Jump to content
LaunchBox Community Forums

SierraFOOL

Members
  • Posts

    21
  • Joined

  • Last visited

Posts posted by SierraFOOL

  1. The last days i testet a lot of Mame Emulators. My favorite is: Arcade64. And it works really good with Launchbox.

    I have read, that Arcade64 supports bezels. Know somebody here in this forum, how can i use bezels in Arcade64?

    Or is it a documentation where i can get? 

     

    Best Regards. 

  2. Hi all,

    i have many amiga games in pdf format (WHDLoad and NonWHDLoad). I use the actual version of fs-uae as a portable version. I have done and save in the fs-uae a Default-Configuration with a complete working config for all games i have testet (see on the screenshot).

    fs-uae1.thumb.PNG.b782096ad4c91ba6093705b5e390589d.PNG

    After that, i have imported the hdf-files to launchbox. After that, i have the Problem when i start via lauchbox the game, they don't load the config file and the hdf file. This time i check the configuration file and i see, that not all confugration i done in the launcher is in my Default.fs.uae (shader, etc...)

    launchbox.thumb.PNG.fa40aad91e71da83c8ed247f6d120d62.PNGI have seen a tutorial on youtube, somebody use uuids to start a game with a special config for it. But i think this is to oversized for me, because all game work for me with one configuration file

    Have somebody an idea how i can fix the problem. Perhaps with the fs-uae.exe and not with the launcher. But the problem here is, that no settings from the lancher can load, except the 3 lines from the config file. No fullscreen, no shaders, no joystick-configuration.

     

  3. I have done more emulators to retroarch and NES, Atari 2600, Atarti 7800 and all works, i have done the same way.

    But, SNES does not work. My Emulator is:

    snes9x_libretro.dll and snes9x_libretro.cfg

    I take your file and delete the imput_overlay to get the game bezels.

    The Filenames are the same, i hvae check it and it works with the ones in the first line.

     

    EDIT: I have testet something. I found one game (Aero Fighters) that game bezels works. After i start the game, the game bezel from aero fighters is in the core-fonfig: snes9x_libretro.cfg and i have to delete it. After i have delete it, the other games do not have game bezels, till i start aero fighters again. After that, i have the aero fighters game bezels in all other games again.

  4. Sorry, thank you very much for your engagement to help me. I am frustated, because normally i understand how work such things. 

    Here are my step (please say ke, when i make a stupid step) :

    1. Clean install retroarch

    2. Start Retroarch

    3. Install FB Alpha Core 

    4. BASIC settings, like fullscreen, retroarch menu-buttons and vulkan driver

    5. Close Retroarch

    5. Install bezel project in Retroarch (only mame bezels) 

    6. Start Retroarch

    7. Load Konfiguration frome config/mame_liebretro.cfg

    8. Save it to the same name or folder (or not?)

    9..... 

  5. 2 hours ago, dragon57 said:

    You shouldn't be specifying the rom cfg, e.g. sonicwi3.cfg. You should point to the cfg the installer created for the core in the config directory.

    If you have separate settings like shaders, etc., you should create a core override. If you don't want to use core overrides, but modify the cfg the installer created, Retroarch will not allow you to modify it. You must save out a new cfg for the core after first loading the cfg the installer created, exit Retroarch, then delete the original and rename the new cfg to the old name. It is a pain, but it is the Retroarch works if you have a game overrride, which is basically what all the rom cfg files are.

    I have made a clean install, but i don't have a cfg for fbalpha_libretro.cfg, only for other mame. I have a FB Alpha folder, where the cfg files from the games are in

    Unbenannt.PNG

    I think i am too stupid! I hope somebody would make a step by step guide on youtube. than i can see, what to do.,

  6. 29 minutes ago, dragon57 said:

    It is possible. Honestly, the best way to debug an install is to create a fresh Retroarch installation with one core to start with, then install one matching bezel set, then run the new retroarch and do a basic run to see if the bezels show.

    The only thing that can keep bezels showing up are the name of the roms must match the name of the cfg files, and the name of the directory created under Retroarch\config must match the name of the core.

    I  have to check it. I start retroarch with cmd during my test. An interesting thing ist that when i start:

     

    X:\Emulators\Retroarch>retroarch -L "X:\Emulators\Retroarch\cores\fbalpha_libretro.dll" -c "X:\Emulators\Retroarch\retroarch.cfg" "X:\Games\MAME\sonicwi3.zip"

    It ignores the game cfg in X:\Emulators\Retroarch\config\FB Alpha and does not load the bezel.

     

    When i put this in the cmd, it loads, but ignore my standard settings, like shader-settings and fullscreen settings.

    X:\Emulators\Retroarch>retroarch -L "X:\Emulators\Retroarch\cores\fbalpha_libretro.dll" -c "X:\Emulators\Retroarch\config\FB Alpha\sonicwi3.cfg" "X:\Games\MAME\sonicwi3.zip"

     

     

  7. 37 minutes ago, dragon57 said:

    As long as you have installed the bezels using the Windows based installer, everything should just be automatic if the MAME rom names match the cfg files in the Retroarch\config folder.

    I have checked this with the game sonicwi3.zip in my game folder. i have a sonicwi3.cfg and a sonicwi3.png in this folder X:\Emulators\Retroarch\overlays\ArcadeBezels, but it doesn't load the bezel. Is it possible, that my core override for my shader overwrite the bezel standard config

  8. I think i have a problem with the understandig of the retroarch overides. now i have the problem that i choose one bezel to a fixed one (005.cfg/005.png) and after that, i have the bezel in all mame games.

     

    EDIT: When i delete the fixed path in the main retroarch.cfg the bezel is away, but it don't see any bezel.

  9. I use Launchbox to start Retroarch/ FB Alpha Core and Mame Games. I install the Bezel Project to the Retroarch, and now i can active one Besel in Retroarch. 

    Is it possible to automatic start a game bezel with a the game? What i have to do? Or should this work automaticly? 

    Edit: First i use Mame for my Mame Emulation. But the missing shaders in Mame xbrz4 us the reason why i want to swap to retroarch. In Mame i have Bezels from the project and after i installed retroarch, i start the project installer the second time and i found the bezels in retroarch folder. With a .cfg for each mame game.

    Is the problem that i don't have the mame games in retroarch? The gamelist only exists in launchbox.

    From my understandig: i start a mame game in launchbox the game start, but without bezels. 

  10. Hi,

    i am a new user of launchbox and i am very about this awesome application. At this time i used it in the free version, but i want to wait for a black friday sale to get directly a lifetime key.

     

    Best Regards,

    SierraFOOL

  11. Hi, 

    The last times I used Recalbox on an raspberry pi. Launchbox is a good alternative for me and I make the first steps. 

    I have a problem: In Recalbox, I can use in every emulator the dpad or the analog stick. Some of my friends use the dpad or some the left analog stick. 

    Is there a simple solution for me to use both? When it is not possible with on board features of launchbox, I look for a simple and free third party products. How can I start this tools with starting the game out of the launchbox? 

    I take a look at the UCR, but it is to complicated for me.

     

    Best Regards,

    SierraFOOL

×
×
  • Create New...