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Tap or hold a button to change outcome


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Is it possible in big box to say Tap the 1p button to "enter / start game" etc. But instead of having a dedicated "exit/back" button hold down the 1p button for a second or so and it sends the "exit/back" command? . Would really help clean up arcade cabs losing a button

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1 hour ago, floodie said:

Is it possible in big box to say Tap the 1p button to "enter / start game" etc. But instead of having a dedicated "exit/back" button hold down the 1p button for a second or so and it sends the "exit/back" command? . Would really help clean up arcade cabs losing a button

Currently there is not setting for something like that.

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I have it set up so that all emulators exit when I press "X" (on the keyboard), and go to the settings when I press "Z". I have assigned that to a button on my joystick, so that if i press quickly, I go to the settings. If I hold the button for a second, I exit the emulator:

image.thumb.png.242292306182190eb688a46fef842e66.png
But I don't think i'd bother with this program just for one key, but it is quite possible :)

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Ah ok. Well it would save 1 button, the need to cut a hole in the control panel and poly plus wiring. However a dedicated back/exit button is better i think. 

So i use an ipac which is a keyboard translator device. Whats the difference between an ipac and joy2key?  Not familer with it

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I've never used ipac, so I wouldn't know the difference, but JoyToKey is just a piece of software that you can use to trigger keyboard or mouse input from a joystick
I have set up keyboard inputs in all my emulators, and then use joytokey to map up those controllers to the actual joystick. That way it doesn't matter which controller is connected first, or even which controller i use.

But that's my use-case - I suppose things are quite different when building a cabinet :)

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