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Zombeaver

C64 Dreams (massive curated C64 collection)

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Hello,

First thx for this work.

I have one Question. Can i only import the Games Folder in an existing Launchbox Setup ? 

Can i copy die Games Folder in another Place -> not in Launchbox Folder ?

 

CU

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I'm not 100% certain I understand your question based on your phrasing.

Everything in the C64 Dreams\C64 Dreams folder has to stay where it is ("Games" folder parallel to the "Retroarch" folder etc.) otherwise all the scripts will break. Now, the first folder (which contains Launchbox itself) isn't necessary for anything to work, the games will work on their own without it, and that folder can be named anything or placed anywhere, or if you don't want to use Launchbox at all you can move the C64 dreams subfolder out of it and start the games directly by going into the Games folder, going into one of the individual game folders, and starting the .vbs file. You cannot, however, take the "Games" folder, by itself, and move it somewhere else if that's what you're asking. All of the folders that are next to each other ("Games", "Retroarch", "Utilities", etc.) need to remain next to each other (the name of the folder that contains those folders - "C64 Dreams" - doesn't matter, if you're not using Launchbox).

Basically, all the folders in C64 Dreams\C64 Dreams need to stay together otherwise everything will break.

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Thx Zombeaver for the Answer,

I have put the C64 Dreams Folder in my ROMs folder & import only the .vbs Files in my Launchbox. Select no Emulator & it works :).

Thx Man

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You can do that, yes, although at that point you lose all the metadata, screenshots, etc. many of which I had to add, remove, and edit manually. If you wanted to import into an existing library then you should follow the instructions I have on the first page.

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Hey y'all, I've been working on this again lately. I'm currently at 1485 games and I've made it to the E's (that might not sound like much, but between # and C there are 9227 images in Gamebase64 😑 ). If anybody has any specific requests, let me know, otherwise I'll just keep on truckin' as usual.

I've also fixed/improved a few things here and there, added some new demos and SID tracks, and updated versions on some games. I've also been continuing to add group/version info (not reflected in the public spreadsheet yet) and am at 688 complete, so a little less than half. That process is quite tedious but it'll be worth it in the end as it'll help me quickly parse out whether or not I might want to update something to a different/newer version. I've also been adding Blast From The Past collections (not included in the 1485) kindof on a whim. Most people probably aren't going to care about these, but these have a lot of nostalgic value for a lot of C64 fans, myself included. Obviously there will be quite a few instances where they'll have games that are already in the collection individually, but there will certainly be some that aren't too.

Retroarch has also been updated as well as the core, and this comes with the significant addition of savestates. This is particularly nice because it allows me to create autoloading states to bypass the initial load for games that require TrueDrive emulation. You can of course create your own states as well, and I've added new controller hotkeys to do this. There will be a new field on the spreadsheet for "Autoload State" which will indicate when a game has one. I've created them for about 60 games so far. Obviously this is overkill for most games, but for those pesky TrueDrive games or ones that have particularly long/obnoxious cracktros this can be quite handy.

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On 9/22/2019 at 11:01 AM, Pixel said:

@Zombeaver How can we use those automators? Is there any guide on this?

Hey dude, sorry I missed this.

Okay so it's pretty simple:

1) Take several .d64 files (can be other types but we'll get back to that*), make sure they're named the way you want, and then drag them onto !Automator.bat. If you've got more than 10, use !Automator - Batch 100.bat

2) Go into each of the resultant folders, and open Game.bat in a text editor, and where it says REPLACE.cmd, change REPLACE to the name of the game, so Bruce Lee.cmd or whatever

3) Move the folders to C64 Dreams\C64 Dreams\Games

That's it!

*If you're using something other than .d64, like .t64 for example, you'll also need to edit the .cmd file in the game's folder and change the reference from Disk1.d64 to Disk1.t64. If you have a bunch of .t64s that you want to do in bulk, go into the !Base folder then the !t64 subfolder and copy Base.cmd into the !Base folder and overwrite. You'll probably want to change it back to the .d64 one (from the !d64 subfolder) once you're done.

*If you're using a .d81 or .crt file, delete the .cmd file in the game's folder name the game file itself to [the game's name].d81 or [the game's name].crt and in the Game.bat change the reference from REPLACE.cmd to [the game's name].d81 or [the game's name].crt. Look in the folder for Card Sharks for an example of .d81 and in the Bug Hunt folder for an example of .crt.

If you're using a multi-disk game, delete the .cmd file in the game's folder and you'll need to create an .m3u file (just a text file, renamed from .txt to .m3u) that references the game's disk files in order. Then change the reference in Game.bat from REPLACE.cmd to [the game's name].m3u. Look in the folder for 221B Baker Street for an example of this.

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Alright y'all, not too far off from v0.18 now.

In a bit of a break from tradition, the next update will be 300 more games instead of 200 (1700 games total). Those are all done. I actually made it through all of E and F and have started into the G's so yay for that.

I've got PRG / Group / Version info complete for 1000 games now (phew) and I'm calling that good enough for this version. The rest will continue to be filled in over time.

I've got autoloading states for 89 games right now. I'm probably going to be making a few more of these before release.

I've fixed/improved quite a few things which will be detailed in the proper update notes. Some noteworthy things are input latency improvements from some settings adjustments and custom bezels that are used where appropriate to indicate (bottom left or right corner) whether a game uses keyboard input only, has special notes, or both. All the current bezel variations (Project Firestart, Black Tiger, Retrograde, and Supremacy) have been updated, and you can still swap them out just like before. This should help avoid some confusion in some instances.

Normal:

C64.thumb.png.be1100ba91b558b67786ad9f3c3b92e5.pngKeyboard control:

C64-Keyboard.thumb.png.6597987822addfb69d0fc01c262c3b4d.pngSpecial notes:

C64-Note.thumb.png.0598dbf6b4b2229f70782e0911358e4c.pngBoth:

1618664060_C64-NoteKeyboard.thumb.png.359d8f78e7973b926189c78948d5fa93.pngI have some minor things that still need to be done like adding custom controls for a couple games, adding custom notes for a couple games and then doing some cleanup and final testing.

The main thing left to do at this point is metadata, as I haven't imported any of the new stuff into LB yet, so that's going to take some time to get sorted. My guess would be this weekend, but I can't say for sure.

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20 minutes ago, Zombeaver said:

n a bit of a break from tradition, the next update will be 300 more games instead of 200

Oh well, thats gonna piss people off, not. :) 

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18 minutes ago, neil9000 said:

Oh well, thats gonna piss people off, not. :) 

Haha, you never know :P

I was moving at a pretty good pace and wasn't too far off from finishing F so I figured I might as well keep going. It's also, in part, because 17 games in the update are text adventures - more than normal in these updates - so I figured the extra buffer would be needed since I know those aren't everybody's thing. Some of them are actually very good though, and will be in the current "Best of" playlist - hopefully I can encourage at least a few people to go a little outside their comfort zone :)

But this of course means that the next one will have to be 300 as well. Bringing it to 1900 would just trigger my OCD. That just won't do.

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  • The Cake is a Lie 1

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3 minutes ago, Zombeaver said:

But this of course means that the next one will have to be 300 as well. Bringing it to 1900 would just trigger my OCD. That just won't do.

400 confirmed. :)

 

 

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could you provide a different link to the newest version please mate , as mega has a 5gb cap.

tried pm but not accepting messages

giphy.gif

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4 hours ago, Zombeaver said:

I linked the last version on Google drive on the previous page.

how did i miss that ???  its true what they say .... too much can make you go blind :P

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