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Jason Carr

8.4-beta-1 Released

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are you getting this issue if you let the cache meter run to the end before you scroll through?

 

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@DOS76 Yes. In some cases when clicking a new platform I dont even see the cache meter run. 

Click on all games the cache meter runs for a bit, finishes, and still same issue. 

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On 7/21/2018 at 12:50 PM, dragon57 said:

@Jason Carr That was sort of my point, and I should have been more specific. OG DOES seem to save the image group for 'ALL'. I just tried changing 5 different platforms to something different and clicking on ALL after clicking on each of those in turn do not change the setting for 'ALL'.

Ah, you're right; it looks like I did fix that in OG LaunchBox a while back and forgot that I had changed it. Hopefully I can do the same for .Next.

On 7/21/2018 at 12:54 PM, Retro808 said:

I think a couple others mentioned it. I know @Suhrvivor was one. 

I have messed with resolution settings in those pc games and it does not affect it. The error still happens. Only thing that does is taking it out of fullscreen. Even then it is not 100%. Maybe 1 out of 10-15 times it freezes Next on exit. Even tried compatibility and DPI options from properties right clicking the .exe and no affect. 

Good thing is I primarily use BigBox so there is no issue there. Just reporting since it is affecting Next. 

I'm not certain but I think @Suhrvivor's issues were different, though I could be wrong. Are you still experiencing similar issues @Suhrvivor?

11 hours ago, Rod said:

Hi @Jason Carr,

With the latest beta 13 if I disable/untick "show subline" in Boxes setting and have "text lines to show" at 1, then half of the bottom of the titles get cut off.

With regards to the boxes spacing, there's this one thing that gets in the way of having perfect aesthetics.

The case is the following, for example with my SNES category, they're almost 100% European boxes, and 1 or 2 are Japanese (the tall ones). If I have spacing such that there are say 5 boxes per row, and I have 100 boxes in total, then there are 20 rows, of which in only 1 or 2 rows there's a tall box. Nonetheless .Next takes the height of that 1 or 2 Japanese boxes to space all other rows with the same height. This means that for like 18 rows of boxes there's a huge vertical spacing between the rows. 

I haven't found a remedy or workaround for this. Is there currently?  It's really unpleasant to look at and disturbs the otherwise perfect aesthetics of .Next.

Thanks again for all of the hard work, enjoying .Next every day 🙂

You should be able to fix any issues with lines being cut off by adjusting the aspect ratio and spacing settings. The vertical space issue always has been an issue, even with OG LaunchBox. We may look to solve that at some point with some trickery, but it's not a new issue; unfortunately there's no good way to solve it. In the future, we might add a platform-specific aspect ratio setting, so that extra space is removed for platforms like SNES (for example), but it still doesn't solve the issue of Japanese vs. NA boxes being different heights.

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10 hours ago, neil9000 said:

Thanks Jason, unfortunately no if it freezes like that the options window never opens, i have left it for multiple minutes to test and nothing, i always have to end task the program. When the options window does load as normal its almost instant as you would expect it to be. So it either opens immediately on clicking it, or not at all.

Edit:

Also it seems to be instance dependent, if i open next and it allows me into the options i can then go in and out of it as many times as i like with no issues. However if i close and reopen next its a lottery to weather it will work, but if it doesnt it wont everytime i try it, but if it does it will always work. So maybe its something in the loading the program process, if thats even possible?

Thanks; that helps. All I can figure is that maybe it's a threading issue. I'll do my best to get it figured out.

6 hours ago, Retro808 said:

@Jason Carr Issue in Next with what looks like image cache not completing and not staying. Platforms will show first 12 games then as you scroll you can see them appearing. Eventually they stop appearing and when you scroll back up all the images get removed and you end up only seeing the first 12 games again. Does it for every platform and for all games view. Only happens in next. Windows 10 fully updated and drives all current.

 

This is separate from a caching issue; I have seen it and it's on my list to resolve. For whatever reason on rare occasions with certain size settings the boxes don't display properly. A fix is coming. :)

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47 minutes ago, Jason Carr said:

This is separate from a caching issue; I have seen it and it's on my list to resolve. For whatever reason on rare occasions with certain size settings the boxes don't display properly. A fix is coming. :)

Well I'll be.....changed the aspect from 0.65 to 0.70 and no image issue. Thanks Jason. Will leave it at this setting until a fix.

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29 minutes ago, Retro808 said:

Well I'll be.....changed the aspect from 0.65 to 0.70 and no image issue. Thanks Jason. Will leave it at this setting until a fix.

Should also work just to resize the window or the side bars, or change the image size.

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1 hour ago, Jason Carr said:

You should be able to fix any issues with lines being cut off by adjusting the aspect ratio and spacing settings. The vertical space issue always has been an issue, even with OG LaunchBox. We may look to solve that at some point with some trickery, but it's not a new issue; unfortunately there's no good way to solve it. In the future, we might add a platform-specific aspect ratio setting, so that extra space is removed for platforms like SNES (for example), but it still doesn't solve the issue of Japanese vs. NA boxes being different heights.

OK, thanks. A platform specific aspect ratio setting would already be a huge plus, as we then can accommodate at least for platforms with only tall or only wide or only square (CD jewelcase) boxes, so I hope that feature will come.

I also noticed the spacing issue seems to get magnified somewhat the less boxes you have in a row. On a 1920p wide monitor I'm now used to having rows with only 4 boxes shown. Yes they're big then, just like I'm watching them up close on a shelf in a game store 🙂. The vertical spacing issue is such that on 1080p height I only see half of the second row now for standard size boxes.

You've already thought of this I'm sure, but is it an option to calculate the "correct" aspect ratio for the boxes per row from the image resolution of the thumbnails loaded in each row? Optionally of course. Or would that be too resourceful?  

Edited by Rod

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6 minutes ago, Rod said:

OK, thanks. A platform specific aspect ratio setting would already be a huge plus, as we then can accommodate at least for platforms with only tall or only wide or only square (CD jewelcase) boxes, so I hope that feature will come.

I also noticed the spacing issue seems to get magnified somewhat the less boxes you have in a row. On a 1920p wide monitor I'm now used to having rows with only 4 boxes shown. Yes they're big then, just like I'm watching them up close on a shelf in a game store 🙂. The vertical spacing issue is such that on 1080p height I only see half of the second row now for standard size boxes.

You've already thought of this I'm sure, but is it an option to calculate the "correct" aspect ratio for the boxes per row from the image resolution of the thumbnails loaded in each row? Optionally of course. Or would that be too resourceful?  

That is a possibility, but with people's various preferences as well as the various nature of the aspect ratios of boxes even in a particular platform (unfortunately often the images are not exactly all the same aspect ratio), it would probably resort in at least minor issues to automatically detect the aspect ratio. And of course it wouldn't work at all for situations where sizes were mixed. I have thought about trying to do it on a row-by-row basis though; it would be a challenge but I might at least attempt it at some point.

Per the spacing issue getting magnified with less boxes on a row, you should be able to tweak your settings so that it's not an issue.

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3 hours ago, Jason Carr said:

I'm not certain but I think @Suhrvivor's issues were different, though I could be wrong. Are you still experiencing similar issues @Suhrvivor?

15 hours ago, Rod said:

I haven't encountered that issue in a while now, but to be frank, I don't usually launch my games from Launchbox, I mostly use it to manage my collection, test and modify settings. I have a few days off to tinker a bit with it, I'll let you know if I find any issue again.

Regarding vertical spacing, Windows 10 explorer seems have figured out how to do it rightt, there must be a way to mimic its behavior.

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@Jason Carr One thing I just noticed with LB Next is the difference in volume with VLC and WMP. For instance if I keep my main PC volume at 12 and I have LB Next volume knob set at 25% I can here no sound from the videos with VLC but I switch to WMP and I can here sound from the videos at that low of a level. So if I am using VLC as my video player in LB Next I have to turn the LB Next volume knob up a lot more to get the same sound output from WMP at a lower level. Not a big deal but wanted to point it out.

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8 minutes ago, Suhrvivor said:

I haven't encountered that issue in a while now, but to be frank, I don't usually launch my games from Launchbox, I mostly use it to manage my collection, test and modify settings. I have a few days off to tinker a bit with it, I'll let you know if I find any issue again.
 

Same here. I primarily use BigBox in the cabinet. I was only recently testing somethings in Next during an import and stumbled across the issue. So have no clue how long it has been there. I remember you posted you had it happen a couple times which is why I mentioned you. Thanks for tinkering  if you can. 

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