Search the Community
Showing results for tags 'vulkan'.
Found 2 results
Hi all. I saw that Retroarch has the Parallel 64 core now and wanted to get my expectations straight. I've already seen a bit of framerate drop which doesn't bother me a whit. However I had some hopes that the lower level emulation might fix some of the filtering problems nearly all N64 emulators have had, especially interface raster images. My test case is Dr. Mario 64 which uses a lot of these and it appears that unfortunately they are still choppy and muddy, although Mario 64 seems to show some improvement in the Princess Toadstool letter of invitation. Should I simply not get my hopes up for the future and assume that this is an intractable problem with rendering to CRT?
Introducing Vulkan PSX renderer for Beetle/Mednafen PSX There's a new article up on Libretro about a new renderer option for Mednafen PSX that uses Vulkan. I haven't tried it out yet. I'm not a big fan of upscaling for PSX personally, but I know a lot of people are. The article's full of a lot of wonderful technobabble like "PSX renders one primitive at a time, so it is quite obvious that we need to aggressively batch primitives." Pfffsh...well yeah. Everybody knows that.