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I have 2 USB encoders (exact same type) connected to my PC. Each one has two rows (P1 and P2) and shows up in windows as 2 "game controllers", making a total of 4 "game controllers" showing up in windows.

The problem I am encountering is that LaunchBox Big Box doesn't seem to differentiate between a button from one controller and the same "number" button on a different controller.

For example if P1 joystick left is considered "button 1" on one of these controllers, while "button 1" on another controller is some other button, pressing either one will trigger whatever function is assigned to "button 1" in Big Box, causing a multitude of navigation control mapping issues.

Is there a way to make LaunchBox see the different controllers as different controllers, like MAME does?


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This is currently how LB/BB sees controllers/gamepads. It does not identify individually as Joy1, Joy2, and so on. So button 1 on any controller is simply seen by LB/BB as Button 1 and not 1Joy1 or 2Joy1. This has been brought up before but currently an upgrade to LB/BB is not being worked on to allow for the unique identification. I am not aware of any way currently to make this work.

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Thanks Retro but I seem to have solved the issue. I was able to get it working by using x360ce to make a virtual Xbox 360 controller from my 2 encoders, then have Big Box use that virtual controller for it's controls. Works great now!

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