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Zombeaver

C64 Dreams (massive curated C64 collection)

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6 hours ago, Z3R0B4NG said:

LaunchBox will see everything and randomly decide which of the variants to use when you just drop everything into the folder, and it will randomly decide each time it has to display it, you can press F5 on one of those multiple times and it will eventually change... it won't stay on that one specific box though, next time it will chose randomly again.  

There is a Alien (CP Verlag)-01.png and Zig-Zag-01.png in the root folder, those are there to stop LaunchBox from grabbing onto 3D Boxes that belong to other games with identical name but different publisher/dev. ...that was more of a test what LaunchBox would accept  "Alien (CP Verlag)-01.png" ...you see when you put a -01 behind the dev in parenthesis it will accept it only for this Alien game, if the game in LaunchBox is also NAMED like that. If you don't have the -01 it tends to ignore anything in parenthesis.  

I'm well aware of all that.

I've been going through and adding in/replacing existing ones with the marcoooo boxes as I think they look the best, and then following a priority order if other versions are the only option (or if there's some issue with the marcoooo one). marcoooo > Screenscraper > EmuMovies > whatever else. For games where nothing is available I'm taking whatever I'm using as a box cover and adding it to a Temp subfolder in Box - 3D so that a cover will still be visible for those games in 3D Box view. 

6 hours ago, Z3R0B4NG said:

(do you have a download with just the new games?)  

No, although the temp spreadsheet lists all the new ones at the bottom.

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First 600 games are done, so making good progress. I've also continued to add more manuals, currently at 877 with more to check from the spreadsheet so likely 900+ by the time it's done.

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3 hours ago, Zombeaver said:

No, although the temp spreadsheet lists all the new ones at the bottom.

i would need the roms to scrape them from screenscraper, but ok.

also, check here again, i'm currently fixing the alt names for the games with duplicate names in the DB so it shouldn't be such a PITA to match them in LaunchBox anymore when i'm done (and now i need to fight the moderators who refuse to read the thread, even though i'm linking it all day long... aarrrgh, every damn time... as if it wasn't enough to have to schlock through 90+ pages in the DB): 

 

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On 12/26/2020 at 3:15 PM, Z3R0B4NG said:

i would need the roms to scrape them from screenscraper, but ok.

The roms are included. They're in the same post. You asked if there was a link to *just* the new roms. There isn't, but the download that I included does have the new roms (along with the old ones).

On 12/26/2020 at 3:15 PM, Z3R0B4NG said:

also, check here again, i'm currently fixing the alt names for the games with duplicate names in the DB so it shouldn't be such a PITA to match them in LaunchBox anymore when i'm done

Honestly, duplicate titles aren't really the problem at this point. The ones that were I already fixed. The issue is primarily with games that don't exist in the db period, and then when scraping it thinks it's something else - sometimes games that actually have the correct name but it's a different game, sometimes games that have a somehow vaguely similar name (but are also the wrong game).

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Okay, so I've made it through 1315 (53%) so far.

I'm not sure how many people that create the fanart media or 3D boxes follow this thread, but I figured I'd include the missing bits that I've come across so far.

Included below are two sets of media: a Temp-Cover folder and a Temp-Screenshot folder.

The Temp-Cover folder is for ones that have covers but no 3D Box, but are basically ready for that conversion to take place. @marcoooo if you happen to have any free time to convert these, I'd really appreciate it! Your 3D boxes are the ones I'm using in the set wherever available. There are also two covers that have better versions of the cover available than the ones used in the 3D Boxes - Guardian (which is currently using a multi-game cover) and Gutt Blaster (which is currently using a fanart box when there's an official box). I've included those below as well. Also of note is that there are two games based on Escape From New York but the 3D box was only for the Flash-Soft one a.k.a. "Escape from New York: Die Klapperschlange". There's a different game made by Ocean (actually the C64 version is a fan-made port *of* the game by Ocean which was on Spectrum). I included the cover for it in the Temp-Cover folder. There are some other games that have missing 3D boxes that I got alternate versions of so those aren't really a priority but if you want a list of those I can provide that as well.

The Temp-Screenshot folder is for ones that have neither a cover nor 3D box. These would need to have a fanart box created first, and then converted to 3D boxes. I'm not sure who typically does that. I know that @Lassiveran did the original set of boxes but I see new ones pop up in the DB every once in a while so I think someone else must be using a template. If anyone who's reading this does that or knows who does it and can ping them, any help is appreciated!

I'm continuing to make my way through them but figured I'd upload the missing bits at the current stage to give any relevant parties time to work on them in the interim.

As an aside, I also finished going through all the manuals resources at my disposal, including everything on that spreadsheet and I wound up with a grand total of 886. So that's done for the update. Not too bad. That means one out of every three games will have a togglable manual.

Temp-Cover.zip

Temp-Screenshot.zip

Better Covers.zip

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A quick correction from the above - Amazon (1991) does have a fanart cover already, though no 3D box. It's in the db currently as "Amazon (CA Verlags)". I realized this because I discovered another duplicate game in the collection with alternate region title - Hero 2020 / Galivan (kept Galivan) and added in Amazon (Telarium).

Amazon.thumb.png.540fbdbcab6039796974723d9a290cea.png

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I reccently downloaded this magnificent package of games and replaced my c64 in launchbox with this one!

i have one problem, my controller is not working. I use a speedlink controller with Xbox layout. I got really excited to see the buttons were mapped, but so for no luck in getting it to work. 
Before I start fiddling to much and break something I thought it wise to ask here. I was under the assumption it was plug and play, but maybe I am missing something.

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360 and XB1 controllers are what's used for testing. I can't guarantee if anything else will work (other than keyboard) or how well. It's possible that you just need to update the autoconfig profiles in Retroarch.

When you tested, were you using the current release version (0.20) or the public test for the upcoming update (0.35)? The update uses a newer version of Retroarch, a newer version of the core, etc. and I believe I updated the autoconfig profiles since then as well.

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Thank you for your reply! I used the 0.20 version, but I am definitely gonna update to 0.35. 
 

I am determined to make this work! This is such a great collection!! Thanks for all your effort!

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The public test doesn't have Launchbox at all, because that's what's being finished up at this point, but would at least let you test to see if there's any difference for the controller. You just have to go into the games folder and then into a game's subfolder and start the .vbs within.

If it still isn't working in that version try pulling up the Retroarch UI (numpad minus + F1) and go to the online updater and update the autoconfig profiles. Those are basically the configs that tell Retroarch what kind of controller you're using (assuming your controller is one that's had one created for it - there are a lot of them, so chances are good).

If it still doesn't work, you may need to setup a config for your controller manually.

That said, worst case scenario is you could pick up an official 360 or XB1 controller and everything should just work as-is. I'm limited in what I have access to to test with, so those are what's used as they're the most common.

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I took a look at the profiles that are included currently and the only reference I saw to speedlink was for a "SPEED-LINK Competition Pro" which is a 2600/C64 style joystick so that wouldn't work. If there's a way to set it up as a generic xinput device that might work. If there's a way to set your controller to xinput mode, you need to be using that. It would say "Xinput Controller (User 1)" when you connect it while Retroarch is running.

 

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I've sorted through the 3D boxes for the first 1650 games (66%). I'll upload a new set of the missing media once I've made it through the rest.

@edgemundo was gracious enough to offer to help with some of the missing 3D boxes as well so yay for that! 👍

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Okay, so I've finished sorting through the 3D boxes for the entire collection. @edgemundo has been a real champ working on 3D boxes to fill in the gaps.

This does not account for the games that have no cover whatsoever, however, that will need a fanart box created for them. If anyone has any desire to help with those, I've attached a zip of the screenshots used as covers for the relevant games. There are 430 of them.

Temp-Screenshot.zip

At this point I'm just going to let edgemundo do his thing while I work on backend cleanup and some final testing. We're almost there!

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Zomb -

 

I just discovered C64 Dreams and have it up and running. This is INCREDIBLE. I am blown away by your attention to detail. What a fantastic project. Thank you for your efforts and please continue the work!

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Alright, so that was a fun little rabbit hole. @edgemundo sent me a bunch of boxes (thanks again!) and I ended up making / remaking a bunch (383) myself as well. Turns out marcoooo's boxes are a modified version of Mr. Retrolust's arcade boxes so, with some fiddling, I made the modifications to the template/PSD actions/bats from there to recreate the same format that he used; and now the process from beginning to end is super quick and easy, and I can create/update the boxes as needed over time. As an added bonus, I ended up finding some better covers for some games while working on these as well.

If anyone wants to upload any of these to the LBGDB, they are welcome to do so. You can find them here:

3D Boxes.zip

I may end up creating a few more here and there if anything grabs my attention but by and large my sweep through the collection is complete.

1029720380_RescuingOrc-01.thumb.png.48370add4feec5f8c9e2b1ca17ffa6d0.pngSpelunker-01.thumb.png.1822a0983005fd40c2aa70bbff03875c.png826105297_TigerClaw-01.thumb.png.f0ce4a7646068bcf27905a394ce85f68.png

Everything's looking nice and snazzy now. Minus the ones that are currently just a screenshot, of course, but I can live with that for the time being.

image.thumb.png.c5b9ef25c68c6c3f85a7cf971e3fe8bb.pngThe metadata cleanup is complete (or at least as complete as it's going to be for the time being). Everything that I could match I have, any incorrect matches that I've found have been fixed, anything that was already matched but had additional metadata on the db but not in the collection has been updated (that I found), and every game has, at the very least, a genre tag.

The last thing I'm doing is auditing to see what needs to have screenshots added and adding them as much as I can (this is basically only remaining for games that have no db entry at all and need screenshots added manually). I may or may not finish that, it just depends on whether or not I get too tired of it haha

After that, all I need to do is make two versions of the Magazines xml for import (one for default launch with web versions and one for default launch with local versions) per @mordroc's request a while back [edit: done], update the Import and XML insert text files [edit: done], do a bit of testing with importing the collection into my main LB setup, and then some backend tidying.

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That reminds me i collected a bunch of C64 covers a few months back... the mega account should still be up.  
MEGA 

they should for the most part be Cassette covers with front, spine and back, i put a few days into that and it didn't go anywhere, maybe you can do something useful with it if you are now screwing around with 3D boxes yourself.  

Edited by Z3R0B4NG
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I'd be interested in taking a look but that link doesn't seem to be working for me. That's just taking me to my own Mega account page when I click on it.

Filling in missing screenshots is actually going quicker than I thought. I'm about 75% of the way through those.

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There's some good stuff in there @Z3R0B4NG!

I don't suppose the source for those also had scans for the reverse sides of any of those? The reason I ask is it was common - as demonstrated by those images - for games released on tape to include the manual on the tape cover itself. Sometimes this spanned onto the flip side of the cover, sometimes it didn't. I've gotten several new manuals out of what's there already, so that's awesome. I break them up into separate pages, combine them into a .cbr, and we're good to go.

1938894126_Cosmic_Cruiser_(0272_Imagine)_1919.thumb.jpg.d0ed2b103a3c420eea9bc15d5547d72a.jpgThey're missing the inside scans for some of them though - Code Masters did this quite a bit. I've found some of them on Mobygames and combined them together (since the existing elements from your set are generally higher quality). If your source for these has scans of the inside covers, I would be very interested in getting them.

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