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About Me

Found 8 results

  1. Version 1.0.0

    1,549 downloads

    A sound pack I made using the Xbox One dashboard navigation sounds.
  2. With Gamr13 now being able to be used on retail Xbox One or Series S/X is there any chance we could now see a version of Launch Box coming to the system??? I'm currently running Retroarch on it but miss Launch Box giving it that added flair.
  3. Hey I'm new to the forums and I was wondering if someone could make a theme similar to the Playstation 4 or the Xbox One UI. I really like the Switch Theme by Grila and think it would be cool to have a theme similar to those consoles as well.
  4. As of currently writing this, there are no proper highly functional emulators for all 3 of the Xboxes. There are however PC ports of a lot of these games. Those made after 2008/09 even have button mapping for the 360/One controller as standard, so it feels like playing on those consoles (with of course better graphics). However on Launchbox all PC games (aside from DOS) are all lumped into the Windows Games group on the side bar. My question is this: is it possible to create new console groupings in the side bar, so that I can split my PC games into the relevant Xbox generations ? So that instead of just saying Windows Games, I can have the PC ports of the games I played on those consoles matched up to the relevant eras.
  5. Xbox One Sound Pack View File A sound pack I made using the Xbox One dashboard navigation sounds. Submitter RetroNi Submitted 03/08/2017 Category Big Box Sound Packs  
  6. I'm reluctant to hook up my ibuffalo controller to run Retroarch SNES games. Everything works well right now with both the Xbox One and 360 controllers. What is the process by which I make Retroarch understand two different controller assignments automatically depending on which controller I have plugged in? Or is there not one? Thanks
  7. Hello, Since my computer forcefully updated to anniversary edition update my Wireless Xbox One Controller (New Bluetooth Model) isnt working properly in Retro arch. I have the latest build and have it set to XInput. Other Games seem to work Fine but in Retroarch some weirdness has been happening. It does work in a way, but things like hotkeys to load states dont work "EVEN ON MY KEYBOARD" I try re configuring and re binding the inputs but they dont seem to work. My face buttons ABXY work properly but Start and Select are reversed. So much weirdness is going on its hard to explain. The main and most interesting ive noticed is... Before when a controller was recognized in Retro Arch it would Identify it as XBox One BlueTooth Wireless Controller, now it Identifies as XInput Controller. This may be the most important piece to the puzzle. Although, it seems as if it shouldn't be an issue because XInput is the API for the XBox Controller itself, should be the same for the XBox One Controller. This is a weird and difficult problem to explain, not sure if anyone else has experienced this issue and knows any work around. I tried rolling back the driver but it seems that the driver i found on the Microsoft site is intended for the controller connected via USB. If all else fails System Restore may be in order.... Thanks
  8. I'll start by stating that I did indeed search and wasn't able to find info on this topic. I apologize if it exists. Issue Wireless Xbox One controllers in Windows 10 stop working in some emulators after a reboot or if controllers are powered off and back on. Steps to Reproduce Connect wireless Xbox One controllers to Windows 10 and verify they work. I connected 4 of them and verified they work via the Windows 10 game controller control panel app. Open each emulator, map controls for each controller, and test by launching a game. Reboot Windows 10, connect controllers, and attempt to play a game in each emulator. Details Dolphin had this issue as well as MAME and either Nestopia or SNES9x (can't remember). My best guess is that Windows 10 assigns some sort of unique device ID to a Wireless Xbox One controller every time it is connected. When configuring the controllers within each emulator they seem to be referencing these controllers as expected; Joy(0), Joy(1), Joy(2), Joy(3). Whether I use 1 controller, or 4, they are always the same 4 controllers so it wouldn't really matter to me which one becomes Joy(0), Joy(1), etc because I could just try each one until I determine which controller is player 1. Unfortunately something is happening that causes the controllers to not respond at all. It is as if they are not configured in the emulators anymore. Re-configuring them works so I assume these controllers just appear to the emulators as a device they have never seen before. Question How can I maintain the controller configuration for these controllers between connections and reboots? Thank you in advance to all who can shed some light on this. (I am using Launchbox and it is awesome but it does not pertain to this issue) My Emulators Nestopia UE 1.47 SNES9x 1.53 Project64 2.3 Dolphin 5.0 MAME 0.175
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