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My RPG is called Invention Destruction, come play and test it please!


SentaiBrad

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Invention Destruction The elevator pitch for my RPG is Sword Art Online meets .hack with a dash Visual Novel. A socially disordered teen with paranoia. He is shut off from the rest of the world including his family, friends and work. His only respite in a world where he feels like he doesn't belong is a VR world and an MMO called Innocent Sin Online. Here our protagonist can actually hold conversations, relationships and excel at anything he wants to do. What happens when the world you want to run away from encroaches on the world you escape to? What happens when the world you escape to starts to change and deform to a mystery that you must solve. Do you even solve it? The main character's name, for now, is Brad. Yes, I took my own name. I took it as a place holder, but the more and more I created my world I realized I put in a lot of my own insecurities and issues. Yea... I am kind of putting my self out there with this game. The story takes some really deep personal cues from my life. The basic story arc doesn't get fully laid out in the Prologue, which is what I want to work on, but you get a serious idea. -Lot's of Custom Scripting -Custom Sprites -Awesome music (At least I think so) -Trying to stay away from the RTP Data except for some sound effects. (Not that RTP is bad) I am hoping for the game to be a blend of inspirations. I don't expect it to win awards necessarily, though I wouldn't be apposed to that, but I want to create a game that has an interesting story. Something I will be proud to have made. I am trying to go for that classic JRPG feel of games with side view battles and some inspiration. It will have a decent cast of character's, a story that I hope could span two titles with mysteries to solve. Current Theme Song: Noapusa - Tokitsuki Mio http://bit.ly/1WHdfBt The game, in its current state is in an extremely Alpha. I just want to get the community's opinion mostly. See if you guys like the look of the game. The maps that are set up aren't in a final state but will be used in the final game. They've already changed around a bit internally and will probably change around some more. This way though you can kind of get a feel for the game, some dialogue and the world around you. I think the game is currently in a very short prologue state. For the story and the feel of the game though I don't know how to extend the prologue without making it feel like padding. I want the Prologue to end before the Virtual World as a sort of chapter break. Any advice, notes or constructive criticism you have for me is all welcome. Just remember that this is still a very alpha state. If you see any error's with text, graphics, sounds or error's feel free to let me know. If you have any suggestions for any Art Asset's that would be great. I have several of the Paid content packs but I am always looking for Freely available Commercial Use assets. Tips on how to fill the maps would be great. I think I can make some fairly cool looking maps (a later section I just made) however, it feels like something is still lacking. When I look at other more experienced developers maps it feels meaty and quality. It could potentially be the tile sets I am using? However I paid money for them so their quality isn't necessarily in question but rather my ability to use them properly? I would also love to figure out some cool shading and lighting effects. I am also perpetually on the hunt for Modern / Sci-Fi / Gaming icons, tile's, generator parts etc etc etc. I have probably read through hundred's if not over a thousand replies to threads trying to find as much as I possibly can that can fit a Commercially Viable game. I am still unsure If I want to sell what ever becomes of this project, but I want to work in those limitations because I want Game Development to potentially be a real source of income. Though I do need to make that Power Ranger RPG I've been planning for years... xD The images are a bit outdated using the Ace engine and I've since migrated to the MV Engine! Images!
Spoiler
New Screenshots coming!
Download the game! https://www.dropbox.com/s/40btvy5sdt0vi1p/Invention%20Descruction.rar?dl=0 Updates ”Issues” I know that some of my scale is off for buildings. Some of the later parts that you can't see are scaled a bit better... but those Hallways for example in the building are a bit too wide. In a future update they will be a tad smaller. Known Bugs: Current Full Credits (Shortened version is what appears in game)
Spoiler
General -Enterbrain -http://www.rpgmakerweb.com -http://www.rpgmakervxace.net -GranmaDeb https://grandmadebslittlebits.wordpress.com -Maker Systems [RPG Maker Source] -rmrk.net -MVFU http://www.kickbackgames.com/mvfu/ -KADOKAWA -Degica Special Thanks -Jason Carr http://www.launchbox-app.com/ -Matt Chelen -GrandmaDeb -Draco -Rylie -Archeia - Dave (Ultima2876) Scripting Yanfly Soulpour777 https://soulxregalia.wordpress.com Graphics [Converted from RPG Maker VX Ace] -GranmaDeb -Dr. Mc's -Spineda -Avery http://forums4.rpgmakerweb.com/index.php?/topic/21623-omg-2000avys-icon-workshop-open/ -Lunara -Terra-tani http://www.rpgmakervxace.net/topic/17643-terras-sprite-show-updated-12112013/ -Sleep -hiddenone -Therapy Production -SHIGEKICHI -Archeia Nessiah -PentagonBuddy -Xericho Graphics [RPG Maker MV Native] -Enterbrain -KADOKAWA -Degica Music & SFX -Joel Steudler -Aaron Krogh-Mit-mat -Beelzebub soul / Devil Soul / maoudamashii http://maoudamashii.jokersounds.com/archives/song_mio_noapusa.html -Icy Dragon -Sinakhai Official AlwaysSometimesMonsters_GFX [Copyright](C) 2014 Vagabond Dog; creator: Vagabond Dog and Emilio Aceves-Amaya KH_Darkhero_PCK [Copyright] (C) 2014 Katakura Hibiki Distributed and published by DEGICA Co., LTD [Copyright](C) 2012 ENTERBRAIN, INC; artists Archeia, EvilEagles, Tobby Ong, Caz [Copyright](C) 2014 Vagabond Dog; creator: Vagabond Dog and Emilio Aceves-Amaya [Copyright](C) 2012 ENTERBRAIN, INC; artist Lunarea. Common Licenses http://creativecommons.org/licenses/by-sa/4.0/
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  • 1 month later...
I updated the main post about the updates to the game. I hope everyone enjoys it. I want to and will flesh out this starting section of the game... where it ends may be extended in to a bit further in to the story... or this starting section may be extended with more story. There will most certainly more objects, people etc to interact with. A Breathing World. If I add new story lines this early, where I extend or cut ... what happens to this prologue I know I like the start and stop of it. It flows well for me... and I would need to keep that intact while still providing an interesting world to explore. Please, any comments, questions, concerns, design philosophy questions/remarks, criticisms. Anything. Let me know please. Enjoy it.
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The game's awesome so far, Brad. As I told you in IM, I don't deserve the special thanks, but my life is now complete. I MADE IT INTO GAME CREDITS! I MADE IT INTO GAME CREDITS! Seriously, that's been a dream of mine since I was 12. Play the game, guys. It's still fairly short but great, gonna enjoy the final release for sure. Brad, I think you should wait to put out the rest of it until it's all the way done. :)
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  • 2 weeks later...
Maddoc1007 said @SentaiBrad will be downloading your game tomorrow night is there any special instructions along with you post that i need to do?
You need to download the RTP Data. I need to do some more testing to find if my game is still reliant on any of the data in it. I am hoping not to be, and I don't think I am... but It's hard to tell. I need to launch the game without it installed to find out.
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Maddoc1007 said @SentaiBrad will i hold off so for few days till you see if you can sort it out?
No, that will have to be an update for a later time. Not to mention you'd have to re-download it if I were to fix it. My next update for the game will be a long ways off because I plan to have a lot more in by that point.
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@SentaiBrad very well done Sentai only thing hated the cat when i went to bus stop he wouldnt let me out lol you should have a scare button lol looking forward to seeing in what direction you go with the rest of game. Lessons in the real world from the surreal? But overall quite good and easy to manouevre about in, and interact with objects and people ingame.
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