. What this plugin won’t do: Add Demul as a new emulator. Make Demul work for you. Filter parent and clone roms. Add the required command line to the emulator (**see below). ‘Bulk’ import into separate Platforms. Add metadata and media to the imported games. If copying roms (optional), only the games main rom file is copied. It will not look for nor copy any required BIOS, Device or chd files. Installing the plugin: After downloading the zip file, ‘Unblock’ the zip file. (Right click, Properties, and click Unblock) - Now copy the "DemulImporter" folder from the zip file into your ..\LaunchBox\Plugins\ folder. i.e. D:\LaunchBox\Plugins\DemulImporter\ Using the plugin: Click Tools and select Demul game Importer Select a system This will populate a list (in the middle) of all the games for that system. Select games By default, none of the games will be checked. As you start ‘checking’ games, they will get added to the list of games to be imported (on the right). Click again to remove them from the import list. Click Check All to add all games for the selected system to the import list. You guessed it, click Check None to uncheck all the boxes, removing them from the import list. At this point, you can select a different system and continue to add more games to the import list. Not recommended because of the different command line parameters needed for the different systems. (it'll make a mess when you go to ad them) Once you’re satisfies with your import list, click Next. Select a platform to import the games into You can select an existing platform from the dropdown list or click Add New Platform to create a new one. Select an emulator The plugin will automatically try to detect your Demul emulator from the ones you have in LaunchBox. If it isn’t already selected, look for it in the dropdown list. Select the folder where your roms are located (optional) If you wish to have your roms copied to a new location, type in (or better yet, Browse to) the folder [Source Folder] where they’re located. Select the folder where you want to tell LaunchBox the roms are located This is required to set each games Application Path. It’s also handy if you [optionally] choose to have your roms copied. Setup is done. It’s time to import. You have 2 options: Select Copy AND Import if you wish to have your roms copied to a new location and then the games imported into LaunchBox. Select Import Only to just import the games into LaunchBox. If you have a curated set of roms for the system you’re importing for, you can check Import games that only exist in the ROMs Source Folder. This is useful if, for example, you have a broken out set of roms just for Demul that consists of only the games you like. When selecting the games to import, select a system (i.e. Naomi Cartridge System) and then click Check All. You will need to add the Source Folder for where these rom are located (even if you don’t plan to copy them). During the final Import process, the plugin compares the list of games to be imported to the roms located in the Source Folder. If a game has a matching rom, it will be imported. Otherwise it’ll be skipped. Of course, if your “broken out set of roms just for Demul” are also already broken down by System, save yourself time and just drag-and-drop them into LaunchBox. When everything’s Complete, click Exit. NOTES: **Default Command-Line Parameters System Command Line Parameter Naomi -run=naomi -rom= System SP -run=naomi -rom= Gaelco -run=gaelco -rom= Atomiswave -run=awave -rom= Hikaru -run=hikaru -rom= Cave3rd -run=cave3rd -rom= Once import is completed, simply select the newly imported games and click Tools, Download Metadata and Media.... Information on getting these systems to run in Demul can be found here: https://forums.launchbox-app.com/topic/30622-sega-naomi-demul-in-launchbox/ Disclaimer: I personally only have a few of these games on my cab. So I’m not very familiar with the systems mentioned here. Also, I have no idea if Demul is even “the best” emulator for these systems. I just knew Demul had a definitive list of games it can emulate, that list was easy to get and probably isn’t going to change (it hasn’t since 2018). Which means I shouldn’t have to update the plugin (except for maybe fixing a programmer error here or there ).
  6. Version 1.0.0

    331 downloads

    This is the Authentic version of the Sega Dreamcast Japan Set. This means it uses the Templates made by @Suprakarma some of which I have altered slightly. 101 Boxes have inlays that have been researched properly so they are correct. About 20 boxes that should have inlays don't as inlays could not be found for them.The Database was made by @aorin1. Thanks again Aorin! LIST OF BOXES IN THIS COLLECTION: SEGA DREAMCAST - JAPAN.xml DISCS CAN BE DOWNLOADED HERE:
  7. ABeezy's Sega Dreamcast 2.5D Front Boxart View File Hello everyone, Wanted to give back something to the community since I have collected so much from others. This set is every NTSC Sega Dreamcast game. This is a front box art set only that includes the case for a "2.5D" look. I cannot take credit for the jewel case template or the cover art itself as it was complied from several sources. However, I have created uniform "Dreamcast branding (the black and white sections on the left of each case) on all images for a cohesive set. There are 248 NTSC Sega Dreamcast games, this pack includes 247. The only "missing" game is Sega Swirl which to my knowledge didn't have a retail cd jewel case like the rest. If anyone notices any errors or issues let me know. Otherwise enjoy! Submitter ABeezy13 Submitted 05/01/2020 Category Game Box Art  
  8. Version 1.0.0

    100 downloads

    A Sonic-themed startup video for people who aren't satisfied with SEGA's official Sonic Origins collection. Inspired by Sonic Mega Collection Plus. Credits: Sonic Retro splash screen and Space Harrier theme remix by hapisan (AKA: cinossu) Sonic Mega Collection theme by Hideaki Kobayashi Image and sound sources: launchbox-app.com (?) - Big Box logo KHInsider (?) - Sonic Mega Collection music The VG Resource - main title background Wikipedia - SEGA logo Programs used: Microsoft Office PowerPoint 2007 Microsoft Paint GIMP 2.8 Waifu2X Moho/Anime Studio Pinnacle Studio Ultimate 21 Fonts used: Arial Black FOT-NewRodin Pro UB NiseSegaSonic Sound pack: Clear logo pack: Best used with Rincewind's custom Big Box theme: 1563446389_sonicbigboxcollectionlong.mp4 475725854_sonicbigboxcollectionlong.mp4
  9. Sonic Big Box Collection - Startup View File A Sonic-themed startup video for people who aren't satisfied with SEGA's official Sonic Origins collection. Inspired by Sonic Mega Collection Plus. Credits: Sonic Retro splash screen and Space Harrier theme remix by hapisan (AKA: cinossu) Sonic Mega Collection theme by Hideaki Kobayashi Image and sound sources: launchbox-app.com (?) - Big Box logo KHInsider (?) - Sonic Mega Collection music The VG Resource - main title background Wikipedia - SEGA logo Programs used: Microsoft Office PowerPoint 2007 Microsoft Paint GIMP 2.8 Waifu2X Moho/Anime Studio Pinnacle Studio Ultimate 21 Fonts used: Arial Black FOT-NewRodin Pro UB NiseSegaSonic Sound pack: Clear logo pack: Best to go with Rincewind's custom Big Box theme: 1563446389_sonicbigboxcollectionlong.mp4 475725854_sonicbigboxcollectionlong.mp4 Submitter biosonic417 Submitted 09/19/2022 Category Startup Videos  
  10. Version 1.0.1

    146 downloads

    Decorative and animated border- overlay for Retroarch, Based on the original Sega Megadrive console design. 3 AND 6 BUTTON OVERLAYS Click on the MODE button to switch RECOMMENDED VIDEO SETTINGS For a proper full screen display on a 16:9 screen: SETTINGS \ VIDEO \ SCALING \ INTEGER SCALE: OFF ASPECT RATIO 4:3 CROP OVERSCAN: OFF ENABLE BUTTONS ANIMATION SETTINGS \ ON-SCREEN DISPLAY \ ON-SCREEN OVERLAY Set : SHOW INPUTS ON OVERLAY TO : PHYSICAL (CONTROLLER) RECOMMENDED 6 BUTTON CONFIGURATION INSTRUCTIONAL VIDEO: https://www.youtube.com/watch?v=gw38OqigS8o&t=140s For a proper distribution in the buttons for the 6 button mode, Mortal Kombat and Street Fighter games were taken as main example. For MORTAL KOMBAT games overlay controller mapping is: X and A are set for High and Low Punch, Y and B are for Run and Block, Z and C are High and Low Kick For STREET FIGHTER games overlay controller mapping is: X Y Z are light, medium and hard punch A B C are light, medium and hard kick RETROARCH BUTTON INPUT CONFIGURATION For the defaults 3 button configuration, recommended mapping should be Overlay A button should be Retroarch Y button Overlay B button should be Retroarch B button Overlay C button should be Retroarch A button RECOMMENDED SETTINGS FOR THE 6 BUTTON MODE - First set your controller in the main input settings, to match your game pad: SETTINGS \ INPUT \ PORT 1 CONTROLS - LOAD ANY 6 BUTTON GAME Open the main menu quick menu \ controls \ port 1 Step in the each button and press left/right to change options set the buttons like this: A BUTTON = C B BUTTON = A X BUTTON = Z Y BUTTON = X L BUTTON = Y R BUTTON = B - GO BACK (press backspace on the keyboard ) MANAGE REMAP FILES \ SAVE GAME REMAP FILES (this way input mapping should be done for each 6 button game) - OR Store your 6 button roms in a dedicated folder and instead choose: SAVE CONTENT DIRECTORY REMAP FILE ( THIS WAY YOU DONT HAVE TO DO THIS FOR EVERY GAME )
  11. Sega Dreamcast Platform Theme Video View File Drop a rating! Enjoy! Submitter Cnells2000 Submitted 09/05/2022 Category Platform Theme Videos  
  12. Version 1.0.0

    34 downloads

    Made a custom 32x theme video for PAL regions which I feel sometimes does not get enough love, not perfect but anyhow its here for anyone who wants it. Theme song Knuckles Chaotix - Door Into Summer - Summer Breeze Remix (YT Helioskrill) 1:00 min long Compressed down to just 19mb (MP4) Sega 32x.mp4
  13. Sega 32x video theme PAL version 16/9 (1080p) View File Made a custom 32x theme video for PAL regions which I feel sometimes does not get enough love, not perfect but anyhow its here for anyone who wants it. Theme song Knuckles Chaotix - Door Into Summer - Summer Breeze Remix (YT Helioskrill) 1:00 min long Compressed down to just 19mb (MP4) Submitter davemk Submitted 08/23/2022 Category Platform Theme Videos  
  14. Version 1.0.0

    123 downloads

    # What is it? This is a pack of 2D boxes intended to be used as Default media in LB/BB. I wanted to create something that would be cohesive with the Arcade box art currently available by default from the LB Media Downloader. # Credit & Thanks This pack is based on work by @Robin55 that I believe was later redone by @Mr. RetroLust - Thank you both for your contributions to LB! Art assets provided to the community by @viking, @Cnells2000, @Dan Patrick and @Antny were also used - Thanks! WIP feedback provided by @X1pheR and @UKPenguins - much appreciated! # Arcade Machines The initial release of this pack covers 29 unique platforms (listed below). I may add more in the future if I happen to come across more high quality cabinet images.
  15. Arcade Platforms Default Media (Box - Front) View File # What is it? This is a pack of 2D boxes intended to be used as Default media in LB/BB. I wanted to create something that would be cohesive with the Arcade box art currently available by default from the LB Media Downloader. # Credit & Thanks This pack is based on work by @Robin55 that I believe was later redone by @Mr. RetroLust - Thank you both for your contributions to LB! Art assets provided to the community by @viking, @Cnells2000 and @Antny were also used - Thanks! WIP feedback provided by @X1pheR and @UKPenguins - much appreciated! # Arcade Machines The initial release of this pack covers 29 unique platforms (listed below). I may add more in the future if I happen to come across more high quality cabinet images. Submitter machjas Submitted 08/09/2022 Category Platform Default Image Packs
  16. Sega MegaDrive - Animated Overlay for Retroarch View File Decorative and animated border- overlay for Retroarch, Based on the original Sega Megadrive console design. 3 AND 6 BUTTON OVERLAYS Click on the MODE button to switch RECOMMENDED VIDEO SETTINGS For a proper full screen display on a 16:9 screen: SETTINGS \ VIDEO \ SCALING \ INTEGER SCALE: OFF ASPECT RATIO 4:3 CROP OVERSCAN: OFF ENABLE BUTTONS ANIMATION SETTINGS \ ON-SCREEN DISPLAY \ ON-SCREEN OVERLAY Set : SHOW INPUTS ON OVERLAY TO : PHYSICAL (CONTROLLER) RECOMMENDED 6 BUTTON CONFIGURATION INSTRUCTIONAL VIDEO: https://www.youtube.com/watch?v=gw38OqigS8o&t=140s For a proper distribution in the buttons for the 6 button mode, Mortal Kombat and Street Fighter games were taken as main example. For MORTAL KOMBAT games overlay controller mapping is: X and A are set for High and Low Punch, Y and B are for Run and Block, Z and C are High and Low Kick For STREET FIGHTER games overlay controller mapping is: X Y Z are light, medium and hard punch A B C are light, medium and hard kick RETROARCH BUTTON INPUT CONFIGURATION For the defaults 3 button configuration, recommended mapping should be Overlay A button should be Retroarch Y button Overlay B button should be Retroarch B button Overlay C button should be Retroarch A button RECOMMENDED SETTINGS FOR THE 6 BUTTON MODE - First set your controller in the main input settings, to match your game pad: SETTINGS \ INPUT \ PORT 1 CONTROLS - LOAD ANY 6 BUTTON GAME Open the main menu quick menu \ controls \ port 1 Step in the each button and press left/right to change options set the buttons like this: A BUTTON = C B BUTTON = A X BUTTON = Z Y BUTTON = X L BUTTON = Y R BUTTON = B - GO BACK (press backspace on the keyboard ) MANAGE REMAP FILES \ SAVE GAME REMAP FILES (this way input mapping should be done for each 6 button game) - OR Store your 6 button roms in a dedicated folder and instead choose: SAVE CONTENT DIRECTORY REMAP FILE ( THIS WAY YOU DONT HAVE TO DO THIS FOR EVERY GAME ) Submitter fercho Submitted 07/02/2022 Category Platform Bezels/Overlays  
  17. Version 1.0.0

    553 downloads

    -These have been added to the LaunchBox Database A collection of all flyers converted to 3D Boxes for the Sega Model 3 Arcade System. Complete Set.
  18. Hello, I wanted to play some Sega Model 3 games like Star Wars Trilogy and Daytona but I'm a bit confused on how to configure my Xbox One x/s Controller. Would anyone be of assistance?
  19. Version 1.0.0

    131 downloads

    168 Clear Logos! I was looking around, and didn't see that anyone else had done this. I pulled all the clear logos from TeknoParrot's compatibility page and renamed them so that LaunchBox would pick them up properly. This package is complete as of 7/1/22. I'm not clear as to whether or not their compatibility page lists everything in their scope or if there are others. Enjoy!
  20. Version 2.0.0

    709 downloads

    Hello everyone, There are a few other Dreamcast sets that do exist out there however the difference here is the resolution is much higher and the set is uniform. This set will be part of a uniform series with other platforms to come that use the same exact jewel case style template along with same size dimensions and high resolution artwork. This set like all of my sets includes a uniform "Dreamcast" banner (both white and black spine games) when scrolling through your games for nice uniformity. This is all 247 released NTSC Dreamcast games following the no-intro naming scheme. When dropping these in your Launchbox build there may be a few boxes that do not autoload due to the name differences between how Launchbox scrapes the games and what no-intro names them. Therefore you may have to manually update a few images to your liking or use an alternate name within Launchbox itself. Also contained within this set is a second folder with an additional game that received an alternate cover! This should cover everything but as always if anyone notices any errors please let me know. Enjoy!
  21. Version 1.1.2

    16,184 downloads

    I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for. I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution. Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays. These overlays are designed to maximize screen real estate (IE no integer scaling), so there is no gap on the top and bottom of the screen. Use standard 4:3 aspect ratio or custom scaling. So, I won't be creating designs for consoles / handhelds that display primarily in 16:9, as doing that requires shrinking the game. I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be: CRT Geom Curvature Radius: 3.00 CRT Corner Size: 0.00 CRT Geom Sharpness: 3.00
  22. I have mi Sega hiraku working but the thing is the execution that shows the emulator on the back and have to manually select a a game from the list and then ALT+Enter to play in full screen. Hope you can help! Thanks in advance!
  23. So I have caught the widescreen bug for games that were made before the widescreen revolution. This is mostly 3D games of the 5th and 6th Console Generation. Whilst there are quite a few games that have native widescreen support there are hacks and cheats to unlock the aspect ratio to display a true Anamorphic 16:9 Widescreen image. NO IN GAME STRETCHING HERE. What is True Anamorphic 16:9? - When you set a 4:3 game to run 16:9 and that title doesn't support it, the image will be stretched. True Anamorphic is adjusted for the 16:9 space so everything is rendered and displayed with no stretching. There are 3 ways to achieve this below. Native Widescreen? - Some games actually have widescreen support from the older generations. I was surprised to discover Goldeneye has native widescreen support, which would have made 4 player deathmatching wayyyyy better. Cheat Codes? - For games that have no Widescreen support there are some coding geniuses out there that have made easily implementable cheat codes to achieve Anamorphic 16:9. A small number of games need directly patching however most use cheat codes. These are made on a per game basis and yield far better results than Emulator Hacks. Emulator Hacks? Most emulators and cores now have a "Widescreen Hack" option. This option only works on a handful of games and is generally not the way to go as pop-in is really obvious outside the 4:3 space. PLEASE UNDERSTAND EMULATOR HACKS ARE NOT CHEAT CODES. THERE IS A HUGE DIFFERENCE. POP-IN Pop-in is the enemy of getting games to run in 16:9. Because games were made to display in 4:3, anything that is displayed outside of that space will pop-in and out unless something is done to manipulate the code to render everything in the 16:9 space. This is due to devs simply not needing to use recourses on displaying anything outside 4:3 in those days. As I mentioned above, emulator hacks have terrible pop-in outside the 4:3 space. This is why cheat codes are the way to go if a game doesn't have native widescreen support. Cheat codes generally just work....... but not always. UI, HUD, FMV & Menu Stretching When using any widescreen solution there is more often than not, some 2D elements that will be stretched or not adjusted to display in the 16:9 space e.g speed dials in racers. Even native widescreen games have 2D asset stretching as the devs didn't adjust any or some of these elements. There are some examples where this doesn't happen, mostly with cheat codes as the coding genius behind it figured out how to resize or move UI elements. Sometimes selection cursors wont line up with what you are selecting as a result of the clashing 4:3 2D assets and adjusted 16:9 assets. FMV is generally stretched also, but not always. These are really small issues and not deal breakers. Just a small price to pay for glorious in game 16:9. Regional Differences / 60Hz Some titles for PAL/JP regions are easier/better to make codes/patches for over their USA counterparts. I had to change up my set to accommodate widescreen. I will be listing what region version is needed. Most games run at 60Hz thanks to codes but if not it will be in the notes section on the list. What am I doing? What is the project all about? Testing. Lot's of time consuming testing. Not all cheat codes work and have noticeable pop-in, ruining the experience. Emulator hacks work on very few games. I am testing most if not all games for certain platforms to see what works correctly with no pop-in using cheat codes or emulator hacks. Also finding out what region version works better as I have come across differences in pop-in. I am collating lists of working games with notes and presenting them to everyone to enjoy. These will be definitive up to date lists. For platforms like GC I will be providing ini's with the cheat codes to save everyone some time. If it has bad pop-in it gets cut. I'm also trying to consolidate information. Sega Dreamcast 16:9 Widescreen Games via Flycast List The Flycast core has all of the up to date Widescreen Cheat Codes hard coded to the core itself. No copy and pasting. All you need to do is go to Quick Menu -> Options -> Emulation Hacks -> and enable "Widescreen Cheats". Please make sure "Widescreen Hacks" is NOT ENABLED. You will need to set RetroArch itself to 16:9. "Auto" won't work. YOU ONLY NEED DO THIS FOR NATIVE WIDESCREEN GAMES You can set the Flycast core resolution to how you want it. You may want to save an Game Options Override on a per game basis for RetroArch. Here is the GitHub link to the widescreen cheats for the Flycast Core that I referenced. All available codes are present at this time - https://github.com/flyinghead/flycast/blob/master/core/cheats.cpp Native 16:9 Support - Requires RetroArch itself to be set to 16:9 & requires in game display options to be set to 16:9/Wide AeroWings (USA) Donald Duck: Goin' Quackers (USA) F355 Challenge: Passione Rossa (USA) MSR - Metropolis Street Racer (USA) Rayman 2: The Great Escape (USA) Starlancer (USA) Test Drive: V-Rally (USA) Tokyo Xtreme Racer 2 (USA) Toy Commander (USA) Toy Racer (USA) TrickStyle (USA) Wacky Races (USA) Games With Working Widescreen 16:9 Cheats via Flycast Core - Requires "Widescreen Cheats" to be Enabled 18 Wheeler: American Pro Trucker (USA) 4 Wheel Thunder (USA) AeroWings 2: Airstrike (Europe) Game Runs at 50Hz - 25fps Alien Front Online (USA) Blue Stinger (USA) Bomber Hehhe! (Japan) Bomberman Online (USA) Buggy Heat (Japan) Cannon Spike (USA) Slightly miss aligns target overlay when locking on. Carrier (USA) ChuChu Rocket! (Europe) Charge 'n Blast (Europe) Coaster Works (Europe) Cosmic Smash (Japan) Crazy Taxi (USA) Crazy Taxi 2 (USA) Cyber Troopers Virtual-On Oratorio Tangram (USA) D2 (USA) Daytona USA (USA) Dead or Alive 2 (USA) Death Crimson OX (USA) Draconus: Cult of the Wyrm (USA) Dragon Riders: Chronicles of Pern (USA) Widescreen Cheat causes game to run slower. Dynamite Cop (USA) Ecco the Dolphin: Defender of the Future (Europe) Evolution 2: Far Off Promise (USA) Evolution: The World of Sacred Device (Europe) Fighting Vipers 2 (Europe) Floigan Bros.: Episode 1 (Europe) Fur Fighters (Europe) Gauntlet Legends (Europe) Has a black bar at top of screen. Playable. Godzilla Generations (Japan) Godzilla Generations Maximum Impact (Japan) Golem no Maigo (Japan) Headhunter (Europe) Illbleed (USA) Karous (Japan) La Mans 24 Hours (Europe) Legacy of Kain: Soul Reaver (USA) Looney Tunes: Space Race (USA) Maken X (USA) Marvel vs. Capcom 2: New Age of Heroes (USA) Millenium Racer - Y2K Fighters (Unl) Mortal Kombat Gold (USA) Nightmare Creatures II (USA) Widescreen Cheat causes game to run slower. Outtrigger (Europe) Pen Pen (Europe) Plasma Sword: Nightmare of Bilstein (USA) Power Stone (USA) Power Stone 2 (USA) Project Justice (USA) Propeller Arena (Unl) Rainbow Cotton (Japan) Re-Volt (Europe) Ready 2 Rumble Boxing: Round 2 (Europe) Record of Lodoss War (Europe) Hud and menu elements don't line up. Playable. Red Dog: Superior Firepower (Europe) Resident Evil Code: Veronica (USA) Rez (USA) Rippin' Riders Snowboarding (USA) Samba de Amigo (Europe) Seaman (USA) Sega GT (Europe) Sega Marine Fishing (USA) Seven Mansions: Ghastly Smile (Japan) Seventh Cross: Evolution (USA) Shadow Man (Europe) Silent Scope (Europe) Miss aligns target overlay on enemies when zoomed out. Playable. Skies of Arcadia (USA) SoulCalibur (USA) Space Channel 5: Part 2 (Japan) Spawn: In the Demon's Hand (USA) Star Wars: Episode I: Racer (USA) Super Magnetic Neo (USA) Super Runabout: San Francisco Edition (Europe) Surf Rocket Racers (Europe) Game Runs at 50Hz - 25fps Suzuki Alstare Extreme Racing (Europe) Slight pop-in on bike models. Playable Sword of the Berserk: Guts' Rage (USA) Slight pop-in. Playable Time Stalkers (Europe) Tony Hawk's Pro Skater 2 (USA) Vanishing Point (Europe) Virtua Fighter 3tb (Euope) Virtua Tennis 2 (Europe) Wetrix+ (Europe) Zero Gunner 2 (Japan) Code causes some pop-in. Playable. Zombie Revenge (USA) Zusar Vasar (Japan) Games That Work With 'Widescreen Hack' In Flycast Retroarch Core Chaos Field (Japan) F1 World Grand Prix (USA) F1 World Grand Prix II (Europe Fire Pro Wrestling D (Japan) Heavy Metal: Geomatrix (USA) Mat Hoffman's Pro BMX (USA) Mr. Driller (USA) Tony Hawk's Pro Skater (USA) WWF Royal Rumble (USA) Games with Widescreen Cheat Codes but DO NOT WORK / Causes Pop-in Biohazard: Code: Veronica Complete (Japan) Cheat will pick this version up and apply cheat codes. They do not work. Capcom vs. SNK 2: Mark of the Millennium 2001 (Japan) You can see the edges of the backgrounds. Capcom vs SNK: Millennium Fight 2000 Pro (Japan) Cheat Misplaces health bars and menu systems. Confidential Mission (Europe) Cheat causes too much pop-in. Deadly Skies (Europe) PAL Version of Airforce Delta. Cheat causes too much pop-in. Death Crimson 2: Meranito no Saidan (Japan) Cheat causes too much pop-in. Frame Gride (Japan) Cheat causes too much character pop-in. Gundam Side Story 0079: Rise From the Ashes (USA) Cheat causes too much pop-in. Jet Grind Radio (USA) Cheat causes too much pop-in. Kao the Kangaroo (USA) Cheat causes too much pop-in. Max Steel (USA) Cheat causes too much pop-in. Napple Tale: Arsia In Daydream (Japan) Cheat causes too much pop-in. Shenmue (Europe) Cheat causes too much pop-in. Shenmue II (Europe) Cheat causes too much pop-in. Silent Scope (Europe) Miss alignes target overlay on enemies. on when zoomed out. still playable Slave Zero (Europe) Cheat causes emu to go to console/bios menu Sonic Adventure (USA) Cheat causes pop-in on the right hand side of the screen only. Sonic Adventure 2 (USA) Cheat causes pop-in on the right hand side of the screen only. Sonic Shuffle (USA) Cheat causes pop-in and graphical glitches. Tennis 2K2 (USA) Cheat only stretches to 16:9. The House of the Dead 2 (USA) Cheat causes aiming to be off. Black bars during cut scenes. The Ring: Terror's Realm (USA) Cheat causes too much pop-in. TNN Motorsports Hardcore Heat (USA) Cheat only stretches to 16:9. Tokyo Xtreme Racer (Europe) Cheat causes distracting graphical issues. Ultimate Fighting Championship (USA) Cheat causes camera to not be aligned. Euro vers has major pop-in Virtua Tennis (USA) Cheat causes too much pop-in. World Series Baseball 2K2 (USA) Cheat causes shadow issues on models.
  24. Hi all, I was wanting to make some 3D boxes for the SEGA Mega Drive that are not in the database. I was watching this tutorial and cannot find a blank template for the Mega Drive / Genesis. Would anyone happen to know where I may obtain one so I can contribute some art to the database? I should mention too that I only want the blank 3D template with no shadowing or spine as I have front covers and spines to add. I know you can get lots of stuff here but they do not seem to have the nice tang tab ones common with the EmuMovies and LaunchBox database. Thank you.
  25. Version 1.0.0

    652 downloads

    Custom Marquees for the Sega Genesis platform. Examples:
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