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Found 16 results

  1. hey all, i have been told to post here my problem to see if it can be resolved. First thing i should say is that i had a few problems with the System to begin with. I installed the roms as you normally would but ran into problems launching them through RocketLauncher as it was not sending the file to RL it was sending the Full path to file which meant as i was a hyperspin user the RL was being sent a shortcut lnk file as the rom (Its set up this way in RL so it can pass the rom audit with all roms being detected) so i was told on discord that in order to use cemu properly its best to set the rome file as the rpx file so i tried this but because the rpx files have the same name sometimes it just wasn't going to work with RL. So after changing to the rpx on about half the roms i had a rethink and thought there must be a better way to do this. So i decided to start again and deleted the system from my LB setup. After this i tried to install the roms again but when it got to the parsing files part it just kept doing nothing. the box on the screen wouldn't change to the list of roms, so i had a brainwave and tried to reinstall the backup for it but this didn't work so i shut down the LB and started it up again and the system appeared in the list but all the rom files were a mess, some pointing to shortcuts, some pointing to rpx files. so i had another brainwave and decided to open the system xml in notepad++ and proceeded to run a regular expression scan and replace the launch target rom file with all the shortcuts i had used with hyperspin. After talking with the RL people they told me to alter the setting in LB that sends only the file not the full path to RL which makes everything work together again, LB and RL and cemu in harmony. Now i noticed in the rom list in LB that some rom files are duplicates and some don't show at all (initially it matched what i had in the rom folder perfectly) so i tried to sort it out a bit, there's like 6 or 7 problem roms. Picture 1 shows a rom called Y.A.S.G, when i load LB it gets loaded as Snoopy's Grand Adventure (which i have already in the System, i also don't understand why Y.A.S.G is being shown as Snoopy in the dropdown for LB Database) i fully edit the entry to Y.A.S.G and all its info changing the notes and video location and all available info (shown in picture 2) but when i close LB and start it again the entry is back to be snoopy grand adventure again and Y.A.S.G is not in the list. As i say there's about 6 or 7 roms that this is happening with and was wondering if there's another way to do the change or make it save properly. ? In the System xml the entry for Y.A.S.G has and I.D. number (see picture 3) is this a number linked to the database entry and that's why it shows as snoopy in the dropdown ? Also adding a couple of missing roms isn't saving into the system xml either, I add the rom it shows fine but after a LB restart its gone. The problem roms are not roms i can see in the online database and was wondering if that's were the problem was arising. i have triple checked the system xml for any errors and can't find anything obvious so i am at a loss as to what to do here. any help would be gratefully appreciated thanks This issue is now fixed and to be honest it was my own stupid fault, i had made a backup of the wii u xml and left it in the folder that LB uses for its Platform xml's. Idiot thanks to DOS76 and neil9000 for there patience and help with this "issue".
  2. Version 1.2

    311 downloads

    This is a collection of 674 3D Boxes for the Nintendo Wii U. These use the same template as my PC, Steam, Xbox, Xbox 360 3D Boxes. The collection is split into three sections: 1: 189 3D Boxes for games released on Disc format. These are named after the official Hyperlist XML and all boxes are included. However only about half of them have spine art as many full covers are not available yet on the net however I have added script to the boxes missing spine art to complete the set. Also some of the boxes in this set may have European covers where American covers should be as I tried to find as many full covers as possible and I always took what ever was available regardless of region. this did not happen often though. 2: A collection of 428 created eShop 3D Boxes. 3: A collection of 57 created virtual console 3D boxes. Big thanks go out to souffleetc on imgur who posted his 65 eShop covers and 57 Virtual Console covers he created. LIST OF GAMES COVERED:
  3. Version 1.0.0

    109 downloads

    This is a collection of 674 2D Boxes for the Nintendo Wii U. The collection is split into three sections: 1: 189 2D Boxes for games released on Disc format. These are named after the official Hyperlist XML and all boxes are included. 2: A collection of 428 created eShop 2D Boxes. 3: A collection of 57 created virtual console 2D boxes. Big thanks go out to souffleetc on Imgur who posted his 65 eShop and 57 Virtual Console covers he created. LIST OF GAMES COVERED:
  4. Nintendo Wii U 2D Box pack (674) View File This is a collection of 674 2D Boxes for the Nintendo Wii U. The collection is split into three sections: 1: 189 2D Boxes for games released on Disc format. These are named after the official Hyperlist XML and all boxes are included. 2: A collection of 428 created eShop 2D Boxes. 3: A collection of 57 created virtual console 2D boxes. Big thanks go out to souffleetc on Imgur who posted his 65 eShop and 57 Virtual Console covers he created. LIST OF GAMES COVERED: Submitter Robin55 Submitted 09/03/2019 Category Game Box Art
  5. Nintendo Wii U 3D Box Pack (674) View File This is a collection of 674 3D Boxes for the Nintendo Wii U. These use the same template as my PC, Steam, Xbox, Xbox 360 3D Boxes. The collection is split into three sections: 1: 189 3D Boxes for games released on Disc format. These are named after the official Hyperlist XML and all boxes are included. However only about half of them have spine art as many full covers are not available yet on the net however I have added script to the boxes missing spine art to complete the set. Also some of the boxes in this set may have European covers where American covers should be as I tried to find as many full covers as possible and I always took what ever was available regardless of region. this did not happen often though. 2: A collection of 428 created eShop 3D Boxes. 3: A collection of 57 created virtual console 3D boxes. Big thanks go out to souffleetc on imgur who posted his 65 eShop covers and 57 Virtual Console covers he created. LIST OF GAMES COVERED: Submitter Robin55 Submitted 08/09/2019 Category Game Box Art
  6. Version 1.0.0

    78 downloads

    Here is a complete 2D Box set for Nintendo Wii U. Most were downloaded and i made the rest to match the existing Hyperlist 2.0 08/22/2017 which is posted on the Hyperspin website. I left them in High Quality and didn't shrink them so you could adjust the size to your liking.
  7. Nintendo Wii U 2D Boxes Complete (For Current Hyperlist 2.0 08/22/2017) View File Here is a complete 2D Box set for Nintendo Wii U. Most were downloaded and i made the rest to match the existing Hyperlist 2.0 08/22/2017 which is posted on the Hyperspin website. I left them in High Quality and didn't shrink them so you could adjust the size to your liking. Submitter darreldearth Submitted 09/06/2018 Category Game Box Art  
  8. Version 1.0.1

    401 downloads

    Hi there, this is my first ever theme that I made as an extension to the excellent Coverbox themes made by @faeran if you want more platform-specific themes, go check out his Coverbox main theme down below. I recommend using this with Coverbox. However, this theme is different compared to others that it's actually a theme that only plays when you are on the Wii U game selection screen. In order to make it work you have to do the following: 1. Head over to Options in the Big Box Menu 2. Scroll down to Keyboard Shortcuts 3. Look through the list of options until you find "Switch Theme". 4. Choose a key for the shortcut and head over to your Wii U Platform Game Selection Screen 5. Press the Key and choose the theme from the list that pops up. 6. Congratulations you now have a Wii U Theme that launches no matter what another theme you're using. I hope that this theme will help you show off your Wii U collection even more and I will soon upload Wii U Video Snaps so stay tuned. Link to Coverbox by @faeran
  9. CoverBox Wii U Theme View File Hi there, this is my first ever theme that I made as an extension to the excellent Coverbox themes made by @faeran if you want more platform-specific themes, go check out his Coverbox main theme down below. I recommend using this with Coverbox. However, this theme is different compared to others that it's actually a theme that only plays when you are on the Wii U game selection screen. In order to make it work you have to do the following: 1. Head over to Options in the Big Box Menu 2. Scroll down to Keyboard Shortcuts 3. Look through the list of options until you find "Switch Theme". 4. Choose a key for the shortcut and head over to your Wii U Platform Game Selection Screen 5. Press the Key and choose the theme from the list that pops up. 6. Congratulations you now have a Wii U Theme that launches no matter what another theme you're using. I hope that this theme will help you show off your Wii U collection even more and I will soon upload Wii U Video Snaps so stay tuned. Link to Coverbox by @faeran Submitter broskiplays Submitted 04/28/2018 Category Big Box Custom Themes  
  10. Nintendo Wii U 3D Box Pack (265) View File "These are available through Emumovies Sync and have been uploaded to the LaunchBox Database.. This is a collection of 265 Nintendo Wii U 3D Boxes I have made. About half the collection has spine art, which was all that I could find. I have included Zelda Breath Of The Wild even though it was not contained in the official Hyperlist XML. There are one or two covers at a very low resolution, all I could find. If you find my work of use could you please consider donating to my Patreon found here: https://www.patreon.com/RobinLevingstone Submitter Robin55 Submitted 01/15/2018 Category Game Box Art  
  11. Version 1.0.0

    171 downloads

    There's still more Nintendo stuff i gotta put on here
  12. Wii U Silver Ring Clear Game Logo Set View File There's still more Nintendo stuff i gotta put on here Submitter SuperSprayer40 Submitted 12/09/2017 Category Game Clear Logos  
  13. Clarence

    Cemu

    Hello, For starting sorry for my english, I'm French but i understand very well english. I'm Starting using LaunchBox (Thanks for the Video of ETA Prime) , and every thing is working but not the emulator for Wii U. I'm with the cemu 1.8.2 and LaunchBox 7.10 under Windows 7 in 64bit. When i launch a game only cemu open then nothing. If i launch a game by cemu it work. If somebody already this kind of problem. Thanks for helping. Clarence
  14. Just a heads up for those of you that emulate the Wii U. Cemu 1.7.2 has been released. You'll find the link and changelog beow. If you are playing Windwaker HD, I believe you will be pleasantly surprised! Download: http://cemu.info/index.html#download Changelog: Cemu detailed changelog for 1.7.2c Patreon release date: 2017-02-16 Public release date: 2017-02-23 New in 1.7.2c: GX2: Fixed a bug in GX2SwapScanBuffers() that could cause the GPU command stream to get corrupted New in 1.7.2b: coreinit: Fixed a crash bug in coreinit initialization code New in 1.7.2: general: Reorganized menu options for better clarity (Some debug option stuff wasn't really for debugging) general: Added option to choose fullscreen scaling mode (stretch to screen or keep aspect ratio) general: Default and recommended value for CPU timer option is now 'Host based' PPC: Thread emulation is now using Fibers. Technically speaking, this change was made to simplify context switching within HLE functions. It allows certain API to behave more similar to the real Cafe OS. coreinit: Fixed a bug that caused MEMGetAllocatableSizeForExpHeapEx() to return negative values under certain circumstances coreinit: Fixed a crash bug in MPRunTasksFromTaskQ() coreinit: Added API MPDequeTask(), MPWaitTaskQWithTimeout(), MPRunTask() coreinit: Fixed rare deadlock in alarm handler VPAD: Fixed fullscreen touch input for non-16:9 displays GX2: Fixed that under certain circumstances GX2WaitTimeStamp() could return immediately due to the low accuracy of the internally used timer (affected only 'Host based timer') GX2: Added support for texture format R16_G16_B16_A16_SNORM GX2: Added support for sampler2DRect textures GX2: Unsupported instructions in a GS Copyshader will no longer cause a crash GX2: Fixed texelFetch() accessing textures upside-down if ARB_clip_control is used GX2: Adjusted handling of vsync and flip event to decrease latency GX2: Optimized texture encoding & decoding GX2: Optimized frequently used GX2 API GX2: Optimized various parts of the GPU command processor GX2: Fixed incorrect mapping of GS->PS attributes if gl_FragCoord is used GX2: Fixed handling of GS input primitive LINE_STRIP
  15. orac31

    cemu changes

    I updated to cemu 1.6b and it stopped working in launchbox I read the forums and found you have to have -f for full screen -g to make cemu run the game in the command parameters hope it helps someone
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