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Found 23 results

  1. I had posted some instructions on this a while back but realized this is probably worth posting into a separate tutorial thread for future reference rather than leaving buried in another random thread. ParaJVE is a Vectrex emulator with built-in bezels and screen overlays, which are really necessary to get the whole Vectrex experience: Setting these up in LB could be a bit of a pain because in order for specific games to be launched via command-line, the appropriate game name had to be sent for each one via -game=[the game title] So I extracted all the names of the game titles that ParaJVE looks for, and created blank files for them so that they can be imported into LB as "roms". They're not actually roms, they're just telling the emulator which game to start. You can find them below: Game IDs.zip These are separated into different categories in the same method that they're separated in the ParaJVE UI. Some of these probably won't be of much interest to most people as there are things like Tech Demos in there. In any case, choose the categories that you want to import, place them somewhere on your computer. First let's setup ParaJVE itself in LB. To start, your emulator entry for it should look like this: Add your Vectrex platform (named "GCE Vectrex" if following the LB GDB format) to the associated platforms tab and check to use as the default emulator if you wish. Now, drag the folders for the Vectrex game IDs into LB and indicate that they're Vectrex games. When you get to the "custom options" part of the import wizard, be sure to select the "use folder names instead of ROM file names for game titles" option, otherwise the game titles will be wrong. Let the import complete and now they can be started and the appropriate game will launch. You'll probably want to change the controls once the emulator starts. You can do this by going to Controls -> Key Mapping and then changing the Joystick #1 and Joystick #2 controls as you see fit. Once this is done, go back to your emulator entry for ParaJVE and change the command-line parameter to the below if you want the games to start in fullscreen with no menu: -fullscreen=TRUE -menu=OFF -game= And that's it! NOTE: Java is required in order for ParaJVE to work.
  2. voice recognition

    Hi im a newbie and have got my heard round most things and have bought a mic to use the voice feature so i can say opn ps2 etc, however i cant get this to work and cant find any tutorials! I have ticked the box saying activate and it says it has activated but what next? what settings? I have tried everything!! The mic works and has been tested on windows 7 and is calibrated but what now!! Thanks guys for any help at all, i really want to integrate the voice recognition feature!!! Thanks again folks
  3. ProjectTalk:- Bezels Bezels Bezels

    Like many people here I am a RetroArch whore That means I use Overlays to add borders to some things...To fair I dont actually use many overlays but then again my setup has never been polished and tends to be a testing ground more than an actual game machine. Cant help but tinker.... Anyway I totally love bezel artwork and enjoy collecting bezels for all systems (not so much Arcade) I would love to put a big global pack together in Metalzoic's Mega Bezel Pack style (if your familiar) for everything except Arcade.....PM me if your interested. I guess the size of a pack like that will probably need a home on a decent server. I expect EmuMovies is the obvious place if they will have it. So here are my ongoing projects.... Adding Overlays to the Libretro Repo's...They are free to download from the below links. Just click "clone" and "download as zip" Console Type Mainly or Collections like @Nyny77 and @nosh at the moment. https://github.com/libretro/overlay-borders Arcade Type (RetroArch is well suited to Arcade Overlays....best use MAME or RocketLauncher) https://github.com/libretro/arcade-overlays I also just started helping out @JamesBaker with his Bezel efforts All that info will be here eventually http://emulationguide.com/james-baker or his YouTube https://www.youtube.com/channel/UCxNgRrtLSth94xOHNUHqUfw @MetalVinnie are you cool for me to share your New Black Box NES bezels in the above places? (When time permits) If you missed those they are here I LOVE A BEZEL
  4. I know there are videos out there already but most of them are un clear so I did my own version. 1. first open up Dolphin emu and select a game you wish to add AR codes to 2. once you have the game right click and select properties 3. select 3rd box inside properties which is AR Codes 4. quite a few games come preloaded with AR Codes but for those that don't you can add your own. 5. click the add button botton right corner of box. 6. make sure what ever code you add is correct or dolphin will prompt you the code is incorrect. 7. once you have everything added close properties box and select the game to test your cheats 8. once game loads select tools then cheat manager in drop down menu of dolphin 9. selct the cheats you just added and hit apply but don't close the box or cheats wont work!
  5. After an "argument" in the launchbox discord, i did some googlefu and found out that dosbox daum has the option to mount zip files. @Zombeaver promptly tested if it worked properly and surprisingly it does So here is a guide on how to run zipped DOS-Games. Download DOSBOX Daum from http://ykhwong.x-y.net Unzip (DOSBOX Daum, not yourself) Make 2 folders in the unpacked dosbox named "Data" and "Games" Copy your Games in .ZIP format into the games folder Start dosbox and type: "mount c Data:Games\YOURGAME.ZIP:/" replace YOURGAME.ZIP with your zipped game name, i'll use LBA.zip (little big adventure) here: Start your game as usual: Success You'll have to keep your isos in a seperate folder if you have to mount them for games that need them (Daggerfall, Little Big Adventure, etc.) and there are probably a few other problems and glitches but so far it works pretty good.
  6. There is one prerequisite to playing Atari5200 games via emulator – and that’s the BIOS file. This ROM file can be found floating around the web, so it is up to you to obtain this file. It’s not too hard to find. Next up, we need to get an emulator that can make this all happen. One such emulator is Kat5200. This can be googled Now, you need to find a nice convenient place on your hard drive and create a folder for all of your Atari 5200 needs. In that folder, create a folder for all of your ROM images and another for the Kat5200 emulator. Now (assuming you downloaded the binaries archive), drag and drop all of the Kat5200 files from the archive folder you downloaded into the Kat5200 folder you made. Now, place your 5200 rom file and place it somewhere in the Kat5200 emulator folder (it’s easier to find in the emulator after this way). Now, open up the emulator by double-clicking on the Kat5200.exe file. You’ll probably get wizard that’ll guide you through the set-up process, but if you couldn’t get things to work, no worries, we’ll show you what you need to modify outside of the wizard. The first thing we need to do is get the emulator to detect the 5200 ROM BIOS file. For that, you click (or hover) your mouse on the “Machine” drop-down menu I’ve highlighted above. In the menu, you need to click on “Bios files”: In the new screen, you’ll see a line for the Atari 5200 BIOS. Simply click on browse and use their built-in browser to find your BIOS ROM file (you can either use the “Up” button or double-click on the [..] line to go up a directory if need be). Once you have found the ROM file, click on it to highlight it and then click “Load”. Then, click on “OK” to leave the BIOS “window”. Cool! You’ve now pointed the emulator to the BIOS file needed to run the games! Now, we need to find out the controls. Atari 5200 controllers, weirdly enough, look like large telephone’s complete with a number pad. This emulator will reflect that. To tweak the controls, simply click on the “Options” drop-down menu and click on “Input”: You’ll get a new window that looks something like this: To find out what each button does, click on the button on the left hand side (i.e. Top Button). On the right hand side in the line that says “PART NUM”, you’ll see a box with what key on your keyboard corresponds with the virtual controller. If you want to change this, simply click on the “Auto-Detect” button. A window will prompt you to press the key that you prefer to use. Press the key and not only will the window will disappear, but the new key will be featured in the “PART NUM” box. When you are done configuring your controller, click on the “OK” button. The next part is to find out how to save and load states. This can be found by clicking on “Options” and “User Interface”: In the new window, you’ll notice that configuring these other options is much like setting up your virtual controller. There is one thing to note, however: there is a line “Device Num” is the key that you hold. The “Part Num” line is the key you press on your keyboard. So, for loading save state 1, you hold down Alt and press “1” as per the default. See below screenshot for this: Again, use Auto-Detect to change the keys. Generally, I found the default settings to be sufficient, but that’s just personal preference. Finally, you get to load a game. Before you can load a game in the emulator, you have to make sure the game’s are not in a zipped or otherwise compressed archive. If you try to load a game in, say, a .7z archive, the emulator will simply crash after the Atari loading screen, complaining of a CPU crash. So, if your game is in an archived format, extract the .bin file in your ROMs folder first and load the .bin file instead. While the emulator can detect all of the files in the directory, it can only load certain kinds of files as a game. Now, go into your emulator and click on the “File” drop-down menu. Next, click on “Load Rom”: In the new window, highlight the .bin file of the game you want to load and click “load”. You’ll go back to the previous screen, but the game is loading. If you feel like it’s taking to long to load, move the mouse around a little. Usually, by that time, you’ll get to the Atari loading screen. When you want to exit the game, simply hit the “Esc” key on your keyboard. You’ll be taken back to the menu screen. You can go back to where you left off in the game by simply going into “File” and “Back to Game”. When you are done with the emulator, just go to “File” and “exit” That’s it! Happy gaming! FAQ I’m trying to get the game to start, but nothing seems to be working. What’s going on? Some games require you to hit a button to tell it that you are ready to play. By default, the F10 key will get the game started. This depends on whether or not you’ve changed the default keys (in which case, hit escape and look at the config file to see which of those is the Start button on your keyboard. I have a game that keeps crashing even though it’s not in an archived format. What’s going on? I found that rom images labelled “prototype” don’t do so well with this game. If it’s labelled “proto” or “prototype”, it might not be supported by the emulator. The game still crashes and it’s a regular ROM image? Could be the ROM in question. It could also be unsupported. Either find a different ROM or a different emulator in that case. The game looks really small and it’s hard to see. How do I make it bigger? In the emulator screen, go into “Options”, then “Video”. On the lower right hand part of the screen, you’ll see a pull down menu next to the word “Zoom”. I found 2x Zoom works comfortably well. #credit: Freeze
  7. Requested tutorial last week sorry it took so long to make it... included is exclusive Nox App PLayer PDF user guide 1. you will need one or 2 programs #XPadder or #JoyToKey for this tut I am using Xpadder because I have a wireless xbox 360 controller use whichever you prefer... Make sure the controller is plugged in and turned on... lol 2. Open any game of your choice inside of Nox 3. click the option in left panel that looks like a joystick called #controller configuration 4. if your device not there click refresh until it appears then hit connect... 5. select a game and get a feel for where you need to create virtual emulation buttons for. 6. once you have that done click upper right option in Nox panel called #Simulate Touch control 7. place the virtual d'pad somewhere on the game that won't be in the way... 8. you can either simulate your keyboard with WASD or controller with up, down, left, right on your dpad. 9. after you are completely done click the save option important! 10. this method applies to each game you play no matter what, you can even emulate buttons to navigate and use Nox easily! Nox-APP-Player-FAQ-20150812.pdf
  8. Here is a guide to setup the ROM Collection Browser on your Kodi device. Before doing this you need: Emulator on your device/computer ROMs Without the above this guide is useless, but I will presume you have them as that is why you have landed on this page. The ROM Collection Browser is, as the name suggests, just a browser. It scans your ROM library and allows you to pick which ROM you want to launch in your external emulator. First we need to add some sources to your Kodi File Manager. These are local sources for your Emulator and your ROMs. If they are located in the same place then you will only need to add one source. Select SYSTEM > File Manager Select Add Source Select Browse Navigate to the folder that contains your emulator and press enter or OK. Then name the source Emulator & select OK If your ROMs are in a different location repeat the process but in the final step name the source ROMs. This just makes it easier to locate the emulator and ROMs later. Go back to your Home Screen Select SYSTEM Select Add-ons Select Search Type rom collection & select Done Select the Script - Rom Collection Browser result Select Install The Rom Collection Browser Script & Rom Collection Browser Service will now install Everything you need is now installed. Now we need to move on to setting up the browser so it knows where the ROMs and emulator are located Go back to your Home Screen Select PROGRAMS Select Rom Collection Browser Select Yes when asked if you want to create a Config File Select Scrape game info and artwork offline You must now select what type of ROMs you have. Mine are SNES ROMs so I will select SNES, choose whatever is suitable for you. You can create more of these later if you have ROMs for lots of platforms Your File Manager will now open and you have to navigate to the directory containing your Emulator, this is why I named the source Emulator to make it easy Navigate to where your Emulator is located and select it. If using Windows the file will end with .exe Select Done in the next screen that appears, do not make any changes We now need to tell Kodi where the ROMs are located. Select ROMs if you created a separate source for your ROMs Navigate to the location of your ROM files & select OK You now need to tell Kodi what type of files to look for. For SNES it is *.zip, *.smc, *.sfc. You will need to find out what it is for other platforms Your File Manager window will open again, select Cancel You will now be asked if you want to '..add another Rom Collection?'. If you have ROMs that are from a different platform you would select Yes and repeat the process until finished. We will select No for this example The Import Games games window will now open. You can leave it on the default settings & select Import Games The add-on will now start importing the games. This can take a long time if you have a lot When finished you will now see all your games listed. Select any game you want to play and it will launch in your external emulator (if you have set everything correctly). I recommend setting your emulator to launch in full screen as it looks better Hopefully this guide was easy enough to follow. If you have any issues leave a message below. credits: MJD
  9. Description: Tables for Pinball FX2 on Steam are treated similarly to DLC for other games. Therefore, the tables do not have their own launchers in Steam, and are chosen after starting up the main game. However, the following will describe how you can enter each Pinball FX2 table as an individual game in LaunchBox. Note: You may need to get a code from Zen Studios to enable command line support with Pinball FX2. There is a link within the game that will send you to the appropriate form, or you can go to it directly, here: https://blog.zenstudios.com/?page_id=5981 I don't know if this step is necessary, as I had already received a code before I imported the tables to LaunchBox. So check there first if the command line arguments aren't working. Steps: Optional: Navigate to Tools -> Manage Platforms from the LaunchBox menu bar and click the + Add... button to add a new platform. Optional: Enter the following metadata: Title: Pinball FX2 Release Date: 05/10/2013 Developer: Zen Studios Category: Pinball or Arcade Images: (See Image 1 for Clear Logo) Optional: Click the ✔ Ok button and you now have a platform for your Pinball FX2 tables. Note: The previous steps may not be necessary, depending on how you organize your platforms. The Pinball FX2 tables can be added to the platform of your choice — this is just the setup that worked well for me. Navigate to Game -> Add from the LaunchBox menu bar, or press Ctrl+N. Enter any necessary metadata in the Details section (Image 2). Since these titles do not exist as separate games, they are not currently in the LaunchBox Games DB, so I'm unaware of an easy way to scrape metadata at the moment. Beneath the Details section, within the Launcher tab, click the Browse... button next to the Application Path textbox. Note: If you see ROM File (Emulation is enabled) instead of Application Path, you will need to navigate to the Emulation tab, and uncheck Use an emulator to play this game. Navigate to your Steam install folder, select the file named Steam.exe, and click the Open button. The Application Path setting should now be set to something like: ..\Steam\Steam.exe Next, in the Application Command-Line Parameters textbox, enter the following text: -applaunch 226980 "TableName.pxp" Replace TableName in the sample text above with the name of the table you are adding (See below for the list of table names and command line parameters). This parameter will tell Steam to launch the app with the id of 226980, which happens to be Pinball FX2, and it will pass the name of the table we want to run to Pinball FX2. Click the ✔ Ok button and you should now see the game added to your selected platform. Note: Since we are passing the name of the table file to Pinball FX2 through the command line, and not the table file itself, we cannot use the usual Tools -> Import -> ROM Files... method. Images: Pinball FX2 Platform Clear Logo: Adding a Pinball FX2 Table: Table Names and Command-Line Parameters: Note: The names of the tables can be found by navigating to your Pinball FX2 directory within your Steam directory. It will be at the following location: Steam -> SteamApps -> common -> Pinball FX2 -> data_steam Ignore any of the files that are in lower case (game_cfg.pxp, gui.pxp, etc.), as well as the PTSData.dat file, as these are not table files.
  10. I have worked through the tutorials on YouTube for theme creation but cannot add an animated gif to the theme I am making. despite several attempts I cannot get the animated gif to work. I have added the required line to the user control section on the view. With this line in place it will then accept and recognise the <image gif: tag. However, when I try putting image behavior after the tag it is not recognised as a valid property and neither is animated source. With these in place I get an error notification and the view does not load. Any ideas what I am doing wrong or what I have missed?
  11. I created a tutorial for LaunchBox, for me it was pretty easy to learn, but just in case for others (I have lots of skill in stuff like this) Sorry for my annoying voice, I am pretty young DESCRIPTION Hey guys! Today I made a tutorial on how to use a program called LaunchBox! It is my first tutorial so don't judge! Sorry for blocking the Bandicam watermark with black bars ~------------------------------------MUSIC------------------------------------~ Gusty Garden Galaxy Super Mario Galaxy Owned by Nintendo.Please Like & And SubscribeIts Me Ivan Productions 2017
  12. Can't Launch Game

    I was following the tutorial found here but when I went to try open Super Mario World it just cycled through a bunch of background images. What did I do wrong?
  13. It took a little investigating to find a pdf viewer that supported both full-screen [upon opening] and a minimal footprint (sorry new Foxit reader versions). It turns out SumatraPDF does all of this with a few quick settings to set. Download (installer / portable zip , 32-bit / 64-bit ) I used the portable version. Put it somewhere you don't mind making it's permanent home. Run it once to create the necessary settings config file. Open the SumatraPDF-settings plain-text config file. Ensure the following settings are set: Set Esc key to escape the program EscToExit = true Under "FixedPageUI"... comment out the background line to turn off what is essentially a colored overlay on the pdf #BackgroundColor = #ffffff The only way to set the actual background behind the pdf is to set the following. I set a slight gradient but a single black #000000 can be set as well. GradientColors = #111111 #000000 A single whole page at a time as the default view DefaultDisplayMode = single page Set fullscreen as the default WindowState = 3 Obviously you'll need to set this as your default PDF viewer. This isn't tremendously difficult, but I'm sure others are looking for a possible solution to a front-end "hands-off"-ish manual viewing in BigBox. Esc is then set for exiting and the arrow keys will change pages. Set these with your controller(s) and your front-end solution should be good until there's a local pdf solution.
  14. Name: Amiga CD32 + WinUAE + Launcbox Category: Tutorials Date Added: 2016-09-05 Submitter: locvez Hi folks, I have created a small, basic tutorial that shows how to setup WinUAE to run cd32 games and integrate into launchbox. I used the freely available TOSEC set on the internet archive library to test games I own and they come in a lovely zip file which I extracted to their own folders giving .cue and .bin files. Setup WinUAE, pull the .cue's into launchbox, and enjoy! Criticism of the video welcome, it is my first ever upload, thanks. Amiga CD32 + WinUAE + Launcbox
  15. Amiga CD32 + WinUAE + Launcbox

    Hi folks, I have created a small, basic tutorial that shows how to setup WinUAE to run cd32 games and integrate into launchbox. I used the freely available TOSEC set on the internet archive library to test games I own and they come in a lovely zip file which I extracted to their own folders giving .cue and .bin files. Setup WinUAE, pull the .cue's into launchbox, and enjoy! Criticism of the video welcome, it is my first ever upload, thanks.
  16. Retroarch Mame Disable Info Screens

    Retroarch Version: 1.3.6 Mame Core: MAME 0.174 (The core labeled Arcade (MAME) in the Core Updater) Steps: Open Retroarch and pull up the Main Menu (Press F1 if you are in-game). Load the Mame Core if it is not already loaded (check the bottom left of the screen for the currently loaded core). Navigate to Main Menu -> Quick Menu -> Options. In the Options menu, turn ON the following options (Image 1): Hide nag screen Hide gameinfo screen Hide warnings screen Navigate back to the Main Menu and select Save Current Config. Now, when you play an Arcade game with Retroarch, it will begin loading the rom immediately. Note: The nag screens, warning screens, and info screens are the screens that display before the rom is actually loaded (Image 2). These screens usually require a button press before the process is allowed to continue. These settings will not remove the arcade startup screens, display test screens, RAM check screens, hard disk load screens, etc. Images: Settings to change: Nag screen and gameinfo screen example:
  17. Name: Retroarch CD Systems Tutorial Category: Tutorials Date Added: 2016-08-12 Submitter: lordmonkus Retroarch CD Systems Tutorial
  18. Video Discussion: Mednafen Saturn Setup

    Name: Mednafen Saturn Setup Category: Tutorials Date Added: 2016-08-12 Submitter: lordmonkus Mednafen Saturn Setup
  19. Mednafen Saturn Setup

  20. Name: Emulating the SNES - How to Set Up Retroarch for Beginners - LaunchBox Tutorials [Updated Tutorial] Category: Tutorials Date Added: 2016-08-11 Submitter: SentaiBrad Today's tutorial is back to basics so that everyone of any skill level can utilize this tutorial and learn how to get SNES up and running and how to set up RetroArch through LaunchBox. I cover importing your SNES games, adding RetroArch to the emulators list, updating RetroArch if you already have it, setting the core in RetroArch, some basic settings like adding and using a PS4 controller with InputMapper, setting custom configs and shader's in RetroArch. I also show you two awesome websites as bonuses, RetroAchievements.org and RomHacking.net, both sites which are invaluable to emulation. If you have any questions about anything covered in this tutorial please leave us a comment below or head on over to the forums to ask your questions of us there. List of cores that have Achievements (may be outdated or updated at anytime) These are the cores I recommend for Achievements, but the list may be bigger (like Snes9x also works for SNES, but bsnes is a better core). Game Boy / Color (gambatte) Game Boy Advance (mGBA) NES (QuickNES) SNES (bsnes) Genesis/Mega Drive (picodrive) Sega 32x (picodrive) LaunchBox: https://www.launchbox-app.com/ RetroArch: http://buildbot.libretro.com/ Our Forums: https://www.launchbox-app.com/forum Our Twitter: https://twitter.com/launchboxapp Our Facebook: https://www.facebook.com/launchboxapp Our Steam Group:http://steamcommunity.com/groups/LaunchBox# Brad's Channel: https://www.youtube.com/SentaiBrad Emulating the SNES - How to Set Up Retroarch for Beginners - LaunchBox Tutorials [Updated Tutorial]
  21. Today's tutorial is back to basics so that everyone of any skill level can utilize this tutorial and learn how to get SNES up and running and how to set up RetroArch through LaunchBox. I cover importing your SNES games, adding RetroArch to the emulators list, updating RetroArch if you already have it, setting the core in RetroArch, some basic settings like adding and using a PS4 controller with InputMapper, setting custom configs and shader's in RetroArch. I also show you two awesome websites as bonuses, RetroAchievements.org and RomHacking.net, both sites which are invaluable to emulation. If you have any questions about anything covered in this tutorial please leave us a comment below or head on over to the forums to ask your questions of us there. List of cores that have Achievements (may be outdated or updated at anytime) These are the cores I recommend for Achievements, but the list may be bigger (like Snes9x also works for SNES, but bsnes is a better core). Game Boy / Color (gambatte) Game Boy Advance (mGBA) NES (QuickNES) SNES (bsnes) Genesis/Mega Drive (picodrive) Sega 32x (picodrive) LaunchBox: https://www.launchbox-app.com/ RetroArch: http://buildbot.libretro.com/ Our Forums: https://www.launchbox-app.com/forum Our Twitter: https://twitter.com/launchboxapp Our Facebook: https://www.facebook.com/launchboxapp Our Steam Group:http://steamcommunity.com/groups/LaunchBox# Brad's Channel: https://www.youtube.com/SentaiBrad
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