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Showing results for tags 'shader presets'.
When trying to find information on the shader presets in Retroarch, I was looking for some documentation of what the shader presets are suppose to do, individually. The naming scheme gives a hint on what they are going to do, but to the average person, the names mean next to nothing. What we really need is some pictures of examples of what the shader preset will look like when turned on. Looking online, I found very few examples, so I figured I'd make my own. and figured I'd share it with everybody. I used the game Magic Knight Rayearth (a 2D sega saturn game) as my