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About Me

Found 8 results

  1. Version 1.0.0

    355 downloads

    While I am not the original creator of the LaunchBox / BigBox logos, I have the best versions available in this collection. After roughly 30 hours, I have redrawn and perfected the recognizable cube shape and have multiple variants for multiple use cases. All previously used versions are available here, as well as new versions that are slightly different. All my drawings use perspective correct line work making these the best versions of these logos. They come in three sizes Small (1920x1080 max), Large (3840x2160 max) and SVG which is a vector file type. A lot of the BigBox logos can’t be properly saved in SVG format so I included vector PDFs for all logos as well. The LaunchBox logo had some uneven shapes which I corrected. In addition, I noticed the entire LaunchBox logo is not a perfect cube. Its sides are actually rectangles. I never noticed this until now. Once I saw it, I created a separate perspective correct version. I created a further revised version as well, with thicker lines, consistent line widths and punchier colors. The same standard goes for the BigBox logos. The thicker LB logo also has a glass BigBox variant which took a solid amount of work to get right. I really tried to make the glass thick enough to not be too busy and easily visible large or small. I went back and forth on every shade of every gradient until I felt it looked pretty good against dark and light backgrounds. The only versions that are official are the original taller designs. I wanted to improve them as much as I could while still keeping all of the artist’s intent. Feel free to use these how you’d like. I’ll always appreciate credit. If you like what you see here, please also check out my extensive platform logo collection:
  2. Version 1.0.0

    2,736 downloads

    This is a giant collection of platform logos drawn digitally by hand. This took well over 500 hours of work over 15 months. While console logos exist all over the internet, this collection aims to bring them to a higher level of polish and accuracy. The default logos in BigBox will now come from this set. It was extremely tedious to ensure a very high level of accuracy across thousands of files. So Many Versions! Each included platform has multiple logo variants. Basically, many consoles had different logos for different regions and time periods. There are also smaller variations such as with or without a trademark (tm). There are black and white versions for each of these. With all of these it can add up to over 50 small variations for one platform! This would be impossible to navigate so I’ve split them up into smaller categories. For each format (Normal, Large and SVG) there are Light and Dark folders. For either of those there are: “Color”, “Black & White” and “Just White” (or Just Black respectively). If you wanted to use a minimalistic dark theme, you could use the “Just White” versions for a contemporary look. If you wanted logos for a standard dark theme then you could use “Light - Color”. Official Versions Included Besides the many hand drawn logos, I’ve also curated multiple logos that are the OFFICIAL renderings. Meaning, vector art ripped from official sources such as websites and pdf manuals. Finding official source art in the wild is pretty uncommon and required many hours of digging. Most of the source art was not in color so most of these colors are still generated by me. Some of the platforms with official logos include: Atari Jaguar (from an official game box template) (extremely rare to see) Cave Logo (from Cave website) NES/Famicom (from NES/Famicom Classic website) Nes, Famicom, SNES, Super Famicom (from Nes, Famicom, SNES, Super Famicom Classic websites) Gameboy (bold version), Gameboy advance, Nintendo Gamecube (one color version), Nintendo DS, Nintendo 3DS, Nintendo Wii, Nintendo WiiU (from vector manuals) Nintendo Switch (from Nintendo website) Sony PS modern icon (from Playstation website) Sony Playstation 1 colored symbol (from PS1 vector service manual) Sony PocketStation (from vector manual) (Same as Wikipedia) Sony PS1, 2, 3, 4, 5, VR, Vita, PSP (from vector manual) Capcom Logo with official color (various arcade manuals) NEC logo (from NEC website) Various SNK and modern Neo Geo Logos (from SNK 40th anniversary Japanese site) Sega Dreamcast logo and PAL blue color and blue of Sega logo (from official Sega press disc from 1999) Sega Logo (from Sega Japanese website) Texas Instruments Logo (from TI website) Phillips Logo (from Philips website) Casio Logo (from Casio Website) Xbox one color icon, Game Pass, Series Logos (from Xbox website) Android modern logo (from Android website) Fujitsu logo (from Fujitsu website) Sadly, some of these wasted a lot of my time because I drew them and later found the official versions. The Drawing Process: My process for drawing a logo required many steps. I first did research on each logo. Then I would dig deep for the best references I could find. One rule I had was to never trust any image. I would compare multiple sources and make sure the source I chose was not fan made or some modern re-release that changed the logo. If a better source was found that showed differences from what I drew I would redraw it again (it sucked). I redrew the NEO GEO logo about 5 times before I was finally happy with it. Generally, source art would include box art images, adverts, brochures, and manual scans. Archive.org and Manualslib.com were a huge help for a lot of these scans. I would then use the pen tool in Adobe Illustrator and go to town! Sometimes if my source was really amazing, I could finish the whole logo in an hour and a half or so. Other times it would take much, much longer. Getting the correct color was always challenging and required intelligent guesswork. For example, with the classic Konami logo, I brought in 20 images. Gathered the color from all of those and found the average color for the red and orange. Then I’d tweak it slightly more, usually to improve saturation. When it came to fonts, I would always search for it but rarely found exact matches. If the font was found I’d obviously use it, but If not I’d have to hand draw it. However, a couple of the smaller taglines/subtitles do use a very close match. Hand drawing those fonts would do more harm than good. While drawing a logo I took great care to make things as visually pleasing as possible. Every little section of each letter of each logo was considered. Curves were carefully made to be smooth with as few anchor points as possible. Letters align with each other and angled letters all share the same angle. Hand drawing fonts is very tricky. Many logos were substantially harder than I’d anticipated. The Sega Saturn US logo for instance, drove me insane. It took over 40 hours to draw (not to mention wasted time from failed attempts months earlier). I used Adobe Illustrator to mimic every highlight, tiny color shift, shading and glow. When I was working on this logo, I’d come home from my graphic design day job and then spend 4 hours on it, which would only finish part of one letter. As I worked, I’d have a couple copies of the logo in the same file and a couple times it bottomed out 32GB of ram! Unique Versions This collection brings a few unique logos to the table. I’m just going to list a few. I created multiple new arcade and pinball logos, although previous arcade logos are here too. I highly polished the Daphne logo as it needed some love. I drew a detailed version of the TeknoParrot logo which seems to be uncommon in high resolution. I also created Sega system 16 and 32 arcade logos based on the exact font used in the Sega 32X and Sega CD (Copperplate Gothic Std 31AB stretched horizontally to 130%). The Capcom logos have stylized alternate versions based on a gradated version Capcom rarely uses. There are several other unique logos I could list here. White Outline - Default Versions Since these logos are replacing the default logos in BigBox, Faeran smartly requested that I create versions with white outlines around the outside. That way logos could be seen against any background color. I only made the outline versions for the options I gave to Faeran. I don’t plan on making outline versions for the rest of the variations. That said, the versions I did make are included here. The outline versions don’t look quite as nice in my opinion but they serve a very functional and important purpose. Solid black logos for some systems, like the PSP, would not be visible in certain themes without a white outline. However, theme creators or those wanting to add logos to a single theme, I would still recommend the non-outline versions for the cleanest look. Conclusion I included every platform and version that I wanted to. There are some more obscure ones I could draw but I didn’t see the need to seeing as how I've created 22,000 files as is. If I knew how much work this was going to take I would've never gotten myself into this (lol). I hope that you guys get a lot of enjoyment out of these. I’m glad I made them and it feels really good to finally be able to upload them. I made these originally for LaunchBox but they can be used elsewhere. I will always appreciate credit if you use them. Needless to say, I don’t own the rights to the logos and these are NEVER to be sold in any way. Thanks Special thanks to Juketstu and Faeran for their valuable feedback. Also, huge thanks again to Faeran and the LaunchBox team for using these as the new defaults for BigBox! If you like what you see here, please also check out my LaunchBox / BigBox logo collection:
  3. Platform Logos Professionally Redrawn + Official Versions, New BigBox Defaults View File This is a giant collection of platform logos drawn digitally by hand. This took well over 500 hours of work over 15 months. While console logos exist all over the internet, this collection aims to bring them to a higher level of polish and accuracy. The default logos in BigBox will now come from this set. It was extremely tedious to ensure a very high level of accuracy across thousands of files. So Many Versions! Each included platform has multiple logo variants. Basically, many consoles had different logos for different regions and time periods. There are also smaller variations such as with or without a trademark (tm). There are black and white versions for each of these. With all of these it can add up to over 50 small variations for one platform! This would be impossible to navigate so I’ve split them up into smaller categories. For each format (Normal, Large and SVG) there are Light and Dark folders. In either of those is: “Color”, “Black & White” and “Just White” (or Just Black respectively). If you wanted to use a minimalistic dark theme, you could use the “Just White” versions for a contemporary look. If you wanted logos for a standard dark theme then you could use “Light - Color”. Official Versions Included Besides the many hand drawn logos, I’ve also curated multiple logos that are the OFFICIAL renderings. Meaning, vector art ripped from official sources such as websites and pdf manuals. Finding official source art in the wild is pretty uncommon and required many hours of digging. Most of the source art was not in color so most of these colors are still generated by me. Some of the platforms with official logos include: Atari Jaguar (from an official game box template) (extremely rare to see) Cave Logo (from Cave website) NES/Famicom (from NES/Famicom Classic website) Nes, Famicom, SNES, Super Famicom (from Nes, Famicom, SNES, Super Famicom Classic websites) Gameboy (bold version), Gameboy advance, Nintendo Gamecube (one color version), Nintendo DS, Nintendo 3DS, Nintendo Wii, Nintendo WiiU (from vector manuals) Nintendo Switch (from Nintendo website) Sony PS modern icon (from Playstation website) Sony Playstation 1 colored symbol (from PS1 vector service manual) Sony PocketStation (from vector manual) (Same as Wikipedia) Sony PS1, 2, 3, 4, 5, VR, Vita, PSP (from vector manual) Capcom Logo with official color (various arcade manuals) NEC logo (from NEC website) Various SNK and modern Neo Geo Logos (from SNK 40th anniversary Japanese site) Sega Dreamcast logo and PAL blue color and blue of Sega logo (from official Sega press disc from 1999) Sega Logo (from Sega Japanese website) Texas Instruments Logo (from TI website) Phillips Logo (from Philips website) Casio Logo (from Casio Website) Xbox one color icon, Game Pass, Series Logos (from Xbox website) Android modern logo (from Android website) Fujitsu logo (from Fujitsu website) Sadly, some of these wasted a lot of my time because I drew them and later found the official versions. The Drawing Process: My process for drawing a logo required many steps. I first did research on each logo. Then I would dig deep for the best references I could find. One rule I had was to never trust any image. I would compare multiple sources and make sure the source I chose was not fan made or some modern re-release that changed the logo. If a better source was found that showed differences from what I drew I would redraw it again (it sucked). I redrew the NEO GEO logo about 5 times before I was finally happy with it. Generally, source art would include box art images, adverts, brochures, and manual scans. Archive.org and Manualslib.com were a huge help for a lot of these scans. I would then use the pen tool in Adobe Illustrator and go to town! Sometimes if my source was really amazing, I could finish the whole logo in an hour and a half or so. Other times it would take much, much longer. Getting the correct color was always challenging and required intelligent guesswork. For example, with the classic Konami logo, I brought in 20 images. Gathered the color from all of those and found the average color for the red and orange. Then I’d tweak it slightly more, usually to improve saturation. When it came to fonts, I would always search for it but rarely found exact matches. If the font was found I’d obviously use it, but If not I’d have to hand draw it. However, a couple of the smaller taglines/subtitles do use a very close match. Hand drawing those fonts would do more harm than good. While drawing a logo I took great care to make things as visually pleasing as possible. Every little section of each letter of each logo was considered. Curves were carefully made to be smooth with as few anchor points as possible. Letters align with each other and angled letters all share the same angle. Hand drawing fonts is very tricky. Many logos were substantially harder than I’d anticipated. The Sega Saturn US logo for instance, drove me insane. It took over 40 hours to draw (not to mention wasted time from failed attempts months earlier). I used Adobe Illustrator to mimic every highlight, tiny color shift, shading and glow. When I was working on this logo, I’d come home from my graphic design day job and then spend 4 hours on it, which would only finish part of one letter. As I worked, I’d have a couple copies of the logo in the same file and a couple times it bottomed out 32GB of ram! Unique Versions This collection brings a few unique logos to the table. I’m just going to list a few. I created multiple new arcade and pinball logos, although previous arcade logos are here too. I highly polished the Daphne logo as it needed some love. I drew a detailed version of the TeknoParrot logo which seems to be uncommon in high resolution. I also created Sega system 16 and 32 arcade logos based on the exact font used in the Sega 32X and Sega CD (Copperplate Gothic Std 31AB stretched horizontally to 130%). The Capcom logos have stylized alternate versions based on a gradated version Capcom rarely uses. There are several other unique logos I could list here. White Outline - Default Versions Since these logos are replacing the default logos in BigBox, Faeran smartly requested that I create versions with white outlines around the outside. That way logos could be seen against any background color. I only made the outline versions for the options I gave to Faeran. I don’t plan on making outline versions for the rest of the variations. That said, the versions I did make are included here. The outline versions don’t look quite as nice in my opinion but they serve a very functional and important purpose. Solid black logos for some systems, like the PSP, would not be visible in certain themes without a white outline. However, theme creators or those wanting to add logos to a single theme, I would still recommend the non-outline versions for the cleanest look. Conclusion I included every platform and version that I wanted to. There are some more obscure ones I could draw but I didn’t see the need to seeing as how I've created 22,000 files as is. If I knew how much work this was going to take I would've never gotten myself into this (lol). I hope that you guys get a lot of enjoyment out of these. I’m glad I made them and it feels really good to finally be able to upload them. I made these originally for LaunchBox but they can be used elsewhere. I will always appreciate credit if you use them. Needless to say, I don’t own the rights to the logos and these are NEVER to be sold in any way. Thanks Special thanks to Juketstu and Faeran for their valuable feedback. Also, huge thanks again to Faeran and the LaunchBox team for using these as the new defaults for BigBox! If you like what you see here, please also check out my LaunchBox / BigBox logo collection: Submitter Dan Patrick Submitted 03/20/2022 Category Platform Clear Logos  
  4. I'm currently creating/modifying a full(?) set of platform clear logos. By creating I mean literally DRAWING FROM SCRATCH in Adobe Illustrator in vector! One logo can range from taking one hour and go up to FOUR HOURS to perfect! Of course many of the logos have great versions already available and I won't be drawing those from scratch but simply examining thoroughly and touching up those if necessary. I will release all of these in extreme quality as well as my original vector drawing files. I don't want to take full credit for my upcoming collection because a lot of them will be essentially the same vector svgs used by the emulation station community. I'm combing over all of them though trying to fix flaws and redrawing logos if necessary. All of the ones shown here are either heavily altered or brand new drawings! Thanks to Pit's Arts on the forums for the TeknoParrot PNG that I traced from. I also drew a new arcade classics logo just for fun. The goal of this upcoming platform clear logo collection is to make all of the logos we use for platforms simply more accurate and higher quality. This is not to knock others who have worked hard to create currently used versions in the past but simply to improve upon that hard work further. Hopefully I don't come off as pretentious! I just want to make our platform logos the best they can be! This whole process started because I am also making a theme which needs accurate logos for a collection of hand drawn icons. I was touching up so many logos along the way that I decided to actually focus on just the logos for a while and get them fixed up some. I have spent around 90 hours doing just the logos as of right now! I know that this is not something people care too much about but I hope you can get some enjoyment from my labor of love once I release the full logo set. As a sneak peek of my theme's art, I'm going to show off a couple of my Icon backgrounds here for the first time. The theme will be called "ICONIC". I've been working on it everyday for nearly 3 months . The reason it has taken so long is because I wanted to draw all of these icons very accurately. It will support only about 40 to 50 platforms because It's just not reasonable to do more than that for me. The backgrounds scroll and loop continually through the magic of the theme creators animations. Currently it has a Nintendo style look with greys, reds and white. I know it looks really red but In the theme it's not too overpowering the way I'm using it. I plan to make a more neutral version as well. You'll see more of the ICONIC theme later. I have made a few long Youtube videos that show my tedious logo creation process in action! Feel free to skip around them because they aren't the most exciting videos in the world. If you take a peek at the (rough/unedited) recordings you can feel the vibes I'm putting into these logos. The logo collection will release very soon. The ICONIC theme will release....not as soon but still soon.
  5. Lately, i installed AAE in my computer to run vector games with the best visual possible and after exiting the program, the screen went completely white and i needed to turn off my computer because of that. Now i would like to know how to solve this problem. My pc have windows 10 pro installed, Intel(R) Core(TM) i5-9400F @ 2.90GHz 2.90GHz CPU, 8gb of RAM and Radeon RX 570 GPU.
  6. I wanted to create an auto-generated playlist for vector games. Is there a field for whatever this would be called ("screen"? "monitor"? "graphics type"?) so that I could filter by that?
  7. Heya, it's me back at it again with my first ever theme collab for a Launchbox theme. Me and @faeran wanted to create a platform line of themes, with each theme resembling the platform feel and looks. But instead of having multiple themes like Coverbox (Which we will add eventually once we have all the platform pages changed into something unique) we want to make one theme that represents each and every system in it's best way possible. From their authenticated colors to their classic games all proudly showcased so you can show it off to everyone you like. We will keep you all updated of course with screenshots, media and more. And we hope to eventually release this theme for everyone to enjoy. Platform Themes: Default (Used for all the platforms without a theme yet): Atari 2600: Nintendo Super Game Boy: Nintendo Super Game Boy 2: Nintendo Sufami Turbo: Nintendo Color TV-Game: Nintendo Game & Watch: Nintendo Game Boy Nintendo Game Boy Color: Nintendo Game Boy Advance: Nintendo DS: Nintendo 3DS: Nintendo Entertainment System (NES): Nintendo Satellaview: Nintendo Virtual Boy: Nintendo Super Famicom: Nintendo Virtual Console: Nintendo Super System: Nintendo Wii: Nintendo Wii U: Nintendo Switch: Nintendo Famicom: Nintendo Pokemon Mini: Nintendo Gamecube: Nintendo 64: Nintendo 64DD: Super Nintendo Entertainment System (SNES): Nintendo Classics: Microsoft Xbox: Sega 32X: Sega CD: Sega Saturn: Sega Mega Drive: Sega Genesis: Sega Dreamcast: Sega Mark III: Sega Game Gear: Sega Master System: Sega Master System II: Sega Pico: Sega Naomi: Sega Hikaru: Sony Playstation: Sony Playstation 2: Sony Playstation 3: Sony Playstation 4: Windows: Philips CD-i Playlist Collection Themes: 00s Collection: 70s Collection: 80s Collection: 90s Collection: 007 Collection: Addams Family Collection: Alien Collection: Altered Beast Collection: Anime Collection: Arcade Collection: Army Men Collection: Atari Classics: Back to the Future Collection: Barbie Collection (was the most difficult to do i hate pink): Baseball Collection Basketball Collection: Batman Collection: Battletoad Collection: Beat Em Ups: Blues Brothers Collection: BMX Collection: Board and Card Games: Bomberman Collection: Boulderdash Collection: Bowling Collection: Bratz Collection: Bruce Lee Collection: Bubble Bobble Collection: Bubsy Collection: Bugs Bunny Collection: Bust-A-Move Collection: Animal Crossing Collection: Mario Collection: Metroid Collection: Kirby Collection: Pokemon Collection: Grand Theft Auto Collection: Sonic Collection: The Sims Collection: Crash Bandicoot Collection: Elder Scrolls Collection: Yoshi Collection: More will be added every day so keep an eye open and click that follow button!
  8. Hey all, quick introduction: I'm THK, section admin to the HS forum's artwork section and contributing member. Once HyperBase was announced I thought the system logos looked a bit low res and set out to make everything high res and vector. Many more systems were added then the list I originally went by and I've redrawn a big chunk of arcade manufacturer/publisher logos whilst I was at it. Now I haven't come across them here and since no centralized site/community for creating FE related artwork has yet come to fruition, I'd though I'd share them here with you all. As I'm totally new to this site, I have yet to read up on uploading policies here, so for now, here's a google drive link (Still WIP, not everything is complete and some minor things might still have to be fixed) I've redrawn as much as possible in .ai (drag & drop into PS to set the desired size or run a batch) and there's also 1000px wide .png previews included (for purposes of showing them off in the WIP threads and for ppl who don't want to deal with .ai) Feel free to use these in other created FE media and wheel sets. And feel free to give me some credit when using these for all my hard work Credit/thanks to SpotUp for contributing to this set (a few of his still to be added) and SubZero for his Arcade Classics logo.
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