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Pixelpiper

Redump 1G1R Collection Tool - Disc Systems: PS + PSP, XBOX, GC, Dreamcast, etc.

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@Pixelpiper I have an idea / feature request: @unexpectedpandauploaded a tool called "retool" to make 1g1r dat files from redump dats. It would be great if one could import these dats into your DL-manager to just download the files specified in the dat created by retool (bypassing the 1g1r mechanism of your DL-manager). What do you think?

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Posted (edited)
11 hours ago, SiriusVI said:

@Pixelpiper I have an idea / feature request: @unexpectedpandauploaded a tool called "retool" to make 1g1r dat files from redump dats. It would be great if one could import these dats into your DL-manager to just download the files specified in the dat created by retool (bypassing the 1g1r mechanism of your DL-manager). What do you think?

That would be a completely different tool, not something to incorporate into mine. It could be trivial to make download paths from the names in the output of the tool you mention, or it might be impossible. If I find some time I can take a look and possibly rip some of the code from my existing tool for it.

The reason I don't use Redump DATs in this tool is actually pretty simple though. They're not as useful for 1G1R. That is, they don't contain any duplicate/clone info/relationships or all the necessary language info. If their DATS included all that, then my tool wouldn't be needed, existing 1G1R DAT tools would work, or could be made to work. Great (and simple) example: Japanese games that include or are marked English at Redump that aren't marked "en" in  the DAT files.

The information in Redump's online database is rich, it contains much more detail for every title than their DATs. Which is what my tool uses. The only thing that I have to provide manually is clone relationships/data. I've been meaning to expand my data, but it's a big undertaking and I just haven't had the time. But I do know how I'd go about doing it. :)

My tool is also primarily concerned first and foremost with titles and their meta info (type of title, languages), not checksums , not file/dump format nor authenticity/purity of a particular binary (which is what DATs are actually for). So if you have (or are looking to get!) files that are dumped from some other source that doesn't match a DAT, including stored in a different format, it doesn't matter.

I took a quick look at unexpectedpanda's Retool post and sure enough, he's added a lot more outside of the DATs the user would supply to make it work and to make it useful, including data I mention above, from Redump's site. I'll have to make some time to look at his clone data too.

He hasn't been around since before Christmas and I don't get on here very often right now either, but I'll try reaching out to see how we can both leverage what we have so far.

Edited by Pixelpiper

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Posted (edited)

I'll put it out there again.  The most useful piece of info I'm looking for at this time (and which I already have code to deal with) is the HTML from Redump's online games list pages for consoles that need a membership to view. That's anything that comes up completely blank using my tool right now.

If you have membership access at Redump, contact me. I don't need to share any passwords or anything like that. Just a few web pages you can browse and save the source code of for me.

Edited by Pixelpiper

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10 hours ago, Pixelpiper said:

I'll put it out there again.  The most useful piece of info I'm looking for at this time (and which I already have code to deal with) is the HTML from Redump's online games list pages for consoles that need a membership to view. That's anything that comes up completely blank using my tool right now.

If you have membership access at Redump, contact me. I don't need to share any passwords or anything like that. Just a few web pages you can browse and save the source code of for me.

Thanks for your answer. Unfortunately I'm not a member at Redump, so I can't help with that. Hope you will find someone eventually.

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