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@CriticalCid could it be that the layer order changed in this revision?

I am trying to use a custom videoborder I did for 1.0 that takes almost the whole screen. In the previous version the wheel got on top, but now the videoborder does, covering half of the wheel. 

Is there a way in the code to rearrange the order of the layers and make the videoborder below the wheel? 

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I honestly can't remember if I have changed that as well.

Open the affected View(s) and change the value of the Panel.ZIndex of the video border element from 5 to 1.

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48 minutes ago, CriticalCid said:

I honestly can't remember if I have changed that as well.

Open the affected View(s) and change the value of the Panel.ZIndex of the video border element from 5 to 1.

Maybe I did in my older version. 

Didnt know the zindex was the layers order! Reordered them all and now is looking sweet. 

Thanks as always ;)

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Hello @CriticalCid

Is there any way to put fanart background per game work in the theme?

I have tested on the other versions of Unified and none of them have this option.

Thanks

 

Claudio

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Hi. :)

I was wondering If there is a way to resize or stretch game videos for some systems. Some systems I either get side black bars or top and bottom black bars.

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On 3/15/2019 at 6:01 PM, Capa said:

Hi. :)

I was wondering If there is a way to resize or stretch game videos for some systems. Some systems I either get side black bars or top and bottom black bars.

You can make videos to be stretched into the full area, or maintain their aspect ratio in the xaml view files, but you cannot do it for specific systems, as they all share the same views files (correct me if I am wrong @CriticalCid).

What I did for the systems that have a screen size other than the default 4:3 (usually handhelds or newer systems), is to modify the videoborder image of the specific platform, adding pieces of the background image in it (on the sides or at the top/bottom) so the extra bg image pieces cover the black bars of the video, and blends in alright with the background image.

Examples:

45886675_199105977658148_7215782972698394624_n.thumb.png.01dc8927e9f21567be9955edef694f9f.pngUses a videoborder image like this:

gb_brdr.png.4ed3e9a32815d714c2da435a9ec020b5.png45946911_598542307231254_4676837305053347840_n.thumb.png.3f08d0b84c219b90a38d8a1f30542777.pngSomething like this:

vb_brdr.png.b096295c03e7e45ebfb5009dc9e2b027.png53806360_394163207830362_5915455574857744384_n.thumb.png.c80745cc8bacfe6c2a4b13ac821b29d1.pngFor NDS the videoborder image was just a png of the handheld.

 

Hope this idea helps you.

Edited by Kondorito
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