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Found 7 results

  1. Version 1.2

    42 downloads

    Vectrex 2D Front Cover Box Art - By Simon Quincey - hitt.man@ntlworld.com So i added all my Vectrex roms (113 at the time) to Launchbox, i let it do its "thing" and the artwork it downloaded was horrendous. Different sizes, wildly different qualities, some real, some custom and a whole load missing. Like 70% missing! Every rom needs an image, they should all be the same size and style too. I know, i'll make my own set using anything i can find online. 113 roms, how long can it take? If theres no artwork online i'll just use a screenshot from emulation. Every search for more images, lead me to more websites, more information and more roms. I joined a very cool Facebook group on 28th April, to learn more and find more artwork and there were plenty of helpful people there. There were also more roms... From the "Vectrex Fans Unite" Facebook group i would like to thank everyone for the encouragement and support. And particular thanks to these guys who provided much needed original artwork to complete this cover set. Graham Toal Chris Malcolm Jacek Selanski David Flemming Tony Holcomb Alan McClelland Manu Parssinen Steven Salter John Blythe If you helped me out and i missed your name here, sorry, but i do thank you. Also, from the Launchbox thread i started and did my daily progress updates to, i would like to thank... Lukeyboy67 Starbuck Dragon57 ...for the ongoing support. I started at 113 roms but ended up with 260! Seemed never ending but i've finally done it. So here in this pack are 260 unified images, all following the same design template, same resolution (1024x800) and (as much as possible) the same quality level. I have done the best i can with the online artwork i could find. I've used original box scans where possible, i've used other peoples custom box artwork at times, i've upscaled some, cleaned others, totally dumped and rebuilt others. I've used various emulators to capture screenshots and built totally new logos for some. Its been a lot of work and after about 6-7 weeks or so, i'm done... for now... Although this set of images was selfishly only going to be for myself to begin with, after sharing what i was doing it seemed there were others who were interested in using these. I was asked if i would share them, so thats what i'm doing. Of course, they are free to use, i don't own any of this. This set should now be uploaded to the Launchbox website/forum as a pack/zip and to my own GoogleDrive too. My GoogleDrive will also hold these as individual files and i'll have an area for new and updated files. The link to my GoogleDrive will be shared to both the Launchbox forum and Facebook group. Updates to this pack, error fixes, new covers, cover requests etc. may only be uploaded to my GoogleDrive. So if you have read all this waffle and you are using these images, please check there for new files. I will take requests for covers, if i've missed a rom and you still have artwork gaps after adding this set, just ask. I will fix any errors you spot too. All i ask is you request by email (top and bottom of this text), and if its for a rom i don't have, you send me that rom. I will update covers too if you have improved artwork, you just need to send me it. Comments, roms, requests, fixes, artwork etc. to... hitt.man@ntlworld.com Have fun. Simon Quincey. v1.0 - Initial release, 260 images v1.1 - 15 new images + 6 updated - total 275 New - 3D Demo New - 3D Vector Space Cab New - All Your Base New - Berzerk Ultimate New - City Bomber New - Doodle New - Monster House New - Philly Classic 3 New - Quick Shot New - SD - Untitled New - Sinz Demo New - This Is Just A Non Playable Demo New - V-Theremin New - Very Vectight New - YMusic #1 Update - Alley Anxiety - Font size fix Update - Berzerk Bugfixed - Better logo, matching Berzerk Ultimate Update - Frogs N Flies - Clearer screenshot Update - KnightEx - Logo created from higher resolution source and made slightly larger Update - Oregon Trail - New logo Update - Vaboom + Vectrace - New logo v1.2 - 3 new images + 3 updated - total 278 New - Blitz Action Football - US version of Blitz American Football (alt cover) New - Soccer Football - US version of Heads Up Action Soccer (alt cover) New - Web Wars - US version of Web Warp (alt cover) Update - Blitz American Soccer - File renamed (to Football, added UK), subtitle updated Update - Heads Up Action Soccer - File renamed (added UK) Update - Web Warp - File renamed (added UK), top logo adjusted, bottom logo replaced
  2. Vectrex 2D Front Cover Box Art - By Simon Quincey View File Vectrex 2D Front Cover Box Art - By Simon Quincey - hitt.man@ntlworld.com So i added all my Vectrex roms (113 at the time) to Launchbox, i let it do its "thing" and the artwork it downloaded was horrendous. Different sizes, wildly different qualities, some real, some custom and a whole load missing. Like 70% missing! Every rom needs an image, they should all be the same size and style too. I know, i'll make my own set using anything i can find online. 113 roms, how long can it take? If theres no artwork online i'll just use a screenshot from emulation. Every search for more images, lead me to more websites, more information and more roms. I joined a very cool Facebook group on 28th April, to learn more and find more artwork and there were plenty of helpful people there. There were also more roms... From the "Vectrex Fans Unite" Facebook group i would like to thank everyone for the encouragement and support. And particular thanks to these guys who provided much needed original artwork to complete this cover set. Graham Toal Chris Malcolm Jacek Selanski David Flemming Tony Holcomb Alan McClelland Manu Parssinen Steven Salter John Blythe If you helped me out and i missed your name here, sorry, but i do thank you. Also, from the Launchbox thread i started and did my daily progress updates to, i would like to thank... Lukeyboy67 Starbuck Dragon57 ...for the ongoing support. I started at 113 roms but ended up with 260! Seemed never ending but i've finally done it. So here in this pack are 260 unified images, all following the same design template, same resolution (1024x800) and (as much as possible) the same quality level. I have done the best i can with the online artwork i could find. I've used original box scans where possible, i've used other peoples custom box artwork at times, i've upscaled some, cleaned others, totally dumped and rebuilt others. I've used various emulators to capture screenshots and built totally new logos for some. Its been a lot of work and after about 6-7 weeks or so, i'm done... for now... Although this set of images was selfishly only going to be for myself to begin with, after sharing what i was doing it seemed there were others who were interested in using these. I was asked if i would share them, so thats what i'm doing. Of course, they are free to use, i don't own any of this. This set should now be uploaded to the Launchbox website/forum as a pack/zip and to my own GoogleDrive too. My GoogleDrive will also hold these as individual files and i'll have an area for new and updated files. The link to my GoogleDrive will be shared to both the Launchbox forum and Facebook group. Updates to this pack, error fixes, new covers, cover requests etc. may only be uploaded to my GoogleDrive. So if you have read all this waffle and you are using these images, please check there for new files. I will take requests for covers, if i've missed a rom and you still have artwork gaps after adding this set, just ask. I will fix any errors you spot too. All i ask is you request by email (top and bottom of this text), and if its for a rom i don't have, you send me that rom. I will update covers too if you have improved artwork, you just need to send me it. Comments, roms, requests, fixes, artwork etc. to... hitt.man@ntlworld.com Have fun. Simon Quincey. v1.0 - Initial release, 260 images v1.1 - 15 new images + 6 updated - total 275 New - 3D Demo New - 3D Vector Space Cab New - All Your Base New - Berzerk Ultimate New - City Bomber New - Doodle New - Monster House New - Philly Classic 3 New - Quick Shot New - SD - Untitled New - Sinz Demo New - This Is Just A Non Playable Demo New - V-Theremin New - Very Vectight New - YMusic #1 Update - Alley Anxiety - Font size fix Update - Berzerk Bugfixed - Better logo, matching Berzerk Ultimate Update - Frogs N Flies - Clearer screenshot Update - KnightEx - Logo created from higher resolution source and made slightly larger Update - Oregon Trail - New logo Update - Vaboom + Vectrace - New logo v1.2 - 3 new images + 3 updated - total 278 New - Blitz Action Football - US version of Blitz American Football (alt cover) New - Soccer Football - US version of Heads Up Action Soccer (alt cover) New - Web Wars - US version of Web Warp (alt cover) Update - Blitz American Soccer - File renamed (to Football, added UK), subtitle updated Update - Heads Up Action Soccer - File renamed (added UK) Update - Web Warp - File renamed (added UK), top logo adjusted, bottom logo replaced Submitter hitm4n Submitted 05/23/2020 Category Game Box Art  
  3. I had posted some instructions on this a while back but realized this is probably worth posting into a separate tutorial thread for future reference rather than leaving buried in another random thread. ParaJVE is a Vectrex emulator with built-in bezels and screen overlays, which are really necessary to get the whole Vectrex experience: Setting these up in LB could be a bit of a pain because in order for specific games to be launched via command-line, the appropriate game name had to be sent for each one via -game=[the game title] So I extracted all the names of the game titles that ParaJVE looks for, and created blank files for them so that they can be imported into LB as "roms". They're not actually roms, they're just telling the emulator which game to start. You can find them below: Game IDs.zip These are separated into different categories in the same method that they're separated in the ParaJVE UI. Some of these probably won't be of much interest to most people as there are things like Tech Demos in there. In any case, choose the categories that you want to import, place them somewhere on your computer. First let's setup ParaJVE itself in LB. To start, your emulator entry for it should look like this: Add your Vectrex platform (named "GCE Vectrex" if following the LB GDB format) to the associated platforms tab and check to use as the default emulator if you wish. Now, drag the folders for the Vectrex game IDs into LB and indicate that they're Vectrex games. When you get to the "custom options" part of the import wizard, be sure to select the "use folder names instead of ROM file names for game titles" option, otherwise the game titles will be wrong. Let the import complete and now they can be started and the appropriate game will launch. You'll probably want to change the controls once the emulator starts. You can do this by going to Controls -> Key Mapping and then changing the Joystick #1 and Joystick #2 controls as you see fit. Once this is done, go back to your emulator entry for ParaJVE and change the command-line parameter to the below if you want the games to start in fullscreen with no menu: -fullscreen=TRUE -menu=OFF -game= And that's it! NOTE: Java is required in order for ParaJVE to work.
  4. Version 1.0.0

    85 downloads

    The main purpose of the included AutoHotKey code was a proof of concept. I wanted to add an additional "overlay" to the standard GCE Vextrex overlays that come furnished with the MAME artwork files (see the attached picture). Sort of a single purpose function similar to what RocketLauncher can do. The attached file has two main parts, one, a file with the name of vextrex.zip. This is a replacement for the standard MAME overlays and should be placed in your artwork folder under your MAME installation location. The included png files are higher quality that the default overlays. Note: I did not create these files. I just packaged them up after having sourced them around the Internet. Second, a file with a name of Overlays.7z. Extract this archive in your LaunchBox installation directory. You will then have an Overlays directory with two subdirectories, e.g. Code and Vectrex. The code directory has the "proof of concept" source called showbezel.ahk (Note: this source requires the popular gdip.ahk library, which is allowed to be distributed with this archive). This can be run as-is from the Code directory and should wait until MAME runs a Vectrex rom, then display my custom overlay from the Vectrex directory. You can also take the showbezel.ahk source and paste it into the "AutoHotkey Script" tab if you have created a custom Emulator entry to execute Vectrex roms in Launchbox (don't run a stand alone copy of the script if you do this). For example, I created a new emulator called Vectrex, but it points to my MAME64.exe program. I then created an entry under the "Associated Platforms" tab with "GCE Vectrex" as the "Associated Platform" and with the "Default Emulator" box checked. I also have used the ability to "Use Custom Command-Line Parameters:" for each Vectrex rom so MAME uses the vectrex.zip artwork file, example: vectrex -cart %romfile% -view "star castle" (see the attached picture for more info).
  5. Mame_Vectrex_Overlay_AHK.7z View File The main purpose of the included AutoHotKey code was a proof of concept. I wanted to add an additional "overlay" to the standard GCE Vextrex overlays that come furnished with the MAME artwork files (see the attached picture). Sort of a single purpose function similar to what RocketLauncher can do. The attached file has two main parts, one, a file with the name of vextrex.zip. This is a replacement for the standard MAME overlays and should be placed in your artwork folder under your MAME installation location. The included png files are higher quality that the default overlays. Note: I did not create these files. I just packaged them up after having sourced them around the Internet. Second, a file with a name of Overlays.7z. Extract this archive in your LaunchBox installation directory. You will then have an Overlays directory with two subdirectories, e.g. Code and Vectrex. The code directory has the "proof of concept" source called showbezel.ahk (Note: this source requires the popular gdip.ahk library, which is allowed to be distributed with this archive). This can be run as-is from the Code directory and should wait until MAME runs a Vectrex rom, then display my custom overlay from the Vectrex directory. You can also take the showbezel.ahk source and paste it into the "AutoHotkey Script" tab if you have created a custom Emulator entry to execute Vectrex roms in Launchbox (don't run a stand alone copy of the script if you do this). For example, I created a new emulator called Vectrex, but it points to my MAME64.exe program. I then created an entry under the "Associated Platforms" tab with "GCE Vectrex" as the "Associated Platform" and with the "Default Emulator" box checked. I also have used the ability to "Use Custom Command-Line Parameters:" for each Vectrex rom so MAME uses the vectrex.zip artwork file, example: vectrex -cart %romfile% -view "star castle" (see the attached picture for more info). Submitter dragon57 Submitted 08/03/2017 Category Third-party Apps and Plugins  
  6. GCE Vectrex View File All the front box covers for GCE Vectrex in the MESS catalog! I also extremely recommend: https://plus.google.com/photos/117315504972414889476/albums/6115764343090938785 (PLEASE NOTE THIS IS A HYPERSPIN SET OF IMAGES IT IS NOT LAUNCHBOXES IM GIVING CREDIT WERE CREDIT IS DUE) http://www.hyperspin-fe.com/topic/7152-gce-vectrex-3d-game-boxes/ Submitter kerszr Submitted 08/23/16 Category Game Media  
  7. Version 1.0.0

    404 downloads

    All the front box covers for GCE Vectrex in the MESS catalog! I also extremely recommend: https://plus.google.com/photos/117315504972414889476/albums/6115764343090938785 (PLEASE NOTE THIS IS A HYPERSPIN SET OF IMAGES IT IS NOT LAUNCHBOXES IM GIVING CREDIT WERE CREDIT IS DUE) http://www.hyperspin-fe.com/topic/7152-gce-vectrex-3d-game-boxes/
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