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MadK9

ReDream RocketLauncher Module

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After watching ETA Primes DeReam video, it got me interested to finally visit this emu, and its pretty damn good.

But it lacks a working module for us here that use RocketLauncher, so here's one that does work and allows bezels to be shown, its a bit rough n' ready, there are no module settings at this time, i may revisit this at a later date, to add more stuff.

 

Any problems just leave me a message.

Redream.zip

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Looks like a nice emulator thanks for the module .  I hate updating rocketlauncher because then I have to go back into the modules and add my custom system names for my home brews into the msystem part of the module. I'd rather just update manually the modules I need.

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Well I tested the module and it works great showing the bezels through rocketlauncher thankyou. The only issue I have is I cannot get the bezels to show like an overlay ontop of the emulator, they show beneath. with some of my bezels they overlay with scanlines etc so this means they wont work, is there a way you might be able to add this please. Thanks very much again mate

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AWESOME MODULE!  I use it but it goes to the main menu screen when launched from Rocketlauncher as the default emulator on LB.  Any way to load the game and skip the menu?

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If you are getting the menu, then you must have another issue somewhere, as the module is very basic.

This is basically all it does

 

primaryExe := new Process(emuPath . "\" . executable) ; instantiate emulator executable object

And loading a rom is:

PrimaryExe.Run(" """ . romPath . "\" . romName . romExtension . """")

 

So make sure your paths are fully correct, and you have made sure you have set the rom path in ReDream also. And lastly check the rom extension is correct.

Edited by MadK9

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I have a RocketLauncher module I been working on that now includes per game VMU's! I just finished adding that in tonight and in process of testing it but should have it ready soon.

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VMU's in Redream currently don't display like they do in Demul but I did manage to add into the module the ability for each game to have it's own vmu saves which redream doesn't currently have.

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On 8/24/2018 at 10:37 PM, Krakerman said:

Here is my updated Redream module for RocketLauncher!

Redream.zip

AWESOME!!!! 

Worked Flawlessly!

Is it possible to setup a AimTrak lightgun with ReDream for HOD2?

 

Edited by latin625

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I am currently working on a Kronos "Sega Saturn" module which tonight I have games running and exiting just fine  but I need to add in all of the features Kronos provides.

So stay tuned!

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I just released the Kronos module for RocketLauncher today! Pretty much just converted the Yabause module over for now to get you guys up and running using this module

as it runs and exits Saturn games just fine but will add in all the new options later. Go grab it from the RocketLauncher forums.

Enjoy!

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I have updated my RocketLauncher  module to the latest Redream version as there were some changes made to the polygon sort.

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I was launching dream cast games with Redream through rocket launcher with success but now I'm getting this error? Does anyone have any ideas on how to solve this? 

image.jpeg

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