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Found 14 results

  1. Is there somewhere I can get this file individually? Looked through help and support and couldn't find it.
  2. I'm preparing my swan song. Calling it PULSE. Taking all the good things from my previous themes and trying to squeeze those in one modern responsive theme, without the need of custom made banners. Will try to get this to work on older machines.
  3. Hello! First of, sorry if I am posting in the wrong forum, but I saw the thread "noob" so I automatically thought this was the best place for me. Anyways.. I have just got from using Steam as my front-end to play my emulators. Works fine, but not much fun to look at. So I did buy LaunchBox/BigBox. It looks so great for my setup, and works fine.. But I don't own an Xbox controller of any kind. Right now I am using my PS4 controller through DS4Windows just to navigate in BigBox because I cant get any other controllers to work. I have turned on the option "Enable Game Controllers" and "Use All Attached Controllers" in L-Box's options, but only my emulated Xbox360 (PS4) controller works. I got a ton of other controllers I use for different emulators because I love the feeling of using generic controllers with the advantage of better graphics. I just want to be able to use the controller I am going to play with to navigate in BigBox and get around the annoying step of being forced to navigate with my PS4 controller and then pick up my controller generic controllers after starting my game. A loooot of headaches, head scratching, time and effort has already been implemented when getting all the controllers I have to work with all of the emulators I have, so I really would like to get at least my GameCube controllers to work in BigBox My setup and controllers I use: In PCSX2 I am able to use PS5, PS4 and 3 controllers without any struggle as I use LilyPad plugin which supports Dinput (But it interferes with DS4Windows so I re-mapped it to Xinput with DS4) In CEMU I use my Switch pro controller with some downloaded drivers to get gyro support and full controller functionality (also works with my PS4 and PS5 controller, but gyro does not work if I got DS4 running,So I made an exception in DS4 Auto Profiles that turns DS4 off when using CEMU only because I was forced to use my PS4 controller instead of Switch Pro in BigBox, But with DS4 off, my mappings to return to BigBox doesn't work... In Dolphin I use the "GameCube adapters for WIIU" in all the ports for GC controllers, and "Real Wiimotes" for Wii games. Both of the controllers needed drivers from the intraweb to work correctly, and only the GC controllers worked without too much hazzle.But the problem here is that I cant use controller mappings from LaunchBox to get back into BigBox.. N64 controllers is using mappings from steam at the time which is Xinput, But the controllers doesn't work in either BigBox or in the Project64 by themselves. So my questions is: Is there a software like DS4Windows that will work with the majority of my controllers to get them to Xinput? Is there some drivers or plugins to download just for LaunchBox/BigBox that unlocks my controllers? (That isn't to shady, unreliable or too time consuming to get working that is) Or is there just a step in LaunchBox's options I have haven't found to make the "Use All Attached Controllers" option to work with none Xinput controllers? Many thanks in advance to the people that has taken their time to read this and for you'r guidance, If you know anything, or if there is a tutorial video from Unbroken software/ETA Prime or someone else for that matter that I still haven't watched, please point me in the right direction! And I am sorry for a really long story before the actual question, but I wanted to explain why I want this to work so badly, At least with the GC controllers, as it is the emulated system that I play the most. I know I could just map my ps4 controller for the majority of he systems and then be done with it, but that kills the feeling and the fun in playing these nostalgic titles.. Peace!!
  4. I'm new do theme creation so things are a little fuzzy. My intention is to create a custom view for a 1920x360 resolution marquee. It should look something like this I was able to add the box and cart bindings, but for some reason, where it should be showing the clear logo, it's showing the original marquee instead 1 - I need BixBox to stop rendering the marquee file and render the clear logo 2 - I don't know how to bind the background image for it to be platform specific 3 - is it possible to make a special view only for arcade games? Those usually have a marquee artwork Here's my current code. I'm using Retro Console Theme Anim V2, but tested it with Default and Unified <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" mc:Ignorable="d" d:DesignHeight="360" d:DesignWidth="1920" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}"> <!-- GRID DEFINITIONS --> <Grid Height="360" Width="1920" VerticalAlignment="Stretch" HorizontalAlignment="Stretch"> <Grid.ColumnDefinitions> <ColumnDefinition Width="3*" /> <ColumnDefinition Width="7*" /> <ColumnDefinition Width="3*" /> <ColumnDefinition Width="3*" /> <ColumnDefinition Width="2*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="5*" /> <RowDefinition Height="1*" /> </Grid.RowDefinitions> <Grid.Background> <ImageBrush ImageSource="H:\LaunchBox\Themes\Custom\Images\Platforms\Banner\Atari 2600.png" Stretch="UniformToFill"> </ImageBrush> </Grid.Background> <!-- GAME MARQUEE --> <Image Grid.Column="1" Grid.Row="0" Source="{Binding Path=SelectedGame.ClearLogoImagePath}" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" /> <Image Grid.Column="2" Grid.Row="0" Source="{Binding Path=SelectedGame.CartFrontImagePath}" Stretch="Uniform" HorizontalAlignment="Right" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Opacity="0.5" RenderTransformOrigin="0.5,0.5" > <Image.RenderTransform> <TransformGroup> <ScaleTransform ScaleY="0.8" ScaleX="0.8"/> <SkewTransform/> <RotateTransform Angle="-20"/> <TranslateTransform X="-20" Y="-20"/> </TransformGroup> </Image.RenderTransform> <Image.Effect> <BlurEffect Radius="50"/> </Image.Effect> </Image> <Image Grid.Column="2" Grid.Row="0" Source="{Binding Path=SelectedGame.CartFrontImagePath}" Stretch="Uniform" HorizontalAlignment="Right" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" RenderTransformOrigin="0.5,0.5" > <Image.RenderTransform> <TransformGroup> <ScaleTransform ScaleY="0.8" ScaleX="0.8"/> <SkewTransform/> <RotateTransform Angle="-20"/> <TranslateTransform X="20"/> </TransformGroup> </Image.RenderTransform> </Image> <Image Grid.Column="3" Grid.Row="0" Source="{Binding Path=SelectedGame.Box3DImagePath}" Stretch="Uniform" HorizontalAlignment="Left" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Opacity="0.5" RenderTransformOrigin="0.5,0.5" > <Image.RenderTransform> <TransformGroup> <ScaleTransform ScaleY="0.8" ScaleX="0.8"/> <SkewTransform/> <TranslateTransform X="-40" Y="-20"/> </TransformGroup> </Image.RenderTransform> <Image.Effect> <BlurEffect Radius="50"/> </Image.Effect> </Image> <Image Grid.Column="3" Grid.Row="0" Source="{Binding Path=SelectedGame.Box3DImagePath}" Stretch="Uniform" HorizontalAlignment="Left" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" RenderTransformOrigin="0.5,0.5" > <Image.RenderTransform> <TransformGroup> <ScaleTransform ScaleY="0.8" ScaleX="0.8"/> <SkewTransform/> <TranslateTransform/> </TransformGroup> </Image.RenderTransform> </Image> </Grid> </UserControl>
  5. My wife recently received some time off, and as such, I thought that it would be a nice idea to spend time playing some games together. The sort of games I wanted to play with her were multiplayer co-op games, where we could go through a story together and actively complete the game together. She's a fan of The Legend of Zelda series, so Four Swords on the Gameboy Advance, Four Swords Adventures on the Gamecube and Four Swords Anniversary Edition (DSiWare) came to mind immediately. Alongside games like Kirby's Amazing Mirror (Gameboy Advance). I also wanted to give Triforce Heroes (3DS) a shot, before being reminded that it's 3-Player only. We started with Four Swords on the GBA. I opted to do this through emulation because it would allow us to effectively play 'Split screen' while sitting on the couch and playing the game(s) through HDMI-out (mirrored) on the TV. For my purposes, I found that the ideal setup was to have two of the same emulator in separate locations from my usual Emulator directory for Launchbox (as not to mess with the settings). They would each be set up with separate settings (for controller input and any other quirks required) so it would simply be a case of booting them up each time and selecting the game I wanted to play. It works rather nicely, however of course this all has to be done outside of Launchbox/BigBox, because Launchbox does not support Multi-Console Multiplayer. This is a real shame as I thoroughly enjoy the ability to boot straight into BigBox and set everything up from there via controller input as I'm sure many of us here do. This got me thinking on how such a feature could be implemented, and I think I have a pretty reasonable solution: BigBox already has an "Additional Apps/Versions" option when selecting a game, as well as a "Launch With" option. I'd like to apply similar ideas here, with a "Launch with Multi-Console Multiplayer" option (Obviously it can be named differently). Technically, how would this work? First, it's important to note that almost all of work is done on the emulator-end, but it requires support to function in a front end. It requires some pre-requisites: In addition to current emulator support, LaunchBox/BigBox would need to understand Multiplayer 'slots'. I'll try my best to explain this: Right now, LaunchBox understands that (for example) VisualBoy Advance is a Gameboy Advance Emulator, because I've told it that's the case. What it currently has no concept of, is whether I wish to launch multiple emulators, and whether or not those emulators are all separate from each other and/or correspond to a particular player slot. So, continuing on with the example of Four Swords for the Gameboy Advance, this game (for multiplayer) requires 2-4 instances of a Gameboy Advance and the game to play with friends. What I'd like to be able to, is to set these multiplayer emulators from within LaunchBox. So under 'Gameboy Advance', I'd have my regular Gameboy Advance emulator (when I'm playing regularly without multiplayer) and 4 additional directories for each potential player. I'd have a directory set specifically for Gameboy Advance Multiplayer Player 1, another for Gameboy Advance Multiplayer Player 2, and so on. What's the purpose of this? Going back to the launch option mentioned above, you'd select "Launch with Multi-Console Multiplayer" > Select the number of players (the maximum could be presented based on the max players field). Let's say I pick 3. It would then ask me to select a console for Player 2 (We already know what Player 1 is using, because we've already selected our ROM/Console, so it would pick the emulator directory set for multiplayer slot 1 for that console). By default, this would also the same console as Player 1, however it should be possible to pick other consoles from your emulator list. (I'll explain why the ability to pick another console is important in a moment). It would then ask me to select a game (based on the ROM list of the previously selected console/emulator) for Player 2. If I've selected the same console as Player 1, I will have the default option of the same ROM/Game, or the option to pick another. Once Player 2's options have been selected, Player 3s options are selectable. Once the respective options for all 3 Players have been selected, Launchbox will open each emulator and selected game based on the respective slot. For example: I've set my Gameboy Advance (Multiplayer) slot 1 to: C:\LaunchBox\Multiplayer\Emulators\VisualBoy (Player 1)\vbam.exe I've set GBA (Multiplayer) slot 2 to: C:\LaunchBox\Multiplayer\Emulators\VisualBoy (Player 2)\vbam.exe I've set GBA (Multiplayer) slot 3 to: C:\LaunchBox\Multiplayer\Emulators\VisualBoy (Player 3)\vbam.exe and so on. The benefits of storing this information in 'slots' are as follows: - Easy to understand - Controller configuration will always be consistent regardless of consoles picked (assuming it's set up correctly on the emulator) - Sizing/Screen positioning of the emulator(s) will always be consistent regardless of consoles picked (assuming it's set up correctly on the emulator) So to answer the questions from earlier: Why allow people to select a console at all? Why not just launch the same console type automatically? Two reasons: Games such as The Legend of Zelda: Four Swords Adventures on Gamecube (and many others such as Wind Waker, Phantasy Star Online 2 or Pokemon Colosseum), require linking to other consoles (in this case a Gameboy Advance) to participate in multiplayer features. It allows for games with cross-platform support (usually online) to play with each other. Why allow people to select another game at all? Why not just launch the same game automatically? In the same vein as the above, due to some games require linking to different consoles, you need to be able to select the respective ROM associated with the console you've selected (GBA Bios for Four Swords Adventure, or Sonic Advance in the case of linking to Phantasy Star Online 2) Even if you're selecting the same console for every player, you may wish to perform a trade or link between different games, such as between Pokemon Ruby and Pokemon Sapphire. Other ways to improve the idea would to be able to manually select the defaults for each game individually, or base it on something in the ROM information field, but I don't believe such a field exists yet. One potential issue some emulators may be compatible with multiple 'consoles' but only be able to be set up to link with 1 console type at a time. For this reason maybe a set of slots per link type might be a potential solution. So that's the idea, a long winded write up I know, but the concept is actually rather simple. If anyone has any questions or my explanation didn't help, please feel free to ask. There might be a better method of achieving what I am presenting here, however this is the best "Plug and play" method I could come up with from my experience setting some of this stuff up manually, while also giving full compatibility with almost all link types.
  6. Hi there, I'm currently having an issue whenever I click on Options in Launchbox, as all I get is a small 'bar' popping up, does anyone know how to get Options to appear properly? Thanks! I've attached a screenshot, hopefully somebody is familiar with the issue! Thanks
  7. Noticed that many of the videos in console themes download option in launchbox do not play for preview. If I downloaded them from the Launchbox Forum, where exactly do I place the file? Looked in Theme file and video file but did not notice a specific console theme folder. Thanks.
  8. Most importantly, I got the idea from FASM's topic posted a while back so a lot of this credit goes to him/her. However, I noticed it only halfway functioned and didn't really do what I wanted it to. An excellent start though! I have created a video with the tutorial in the description over at but for those who just want to get into it, here as follow. TUTORIAL FULLSCREEN MANUAL SUPPORT, BIGBOX Go here http://www.mediafire.com/file/hzgyg8awfbzd8dn/SumatraPDF.exe and get Sumatra PDF. Go here http://www.mediafire.com/file/dnb7v7wdfwl31ue/Chrono+Trigger.pdf and get a test manual if you want. - Put SumatraPDF.exe anywhere you'd like, I chose a folder I named SumatraPDF inside my LB folder. - Click SumatraPDF.exe one time, it will make a txt file called sumatraPDFsettings, open this file (default should be in notepad). - At the very top is a line that says EscToExit, change this to True. This will let you instantly exit with the ESC key. - Hold CTRL + F and search RememberStatePerDocument and change this to = false (manuals will be restarted when reopened) - Do the same with DefaultDisplayMode and change it to = single page (this will fix seeing the bottom page of the next page like seen in the Final Fantasy manual in the video.) - Do the same with Window State, it's right under the last line. Change the number to = 3 (this is borderless fullscreen) - Save the document, exit. - Right click a .pdf file on your computer or use the one I included (most manuals are in this format) and click 'open with' then 'choose another app'. - MAKE SURE to click 'always use this app to open .PDF files' FIRST, even before selecting one, do that now. - click 'show more' then scroll to the bottom, click 'use another app on this PC' - Locate where you put the SumatraPDF.exe and select it. - It should either open the manual in fullscreen OR go back to the app menu with SumatraPDF added to it. If it went back to the menu, click SumatraPDF and click 'okay' - TEST it! The manual should open in fullscreen, move with arrow keys. CONTROLLER SUPPORT FOR MANUALS, BIGBOX Go here *link removed* to download Controller Companion. - Install Controller Companion where ever you like. I put it in it's own folder called Controller Companion inside my LB folder. - For the purpose of this tutorial, I am using a Wireless Xbox One controller. Connect your controller and open Controller Companion. - If it opens up on screen, close it. If not, right click the icon in your taskbar and open settings. - For right now, leave balloon tips and play sounds on. Turn on Start Controller Companion when Windows Starts Up to On if you use Big Box a lot. There will be an option later to turn it off with your controller when not using it. - Click the Bindings tab. Now this is a personal preference, I like to clear every binded button on my controller, you can do this by selecting the button icon and clicking 'nothing'. - Select the Left D-Pad button and make it the left arrow key. It is located in 'keyboard' then 'navigation and edit'. Do the same with the Right D-Pad button and make it the right arrow key. - Click Apply and close out of the window. - TEST it! Open notepad, type a few letters/numbers and use your controllers D-Pad to see if you can move between the letters and numbers with it. If it doesn't work, try again after holding the SELECT/BACK button and pressing the START button. FINAL STEPS, YAY! - Your manuals should be located in your LaunchBox folder under 'manuals' inside the system of the game. They should be named exactly as the roms name. For example, if Final Fantasy 3's rom is named 'Final Fantasy 3 (USA) then your manual for that game should be named 'Final Fantasy 3 (USA).pdf'. - Open Launchbox and go to options. Go to 'controller automation' turn this on and make the buttons as so. Hold Button = START and Close the Active Window = SELECT or BACK button. - TEST it! Go to a game, select a manual and see if it opens in fullscreen. If not, hold the SELECT/BACK button and then press the START button. To close out of a manual and any running emulator currently in Big Box, hold the START button and press the SELECT/BACK button. SUCCESS! A final note, Controller Companion can be active in every single window applicable in Windows.To toggle it between off and onat anytime, hold the SELECT/BACK button and press the START button. It can do many more things than just arrow keys such as toggle virtual keyboards and such. There are many detailed tutorials on Google and YouTube. Enjoy and support the LB BB team! Hopefully in days come a true plugin will be built for BB but for nice, this works just fine! Also, forgive me for making another topic like this a couple weeks ago, the last one didn't have a tutorial and people were asking me. I'm not trying to showcase my video on YouTube, rather, I am trying to showcase it I guess Anywho, much love and LBBBFTW!
  9. It keeps sending me to the BIOS screen with "Drive Empty" messages! I've tried everything I can think of, running the .cue files, the other files, all of it! What the heck do I do?!
  10. Hey guys, I don't really use AHK and was wondering if I can get a hand from somebody, I'm thinking this would be easy. I have a game which always launches a "configurator" but it saves the settings from last time I played, so I can just hit Enter then go back to my couch. Can anybody automate this so that AHK fakes an "Enter" keypress say 10 seconds after game launches?
  11. Most game videos are about 30 seconds long and have not been an issue for the most part except now I have started using the YouTube scraper for movies and the previews are all longer than 30 seconds. So is there a way to have attract start once a video is completed before it moves to the next. That would help for the extended videos in the console setselection.
  12. I have been using launchbox next for a while now and really enjoy the general speediness of it. About a week ago (on 8.3) I had a crash. I'm not sure why and I can't recall what I did to cause it, but I am now unable to open launchbox next. I have tried upgrading to a beta buld and I have just tried a brand new installation (where I just tried to immediately open next) and next won't open in either. I'm actually not sure where to go from here to troubleshoot, so any advice would be helpful.
  13. Noredor

    Trial

    Hi there! Came across your wonderful product and a friend of mine bought a license back in the day, although he has no longer access to his registered email and has not gotten a reply from these fine folk yet about how to proceed I thought I would ask for myself how to test the full BigBox version. I recentely discovered the joy of a SteamLink and emulation, oh such joy! Now most of the features I am looking for are locked behind the bigbox paid app so I cannot test them. Is there any way to test these features? Perhaps a 7 day trial or in an extreme case a refund if it doesn't work as expected? I am looking to buy your product I just want to make sure it works as I expect it to, SteamLink and all. How would one proceed? Thanx!
  14. knightCrawler

    Fightcade

    Quick question does Launchbox offers fightcade support? Thanks
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