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Found 13 results

  1. Archive Cache Manager View File A LaunchBox plugin which caches extracted ROM archives, letting you play games faster. Also allows launching individual files from archives, and loading preferred file type from an archive. Description When a compressed ROM (in zip, 7z, or other compression format) is first extracted, it is stored in the archive cache. The next time it is played, the data is loaded directly from the cache, virtually eliminating wait time. As the cache approaches its maximum size, the least recently played games are deleted from the cache, making room for new games. Features NEW FEATURE - Keep select ROMs cached and ready to play. Games marked 'Keep' won't be automatically cleaned from the cache. Useful for less frequently played games which you still want to load without waiting (party games, favourites, children's games, etc) NEW FEATURE - Select and play individual ROM files from an archive! Useful for GoodMerged sets, or archives with mixed ROMs and cue sheets (MSU). Skip the extraction wait time for recently played games. Configurable cache size and location. Configurable minimum archive size (skip caching small archives). File extension priorities per emulator and platform (cue, bin, iso, etc). Example Usage Why use Archive Cache Manager? Here's some example use cases. Zipped ROMs located on network server or cloud drive, where disk read or network transfer time is slow. ROM library maintained as accurately ripped/dumped collections, where specialised compression formats not an option. Extract and play archives from location other than LaunchBox\ThirdParty\7-Zip\Temp, such as high speed SSD. Playing ripped PS2 games with PCSX2 where the disc image is bin/cue format, avoiding the "CDVD plugin failed to open" error message. Your library contains GoodMerged sets, and you want a quick way to play individual ROMs. Installation Download the latest release from https://forums.launchbox-app.com/files/file/234-archive-cache-manager/ or https://github.com/fraganator/archive-cache-manager/releases Unblock the download if necessary (right-click file -> Properties -> Unblock) Extract this archive to your LaunchBox\Plugins folder, then run LaunchBox / BigBox. Within LaunchBox, ensure the desired emulator has the "Extract ROM archives before running" option checked. Uninstallation Quit LaunchBox / BigBox, then navigate to the LaunchBox\Plugins folder and delete ArchiveCacheManager. Delete the archive cache folder (default is LaunchBox\ArchiveCache). Usage Archive Cache Manager is designed to run transparent to the user. All that is required is the emulator has the "Extract ROM archives before running" option checked. Extraction and cache management is carried out automatically when a game is launched. Selecting and Playing Individual ROMs From an Archive To play an individual ROM from an archive containing multiple ROMs (different regions, hacks, or discs), right-click it and choose "Select ROM In Archive...". A window will popup with a full listing of the archive contents. Select the desired ROM file, then click Play. That ROM will now launch with the configured emulator. Keeping Games Cached Games can be marked 'Keep' so they stay cached and ready to play. To keep a game cached, open the plugin configuration window from the Tools->Archive Cache Manager menu. From there a list of games in the cache is shown. Check the Keep box next to the game, then click OK. Configuration Configuration can be accessed from the Tools->Archive Cache Manager menu. An overview of each of the configuration items is below. Cache Details This section shows a summary of the cache including the Cache Path, Cache Size, and Keep Size. It also displays a list of the items currently in the cache. Cached Items & Keep Each item in the cache has a Keep flag, which when set will prevent the item from being removed from the cache when the cache is full. This is useful for less frequently played games which you still want to load without waiting (party games, favourites, children's games, etc). Items marked Keep are not included in the cache size calculation. The total size of Keep items is listed in the cache details summary. Configure Cache Clicking the Configure Cache... button opens the cache configuration window. Configure Cache - Cache Path This is the path of the cache on disk. The path can be absolute or relative, where relative paths are to the LaunchBox root folder. Default: ArchiveCache If the cache path is set to an invalid location (LaunchBox root for example), an error message will be displayed when clicking OK. If the cache path is set to an existing path that already contains files or folders, a warning will be displayed when clicking OK. Click Yes to proceed, or No to go back and change the path. Configure Cache - Cache Size This is the maximum cache size on disk in megabytes. The oldest played games will be deleted from the cache when it reaches this size. Default: 20,000 MB (20 GB) Configure Cache - Minimum Archive Size This is the minimum size in megabytes of an uncompressed archive to be added to the cache. Archives smaller than this won't be added to the cache. Default: 100 MB Open In Explorer Clicking the Open In Explorer button will open the configured cache path in Windows Explorer. This button is disabled if the cache path does not exist. Refresh Refreshes the cache summary and list of cached items from disk. Delete Clicking on the Delete button will remove the selected items from the cache (including items with the Keep setting). Purge Cache Clicking on the Delete All button will delete everything from the cache (including items with the Keep setting). File Extension Priority This defines the file extension priority for the specified emulator and platform combination. Use the Add / Edit / Delete buttons to manage file extension priorities. File extensions are a comma delimited list, where the highest priority is the first extension, the next highest priority is the second extension, and so on. If the file extension is not found in the archive when a game is loaded, the default LaunchBox priority is used. Note that the extension priority is applied to all archives, even if they are not cached. Default: PCSX2 \ Sony Playstation 2 \ bin, iso Source Code Source available on GitHub, licensed under the LGPL: https://github.com/fraganator/archive-cache-manager Submitter fraganator Submitted 01/03/2017 Category Third-party Apps and Plugins
  2. Version 2.0.7

    342 downloads

    A LaunchBox plugin which caches extracted ROM archives, letting you play games faster. Also allows launching individual files from archives, and loading preferred file type from an archive. New in v2.0.7 Badge for cached games. Also includes Simple White and Neon style badges to match your theme. ROMs previously selected using the "Select ROM In Archive..." menu are automatically loaded the next time a game is played. Description When a compressed ROM (in zip, 7z, or rar format) is first extracted, it is stored in the archive cache. The next time it is played, the game is loaded directly from the cache, virtually eliminating wait time. As the cache approaches its maximum size, the least recently played games are deleted from the cache, making room for new games. Features Skip the extraction wait time for recently played games. Configurable cache size and location. Configurable minimum archive size (skip caching small archives). Option to keep select ROMs cached and ready to play. Select and play individual ROM files from an archive. File extension priorities per emulator and platform (cue, bin, iso, etc). Example Use Cases Why use Archive Cache Manager? Here's some example use cases. Zipped ROMs located on network server or cloud drive, where disk read or network transfer time is slow. ROM library maintained as accurately ripped/dumped collections, where specialised compression formats not an option. Extract and play archives from location other than LaunchBox\ThirdParty\7-Zip\Temp, such as high speed SSD. Playing ripped PS2 games with PCSX2 where the disc image is bin/cue format, avoiding the "CDVD plugin failed to open" error message. Your library contains GoodMerged sets, and you want a quick way to play individual ROMs. Installation Download the latest release from https://forums.launchbox-app.com/files/file/234-archive-cache-manager/ or https://github.com/fraganator/archive-cache-manager/releases Unblock the download if necessary (right-click file -> Properties -> Unblock) Extract this archive to your LaunchBox\Plugins folder, then run LaunchBox / BigBox. Within LaunchBox, ensure the desired emulator has the "Extract ROM archives before running" option checked. Uninstallation Quit LaunchBox / BigBox, then navigate to the LaunchBox\Plugins folder and delete ArchiveCacheManager. Delete the archive cache folder (default is LaunchBox\ArchiveCache). Usage Archive Cache Manager is designed to run transparent to the user. All that is required is the emulator has the "Extract ROM archives before running" option checked. Extraction and cache management is carried out automatically when a game is launched. Selecting and Playing Individual ROMs From an Archive To play an individual ROM from an archive containing multiple ROMs (different regions, hacks, or discs), right-click it and choose "Select ROM In Archive...". A window will popup with a full listing of the archive contents. Select the desired ROM file, then click Play. That ROM will now launch with the configured emulator. The next time the game is launched via the normal Play option, the previous ROM selection will be automatically applied. To select another ROM, use the same "Select ROM In Archive..." menu. Keeping Games Cached Games can be marked 'Keep' so they stay cached and ready to play. To keep a game cached, open the plugin configuration window from the Tools->Archive Cache Manager menu. From there a list of games in the cache is shown. Check the Keep box next to the game, then click OK. Badge The plugin includes a badge to indicate if a game is currently in the cache. It is available under the Badges->Enable Archive Cached menu. There are additional Simple White and Neon style badges, which can be found in the LaunchBox\Plugins\ArchiveCacheManager\Badges folder. Configuration Configuration can be accessed from the Tools->Archive Cache Manager menu. An overview of each of the configuration items is below. Cache Details This section shows a summary of the cache including the Cache Path, Cache Size, and Keep Size. It also displays a list of the items currently in the cache. Cached Items & Keep Each item in the cache has a Keep flag, which when set will prevent the item from being removed from the cache when the cache is full. This is useful for less frequently played games which you still want to load without waiting (party games, favourites, children's games, etc). Items marked Keep are not included in the cache size calculation. The total size of Keep items is listed in the cache details summary. Configure Cache Clicking the Configure Cache... button opens the cache configuration window. Configure Cache - Cache Path This is the path of the cache on disk. The path can be absolute or relative, where relative paths are to the LaunchBox root folder. Default: ArchiveCache If the cache path is set to an invalid location (LaunchBox root for example), an error message will be displayed when clicking OK. If the cache path is set to an existing path that already contains files or folders, a warning will be displayed when clicking OK. Click Yes to proceed, or No to go back and change the path. Configure Cache - Cache Size This is the maximum cache size on disk in megabytes. The oldest played games will be deleted from the cache when it reaches this size. Default: 20,000 MB (20 GB) Configure Cache - Minimum Archive Size This is the minimum size in megabytes of an uncompressed archive to be added to the cache. Archives smaller than this won't be added to the cache. Default: 100 MB Open In Explorer Clicking the Open In Explorer button will open the configured cache path in Windows Explorer. This button is disabled if the cache path does not exist. Refresh Refreshes the cache summary and list of cached items from disk. Delete Clicking on the Delete button will remove the selected items from the cache (including items with the Keep setting). Purge Cache Clicking on the Delete All button will delete everything from the cache (including items with the Keep setting). File Extension Priority This defines the file extension priority for the specified emulator and platform combination. Use the Add / Edit / Delete buttons to manage file extension priorities. File extensions are a comma delimited list, where the highest priority is the first extension, the next highest priority is the second extension, and so on. If the file extension is not found in the archive when a game is loaded, the default LaunchBox priority is used. Note that the extension priority is applied to all archives, even if they are not cached. Default: PCSX2 \ Sony Playstation 2 \ bin, iso Source Code Source available on GitHub, licensed under the LGPL: https://github.com/fraganator/archive-cache-manager
  3. When Importing modern games and downloadable content add-ons I'm having a problem in which Launch box is unable to recognize DLC and group it with the games that they belong with, instead it imports DLC as separate games (DLC shows no data or pictures, games do). The files that I have for the X360 XBLA (Xbox 360 Live Arcade) don't have file extensions, so that may make it harder for LaunchBox to import the content properly. I also thought my issue might be caused by having different file names of games and DLC. Is there a proper format for DLC? This is an example of how I have mine labeled now: "3D Ultra Mini Golf 2 [258410A3B] Fairy Tales Map Pack (DLC)". Perhaps the title of the DLC should be in parenthesis or next to game title, is there a guide for this? (more modern console examples) Shouldn't Launch box show what DLC you have with the associated games in the games details? (that seems like a standard feature for modern consoles) Rather than combine each DLC to their game individually in Lunchbox after importing them (unable to do so, greyed out combine button). How do I properly import this DLC so that it is sorted properly? Also adding an option to not import .zip and .7z file format for ALL consoles would be helpful.
  4. A Little Context I'm currently using the nointro collection on a portable hard drive and it launches zipped files okay when using the RocketLauncher. With the latest feature addition of the launch screen to BigBox beta I've decided to take out the middle man, mainly because I find RocketLauncher overcomplicated and, overall, I want the process to many as few steps as possible. Current Setup So I've setup Retroarch emulator with all the cores I had pre-configured in LaunchBox emulator window and marked the option to extract roms before launching. Problem the problem is LaunchBox is opening the zip file in 7zip (default zip app) instead of extracting and launching the game. Tried solutions Reinstalling 7zip, Changing the Windows default app to WinRAR (open the zip file in winrar). Can anyone help me with this? Thanks :)
  5. Hello, sorry to understand me, but english is not my first language ;-) I have a problem with commodore 64 files and uncompressing them. All files are .zip, i have checked the option "extract rom archives before running", but Hoxs64 or Vice are only loading the LAST DISC into the emulator. It cant load the game of course, i need the first disk! What can i do to force the uncompressing tool to load in the first disk?
  6. Hi Guys, I have an issue when asking launchbox to extract a rom before launching it. When I check the box, then run the game, launchbox opens my default extraction app (7zip) and shows me the content of the zip/7z, or whatever compressed file within the 7zip interface. And nothing happens next to that... What am I doing wrong here? Isn't launchbox supposed to just do this extraction in the back and just run the rom (usually a cue, bin or other iso file i keep zipped for obvious space saving reasons). Thanks !!!
  7. I'm trying to use ExoDos and nothing works!!! I used Dosbox as a emulator and imported the roms folder but no games where imported.
  8. Is there anyway to filter files within zips? For example, I have all of my Dreamcast images in zips, and there are 3 files in most. When trying to launch Demul, it does nothing if there is more than one file in the folder. If it's a single file it launches correctly.
  9. After an "argument" in the launchbox discord, i did some googlefu and found out that dosbox daum has the option to mount zip files. @Zombeaver promptly tested if it worked properly and surprisingly it does So here is a guide on how to run zipped DOS-Games. Download DOSBOX Daum from http://ykhwong.x-y.net Unzip (DOSBOX Daum, not yourself) Make 2 folders in the unpacked dosbox named "Data" and "Games" Copy your Games in .ZIP format into the games folder Start dosbox and type: "mount c Data:Games\YOURGAME.ZIP:/" replace YOURGAME.ZIP with your zipped game name, i'll use LBA.zip (little big adventure) here: Start your game as usual: Success You'll have to keep your isos in a seperate folder if you have to mount them for games that need them (Daggerfall, Little Big Adventure, etc.) and there are probably a few other problems and glitches but so far it works pretty good.
  10. I have a lot of zipped games with the exact same "Media (CD-ROM)" sub folder. The same emulator plays zipped games without the "Media (CD-ROM)" sub folder when you have the "Extract ROM archives before running" checked. Is there anyway to point the emulator to that folder after being unzipped.
  11. How do I get retro Arch to open 7zipped games better? Some consoles using retroarch via Launchbox with zips work and others do not. Check list -Associate Platform section is character perfect -Command-line sections is pointing to the correct core -Extract Rom archives is checked -Games work in Retroarch Zipped -Games will open in Launch Box using Retroarch unzipped But games do not open in Launch Box using Retroarch zipped Any solutions?
  12. -f -g "FULL\PATH\TO\ROM\FILE" -f (for fullscreen) so Default commandline parameters -f -g
  13. It seems like RetroArch is the preferred emulator. From I can understand it does not support compressed roms. Is there a list of systems/roms that be used in compressed format? I realize some emulators support different formats but they might not be the best one for the job. Just trying to save space when possible. Thanks!
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