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Found 8 results

  1. Version 2.1

    600 downloads

    Soqueroeu TV Backgrounds Backgrounds for Mega Bezel Shader on Retroarch ---------------------------------------------------------------------------- NOTE: This new package requires updated Retroarch versions (1.9.8 or higher) and Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. ------------------------------------- This is about my original TV backgrounds for use in conjuction with HyperspaceMadness Mega Bezel Reflection Shader. I think lots of people would be pleased to play old games using an actual CRT TV, so I created my own project as a nice way to have a simulated TV… INSIDE your actual TV or monitor. Believe me, this works pretty well! Please consider my work with this project as complete. New backgrounds may or may not eventually appear. Feedback is really welcome. I hope everybody enjoys SOQUEROEU – Mega Bezel TV Backgrounds! ----------------------------------------- What is SOQUEREU - Mega Bezel TV Backgrounds? My TV backgrounds are meant to be used with Retroarch. They are not conventional screen overlays: included presets automatically load configurations for Mega Bezel Reflection shader to obtain maximum retro-feeling. In fact, they are designed to work as an addon to the shader and cannot be used standalone like standard overlays as they don’t have any trasparent region for tube. Why? My idea is to develop special backgrounds to be used while playing close to big screens. Taking inspiration from other designers projects, I started creating my own backgrounds in Photoshop featuring simple TV images. They are intended to as little space for the image tube as possible, bringing comfort for those who play close to big screens. Users may find several spots to improve my work, after all I’m still tranining my skill with graphical tools! Btw, I tried to develop a wide variation of colors and shapes, so they wouldn’t result repetitive. I hope people will enjoy playing games and customizing their experience with my assets. What is Mega Bezel Reflection Shader? This is a collection of special shaders with lots of customization possibilities, as well as beautiful real-time tube reflections! They were developed by HyperSpaceMadness, with feedback from many people who like old games. In my opinion, this is one of the biggest contributions to the retrogaming emulation scene. Requirements Retroarch 1.9.8 or later with simple presets enabled. Slang shaders previously installed in your Retroarch (download from Retroarch’s update menu). Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. Features (v2.1) All backgrouns 16:9 @ 3840x2160 (4K) png format; Day and night presets for a comfortable experience (Night need normal preset for reference); No need for additional advanced preset adjustments; Flat and curve screen presets (NEW); Some graphics have color variations (NEW); Generic graphics for systems without their own TV (NEW); Added Nintendo Wii 16x9 preset (NEW); Added Sega Dreamcast preset (NEW); Systems included: 3DO Atari 2600 NEC PCE Super Grafx NEC PC Engine NEC PC Engine CD NEC PC Engine Duo NEC PC-FX NEC Turbo Duo NEC Turbo Grafx 16 NEC Turbo Grafx CD Nintendo Famicom Nintendo Famicom FDS Nintendo GameCube Nintendo N64 Nintendo NES Nintendo Super Famicom Nintendo Super Game Boy Nintendo Super NES Nintendo Wii (4x3 and 16x9) Sega Dreamcast Sega Mark III Sega Master System Sega Saturn Sega SG-1000 Sega CD Sega Genesis SNK NeoGeo AES Sony Playstation Sony Playstation 2 (4x3 only) To learn more about Mega Bezel Shader, please visit HSM's Forum Libretro page . ------------------------------------------- How to use these backgrounds? This guide assumes that you already use Mega Bezel shaders. It means you must have the Mega Bezel shader pack previously installed. If you haven't used these special shaders yet, look for additional information further down in this document. These backgrouns are in 16:9 @ 3840x2160 format. Presets will always use the Standard version of Mega Bezel. Please note, there are no presets with Advanced parameter in this package. Shader presets use relative path. You can then unzip this pack to any folder from the Retroarch root folder if you wish. If you choose a location other than this guide, consider the locations you determine to find shader presets. 1 - Inside the downloaded .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to Retroarch/shaders/ 2 - When a game is running, load a shader preset. Find presets in one of these directories: Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console-Night Once applied, a shader preset might look like this: NOTE: Some shader generated bezels are combined with a bezel built into the graphic. If you want more freedom to create your own bezel, you can use "solid" graphics available for some of them. This may require editing the file paths in the preset. Beginning Users if it's your first experience with Mega Bezel Shaders, here the complete instructions: 1 - You must have Retroarch 1.9.8 or later (you will not be able to load in previous versions). 2 - You will need Slang shaders previously installed in your Retroarch. Download them from Retroarch's update menu. NOTE: You will only be able to see the Slang Shaders in the Retroarch download list if video drivers is set to Vulkan. It may be necessary to save changes and restart your Retroarch. 3 - You will need Shader Mega Bezel pack. Find the links on the MegaBezel page. 4 - If you have previous versions of Mega Bezel installed, you need to delete the old shader pack. Do not overwrite files, this can cause crashes. 5 - After downloading Mega Bezel pack, see inside the .zip there is a folder called bezel. Copy this folder into the following directory: Retroarch/shaders/shaders_slang. 6 - After downloading the TV Backgrounds pack, inside the .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to: Retroarch/shaders. 7 - Open Retroarch and go to driver options (Settings>Driver>Video). Set the video driver to Vulkan. It also works with GLCore, but seems to be faster with Vulkan. 8 - Still in Retroarch, go to Settings>Video>Scale. Set integer value scale to OFF. Set the screen aspect ratio to match your monitor, for example 16: 9. 9 - When a game is running, load a shader preset. Find presets in one of these directories: /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console-Night Note: A shader preset can take between 5 and 10 seconds to load. On first use, small stutters may occur when navigating through the parameter menus. The loading time can also be a little longer. This happens because the shader is caching the changes. Wait and trust! 10 - If any background appears upside down, access the shader parameters and modify the Flip Viewport Vertical option, in the [FLIP & ROTATE] section. 11 - If you want to change shader parameters, you should know that MegaBezel offers several customization options. Once you have desired result, you can save preset to Core (active core), content directory or whole system. I recommend you save by applying to platform/console folder contents, as each system operates with different display resolutions and a customization may present unwanted results for some other core. IMPORTANT: When saving a preset, make sure you have the Simple Presets feature set to ON. This will save a preset that has a reference to the preset you loaded, along with any parameter changes you made. This is what will keep your presets loading correctly when the shader is updated in the future. Have a good time!
  2. SOQUEROEU TV Backgrounds View File Soqueroeu TV Backgrounds Backgrounds for Mega Bezel Shader on Retroarch ---------------------------------------------------------------------------- NOTE: This new package requires updated Retroarch versions (1.9.8 or higher) and Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. ------------------------------------- This is about my original TV backgrounds for use in conjuction with HyperspaceMadness Mega Bezel Reflection Shader. I think lots of people would be pleased to play old games using an actual CRT TV, so I created my own project as a nice way to have a simulated TV… INSIDE your actual TV or monitor. Believe me, this works pretty well! Please consider my work with this project as complete. New backgrounds may or may not eventually appear. Feedback is really welcome. I hope everybody enjoys SOQUEROEU – Mega Bezel TV Backgrounds! ----------------------------------------- What is SOQUEREU - Mega Bezel TV Backgrounds? My TV backgrounds are meant to be used with Retroarch. They are not conventional screen overlays: included presets automatically load configurations for Mega Bezel Reflection shader to obtain maximum retro-feeling. In fact, they are designed to work as an addon to the shader and cannot be used standalone like standard overlays as they don’t have any trasparent region for tube. Why? My idea is to develop special backgrounds to be used while playing close to big screens. Taking inspiration from other designers projects, I started creating my own backgrounds in Photoshop featuring simple TV images. They are intended to as little space for the image tube as possible, bringing comfort for those who play close to big screens. Users may find several spots to improve my work, after all I’m still tranining my skill with graphical tools! Btw, I tried to develop a wide variation of colors and shapes, so they wouldn’t result repetitive. I hope people will enjoy playing games and customizing their experience with my assets. What is Mega Bezel Reflection Shader? This is a collection of special shaders with lots of customization possibilities, as well as beautiful real-time tube reflections! They were developed by HyperSpaceMadness, with feedback from many people who like old games. In my opinion, this is one of the biggest contributions to the retrogaming emulation scene. Requirements Retroarch 1.9.8 or later with simple presets enabled. Slang shaders previously installed in your Retroarch (download from Retroarch’s update menu). Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. Features (v2.0) All backgrouns 16:9 @ 3840x2160 (4K) png format; Day and night presets for a comfortable experience (Night need normal preset for reference); No need for additional advanced preset adjustments; Flat and curve screen presets (NEW); Some graphics have color variations (NEW); Generic graphics for systems without their own TV (NEW); Added Nintendo Wii 16x9 preset (NEW); Added Sega Dreamcast preset (NEW); Systems included: 3DO Atari 2600 NEC PCE Super Grafx NEC PC Engine NEC PC Engine CD NEC PC Engine Duo NEC PC-FX NEC Turbo Duo NEC Turbo Grafx 16 NEC Turbo Grafx CD Nintendo Famicom Nintendo Famicom FDS Nintendo GameCube Nintendo N64 Nintendo NES Nintendo Super Famicom Nintendo Super Game Boy Nintendo Super NES Nintendo Wii (4x3 and 16x9) Sega Dreamcast Sega Mark III Sega Master System Sega Saturn Sega SG-1000 Sega CD Sega Genesis SNK NeoGeo AES Sony Playstation Sony Playstation 2 (4x3 only) To learn more about Mega Bezel Shader, please visit HSM's Forum Libretro page . ------------------------------------------- How to use these backgrounds? This guide assumes that you already use Mega Bezel shaders. It means you must have the Mega Bezel shader pack previously installed. If you haven't used these special shaders yet, look for additional information further down in this document. These backgrouns are in 16:9 @ 3840x2160 format. Presets will always use the Standard version of Mega Bezel. Please note, there are no presets with Advanced parameter in this package. Shader presets use relative path. You can then unzip this pack to any folder from the Retroarch root folder if you wish. If you choose a location other than this guide, consider the locations you determine to find shader presets. 1 - Inside the downloaded .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to Retroarch/shaders/ 2 - When a game is running, load a shader preset. Find presets in one of these directories: Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console-Night Once applied, a shader preset might look like this: NOTE: Some shader generated bezels are combined with a bezel built into the graphic. If you want more freedom to create your own bezel, you can use "solid" graphics available for some of them. This may require editing the file paths in the preset. Beginning Users if it's your first experience with Mega Bezel Shaders, here the complete instructions: 1 - You must have Retroarch 1.9.8 or later (you will not be able to load in previous versions). 2 - You will need Slang shaders previously installed in your Retroarch. Download them from Retroarch's update menu. NOTE: You will only be able to see the Slang Shaders in the Retroarch download list if video drivers is set to Vulkan. It may be necessary to save changes and restart your Retroarch. 3 - You will need Shader Mega Bezel pack. Find the links on the MegaBezel page. 4 - If you have previous versions of Mega Bezel installed, you need to delete the old shader pack. Do not overwrite files, this can cause crashes. 5 - After downloading Mega Bezel pack, see inside the .zip there is a folder called bezel. Copy this folder into the following directory: Retroarch/shaders/shaders_slang. 6 - After downloading the TV Backgrounds pack, inside the .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to: Retroarch/shaders. 7 - Open Retroarch and go to driver options (Settings>Driver>Video). Set the video driver to Vulkan. It also works with GLCore, but seems to be faster with Vulkan. 8 - Still in Retroarch, go to Settings>Video>Scale. Set integer value scale to OFF. Set the screen aspect ratio to match your monitor, for example 16: 9. 9 - When a game is running, load a shader preset. Find presets in one of these directories: /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console-Night Note: A shader preset can take between 5 and 10 seconds to load. On first use, small stutters may occur when navigating through the parameter menus. The loading time can also be a little longer. This happens because the shader is caching the changes. Wait and trust! 10 - If any background appears upside down, access the shader parameters and modify the Flip Viewport Vertical option, in the [FLIP & ROTATE] section. 11 - If you want to change shader parameters, you should know that MegaBezel offers several customization options. Once you have desired result, you can save preset to Core (active core), content directory or whole system. I recommend you save by applying to platform/console folder contents, as each system operates with different display resolutions and a customization may present unwanted results for some other core. IMPORTANT: When saving a preset, make sure you have the Simple Presets feature set to ON. This will save a preset that has a reference to the preset you loaded, along with any parameter changes you made. This is what will keep your presets loading correctly when the shader is updated in the future. Have a good time! Submitter soqueroeu Submitted 07/30/2021 Category Platform Bezels/Overlays  
  3. I know how to add the handheld border shaders through RetroArch like the GBA one which was included in RetroArch's initial download or shader update here: I find it much more enjoyable playing like this. Though I want to be able to add ones that I have downloaded like this Atari Lynx one: Problem is it does not have a .cfg file, it just came with the following:The .ini just has the following information in it: I know the short answer to this would just be to create a .cfg file, but I have tried and not succeeded. Has anyone done this before and if so would someone be so kind as to walk through it together and then hopefully others may benefit from it too. I have searched but have not found any tutorials or discussion detailing exactly this. Also, one more question. For systems that one may be using the same core like gambatte_libretro.cfg for the GB and GBC but wish to have different custom configure in order to have a different handheld border shader if you copy your gambatte_libretro.cfg in the RA config folder and name it to something like gambatte2_libretro.cfg will it show up in the RA UI options? Thank you in advance.
  4. hi guys i got one questiona about shaders , does anybody know about shaders like crt.geom but without crt? I mean shader just for changing geometry of corner? thanxs
  5. I recently bought a Sony 4k tv. After hooking up my pc with bigbox on it, I noticed all of my retroarch games were running at half speed. I fixed this by changing my crt shader from royale to zfast. I am alright with this change except when it comes to my Gameboy games. I miss playing them with the Gameboy borders. Is there anything I can do to get all of these shaders running full speed, or at least the Gameboy ones. Thanks for any help!
  6. Just learned Pcsx2 supports shaders are the results worth it likes Retroarch. Also where do i get them and are they easily installed?
  7. I finally decided to use retroarch and its speed and ease of use is incredible but I have questions about what are the best graphic enhacements to Sharpen ,Blur, Shaders, et My monitor is 32' 1360x768 and its 720p
  8. Hi all! Can someone explain to a noob in the most simplest of terms how to add shaders and scanlines to games in retroarch? I have looked and looked and I know how to apply them, but cant get them to show up. Any videos tutorials out there? Thanks
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