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Beatlemaniac19

Having Trouble with Pause Screen...

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Hey guys,

I'm hyped about the additions of pause screens. LB's constant updates are the reason I think it's the best front end available.

However, I'm a bit confused on how to get the pause screens to function the way I like. After watching ETA Prime's tutorial video on getting the pause screen functioning I've gotten it to work, but only in this state:

IMG_0158.thumb.JPG.c6853a666fd687d3fcb6bd246e3c511e.JPGAs you can see the pause function works, but it doesn't pull up the menu like in the LB tutorial video. That's what I'm trying to get done. For reference, the only emulator I'm using is RetroArch and I followed the video's instructions to a tee, but with no results. The script Google Docs document also states that RetroArch doesn't need the use of any scripts.

Lastly, note that I've disabled all keyboard functions within RetroArch besides opening the RA menu and exiting the program so I can play computer games without accidentally saving/loading states and doing various hotkeys with a keyboard input. Just wanted to note that in case that's the reason something is broken.

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3 minutes ago, Beatlemaniac19 said:

Hey guys,

I'm hyped about the additions of pause screens. LB's constant updates are the reason I think it's the best front end available.

However, I'm a bit confused on how to get the pause screens to function the way I like. After watching ETA Prime's tutorial video on getting the pause screen functioning I've gotten it to work, but only in this state:

IMG_0158.thumb.JPG.c6853a666fd687d3fcb6bd246e3c511e.JPGAs you can see the pause function works, but it doesn't pull up the menu like in the LB tutorial video. That's what I'm trying to get done. For reference, the only emulator I'm using is RetroArch and I followed the video's instructions to a tee, but with no results. The script Google Docs document also states that RetroArch doesn't need the use of any scripts.

Lastly, note that I've disabled all keyboard functions within RetroArch besides opening the RA menu and exiting the program so I can play computer games without accidentally saving/loading states and doing various hotkeys with a keyboard input. Just wanted to note that in case that's the reason something is broken.

Do your retroarch options match these?

image.thumb.png.e188b9b66f0ce5593675301108ab04bd.png

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35 minutes ago, neil9000 said:

Do your retroarch options match these?

image.thumb.png.e188b9b66f0ce5593675301108ab04bd.png

Yes sir Neil. I have all of those boxes ticked.

Btw I noticed within the default folder of pause themes there is an Arcade.xaml file and a Default.xaml file. Is it the case that I need to direct towards the Arcade.xaml file? If so, how?

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2 minutes ago, Beatlemaniac19 said:

Is it the case that I need to direct towards the Arcade.xaml file? If so, how?

No, that is just because the Arcade Pause shows slightly different images, so is a different file.

What button have you set in launchbox to activate the pause, and is it keyboard or controller you are using to activate the pause screen?

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Posted (edited)
22 minutes ago, neil9000 said:

No, that is just because the Arcade Pause shows slightly different images, so is a different file.

What button have you set in launchbox to activate the pause, and is it keyboard or controller you are using to activate the pause screen?

I've enabled it on the controller as the Select (hold button) + Start to enable the game pause. I had it configured to the keyboard for testing purposes and set it to the spacebar. Both work, but with the results on the image shown above,

Edited by Beatlemaniac19

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3 minutes ago, Beatlemaniac19 said:

I've enabled it on the controller as the Select (hold button) + Start to enable the game pause. I had it configured to the keyboard for testing purposes and set it to the spacebar. Both work, but with the results on the image shown above,

If you alt tab after activating the pause do you see the screen but its not got focus, or is there nothing at all?

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53 minutes ago, neil9000 said:

If you alt tab after activating the pause do you see the screen but its not got focus, or is there nothing at all?

Using Tab + Alt does work, but it brings up the same pause menu in my first post. Do you think using a script would solve this issue as a failsafe?

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2 minutes ago, Beatlemaniac19 said:

Using Tab + Alt does work, but it brings up the same pause menu in my first post.

All i see in your first post is super mario all stars paused in the emulater, so you dont see a screen like this when you alt tab?

687222804_Screenshot(229).thumb.png.1e6079a5945fe037f18204ce4a8243fe.png

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2 minutes ago, Beatlemaniac19 said:

No sir. That's the issue Neil.

Well in that case, the pause isnt working at all, normally if its not showing for people its a focus issue, and the screen will be there if you alt tab, its just not up front, if you dont see that then all you are doing is pausing the emulator, which is what you show in your image, just the emulator paused. So im a little confused at this point.

Do the startup/shutdown screens work for you with retroarch?

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2 minutes ago, neil9000 said:

Well in that case, the pause isnt working at all, normally if its not showing for people its a focus issue, and the screen will be there if you alt tab, its just not up front, if you dont see that then all you are doing is pausing the emulator, which is what you show in your image, just the emulator paused. So im a little confused at this point.

Do the startup/shutdown screens work for you with retroarch?

If you mean the loading game screen with the cartridge and the game over screen then yes, they do work.

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9 minutes ago, Beatlemaniac19 said:

If you mean the loading game screen with the cartridge and the game over screen then yes, they do work.

These are the only options i have set for Pause in Launchbox and it works just fine with Retroarch.

1463373272_Screenshot(230).thumb.png.dfcfae480052aae35a086cada11917ad.png1207172578_Screenshot(231).thumb.png.2b910ae511a0499a065229878f908e68.pngAnd of course i have then set it up again in BIgbox as it needs activating in both UI's separately.

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1 hour ago, neil9000 said:

These are the only options i have set for Pause in Launchbox and it works just fine with Retroarch.

1463373272_Screenshot(230).thumb.png.dfcfae480052aae35a086cada11917ad.png1207172578_Screenshot(231).thumb.png.2b910ae511a0499a065229878f908e68.pngAnd of course i have then set it up again in BIgbox as it needs activating in both UI's separately.

Yeah man I went through with those settings and couldn't get it to work. Maybe it's because I'm on an old Windows 7 PC lol. I can't figure it out. Oh well

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@neil9000 I figured out the problem. There seems to be an error when entering full-screen mode where RetroArch overrides the LB pause screen. Here's some pictures to show you...

1) Launching a game out of full-screen mode to windowed mode:

2) Toggling the pause screen successfully in windowed mode:

3) Changing windowed mode to full-screen mode

4) Attempting the pause screen but it's not working and RA is overriding the controls.

As mentioned before, I've disabled all keyboard inputs in RA so it seems to just be a bug I'm encountering when entering full-screen mode and not that RA's keyboard controls are overriding my LB configuration. I've tried adjusting all of the other settings in RA and LB, but it seems that the problem is simply full-screen mode in RA.

Do you know a workaround Neil or do you think this is a bug that should be reported to Jason to hopefully patch out by next release?

Btw don't know if you're an American or not, but happy Independence Day! :)

IMG_0160.JPG

IMG_0161.JPG

IMG_0162.JPG

IMG_0163.JPG

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7 minutes ago, Beatlemaniac19 said:

@neil9000 I figured out the problem. There seems to be an error when entering full-screen mode where RetroArch overrides the LB pause screen. Here's some pictures to show you...

1) Launching a game out of full-screen mode to windowed mode:

2) Toggling the pause screen successfully in windowed mode:

3) Changing windowed mode to full-screen mode

4) Attempting the pause screen but it's not working and RA is overriding the controls.

As mentioned before, I've disabled all keyboard inputs in RA so it seems to just be a bug I'm encountering when entering full-screen mode and not that RA's keyboard controls are overriding my LB configuration. I've tried adjusting all of the other settings in RA and LB, but it seems that the problem is simply full-screen mode in RA.

Do you know a workaround Neil or do you think this is a bug that should be reported to Jason to hopefully patch out by next release?

Btw don't know if you're an American or not, but happy Independence Day! :)

IMG_0160.JPG

IMG_0161.JPG

IMG_0162.JPG

IMG_0163.JPG

Do you have "Windowed Fullscreen mode" enabled in Retroarch?

1059319729_Screenshot(237).thumb.png.5fa8775342272780c8c96e68c5490de3.png

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10 minutes ago, neil9000 said:

Do you have "Windowed Fullscreen mode" enabled in Retroarch?

1059319729_Screenshot(237).thumb.png.5fa8775342272780c8c96e68c5490de3.png

Yes sir. I have it enabled. Do you know of any other settings in the video folder that could be affecting my config?

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Try changing the video driver (gl, vulkan, d3d12, etc) in RetroArch and see if it makes any difference with full screen vs fullscreen windowed. What video card do you have out of curiosity? I was having some weird issues with an integrated Intel video. I threw an old nVidia 750ti in and my problems have gone away in regards to the fullscreen vs full screen windowed stuff. If you only have an intel, don't select Vulkan or RA will crash and you'll have to open the RA config file to fix it. The gl driver looked the best on my intel card but it had a few issues with certain cores like bezel support and the like. Its something to try I guess.

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