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LEDBlinky Support


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19 hours ago, Shermer321 said:

I am struggling for Windows games. Just a plain old exe file. In launchbox no emulator is selected and ledblinkys log file shows emulator tiger_woods_pga_tour_08, then follows up with no rom selected. What do I do here?

Trying to light game controls.

From the Controls Editor, select the Import Unknown Games menu option. You should see "tiger_woods_pga_tour_08". Select and create a default control group for that emulator. Then manually add all the controls and the associated input codes. That should do the trick.

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This is awesome news to hear!  When I started this thread nearly a year ago (wow did a year go fast), I wasn't sure what kind of response would given if the support for LEDBlinky wasn't av

Full support for LaunchBox will be included in the next LEDBlinky release. This will allow for additional options such as running animations for LaunchBox events (start, stop, list change,

LEDBlinky doesn't care which version of mame.xml you're using - so you can generate the file with the standard mame.exe. One thing I will mention is later versions of mame will generate very large mam

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After messing around last night I got it to work. For some reason the game showed up as only an emulator and the log file said no rom detected. But after opening LaunchBox instead of BigBox it finally changed windows as the emulator and the game as the ROM. Working like a champ now.

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11 minutes ago, Shermer321 said:

After messing around last night I got it to work. For some reason the game showed up as only an emulator and the log file said no rom detected. But after opening LaunchBox instead of BigBox it finally changed windows as the emulator and the game as the ROM. Working like a champ now.

👍

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  • 3 months later...
Anyone know how to deal with this?
I am 100% at my wits end here. I am trying to run Rocketblinky to finish my LEDBlinky setup (I have done all the other parts and its all working fine).
No matter what I do I get the application cannot start MSVCR100 error. I have done all the steps I have found online to address the issue and none have worked (this included copying over new msvcr files, full windows updates, reinstall Visual C++, reinstall .net framework etc). Ran chkdsk as well.
I also went as far as doing a 100% complete brand new fresh install of Windows 10 Pro (fully updated and ran .net framework install and V++ as well). I still get the same error on a brand new install.
I am at a complete and total loss. Rocketblinky creator has no idea what the issue is either.
 
***EDIT this has been solved.  For anyone else who experiences this issue the fix was the following.  Delete the Visual C++ 2010 x64 pack AND the Visual C++ 2010 x86 pack.  Download and reinstall BOTH of these - they are 2 separate installs.  Once I did that it fixed the MSVCR100 error and I was able to run the program.
 
Edited by GCS2000
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  • 2 months later...

Hey everyone.  Looking for a little help with LEDBlinky and Street Fighter V for Steam.  Unlike most of the comments I've read, I have no issues getting my buttons to light up and stay lit when launching SFV.  My issue is that when I quit SFV, the buttons are stuck.  I have to launch a game which will keep the SFV button light config and then quit that game for LEDBlinky to "reset" and go back to the FE animation.

It may have something to do with how I am exiting SFV.  I created a script to execute the taskkill function when I press Esc to exit the game.  I tried process, close, StreetFighterV.exe but that wasn't doing it for me.  I am using an application called XInputToArcade to map my buttons as Xinput controllers (Very good app by the way for those looking for a 1 and done solution to playing PC games on an arcade machine)  I have to kill that app when exiting PC games in order for the buttons to go back to being keystrokes (IPAC) and I created an AHK and converted it to an exe that allows me to both kill that app and the game by pressing esc.

I don't think LEDBlinky is getting an "End Game" command from windows when I close SFV this way.  Is anyone familiar enough with AHK or batch scripts that could help me put something together so that I manually send the end game command when the SFV.exe closes?

Edited by rom116
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So in LEDblinky there is a "FE list change" animation you can set.

I made a quick custom animation and was assuming/hoping it would be triggered by scrolling through different systems in bigbox but last time I tried to set it it only worked if I picked a game and was in the game info screen and then backed out...then it would trigger.

 

At the bottom of the LEDblinky config utility theres also a spot called "FE system lists names" ...

I think this is for adding the names of categories and systems as they are named in launchbox/bigbox to help trigger the "fe list change" animation.

 

Has anyone figured this out of have details to share as I can only somewhat get it working... thanks!

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3 hours ago, deezdrama said:

So in LEDblinky there is a "FE list change" animation you can set.

I made a quick custom animation and was assuming/hoping it would be triggered by scrolling through different systems in bigbox but last time I tried to set it it only worked if I picked a game and was in the game info screen and then backed out...then it would trigger.

 

At the bottom of the LEDblinky config utility theres also a spot called "FE system lists names" ...

I think this is for adding the names of categories and systems as they are named in launchbox/bigbox to help trigger the "fe list change" animation.

 

Has anyone figured this out of have details to share as I can only somewhat get it working... thanks!

The "FE System Lists Names" are used to identify which lists/wheels contain lists of emulators/systems rather than lists of games, and it's primary used for Pixelcade integration. This should have nothing to do with running an FE List Change animation. I'm wondering if there's a bug in the LB/BB code?

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