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Launchbox on Steam Deck


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4 hours ago, PiperCalls said:

I reserved one. A device that can run the entire steam library & 95% of the emulators & can dock to the big TV/wireless controllers...yeah that's the one. Wondering about the emu/retro stuff frontend though. Don't really wanna rip their OS out & install windows. Would be nice with a native LB on it...

I've since read that windows on the steam deck might lead to performance issues especially if there is no real driver support for this thing. I'm not sure if I will install windows on it after all...

On the other hand, I'm not sure if I want to set up something like Launchbkx that will work natively on steam is all over again...

Tricky... maybe one could install windows on am SD card and then boot from there whenever they want to use emulation?

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  • 1 month later...
On 7/19/2021 at 1:09 PM, Daniel15 said:

Launchbox uses .NET, right? I'm not sure whether you're using .NET Core or the classic .NET Framework, but have you tried compiling and running it with the .NET 6.0 preview? .NET Core should already have parity between Windows and Linux, and even moreso in 6.0.

Or do you mean there's a lot of Windows-specific (or Windows-preferred) code in Launchbox itself?

The other point worth noting is that Valve have their fork of WINE called Proton. It's designed to let you play Windows games on Linux, and it's what they'll be using on the Steam Deck. You could see if Launchbox works well in Proton.

I believe WPF is the holdup. They can't rid of WPF because it's what allows the easier themes. It would also change how themes work so they wouldn't be cross-compatible.

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1 hour ago, Trevo525 said:

I believe WPF is the holdup. They can't rid of WPF because it's what allows the easier themes. It would also change how themes work so they wouldn't be cross-compatible.

I read in another post somewhere on the forum that Launchbox for Linux will be based on Launchbox for Android. My understanding is that they're all .NET. The Android version uses Xamarin on Android, with eventual plans to move to MAUI once it's stable. The Android version doesn't have deep dependencies on a particular view library (compared to the Windows one which is deeply integrated with WPF), which makes it easier to port that version to other platforms. Core code is shared across all of them.

Edited by Daniel15
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@Daniel15 I saw the same thing 🙂 Hopefully there will be two versions for a little while though. I'd rather have it under WINE so I get access to the themes.

 

@Sbaby That would be great. You could probably do the same thing with something like this could come in handy. But Linux is much lighter and the default Drivers on Linux would be much better.

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Seconding this, native Linux Launchbox would be awesome.

 

I understand Steam Deck could have Windows installed instead, but honestly I only tolerate Windows at this point, rather than actively aim to use it. Not to mention that if Valve manage to get their instant Suspend/Resume feature working, that's nigh guaranteed to be exclusive to SteamOS.

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On 9/27/2021 at 11:05 PM, Jacksaur said:

Seconding this, native Linux Launchbox would be awesome.

 

I understand Steam Deck could have Windows installed instead, but honestly I only tolerate Windows at this point, rather than actively aim to use it. Not to mention that if Valve manage to get their instant Suspend/Resume feature working, that's nigh guaranteed to be exclusive to SteamOS.

Suspend/Resume is a game changer. It's what makes the Switch so convenient. I can just start it and play 5 min on the bus and then put it back in my bag when I need to get out. If I had to boot --> load the game --> load the save, the Steam Deck would lose a whole lot of its appeal.

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