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Jason Carr

10.15-beta-1 Released

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1 minute ago, Pixelpiper said:

Using DEFAULT theme seems faster, but I notice that when you stop resizing, the boxes each draw much faster if you touched the slider versus if you touched the keyboard. Even just pressing once on either cursor key the difference in speed re-rendering all the boxes is very pronounced.

The weird thing is that I'm not seeing that difference at all. Maybe on your system for some reason it's repopulating while the slider is being moved? I can't replicate that though, so I don't really know why that would be.

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2 minutes ago, Pixelpiper said:

If there a video somewhere of what this should look like?

I'd have to record one. I'm in the middle of a bunch of things though so unfortunately I can't do that right now. To be honest, I'm not *that* worried about this issue either way.

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5 minutes ago, Jason Carr said:

The weird thing is that I'm not seeing that difference at all. Maybe on your system for some reason it's repopulating while the slider is being moved? I can't replicate that though, so I don't really know why that would be.

It re-sizes with every press of the arrow key for me, as i think it should. If i hold the key down the box art doesnt re-size until i release the key.

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3 minutes ago, neil9000 said:

It re-sizes with every press of the arrow key for me, as i think it should. If i hold the key down the box art doesnt re-size until i release the key.

That is how it should be behaving, yes. That's what I see.

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Posted (edited)
48 minutes ago, neil9000 said:

It re-sizes with every press of the arrow key for me, as i think it should. If i hold the key down the box art doesnt re-size until i release the key.

? Resizing when holding the cursor keys down is happening in real-time as the key is being held down over here - which is the same thing the original person reporting an issue mentioned.  IMO, that's not the issue he was referring to.

He mentioned an issue where when he released the key it continued to resize - keypressed buffered and the buffer not cleared when letting go.

Mine stops resizing quickly enough, but what I'm seeing right now, the isssue I'm talking about, is that it takes much longer to redraw the boxes after using the keyboard than it does when using the mouse on the slider.

I'd tag this as something to look at in the future. The performance on this system has always been unusually slow with LaunchBox, so I'd rather see a serious optimization and possible image system refactoring at some later date.  Not a 10.15 issue as far as I can tell - I only did these specific tests right now because of  the other poster.

Edited by Pixelpiper

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26 minutes ago, Pixelpiper said:

? Resizing when holding the cursor keys down is happening in real-time as the key is being held down over here - which is the same thing the original person reporting an issue mentioned.  IMO, that's not the issue he was referring to.

I was replying to you, not to him.

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2 minutes ago, neil9000 said:

I was replying to you, not to him.

I know. ;)  And the "him" I'm referring to isn't Jason either. 

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Posted (edited)

I'll tell you the WEIRDEST thing that's happened while doing these tests.  Resizing up/down and having switched from the Bad Old Monkey back to Default theme.  I lost artwork on 4 of 5 versions of the same game (in my ScummVM collection) and a number of other games have changed box art.  Pretty sure this happened while resizing and not theme change - but can't be sure.  Changing back to Bad Old Monkey doesn't resolve it anyway.

EDIT:  Definitely while resizing.  Up/Down some more and I see another game with multiple versions (not combined) one box cover just changed back (to what it was set to before) and one didn't.  This game has multiple "Front" images (gotten through regular scrape, not my doing).  The game with no artwork is void of all images (EDIT Game - all image resources gone 0/0)

Edited by Pixelpiper

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Posted (edited)
3 hours ago, Jason Carr said:

Responded in the thread.

Thank you for the reply!

Edited by Phox

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Okay, so I'm having some trouble in various ways with the Retro-Bit Gaming Official SEGA Saturn Bluetooth Controllers. At first they won't connect after you paired them and went to sleep mode, but they finally made a Firmware update that keeps them connected even when you have it sleep or turn them off by holding the Home button which makes any other controller stuck being anything but Controller 1 with it saying "Connected" instead of "Paired".

The issue where is comes down to LaunchBox & BigBox is that for some reason the Pause Screen comes up if you use the Select button, but never when you use the Home button. The Home button doesn't do anything except turn on and off the controller and even used to pair it. So I don't know if @Jason Carr could maybe find a way to make the Home button on it act as the Pause Screen in the same ways a XBOX or PlayStation can on their Home/Guide button or not.

Retro-Bit claims they aren't aware of these issues, but will have their team look into it, so I don't know if they will ever do another Firmware update or not, but I know they take forever to respond or get something working right.

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On 5/21/2020 at 12:26 PM, Jason Carr said:

It's always possible that we introduced a bug, but I have four machines with various configurations that I run regularly in order to test stability, and I'm not seeing those crashes. So most likely it's either a Windows, .NET Framework, or driver bug that is unique to your machine, but it's always hard to say for sure. I will say that Windows 10 has not exactly been the most stable as of late for me, but it hasn't been affecting LaunchBox or Big Box for me. Just seems like Windows Explorer crashes every 5 minutes lately.

Let me know if unplugging the fridge helps. Otherwise, you might want to try unplugging any other unnecessary things that you have plugged in via USB, and try closing down any background apps, especially anti-virus or security apps.

@Jason Carr
I was able to track my quick crashing which left me without a mouse arrow to a RAM issue. Specifically, I was overclocking it too hard. Once I set it back to manufactures default speeds, I have had no crashing issues with BigBox. Sorry for the run around; hopefully it can help with future people with similar issues.

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8 GB RAM is not enough to run Launchbox anymore. I run Firefox and Launchbox and things start to crash. 99% memory used. I don't know if this is correct. I am buying 16 GB of RAM now.

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On LaunchBox, when I click on Options, the app freezes and the context menu stays up even if I alt+tab on my screen for 20 ~ 30 seconds, then the option window pops up.

8700K. LaunchBox is installed on an SSD.

 

 

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Posted (edited)
11 hours ago, Pixel said:

8 GB RAM is not enough to run Launchbox anymore. I run Firefox and Launchbox and things start to crash. 99% memory used. I don't know if this is correct. I am buying 16 GB of RAM now.

8GB RAM isn't enough for most anything anymore.

Windows 10 requires 1.5 -2.5GB RAM on average by itself.
Launchbox uses an average of 2 GB RAM by itself for me.
Firefox (and Chrome) will use about 1GB.

That's about 6GB right there and you're not even running a game yet.

I mean, to put things in perspective, modded Minecraft now requires 12GB of system RAM.

Edited by mcfilmmakers

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Posted (edited)
1 hour ago, mcfilmmakers said:

8GB RAM isn't enough for most anything anymore.

Windows 10 requires 1.5 -2.5GB RAM on average by itself.
Launchbox uses an average of 2 GB RAM by itself for me.
Firefox (and Chrome) will use about 1GB.

That's about 6GB right there and you're not even running a game yet.

I mean, to put things in perspective, modded Minecraft now requires 12GB of system RAM.

Yeah, older computers have no chance to run Launchbox anymore, unfortunately. I've just installed HyperX 16 GB, 3200MHz, and I can already feel a big difference.

Edited by Pixel

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3 minutes ago, Pixel said:

Yeah, older computers have no chance to run Launchbox anymore, unfortunately. I've just installed HyperX 16 GB, 3200MHz, and I can already feel a big difference.

My point is that it isn't Launchbox's fault. It's just a fact of life. My computer is 8 years old and running launchbox just fine... but I'm packing 24 GB ram.

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Posted (edited)
2 minutes ago, mcfilmmakers said:

My point is that it isn't Launchbox's fault. It's just a fact of life. My computer is 8 years old and running launchbox just fine... but I'm packing 24 GB ram.

I've used Launchbox for a few years. 8 GB was fine untill recently.

Though, it never run as smooth as now :)

Edited by Pixel

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2 minutes ago, Pixel said:

I've used Launchbox for a few years. 8 GB was fine untill recently.

Though, it never run as smooth as now :)

Yeah but all the programs on your PC are using more ram than they were a few years ago, It's not a Launchbox issue. Its just the nature of progress.

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Posted (edited)

 

57 minutes ago, neil9000 said:

Yeah but all the programs on your PC are using more ram than they were a few years ago, It's not a Launchbox issue. Its just the nature of progress.

I am not sure. Isn't it a "memory leak" or something. Look this:

I haven't seen any app to eat so much RAM. I do not know what is wrong.

Here over 7 GB of RAM. I cannot agree this is normal. It can even go up to almost 8 GB of RAM.

1727413645_Zrzutekranu(412).thumb.png.2323e42b281667c5f8bb96258a079825.png

With Launchbox I have 95% of RAM used. Definately something is wrong here.

Now it's over 8 GB of RAM. Look:

2426334_Zrzutekranu(413).thumb.png.418d8865c4e7d205063aa5cb1117e71f.png

Edited by Pixel
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