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Found 6 results

  1. Hello, I am sharing a personal project of mine as I think others may also find it beneficial. Its not quite finished, but its already pretty feature packed and would love to hear feedback! What Is This? Video Walkthrough! (Sorry my voice is a bit quiet!) Boxor is a tool to rapidly generate Art (Box Art, Disc Art, Marquee, etc) for your gaming library - designed specifically wtih LaunchBox in mind. With Boxor you can take existing art (such as an empty Game Box template), tell it to use your Clear Logos that LaunchBox already knows about, or Metadata such as Ratings, Title, and Publisher, and have it spit out dozens or thousands of matching art pieces easily and rapidly. What Does It Do? Features - LaunchBox mode - Generate a Platforms worth of media all at the click of a button. You can also filter by "Missing Media" to only make box art for games your missing box art, for example. - Use your existing art stored in LaunchBox to put in existing media - Use Text and LaunchBox's existing Metadata to write on each image the games Title, Rating, Publisher, and more - Live Preview - see what it will look like based on a randomly chosen game from that Platform - with that games art and text. - Single File mode - simply load in a Base image, some Children images and text (think of them as stickers if that helps!), and produce a combined image - More coming soon! Examples As an example use case and one of the reasons I wrote Boxor - I hate seeing missing Art in LaunchBox, and I am personally missing 55 Disc images for my PS3 collection - using this I told it to use my existing Clear Logos, and two text fields (Rating and Publisher) - and had it quickly generate 55 images- 1 per game. I've provided two quick example below. I'm not a graphic designer, but I'm sure it helps give a better idea. I've designed it so people without any graphical talent - aka ME! - can quickly produce Art even with minimal talent. Its not a full blown image editor like Photoshop, but its not designed to be. I tried to keep it as simple and straight forward as possible. Whats Next? Right now I'm missing a few features before I consider it finished: - File List Mode - after generating a set of images, Boxor also generates a text file. My goal is being able to read that text file in to re-generate art you already created in case your not happy with the results. - Select a Game - right now you can Preview with a random game, but I'll be adding a way to select an individual game (and optionally generate art only for that image) - Bug Fixes Support Although its not finished, I feel it already is useful in its current state. Feedback would be greatly appreciated below. Once I implement the above features I'll post in the Release topic with the finalized version. Eventually I might consider adding additional features if people are interested - such as 3D Box art. This app is 100% free, but if you enjoy using this, a small donation to keep me going on this would be greatly appreciated and helpful - I have links in the app itself. Thank you. Terence Boxor-150.zip
  2. Version 0.5

    367 downloads

    FIL (Flashpoint Importer for Launchers) FIL is an importer tool for several launchers/frontends that allows one to add platforms and playlists from [BlueMaxima's Flashpoint](https://bluemaxima.org/flashpoint/) project to their collection. It is fully automated and only requires the user to provide the paths to their launcher and Flashpoint installs, choose which Platforms/Playlists they wish to import, and select between a few import mode options. Once the import is started the current progress is displayed and any errors that occur are shown to the user, with resolvable errors including a prompt for what the user would like to do. After the process has completed, the specified launcher can be started and the games from Flashpoint can be played like those from any other Platform. For Platforms, the importer is capable of importing each game/animation along with any additional apps, images, and most of the metadata fields (i.e. Title, Description, etc, see below). Function This utility makes use of its sister project CLIFp (Command-line Interface for Flashpoint) to allow launchers to actually start and exit the games correctly. It is automatically deployed into your Flashpoint installation (updated if necessary) at the end of a successful import and the latest version of CLIFp will be included in each release of this utility so it is not generally something the end-user needs to concern themselves with. Before making any changes to your collection, any datafiles that will be altered are automatically backed up (only one backup is maintained at once so any previous backup will be overwritten) and if any unrecoverable errors occur during the import any partial changes are reverted and the backups are restored; however, it is strongly suggested that you consider making a manual backup of your launcher's configuration to be safe. No responsibility is held for the loss of data due to use of this tool. FIL can safely be used multiple times on the same collection to update the selected Platforms and Playlists if that have already been imported previously. The method with which to handle existing entries is selected within the program before each import. The import time will vary, correlated with how many Platforms/Playlists you have selected, but more significantly the image mode you choose, which is expanded on later. Importing the entire collection usually takes 5-10 minutes with the recommended settings but can take longer with a more basic PC. The vast majority of the processing time is due to the plethora of images that have to be copied/symlinked when games processed so the speed of your storage device is the most significant factor. Running the importer for updates should be significantly faster it first checks to see if the source image from the new import source is actually different than your current one before copying/linking it. You will still be able to use the standard Flashpoint launcher as normal after completing an import. Compatability Flashpoint Infinity/Flashpoint Ultimate This tool was made with the express purpose of using it with Flashpoint Ultimate (i.e. all games/animations pre-downloaded), but since the 0.2 rewrite of CLIFp it should work with Infinity as well. Just note that use with Infinity is not tested as rigorously. General While testing for 100% compatibility is infeasible given the size of Flashpoint, OFILb was designed with full compatibility in mind. The ":message:" feature of Flashpoint, commonly used to automatically show usage instructions for some games before they are started, is supported. The entries that use it are added as additional-apps to their respective games as they once were when Flashpoint came packaged with LaunchBox. All messages are displayed in a pop-up dialog via CLIFp. Viewing extras (which are simply a folder) is also supported and the corresponding additional apps that open these folders will be added when importing a platform. Since Flashpoint originally used LaunchBox as its launcher, most fields within Flashpoint have a one-to-one equivalent (or close enough equivalent) LaunchBox field. That being said there are a few fields that are unique to Flashpoint that do not have matching field and so they are simply excluded during the import, resulting in a relatively minor loss of information for each game in your collection. Version Matching Supported Launchers LaunchBox Flashpoint While testing for 100% compatibility is infeasible given the size of Flashpoint, FIL was designed with full compatibility in mind. The ":message:" feature of Flashpoint, commonly used to automatically show usage instructions for some games before they are started, is supported. The entries that use it are added as additional-apps to their respective games as they once were when Flashpoint came packaged with LaunchBox. All messages are displayed in a pop-up dialog via CLIFp. Viewing extras (which are simply a folder) is also supported and the corresponding additional apps that open these folders will be added when importing a platform. Each metadata field (i.e. Title, Author, etc.) is matched to the closest equivalent of a given launcher, or a custom field if there is no near equivalent and the launcher supports them; otherwise, the field will be omitted. Both Flashpoint Ultimate and Flashpoint Infinity are supported. Version Matching Each release of this application targets a specific version series of BlueMaxima's Flashpoint, which are composed of a major and minor version number, and are designed to work with all Flashpoint updates within that series. For example, a FIL release that targets Flashpoint 10.1 is intended to be used with any version of flashpoint that fits the scheme 10.1.x.x, such as 10.1, 10.1.0.3, 10.1.2, etc, but not 10.2. Using a version of FIL that does not target the version of Flashpoint you wish to use it with is highly discouraged as some features may not work correctly or at all and in some cases the utility may fail to function entirely or even damage the Flashpoint install it is used with. Please see the project's releases page on GitHub to check which tool version targets which Flashpoint version. Metadata Fields Currently the following fields in LaunchBox will be populated for each game, which is limited by what is available within Flashpoint: Title Series Developer Publisher Platform Sort Title Date Added Date Modified Broken Flag Play Mode Status Notes Source Release Date Version Library Language (as a Custom Field) Usage Please check the usage section for the tool on its GitHub page. It's easier to keep the instructions up to date when they are in one location. If you have a bug or feature request I ask that you submit an issue on the GitHub page for this tool, but if you just want to ask a question, discuss the tool in general, or are having issues getting it working for reasons you don't think are due to a bug then please just make a post here. Since sometimes the line between the two can be blurry don't feel afraid to use the wrong system, it isn't a huge deal. GitHub FIL: https://github.com/oblivioncth/OFILb CLIFp: https://github.com/oblivioncth/CLIFp
  3. I present Arcade media Manager. I preface that I built this for me thus the functionality may not suit everyone's needs but I'm open to feedback. 1.6 Updates Fixed bugs 1.5 Updates Renamed app to Arcade Media Manager based on discussion with Jason Carr Fixed bugs 1.4 Updates Added delete button for images and videos Added multi-image viewing Reworked code to account for images with -01,-02,-03 more effectively and reduce inaccurate results. 1.3 Updates Cleaned up interface Changed color scheme to gray Added support for manuals (adding, viewing) Added support for PinballX media management (this is disabled and will only be enabled by request as I'm not sure anyone else but me wants it and I want this to be Launchbox focused) 1.2 Updates I forget, lol 1.1 Updates: Added platform name to web search and remove "images" as well as open images tab in google Added functionality for videos (snaps and themes) Added ability to copy and paste images from the web (direct image and url) What it does: Select your root LaunchBox Directory. Platforms, Image types, and Game lists will populate. Select a platform and image type. Select a game and see the current image for that title and type. Choosing "Gallery" will show the Box-Front, Marquee, Fanart, and Clear Logo. Drag an image on top of another to replace it or add it to the appropriate folder and the with appropriate name for LaunchBox recognition. Click the "Missing items" filter to only show games that are missing that particular image type and quickly update them by dragging and dropping. Search the web for images for a game title. Open the images directory from the app. Screenshots: To be done (based on feedback): Add functionality for music AMM_1.6.zip
  4. Flashpoint Importer for Launchers VIEW FILE FIL (Flashpoint Importer for Launchers) FIL is an importer tool for several launchers/frontends that allows one to add platforms and playlists from [BlueMaxima's Flashpoint](https://bluemaxima.org/flashpoint/) project to their collection. It is fully automated and only requires the user to provide the paths to their launcher and Flashpoint installs, choose which Platforms/Playlists they wish to import, and select between a few import mode options. Once the import is started the current progress is displayed and any errors that occur are shown to the user, with resolvable errors including a prompt for what the user would like to do. After the process has completed, the specified launcher can be started and the games from Flashpoint can be played like those from any other Platform. For Platforms, the importer is capable of importing each game/animation along with any additional apps, images, and most of the metadata fields (i.e. Title, Description, etc, see below). Function This utility makes use of its sister project CLIFp (Command-line Interface for Flashpoint) to allow launchers to actually start and exit the games correctly. It is automatically deployed into your Flashpoint installation (updated if necessary) at the end of a successful import and the latest version of CLIFp will be included in each release of this utility so it is not generally something the end-user needs to concern themselves with. Before making any changes to your collection, any datafiles that will be altered are automatically backed up (only one backup is maintained at once so any previous backup will be overwritten) and if any unrecoverable errors occur during the import any partial changes are reverted and the backups are restored; however, it is strongly suggested that you consider making a manual backup of your launcher's configuration to be safe. No responsibility is held for the loss of data due to use of this tool. FIL can safely be used multiple times on the same collection to update the selected Platforms and Playlists if that have already been imported previously. The method with which to handle existing entries is selected within the program before each import. The import time will vary, correlated with how many Platforms/Playlists you have selected, but more significantly the image mode you choose, which is expanded on later. Importing the entire collection usually takes 5-10 minutes with the recommended settings but can take longer with a more basic PC. The vast majority of the processing time is due to the plethora of images that have to be copied/symlinked when games processed so the speed of your storage device is the most significant factor. Running the importer for updates should be significantly faster it first checks to see if the source image from the new import source is actually different than your current one before copying/linking it. You will still be able to use the standard Flashpoint launcher as normal after completing an import. Compatability Flashpoint Infinity/Flashpoint Ultimate This tool was made with the express purpose of using it with Flashpoint Ultimate (i.e. all games/animations pre-downloaded), but since the 0.2 rewrite of CLIFp it should work with Infinity as well. Just note that use with Infinity is not tested as rigorously. General While testing for 100% compatibility is infeasible given the size of Flashpoint, OFILb was designed with full compatibility in mind. The ":message:" feature of Flashpoint, commonly used to automatically show usage instructions for some games before they are started, is supported. The entries that use it are added as additional-apps to their respective games as they once were when Flashpoint came packaged with LaunchBox. All messages are displayed in a pop-up dialog via CLIFp. Viewing extras (which are simply a folder) is also supported and the corresponding additional apps that open these folders will be added when importing a platform. Since Flashpoint originally used LaunchBox as its launcher, most fields within Flashpoint have a one-to-one equivalent (or close enough equivalent) LaunchBox field. That being said there are a few fields that are unique to Flashpoint that do not have matching field and so they are simply excluded during the import, resulting in a relatively minor loss of information for each game in your collection. Version Matching Supported Launchers LaunchBox Flashpoint While testing for 100% compatibility is infeasible given the size of Flashpoint, FIL was designed with full compatibility in mind. The ":message:" feature of Flashpoint, commonly used to automatically show usage instructions for some games before they are started, is supported. The entries that use it are added as additional-apps to their respective games as they once were when Flashpoint came packaged with LaunchBox. All messages are displayed in a pop-up dialog via CLIFp. Viewing extras (which are simply a folder) is also supported and the corresponding additional apps that open these folders will be added when importing a platform. Each metadata field (i.e. Title, Author, etc.) is matched to the closest equivalent of a given launcher, or a custom field if there is no near equivalent and the launcher supports them; otherwise, the field will be omitted. Both Flashpoint Ultimate and Flashpoint Infinity are supported. Version Matching Each release of this application targets a specific version series of BlueMaxima's Flashpoint, which are composed of a major and minor version number, and are designed to work with all Flashpoint updates within that series. For example, a FIL release that targets Flashpoint 10.1 is intended to be used with any version of flashpoint that fits the scheme 10.1.x.x, such as 10.1, 10.1.0.3, 10.1.2, etc, but not 10.2. Using a version of FIL that does not target the version of Flashpoint you wish to use it with is highly discouraged as some features may not work correctly or at all and in some cases the utility may fail to function entirely or even damage the Flashpoint install it is used with. Please see the project's releases page on GitHub to check which tool version targets which Flashpoint version. Metadata Fields Currently the following fields in LaunchBox will be populated for each game, which is limited by what is available within Flashpoint: Title Series Developer Publisher Platform Sort Title Date Added Date Modified Broken Flag Play Mode Status Notes Source Release Date Version Library Language (as a Custom Field) Usage Please check the usage section for the tool on its GitHub page. It's easier to keep the instructions up to date when they are in one location. If you have a bug or feature request I ask that you submit an issue on the GitHub page for this tool, but if you just want to ask a question, discuss the tool in general, or are having issues getting it working for reasons you don't think are due to a bug then please just make a post here. Since sometimes the line between the two can be blurry don't feel afraid to use the wrong system, it isn't a huge deal. GitHub FIL: https://github.com/oblivioncth/OFILb CLIFp: https://github.com/oblivioncth/CLIFp Submitter oblivioncth Submitted 08/27/2020 Category Third-party Apps and Plugins
  5. Version 2.0.2.1

    33 downloads

    Hi guys, I made a new version of PackMyGame, based on wpf/.net Core 3.1 instead of forms/.net framework ... 1) What's new This new version bears the possibility to unpack games, extract platforms to reinject later, don't have paths into the xml extracted, check links validity, md5 file calculation. Unpack need a new file, generated by PackMyGame, 'DPGame.json', but you can generate a new: By pack if you have always your game into LaunchBox. By the old xml files (TBGame, EBGame) with Unpack. This DPGame.json file allows also to change, place default files... except for Additionnal Application and the main, there is a lot of modification with LaunchBox, i prefere that the user changes it into LaunchBox. Both are now portable, new config file is created at the root. Both use relative links for LaunchBoxPath and the working folder... You could let it on an external hard drive. Read the wiki to discover all the other things that changed since the last version. 2) Description PackMyGame allow to pack your games into folders, zip or 7zip archives. If you need to keep a backup of them, even more if you translated descriptions of your games, you could keep it in a sure place with this application. It's available in English and French, PackMyGame use now a xml file to translate, you could easy make your own translation, put it in the Languages folder, it will be recognize 3) Version Pack-My-Game: v2.0.2.0 (beta) UnpackMyGame 4) Links Because there is a lot of modifications, bugfixes since the last version i made a wiki on my github, i will try to let the best explanations on it. Github Wiki Don't hesitate to signal any bug, there is a log system, it will help to improve the application (if you are french, write to me in french ^^) 5) Some words... I tested a lot Pack and Unpack, 3 months for pack and 1 month since i changed all the core for Unpack. I tried to place some securities to avoid bad manipulations, but it still to be a beta there is probably some (minor i hope) bugs to remove. I'm sick, this why sometimes i can't make update, i will not die but i have a genetical dicease that make my days very difficult during months. This is why i couldn't make any update during months, i couldn't understand my own code because i was to tired. I apologize for that. Pack and Unpack use a common library i wrote, the same used in SappPasRoot... Step by step i will accelerate and reduce verbose, and put a parameter in config file to change the verbose mode for the user. You need the 7z NATIVE dll to use 7z compression, it must be copie in x86 or x64 folder according of your version.
  6. PackMyGame V2 View File Hi guys, I made a new version of PackMyGame, based on wpf/.net Core 3.1 instead of forms/.net framework ... 1) What's new This new version bears the possibility to unpack games, extract platforms to reinject later, don't have paths into the xml extracted, check links validity, md5 file calculation. Unpack need a new file, generated by PackMyGame, 'DPGame.json', but you can generate a new: By pack if you have always your game into LaunchBox. By the old xml files (TBGame, EBGame) with Unpack. This DPGame.json file allows also to change, place default files... except for Additionnal Application and the main, there is a lot of modification with LaunchBox, i prefere that the user changes it into LaunchBox. Both are now portable, new config file is created at the root. Both use relative links for LaunchBoxPath and the working folder... You could let it on an external hard drive. Read the wiki to discover all the other things that changed since the last version. 2) Description PackMyGame allow to pack your games into folders, zip or 7zip archives. If you need to keep a backup of them, even more if you translated descriptions of your games, you could keep it in a sure place with this application. It's available in English and French, PackMyGame use now a xml file to translate, you could easy make your own translation, put it in the Languages folder, it will be recognize 3) Version Pack-My-Game: v2.0.2.0 (beta) UnpackMyGame 4) Links Because there is a lot of modifications, bugfixes since the last version i made a wiki on my github, i will try to let the best explanations on it. Github Wiki Don't hesitate to signal any bug, there is a log system, it will help to improve the application (if you are french, write to me in french ^^) 5) Some words... I tested a lot Pack and Unpack, 3 months for pack and 1 month since i changed all the core for Unpack. I tried to place some securities to avoid bad manipulations, but it still to be a beta there is probably some (minor i hope) bugs to remove. I'm sick, this why sometimes i can't make update, i will not die but i have a genetical dicease that make my days very difficult during months. This is why i couldn't make any update during months, i couldn't understand my own code because i was to tired. I apologize for that. Pack and Unpack use a common library i wrote, the same used in SappPasRoot... Step by step i will accelerate and reduce verbose, and put a parameter in config file to change the verbose mode for the user. You need the 7z NATIVE dll to use 7z compression, it must be copie in x86 or x64 folder according of your version. Submitter Axenn Submitted 05/11/2021 Category Third-party Apps and Plugins  
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