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Zhiro90

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  1. That was it! I was backing up the old windows xml as windows.xml.bak in the same folder. Moving it to a different folder solved the issue. Thank you so much! (curiously it seems to work with a string ID, but i'll keep the GUIDs)
  2. Tried this one <Game> <GogAppId /> <OriginAppId /> <OriginInstallPath /> <VideoPath /> <ThemeVideoPath /> <ApplicationPath>..\Game Folders\Test\Test.exe</ApplicationPath> <CommandLine /> <Completed>false</Completed> <ConfigurationCommandLine /> <ConfigurationPath /> <DateAdded>2024-07-04T10:56:51.931641-06:00</DateAdded> <DateModified>2024-07-04T10:56:51.9693808-06:00</DateModified> <Developer>Alexander Ocias</Developer> <DosBoxConfigurationPath /> <Emulator /> <Favorite>false</Favorite> <ID>312ca8d9-c0cb-4265-9472-d0f48727cb6c</ID> <ManualPath /> <MusicPath /> <Notes>A quiet space for you.The Yearning Tree is a work in Unity3D WebGL. It is free to experience, and can be played in your browser immediately here: https://ocias.com/games/the-yearning-tree/Estimated play time: 2 minutes.A game by Alex Ocias with audio by Stefano Guzzetti. Built in Unity3D for WebGL.</Notes> <Platform>Windows</Platform> <Publisher>itch.io</Publisher> <Rating>Not Rated</Rating> <ReleaseDate>2011-05-19T02:00:00-05:00</ReleaseDate> <RootFolder /> <ScummVMAspectCorrection>false</ScummVMAspectCorrection> <ScummVMFullscreen>false</ScummVMFullscreen> <ScummVMGameDataFolderPath /> <ScummVMGameType /> <SortTitle /> <Source>itch.io</Source> <StarRatingFloat>0</StarRatingFloat> <StarRating>0</StarRating> <CommunityStarRating>0</CommunityStarRating> <CommunityStarRatingTotalVotes>0</CommunityStarRatingTotalVotes> <Status>Imported from itch.io</Status> <DatabaseID /> <WikipediaURL /> <Title>Back The Yearning Tree</Title> <UseDosBox>false</UseDosBox> <UseScummVM>false</UseScummVM> <Version /> <Series /> <PlayMode>Multiplayer</PlayMode> <Region /> <PlayCount>0</PlayCount> <PlayTime>0</PlayTime> <Portable>false</Portable> <Hide>false</Hide> <Broken>false</Broken> <CloneOf /> <Genre>Action</Genre> <MissingVideo>false</MissingVideo> <MissingBoxFrontImage>false</MissingBoxFrontImage> <MissingScreenshotImage>false</MissingScreenshotImage> <MissingMarqueeImage>false</MissingMarqueeImage> <MissingClearLogoImage>false</MissingClearLogoImage> <MissingBackgroundImage>false</MissingBackgroundImage> <MissingBox3dImage>false</MissingBox3dImage> <MissingCartImage>false</MissingCartImage> <MissingCart3dImage>false</MissingCart3dImage> <MissingManual>false</MissingManual> <MissingBannerImage>false</MissingBannerImage> <MissingMusic>false</MissingMusic> <UseStartupScreen>false</UseStartupScreen> <HideAllNonExclusiveFullscreenWindows>false</HideAllNonExclusiveFullscreenWindows> <StartupLoadDelay>0</StartupLoadDelay> <HideMouseCursorInGame>false</HideMouseCursorInGame> <DisableShutdownScreen>false</DisableShutdownScreen> <AggressiveWindowHiding>false</AggressiveWindowHiding> <OverrideDefaultStartupScreenSettings>false</OverrideDefaultStartupScreenSettings> <UsePauseScreen>false</UsePauseScreen> <PauseAutoHotkeyScript /> <ResumeAutoHotkeyScript /> <OverrideDefaultPauseScreenSettings>false</OverrideDefaultPauseScreenSettings> <SuspendProcessOnPause>false</SuspendProcessOnPause> <ForcefulPauseScreenActivation>false</ForcefulPauseScreenActivation> <LoadStateAutoHotkeyScript /> <SaveStateAutoHotkeyScript /> <ResetAutoHotkeyScript /> <SwapDiscsAutoHotkeyScript /> <CustomDosBoxVersionPath /> <ReleaseType /> <VideoUrl /> <AndroidBoxFrontThumbPath /> <AndroidBoxFrontFullPath /> <AndroidClearLogoThumbPath /> <AndroidClearLogoFullPath /> <AndroidBackgroundPath /> <AndroidBackgroundThumbPath /> <AndroidGameTitleScreenshotThumbPath /> <AndroidGameplayScreenshotThumbPath /> <AndroidGameTitleScreenshotPath /> <AndroidGameplayScreenshotPath /> <AndroidVideoPath /> <HasCloudSynced>false</HasCloudSynced> </Game> It doesn't show up and actually upon closing launchbox, the entry disappears from windows.xml! Only if I set platform to anything else (such as windows 2) does it show up in the library, and gets deleted if I change the platform back to windows from within launchbox (same behavior as before, basically).
  3. Yup. process killed before any editing. This is an example of the output i work with <Game> <GogAppId /> <OriginAppId /> <OriginInstallPath /> <VideoPath /> <ThemeVideoPath /> <ApplicationPath /> <CommandLine /> <Completed>false</Completed> <ConfigurationCommandLine /> <ConfigurationPath /> <DateAdded>2024-07-04T10:56:51.931641-06:00</DateAdded> <DateModified>2024-07-04T10:56:51.9693808-06:00</DateModified> <Developer>Alexander Ocias</Developer> <DosBoxConfigurationPath /> <Emulator /> <Favorite>false</Favorite> <ID>backtheyearningtree</ID> <ManualPath /> <MusicPath /> <Notes>A quiet space for you.The Yearning Tree is a work in Unity3D WebGL. It is free to experience, and can be played in your browser immediately here: https://ocias.com/games/the-yearning-tree/Estimated play time: 2 minutes.A game by Alex Ocias with audio by Stefano Guzzetti. Built in Unity3D for WebGL.</Notes> <Platform>Windows</Platform> <Publisher>itch.io</Publisher> <Rating>Not Rated</Rating> <ReleaseDate>2011-05-19T02:00:00-05:00</ReleaseDate> <RootFolder /> <ScummVMAspectCorrection>false</ScummVMAspectCorrection> <ScummVMFullscreen>false</ScummVMFullscreen> <ScummVMGameDataFolderPath /> <ScummVMGameType /> <SortTitle /> <Source>itch.io</Source> <StarRatingFloat>0</StarRatingFloat> <StarRating>0</StarRating> <CommunityStarRating>0</CommunityStarRating> <CommunityStarRatingTotalVotes>0</CommunityStarRatingTotalVotes> <Status>Imported from itch.io</Status> <DatabaseID /> <WikipediaURL /> <Title>Back The Yearning Tree</Title> <UseDosBox>false</UseDosBox> <UseScummVM>false</UseScummVM> <Version /> <Series /> <PlayMode>Multiplayer</PlayMode> <Region /> <PlayCount>0</PlayCount> <PlayTime>0</PlayTime> <Portable>false</Portable> <Hide>false</Hide> <Broken>false</Broken> <CloneOf /> <Genre>Action</Genre> <MissingVideo>false</MissingVideo> <MissingBoxFrontImage>false</MissingBoxFrontImage> <MissingScreenshotImage>false</MissingScreenshotImage> <MissingMarqueeImage>false</MissingMarqueeImage> <MissingClearLogoImage>false</MissingClearLogoImage> <MissingBackgroundImage>false</MissingBackgroundImage> <MissingBox3dImage>false</MissingBox3dImage> <MissingCartImage>false</MissingCartImage> <MissingCart3dImage>false</MissingCart3dImage> <MissingManual>false</MissingManual> <MissingBannerImage>false</MissingBannerImage> <MissingMusic>false</MissingMusic> <UseStartupScreen>false</UseStartupScreen> <HideAllNonExclusiveFullscreenWindows>false</HideAllNonExclusiveFullscreenWindows> <StartupLoadDelay>0</StartupLoadDelay> <HideMouseCursorInGame>false</HideMouseCursorInGame> <DisableShutdownScreen>false</DisableShutdownScreen> <AggressiveWindowHiding>false</AggressiveWindowHiding> <OverrideDefaultStartupScreenSettings>false</OverrideDefaultStartupScreenSettings> <UsePauseScreen>false</UsePauseScreen> <PauseAutoHotkeyScript /> <ResumeAutoHotkeyScript /> <OverrideDefaultPauseScreenSettings>false</OverrideDefaultPauseScreenSettings> <SuspendProcessOnPause>false</SuspendProcessOnPause> <ForcefulPauseScreenActivation>false</ForcefulPauseScreenActivation> <LoadStateAutoHotkeyScript /> <SaveStateAutoHotkeyScript /> <ResetAutoHotkeyScript /> <SwapDiscsAutoHotkeyScript /> <CustomDosBoxVersionPath /> <ReleaseType /> <VideoUrl /> <AndroidBoxFrontThumbPath /> <AndroidBoxFrontFullPath /> <AndroidClearLogoThumbPath /> <AndroidClearLogoFullPath /> <AndroidBackgroundPath /> <AndroidBackgroundThumbPath /> <AndroidGameTitleScreenshotThumbPath /> <AndroidGameplayScreenshotThumbPath /> <AndroidGameTitleScreenshotPath /> <AndroidGameplayScreenshotPath /> <AndroidVideoPath /> <HasCloudSynced>false</HasCloudSynced> </Game>
  4. Hey everyone, I'm currently looking for a workaround to bulk add games form from Itch.io and Humble Bundle to Launchbox, my current process involves importing these games into Playnite, exporting them, and then converting the export into xml in a tags format that matches Launchbox's tags using a script. Each game is assigned a unique ID in the process. The XML tags output appears correct, (otherwise Launchbox crashes) but I'm encountering a problem when I paste the XML segment (including <game> tags and everything in between) into the platforms/windows.xml file. The games do not show up in my library if the platform tag is set to "Windows". However, if I set the platform tag to any other value, the games appear as expected. Interestingly, if I manually edit the platform within Launchbox to "Windows", the games disappear upon restarting Launchbox. Could anyone advise if there's a step I might be missing to properly add these games to my library under the Windows platform? Your help would be greatly appreciated! Thanks.
  5. Hiya! I have several flash games ready to be uploaded to the database, but when looking for examples of what to use as a game box, i noticed the database already has some pretty standardized boxes for Adobe Flash, HTML5 and Unity. Been looking around in the forums and can't find them so far. Do any of you happen to have a template or a link to them in an external website? These seem very simple to rip from the images but a template would be obviously better.
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