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Fiend

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Posts posted by Fiend

  1. 20 hours ago, C-Beats said:

    We do optimize LaunchBox but the primary focus of this optimization is speed and responsiveness of the application not memory usage. If we can limit memory usage without impacting speed of the application or it's responsiveness we of course do, but if either of those have to suffer we generally select to go the way of speediness/responsiveness (within reason).

    Memory usage has gone up since previous versions because we have to cache more information than in previous versions. LaunchBox tends to also use more RAM because it caches more information in memory to help with importing and scraping speeds. It also can be set up to display more images at once time then most themes in Big Box which have to be loading to memory to display in the application.

    RAM is by far the cheapest and most abundant resource a computer tends to have (save maybe hard drive space) and so optimizing strictly for less RAM usage would cause a lot of issues within the application and make the whole product EXTREMELY sluggish and increase the time it takes to do even the most mundane functions of the application by a pretty considerable amount. We have to make decisions constantly about whether to increase memory footprint OR increase performance, and when we have to decide between the two performance will win almost every time.

     

    This was a very informative response, I appreciate you taking the time to respond to this post.

     

    20 hours ago, neil9000 said:

    lol, that statement is just completely incorrect, unless you manually limit a game, either by lowering resolution/graphics settings or limiting the framerate, a GPU should always be at 100%, if it isnt you have something wrong with your setup, or are simply not using the full potential of the GPU, and in that case, you may as well of just got a cheaper, slower GPU if you dont intend to use it for what it was designed for.

    I understand why you think you're right. But I have no interest in responding to you further, plus this argument has nothing to do with the original post topic.

    • Like 1
  2. On 5/15/2021 at 6:55 AM, neil9000 said:

    Agreed, 1.5GB really is a small amount of ram. I never understand comments when somebody says look at what INSERT PROGRAM NAME HERE uses for Ram or CPU usage, you should want programs to use all the resources they can access, thats the whole point of buying more powerful CPU's or buying more than 4GB of Ram, you want programs to use those resources. If you didnt want that, you would have 2GB of Ram and a 20 year old cheap CPU in your system still. A program using the resources available is a well designed program. I dont expect you complain when a game uses 100% of your GPU, why would any other components be any different?

    So If I didn't want my program to use 15% of my ram, I would just downgrade to 2GB of ram so that it can use 75% of my ram, makes perfect sense. Upgrading your hardware isn't an excuse for a program to be unoptimized, especially when it was far better before. Like yeah I could get more ram but that doesn't make the program better, it would still just be using more ram than I want it to. Launchbox isn't a game, it's a program I use to launch games, so I would much prefer if it was using less resources and more optimized so that I could get the best performance out of the actual game I launched using it. And yes I would question a game that's using 100% of my GPU lmao, either I have the graphic settings way too high or the game is just unoptimized.

  3. Launchbox always used to idle around 500MB/s which was fine, but after recent updates it's literally always over a gig, mainly at like 1,500MB/s. BigBox does not have this problem at all and it idles at 300MB/s but I like the convenience of LaunchBox not being a fullscreen application. I don't understand why the program seems so much more unoptimized than it used to be, but it's highly disappointing as I've been using the program for such a long time.

  4. On 5/4/2017 at 8:22 AM, ww97 said:

    I tried the same trick for Nox AppPlayer, and weirdly it worked ? Just if we ignore the 1-minute initial loading time of Nox itself.

    I for the life of me can't figure out how to do this with Nox

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