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Launchbox and project bezels?


Zeaede
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Would it imposible to import bezels as some kind of "plugin" into Launchbox?

Just getting into this, and would like to have as many systems as possible with bezels

Don't need every bezel for every game, to med bezel for each console computer would do

 

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1 hour ago, Zeaede said:

Would it imposible to import bezels as some kind of "plugin" into Launchbox?

Just getting into this, and would like to have as many systems as possible with bezels

Don't need every bezel for every game, to med bezel for each console computer would do

 

I second this. Retroarch offers bezel support, but some systems (like dolphin) run better with standalone emulators, so I usually have to play GameCube games without bezels.

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Both Retroarch and Rocketlauncher offers bezel, but it would be nice if it could be a plug in for Launch box itself?

Some systems i can't get working with RA but i get it to work with COINOPS but would like to get it to work with Launchbox

 

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6 hours ago, Zeaede said:

Both Retroarch and Rocketlauncher offers bezel, but it would be nice if it could be a plug in for Launch box itself?

Some systems i can't get working with RA but i get it to work with COINOPS but would like to get it to work with Launchbox

 

Just use Reshade and you can add bezels to other systems fairly easily.

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11 hours ago, Headrush69 said:

Just use Reshade and you can add bezels to other systems fairly easily.

Thanks i have a look

But it would be possible with plugin in launchbox?

It's really about png picture, resolution and where to place emulator on screen?

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1 hour ago, Zeaede said:

Thanks i have a look

But it would be possible with plugin in launchbox?

It's really about png picture, resolution and where to place emulator on screen?

It's a lot more difficult than that, which is why Jason has said on multiple occasions that bezels will not be integrated into Launchbox/Bigbox at a official level. If a user wants to try and do it with a plugin they can try, but im not certain its possible, and certainly without interfering with the startup/shutdown, and pause screens.

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1 hour ago, neil9000 said:

It's a lot more difficult than that, which is why Jason has said on multiple occasions that bezels will not be integrated into Launchbox/Bigbox at a official level. If a user wants to try and do it with a plugin they can try, but im not certain its possible, and certainly without interfering with the startup/shutdown, and pause screens.

I know that much you can do bezels with RetroArch, Rocketlauncher and MAME

Some are easaier than others, so that's why it would have been nice with some kind of plugin make this easier

 

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On 6/24/2021 at 8:26 AM, Zeaede said:

I know that much you can do bezels with RetroArch, Rocketlauncher and MAME

Some are easaier than others, so that's why it would have been nice with some kind of plugin make this easier

 

I am a member of The Bezel Project, and have bezels working for all Retroarch cores. If you are having issues getting bezels to show in Retroarch, you must have something not configured correctly. There are two areas you might want to look at in your Retroarch installation.

1. Your rom names must match the bezel cfg file names.

2. The directory in the config directory containing the cfg files for the bezels must match the core name exactly.

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  • 3 months later...
On 6/25/2021 at 3:19 PM, dragon57 said:

I am a member of The Bezel Project, and have bezels working for all Retroarch cores. If you are having issues getting bezels to show in Retroarch, you must have something not configured correctly. There are two areas you might want to look at in your Retroarch installation.

1. Your rom names must match the bezel cfg file names.

2. The directory in the config directory containing the cfg files for the bezels must match the core name exactly.

Hi dragon57,

Not sure if this is the right place for this question, but how do you handle merged roms in Retroarch?  I'm using a merged MAME romset with a separate un-merged FinalBurn Neo romset.  They share filenames (as FinalBurn Neo follows the MAME naming convention).  Retroarch is having difficulty handling the clones within the merged set.  I figure there had got to be a proper setting within the .cfg files to get them to work for all the clones, but I can't find anything.  (It would also be great if The Bezel Project Windows app could point to the "primary" clone's bezel instead of the generic arcade bezel for all clones in the set, where there is no variant bezel, but now I'm really off topic.)   

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